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View Full Version : BETA PATCH v1.06.17582 + Mini FIX--Bug thread


DroopSnoot
05-12-2012, 03:39 PM
Rather than spam up the update thread, Post bugs here but, also remember to send your crash logs to:

ishevchenko@1cpublishing.eu

pupo162
05-12-2012, 03:47 PM
-no more bad quality pits are gone...
-we lost AA inside the pit. cockpits look jaggy again. they were soft at silk before

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/564895_329500263785398_100001762816824_788291_8597 73033_n.jpg
(having an hard time uploading this in proper quality...)

so, 1 step forward 1 step backward.

GraveyardJimmy
05-12-2012, 03:50 PM
-no more bad quality pits are gone...
-we lost AA inside the pit. cockpits look jaggy again. they were soft at silk before

so, 1 step forward 1 step backward.

If as a video suggested it was a blur filter over the instruments that was the problem, then the blur would serve to reduce aliasing. Now the sharpness has returned, the edges are unsoftened. Proper aliasing is much preferable to a blur filter so we have to wait on that I think.

furbs
05-12-2012, 03:53 PM
Installed mini update, cleared cache, started game, closed down and restarted...

Cockpit's better focus, no AA, clouds bring FPS from 60 to 20.

Menus messed up, buttons get covered up with a background image....

http://img444.imageshack.us/img444/2730/55748121.jpg
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2012-05-12

Map flickers and scroll in and out on its own.

2 CTD in 10 mins. :(

Look forward to the next mini fix.

BGs_Ricky
05-12-2012, 03:54 PM
Just a quick test on the single player mission that gave me CTD's since last update:

-cockpit textures are back like before (and clouds too I'd reckon)
-good fps and no stutters
-no CTDs even with heavy zooming in/out and switching planes in little more than 10 min, with last update I had a CTD every time well before.

Will test again tonight.

So far looks promising

DroopSnoot
05-12-2012, 04:02 PM
Blenheim cockpit still has some low res instruments

http://i50.tinypic.com/14tphqv.jpg


Also found that the Blenheim Mixture is wrongly labeled, weak should be rich & vice verse

http://i50.tinypic.com/35lhvgm.jpg

Sound breaks up on Blenheim when increasing throttle from idle to low rpm

http://www.youtube.com/watch?v=uOd3Rk2t7js&feature=youtu.be

SlipBall
05-12-2012, 04:09 PM
Just a guess, but I think the mini was designed to address just the ctd...not fix the other issues for now...:grin:

pupo162
05-12-2012, 04:12 PM
Just a guess, but I think the mini was designed to address just the ctd...not fix the other issues for now...:grin:

"With that, we do have an update to the beta that should address the other crash bugs, and address some of the others like reduced quality cockpits."

fortunetly we were lucky to atleast have one other issue adressed.

steppie
05-12-2012, 04:12 PM
Fps get as low as 1, Get flack, aircraft and over land and the fps drop between 1 & 10 fps, even over water in a dogfight i had trouble with fps.
To find aircraft i look around and when the fps drop that were they are.
When looking the bombs explode on the ground my fps dropped from 59fps to 2fps.
the low res i can live with but the fps as bad as they are make impossible the play.
this only happen on muliplayer

von Brühl
05-12-2012, 04:29 PM
In the FMB, there's no double overlaid text, but skins do not show up on planes/objects with a choice in skins. No crash to desktop, so no log file generated right?

DroopSnoot
05-12-2012, 04:34 PM
Fps get as low as 1, Get flack, aircraft and over land and the fps drop between 1 & 10 fps, even over water in a dogfight i had trouble with fps.
To find aircraft i look around and when the fps drop that were they are.
When looking the bombs explode on the ground my fps dropped from 59fps to 2fps.
the low res i can live with but the fps as bad as they are make impossible the play

I have turned off grass, and buildings set to low. it has improved my fps.

Blackdog_kt
05-12-2012, 04:39 PM
I run a few quick missions, seems fine so far.

The blurry textures remain, but i've had this since forever and not just with the latest alpha patch, so maybe it's also due to my low overall RAM. However, i was able to increase texture resolution from medium to high without losing any FPS and it made up for most of the blurriness. Some of the cockpits in twin engined aircraft still do it (eg, the bombardier's gauges in the Blenheim).

My specs:
i7 920 @ 2.7Ghz
3GB of RAM
Ati 4890 1GB
win7 x64

My settings:
1680x1050 resolution
Vsync, trees, roads, shadows ON
SSAO, epilepsy filter OFF
texture resolution, model detail, land shading HIGH
forests LOW
everything else MEDIUM.

Baszkupapa
05-12-2012, 04:49 PM
I have the following problem with the game.

Two or three blue lines pop up in accordance of height(it's really visible under 500m), and it's visible through the control panel.
It's not just ugly it's really annoying too.
The thing is, this was already fixed once(probably unintentionally) but it's back now.
It was like this in the latest stable version, it was like this in the beta patch, and it's still like that with the new core.dll.


And there are micro-stutters near ground, just like it was before. In this regard, the patch, and the patch update didn't change anything. Unfortunately.
It would be really nice if these problems would be fixed A.S.A.P.

http://noob.hu/2012/05/12/shot_20120512_181550.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg


& micro-stutters

http://www.youtube.com/watch?v=_pNalN_NtFs

SlipBall
05-12-2012, 04:50 PM
An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123547.jpg

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123356.jpg

SEE
05-12-2012, 04:55 PM
Mirrors rendering - Collision bug. (was there pre mini fix too)

Following a collision - mirrors if disabled, are enabled and render with exaggerated block colour tones.

JG52Krupi
05-12-2012, 04:58 PM
An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123356.jpg

Nice effect of the pitot tube freezing over perhaps?

I very much doubt its a bug.

Kupsised
05-12-2012, 05:02 PM
I have the following problem with the game.

Two or three blue lines pop up in accordance of height(it's really visible under 500m), and it's visible through the control panel.
It's not just ugly it's really annoying too.
The thing is, this was already fixed once(probably unintentionally) but it's back now.
It was like this in the latest stable version, it was like this in the beta patch, and it's still like that with the new core.dll.

Same here. I have the same video card as you as well, that could be why. As far as I remember it was stated that it was an ATI problem, but I'd hoped they'd address it in this patch. Perhaps not, unless it's going to make its way into a later version.

JG52Uther
05-12-2012, 05:07 PM
Nice effect of the pitot tube freezing over perhaps?


Thats what I was thinking! If so, brilliant!

JG52Krupi
05-12-2012, 05:12 PM
An easy way to see if it is a bug is to fly through the cloud with pitot heating on :D

DroopSnoot
05-12-2012, 05:13 PM
An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123547.jpg

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123356.jpg

Ive never understood this effect to be honest, clouds produce water on windscreens since that's what they are made of, only at higher altitudes would it freeze but after the water ended up on the windscreen.
I'd love to see this changed sometime to a nice water effect rather than the frost.

Blackdog_kt
05-12-2012, 05:14 PM
Also found that the Blenheim Throttle is now bugged like the Spitfire, either full weak or full rich.

Sound breaks up on Blenheim when increasing throttle from idle to low rpm



I've had sound issues like these since a couple patches ago and i can confirm it happens. I mostly get it on twins (eg, Blenheim, Ju88), there is no sound until i increase RPMs a little bit more.

About the throttle though, i don't see anything bugged. I just flew the stock cross country mission to test it.

The throttle moves correctly all across the range.

The mixture and prop pitch are the ones that have only two positions but that is historically correct. The Blenheim had two-position props (like the Spit 1 and the DH Hurricane we have in the sim), so it only has fine and coarse settings. It also had only two effective mixture settings, auto-rich and auto-lean, even though the lever moved all across the range the lower 50% was auto-rich and the upper 50% of the lever's travel was auto-lean.

To sum up, it was wrong before the patch, it is corrected now. Cheers ;)


An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123547.jpg

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123356.jpg

Inaccurate and faulty instrument readings like these were there in previous versions too. It's not a bug, it simulates icing of the pitot tube.

Turn on your pitot heater and you'll see it indicating correctly again ;)

SlipBall
05-12-2012, 05:18 PM
Nice effect of the pitot tube freezing over perhaps?

I very much doubt its a bug.


Good feature, I like it...seems to clog a bit quickly though, I don't really remember the previous vershion as drastic

furbs
05-12-2012, 05:18 PM
I've had sound issues like these since a couple patches ago and i can confirm it happens. I mostly get it on twins (eg, Blenheim, Ju88), there is no sound until i increase RPMs a little bit more.

About the throttle though, i don't see anything bugged. I just flew the stock cross country mission to test it.

The throttle moves correctly all across the range.

The mixture and prop pitch are the ones that have only two positions but that is historically correct. The Blenheim had two-position props (like the Spit 1 and the DH Hurricane we have in the sim), so it only has fine and coarse settings. It also had only two effective mixture settings, auto-rich and auto-lean, even though the lever moved all across the range the lower 50% was auto-rich and the upper 50% of the lever's travel was auto-lean.

To sum up, it was wrong before the patch, it is corrected now. Cheers ;)




Inaccurate and faulty instrument readings like these were there in previous versions too. It's not a bug, it simulates icing of the pitot tube.

Turn on your pitot heater and you'll see it indicating correctly again ;)


Correct, though why your cockpit glass would ice up at 500m in British summer is something for another thread.

bw_wolverine
05-12-2012, 05:19 PM
Here's that bug with the reticle. Still not fixed:

http://401squadron.boardforum.ca/users/1816/25/87/52/album/untitl10.jpg (http://401squadron.boardforum.ca/gallery/IL-2-Sturmovik-Cliffs-of-Dover-Screenshots/Reticle-Bug-pic_69.htm)

SiThSpAwN
05-12-2012, 05:29 PM
Anyone notice FPS drops when there is communication during single player? And maybe its me, but it seems worse when reporting enemy positions?

Also before patch I used to CTD sometimes when loading a track, now, so far, I have yet to have that happen, good thing! :)

Baszkupapa
05-12-2012, 05:42 PM
Same here. I have the same video card as you as well, that could be why. As far as I remember it was stated that it was an ATI problem, but I'd hoped they'd address it in this patch. Perhaps not, unless it's going to make its way into a later version.


If this was really a problem with ATI, then this bug would show up in AC-10, Black Shark, Flaming Cliffs 2 or even Call of Duty.
But in these games, and in any other games there are no problems, so I think it's NOT ATI's fault.
Fix it. I didn't hand out money to watch such a zebra-striped ***... :rolleyes:

bravoalpha
05-12-2012, 05:46 PM
The problem is still exists...
http://forum.1cpublishing.eu/showpost.php?p=424170&postcount=394

DroopSnoot
05-12-2012, 05:50 PM
The mixture and prop pitch are the ones that have only two positions but that is historically correct. The Blenheim had two-position props (like the Spit 1 and the DH Hurricane we have in the sim), so it only has fine and coarse settings. It also had only two effective mixture settings, auto-rich and auto-lean, even though the lever moved all across the range the lower 50% was auto-rich and the upper 50% of the lever's travel was auto-lean.

To sum up, it was wrong before the patch, it is corrected now. Cheers ;)


Nice one mate, thanks for the info, and you made me spot i put throttle instead of mixture, but since its a correction hey ho! Still labeled the wrong way round though, least i got something right lol :-P

Kupsised
05-12-2012, 06:41 PM
If this was really a problem with ATI, then this bug would show up in AC-10, Black Shark, Flaming Cliffs 2 or even Call of Duty.
But in these games, and in any other games there are no problems, so I think it's NOT ATI's fault.
Fix it. I didn't hand out money to watch such a zebra-striped ***... :rolleyes:

I didn't mean it was ATI's fault, but the problem lies with ATI cards in CLoD. It's either CLoD's fault or ATI's, but neither have offered a fix yet.

Steuben
05-12-2012, 06:50 PM
Hmmmm so far couldnt host any games! Because of steam issues i thought! Now i can host!!

But no servers are showing in my list! Installed fix and deleted cache! Help!

Kupsised
05-12-2012, 07:04 PM
One bug that I've found, not a serious one though, is when starting in the G.50 on the 'Cross Country' quick mission, the engine is already running. If, like me, you accidently left the throttle on full from the last sortie, and the parking breaks are on (which they are automatically) it immidiately nosedives into the dirt. Can anyone else test this?

I tried the mission again in a 109, the engine isn't running but the prop does spin a few times, maybe it didn't run fully because of fuel cocks. Anyway, like I said, not a serious issue, but an issue all the same.

SG1_Lud
05-12-2012, 07:13 PM
I've had sound issues like these since a couple patches ago and i can confirm it happens. I mostly get it on twins (eg, Blenheim, Ju88), there is no sound until i increase RPMs a little bit more.




Hi buddy, hav you tried to increase the ingame volume slider. Lot of chaps in my squad were reporting missing sounds, untilthey cranked the slider up. There is a point, above which you recover sounds, and below which, you lose some.

You cant try in the field, if you can hear the magnetos click, the volume slide is above the critical point.

Hope it works.

Tigertooo
05-12-2012, 07:15 PM
implemented mini fix.
not able anymore to join online server, tried 6 times in half an hour, rebooted and still no go

Steuben
05-12-2012, 07:18 PM
implemented mini fix.
not able anymore to join online server, tried 6 times in half an hour, rebooted and still no go


Same Problem here! Joining over Hyperlobby works!

FFCW_Urizen
05-12-2012, 07:20 PM
The following graphical Glitch occured on ATAG after my plane bounced into the air and was destroyed on the ground.
Specs are in my sig. one difference: i´m running catalyst 12.4 instead of whatever is listed there, i´m kinda lazy in keeping it up to date :-P .

Tigertooo
05-12-2012, 07:22 PM
Same Problem here! Joining over Hyperlobby works!

thank god i'm not alone

smink1701
05-12-2012, 07:26 PM
Thanks 6

GraveyardJimmy
05-12-2012, 07:28 PM
The following graphical Glitch occured on ATAG after my plane bounced into the air and was destroyed on the ground.


I have had this since before the rewrite. On crash it seems it draws a low res cockpit to save fps (not sure who for). As I crashed my blenheim on ATAG all the cockpit went low res including bombers station.

FFCW_Urizen
05-12-2012, 07:50 PM
i meant the drawing of the roundel onto the canopy frame and the mirror being (despite being disabled) on lsd

BGs_Ricky
05-12-2012, 07:53 PM
I had my Spitfire half buried in the ground after a crash landing, never had that before.
On the good side it seems that I have no more CTDs when playing offline again :grin:

SEE
05-12-2012, 08:22 PM
No Servers Listed but could be a Steam issue.

Kwiatek
05-12-2012, 08:50 PM
Problem with server listed - moslty no servers found.

Also with good FPs no CTD there are some stutters.

Blackdog_kt
05-12-2012, 08:53 PM
Nice one mate, thanks for the info, and you made me spot i put throttle instead of mixture, but since its a correction hey ho! Still labeled the wrong way round though, least i got something right lol :-P

No worries ;)

Actually, the RAF levers were indeed backwards for keeping with older habits and not having older pilots learn new "muscle memory" in the cockpits.

Now, the reason any planes were made with reversed mixture levers in the first place? Well, to pull the mixture back to rich and prevent fuel starvation if the pilot throttled back abruptly (throttle and mixture had some sort of linkage, pulling the throttle back also moved the mix lever back, so they made rich to be backwards). You can see this animated in the Hurricanes in the sim if you look at your left cockpit wall.


Hi buddy, hav you tried to increase the ingame volume slider. Lot of chaps in my squad were reporting missing sounds, untilthey cranked the slider up. There is a point, above which you recover sounds, and below which, you lose some.

You cant try in the field, if you can hear the magnetos click, the volume slide is above the critical point.

Hope it works.

Will try that. Now that you mention it, i think i got disappearing sounds once i tuned my sound levels for headphones. Cheers for the tip ;)

Anders_And
05-12-2012, 08:55 PM
An interesting thing happens while flying through medium cloud cover in the BF-109 E3. Flying straight and level, same throttle position, same engine sound tone, speed indicator drops to zero.

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123547.jpg

http://i51.photobucket.com/albums/f394/SlipBall/shot_20120512_123356.jpg

This is correct and models your pitot tube getting iced up! There is a switch to switch on pitot heating in the 109 ;)

Baron
05-12-2012, 10:45 PM
STILL cant even start the game.

I give up.


P.S. No tips needed, iv tried everything, and i do mean EVERYTHNG.

ATAG_Bliss
05-12-2012, 10:47 PM
Baron,

Hop on TS sometime. Keller has teamviewed into a few other's PCs to get people sorted. Most of the time it was a very simple user error that caused this. Better to just let someone else install it for you ;)

catsrfun
05-12-2012, 10:50 PM
First post . Yeah!

Anyway , anybody else get a red block as the replacement for the aircraft with the cross hair logo as you start up the game? I have had it since the Alpha patch last week.

Baron
05-12-2012, 10:55 PM
Baron,

Hop on TS sometime. Keller has teamviewed into a few other's PCs to get people sorted. Most of the time it was a very simple user error that caused this. Better to just let someone else install it for you ;)


LoL, i know, the brain can take a day off sometimes, but trust me, there is no reason what so ever for the game NOT to start on my pc. Unless they patch is, well, lets say a bit buggy. :)


Trust me, there isnt anything you or anyone else can come up with that i havent tried yet, in any order, reversed or stacked on top of eachother. ;)


I just have to let you guys do the work and wait for the real patch, when ever that may be. I think ill survive. :) (But the problem in itselfe do pi** me of to the extreme lol)


P.S Haven got ts or mic at the moment.

ATAG_Bliss
05-12-2012, 10:58 PM
I bet I could make it work for you. All I'm saying ;)

SEE
05-12-2012, 11:02 PM
First post . Yeah!

Anyway , anybody else get a red block as the replacement for the aircraft with the cross hair logo as you start up the game? I have had it since the Alpha patch last week.

Lots having red square. Setting to windowed or pseudo usually removes it but at the expense of being able to have Vertical Sync.

Probably something to with screens res settings but the red square doesn't affect the game so might as well ignore it.

Baron
05-12-2012, 11:11 PM
I bet I could make it work for you. All I'm saying ;)


At this stage, it wouldnt suprise me one bit if you could. :)

VO101_Tom
05-12-2012, 11:19 PM
I notice a new graphic bug tonight (beta + bugfix). The Spitfire 3D modell is disappear between 2 km and 1 km distance. The effects – for example, the smoke of the firing, the tracers, etc. – remain visible.

Can someone verify this or that just me? Before the beta was definitely not the same problem, but I'm not sure about the clean beta (I flew a few times with it).

http://www.pumaszallas.hu/Private/VO101_Tom/pics/LOD_bug.jpg

kilosierra
05-12-2012, 11:26 PM
Lots having red square. Setting to windowed or pseudo usually removes it but at the expense of being able to have Vertical Sync.

Probably something to with screens res settings but the red square doesn't affect the game so might as well ignore it.

I don`t even understand why so many people are reporting this, as it, as you already stated, does not in any way affect the sim. Completely irrelevant.

O_Smiladon
05-13-2012, 12:48 AM
I have the following problem with the game.

Two or three blue lines pop up in accordance of height(it's really visible under 500m), and it's visible through the control panel.
It's not just ugly it's really annoying too.
The thing is, this was already fixed once(probably unintentionally) but it's back now.
It was like this in the latest stable version, it was like this in the beta patch, and it's still like that with the new core.dll.


And there are micro-stutters near ground, just like it was before. In this regard, the patch, and the patch update didn't change anything. Unfortunately.
It would be really nice if these problems would be fixed A.S.A.P.

http://noob.hu/2012/05/12/shot_20120512_181550.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg

http://noob.hu/2012/05/12/shot_20120512_181628.jpg


& micro-stutters

http://www.youtube.com/watch?v=_pNalN_NtFs

What this guy said.

I know about whats up and all, just putting my hand up to say me too.

But very good progress in just a week, thank you

O_Smiladon

Martin77
05-13-2012, 02:12 AM
Installed mini update, cleared cache, started game, closed down and restarted...

Cockpit's better focus, no AA, clouds bring FPS from 60 to 20.

Menus messed up, buttons get covered up with a background image....

http://img444.imageshack.us/img444/2730/55748121.jpg
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2012-05-12

Map flickers and scroll in and out on its own.

2 CTD in 10 mins. :(

Look forward to the next mini fix.

I have the same image in menus like you furbs when i use Bandicam in background. When i dont use it its fine

salmo
05-13-2012, 02:34 AM
Installed mini-hotfix. Game crash 1st time I entered ATAG server, no crash since. However, severe drop in fps. was getting 60+fps now averaging 30-40fps & some micro-stutters. Crash file sent to Ilya

dragon9
05-13-2012, 02:47 AM
First crash beta patch only happened when exiting game

Second crash BETA PATCH + SMALL FIX .....Rolled out of hanger and screen froze ........ had to ctrl alt delete to get back to desktop and found launcher crash also noticed Steam had shown update news screen


regards Dragon9

SEE
05-13-2012, 02:53 AM
I have had those Steam pop ups crash my game many times in MP. I disabled it in steam......I wonder if the Devs have looked at that? Send your Dmp files and log too.

Ailantd
05-13-2012, 03:15 AM
Good thing is I have no CTDs with this version so far. Before hotfix I CTD every 10 minutes.
But clouds are real frame killers.

Another thing is that your squad still crash land with you. I´m the one with half wing... I returned that way from mid sea and almost could land well enought.
Happened two of two times I tried :

http://download.ailantd.com/il2Cod/2012-05-13_00005.jpg

von Brühl
05-13-2012, 03:52 AM
I notice a new graphic bug tonight (beta + bugfix). The Spitfire 3D modell is disappear between 2 km and 1 km distance. The effects – for example, the smoke of the firing, the tracers, etc. – remain visible.

Can someone verify this or that just me? Before the beta was definitely not the same problem, but I'm not sure about the clean beta (I flew a few times with it).

http://www.pumaszallas.hu/Private/VO101_Tom/pics/LOD_bug.jpg

Tom,

I was playing through one of the Wicks vs Dundas missions, one with tons of aircraft flying escort above a 2 flights of Stuka's on the way to bomb a convoy. As the different flights of escorts weaved around their positions, I could clearly see aircraft (all 109s in formations, so easy to track) appearing and disappearing from view. I think it has more to do with relative light and rendering, as the aircraft in line would all disappear and then reappear in roughly the same spots relative to my position.

GF_Mastiff
05-13-2012, 04:02 AM
bug report mini fix the whole squadron CTD'ed at the same time.
in report is the zip file


71st AH Squadron we all crashed at the same time with heavey action over Dover 9,000ft.

On ATAG beta patch server.

Sent ily a report on his email
Ill report here just incase his email is still full

http://forum.1cpublishing.eu/showpost.php?p=424353&postcount=400

klem
05-13-2012, 06:15 AM
implemented mini fix.
not able anymore to join online server, tried 6 times in half an hour, rebooted and still no go

I had this last night when I first tried mini-patch (11pm UK time) but I was able to join by selecting Friends instead of Internet as a couple of the guys were in the ATAG server.

This morning it is working fine so perhaps it was a Steam+CoD problem?

Try again?

EDIT: It worked ok the first time I started it for this PC boot up. On the next game startup it didn't. On the next three game startups it was back to ok. Weird.

klem
05-13-2012, 06:26 AM
Installed mini-hotfix. Game crash 1st time I entered ATAG server, no crash since. However, severe drop in fps. was getting 60+fps now averaging 30-40fps & some micro-stutters. Crash file sent to Ilya

Do you have Vsynch on without Triple Buffering enabled?

salmo
05-13-2012, 06:40 AM
Do you have Vsynch on without Triple Buffering enabled?

Vsynch is set to 'Use the 3D application setting' & triple buffering is OFF.

DroopSnoot
05-13-2012, 08:35 AM
I still have huge lag spikes when nearing twin engine aircraft.

VO101_Tom
05-13-2012, 08:48 AM
Tom,

I was playing through one of the Wicks vs Dundas missions, one with tons of aircraft flying escort above a 2 flights of Stuka's on the way to bomb a convoy. As the different flights of escorts weaved around their positions, I could clearly see aircraft (all 109s in formations, so easy to track) appearing and disappearing from view. I think it has more to do with relative light and rendering, as the aircraft in line would all disappear and then reappear in roughly the same spots relative to my position.

I notice this bug first time on ATAG, when my squad mate chasing by Spitfire. I lost the contact of the foe, but i saw 6 smoke-line, and tracers from nowhere. When i come closer, the Spit appear. Couple of hours later, i notice the same thing on the Repka (i made the screenshot there), only the Spits disappears.
I belive you, but i have problem only with Spitfire (as you see on the screenshot). I made a bugtracker ticket: http://www.il2bugtracker.com/issues/294

SlipBall
05-13-2012, 09:58 AM
I still have huge lag spikes when nearing twin engine aircraft.


Everyone on these boards should have their system listed in the signature...without that no help can be offered.:grin:

III/JG53_Don
05-13-2012, 10:04 AM
Hm i hget nice fps like before but the stuttering is worse imho. I mean I have avg 40 fps + it barely goes under 30 but still annoying stutters even with trees completely off. low level fights are now definitely harder than with the normal Alpha Patch due to the stuttering.

AKA_Tenn
05-13-2012, 10:05 AM
I notice this bug first time on ATAG, when my squad mate chasing by Spitfire. I lost the contact of the foe, but i saw 6 smoke-line, and tracers from nowhere. When i come closer, the Spit appear. Couple of hours later, i notice the same thing on the Repka (i made the screenshot there), only the Spits disappears.
I belive you, but i have problem only with Spitfire (as you see on the screenshot). I made a bugtracker ticket: http://www.il2bugtracker.com/issues/294

that happened to me too, chasing a 109, he just completely disappeared at a certain range, and i just kept following his flight path where i thought he'd end up and sure enough when i got close enough he re-appeared...

Lookaloft
05-13-2012, 12:01 PM
STILL cant even start the game.

I give up.


P.S. No tips needed, iv tried everything, and i do mean EVERYTHNG.

Hi Baron,

One can never tell, but if you ever find a way to start up the game with the new patch, please let me know. I have been trying the whole week, following up all suggestions offered on this good Forum but no luck. I’m at the end of my tether now.

lookaloft

GTX480, Intel Core 2 Quad Q9300, 4GB (2x2GB) OCZ DDR2-800, Win 7 ultimate 64-bit, directx 11

Kwiatek
05-13-2012, 12:12 PM
I got today 2 CTDs during online flying ATAG server :(

Where i could to send my crash logs?

SlipBall
05-13-2012, 12:15 PM
At this stage, it wouldnt suprise me one bit if you could. :)


Baron, why not list your spec's in your sig :confused::confused:

JG52Uther
05-13-2012, 12:27 PM
I got 2 CTDs during online flying ATAG server :(

Where i could to send my crash logs?

Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu

Kwiatek
05-13-2012, 12:28 PM
Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu

Ok thx i got logs - dmp files.

ATAG_Snapper
05-13-2012, 12:30 PM
I still have huge lag spikes when nearing twin engine aircraft.

Last night on the ATAG Server all Red RAF fighter pilots suffered huge lag over Manston during a sustained attack by manned 110's, Ju88's, and 109's.

Specifically, whenever a Red pilot would approach even a single manned multi-engine, his frame rate would abruptly drop to a 1 fps slideshow. For those that didn't then lose control and crash, the frame rate would gradually increase back to normal once the multi engine a/c had moved on.

I had my in-game setting set to "Medium" with SSAO turned "ON", then later in the evening SSAO was turned "OFF". The manned multi engine lag occurred every time as I drew near in my Spitfire IIa. Other Red pilots (6 pilots in all) on Teamspeak sustained the same lag with multi engine aircraft. In fact, to locate a multi engine aircraft fairly close by, we merely needed to pan around with our TrackIR's and if you noticed a sudden decrease in frame rate -- you were looking at a nearby multi engine a/c. This lag did not occur to nearly as bad a degree with single engine a/c (109's, Stukas). We had the whole gamut come at us at Manston last night -- it was fast 'n furious. The Radar Station at I12 (nearby Ramsgate) was knocked out and the Spits were powerless to stop them.

Strangely, there was no such problems with lag when attacking AI bomber formations last night.

pupo162
05-13-2012, 01:05 PM
I had my in-game setting set to "Medium" with SSAO turned "ON", then later ...


i would suggest you try to up a little bit your graphics to high, or ultra.

try everything maxed out but building quantity to high, and building quality to high.

i've less stutters and more FPS with good graphics than with medium.

7870, 2500k@stock, 8gb ddr3

ATAG_Snapper
05-13-2012, 01:20 PM
i would suggest you try to up a little bit your graphics to high, or ultra.

try everything maxed out but building quantity to high, and building quality to high.

i've less stutters and more FPS with good graphics than with medium.

7870, 2500k@stock, 8gb ddr3

Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.

JG52Krupi
05-13-2012, 01:23 PM
Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.

Same my fps would half itself near large AI bomber formations (pre mini fix, haven't had the time to try the fix yet).

pupo162
05-13-2012, 01:24 PM
Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.

yes , seems to be an issue http://www.il2bugtracker.com/issues/253

tough ive flow agaisnt 4 bombers yesterday and no issue arrised.

Also its strange, people on that formation didnt seem to have issues (otherwise they wouldnt be in the formation) but you did. mysteries of dover...

pupo162
05-13-2012, 01:29 PM
yes , seems to be an issue http://www.il2bugtracker.com/issues/253

tough ive flow agaisnt 4 bombers yesterday and no issue arrised.

Also its strange, people on that formation didnt seem to have issues (otherwise they wouldnt be in the formation) but you did. mysteries of dover...

OK LETS RUN A TEST:

try flying the quick mission "bomber intercept - Hawkinge"

fly as the hurricane and edit the enmy flight to:

24-heikel111

http://www.youtube.com/watch?v=3QQ0mAVIYGA&feature=youtu.be

do you still get slowdowns? i dont, so if you do, could be a system issue, if also dont have an issue, they it was probably a multiplayer issue.

ATAG_Snapper
05-13-2012, 01:58 PM
Great idea, Pupo. I'm away from my PC right now (this is my iPad talking ;) ), but you've outline a good quick test for

1) large AI formation problem?

and

2) multiplayer problem with manned bombers?

As you pointed out, the human pilots/crew of the manned bombers didn't experience lag, but all the attacking Red pilots did. Plus the lag wasn't a mere slowdown in fps; we all experienced a game-crushing 1 fps slideshow. In my case the 1 fps only returned back to the normal 70 - 90 fps smooth play when the multi engined manned bomber(s) had flown out of the immediate vicinity.

Will try this later today at first opportunity and report back here with my results.

TRIK
05-13-2012, 02:30 PM
Smooth as custard very happy chap

von Brühl
05-13-2012, 04:40 PM
I notice this bug first time on ATAG, when my squad mate chasing by Spitfire. I lost the contact of the foe, but i saw 6 smoke-line, and tracers from nowhere. When i come closer, the Spit appear. Couple of hours later, i notice the same thing on the Repka (i made the screenshot there), only the Spits disappears.
I belive you, but i have problem only with Spitfire (as you see on the screenshot). I made a bugtracker ticket: http://www.il2bugtracker.com/issues/294

I agree it's a bug (or at least a strange way of implementing light), but not just for Spitfires.

furbs
05-13-2012, 04:55 PM
Was having lots of crashes with the mini patch update, had tried most tips with no luck.
Then i disabled hyper threading on my i72600k and also turned off gamebooster and since then ive had no CTD's and much less stuttering.

Might be something to look into.

=XIII=Shea
05-13-2012, 05:21 PM
Grapics went all weard when i crashed

JG52Krupi
05-13-2012, 05:23 PM
Agreed it shouldn't be having such a huge effect on performance, no other game I have played has seen such an increase in performance after turning off hyper threading/ multi threading.

ATAG_Dutch
05-13-2012, 05:24 PM
Just had the weirdest crash so far since hotfix.

Cache cleared out of habit, direct connect to ATAG 1, spawned, warmed up, climbed, alone in the sky and bang. Launcher crash.

Also any more than 1 on 1 combat turns into a slide show.

This has nothing to do with Furbs' post, but I felt like having a moan.

Feels like we've regressed 12 months. :(

Edit: 3 dump files and a log sent, before anyone asks!

ACE-OF-ACES
05-13-2012, 06:13 PM
Was having lots of crashes with the mini patch update, had tried most tips with no luck.
Then i disabled hyper threading on my i72600k and also turned off gamebooster and since then ive had no CTD's and much less stuttering.

Might be something to look into.
This is the 2nd person in the last few days that has reported having better results by configuirng their PC to turn off HT

Here is the one from a day to two ago on HT

http://forum.1cpublishing.eu/showthread.php?t=31976

Some good info there too

klem
05-13-2012, 06:32 PM
Vsynch is set to 'Use the 3D application setting' & triple buffering is OFF.

Try in-game vsynch off and GPU 3D vsynch On and Triple Buffering on. Triple buffering helps prevent timing issues that can see your vsycnh halved if TB is not enabled. I don't know if the in-game vsynch invisibly handles its own triple buffering.

Insuber
05-13-2012, 06:36 PM
I had a first: while flying on ATAG my 109 literally disappeared leaving my soul floating mid air ... first time really.

ATAG_Snapper
05-13-2012, 07:58 PM
I had a first: while flying on ATAG my 109 literally disappeared leaving my soul floating mid air ... first time really.

Had the same happen to me right after wheels up at Manston in my Spit last week. What a strange thing to happen!

Someone explained that it had something to do with the server suddenly "not recognizing" the aircraft you had earlier spawned in! LOL. For me it was no big deal (other than a minute or two of time waste). I hit ESC and immediately went about respawning in a new Spitfire. Weird!

BTW, I saw you CTD in your G.50 today off Dover. Your plane was warping sideways and actually splashed in the drink!

ATAG_Bliss
05-13-2012, 08:00 PM
I had a first: while flying on ATAG my 109 literally disappeared leaving my soul floating mid air ... first time really.

That's not related to the patch :) But I would call it a Bug.

Basically what happens is, very rarely when you spawn, the game thinks you've just landed, therefore it starts the despawn script, so just about the time you get in the air and headed out it destroys your plane ;)

I've had it happen to me a few times now and it took a bit to figure out what it was. But you'll always get a chat message saying "Insuber is safe on the ground/landed/returned to base" after you've spawned if it's going to happen.

I've kinda made it a habit to check the messages when I spawn to make sure it doesn't happen ;)

furbs
05-13-2012, 08:02 PM
Spoke a little too soon, CTD after about a hour. Took much longer to CTD than before though.
Flying on ATAG, did 2 sorties and the FPS was great, pretty smooth all the way with almost no stutters or pauses.

Log sent.

ATAG_Snapper
05-13-2012, 08:07 PM
OK LETS RUN A TEST:

try flying the quick mission "bomber intercept - Hawkinge"

fly as the hurricane and edit the enmy flight to:

24-heikel111

http://www.youtube.com/watch?v=3QQ0mAVIYGA&feature=youtu.be

Tried it -- no slowdown at all. Offline and online AI bombers are no problem. Experienced 1 fps slowdown again today over Lympne. Big furball - 110's, 109
S, Spits. Other Red pilots on TS were complaining as well.

Your advice on stepping up settings worked. Picked Very High and still had good frame rates; minor stutters over Margate at rooftop level but
very flyable. Thanks for the suggestion!

.

C6_Werner
05-13-2012, 08:53 PM
Hello.
Problem met during the patch and fix.

track black death.
14101: avg 46. max 116. mini 16.

14214 beta patch2: avg 44. max 98. mini 15.

14413 beta patch3: avg 45. max 108. mini 10

17582 + mini-fix. AAx8: avg 34. max 62. mini 5 :shock:
17582 + mini-fix. AA off: avg 36. max 66. mini 5 :(

Ugly and low texture fps :confused:
http://img338.imageshack.us/img338/926/sanstitre1bat.png (http://imageshack.us/photo/my-images/338/sanstitre1bat.png/)

The solution, to delete the conf.ini in 1C SoftClub.

avg: 65. max: 129. mini: 5.
AAx8. avg: 58. max: 116. mini: 5.

:grin:
http://img209.imageshack.us/img209/8892/sanstitre2xes.png (http://imageshack.us/photo/my-images/209/sanstitre2xes.png/)

setting.
http://img802.imageshack.us/img802/7302/sanstitre3uw.png (http://imageshack.us/photo/my-images/802/sanstitre3uw.png/)

ATAG_Snapper
05-13-2012, 09:01 PM
Wow, C6_Werner, that's a great first post here -- thank you and welcome!!!!

For safety I'm going to rename my current config.ini folder, then let the new patch + Hotfix build me a new one and see how it compares. Even if it's worse for any reason, we still have the old (renamed) config.ini folder to put back in.

Good stuff, worth a try!

O_Smiladon
05-13-2012, 09:03 PM
S

Still LOOSE alot of FPS when taxi behind someone and you hit there dust they throw up from the ground.:(

I have everything on MED and road,grass,shadows turned off.

Vsync on

p.s please help us ATI 69xx card users

O_Smiladon

=XIII=Shea
05-13-2012, 09:14 PM
S

Still LOOSE alot of FPS when taxi behind someone and you hit there dust they throw up from the ground.:(

I have everything on MED and road,grass,shadows turned off.

Vsync on

p.s please help us ATI 69xx card users

O_Smiladon

Having the same problem with my hd 6950,never gonna buy an ati card again

Tavingon
05-13-2012, 09:36 PM
Blenhiem takeoff is like a brick for me after patch

GraveyardJimmy
05-13-2012, 09:53 PM
Blenhiem takeoff is like a brick for me after patch

Make sure engines are at warmed up temps.

Also, reduce fuel load. At full fuel and bombs it is above take off weight (!) Reduce the fuel and it handles better, have been trying it out on ATAG and didnt realise this at first.

Insuber
05-13-2012, 10:20 PM
Had the same happen to me right after wheels up at Manston in my Spit last week. What a strange thing to happen!

Someone explained that it had something to do with the server suddenly "not recognizing" the aircraft you had earlier spawned in! LOL. For me it was no big deal (other than a minute or two of time waste). I hit ESC and immediately went about respawning in a new Spitfire. Weird!

BTW, I saw you CTD in your G.50 today off Dover. Your plane was warping sideways and actually splashed in the drink!

Hi Snapper! With the G.50 I didn't have a CTD, unfortunately I stalled in a tight turn trying to turn tables on a pesky Hurricane and landed on the water. I am a beginner on that plane. Did you see me warping?

Cheers!

Insuber
05-13-2012, 10:22 PM
That's not related to the patch :) But I would call it a Bug.

Basically what happens is, very rarely when you spawn, the game thinks you've just landed, therefore it starts the despawn script, so just about the time you get in the air and headed out it destroys your plane ;)

I've had it happen to me a few times now and it took a bit to figure out what it was. But you'll always get a chat message saying "Insuber is safe on the ground/landed/returned to base" after you've spawned if it's going to happen.

I've kinda made it a habit to check the messages when I spawn to make sure it doesn't happen ;)

Oh good to know, thank you Bliss!

ATAG_Snapper
05-13-2012, 10:45 PM
Hi Snapper! With the G.50 I didn't have a CTD, unfortunately I stalled in a tight turn trying to turn tables on a pesky Hurricane and landed on the water. I am a beginner on that plane. Did you see me warping?

Cheers!


Ah, must've been the stall I saw -- it was only for a split second that I saw you before splashing in -- and mistook it for CTD/warping.

SKUD
05-14-2012, 04:39 AM
Confirmed planes disappearing at medium ranges.
I thought it was my imagination but I found it real hard to track planes from distant to close. Tonight I watched a plane completely disappear at about 3-4km and reappear at 1.5-2km. I had him backgrounded against the sky and approached at an angle so it didn't have anything to do with AA. Edit: It was a Spitfire that disappeared...looks like this may be a spit only feature.

Also, What is with the 109 flat spin. Almost impossible to recover now.

Still can't get original textures on my 109. I hate looking at these wings that look like they were painted by Cezanne.

David198502
05-14-2012, 07:11 AM
That's not related to the patch :) But I would call it a Bug.

Basically what happens is, very rarely when you spawn, the game thinks you've just landed, therefore it starts the despawn script, so just about the time you get in the air and headed out it destroys your plane ;)

I've had it happen to me a few times now and it took a bit to figure out what it was. But you'll always get a chat message saying "Insuber is safe on the ground/landed/returned to base" after you've spawned if it's going to happen.

I've kinda made it a habit to check the messages when I spawn to make sure it doesn't happen ;)

wrong!
i had this for the first time after the alpha patch, before the hotfix.i was already crossing the channel started from france, climbed to 4000meters, and when i reached dover, my game suddenly disappeared mid air, and i was left in the air.i couldnt look around anymore,like some kind of static camera.but this happend 15minutes after take off.

David198502
05-14-2012, 07:12 AM
Grapics went all weard when i crashed

i noticed the same thing happening as well, if your plane gets damaged, or if you are going to bail out.then the pit will suddenly go into a really low textures image...

Insuber
05-14-2012, 07:30 AM
wrong!
i had this for the first time after the alpha patch, before the hotfix.i was already crossing the channel started from france, climbed to 4000meters, and when i reached dover, my game suddenly disappeared mid air, and i was left in the air.i couldnt look around anymore,like some kind of static camera.but this happend 15minutes after take off.

Yeah it was some 10 min after T/O.

JG52Krupi
05-14-2012, 08:06 AM
wrong!
i had this for the first time after the alpha patch, before the hotfix.i was already crossing the channel started from france, climbed to 4000meters, and when i reached dover, my game suddenly disappeared mid air, and i was left in the air.i couldnt look around anymore,like some kind of static camera.but this happend 15minutes after take off.

Nope afraid your wrong, I have had this as well and bliss is correct I had flown quite far and it suddenly did what you have mentioned but I did see it come up saying I had just landed, only experienced it once but you can fly quite far before the server despawns your aircraft.

Tigertooo
05-14-2012, 08:47 AM
:o only since today, the server list is showing again

David198502
05-14-2012, 09:06 AM
Nope afraid your wrong, I have had this as well and bliss is correct I had flown quite far and it suddenly did what you have mentioned but I did see it come up saying I had just landed, only experienced it once but you can fly quite far before the server despawns your aircraft.

ok i didnt notice that message, but i only wanted to state, that it doesnt necessarily have to happen directly after take off....for me it was 10 to 15minutes after that.
did you guys notice this before the beta patch as well?for me it happened only once, and it was the day of the beta release.

JG52Krupi
05-14-2012, 09:41 AM
ok i didnt notice that message, but i only wanted to state, that it doesnt necessarily have to happen directly after take off....for me it was 10 to 15minutes after that.
did you guys notice this before the beta patch as well?for me it happened only once, and it was the day of the beta release.

I have had it only once and a few months back.

Blackdog_kt
05-14-2012, 12:03 PM
Blenhiem takeoff is like a brick for me after patch

You can now use emergency power and partial flaps.

With the patch i can easily take off in the previously impossible cross country quick mission...with 100% fuel and a full bomb load :cool:

How to:

Mixture auto rich (levers full back) and prop pitch fine for high RPM (levers full forward)

Start engines on outboard tanks and get them to about 130 degrees cylinder temps and 50-60 degrees oil temps. They warm up much faster now so pay attention if you are used to warming them up with closed cowl flaps. You also spawn with the parking brakes on, so you can run them up a bit. At this point you can throttle them up enough to taxi to runway.

Once aligned with the runway, open your radiators fully and come to a stop. Calibrate your compass, center your rudder trim (it still spawns with starboard trim dialed in) and set your flaps to 20 degrees.

To set flaps: we now have flaps up, flaps down and flaps neutral, this governs the flap motors. So, press flaps down until the motor is set to lower them, then once you hit 20 degrees press flaps up to bring it back to neutral and keep them there.


For take-off: Engage boost cut out. Smoothly advance throttles to maximum. If your cylinder temps are below 150 you might get a big of sputtering from the engines, so you could check and momentarily close your cowl flaps before takeoff to bring it back up.

Roll out, lift off at about 70 mph and retract gear as soon as you have a positive rate of climb. Keep climbing at full emergency boost, just watch your cylinder temps (mine hover around 230 during this part) and don't climb too steep. Steep = slow = no airflow = overheating.

Climb to 500ft or so above ground and let your nose drop to level flight in order to speed up and increase airflow over the engines.
At this point you can configure for cruise/climb and save your engines from further heating. Retract flaps, pull prop pitch back to coarse, throttle back to +3 and disable boost cut out. Switch to inboard tanks.

You will lose a bit of altitude during this last part, but once you get to 140 mph it flies and climbs beautifully on coarse pitch all day long (i only use fine pitch for take-off, approach and landing).
Just monitor your temps during the flight and you'll be fine. It's much more forgiving now and you need less open cowl flaps once you are moving at a good pace.

Winger
05-14-2012, 12:07 PM
Confirmed planes disappearing at medium ranges.
I thought it was my imagination but I found it real hard to track planes from distant to close. Tonight I watched a plane completely disappear at about 3-4km and reappear at 1.5-2km. I had him backgrounded against the sky and approached at an angle so it didn't have anything to do with AA.

Also, What is with the 109 flat spin. Almost impossible to recover now.

Still can't get original textures on my 109. I hate looking at these wings that look like they were painted by Cezanne.

Agree on that one. I think what would fix all issues would be a slider that lets the user decide wich drawdistance of planes he wants. Currently the planes still get rendered as dots when pretty close and their silhouette is already good to see when zoomed in.
I think there should be a bigger drawdistance and no dots at all. I know dots are good for the performance wut they hugely take from game immersion and playability.

Winger

JG52Krupi
05-14-2012, 12:09 PM
Dammit Blackdog now my fingers are itching to get back in the old dog, hopefully all aircraft will be a pain/so much fun to fly!

McFeckit
05-14-2012, 12:27 PM
Nice post Blackdog....just what I've been looking for, a quick Bleneim fly guide. Wish we had a thread for such posts, a simple "How to fly a ---- in 10 basic steps". I think such posts could help get people off the ground so that they can learn to better fly a ---- overtime.

Problem is such a thread would soon get polluted with everyone's opinions on how to fly a ---- such that the simple goal of helping people try other planes would get lost in a bucket of bile :(

Oh well....thanks for the post though!

DroopSnoot
05-14-2012, 03:32 PM
You can now use emergency power and partial flaps.

With the patch i can easily take off in the previously impossible cross country quick mission...with 100% fuel and a full bomb load :cool:

How to:

Mixture auto rich (levers full back) and prop pitch fine for high RPM (levers full forward)

Start engines on outboard tanks and get them to about 130 degrees cylinder temps and 50-60 degrees oil temps. They warm up much faster now so pay attention if you are used to warming them up with closed cowl flaps. You also spawn with the parking brakes on, so you can run them up a bit. At this point you can throttle them up enough to taxi to runway.

Once aligned with the runway, open your radiators fully and come to a stop. Calibrate your compass, center your rudder trim (it still spawns with starboard trim dialed in) and set your flaps to 20 degrees.

To set flaps: we now have flaps up, flaps down and flaps neutral, this governs the flap motors. So, press flaps down until the motor is set to lower them, then once you hit 20 degrees press flaps up to bring it back to neutral and keep them there.


For take-off: Engage boost cut out. Smoothly advance throttles to maximum. If your cylinder temps are below 150 you might get a big of sputtering from the engines, so you could check and momentarily close your cowl flaps before takeoff to bring it back up.

Roll out, lift off at about 70 mph and retract gear as soon as you have a positive rate of climb. Keep climbing at full emergency boost, just watch your cylinder temps (mine hover around 230 during this part) and don't climb too steep. Steep = slow = no airflow = overheating.

Climb to 500ft or so above ground and let your nose drop to level flight in order to speed up and increase airflow over the engines.
At this point you can configure for cruise/climb and save your engines from further heating. Retract flaps, pull prop pitch back to coarse, throttle back to +3 and disable boost cut out. Switch to inboard tanks.

You will lose a bit of altitude during this last part, but once you get to 140 mph it flies and climbs beautifully on coarse pitch all day long (i only use fine pitch for take-off, approach and landing).
Just monitor your temps during the flight and you'll be fine. It's much more forgiving now and you need less open cowl flaps once you are moving at a good pace.

Bravo dude nice post It'd be great if you could see your way to a sticky for it

satchenko
05-14-2012, 03:52 PM
Any news today BlackSix?

SEE
05-14-2012, 04:04 PM
The disappearing ac/LOD's is worse with this mini fix.

Had my first Screen Freeze and Launcher crash on ATAG about 30 min after joining. Files sent.

Stutters and huge FPS jumps over certain areas of the map (even at 18k) are also back. Locking Vsync to 30fps seems to have cured that problem.

Baron
05-14-2012, 04:52 PM
Hi Baron,

One can never tell, but if you ever find a way to start up the game with the new patch, please let me know. I have been trying the whole week, following up all suggestions offered on this good Forum but no luck. I’m at the end of my tether now.

lookaloft

GTX480, Intel Core 2 Quad Q9300, 4GB (2x2GB) OCZ DDR2-800, Win 7 ultimate 64-bit, directx 11


Will do.

Baron
05-14-2012, 04:53 PM
Baron, why not list your spec's in your sig :confused::confused:


Done ;)

ATAG_Keller
05-14-2012, 08:15 PM
I've noticed while flying the He-111 and Stuka that some cockpit textures as well as external skin textures are low resolution when below 1000m, when you exceed 1000m of elevation the high resolution textures kick in.

Last night I did a dive bomb attack with a Stuka and noticed the low resolution textures had come back when I pulled out of my dive.

Blackdog_kt
05-14-2012, 08:22 PM
Dammit Blackdog now my fingers are itching to get back in the old dog, hopefully all aircraft will be a pain/so much fun to fly!

You know you wanna... :-P

The only reason i'm not flying the Blenheim more is that i'm making up for lost time with the Ju88. Previously my CPU would occasionally overheat and force a full PC reboot, but with the 88 it happened each and every time. Now that the new patch gives slightly lower CPU loads my temps are nice and cool and i can fly the 88, so i'm focusing on that one for a while. :cool:

I've noticed while flying the He-111 and Stuka that some cockpit textures as well as external skin textures are low resolution when below 1000m, when you exceed 1000m of elevation the high resolution textures kick in.

Last night I did a dive bomb attack with a Stuka and noticed the low resolution textures had come back when I pulled out of my dive.

I've had low-res textures since forever, not just with the latest alpha patches. I think it's a combination of the way textures get loaded, as well as available video RAM (and maybe plain RAM as well).

What you are describing to me sounds similar. Not enough memory to load everything at the detail settings you choose, but as soon as you climb a bit and the ground LOD transition kicks into effect some resources are freed to load up your cockpit textures. As soon as you dive below that altitude the ground loads again at increased detail, it's out of resources again and the cockpit textures drop in detail to compensate.

303_Tees
05-14-2012, 08:53 PM
HI all i fly few hours on ATAG and is better but DEVS pls is so hard to fix BF-109 landing gear open bug its really shame when u fight whit 109 and u see so he have gear landing open at 5000ft

Kwiatek
05-14-2012, 09:04 PM
There are many others:

- DM bugs - glycol leak casue no damage, sometimes 109 blow up (visual effect) and still normaly flying - probalby many others + visual bugs after damage plane in cocpit

- very low FPS at maximum zoom over land during online dogfight with other planes

- still there are occasionaly CTDs

- FM and performacne bugs - there are a lot of them ( wrong maximum engine settings, wrong performacne, wrong working slats, hard spins in 109s, strange controls responsive expecially rudder etc.)

recoilfx
05-14-2012, 09:19 PM
There are many others:

- DM bugs - glycol leak casue no damage, sometimes 109 blow up (visual effect) and still normaly flying - probalby many others + visual bugs after damage plane in cocpit


Do you mean the water radiator for glycol leak? THe damage effect is not immediate, and usually sets in 5-20 mins depending on damage.

About the explosions. They are from fuel tanks. If only one fuel tank 'exploded', there may be another un-punctured one to keep the plane flying.

I have no idea why 109 light up so easily though...

Bloblast
05-14-2012, 09:19 PM
This still exists, happens when aircraft takes hits and canopy becomes dirty by smoke, low resolution and extra stick.

http://i8.photobucket.com/albums/a23/bloblast/2012-05-14_00001.jpg

Another thing is the com from ground control RAF he says bearing ninety instead of zero-nine-zero which is better to understand.

Das Attorney
05-14-2012, 09:24 PM
Yes, there seems to be something similar going on here:

http://i739.photobucket.com/albums/xx39/Das_Attorney/Launcher2012-05-1223-20-01-85.png

As soon as the wing fell off:


the damage textures appeared as low quality

The crosshair became visible outside of the reticle

The mirror morphed into the one from the external view.

bw_wolverine
05-14-2012, 09:51 PM
Do you mean the water radiator for glycol leak? THe damage effect is not immediate, and usually sets in 5-20 mins depending on damage.

About the explosions. They are from fuel tanks. If only one fuel tank 'exploded', there may be another un-punctured one to keep the plane flying.

I have no idea why 109 light up so easily though...

If there's a firey explosion underneath and inside your aircraft (the fuel is probably not politely waiting until it is all outside of your fuel tank before igniting and expanding rapidly), then I think you're going to have more problems than zoom climbing and then killing the RAF plane that shot you.

If that's not what this is, then seriously make that explosion graphic smaller because nothing should keep flying just fine after the thing that we see right now.

von Brühl
05-14-2012, 11:34 PM
Is anyone else not getting smoke from aircraft at all after the fix? I swear they made it impossible to light engines on fire, or maybe they are, and the smoke isn't rendering at all?

sorak
05-15-2012, 01:38 AM
For the Spit IIa I noticed when my elevator controls got damaged and was unable to use them i could still use the trim to control them. Im not 100% if this is a bug or if in real life they had separate control rods for the trim?

Havnt tested this for any other controls or planes yet.

IvanK
05-15-2012, 03:21 AM
For the Spit IIa I noticed when my elevator controls got damaged and was unable to use them i could still use the trim to control them. Im not 100% if this is a bug or if in real life they had separate control rods for the trim?

Havnt tested this for any other controls or planes yet.

That would seem entirely possible. Though not Spitfire I know of at least one occasion when an RAAF Winjeel lost its primary elevator cables. A tailslide gone wrong ended up shearing elevator cables.

The aircraft was recovered on trim control alone.

GF_Mastiff
05-15-2012, 07:37 AM
anyone having landing issues the plane will not stop, it's as if the grass is ice?

I'm landing at 90 to 70 mph and still sliding off the runway its like the breaks don't even work now.

Hawkinge airfield, Manston, Ramsgate.

Norseman
05-15-2012, 10:09 AM
Agree there Mastiff. Maybe 20% brakes left on her.. Low landing speed now..
Altso I always get fuel "troubble" when 5% left. Less usable now..

~s~

~Deacon
05-15-2012, 10:20 AM
anyone having landing issues with the plane will not stop, it's as if the grass is ice?

Im landing at 90 to 70 mph and still sliding off the runway its like the breake dont even work now.

Hawkinge airfield, Manstone, Ramsgate.

Mastiff,

+1.

I am now in the habit of cutting off my fuel as soon as the wheels hit ground, it's the only way I can stop...

~Deacon

Skoshi Tiger
05-15-2012, 11:24 AM
According to spitfire Performance site the landing run with brakes should be about 265 yards (from touch down?) or 335 odd yards from the 50' screen.

http://www.spitfireperformance.com/n3171.html

What we need to test is a runway with regularly spaced objects as markers.

IvanK
05-15-2012, 11:38 AM
May be a Friction issue. On spawning aircraft weathervanes into wind even with light winds implying little or no friction.

In addition to weak breaks the nose tipping tendency is way to much which doesn't really help as you cant get the brakes on aggressively enough as it is.

MD_Marx
05-15-2012, 11:53 AM
May be a Friction issue. On spawning aircraft weathervanes into wind even with light winds implying little or no friction.

In addition to weak breaks the nose tipping tendency is way to much which doesn't really help as you cant get the brakes on aggressively enough as it is.

LOL I think you mean 'rolling resistance', Ivan. I wondered why some of my spawn experiences have the plane slowly yawing to one side - probably not modelled yet; hence the long roll-out after landing?

I think your latter comment is a contradiction though; it is the braking torque that is tipping up the plane! Probably also a pilot error; best not to apply the brakes unless you have all 3 points on the ground? I always end up on my back too!

;-)

Marx

ATAG_Dutch
05-15-2012, 04:36 PM
The aircraft do seem to float a fair bit, but get the speed down to where it should be like around 70mph and it feels ok to me.

The rev counters on the Blen are still fuzzy though. :(

bw_wolverine
05-15-2012, 04:56 PM
The aircraft do seem to float a fair bit, but get the speed down to where it should be like around 70mph and it feels ok to me.

The rev counters on the Blen are still fuzzy though. :(

I only hopped in a Blenheim once or twice before the recent patching, but yeah - everything in that cockpit still feels a little blurrier than I remember.

On a plus note I managed to take out the JU88s at Oye-Plage myself last night!

lucky79
05-15-2012, 04:57 PM
Having the same problem with my hd 6950,never gonna buy an ati card again

I also have same problem so its not gonna be an ATI issue..

____________
Intel Q9650@3,6GHz water cooled, 8GB DDR3 1600MHz, Asus Striker II Extreme MB, BFG GTX280OC2 1GB, Win7 Ultimate x64

SiThSpAwN
05-15-2012, 05:11 PM
Have you tried setting textures to Original? I havent flown that plane recently, but I have noticed anything below Original seems to make the cockpits blurry...

bw_wolverine
05-15-2012, 06:52 PM
Have you tried setting textures to Original? I havent flown that plane recently, but I have noticed anything below Original seems to make the cockpits blurry...

Yeah, I have my textures on Original. I just don't think they put as much work into the Blenny textures. Or maybe the did and there's a bug preventing them from showing.

It'd be nice to have a little more freedom of movement for your view in the Blenheim in the pilot and bombadier positions via Track IR. It feels like the movement box is fairly small. Especially in the bombadier spot.

GraveyardJimmy
05-15-2012, 07:18 PM
Yeah, I have my textures on Original. I just don't think they put as much work into the Blenny textures. Or maybe the did and there's a bug preventing them from showing.

It'd be nice to have a little more freedom of movement for your view in the Blenheim in the pilot and bombadier positions via Track IR. It feels like the movement box is fairly small. Especially in the bombadier spot.

I think its a bug, I'm sure the rev counter used to be higher texture.

I agree with the second part, even using the mouse to lean/slide around the cockpit there's hardly any room, I can barely see the behind the seat controls (mapped to joystick so doesn't matter too much). Also not much room to look behind for enemies or friendlies. I'd like to be able to turn my head and look at the airspeed/altitude indicators in bombadier seat when looking through sight too as I dont seem to be able to click all the buttons when zoomed out. Might be better to put that on the keyboard too I suppose.

IvanK
05-15-2012, 10:31 PM
Blenheim Tacho "fuzziness" seems to vary for me. Sometimes its nice and sharp then it develops a slight blurr... 5 mins later its sharp again.

ATAG_Keller
05-16-2012, 03:00 AM
Found an interesting bug tonight.

While flying a HE-111 with ATAG_Doc in the bombsight position, everytime he made adjustments to the bombsight controls (increase bombsight altitude, series length, etc) it would cause freezes to me as the pilot. Small adjustments would cause temporary lockups but adjusting the bomb sight altitude from it's starting point up to 6000m was enough to cause a permanent lockup and eventually being dropped from the server causing the plane to nosedive. Once I was out of the server Doc was able to jump into the pilot's seat and take over the plane.

Every time I froze I got red messages in my chat window, like:

asdfsdfjlskdfjsldfkjsldfkj
sdfslkdfjsldfkjsldfkj(Object)
at
adsfjsdfisaslkdfjlasfjsdfl
asdfjsldfkjsfdlskdfj(Object)
===========
=================

von Brühl
05-16-2012, 05:28 AM
I bet they've only designed it to be flown by 1 person, and it's looking for the autopilot instead of a person to be "flying" the plane.

ATAG_Keller
05-16-2012, 02:18 PM
I bet they've only designed it to be flown by 1 person, and it's looking for the autopilot instead of a person to be "flying" the plane.

This did not happen before the patch and Mini fix.

Baron
05-16-2012, 04:14 PM
Hi Baron,

One can never tell, but if you ever find a way to start up the game with the new patch, please let me know. I have been trying the whole week, following up all suggestions offered on this good Forum but no luck. I’m at the end of my tether now.

lookaloft

GTX480, Intel Core 2 Quad Q9300, 4GB (2x2GB) OCZ DDR2-800, Win 7 ultimate 64-bit, directx 11


Lookaloft, i dont know if you got the game running yet but i finally got mine to start. What made mine work was that i deleted the conf.ini in the 1C SoftClub folder (in "my documents")

Make sure you copy the conf.ini before you delete it, just in case. ;)

Hope it helps.

mcdaniels
05-16-2012, 04:23 PM
Hi folks,
and gratulation @BS and Devel-Team. Running quite cool now. Made a Video of me flying in a Spit over a big german city.

http://www.youtube.com/watch?v=I6wQFc7bGXc&feature=youtu.be

Little micro stutters, no problem for me.

BUT then suddenly the screen turns to black and me spitti splattered into the earth.

Greetings
Daniel

SiThSpAwN
05-16-2012, 05:25 PM
Hi folks,
and gratulation @BS and Devel-Team. Running quite cool now. Made a Video of me flying in a Spit over a big german city.

http://www.youtube.com/watch?v=I6wQFc7bGXc&feature=youtu.be

Little micro stutters, no problem for me.

BUT then suddenly the screen turns to black and me spitti splattered into the earth.

Greetings
Daniel

Sure you didnt take a FLAK shot to the face, if you are killed in your seat the screen goes black till your plane craters...

mcdaniels
05-16-2012, 06:03 PM
Hi,
in fact this happened, i did not hear a boom. Well, if it is a direct hit, I think lights go out instantly.... not being able to hear this "boom". :)

SiThSpAwN
05-16-2012, 06:06 PM
Hi,
in fact this happened, i did not hear a boom. Well, if it is a direct hit, I think lights go out instantly.... not being able to hear this "boom". :)

Yes, its hard to hear the boom when your ears are blown out of the cockpit :)

bw_wolverine
05-16-2012, 06:31 PM
Every time I froze I got red messages in my chat window, like:

asdfsdfjlskdfjsldfkjsldfkj
sdfslkdfjsldfkjsldfkj(Object)
at
adsfjsdfisaslkdfjlasfjsdfl
asdfjsldfkjsfdlskdfj(Object)
===========
=================

THIS is fascinating. That is exactly the sort of code that comes out of just flailing your fingers on the keyboard like so:

asdflkjasdfkljasdlfkjasdlkfj

Obviously no one actually typed that in during the game. It has to be somewhere in the code.

Placeholder data? Deliberate sabotage!?

Let the conspircy theorism begin!

JG52Uther
05-16-2012, 06:57 PM
Let the conspircy theorism begin!
No, lets not. If its a bug, the devs will hopefully squash it.

Lookaloft
05-16-2012, 07:28 PM
Lookaloft, i dont know if you got the game running yet but i finally got mine to start. What made mine work was that i deleted the conf.ini in the 1C SoftClub folder (in "my documents")

Make sure you copy the conf.ini before you delete it, just in case. ;)

Hope it helps.

Hi Baron
Got the beta patch 17582 working now, thanks to your advice. Deleting the conf.ini in the SoftClub folder as you suggested, did the trick.
Starting the game after extracting the patch till thusfar ended in CTD, although I observed the instructions given on this Forum meticulous. Verifying the integrety of the game cache via Steam; deleting the cache folder in 1C softclub etc. I did it all but evidently this was not sufficient in my case. Now thanks to your addition the patch struck home and I got the red square after starting up the game.
I thank you very much, Baron. You made my day.

Salut!
Lookaloft

ATAG_Keller
05-16-2012, 08:02 PM
THIS is fascinating. That is exactly the sort of code that comes out of just flailing your fingers on the keyboard like so:

asdflkjasdfkljasdlfkjasdlkfj

Obviously no one actually typed that in during the game. It has to be somewhere in the code.

Placeholder data? Deliberate sabotage!?

Let the conspircy theorism begin!

I said the error was like that, just random digits and letters. That isn't a copy paste. ;)

bw_wolverine
05-16-2012, 08:08 PM
I said the error was like that, just random digits and letters. That isn't a copy paste. ;)

Lol, okay.

I'm so used to everyone being super specific about their bug reports now :P

Conspiricists! Stand down!

Baron
05-16-2012, 08:20 PM
Hi Baron
Got the beta patch 17582 working now, thanks to your advice. Deleting the conf.ini in the SoftClub folder as you suggested, did the trick.
Starting the game after extracting the patch till thusfar ended in CTD, although I observed the instructions given on this Forum meticulous. Verifying the integrety of the game cache via Steam; deleting the cache folder in 1C softclub etc. I did it all but evidently this was not sufficient in my case. Now thanks to your addition the patch struck home and I got the red square after starting up the game.
I thank you very much, Baron. You made my day.

Salut!
Lookaloft


NP, glad it worked :)

Bloblast
05-16-2012, 08:30 PM
Another finding

Flying 109 get easy in spin and is very hard to recover from spin.
Overdone I would say.

phoenix1963
05-16-2012, 08:53 PM
Well, I get excruciatingly slow framerates when other aircraft are near.
It's worse than it ever was in that respect. Even after deletion and complete Steam restore + patch + hotfix + cache delete + AMD driver update.

56RAF_phoenix

Q9550 @ stock 2.83 Ghz
5 GB RAM
AMD 6970 2GB (well, a 6950 flashed into a 6970)
SSD

Insuber
05-16-2012, 09:39 PM
Well, I get excruciatingly slow framerates when other aircraft are near.
It's worse than it ever was in that respect. Even after deletion and complete Steam restore + patch + hotfix + cache delete + AMD driver update.

56RAF_phoenix


Someone had benefits by deleting the conf.ini in the Documents\1C SoftClub folder. Make a backup copy just in case.

Cheers!

MadTommy
05-16-2012, 11:37 PM
Running gamebooster is definitely causing my game to crash. Without fail.

SiThSpAwN
05-17-2012, 03:16 AM
Running gamebooster is definitely causing my game to crash. Without fail.


I have had the full version since I bought IL2 and havent had any issue with it, might be something in your config for Gamebooster.

MadTommy
05-17-2012, 06:19 AM
I have had the full version since I bought IL2 and havent had any issue with it, might be something in your config for Gamebooster.

I'm sure you are correct. I had not experienced issues with it until i updated it a couple of days ago and ran a new configuration, now however if it's running I'll crash within 5 minutes. On the face of it there is nothing in my configuration that should cause that.

Storebror
05-17-2012, 06:52 AM
Deleting the conf.ini in the SoftClub folder
(...)
deleting the cache folder in 1C softclub
All of the above fine and granted.
I can get the game to run with the beta+mini patch, but just for once.
Before each game start I have to redo the above mentioned steps: Delete conf.ini, empty cache. Otherwise I end up with black mission maps, invisible screen after mission start and the like.

Reverted back to official release version eventually since I could not get any improvements from the latest beta patch either.

System specs:
i5-2500K
8GB RAM
Nvidia 550ti GPU

Best regards - Mike

furbs
05-17-2012, 07:14 AM
I'm sure you are correct. I had not experienced issues with it until i updated it a couple of days ago and ran a new configuration, now however if it's running I'll crash within 5 minutes. On the face of it there is nothing in my configuration that should cause that.

yep, same here. Also with GB my menus get corrupted, turn off GB menus fine and no crash in 5 mins.

Insuber
05-17-2012, 08:29 AM
yep, same here. Also with GB my menus get corrupted, turn off GB menus fine and no crash in 5 mins.

Regarding GameBoost, it basically shuts down services and applications running in background. I suggest you to configure manually the list of services, and keep alive the nvidia related ones. Maybe GB is shutting down the nvidia control panel and this messes up the game-specific nvidia settings.

Cheers!

GF_Mastiff
05-17-2012, 08:42 AM
ah just get more ram, your better off. than using those 3rd party priority turn off (resident programs) running dormant. or do what I do right click and turn them off yourself.

furbs
05-17-2012, 08:56 AM
I just turned GB off, i prob dont really need it anyway.
I did check what it turned off, no Nvidia stuff.

AKA_Tenn
05-17-2012, 09:02 AM
I just turned GB off, i prob dont really need it anyway.
I did check what it turned off, no Nvidia stuff.

anything that claims to increase performance is stupid... is for those that have like... 1GB of ram... and don't know how to click start and type msconfig in the search bar.

all they do is clear any excess memory usage... or shut down programs that you're not using... things that anyone can easily do themselves... just by not downloading stuff that claims to increase performance, and by not running programs you're not using while you're playing... by shutting off programs that start when your computer starts, or setting them to not start when your computer does...

MadTommy
05-17-2012, 09:19 AM
anything that claims to increase performance is stupid... is for those that have like... 1GB of ram... and don't know how to click start and type msconfig in the search bar.

all they do is clear any excess memory usage... or shut down programs that you're not using... things that anyone can easily do themselves... just by not downloading stuff that claims to increase performance, and by not running programs you're not using while you're playing... by shutting off programs that start when your computer starts, or setting them to not start when your computer does...

Ignorance is bliss. You have no idea what you are talking about.

Gamebooster does more than msconfig can. Not everyone has a dedicated game PC, a lot of us actually use it for more than gaming, where services & background apps are required and these do use up resources not need for gaming.

Gamebooster for me, even on a very well maintained Win7 frees up about 300MB Ram and kills quite a few CPU threads not needed. If you think i'm gonna go through the services maanger and close unnecessary services manually before gaming your nuts.

GB cannot help a poorly setup / configured PC but it does free up resources a hell of a lot easier than any other method i know.

But i'm the same as Furbs.. i dont rely on it.. game runs fine without GB.. turned it off, no drama or issues.

AKA_Tenn
05-17-2012, 09:31 AM
in other words... all it does is shut down programs (the only things that use threads and ram) to free up threads and ram... and services are just programs that run in the background... gamebooster and stuff like those just do some of the work for you that want to be ignorant... about how your machine works, and whats required for it to work and what isn't

guess what I'm saying is... a machine is only so fast... aside from overclocking, no program is gonna speed up your computer, just turn off stuff you can turn off yourself, and in doing so yourself, have 1 less program running because of not having gamebooster or whatever you're using running too :P

peckens
05-18-2012, 06:48 PM
new issue for me... when in multiplayer, and i am in my plane, if i hit esc the game will go to the desktop as if i alt tabbed...

KG26_Alpha
05-18-2012, 08:03 PM
new issue for me... when in multiplayer, and i am in my plane, if i hit esc the game will go to the desktop as if i alt tabbed...

Issue fix: Don't hit esc.

David198502
05-18-2012, 08:10 PM
new issue for me... when in multiplayer, and i am in my plane, if i hit esc the game will go to the desktop as if i alt tabbed...

i have this problem since the release version of the game...sometimes i need to hit esc 10times before it brings me back to the menu..

radman2012
05-18-2012, 08:43 PM
Description:
Stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: maddox
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4fa4f711
Problem Signature 07: 4aa
Problem Signature 08: 8
Problem Signature 09: System.IO.FileNotFoundException
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 2057

since installing patch and min patch I get CTD at start up every single time, this didn't happen before installation.

peckens
05-18-2012, 09:01 PM
Issue fix: Don't hit esc.

well its very annoying because everytime i finish a flight i have to restart the game...
:-x


edit...
aparrently this issue only occurs at 1024x768 res

ATAG_Doc
05-18-2012, 09:24 PM
well its very annoying because everytime i finish a flight i have to restart the game...
:-x

Weird because since mini patch I have quit restarting game and I have yet to CTD. Don't even clear cache the next day when I play like I use to.

JG52Krupi
05-18-2012, 11:23 PM
Description:
Stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: maddox
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4fa4f711
Problem Signature 07: 4aa
Problem Signature 08: 8
Problem Signature 09: System.IO.FileNotFoundException
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 2057

since installing patch and min patch I get CTD at start up every single time, this didn't happen before installation.

Did you clear the cache?

radman2012
05-18-2012, 11:45 PM
yes, i've now re-installed it and the same issue is occurring, so its not the patch, event viewer is saying its something to do with .NET framework...

Blackdog_kt
05-19-2012, 12:02 AM
If it says it's a .NET issue, try reinstalling it. There's a redist folder inside the simulator's installation folder under steam, which includes the redistributable libraries for .NET, directX and something else.

If you want to go all out, try the following.

Revert to the latest official patch (verify local file integrity through Steam).

Clear your cache.

Reinstall the redistributable libraries.

Apply the test patch and hotfix.

Launch the sim and fly a quick mission for a couple of minutes to rebuild the cache.

Restart the sim and fly.

I hope this gets it sorted, cheers ;)

radman2012
05-19-2012, 12:28 AM
Hi, I did all that, it is still CTD at start, i have had no problems with start up at all in the past..

arthursmedley
05-19-2012, 12:45 AM
radman I have similar problem too and have cleared cache, reinstalled game, etc. Checking through other threads I see we are not alone.

radman2012
05-19-2012, 12:52 AM
This has only happened since I tried to install the new patch I think, certainly for the last year, COD has been fine overall..

could it be a recent Vista update...

Blackdog_kt
05-19-2012, 01:40 AM
Hi, I did all that, it is still CTD at start, i have had no problems with start up at all in the past..

Well, i'm lost then.

I only have one more piece of advice to offer in this case, if you haven't already done it: sending 1c information about the bug to correct it themselves.

Going to your "documents\1c softclub\IL2 sturmovik cliffs of dover" folder you should see your conf.ini file. Edit it in a text editor and where it says "LOG=0" set it to "LOG=1". This enables logging of CTDs and will create crash dump files that describe the bug.

In that same folder there's a "cppdump" or "cppcrash" folder (not sure which one, it's either of the two so you'll find it easily). In there you can find your crash dump files. You can email them as attachments to 1c (Luthier's address is on the top of the beta patch thread).

They are going through each single file sent to them and fixing issues as they pop up, so if you haven't emailed them the crash log files it's definitely worth a shot. You not only stand a better chance of getting it to run well on your PC after another patch or two, you also prevent it from happening to others.

I hope you manage to get it sorted (either manually or through a subsequent patch) and get back to flying, cheers ;)

bolox
05-19-2012, 05:18 AM
Skins:- in the beta i'm getting upto half of a squadron/staffel failing to display the mission allocated skin, displaying the default skin instead. This also seems to be occurring for enemy groups.
There appears to be a pattern to which planes are affected, with flight 1 being ok, flight 2 all default skins and 3rd flight 2 planes showing correct skin, other 2 showing default skin

This is in offline mode both in single mission and campaign modes with missions that worked perfectly in 1.05.

Possibly related to the reported lack of display of selected skins in plane options- fmb preview seems to work after hiding/ re viewing 3d preview?.


Anyone else seeing this?


For what it's worth, rig specs:- 920@4.0, gtx580 1.5gb, win 7 pro 64 bit, 6gb ram.

Plt Off JRB Meaker
05-19-2012, 07:26 AM
Skins:- in the beta i'm getting upto half of a squadron/staffel failing to display the mission allocated skin, displaying the default skin instead. This also seems to be occurring for enemy groups.
There appears to be a pattern to which planes are affected, with flight 1 being ok, flight 2 all default skins and 3rd flight 2 planes showing correct skin, other 2 showing default skin

This is in offline mode both in single mission and campaign modes with missions that worked perfectly in 1.05.

Possibly related to the reported lack of display of selected skins in plane options- fmb preview seems to work after hiding/ re viewing 3d preview?.


Anyone else seeing this?


For what it's worth, rig specs:- 920@4.0, gtx580 1.5gb, win 7 pro 64 bit, 6gb ram.

Don't think it has any bearing on the patch mate,I have never seen anymore than 4 out of the 12 skins that I have applied to my 'mission editor' Squadron.The rest just show up as Default skins.It's been like this from day one for me.

Of course If anyone out there can fault me,please let me know,if there is an answer to this I would love to know,maybe I'm missing something here.

zapatista
05-20-2012, 01:58 AM
bug report (just in case somebody at 1c actually reads this and is paying attention)

the new prop spin visual effect is ugly, unrealistic, prevents normal vision (worsened in certain sunlight directions) and gives me a headache (literally) after just a couple of minutes of play.

the only "opinion" on this that matters is from those that have spent time in small prop planes and now what SIMULATING it should look like (no, movies dont count because the camera alters what is captured and then displayed)

visually the new current prop visual effect has a strobe like lighting effect which is very unpleasant to look at, and significantly distracts from how clearly you should be able to look at objects directly in front of you. if anything in a modern game will pose an epilepsy danger for the few whom are prone to it, this one surely will. imho also looks like nothing that i have seen in real life in small prop planes.

from my experience in small prop planes in real life, at high rpm the prop spin should just cause a small mild amount of blurring (at the edge of the prop partic), and and under most conditions be barely visible. instead right now we have this massive strobe like flashing thing in front of us which blurs significantly what you can see, and makes it a very significant distraction. to me it is unpleasant, ugly and visually irritating to look at

in the later versions of the previous il2 series, and in the current DCS p51 for ex, this prop spin visual effect was pretty good, mildly visible but not distracting or unpleasant. imo if ever there was going to be an epilepsy trigger concern in those that are prone to it, this current visual effect would be a perfect candidate

specs: intel i5 @ 3.6 (dual core), 8 gb 1600 ram, ati 5770 (1 gb), win7 64 bit

Blackdog_kt
05-20-2012, 02:28 AM
Just for the sake of completeness, link to the prop thread to get more opinions on the matter: http://forum.1cpublishing.eu/showthread.php?t=32234

I'm still not convinced either way, some people say it's overdone, some say it's actually worse in a real plane.

I don't consider this a bug though. It's a mater of personal taste. Maybe an option to choose between prop representations would be in order.

Buchon
05-20-2012, 04:26 AM
Its possible that there a bug behind the issue, screenshots :

http://img406.imageshack.us/img406/8209/69462015.jpg
http://img29.imageshack.us/img29/6819/99905735.jpg

is the texture of the prop effect pixelated due to a over scale issue ?

If so that could explain why the effect is overdone ...

Plt Off JRB Meaker
05-20-2012, 07:54 AM
I don't know if any of you have witnessed this,but when you use the Hurricane on 'Quick Missions'/Cross Country there are problems that were'nt there before,I'm sure.

Firstly you'll notice the skin on the aircraft does'nt appear until some time into the mission,mine appeared just as I took off,prior to this you have a grey blank of a skin.

Secondly and more importantly,you start off as always in the Cross Country mission on the deck and ready to take off.However there is now a bug where as you enter the mission the engine is allready working and the propeller is going round,well just finishing actually as if you've just switched off.

Unless you immidiatley switch on you're rad,the engine will perforate your water rad........this is with the throttle at it's minimum too:rolleyes:

I'm not sure what'll happen if you choose any other aircraft for this,but this can't be right,and I'm pretty sure it was ok prior to the patch,please tell me if I'm wrong.

radman2012
05-20-2012, 01:50 PM
I totally re-installed COF after having major problems, (now I think not connected to patch) however, with the new patch and core fix, i get the red triangle on start up, the game is running much slower and then crashes after about 1 minute of gameplay, citing 'core.dll' as the issue...

radman2012
05-20-2012, 06:01 PM
decided to go back to earlier version, verified files, etc, now core dll issue, and CTD, plan to delete full game and re-install to earlier version.

kendo65
05-20-2012, 08:40 PM
I don't know if any of you have witnessed this,but when you use the Hurricane on 'Quick Missions'/Cross Country there are problems that were'nt there before,I'm sure.

Firstly you'll notice the skin on the aircraft does'nt appear until some time into the mission,mine appeared just as I took off,prior to this you have a grey blank of a skin.

Secondly and more importantly,you start off as always in the Cross Country mission on the deck and ready to take off.However there is now a bug where as you enter the mission the engine is allready working and the propeller is going round,well just finishing actually as if you've just switched off.

Unless you immidiatley switch on you're rad,the engine will perforate your water rad........this is with the throttle at it's minimum too:rolleyes:

I'm not sure what'll happen if you choose any other aircraft for this,but this can't be right,and I'm pretty sure it was ok prior to the patch,please tell me if I'm wrong.

Yes, exactly the same issue with the Spitfire 1a too.

laBonj
05-21-2012, 10:07 AM
I don't know if any of you have witnessed this,but when you use the Hurricane on 'Quick Missions'/Cross Country there are problems that were'nt there before,I'm sure.

Firstly you'll notice the skin on the aircraft does'nt appear until some time into the mission,mine appeared just as I took off,prior to this you have a grey blank of a skin.

Secondly and more importantly,you start off as always in the Cross Country mission on the deck and ready to take off.However there is now a bug where as you enter the mission the engine is allready working and the propeller is going round,well just finishing actually as if you've just switched off.

Unless you switch on you're rad,the engine will perforate your water rad........this is with the throttle at it's minimum too

I have exactly the same problem - oil temp starts on about 85 and the radiator 115. It's pretty frustrating (especially since i've spent ages trying to perfect take off on realistic mode so I can stand a change in the multiplayer world.. Bit of a shame now).

Gonna uninstall and re reinstall with older patch I thinks. Glad somebody else is having this problem anyway!

Plt Off JRB Meaker
05-21-2012, 10:58 AM
Or....you can make up your own training flights as I do in FMB,this way I know it'll work.

......I just feel sorry for all the new guys trying to get to grips with this for the first time,it must seem very confusing,and this sort of thing does'nt help at all,I would imagine.

However it has to be said,this is after all an Alpha patch and this sort of thing is the norm in Alpha patches,so let's hope it's addressed in the next upgrade.

senseispcc
05-21-2012, 01:58 PM
With the patch you do not need to warm up the engine, this is maybe the effect the dev team was after but the temp of oil and water is at the high end. To counter this open your radiator at max for 5 minutes during take off and fligth until it is (the oil and water temp) normal again. The most annoying is the power/throttel setting in the Spitfire MK Ia and IIa is wrong and is nearly impossible to use.:evil:

Bloblast
05-22-2012, 08:49 PM
Not happy with this patch a lot if CTD's. Propellor effect is overdone and so are the spins, a little move can bring you in a spin and is very hard to recover. No improvement for me.

skouras
05-22-2012, 10:10 PM
I don't know if any of you have witnessed this,but when you use the Hurricane on 'Quick Missions'/Cross Country there are problems that were'nt there before,I'm sure.

Firstly you'll notice the skin on the aircraft does'nt appear until some time into the mission,mine appeared just as I took off,prior to this you have a grey blank of a skin.

Secondly and more importantly,you start off as always in the Cross Country mission on the deck and ready to take off.However there is now a bug where as you enter the mission the engine is allready working and the propeller is going round,well just finishing actually as if you've just switched off.

Unless you immidiatley switch on you're rad,the engine will perforate your water rad........this is with the throttle at it's minimum too:rolleyes:

I'm not sure what'll happen if you choose any other aircraft for this,but this can't be right,and I'm pretty sure it was ok prior to the patch,please tell me if I'm wrong.
the problem with the skin it appears to be to all the flyable arcraft not only the HURRICANE

Helrza
05-23-2012, 11:20 AM
anyone else having the auto prop pitch not working in the 109e4? Its like it was a few patches ago, have to change to manual, increase, decrease and so on, changing to auto again and its ok.

Winger
05-23-2012, 11:39 AM
First of all i want to say thanks for the patch. For me it works great and the game is no longer shelved:)
What i wanted to ask is for a confirmation that we will get all the hopefully temporarily disableled features back. The features i mean are the middle/high distance clouds, the damagetextures of small calibers and whatever else the game is lacking since last patch.

Thanks in advance

Winger

JG52Uther
05-23-2012, 12:42 PM
anyone else having the auto prop pitch not working in the 109e4? Its like it was a few patches ago, have to change to manual, increase, decrease and so on, changing to auto again and its ok.
Yes I have this.

ATAG_Doc
05-23-2012, 01:24 PM
I just become so use to doing it from long time ago I never knew they fixed it. Lol. I always started in manual - took off and engaged auto prop.

skouras
05-23-2012, 05:53 PM
same:rolleyes:

Meusli
05-23-2012, 08:39 PM
Not happy with this patch a lot if CTD's. Propellor effect is overdone and so are the spins, a little move can bring you in a spin and is very hard to recover. No improvement for me.

Turn off hyper-threading in your bios if you have not done so.

Helrza
05-24-2012, 05:33 AM
Not happy with this patch a lot if CTD's. Propellor effect is overdone and so are the spins, a little move can bring you in a spin and is very hard to recover. No improvement for me.

do yourself a favour, 1st verify the game data, and roll it back to the last official patch. Redownload and install both the patch, and the mini-hotfix, and then delete the "1softclub" folder from the my documents folder.

ull have to reset ur settings, but it should hopefully sort out the CTD's ur havin :)

furzyk
05-24-2012, 11:37 AM
Can you tell when the final patch is going to be ready ? Is it one, three months or maybe a week ?

SiThSpAwN
05-24-2012, 12:33 PM
Can you tell when the final patch is going to be ready ? Is it one, three months or maybe a week ?

Yes

NedLynch
05-24-2012, 09:07 PM
I hope one of the modrators reads this, strange thing happened to me with the patch.

I applied the patch and the hotfix, turned off automatic updates in steam, deleted the cache folder contents, game ran starting with a red square in the center of the screen, but then ran fine....once on dx10.

After that I didn't get past the red square. So I verified the game files on steam to roll the game back to the pre-beta patch version, that went fine and now whenever I start the game it runs great, just as it always did, only it is still running on dx10 and not dx9 according to MSI Afterburner.

Any thoughts?

Lookaloft
05-25-2012, 12:25 PM
anyone having landing issues the plane will not stop, it's as if the grass is ice?

I'm landing at 90 to 70 mph and still sliding off the runway its like the breaks don't even work now.

Hawkinge airfield, Manston, Ramsgate.



I found that In the mission builder an A1 controled Spitfire IIa spawned, after its flight back on the runway now keeps on running and not taxies back from the runway along its spawnpoints to the shelter (a camouflagenet in this case).
After a collision it jumps straight back to this camouflagenet, missing out the spawnpoints.

Bloblast
05-26-2012, 03:09 PM
do yourself a favour, 1st verify the game data, and roll it back to the last official patch. Redownload and install both the patch, and the mini-hotfix, and then delete the "1softclub" folder from the my documents folder.

ull have to reset ur settings, but it should hopefully sort out the CTD's ur havin :)

I just changed disabled the stall and spin, normally flying at full realism, but I found this way overdone. Especially in comparison with AI.

_YoYo_
05-29-2012, 05:47 AM
Any noticed too than Tracks after alpha 1.06 was wrong played in CoD? Strange behavior of aircrafts and views (like with small acceleration too).

http://www.il2bugtracker.com/issues/324

Example of track:
https://hotfile.com/dl/157110933/bc99522/he111_start.trk.html

Online mission.

Kodoss
06-01-2012, 01:12 PM
Any noticed too than Tracks after alpha 1.06 was wrong played in CoD? Strange behavior of aircrafts and views (like with small acceleration too).

http://www.il2bugtracker.com/issues/324
This happens also in singleplayer, might be related to axis recording.
By my tracks propeller pitch always returns to 12:00 even if my 2 Levers are in neutral position.

SDDrew
06-02-2012, 05:30 AM
Idk if this is an old bug, but I was playing the German campaigns fourth mission and about 20mins in my aircraft froze in its place while everything else in the game was still running. I couldnt control the aircraft at all, but I could switch views and look around. Very strange, no other major glitches other than this one rare isntance.

senseispcc
06-02-2012, 04:56 PM
The most annoying is that for the Spitfire MKIa and IIa there is with the Alpha patch no possibility to get the engine to idle.
At the start of the plane if you forget to remove the brakes you end on the nose and you if you do apply your brake after landing same results.

senseispcc
06-02-2012, 05:08 PM
A little bug maybe not from the Alpha patch bug I only did notice today the BF109E1 and E4 are not noted as flown in the game statistics and I think for the BF109E4B it is also so.:confused:

_YoYo_
06-04-2012, 06:42 AM
Jumping slots bug: http://youtu.be/QbIgRtme4O8?hd=1

Vote it: http://www.il2bugtracker.com/issues/335

scorpac
06-06-2012, 05:12 PM
Game does not start anymore after installing the Betapatch.

I dont know where i can find the .log files. Please tell me.

klem
06-18-2012, 07:01 AM
Since the patch (not sure if before or after mini patch) I am getting occasional, random, black artefacts or polygons flashing past my cockpit. Usually quite small, sometimes about 1cm long. Usually slim triangles or trapezoids from what I can fleetingly see.

Before I post this on the Bugtracker.......
Anyone else?
Thoughts?

IvanK
06-18-2012, 07:15 AM
I see the same thing but only when in close proximity to enemy aircraft.

MB_Avro_UK
06-18-2012, 08:37 AM
Same here. Mostly when firing at bombers.

pstyle
06-18-2012, 08:54 AM
Since the patch (not sure if before or after mini patch) I am getting occasional, random, black artefacts or polygons flashing past my cockpit. Usually quite small, sometimes about 1cm long. Usually slim triangles or trapezoids from what I can fleetingly see.

Before I post this on the Bugtracker.......
Anyone else?
Thoughts?

I've noticed this... but I was under the impression that it was pieces flying off my aircraft, due to being under fire.... although it has happened once or twice when I thought there was no-one else nearby... I'm not 100% sure it's a graphics glitch. I've never had ANY sound-fx indications that I was taking bullets though...

I've noticed that getting anywhere near that rather amazing HE-111 gunners on the ATAG server gives me these "artifacts"... I just assumed it was bullet-impacts.