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View Full Version : new flight model bug...


David198502
05-12-2012, 05:15 AM
i just observed the animated stick in the game in a 109...
what 1c is calling a new flightmodel, seems to be just a sensitivity change.
i have set sensitivity to 0 and have no deadzones.so it should be direct input.

now after the patch, with the same sensitivity settings, i can clearly see, that if i move my stick for example a little to the left, the animated stick, doesnt seem to respond at all or only very minor.and the more i move my joystick, the more responsive the ingame stick reacts.if i have moved the stick about 50% of its range to the left, the animated stick goes crazy...
so this seems to resemble a sensitivity curve like:0 0 1 5 15 35 60 90 100 100
in 1946, and not only the stick, but also the plane behaves this way. this makes precise flying and aiming very hard,and flying on the edge of a stall is almost impossible now....this is either a bug or a bad joke of the fm guy.
and it seems pretty similar to the throttle problem the spits experience now.

SEE
05-12-2012, 05:35 AM
Hi David, hopefully they will fix these issues when the alpha goes official. I don't like the Spits Throttle - getting used to it but it feels and behaves completely wrong to me. Some of the FM changes are good but others need a re-think - which I hope is why we are testing this alpha!

Verhängnis
05-12-2012, 06:25 AM
I'm pretty sure this would have nothing to do with the FM and more so with the animations and input/output fuctions of the joystick through the game.

sorak
05-12-2012, 06:39 AM
I think this is also happening to the Spit's throttle also.. Sometimes it seems that the throttle gets recalibrated or something during flight.. wierd stuff