View Full Version : Performance Poll BETA PATCH v1.06.17582
roadczar
05-06-2012, 12:41 AM
For my setup it is not so good. Definitely worse than before patching.
Update:
Interesting, after I disabled the crossfire my FPS doubled and stutters significantly diminished.
New problem became on/off blinking of exterior plane texture. Plane textures would disappear and you can see the pilot inside the plane.
Definite crossfire issues.
Update:
ATI CrossFire Users - see the following post for a possible solution:
http://forum.1cpublishing.eu/showthread.php?t=31805
With this tweak I am seeing ~75% improvement in FPS and a significant reduction of stuttering.
GOA_Potenz
05-06-2012, 12:43 AM
same and worse
Slightly better, smoother, no CTDs.
~ AMD Phenom II x6 ( 2.8Ghz ) / Asus mobo / 2x HD5770 in Crossfire / 8 GB DDR3 / Win7 x64 Prof / Samsung T220 1680x1050 ~
roadczar
05-06-2012, 12:48 AM
Come on now, at least make a real poll.
F5
jcenzano
05-06-2012, 12:51 AM
F5
We must have been typing the poll at the very same time. Please any mod feel free to delete my poll post.
I apologize for doubleposting
[URU]AkeR
05-06-2012, 01:03 AM
way better
PotNoodles
05-06-2012, 01:04 AM
Blacksix said this in the patch notes
>>Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.<<
The bit I don't understand about what Blacksix has written, is aren't these the 3 things that caused the problem to the FPS in the first place? These are the things I thought they had fixed and would bring use double the amount of FPS. He does mention they will be fixed in a few days for each one..However, until then I am stuck because my FPS hasn't changed at low levels and in clouds, which insistently was the problem before. I really do hope that "few days for each" means another patch is due very shortly because with no change to the FPS I don't see the point in playing yet.
i7 930 over clocked to 4.0ghz
Geforce 270GTX
4 gig ram
Raptor HD
ATAG_Dutch
05-06-2012, 01:06 AM
Not voted.
FPS was not a problem for me, it was always between 25 and 60, limited by v-synch.
Now the game stutters badly, looks awful, and the RAF planes have no throttle control.
Reverting to previous version.
roadczar
05-06-2012, 01:09 AM
Not voted.
FPS was not a problem for me, it was always between 25 and 60, limited by v-synch.
Now the game stutters badly, looks awful, and the RAF planes have no throttle control.
Reverting to previous version.
For me it is both the FPS and stuttering. Pretty disappointing considering my setup.
I should add - running Eyefinity at 5760x1080. Reducing level detail/quality does not significantly improve my results.
RickRuski
05-06-2012, 01:29 AM
No change for me. It may as well not of happened. Have tried disabling Sli and operating off one card, this has given me about 15% increase for single card but no change for Sli (still about double of single card with old patch). Looks like there's still a lot of work to do.
~Deacon
05-06-2012, 01:30 AM
For my setup it is not so good. Definitely worse than before patching.
+1
Additionally, launcher crash after launcher crash...ugh
rkirk77
05-06-2012, 01:34 AM
Nothing has changed and it still lags in the cockpit worse than in the outside view.
DCS has my business now.. This thing is just going backwards anymore and i'am sad to see it happen.
RIP IL2 Sturmovik
(I guess this is what happens when you get rich off the backs of others..)
E69_vencejo
05-06-2012, 01:45 AM
Clearly better for me.
And no CTD´s... until now.
roadczar
05-06-2012, 01:52 AM
Would be interesting to see peoples setups, my help developer's to zero in on issues.
Blackdog_kt
05-06-2012, 01:52 AM
Better performance for me. I use Vsync so my FPS is limited to 60, but even so i see that it's a lot smoother. Less hiccups, almost no stutters at all and pretty consistent frame rates, much more than in the previous version.
The bugs i've seen are exactly what they patch notes say is unfinished: some blurry cockpit textures here and there mostly.
For me it does exactly what it says.
I'm running a resolution of 1680x1050 and mostly medium settings on this:
i7 920
3GB RAM
Ati 4890 1GB
As you can see it's far from cutting edge, just a normal middle range PC.
What i did was follow my usual patching method:
1) Have stem verify the integrity of the installed files. This makes sure you have a clean copy of the previous version, so that you can patch on top of it.
2) Have steam defrag the game files.
3) Go to the documents\1c softclub\etc folder and delete the file in the cache and cache\shaders folders.
4) Extract the patch in the main installation folder.
Then i go back to the installation folder dig a bit into the subfolders (can't remember which one it is exactly) and rename the logo.wmv so that it doesn't interfere with my Ati card.
After that i just run the sim, wait for it to rebuild the cache and start flying/testing.
I've been flying on ATAG for 5 hours straight without restarting the sim and most of it was in close proximity and formation flying to twin engined aircraft. No CTDs at all.
The other guys had a sortie going with 4-5 Ju88s just as i was joining the server. I joined up with them on the next one, we had 3 88s, plus an escort of two 109s and a 110. Again, no CTDs. After that i made a few sorties in a 110 along with 2-3 more people (not really in formation but overall flying in visual distance).
The way i see it overall the sim performs only slightly better in terms of FPS on my PC, but this FPS is much more consistent and the sim doesn't crash at all.
roadczar
05-06-2012, 01:57 AM
I'm running a resolution of 1680x1050 and mostly medium settings on this:
i7 920
3GB RAM
Ati 4890 1GB
Middle of the road rig. Probably matching what developers use? I wonder if people with more recent hardware are having more issues?
ATAG_Dutch
05-06-2012, 02:06 AM
Nice report Blackdog, but please now have a go at flying for the RAF in a Spitfire, and witness the fact that you have no throttle control.
JG5_emil
05-06-2012, 02:09 AM
Lower fps but smoother game play
I have high end rig
danjama
05-06-2012, 03:07 AM
Nice report Blackdog, but please now have a go at flying for the RAF in a Spitfire, and witness the fact that you have no throttle control.
LOL
man this is depressing reading. think ill wait for the official patch.
Robert
05-06-2012, 03:12 AM
What i did was follow my usual patching method:
1) Have stem verify the integrity of the installed files. This makes sure you have a clean copy of the previous version, so that you can patch on top of it.
2) Have steam defrag the game files.
3) Go to the documents\1c softclub\etc folder and delete the file in the cache and cache\shaders folders.
4) Extract the patch in the main installation folder.
Then i go back to the installation folder dig a bit into the subfolders (can't remember which one it is exactly) and rename the logo.wmv so that it doesn't interfere with my Ati card.
logo.wmv is loocated in C/Programfiles(x86)/Steam/Steamapps/common/il2cliffs of dover/parts/core/GUI
159th_Jester
05-06-2012, 03:58 AM
Can't vote yet: Win XP user waiting for the DX9 friendly version.
JG26_EZ
05-06-2012, 05:38 AM
All I can say is "boooooooooooooooooooooooooooo" (and I'm not trying to scare anyone). I upgraded my PC back when this game came out, to the minimum requirements that the box told me I could have, because I wanted to wait before throwing cash down on an entirely new PC (just for this game).. and I'm glad did.
Before 1.06, I experienced light lag, aswell as many CTD's.
Now I get CTD's like a crack-w$@% must get STD's and can't even get far enough to judge if I'm getting better FPS or not.. The only thing I got to see is that the resolution of the cockpit has dropped (doesn't appear as clear).
On a lighter note, I think I'm doing a good job at biting my tongue instead of hurling the insults that I'd like to, after making this purchase, and after this long.
My vote got "Far Worse", aswell as the "Worse by Far" unfortunately.
________________________
http://img.photobucket.com/albums/v315/JG26_EZ/TheWaitForDover.jpg ...continues.
Feathered_IV
05-06-2012, 06:22 AM
Slightly less stutters, but a further 10% less of the already unacceptable frame rates.
16gb DDR3, 2500k, 1gb 450GTS
FG28_Kodiak
05-06-2012, 06:34 AM
Hm big increase in fps from min 7 to 21 and average 30 to 52 in my test mission (1st red campaign mission). Much more fluent in dogfight. So i am happy with this patch, ok without the texture problems i would be much happier :rolleyes:. No CTD so far, but i even have CTDs seldom with the regular patch.
fastfed
05-06-2012, 06:47 AM
I don't post much but figured I would give me .2c
My rig
I5 2500k OC'd to 5GHZ (yep, and it runs pretty cool with a hyper 212)
8 gigs of ram
120GB SSD (game is on it)
6870 Vid card
I turned my graphics from a med. setting to almost high with everything and sustained the same amount of FPS 20's while taking off, 30's once airborn, 30-40's over cities,boats, explosions
60+ (Vsync) over 2km
Cockpit looks a little duller, everything else about the same..
the red side I noticed does have more issues, I played the blue side for about 30 minutes and some red guys were saying they were having launcher crashes so I jumped over to investigate
Sure enough 5 minutes in and bam! crash
That was with a spit IIA
Then I took up a blen.
30 minutes and 4 ships sunk, perfect
Lets be real, I understand many are having MORE issues, but IMO I think there is much more good than bad..
What I noticed
The g50 seems to fly over all better, warmup was cut in half
The prop animations look amazing!
The exterior sounds are awesome
The blenheim is a DREAM plane! what a sexy beast! she flies cool now, can finally get some altitude, proper pitch settings
The 110 finally can dive to a proper speed without breaking up, I hit over 650kph and was fine!
Everything overall IMO was better than expected, lets not all freak out, keep giving our feedback, these guys I assume are going to be working around the clock, now that the beta patch is out
There is NOTHING better out there for this type of action!
Hey guys! no more "2 MORE WEEKS"
ITS HERE!!! And hopefully small tweaks should be added daily. Keep the feedback going!
Thanks
nice feedback fastfed it's good to hear the silent readers
it's a mixed bag very much like the previous beta patch, half were yelling while others were starting to enjoy the thing.
the blem is becoming a unique experience in itself and the G.50 is nearly there, at last the huge work achieved during the past years is slowly arising,
you won't find this elsewhere. Fans of bombing runs are smiling again 12 years since the mighty 8th
AKA_Tenn
05-06-2012, 07:50 AM
i get much better performance, it's the minimum fps that's the most important, with at least 30 fps minimum the game is totally playable, anything more is just showing off, max fps is pointless over 60 fps unless u have a monitor that displays at more than 60hz . and i can safely say... with my GTX570... the game is playable everything turned up all the way with SSAO off.
Tree_UK
05-06-2012, 08:04 AM
The patch is like every other patch so far, its made my game worse. Still another year down the line we might get clouds back.
KeBrAnTo
05-06-2012, 08:18 AM
Same settings, 20% less fps, ctd, low resolution textures here after patch. - ironic mode on - Great improvement - ironic mode off-
As other pointed at before, starting to think this is going nowhere.
Anders_And
05-06-2012, 09:13 AM
Blacksix said this in the patch notes
>>Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.<<
The bit I don't understand about what Blacksix has written, is aren't these the 3 things that caused the problem to the FPS in the first place? These are the things I thought they had fixed and would bring use double the amount of FPS. He does mention they will be fixed in a few days for each one..However, until then I am stuck because my FPS hasn't changed at low levels and in clouds, which insistently was the problem before. I really do hope that "few days for each" means another patch is due very shortly because with no change to the FPS I don't see the point in playing yet.
i7 930 over clocked to 4.0ghz
Geforce 270GTX
4 gig ram
Raptor HD
Bud i had a similar system to yours and i upgraded to a gtx580 4 days ago! Its a completely different game now! I used to run most things ob medium and now its all on high and still smooth as ever!!! Well that was until patch came and then stutters began at low level... but a videocard change for you will make wonders!!
strom32
05-06-2012, 09:20 AM
If I was a programmer rewriting a whole new engine at speed I can imagine making a few mistakes here and there. Identifying what might be simple revisions and getting them out of the way will reduce complaints about easy to fix bugs. Something the community feedback can do better and faster than their own in-house testing can do I suspect. I see the development being positive for now. Lets hope the clouds come back. Nothing like a cloud scene in the sunset. 1946 is even good for that.
GraveyardJimmy
05-06-2012, 10:59 AM
My specs:
E8400 3GHz
4GB DDR2
GTX460- 1GB (beta drivers that brought in fxaa though that is off)
Performance: Improved. Steady 60fps over sea, no microstutters. When other aircraft are involved I get 40fps, maybe down to 30 at very heavy times. Less good online, but got 40fps with 80 players on ATAG. I turn mirrors off and gain 5-10fps always.
CTD: Got a few online when I first started it when my aircraft was spawining/despawning I think- it was after a crash landing. Had one or two offline which I never had before.
Visuals: Some blurriness as reported. RPM counter in blenheim is a blur. Blenheim engines are better (need to learn to use them though!). Fog/haze seems increased- loaded up free flight channel and can't see either coast (maybe accurate- when on a ferry you get to a point over the channel where you can see either coast, but a a/c is higher)
Flanker35M
05-06-2012, 11:05 AM
S!
For me better, the average FPS went up in tracks a lot. Maximums also. The overall feel is smoother and seems AA works to some extent better than before. Definitely waiting for more testing and the final version. Things are on the right track now.
FFCW_Urizen
05-06-2012, 11:11 AM
Nice report Blackdog, but please now have a go at flying for the RAF in a Spitfire, and witness the fact that you have no throttle control.
I tested spit1 and spit1a so far and it seems only the spit1a is suffering from this bug. are there any other planes i should know about before hopping into them?
Blackdog_kt
05-06-2012, 11:37 AM
Nice report Blackdog, but please now have a go at flying for the RAF in a Spitfire, and witness the fact that you have no throttle control.
I tested spit1 and spit1a so far and it seems only the spit1a is suffering from this bug. are there any other planes i should know about before hopping into them?
Is the Spit II also affected? If not, since it now flies closer to its correct speed we could substitute the Mk.II until the 1a throttle bug is fixed.
Of all the RAF aircraft i only tried the Blenheim (obviously :-P ) and it is much better in terms of CEM. The warm up is much faster like you would expect: a massive aircraft engine will easily get above 100 degrees when idling on the ground with no airflow to cool it (heck, my aircooled motorbike needs just a minute or two of running with the choke on to properly warm up and it's only 650cc, tiny compared to a bristol pegasus engine :-P).
Also, the engines have a much bigger range in the temperature scale where they perform correctly. Previously they would cough and sputter when throttling up at temps below 180 degrees and they would overheat really fast above 220 degrees, making it necessary to constantly monitor them. Now they behave nicely enough from 150 degrees and up, which means we don't have to run them so close to overheat all the time.
By what i see from the comments about the G.50, it seems the CEM for radials in general has been reworked to this end.
I wouldn't worry too much about the throttle bug, it seems like a relatively simple axis mapping issue that will be easy to resolve. By what i'm hearing from people who tried it, it seems that the physical throttle axis is mapped to a small input range inside the software and that makes it difficult to adjust it precisely (ie, it seems like our control inputs are "magnified" inside the sim).
I'm not saying it's not a problem, but it's probably similar in nature to the bombsight bugs or the reversed pitch levers in the 109, etc.
For me the important thing thus far is to get people flying with some stability in the software (which is doable for most), as this will help expose the other bugs in aircraft systems (like the throttle thing you mention) for fixing in the next round of improvements.
I'm making an educated guess here, but i have a feeling these things are probably individual components of code and not sizable chunks of the game engine like the graphics rewrite was.
If so, then maybe we could ask them to release hotfixes for them on a more regular basis, instead of waiting to collect them all in a mega patch.
I think this is a good idea. Once the main engine is stable and playable, move the focus on fixing bugs of this nature for one aircraft at a time. This way we could get mini-patches on a much more frequent interval and it would also be a lot easier to test them for bugs, since they would only change one thing (or just a few) at a time.
I was getting the blurry textures before this patch too (ever since the very first patches that allowed us to drop texture quality), but i always thought it was my system (low RAM). It just got more pronounced now, which means there is something iffy in how the texture LODs are loaded (i think that's what B6 said pretty much), but the good think for me is that now the issue has gained more exposure and i can expect a fix for it.
pupo162
05-06-2012, 11:38 AM
7870 saphire
settings: maxed out 1440x900
Notable performance increase.
about 50% over london (from 30 fps to 45)
about 50% over the channel (from 80 -120)
frances: about 80 fps now (soemthign like 60 before)
england: about 50 fps now (before:35-40)
in case of smoke/ particles on take off
before: 1 fps or less
now: minimun 30 fps.
No slowdowns or stutters.
Also: no more aliasing. im not using any antialiasing but the ingame 2x, and it looks far better than any AA injector i've used.
Steuben
05-06-2012, 11:49 AM
Hm looks like the people who get worse FPS are all nvidia users?
I got a 7970 3GB AMD and a 6core 1055T and the game is smooth as it was never before! No stuttering even down low over Citys or Trees.
IvanK
05-06-2012, 01:03 PM
Blackog ..."bristol pegasus engine"
Mercurys old Bean :)
Lurker_71
05-06-2012, 01:33 PM
same or worse performance for me
Lurker_71
05-06-2012, 01:34 PM
Hm looks like the people who get worse FPS are all nvidia users?
I got a 7970 3GB AMD and a 6core 1055T and the game is smooth as it was never before! No stuttering even down low over Citys or Trees.
You may have a point. I am having worse/same performance and I do have a GTX460. I wonder if there actually is a pattern with nvidia cards?
FFCW_Urizen
05-06-2012, 01:53 PM
Is the Spit II also affected? If not, since it now flies closer to its correct speed we could substitute the Mk.II until the 1a throttle bug is fixed.
Affected by this bug so far (already raised an issue in the Bugtracker, go vote for it :P ) spit1a and spit2a.
GothicGhost
05-06-2012, 01:54 PM
Getting the same fps using.
5870 1GB
AMd 955 @3.6
4GB ddr 1600mhz ram.
I have to turn almost everything low/off to keep the GPU memory under 1GB. Is this normal for everyone else ?
roadczar
05-06-2012, 01:59 PM
You may have a point. I am having worse/same performance and I do have a GTX460. I wonder if there actually is a pattern with nvidia cards?
Negative, my setup is ATI with both stutters and FPS drop.
FFCW_Urizen
05-06-2012, 01:59 PM
i could actually up my settings whilst maintaining roughly the same amount of fps.
Are you using the new Catalyst 12.4 by any chance, as that already gave a slight performance increase (mainly reduced stuttering a bit and minimum fps were very slightly higher, well within measuring accuracy).
Steuben
05-06-2012, 02:02 PM
YES I was downloading 12.4 before testing! The only big Problem is launcher crash! That is what really keeps me from flying! Because there is no point in beginning a mission right now!
roadczar
05-06-2012, 02:54 PM
Interesting, after I disabled the crossfire my FPS doubled and stutters significantly diminished.
New problem became on/off blinking of exterior plane texture. Plane textures would disappear and you can see the pilot inside the plane.
Definite crossfire issues.
Steuben
05-06-2012, 03:53 PM
Getting the same fps using.
5870 1GB
AMd 955 @3.6
4GB ddr 1600mhz ram.
I have to turn almost everything low/off to keep the GPU memory under 1GB. Is this normal for everyone else ?
Not at all! But have to say that my 5870 1 GB did not perform good in Cliffs of Dover at all! And i think the cause is it has "only" 1GB ram. Maybe you should try the 12.4 Driver.
You run WinXP or Windows 7 on your system?
roadczar
05-06-2012, 04:03 PM
ATI CrossFire Users - see the following post for a possible solution:
http://forum.1cpublishing.eu/showthread.php?t=31805
Baron
05-06-2012, 04:10 PM
I would have to go with worse. Not that i would know or anything, i cant even start the game.
Used every single trick in the book when installing to no avail, get the black screen with the "gunsight", pc working 20-25 sec and then, bam, im back in steam. I verify integrity so it reverts back to previous version, and everything is fine again
Guess i have to wait for the official patch.
Blackdog_kt
05-06-2012, 04:57 PM
Blackog ..."bristol pegasus engine"
Mercurys old Bean :)
Heh, well, i got my mythological entities mixed up :-P
senseispcc
05-06-2012, 05:32 PM
I have a high end PC and the patch does nothing for me.
Ataros
05-06-2012, 05:45 PM
If you have same or worse results please check your anti-aliasing settings both in game and in drivers.
AA did not work in the old engine and works in the new engine. If you have AA ON in game or in drivers it creates extra load in the new engine and may give you worse FPS than in the old engine where there was no such load. Compare performance with AA OFF.
Also new GTX680 cards have special vsynk modes that can lock FPS. Try turning vsync of both in game and in drivers.
Sorry for crosspost but hope it helps someone.
SiThSpAwN
05-06-2012, 05:53 PM
I noticed the performance increase in my average FPS, that was the telling stat for me. Make sure you follow the steps people have been suggesting for a clean install, and remember, its an Alpha release of a Beta patch.... we begged for it, if you dont like it, you can roll back till its a more stable release.
SiThSpAwN
05-06-2012, 05:54 PM
If you have same or worse results please check your anti-aliasing settings both in game and in drivers.
AA did not work in the old engine and works in the new engine. If you have AA ON in game or in drivers it creates extra load in the new engine and may give you worse FPS than in the old engine where there was no such load. Compare performance with AA OFF.
Also new GTX680 cards have special vsynk modes that can lock FPS. Try turning vsync of both in game and in drivers.
Sorry for crosspost but hope it helps someone.
We need a sticky thread on tips for a clean install and graphical settings, what worked before might not work now.... people might be struggling for no good reason.
Al Capwn
05-06-2012, 10:23 PM
I have a substantial performance increase with the system in my sig. Running highest settings with forest and grass off (since it was mentioned these are causing problems with the current beta). Virtually no stutters, everything is much smoother.
Edit: I tried using the ingame AA and I still get only get AA up to 2x and past that there is no visual/performance difference, running Cat 12.4 WHQL. And my comparison of performance between the current and beta version is with running the same settings.
kakkola
05-07-2012, 01:08 AM
Same performance....may be worst!!!
Talon89
05-07-2012, 01:31 AM
I posted this elsewhere, before I saw this thread.
Ran the first half of the black death track before and after installing v1.06.17582, here were the results:
Before beta patch:
Min: 8
Max: 63
Avg: 42.485
After beta patch:
Min: 9
Max 70
Avg: 44.836
Set to very high at 1900x1200. I7 2600k at 4.4ghz, GTX680 video card, 16GB ram, on sandforce SSD.
Subjectively, still micro-stuttering all over the place.
So, I voted "similar performance".
Please, for the love of god, get Antialiasing working, lack of it is a real immersion killer.
JG26_EZ
05-07-2012, 01:42 AM
If you have same or worse results please check your anti-aliasing settings both in game and in drivers.
AA did not work in the old engine and works in the new engine. If you have AA ON in game or in drivers it creates extra load in the new engine and may give you worse FPS than in the old engine where there was no such load. Compare performance with AA OFF.
Also new GTX680 cards have special vsynk modes that can lock FPS. Try turning vsync of both in game and in drivers.
Sorry for crosspost but hope it helps someone.
You may have just helped me. Still testing, but I actually flew my first mission, from start to finish with no CTD. It nearly brought a tear to my eye. Still alot of new glitches, but at least I was able to fly a mission.
***EDIT ...I spoke too soon. Between missions I recieved a good old CTD.
CaptainDoggles
05-07-2012, 02:34 AM
Modest rig here, dual-core with an ATI 6870 and 4 gigs of ram.
Game runs noticeably better, particularly when shooting and zooming in. Almost no hiccups when away from clouds.
HOWEVER: After installing the patch I crashed 4 times just trying to get into a game.
sorak
05-07-2012, 08:20 AM
I don't post much but figured I would give me .2c
My rig
I5 2500k OC'd to 5GHZ (yep, and it runs pretty cool with a hyper 212)
Maybe this is your problem right here... lol
III/JG53_Don
05-07-2012, 10:47 AM
Hm does anyone gets a performance increase of nearly 100%??
I mean the devs stated that the ones with recommended rigs (which a vast amount of users here have) should experience roughly double the fps. Does anyone even get near to this?
Considering that only 50% of the people gets an actual increase (and then mostly at around 5-40% only) I am wondering how the devs get to such a conclusion?
Is something missing in this patch perhaps?
I know that this is more like a alpha patch to crush bugs and I am completely fine with it.... but IF all of these engine architecture changes made it into this patch and due to the fact that some eyecandy were shutdown (distant clouds, some particle effects etc) there should be an increase of at least more than 50% for MOST people... :confused:
I dont say that I am disappointed, I expected a buggy release, but honestly I expected at least a decent performance increase for the majority :confused:
Insuber
05-07-2012, 11:08 AM
Someone suggested changing a parameter in the conf.ini, ColorBitDepth IIRC, from 32 to 64, and reported a curing of stutter.
Did anyone test that?
Cheers,
Ins
snwkill
05-07-2012, 02:49 PM
I get much better performance near the ground, especially around buildings, everything set to high, 1920x1080, no trees, no grass... Never crashed but only did a couple of instant battles. Did notice once I landed the 109 I couldn't take off again, not sure if I broke something, but everything looked like it was in order.
Rig.
I7 3960x, GTX590, 14 Gig ram
Al Capwn
05-07-2012, 04:46 PM
Someone suggested changing a parameter in the conf.ini, ColorBitDepth IIRC, from 32 to 64, and reported a curing of stutter.
Did anyone test that?
Cheers,
Ins
That sounds a little fishy, ColourBits=64 doesn't really make any sense, the only reason that may bring any change is it may default to a lower value with an invalid input, such as 24 or 16. ColourBits=32 should be the highest allowed value, (comes from DepthBits=24 and StencilBits=8 ) you can try experimenting with DepthBits=24/StencilBits=0 or DepthBits=16/StencilBits=8 and see if you get similar results to making 'ColourBits=64' to see what's really being applied.
Insuber
05-07-2012, 04:52 PM
That sounds a little fishy, ColourBits=64 doesn't really make any sense, the only reason that may bring any change is it may default to a lower value with an invalid input, such as 24 or 16. ColourBits=32 should be the highest allowed value, (comes from DepthBits=24 and StencilBits=8 ) you can try experimenting with DepthBits=24/StencilBits=0 or DepthBits=16/StencilBits=8 and see if you get similar results to making 'ColourBits=64' to see what's really being applied.
Buchon clarified that in another thread, he said that the max value is 32 also. In his opinion anyway the changes are useless because those parameters are dummies.
Cheers!
III/JG53_Don
05-07-2012, 08:41 PM
Tested it now on my computer. Avg fps in the BlackDeath Track are quite similar to the old version. I get 48 now avg compared to 41 with the old one. Maximum/minimum fps stayed the same.
Unfortunately the stutters are still present, maybe even slightly worse, but this can be placebo.
I really hope that this is because of the patch being alpha... but considering that all the new engine architecture should be in that, I'm skeptical that the official version gets me a significant fps increase.
Anyway Iam quite optimistic that they will get rid of the stutters and crashes at least when trees and grass are finally optimised and the whole bunch of crashlogs were seen through.
SiThSpAwN
05-07-2012, 08:43 PM
Didnt B6 say at some point that the BlackDeath Track wouldnt be a good benchmark anymore as it was recorded with the old engine or am I dreaming that? :)
III/JG53_Don
05-07-2012, 09:09 PM
He said it once yes, but it was more related to general issues that the the new version wont even display older tracks right. This seems to be no problem anymore? I dunno, the track runs fine at my system.
But I dont get more frames in normal gameplay either. Maybe some 5-8 fps more, but nothing drastic.
Anyway the stutters are definitely not gone as well as the serious slow downs at explosions/dust etc.
Peaveywolf
05-07-2012, 10:15 PM
Blacksix said this in the patch notes
>>Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.<<
The bit I don't understand about what Blacksix has written, is aren't these the 3 things that caused the problem to the FPS in the first place? These are the things I thought they had fixed and would bring use double the amount of FPS. He does mention they will be fixed in a few days for each one..However, until then I am stuck because my FPS hasn't changed at low levels and in clouds, which insistently was the problem before. I really do hope that "few days for each" means another patch is due very shortly because with no change to the FPS I don't see the point in playing yet.
i7 930 over clocked to 4.0ghz
Geforce 270GTX
4 gig ram
Raptor HD
They are rewriting from scratch, not quick fixing, so they may have come across problems that were previously fixed.
simast
05-07-2012, 10:18 PM
Alright, it seems for half of us the patch did nothing? No magical +50%. Do we log a bug report? Or shall we wait another couple of months for the stable release?
III/JG53_Don
05-08-2012, 10:29 AM
I have to revise my former statement about the performance at my rig.
Pre-Patch I played with settings mostly high (except Building details: very low; Trees: Medium, Texture: High; Anti Aliasing 2x; Epilepsiefilter/SSAO/Vsync: OFF) and got reasonable fps with some stutters inbetween.
For example BlackDeath Track test prior to patch installation: 118/41/2
After the Beta I got: 122/48/7, so there was barely a change.
BUT then I decided to just push the details to the Maximum and see what fps I get now just out of curiosity.
And I get nearly the same fps in Black Death: 120/45/4
I can now play with all settings max (except Vsync/Epilepsie/SSAO: OFF; Anti Aliasing 4x) with acceptable fps. Can play some demanding missions with more than 30 planes with an avg of 50. and it looks much better now with more AA und Texture to original :)
Sure there are still some stutterts as before but right now I'm quite satisfied!
I've found something rather interesting. I was at first disappointed by the meagre fps improvement of only 5-10 but I was stunned that maxing the graphics hardly diminished the fps at all, whereas before it quickly became unplayable!
III/JG53_Don
05-08-2012, 11:07 AM
Yes exactly, thats what I wanted to say in my post above :D
It is really a huge improvement. Before setting the graphics on maximum causes huge stutters und awful fps now it is totally playable!
PLebre
05-08-2012, 11:24 AM
Hi,
I've worse performance, tons of stuttering / micro-freeze (before the patch almost none), and lower FPS around less 10 FPS.
Had delete cache folder prior patch instalation.
I am on a quad core.
Edited: I am using TrackIR 5
TonyD
05-08-2012, 11:27 AM
I’ve had a similar experience – apart from a huge increase in frame rates, setting the graphics from my previous lower settings to everything on ‘High’ caused a loss of 4fps in Black Death (46 to 42). I wonder how many that have responded ‘Similar performance’ have not picked up on this?
III/JG53_Don
05-08-2012, 11:34 AM
I’ve had a similar experience – apart from a huge increase in frame rates, setting the graphics from my previous lower settings to everything on ‘High’ caused a loss of 4fps in Black Death (46 to 42). I wonder how many that have responded ‘Similar performance’ have not picked up on this?
Including me :D Thats only natural, first you do is to test the new version under the same conditions as the old one -> ergo runnging Black Death Track or sth. similar under the SAME settings. Therefore I didnt see much of a difference.
Try it out guys, just set the options a little higher, compare and you will see!
GothicGhost
05-08-2012, 01:54 PM
Not at all! But have to say that my 5870 1 GB did not perform good in Cliffs of Dover at all! And i think the cause is it has "only" 1GB ram. Maybe you should try the 12.4 Driver.
You run WinXP or Windows 7 on your system?
I am on windows 7 And I will download 12.4 today thanks :)
Insuber
05-08-2012, 02:17 PM
Including me :D Thats only natural, first you do is to test the new version under the same conditions as the old one -> ergo runnging Black Death Track or sth. similar under the SAME settings. Therefore I didnt see much of a difference.
Try it out guys, just set the options a little higher, compare and you will see!
Just be very careful using the Black Death track, BlackDog suggested that it gives very erratic performances, because it has been recorded on a previous version. I had indeed worse performance and freezes with it after the patch.
forum.1cpublishing.eu/showpost.php?p=419696&postcount=146
Cheers!
Lurker_71
05-08-2012, 02:52 PM
I’ve had a similar experience – apart from a huge increase in frame rates, setting the graphics from my previous lower settings to everything on ‘High’ caused a loss of 4fps in Black Death (46 to 42). I wonder how many that have responded ‘Similar performance’ have not picked up on this?
If what you say is a fact, then in my opinion that just shows that higher settings do not improve visual quality (another bug to fix perhaps). Quality must come at a cost. But then I appreciate the good feeling that comes with thinking you're running the sim at "high."
III/JG53_Don
05-08-2012, 03:37 PM
Believe it or not, but the settings are higher in fact. I can clearly see sharper edges due to AA 4x and the difference between Texturesize High to Original. On Original you can easily read the german text of the 109s wing "Nicht betreten" from your cockpit view whereas with setting just to "high" these words are much more blurry and pretty hard to read.
Apart from that the distance of the house block building increased a lot.
Of course there are more stutters with these settings than I had before but nothing drastic. And I hope that the devs can fix that with optimising grass and trees.
I just dunt know what effect it will have when the weathering textures, distant clouds and some particle effects are back in the game. Wait and see!
JG5_emil
05-08-2012, 04:11 PM
One of our guys swears blind that he is getting AA when it is switched off in game but no AA when it is turned on. He has an ATI card I think.
GothicGhost
05-08-2012, 04:25 PM
Using ATI 5870 and I just updated to the 12.4 drivers.
My fps went from 30ish to over 60ish in the cockpit view :D
I still have to turn most ground settings on medium settings to keep the 5870 memory under 1GB :(
If the 1GB limit on my card was not holding me back, I think I could play on higher settings with nice fps still.
Do most of you have 2GB+ cards ? 1GB not enough it seems :(
JG5_emil
05-08-2012, 04:44 PM
No generally 1 Gig Vram isn't enough but it really depends on your resolution. Most people are advocating 1.5-2 Gig VRAM. I have 3 Gig and play in 2560x1440
Insuber
05-08-2012, 04:56 PM
I have 3GB VRAM and the game uses them all, I've never had fps issues.
tk471138
05-09-2012, 03:23 AM
Similar performance for me, however it SEEMS to be slightly better, but not that much...here is hoping (as another user posted) they keep us current with the beta patches so we can in fact confirm and track, the changes/improvements, as they make major milestones (such as fixing some of the known buges posted)...
perhaps next poll for future beta patches you should add
"SLIGHTLY BETTER" AND "SLIGHTLY WORSE"
roadczar
05-09-2012, 03:48 AM
Similar performance for me, however it SEEMS to be slightly better, but not that much...here is hoping (as another user posted) they keep us current with the beta patches so we can in fact confirm and track, the changes/improvements, as they make major milestones (such as fixing some of the known buges posted)...
perhaps next poll for future beta patches you should add
"SLIGHTLY BETTER" AND "SLIGHTLY WORSE"
Thinking behind the poll was to gauge the order of magnitude of improvement. If it is only "slightly" anything I'd vote as same as before. For most people the perception of performance is not that accurate.
Since the expectations were raised to expect an order of magnitude of improvement, it is fair to rate "slightly better" as no improvement.
JG5_emil
05-09-2012, 05:37 AM
I'm starting to fall in love again.
I've been playing more and more recently and for me the beta/alpha has improved the smoothness of the game to no end. There are still things that cause issues namely grass (maybe?) trees (stutters still) and clouds (hammers FPS).
I've turned those off as they are yet to be optimised and I think if they do as good a job on those as they have on the engine, which is still clearly rough around the edges, then we are going to have a very nice game soon.
I'm only really playing offline as I am testing my settings and haven't had any crashes yet.
I also have the AI tweak mission files that Von Pilsner made and that's made offline play bearable and quite fun actually.
All in all I am feeling quiet positive and I would say that the improvement for me is more that the 'slight' I originally voted for as the stutters and pauses were a pain in the ass!
The one thing I would really like to see though is them get rid of the ridiculous lime green grass I bloody hate it.
Edited to say I can happily fly the London bomber intercept quick mission in 2560x1440 with most things on high (no need for AA or AF with that resolution) but I turn off trees and grass because I want to see if the game is smoother and stutterless) and I do turn off clouds but not religiously.
One of our guys swears blind that he is getting AA when it is switched off in game but no AA when it is turned on. He has an ATI card I think.
Same here! I'm getting AA for sure with settings off, turning AA on 2x increased FPS and jaggies. I prefer AA off so I'm flying with the setting on 2x at the moment, slightly weird.
Just an odd note, the texture load in rate is very slow at the moment, try f2ing through ground emplacements in a single player mission with original textures and you'll see what I mean. This stops stutters dead in their tracks, but leads to low quality if your camera position jumps around.
Then again, I mostly fly on ATAG so... no camera jumping there!
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