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furbs
05-05-2012, 04:43 PM
Please post your findings here...

Please explain the bug and post your specs, drivers etc...

Please make sure you send crash dump files from
Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash

to ishevchenko@1cpublishing.eu

SlipBall
05-05-2012, 04:52 PM
Just reserving my spot, will edit if any bugs detected :grin:
http://i51.photobucket.com/albums/f394/SlipBall/bug.gif


Just a couple of imediate observashion

a-Bf 109 e3 spawned on runway with the engine just shutting down...engine pre heated...seems to be off-line only that the engine was running
b-slightly less fps




http://i51.photobucket.com/albums/f394/SlipBall/shot_20120505_133212.jpg

pupo162
05-05-2012, 05:00 PM
specs:
i5 2500k
p8z67
8gb ddr3 1600
saphire 7870

- RED SQUARE AT LUNCH. GAME WONT LUNCH. we have to alt tab in and out of the game.

-LAUNCHER EXE CRASH!-
happened on multiplayer when cycling objects.

- SOMETHING WEIRD ON SPITFIRE WHEN YOU GET DAMAGED:
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/560482_325471697521588_100001762816824_777365_1071 576325_n.jpg

- tracers dissapear some times when shooting bf109E1

-game crashed when trying to lunch a multiplayer mission from lobby, as soon as i clicked the mission. (in mission selection menu)

- bug with hangars:

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/577833_325477487521009_100001762816824_777378_4259 97849_n.jpg

-No borders are shown (red and blue)
https://fbcdn-photos-a.akamaihd.net/hphotos-ak-prn1/548542_325486204186804_100001762816824_777404_6430 77617_a.jpg

-AT LOW RPM, sometimes yo usee the prop as static for a mcirosecond. "stuttering Prop" as its described ahead in the tread.
reproduce: 109e4, power 0. look dead ahead

-bug with 109E4

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/529810_325478360854255_100001762816824_777383_2407 06472_n.jpg

-some instruments go Low-res at some distance inside the cockpit: didnt happen before

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-prn1/549424_325496864185738_100001762816824_777427_4101 63781_n.jpg

-objects can still be seen throw terrain!!!!!

-spitfire Ia top speed at 0k seems to be as low as 360km/h. the 109 easely gets to 450km/h

Tree_UK
05-05-2012, 05:08 PM
No performance increase, in fact a performance loss for me. Landscape and building pop up still present and those terrible shimmers. Still if the CTD is fixed its better I guess, but I would like to see some evidence of a 50% performance increase.

GraveyardJimmy
05-05-2012, 05:10 PM
No performance increase, in fact a performance loss for me. Landscape and building pop up still present and those terrible shimmers. Still if the CTD is fixed its better I guess, but I would like to see some evidence of a 50% performance increase.

Did you empty the cache? Performance has massively increased for me and no stutters.
Edit: E8400, GTX460, 4GB ram, Win 7 64. 460 is at beta drivers iirc


Bug: As I crash landed the rest of the flight decided to join me (though it says this is addressed on the patch thread).

bongodriver
05-05-2012, 05:26 PM
Need to check again but Force feedback didn't work on initial test but I do get a massive increase in fps.

Lurker_71
05-05-2012, 05:29 PM
My specs: Win 7 64, 8 GB RAM, i7 870, GTX 460, CoD on SSD.

Cache cleared. The same settings as before the patch.

On the bottom right corner, the correct version number is displayed, i.e. 1.06 xxxxx, so I apparently the patch was applied correctly.

I have trid the quick misson free flight over France and a 1v1 quick mission.

With the patch, I now have either the same or a bit (possibly perceived) lower FPS, ~10%. Definitely no FPS increase.

Except for a slight performance loss, I did not notice any visual difference.

But I did notice that antialiasing is still not working. I was hoping with the new graphic haul up we'd now have AA? Maybe in the future.

Bonkin
05-05-2012, 05:32 PM
I've only taken up the Hurricane so far. (Cleared cache first). First impressions... nothing really different - though the FM felt a bit sluggish (?). With the sun behind me it looked like the propeller was flickering slightly. Also, on the control column I noticed that the pipework seems to be rendering the outside a bit... (i.e. transparent).

http://i1093.photobucket.com/albums/i439/Bonkin32/shot_20120505_181614.jpg

Final observation... no clouds... even though I'm sure I selected them. Oh... and force feedback working fine for me.

Jatta Raso
05-05-2012, 05:34 PM
big performance increase for me; able to fly over London now with high settings, stutters apparently gone, clouds look better then before

bug: the slipball on the Spit Ia seems to be off centered

______________
Q6600 oc 3.3GHz
GTX570 1280MB
8GB DDR2
Win7 64

Flanker35M
05-05-2012, 05:37 PM
S!

Red square at startup as described above. In Black Death track bomb craters can be seen through planes, for example Bf109 passing field. Back to testing..

GregHouse
05-05-2012, 05:37 PM
i'm running on very low specs maching i think, i have intel core2duo E8400 overclocked to 3600ghz, radeon hd4870 512mb, 4gb memory. Windows 7 64bit, DX11, Catalyst 12.3

with this patch i got lower framerates than before. also notice the textures in blenheim did not fully load once into game, look like old game from 90's.


now continue drinking :(

Tree_UK
05-05-2012, 05:38 PM
I've only taken up the Hurricane so far. (Cleared cache first). First impressions... nothing really different - though the FM felt a bit sluggish (?). With the sun behind me it looked the propeller was flickering slightly. Also, on the control column I noticed that the piperwork seems to be rendering the outside a bit...

http://i1093.photobucket.com/albums/i439/Bonkin32/shot_20120505_181614.jpg

Final observation... no clouds... even though I'm sure I selected them. Oh... and force feedback working fine for me.

I selected clouds also but couldn't see them, but they did just suddenly pop up.

Dano
05-05-2012, 05:40 PM
Red square as described, will eventually clear of it's own accord.

Custom single mission with setup with a ROTOL Hurricane on the runway and complex engine management results in dropping into a aircraft with a running engine for a second or two until it figures out it is off, this results in instant overheat of oil and water.

FPS is far better, in game AA also appears to work now too.

41Sqn_Banks
05-05-2012, 05:41 PM
I selected clouds also but couldn't see them, but they did just suddenly pop up.

The readme stated that medium and far away clouds are disabled, only close clouds are displayed.

tintifaxl
05-05-2012, 05:45 PM
A CTD after 5 minutes in the Calais Bomber intercept mission. Dump file sent to Luthier.

Misc:
* No fps increase for me.
* A sound file missing: take off denied in German.
* Radio coms like 'help me' or attack targets still do nothing.

simast
05-05-2012, 05:50 PM
My specs: Win 7 64, 8 GB RAM, i7 870, GTX 460, CoD on SSD.
...
With the patch, I now have either the same or a bit (possibly perceived) lower FPS, ~10%. Definitely no FPS increase.


Same setup as this guy (with a different AMD processor) and I have the same issue - no FPS increase at all.

FFCW_Urizen
05-05-2012, 06:01 PM
Performance Increase for me. I can run medium to high settings and fly low over london, with almost next to no stutters. before i had to run low to medium settings.

Now for the "bug": if i apply roughly 40% throttle, i´m going 6.25 lbs boost. furthermore, if i apply just around 35% i´m going 5 lbs boost. Boost settings below 5 are next to impossible to achieve.

checked my joystick and throttle, even checked in configs menu, that everything is setup correctly. Stick is a Thrustmaster Hotas X.

Yvetette
05-05-2012, 06:07 PM
Thank you dev team!
Increased FPS when flying low over big cities.
Stuttering decreased and so are flickering shadows and micro-freezes.
Spitfire mirror: only the frame of the mirror is seen.
Cockpit gauges went low-res and are difficult to read.
Cockpit textures are not so detailed as before.
Testing continues.

SiThSpAwN
05-05-2012, 06:08 PM
Ok, London is smoooooooth, That said my initial flight was not impressive for FPS, but when I reloaded the same mission it was quite a bit higher, but no stutters that I could see, or that where worth commenting on.

Spitfire sound for throttle seems messed up, no change in sound through maybe 25% to 100% throttle... testing continues...

jibo
05-05-2012, 06:09 PM
quote from ilya
Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu

ATAG_Colander
05-05-2012, 06:17 PM
This happened after I got shot.
The lower part of the instruments got DOS game style

Blackdog_kt
05-05-2012, 06:19 PM
Didn't try it out yet, but this


• Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards.


has been happening to me in all previous versions of the sim and regardless of the video drivers i use.

The affected areas were cockpits with a lot of textures (mostly in twin engined aircraft), plus the external surfaces of aircraft (both fighters and twins).

So for example, with my settings (aircraft on high, forests on low, everything else on medium) i never got to see the full resolution textures in the Blenheim cockpits and the bomb aimer position in all other bombers (it also takes a while to load them in the pilot cockpits of 111, 110 and Ju88 but they eventually render correctly), plus the stencils on the wings of fighters (like the "no step" lines and text on the 109 wings), always appear blurry, both when viewed from inside the cockpit and from external views.

The same happens with the Blenheim gunsight, all bombsights in all bombers and the magnetic compass in all RAF aircraft.

Up till now i thought this was because of my system not having enough RAM + video RAM up till now, but now that i see it mentioned specifically in the alpha patch notes maybe it's a different thing that merits reporting.

I'm running the sim on:

i7 920 @ 2.7 Ghz (no overclocking)
3GB RAM
Ati 4890 1GB
win7 x64

My graphics settings:
1680x1050
AA OFF
Vsync ON
grass, roads, shadows ON
SSAO OFF
aircraft models HIGH
forests LOW
everything else MEDIUM

I'll get to testing the new one and report if i see something else.

EDIT: The picture in the above post is pretty much what i'm describing, i just used to get it mostly in the situations i outlined above.

Nephris
05-05-2012, 06:21 PM
Just as a reminder console: fps SHOW START to track FPS.
Turn off vsync, otherweise the FPS will be limited to 60.
SSOA still hits the performance, so I turned it off.
Incresed performance.
The textures in cockpit look a bit ...is slugish the right word? Well washed sometimes. Much better landscape ....

I7 920@ 3.99ghz
HD6970
all maxed out!

Sry I guess I am in the wrong thread...:oops:

West_PL
05-05-2012, 06:26 PM
No FPS incrase. More stutters than before.

Flickering trees, floating horizon etc.

No mirror, only a frame.

Pop-up clouds - nice joke! First thought - AAA shot on me!

Colours are so pale..




My PC:

CPU : i5 750 2.66GHz @ 4.0 GHz s.1156
Mobo: MSI P55 GD-65
RAM: OCZ Platinium 2x2GB 1600MHz CL7
GPU: MSI 460 1GB DDR5 H.A.W.K.
HDD: Samsung SpinnPoint F3 500GB

SIDWULF
05-05-2012, 06:27 PM
Thank-you for all your hardwork but there still the major issue of Very low fps on take-off roll and landing, many people have been complaining about this.

pstyle
05-05-2012, 06:32 PM
Thank-you for all your hardwork but there still the major issue of Very low fps on take-off roll and landing, many people have been complaining about this.
turned your mirror off?

ChocsAway
05-05-2012, 06:32 PM
Thank-you for all your hardwork but there still the major issue of Very low fps on take-off roll and landing, many people have been complaining about this.

Hard to believe on your Uber rig! Think I'll wait a day or two to see what pans out. :confused:

GF_Mastiff
05-05-2012, 06:32 PM
interesting; low res cockpit when zooming in, high res when zooming out?

I think 777 studios needs to take this over. Build some Debug tools and get this thing cleaned up.

Good luck CLOD 1C, I'm done with this.

wating on 4.12 1946.

pstyle
05-05-2012, 06:33 PM
Never had CTDs before, now getting them after 10 minutes on multiplay
"restart" single player mission fails to load - it stalls at ~95%
No obvious change in FPS, mind you I was running on near max with good FPS already prior to this patch

Dano
05-05-2012, 06:33 PM
Ok, while fps has increased for me so have stutters.

Couple of graphical bugs, first of which is that phantom contacts/aircraft still exist.

Second is grass in the air:

http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20120505_185643.bmp

Third, hydraulic lines coming off the ROTOL Hurricane control column are transparent:

http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20120505_190341.bmp

Attila
05-05-2012, 06:38 PM
For me there is nothing better then before! Sometimes my FPS is lower then with the old patch! Stutters still there, the microfreezes too. Sound outside is terrible i think. Spits sounds like mowing machines. My settings are always on max. i have never changed it. For me the patch is a step back! :(
PS: Only thing that´s better, shadows do not flickering anymore!

tk471138
05-05-2012, 06:39 PM
I selected clouds also but couldn't see them, but they did just suddenly pop up.

they disabled clouds....just read, it says far away and medium distance clouds have been turned off...

outer beacon
05-05-2012, 06:43 PM
I get some texture bugs in the cockpit, see attachments.

Red box on launch, goes away.

I get a good increase in FPS, but big hits flying over Calais.

Will continue testing..

My system meets all recommended specs, AMD 965 BE and ATi 6870. 8GB DDR3 1600.

jamesdietz
05-05-2012, 06:47 PM
Deleted cache.Red Square at atart up...have only flown quick Hurricane mission .First time the Hurricane was all white.Shut sime down ,restart Hurricane now fully marked.I appears I have no increase in FPS,some micro freezes.Not sure if there is any performance improvement at all. wireing /cable up control stick appear to be invisable - I can see the landscape below me going by.Can I get rid of red square & see if that might be the performance killer like the old logo was?
Can someone post the contents of the folders inside the new Parts folder,in the patch- I'd like to know if I got everything during the hour download..?
If I don't "check "customize skin option the plane might turn up white in any plane.
German gunsights crosshairs "on" are extremely dim & unfinished looking.
Better ( of course) FPS without grass on.
Probably more to come.

Operating System: Windows 7 Home Premium, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce 9800 GT
Driver version: 295.73
DirectX support: 10
CUDA Cores: 112
Core clock: 600 MHz
Shader clock: 1500 MHz
Memory clock: 900 MHz (1800 MHz data rate)
Memory interface: 256-bit
Total available graphics memory: 4095 MB
Dedicated video memory: 1024 MB GDDR3
System video memory: 0 MB
Shared system memory: 3071 MB
Video BIOS version: 62.92.24.00.80
IRQ: 16
Bus: PCI Express x16 Gen2

SiThSpAwN
05-05-2012, 06:49 PM
I hope everyone deleted their cache....

Hellbender
05-05-2012, 06:56 PM
After having run the Black Death Track before and after the BETA, I noted a Perfomance increase of 9-10 FPS from avg 37 to 46 (I also switched the Texture quality from High to Original and still got that FPS gain).
However, after playing on the ATAG server I had a launcher crash after 45 non stop playing.

RedToo
05-05-2012, 06:56 PM
I hope everyone deleted their cache....

Can you remind me how to do that SiThSpAwN?

ThAnKs,

RedToo.

28_Condor
05-05-2012, 06:59 PM
The only weird thing so far is the red rectangle in the opening of the program :!:

Apart from that performance increased! :)

My worst performance was on takeoff (5-7 fps), and now I have 37 fps, a much smoother performance on the runway :)

I will continue testing (I tested only once)... another weird thing was that the propeller was rotating before star engines of my spit.

Especs:

Fonte Corsair ATX 850W PFC Ativo CMPSU-850TX
Processador i7-2600K
Place-mãe GIGABYTE GA-Z68MA-D2H-B3
Memória Corsair Vengance 6gb 1600Mhz
VGA NVidia 470

kendo65
05-05-2012, 07:04 PM
...
Just a couple of imediate observashion

a-Bf 109 e3 spawned on runway with the engine just shutting down...engine pre heated

...

Similar issue to above.

Started Cross Country Quick Mission using Spitfire 1a (instead of Blenheim).

Engine running as I entered game. Engine goes off, but radiator temp goes up and stays at 130 degrees, oil temp to 90 degrees and steam starts coming out of radiator!

Blackdog_kt
05-05-2012, 07:05 PM
After having run the Black Death Track before and after the BETA, I noted a Perfomance increase of 9-10 FPS from avg 37 to 46 (I also switched the Texture quality from High to Original and still got that FPS gain).
However, after playing on the ATAG server I had a launcher crash after 45 non stop playing.

Guys, are the servers even updated to run this version?

If not, the server is running a different version than you are and it's no wonder you get problems when going online.

Until your favorite servers are updated to this version, it's best to test offline to avoid getting "false alarm" bug reports that are simply caused by a mismatch between server and client versions. Cheers ;)

TonyD
05-05-2012, 07:07 PM
Those annoying blue lines are still there :evil: , but ... a really massive performance improvement in terms of frame rates - very nearly double! Using the BD track as a benchmark, the frame rates were (avg, max, min):

Ver. 15950: 27, 62, 6
Ver. 17582: 46, 103, 5

Graphic settings were identical for each version (time to go and turn them up :grin: ).

Thanks guys, a great effort! Now, if you can just have someone look at those blue lines on the horizon ...

GraveyardJimmy
05-05-2012, 07:08 PM
Guys, are the servers even updated to run this version?

If not, the server is running a different version than you are and it's no wonder you get problems when going online.

Until your favorite servers are updated to this version, it's best to test offline to avoid getting "false alarm" bug reports that are simply caused by a mismatch between server and client versions. Cheers ;)

ATAG says beta in server description. Everyone on there is talking about and running patch.

Very busy on there but my machine managed to keep above 40fps. Major stutters at one point though, but a lot better than usual.

Worth pointing out I turn mirror off as a matter of habit.

ATAG_Dutch
05-05-2012, 07:09 PM
Guys, are the servers even updated to run this version?

ATAG's server 1 is, yes.

Zappatime
05-05-2012, 07:10 PM
Bug: External View - bomb craters visible behind aircraft (i.e. bomb craters always on top)

Bombers still flip about like stunt flyers, maybe this hasnt been adressed yet but I thought AI FM stuff was high on the list, and this ones a realism killer.

Frame rate higher, less big fps dips, though Im running Adaptive Vsync from driver settings, it still seems a little better, but stutters have increased.

Had 2 CTDTs after about 20 minutes in a FMB single player mission, but thats not changed.

Didnt think cockpits looked as washed out as they did pre-patch and landscape graphics look slightly better, again less wash-out.

heidelbergensis
05-05-2012, 07:11 PM
The sim ran perfect on my system before the patch; now, it seems to run slightly faster....

Shadows seem to render a little better.

A couple of new serious bugs, nevertheless:

-On all planes, now at the beginning of the flight oil an radiator temps are hot and heated for running; If you don´t open the radiators, even with the engine off they increase and you can burn your plane; It is as if the game thinks that the engine is running...

-On the spitfire, the mirror cannot be seen and the reticle projects outside limits.

Despite those bugs, Thanks a lot for the progress!

Edit:

It seems that the Spit mistakes are some remainding of old graphic engine; further tests improve thinks on this....And the framerate improvement becomes more evident each new try...;D

Another edit:

The more I test the patch, the better .... all the reported graphical glitches seem to be fading the more you run the game, probably remains of the old caches being renewed. And, AA now works on my system; with the latest beta nvidia drivers but you don´t need to force anythink anymore.:D :D :D.



My rig:

INtel I7-2600K.
6Gb RAM DDR3.
Geforce GTX 580
windows 7 64 Bits.

Blackdog_kt
05-05-2012, 07:13 PM
ATAG's server 1 is, yes.

Excellent, i'm going to swing by and see if i can find some of the regular bomber pilots to fly formation with :grin:

Baron
05-05-2012, 07:15 PM
I seem to remember arround release and the following patches, that everyone had crap performance etc. until they shut down the game and restarted it again.

Btw, i have launcher crashes even before i get into the game so iv unistalled the intire game and are now waiting for steam to download it again. :(

Lurker_71
05-05-2012, 07:15 PM
FPS is far better, in game AA also appears to work now too.


AA works on your setup? Could you post a screen shot showing a 109 external view?

Did you force AA with driver settings? It'd be great if you could share details of your settings.

Thanks

SiThSpAwN
05-05-2012, 07:16 PM
Can you remind me how to do that SiThSpAwN?

ThAnKs,

RedToo.


Cache folder is in the 1C Softclub folder under your documents, just delete the whole thing, it will be rebuilt on next launch.

jibo
05-05-2012, 07:20 PM
a restart could help

Rince
05-05-2012, 07:24 PM
First impression:
- Little bit better fps, but far away from double. Feels Like less stuttering.
- one time the skin of the plane was not there (white)
- my pedals are not working (saitek pro pedals-will try them later on il-2 1946)
- massive building-pop-ups over cities! They`re not textured when I`m flying directly above them!
-Still shadow flickering of the trees!

I set at least everything to high/ultra(?), but the building amount to low and v-sync off and grass off. Will try more tomorrow!

von Brühl
05-05-2012, 07:28 PM
A touch less FPS, but less stutters (only setting I changed was remove grass).

Sounds seem... different, like they were recorded inside the cockpit (109), but from a microphone inside a tube, almost a double echo. (I would expect a slight reverberation from the hallow cockpit and airframe, but with a clear origin sound, this is like the origin is inside a tube, and we're inside another tube, hard to explain).

Bug: Flap wheel in 109 continues to make sounds like its turning the wheel and cables are being pulled, even after fully extended or retracted. Wheel isn't turning, but its sure making a lot of screeching noises.

@Slipball: In quick mission Free flight over France, my gun counters worked fine, maybe something specific to your mission/game-installation?

furbs
05-05-2012, 07:30 PM
Win 7
I72600k
8GB
580GPU

Slight FPS increase, maybe 5-10FPS.
More stutters low down than before but smoother dogfighting at alt.
Land textures "seem" less detailed.
Dials blurry in 109E

Particles still causing MAJOR FPS drop, down to single figures.


Not tried online yet.....withholding judgement until retail patch.

David198502
05-05-2012, 07:32 PM
ok i seem to be the only one in my squad who have this problem:
i have no 109E4 anymore....
but i have a 109E4/b and a 109E4 B version...
the first one is supposed the normal E4 version, but it shows up as 109 E4/b, both in the plane's option menu, and in the netstats as well, but only for me.

my squadmates looked into the netstats at the exact moment, reporting they see it as used to be:109 E4

strange...

on the other subjects just like performance or flight model, i will not give a statement yet....will have to test further to build a judgement.

simast
05-05-2012, 07:33 PM
This is how Ju-87 cockpit looks in game. Surely something is wrong? IL-2 1946 looks better.

All caches cleared. Texture quality set to "Original".

GraveyardJimmy
05-05-2012, 07:33 PM
Not sure if it is a bug, but flying at 3.00am was impossible:
(Edit: This is on "clear" cloud settings)

Pitti
05-05-2012, 07:37 PM
Beside the things that were already mentioned:
- The weathering does not work
- The aircraft markings can't be switched off

------

Good things:
- I get higher FPS than before (everything at maximum)
- I really like the new sounds. I am doing flybys all the time. :)

Phantom77
05-05-2012, 07:38 PM
Launched the game and got the red square at startup. Played Quick Mission Dogfight Adv Axis and got a CTD when selecting other views.

Pitti
05-05-2012, 07:39 PM
ok i seem to be the only one in my squad who have this problem:
i have no 109E4 anymore....
but i have a 109E4/b and a 109E4 B version...
the first one is supposed the normal E4 version, but it shows up as 109 E4/b, both in the plane's option menu, and in the netstats as well, but only for me.

my squadmates looked into the netstats at the exact moment, reporting they see it as used to be:109 E4

strange...


I have the same problem!
Really strange...

OutlawBlues
05-05-2012, 07:40 PM
Unable to change skins
Just as many stutter now as there was
cannot use Full Mission Builder CTD everytime

LOL, I would hide in Siberia if I were on the dev. team. What kind of nincompoops are working on this stuff......................:-P

BGs_Ricky
05-05-2012, 07:40 PM
- Better FPS and less stutters
- Already two launcher.exe in 20 minutes, one trying to join a server, another in QMB. Never had a launcher.exe in QMB before...
- Several stuff acting weird like already mentioned by others.

slm
05-05-2012, 07:49 PM
I cleared the cache folder first.
set log=1 in conf.ini

When starting the game from Steam, game runs for few seconds.
Then crashes before showing main menu.
log.txt is empty.
.dmp file sent...

baronWastelan
05-05-2012, 07:51 PM
Launcher.exe crash during flight near Ramsgate. Was flying a scramble from Manston in the Quick mission "German Attack - Column" without any changes except to select Spitfire Ia as player AC and set weather to "Clear". The action was already over and I was simply looking at Ramsgate while flying over sea at about 5,000 ft heading W towards home base. DMP and LOG files attached.

Note: I do like the pre-heated engine feature, only wish it could be optional.

von Brühl
05-05-2012, 08:01 PM
A lot more rubber-banding online, even with 133ping. Nothing else running on my end, and nothing but my phone on the connection.

furbs
05-05-2012, 08:07 PM
Just to add, STILL getting online launcher CTD, though now its 20mins and not 45mins.

Online CTD "NOT FIXED" in this beta(for me)

SlipBall
05-05-2012, 08:08 PM
A touch less FPS, but less stutters (only setting I changed was remove grass).

Sounds seem... different, like they were recorded inside the cockpit (109), but from a microphone inside a tube, almost a double echo. (I would expect a slight reverberation from the hallow cockpit and airframe, but with a clear origin sound, this is like the origin is inside a tube, and we're inside another tube, hard to explain).

Bug: Flap wheel in 109 continues to make sounds like its turning the wheel and cables are being pulled, even after fully extended or retracted. Wheel isn't turning, but its sure making a lot of screeching noises.

@Slipball: In quick mission Free flight over France, my gun counters worked fine, maybe something specific to your mission/game-installation?


Yep...had unlimited set in difficulty :cool:

BGs_Ricky
05-05-2012, 08:11 PM
Just to add, STILL getting online launcher CTD, though now its 20mins and not 45mins.

Online CTD "NOT FIXED" in this beta.

Same experience here :-x

SIDWULF
05-05-2012, 08:15 PM
Hard to believe on your Uber rig! Think I'll wait a day or two to see what pans out. :confused:

I know right! I'm confused and dissapointed. I will try to provide more information on this and do a proper bug report. I just don't have time at the moment. I'm assuming it has something to do with the particle effects (Dust on take-off, ect) The rest of the game runs brilliant except for take-off and landing. I will also try various settings to see how this situation behaves.

It's important for people to go into as much detail as they can (Screenshot of thier graphics settings, proof of problem such as screenshot ingame, logs, system specs, ect) go overboard with the details if you want to become a helpfull bug tester.

von Brühl
05-05-2012, 08:20 PM
Yep...had unlimited set in difficulty :cool:


I suspected that, but didn't want to call you out online! ;)

macro
05-05-2012, 08:22 PM
launcher crash every 15-20 mins, but when it going better fps

something wrong with the spit throttle, seems too sensitive low down or something

online this is btw.

PotNoodles
05-05-2012, 08:24 PM
Still stuttering for me and nowhere near a 50% increase in FPS that was mentioned. I only get 5 FPS more then I got before the patch and that's only sometimes. Other times it dips as bad as it did before. Building still don't display textures from a distance and just pop up when you get near :confused:



Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu



.

furbs
05-05-2012, 08:24 PM
Anyone else seeing the writing and textures on the wings on the 109E3 looking low res and blocky when viewing from the inside the cockpit?

ATAG_Dutch
05-05-2012, 08:41 PM
Anyone else seeing the writing and textures on the wings on the 109E3 looking low res and blocky when viewing from the inside the cockpit?

No, but I saw exactly the same thing in a Spit. Also the Brit fighters all have on/off switches for throttles. No smooth throttle operation at all. The cliffs were just a white blur. The Blenheim is much slower at sea level than it was, and the animation of the mixture lever leaps from one end to the other.
Ctrl/e did not bail me out of a Spit II, but did in other a/c. F12 to centre TrackIR stopped working at one point. The landscape textures look awful, as do the paintjobs on the wings. Very blotchy.

I lasted longer before my 1st launcher crash, maybe an hour and a half.

Fraps wouldn't capture video, just crashed.

It is now possible to take-off in the Blenheim in the cross country mission, which is all I can say that's positive about this patch.

JG5_Thijs
05-05-2012, 08:42 PM
Whilst flying online I also had a Launcher.exe crash.
The memory used by launcher.exe at the time of the crash was about 1.7 gb now instead of the "normal" 2.7 gb where it used to crash around with the previous version of the game.




Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu



.

BH_woodstock
05-05-2012, 08:42 PM
I seem to remember arround release and the following patches, that everyone had crap performance etc. until they shut down the game and restarted it again.

Btw, i have launcher crashes even before i get into the game so iv unistalled the intire game and are now waiting for steam to download it again. :(

has anyone else un installed and re in stalled?? please tell your results. I am considering doing the same.

amd dual core 5400+
6gb ram
gtx460se
win7 ultimate
trackir
ms sw ff2 joystick

David198502
05-05-2012, 08:43 PM
I have the same problem!
Really strange...

:grin::confused:
honestly im a bit reliefed that im not the only one with this problem...
the strange thing though, is that all my other squad mates from JG26, No.501,No.401 and No.64 didnt have that problem....




ok regarding the launcher crashes,.....i just got one after playing 20minutes offline one of my self made missions...





Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu



.

senseispcc
05-05-2012, 08:43 PM
something wrong with the spit throttle, seems too sensitive low down or something


Yes the Spitfire Mk IIa throttle indicator (the little black ball) is indicating wrong things. In the middle in full power!:confused:

senseispcc
05-05-2012, 08:44 PM
Yes the Spitfire Mk IIa throttle indicator (the little black ball) is indicating wrong things. In the middle in full power! :confused:

FFCW_Urizen
05-05-2012, 08:45 PM
Now for the "bug": if i apply roughly 40% throttle, i´m going 6.25 lbs boost. furthermore, if i apply just around 35% i´m going 5 lbs boost. Boost settings below 5 are next to impossible to achieve.

checked my joystick and throttle, even checked in configs menu, that everything is setup correctly. Stick is a Thrustmaster Hotas X.

Amendment: at 35% throttle boost settings are 5, from there on it´s linear up to 6.25. This behaviour is evident (for me) only in a spit1a so far, spit1 behaves normal in that respect. haven´t tested spit2a or the hurris nor have i tested any blue plane.

41Sqn_Stormcrow
05-05-2012, 08:46 PM
I would like to know one thing about the CTDs.

On a different board the discussion seemed to indicate that pre patch the CDTs concerned only 32bit OS (I rarely experienced CDTs on my 64bit OS).

I would like to know if those who now experience CDTs on their 64 bit OS did this also before the patch.

ATAG_Dutch
05-05-2012, 08:48 PM
I would like to know if those who now experience CDTs on their 64 bit OS did this also before the patch.

I've flown cliffs on 64 bit since release. Had CTDs before, still have them now.



Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu

furbs
05-05-2012, 08:58 PM
Second sortie, second CTD this time after 10 mins.
Sending logfiles.

Done the clear cache and restart.

RickRuski
05-05-2012, 09:04 PM
Cleared cache, Log=1, installed patch. No change for me in any way, still same fps, still same micro stutters that have been there from begining. Will test more then send log file.

macro
05-05-2012, 09:04 PM
I would like to know one thing about the CTDs.

On a different board the discussion seemed to indicate that pre patch the CDTs concerned only 32bit OS (I rarely experienced CDTs on my 64bit OS).

I would like to know if those who now experience CDTs on their 64 bit OS did this also before the patch.

i had 1 or 0 in a session (quitting after eash sortie) per night that i played. getting them every 15 mins now

64 bit always

kilosierra
05-05-2012, 09:15 PM
Higher FPS for me, the stuttering is still there, but much better now.

Had missing outside textures on my 109 (plane all white) some times. No crash so far (the game that is, me crashing planes OTOH.... :-) ). Missing texture inside the cockpit on the left side in the 109 too, this cable near the throttle.

AA seems to work for me, cockpit struts look much better.

All in all not bad for me.

wolfhound338
05-05-2012, 09:16 PM
Second sortie, second CTD this time after 10 mins.
Sending logfiles.

Done the clear cache and restart.

For me before the update very very few crashes. Now crashing every 10 minutes also. Files sent.

Additionally :
Colors look washed out.
Blurry dial's and buildings
Bad performance @ low levels

Running : Dual core 2.4, 3 gig Ram, GTX 260, 500 g HD, WIN 7 64 Pro

SlipBall
05-05-2012, 09:25 PM
I would like to know one thing about the CTDs.

On a different board the discussion seemed to indicate that pre patch the CDTs concerned only 32bit OS (I rarely experienced CDTs on my 64bit OS).

I would like to know if those who now experience CDTs on their 64 bit OS did this also before the patch.


CTD's are a strange occurrence for many here. I do not think that it is 64b OS related though. I think the answer lies with shared dll's or perhaps another program...I have never had a CTD in 64b on-line or off...if me I would try a format, and only load Clod and no other games, just as a test.

DroopSnoot
05-05-2012, 09:34 PM
My Specs

Intel Core2Quad 2.5Ghz
Gigabyte EP45 DS4
4GB Ram
Asus GTX 560Ti

My In Game Settings

Res -1920x1080
Model Detail - High
Buildings Detail - Medium
Land Detail - Medium
Forest - Medium
Visual Effects - Medium
Texture Quality - High
Damage Decals - High
Buildings Amount - Medium
Land Shading - Medium
Grass - On
Shadows - On
Roads - On




FPS appears to be the same, if not slightly worse

Stutters are more frequent and for longer durations

Trees Shimer heavily

All Sounds are tinny and hollow like recorded inside a pipe

All sounds seem unbalanced and not normalized, can bearly hear some sounds as others over power them

Merlin engines sound all the same still, not like stated in changelog

Merlin engines sound still breaking up in low rpm

Textures on the hurricane's control cable around the yoke are grass textures

Textures take much longer to res in, most within cockpit remain out of focus

Have had 4 crashes in the hour of play test both online and offline

Still see my desktop flashing on game launch and when ever i move to a menu etc


Patch was only 276mb for a whole graphics engine re-write, some kind of mistake when packing up the patch?

ustahl
05-05-2012, 09:40 PM
Each time I start a combat test mission CloD freezes (beyond rescue) a few seconds after I start shooting at Wellington bombers from my Bf-109 E4 and E3.

When peacefully flying over London in a Spit, no combat/shooting, just sightseeing, the game responds very well, very smooth, no stutters, fps seem improved, and no crash like in above combat scenarios, when the shooting starts.

So, for now I cannot pull the trigger without CloD freezing. :mad:

Crash dump files mailed to Ilya.

Contents of my log.txt:
quote
------------ BEGIN log session -------------
Loading mission ...
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Server: ustahl kämpft für die Luftstreitkräfte von Blau.
Mission loaded. time = 7,454
Battle starting...

unquote

That 4th line "LongBridge: wrong width. (3)" sounds suspicious :roll:

Cheers
Uffe

System specs:
i7-2600K @ 4600MHz
GTX 580 (1536 MB) @ 850-1700-2025 Temp 33C idle, 65C max load
Driver: 301.24 Beta
2 x 4 GB G Skill F3-12800CL7
Asus Maximus IV Extreme Z68
750W Corsair
Seagate Barracuda ST2000DM001-9YN164 (1863 GB)
SSD CacheDisk OCZ-Cache-Synapse 128 GB
Creative X-Fi Titanium Fatality PCI-E
TrackIR 3, driver 5.1.3
MS Sidewinder2 FFB
CH Pro Throttle
Logitech G19 keyboard
LG IPS236V display @ 1920x1080
Win 7 x64 Ultimate SP1

addman
05-05-2012, 09:41 PM
Tried the G.50 out for a while, new boost is working which is nice. Less nice is the fact that the "practical ceiling" is still between 3000-3500 meters, after that you're flying a brick. Performance should improve at that altitude, not decrease....*sigh* nice going there team. If you haven't fixed something don't say you have. :rolleyes:



Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu



.

bolox
05-05-2012, 09:44 PM
dunno:confused:getting frequent ctd's offline now, previously were very rare (unless jumping around views) (64 bit win 7)

takeoff- on asking for clearance a missing .oog file message appears in console-"takeoff denied.ogg".

white planes occaisionally too

lower instrument panel on 109's goes very low res on taking damage



Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu


edit crash dumps sent;);)





.

Catseye
05-05-2012, 09:55 PM
The Spitfire speedometer needles are stuck together. They do not separate when speed increases over 240 mph.

desigabri
05-05-2012, 09:55 PM
MAX SETTINGS (ALL MAX eccept for not epilessy filter)

Hi, I had to delete the cache 3 times and had to set for FULL screen to double frame rates . Playable at max settings.

- London hard yet, but anyway more fluid then in the past. At low level 11-19 fps FULL SCREEN (the option PESUDO FULL SCREEN gets 2-7 fps at the houses hight GPU 30-50%).

So I had to set FULL SCREEN (NOT PSEUDO FULL SCREEN): The game have to start with a RED SQUARE.

THE GOOD (after gone at FULL screen and after deleting the cache for the third time):

- Very fluid incoming of the 3D rendering
- No more flip of shadows or very few (today they are still there!?? may be they depends to the server)
- AA X8 works great now
- EFFECTS don't cause freezes now
- GPU alway close to 100%
- Still have sometimes a few stuttering looking at trees at low level, but very very acceptable

THE BAD:
- I got a Crash after about half hour. The same today
- Still there orizzont lines
- I've seen ground fires behing flying planes
- Trasparent pipes depends on plane
- Today again low fps (may be the server?).
- Still there the red view with bugs
__________________________________________________ ________

Track of death --> 30/65/4
__________________________________________________ ________
NOTHING O.C.
AMD 6x 110T 3.3Ghz
16GB RAM DDR3 1600Mhz (CoD playing on a 6GB RAMDRIVE)
HD6950 2GB switched to HD6970 (AMD Catalyst 8.97 18 April – 7900 MOD)
WIN7 64bit

AKA_Scorp
05-05-2012, 09:56 PM
The problem were pop-up windows buttons stop working after a while with Vista is still there.

bolox
05-05-2012, 10:00 PM
The Spitfire speedometer needles are stuck together. They do not separate when speed increases over 240 mph.

nor should they;) nearly every British asi had a single needle with a dual scale.

furbs
05-05-2012, 10:06 PM
Just noticed this...

http://img513.imageshack.us/img513/9671/ju87.jpg
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2012-05-05

DroopSnoot
05-05-2012, 10:09 PM
We got dive siren furbs?

nakedsquirrel
05-05-2012, 10:12 PM
(Deleted earlier post Bombsight was in metric, but dispersion seems to be much higher now)

Never mind, I forgot to adjust for wind.

-Bombsight in He111 is blurry and unreadable
-Bombs seem to land/explode in reverse order? Is this intended?
-Bomb sight automation seems to mark the impact point for the last bomb, is this intended?
-No indication when bombs will drop/have been dropped in bombsight automation



He111P2 has old sounds

furbs
05-05-2012, 10:16 PM
We got dive siren furbs?

No

41Sqn_Stormcrow
05-05-2012, 10:18 PM
German bombsight for He111 and JU88 still has to be converted from Metric to Imperial to level bomb.

*g* only if Spitfire and Hurricane instruments are converted to metric in exchange :)

NLS61
05-05-2012, 10:25 PM
Well
I've had no crashes in about one hours play.
It seems to me that a considerable amout of ground effect is now present when landing.
When damnaged on the ground I had a total doubele cockpit in the spitfire IIA Al the controlls doubled up i think normal and single decals?
I've seen maybe some improvement on performance esecially when looking back while taking off at the dust I used to have 17 fps in that situation now its 24.
The warmupin the siptIIA is differnt to it wil rev up some but not to take off power immedaetely.
Mirror is still unusable.
It seems to be easyer to pick up palnes at a distance.
I dint see ghost planes up to now.
So performance wise some but not really notisable.
Settings 1920 X 1080
Always 64bit
No stutters (asbefore)
Two freezes in one hour both .5 sec.
Lookingaround seems to be more fluent.
FM feels like a plane to me :) clear decrease in performance of brit planes.
Trees are stil shimmering as are the shadows.
VIsually it dint change any in my opinion.
Game was smooth before and still is.


Will update.



Cheers,

Niels

ElAurens
05-05-2012, 10:34 PM
I would like to know one thing about the CTDs.

On a different board the discussion seemed to indicate that pre patch the CDTs concerned only 32bit OS (I rarely experienced CDTs on my 64bit OS).

I would like to know if those who now experience CDTs on their 64 bit OS did this also before the patch.

While I've not installed the beta, and won't, I am running Win 7 Pro 64 and always had the CTD problem.

kendo65
05-05-2012, 10:44 PM
Just had a mid-air collision with a 110 in my Spitfire 1a. The 110 was totally destroyed, Spit unscathed.

Previously I experienced my Spitfires being destroyed in mid-air collisions while 109s/110s and Stukas flew on, so a definite improvement here Devs. Good work! ;)

No crashes. AA is working. Performance is better here.

Derinahon
05-05-2012, 10:46 PM
My observations after 2 hours offline in a Spitfire Ia; some already mentioned, some not:


No audio from rear speakers. I have a 4.0 setup. The sound returned once I removed the patch.
90% sure the airframe stress noise can be heard with prop set coarse.
I also have the Spit throttle problem. Jumps to +5.
FPS drops dramatically with bullet hit smoke.
Tons of glare on the Spit prop with sun behind; i thought it was white smoke a first.
Prop seems to stutter visually. Might be me, but it looks odd.
Ground textures lower quality?
Instruments low res at normal zoom.
Grass looks sparse or not drawn as far from the camera. Could be my perception, but again it just looked odd. Definitely struggled to see grass when flying low.



FPS increased dramatically over built up areas.
No CTD's (didn't have these previously)


We seem to have traded a lot for higer FPS. I've removed the patch for now, but looking forward to the release version.

GOA_Potenz
05-05-2012, 11:01 PM
Well after a few hour testing what it should give us a increase of +50% in performance, all i got is the same as before, it is very sad that patch after patch is still the same and with every new patch the game is more cut out less features and more bugs, this is just another placebo patch with nothing more than empty words, EIGHT YEARS, EIGHT YEARS and we paid for nothing hope devs had much luck stealing money for more fools like me with that sequel, hope for the better that this project will be shoot down a 1C give us any other game for the 49 dollars we had paid for this piece of **!

AH i almost forgot my report on the patch

NO FPS INCREASE
BAD TEXTURES
STUTTERS
AND ALL LISTED BY OTHER MEMBERS

reg Potz

~Deacon
05-05-2012, 11:09 PM
Same experience here :-x

+1

Icarus1
05-05-2012, 11:25 PM
I have to say I do have better fps with this patch. Enough to notice. Stuttering is still there and the shimmering is even worse than before. Shimmering is actually really hideous. :(

Edit: Launcher crashes every time I use a res that is not the same as desktop.

AbortedMan
05-05-2012, 11:28 PM
Spits Ia and IIa's throttle is completely screwed up...how did something so obvious and seemingly easily configurable get missed?

Why am I able to maintain 2k feet per minute climb at 230mph with just 20% throttle? It seems the throttle scaling has been shrunken down by 60%. 10% throttle sends you flying out of the hangar immediately. Almost impossible to operate when you don't have a HOTAS throttle system and you have to use the keyboard to adjust throttle in 5% increments only.

roadczar
05-05-2012, 11:34 PM
NO FPS INCREASE
BAD TEXTURES
STUTTERS
AND ALL LISTED BY OTHER MEMBERS

reg Potz

+1

2fast4u
05-05-2012, 11:36 PM
Yes the Spitfire Mk IIa throttle indicator (the little black ball) is indicating wrong things. In the middle in full power!:confused:

Spitfire Ia have same problem.

ATAG_Dutch
05-05-2012, 11:42 PM
@ KG26 Alpha:

I have. I'm just not sure that I can be arsed anymore. Sorry.

mxmadman
05-05-2012, 11:56 PM
Well I'm experiencing higher fps, tons of new bugs,

& THE SAME STUTTERING! Which is what annoyed me the most before.

If you want me to send logs & test your game, send me a contract for my wages. Until then I'll be explaining to my sim-pilot buds that the game is still a long way off.

Thanks.

cebit
05-05-2012, 11:59 PM
Red square on startup as saw some few others reported.

Water flat now. Was like that when originaly installed the game but with setting my g-card setting AA to overide ingame it worked, but now nomatter what i try it stays flat. Really impossible to fly over the water low as you dont se the surface and crash.

Not flown online yet, so will try later if still get CTD's. Just can't fly propperly with flat water.

ramstein
05-06-2012, 12:04 AM
Red square on startup as saw some few others reported.

Water flat now. Was like that when originaly installed the game but with setting my g-card setting AA to overide ingame it worked, but now nomatter what i try it stays flat. Really impossible to fly over the water low as you dont se the surface and crash.

Not flown online yet, so will try later if still get CTD's. Just can't fly propperly with flat water.

yes,, that huge red rectangle which seems to last a long time before you get the moron with the eye problem.. why can't we just click on the game and fly what's up with all the obstacles to starting the game? I mean really, what all that stuff,,,?

btw, I never had ctd until I applied this patch then I was flying and got a launcher error ctd... I was like wt....h.. ?

SKUD
05-06-2012, 12:04 AM
No CTDs in 4 hrs online playing
Lots of net lag online, stutters on other AC only, from net lag
Cannot get "Original Textures" to turn on the 109. This pixelated wing is more like "High" setting
Weathering not working on 109

~Deacon
05-06-2012, 12:28 AM
No CTDs in 4 hrs online playing
Lots of net lag online, stutters on other AC only, from net lag
Cannot get "Original Textures" to turn on the 109. This pixelated wing is more like "High" setting
Weathering not working on 109

Flying Red on ATAG, 4 launcher crashes within a 90 minute span.

I've un-installed & re-installed the entire game...still with the launcher crashes...

My view...1C released this knowing there were many issues to quiet the whiners and cries re: "when do we get our patch...waaaaaaaah" If people would STFU and let the dev's do there jobs unmolested we would all be happy at some point. I don't care if it takes two years...just do it right.

What we have now is infinitely worse than what we had...

Steuben
05-06-2012, 12:44 AM
For me it would have been an improvement until i got launcher crashes all over the place! Then i quit it!

Ah could have been so cool if it worked!

Back to Napoleon Total war III Lordz MP Mod then!

RazzyMan
05-06-2012, 12:49 AM
What a total shambles.
Worse than ever and my first CTD's experienced in this game.
Textures in the environment worse than before
AI total BS
FPS all over the place (maybe nominally faster but up and down erratically)

:confused:

Good bye. Good luck to those that persevere.

hc_wolf
05-06-2012, 01:28 AM
Plane and bomber vapour trails at a heaight of 8000m dissapear after about 30 sec and don't come back. :(



nice beta.

No crash yet :)

Ailantd
05-06-2012, 01:29 AM
My view...1C released this knowing there were many issues to quiet the whiners and cries re: "when do we get our patch...waaaaaaaah" If people would STFU and let the dev's do there jobs unmolested we would all be happy at some point. I don't care if it takes two years...just do it right.

What we have now is infinitely worse than what we had...

+1

I also think finally they decided to release the patch without being finished due to pressure. The statement "that" and "that" and "that" bugs are only three days of work, but releasing now is a clear signal on this.

My experience:


- I´m experiencing the red square when starting the game.
- I have not experience any fps improvement. Still the same with the same stutters.
- Still lot of stutters when fighting bombers.
- CTD after ten minutes of offline flying. Before I only had these when flying online every two sorties.
- Sometimes it seems the low poly cockpit exterior model is rendererd inside the cokpit.
- Plus all the other bugs already mentioned.

- I like the new sounds though.

Returning to the previous version and lookng fordward for the next alpha/beta/gamma patch.

Stealth_Eagle
05-06-2012, 01:40 AM
Sorry that I can't post a picture of it but in the FMB, text "bleeds" through the object tab thing. Overall haven't played the patch much but it seems to be a decent improvement in FPS for me at least. Tomorrow, I'll do some more testing but most likely I'll roll back since I miss the trees and grass while flying through the skies in my Tiger Moth. Best of luck getting bugs found and eleminated.

nakedsquirrel
05-06-2012, 01:48 AM
*g* only if Spitfire and Hurricane instruments are converted to metric in exchange :)

Sorry was a bad test, I tried it on a map where I had wind and didn't account for it.

Bomb sight is somewhat more manageable than it was in previous version, but it's not very accurate.

Blackdog_kt
05-06-2012, 01:49 AM
Most of the bugs i see being reported are what B6 already described: a problem in the texture loading routines.

Fuzzy gunsight reticules, blurry textures and letters in cockpit dials and markings? It's all down to the same thing, which is a known issue that's being worked on apparently, otherwise it wouldn't be in the patch notes.
Same for lack of weathering and small caliber rounds damage decals.

What i'm trying to say is, let's keep to reporting what is not known instead of repeating what is already known and making it harder to spot what slipped by. For example, it's much more useful to tell them if we still get launcher crashes and send them the logs, or report something that's supposedly fixed and still behaves in a broken manner, than going:

B6: "Here's an alpha patch. Features A,B,C are temporarily disabled because we haven't completed them yet."
Us: "Hey, thanks for the patch, but A,B and C are not working for some reason."

:-P

Ailantd
05-06-2012, 01:58 AM
Most of the bugs i see being reported are what B6 already described: a problem in the texture loading routines.

Fuzzy gunsight reticules, blurry textures and letters in cockpit dials and markings? It's all down to the same thing, which is a known issue that's being worked on apparently, otherwise it wouldn't be in the patch notes.
Same for lack of weathering and small caliber rounds damage decals.

What i'm trying to say is, let's keep to reporting what is not known instead of repeating what is already known and making it harder to spot what slipped by. For example, it's much more useful to tell them if we still get launcher crashes and send them the logs, or report something that's supposedly fixed and still behaves in a broken manner, than going:

B6: "Here's an alpha patch. Features A,B,C are temporarily disabled because we haven't completed them yet."
Us: "Hey, thanks for the patch, but A,B and C are not working for some reason."

:-P

I don´t think the low resolution textures inside cockpit are related to that texture loading. It can be seen clearly that geometry is also changing so I guess is related to some LOD problem, like the low cockpit model rendering over the high cockpit model or something like that.

ramstein
05-06-2012, 02:10 AM
I never had ctd's until this patch... grrrrr...
will try to send the log file,, looking for better directions on the log file...

Launcher crash... ctd..!

I sent my log file and dmp files.. good luck,,,
if anyone figures out how to stop the launcher crashes!!

SiThSpAwN
05-06-2012, 03:24 AM
Just make sure to send the log files, all this data will be good for them compared to what they were getting in their testing environment... we wanted this patch, dont complain too much, it is beta... beta test away...

catito14
05-06-2012, 03:50 AM
Just make sure to send the log files, all this data will be good for them compared to what they were getting in their testing environment... we wanted this patch, dont complain too much, it is beta... beta test away...

It`s an ALPHA patch, not beta.

ReconNZ
05-06-2012, 04:32 AM
Bug still exists on joining servers - (ATAG beta servier in this case) where you get into the server, but no flags show so cant select a side. Intermittent bug, happens maybe 1 in 5 joins.

tk471138
05-06-2012, 04:51 AM
Beta testing report....

First of all thanks to the devs for allowing us to get our hands on this BETA PATCH (which means it WILL have bugs, and its our job to find and report them, not to bitch and moan about how their are bugs in an optional BETA patch

I do agree with some who say that things are not much different between this patch and the previous "stable" version (or in this case the 1.05 final version)

i do get the red box when i open the program but that seems to be a minor issue or superficial at best...

the first time i really gave the program a go, i had a ctd after about 15-20 min on a custom mission over England.
after that open program again and played the same mission, i was able to play and edit and replay the mission for more than an hour (maybe even two) before i had another ctd, which is an improvement from what i was experiencing prior to the beta.


other than that i guess this is a step in the right direction...

hopefully some of the known issues are corrected ASAP,

especially the small caliber bullet holes, since most of the guns so far are of the small caliber kind (7.92 .303 ect) i like to shoot a target some and then pause it and admire the damage i had just done, or even admire the damage that was done to me...


also with the log = 1 or what ever in the conf.ini (which i did) when the thing does ctd, is there a way to know if something was actually sent, is something supposed to pop up, and tell me to send it...cuz the times its stop responding and crashed, nothing came up indicating that a log file was sent or generated....

AA ssao vsync grass is all off as is the epilepsy filter (dont get me started) ..things like buildings amount & detail are set to low forest very low land shading medium, the rest are on HIGH or original screen res is 1920x1080

edit some have stated that you have been removing features and lowering graphics settings on the users in order to make such improvements....in fact this was already implemented in previous patches, instead of simply eliminating them from the program and lowering settings, how about adding in settings for the users themselves to change, instead of an across the board change where the user has no choice, even the user who can utilize the features with out any lag

pencon
05-06-2012, 04:56 AM
I find the weathering has dissapeared and the slider makes no difference .Very minor lags now and again over the city but not much . Seems to hit a low of 20 fps with the ssaa and vsync turned off , Also the mirror comes and goes on the spit after i shut it off . I too get the red box on a black screen when I first open the game .Not big deals like the patch sofar . Big improvement over all . i7 860 2.8gz intel nvidia gtx 570 16 GB ram

FG28_Kodiak
05-06-2012, 05:11 AM
I get this messages in my log.txt

NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actor: yqOgRedlkGeiVd5SngE.TWI46sd4XjwwApXRuCW
NOT Destroyed actors = 29

In the regular patch they are much more, so it's better in beta-patch but they still exists.

Also get a sound bug, in Bf109E4 i get a endless gunfire sound (MG17).

No ctd so far, and a big improve of fps on my system.;)

hollow1slo
05-06-2012, 05:20 AM
Six months for this?:confused: Oh, come on. Dumbing down the overall textures quality and effects to get a slight FPS increase? :mad:

Uninstalled.

Yvetette
05-06-2012, 05:21 AM
Similar issue to above.

Started Cross Country Quick Mission using Spitfire 1a (instead of Blenheim).

Engine running as I entered game. Engine goes off, but radiator temp goes up and stays at 130 degrees, oil temp to 90 degrees and steam starts coming out of radiator!

The same thing with 109 E-4!!

HurricaneDriver
05-06-2012, 05:21 AM
Much better frame rates, but I get a complete lockup of my system half through every mission, which I can only escape from by resetting my PC.

I've tried a complete reinstall and wiping the original directory, to no avail.

It's back to ROF then. I'm starting to forget why I bother with COD. I know it's only a beta release, but how long has this patch taken to be delivered? And for what?

I usually buy every IL2 release as soon as it's released, and COD as the Collector's Edition (which cost $AUS120). I think I'll wait way after BOM is in the discount pile, if at all.

Plt Off JRB Meaker
05-06-2012, 05:38 AM
*g* only if Spitfire and Hurricane instruments are converted to metric in exchange :)

Nah....leave 'em alone;)

Bob_Marley
05-06-2012, 05:43 AM
Much better frame rates, but I get a complete lockup of my system half through every mission, which I can only escape from by resetting my PC.

I've tried a complete reinstall and wiping the original directory, to no avail.

It's back to ROF then. I'm starting to forget why I bother with COD. I know it's only a beta release, but how long has this patch taken to be delivered? And for what?

I usually buy every IL2 release as soon as it's released, and COD as the Collector's Edition (which cost $AUS120). I think I'll wait way after BOM is in the discount pile, if at all.

Yeah i agree sad days CLOD is really starting to wear thin on me now but like you said its back to ROF and look forward to the new content. :)

HurricaneDriver
05-06-2012, 05:54 AM
Yeah i agree sad days CLOD is really starting to wear thin on me now but like you said its back to ROF and look forward to the new content. :)

Yeah ROF is a beauty. Can't wait to fly a sea plane....:-)

ramstein
05-06-2012, 05:59 AM
how the HECK did the launcher ctd get past software assurance? I mean come on, it ruined the whole patch, it is not minor, it's the killer of COD... I can't speculate, but it is almost if someone wanted it to fail... if it is happening to 90 percent, if not 100% of eveyrone, then it's inexcusable... Someone really really really really totally totally royally epically failed..!

alado
05-06-2012, 06:06 AM
square smoke when shooting vehicles

http://www.youtube.com/watch?v=g8Bp9VcPUJM&feature=youtu.be

=FI=Scott
05-06-2012, 06:08 AM
Black sceen/red square on startup
Low res. instruments
Spit throttle (1a&2a) not properly calibrated in game
FPS similar/marginally better all round
CTD's offline cured.

Cache cleared & game files defregged before patch. I5 2500k Sandybridge/ 570GTX/16gb DDR3.

This patch was clearly described as an ALPHA and installation was completely voluntary, anyone bitching should consider that. Judge on the Steam release but use this processs and thread for improving the game.

_YoYo_
05-06-2012, 06:38 AM
Yeah ROF is a beauty. Can't wait to fly a sea plane....:-)

Or better in II War World sim as they promised one time.

salmo
05-06-2012, 06:39 AM
Hurricane (Rotol) right wing graphics renders drawn OK, left wing has white, 1 pixel wide leading & trailing edge & edging around flaps.

[EDIT] My mistake. This was a skinning error & not a patch bug.

Novotny
05-06-2012, 06:46 AM
how the HECK did the launcher ctd get past software assurance? I mean come on, it ruined the whole patch, it is not minor, it's the killer of COD...

I've just played for a few hours. Many others have too.

Opitz
05-06-2012, 06:55 AM
Is it Alpha or Beta? Name of thread says "BETA". Come on, Luthier, your sense of humor is little bit over the edge.....

Opitz
05-06-2012, 07:12 AM
It`s an ALPHA patch, not beta.


Everyone knows it, just the name of this thread starts with "BETA PATCH". In capitals just to be sure what's going on. ;-)

Feathered_IV
05-06-2012, 07:21 AM
Hitting escape key to adjusts settings makes desktop appear. Can still hear game running however. Alt-tab-delete to exit.

27 fps on max settings. 27 on low. 27fps on every single combination I try. Extremely frustrated.

simast
05-06-2012, 07:26 AM
This patch was clearly described as an ALPHA and installation was completely voluntary, anyone bitching should consider that. Judge on the Steam release but use this processs and thread for improving the game.

ALPHA, BETA, GAMMA - it's irrelevant. This patch is their 6+ month work culmination and we all want to see the results. They promised +50% performance increase and a lot of us don't event get any FPS boost at all. The game actually runs worse overall considering some of the FPS related features are actually shortcuts/cuts (low res cockpits, sparse grass, low res terrain, clouds).

lothar29
05-06-2012, 07:54 AM
G-50 impact with another plane in flight has no damage.

When playing a video, I can not use the mouse.

the G-50 impacting with hawker haurricane example.
http://www.youtube.com/watch?v=BdxTTDD3vAg&feature=player_embedded

150GCT_Veltro
05-06-2012, 07:58 AM
No improvements here, the first beta in october was more smooth for me. No comments about how the game looks after more than 6 months (landscape first of all), but it's clear to me that Luthier does care less than nothing about CoD and The Battle of Britain. Sorry, really, to say this but...CoD is a joke, a bad joke.

About debugging? This is a matter for the fanboys team.

Personally i report (confirm) only this one:
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/529810_325478360854255_100001762816824_777383_2407 06472_n.jpg

352ndBushpilot
05-06-2012, 08:22 AM
Got the same launcher.exe crash as before the patch. Took all the described steps, cleared cache, applied patch.

Mem usage slowly builds up, till 2,72 gig, then ctd.

Sent an email with the dxdiag and dmp file to the devs.

cheers,

352ndBP

alado
05-06-2012, 08:24 AM
in this video looks better polygonal smoke:

http://www.youtube.com/watch?v=396zS3ubjGU&feature=youtu.be

ChocsAway
05-06-2012, 08:31 AM
No comments about how the game looks after more than 6 months (landscape first of all), but it's clear to me that Luthier does care less than nothing about CoD and The Battle of Britain.

I think you've hit the nail on the head with this comment. The devs hearts have never been in this project. The Battle of Britain holds no interest for them and CloD is now only a vehicle that carries them to BOM.

Buchon
05-06-2012, 08:36 AM
I saw black square cartridges sometimes, specialty at mid/long range, can be slow texture management.

David198502
05-06-2012, 08:37 AM
ok something more:

no 109E4 version anymore (only 109E4/b and 109E4 B)

-i was playing online on ACG and suddenly, as i was crossing the channel, my plane disappeared completely mid air.

-ground textures:i use to have them on medium, but as soon i installed the patch, i put them on high to see whether there is a performance increase....well, after this disappointing try, i put them back to medium again, and they still appear very sharp.certainly way better than before the patch.the question now is, whether the devs have improved medium ground textures, or if the video settings menu is bugged, and im not able to reduce the textures again....

Havoc04
05-06-2012, 09:01 AM
Well i played it for about 4 hours. Resulting comment is.. This is a PACIFIER PATCH. As others have stated there REALLY isn't any EYE POPPING results. I personally can't see anything that jumps out at me. Performance is the same TBH.

So i don't know really. I understand that it is a BETA patch and tbh the funniest thing was that in the abridged read-me MOST of the items that were/are responsible for fps loss are not included.

So in my eye's its 6mths of well....nothing
It appears that all the work seems to be funneled towards BOM. And where getting the wet end of the stick till the AMAZING ALMIGHTY BOM arrives :(

So yeah PACIFIER PATCH ftw.. Well done Luther and co.. Give us something to shut us up till the smoke clears LOL.

Wonder how long it will take for the REAL items to be included THAT actually makes a difference....

Regards

addman
05-06-2012, 09:03 AM
Some new graphic glitches off the coast of Le Havre:

http://cloud.steampowered.com/ugc/577829358449701847/2ECFED9E3A0B6E92442524C5987E86C8A5B1BD48/

http://cloud.steampowered.com/ugc/577829358449697811/DFD4C9F32C0FC9AEFC99591EF8A370FD0E9F416C/

http://cloud.steampowered.com/ugc/577829358449700486/F082207E1B9F17BDECFC97FE2EE8ADCB28B27370/

Looks like if a large portion of the channel have decided to move in land.

Intel Core i3@3,3GHz
4GB DDR3 RAM
OCZ Petrol SSD 128GB
EVGA GTX550 1GB DDR5

Anders_And
05-06-2012, 09:04 AM
Hey guys I seldom write in here but im here to report my results. I just got myself a GTX580 4 days ago compared to the Gtx280 I had until then.

Prepatch the game went up twice in FPS and I was able to play on all HIGH settings and the game was smoother than ever! A real beauty!

Now after the patch these are my results (flying the 109 only)

1. Slightly more stutter when close to the ground (used to be smooth)

2. Trees seem to flicker more

3. Gunsight reticle in the 109 is low res

4. External Sounds are terrible, when canopy CLOSED while on the ground, I cant hear the plane next to me even if he is just a few meters away. When canopy OPENS I can here hear them just like pre patch (this might be a way of getting rid of the "sonar sounds")

5. Some sounds are gone. I cant hear my gears retracting, and when I get hit I dont hear any hitsounds. I just see the "fail message"

6. Flyby sounds of the 109 is changed to the worse. It used to be the sound of the beautiful Daimler Benz but now there is an additional sound (sounds like the external sounds of the Merlins have been added ontop of the 109s sound.

7. In cockpit, some instruments have gone low res and blury unless you zoom in really close.

These are the bugs I can remember now...
I see that some others have simliar bugs!

My system:
I5-760 at 4ghz
Win 7 64bit
8gb RAM
Evga GTX580 SC

HurricaneDriver
05-06-2012, 09:08 AM
Or better in II War World sim as they promised one time.

I certainly would buy into that. 777 Studios actually seem to care about their customers.

pupo162
05-06-2012, 09:12 AM
4. External Sounds are terrible, when canopy CLOSED while on the ground, I cant hear the plane next to me even if he is just a few meters away. When canopy OPENS I can here hear them just like pre patch (this might be a way of getting rid of the "sonar sounds")



from experience, you cant hear a similar engine plane from 10 meters way both with canopy closed and open.

David198502
05-06-2012, 09:22 AM
Hey guys I seldom write in here but im here to report my results. I just got myself a GTX580 4 days ago compared to the Gtx280 I had until then.

Prepatch the game went up twice in FPS and I was able to play on all HIGH settings and the game was smoother than ever! A real beauty!

Now after the patch these are my results (flying the 109 only)

1. Slightly more stutter when close to the ground (used to be smooth)

2. Trees seem to flicker more

3. Gunsight reticle in the 109 is low res

4. External Sounds are terrible, when canopy CLOSED while on the ground, I cant hear the plane next to me even if he is just a few meters away. When canopy OPENS I can here hear them just like pre patch (this might be a way of getting rid of the "sonar sounds")

5. Some sounds are gone. I cant hear my gears retracting, and when I get hit I dont hear any hitsounds. I just see the "fail message"
6. Flyby sounds of the 109 is changed to the worse. It used to be the sound of the beautiful Daimler Benz but now there is an additional sound (sounds like the external sounds of the Merlins have been added ontop of the 109s sound.

7. In cockpit, some instruments have gone low res and blury unless you zoom in really close.

These are the bugs I can remember now...
I see that some others have simliar bugs!

My system:
I5-760 at 4ghz
Win 7 64bit
8gb RAM
Evga GTX580 SC

5. could be an improvement in realism....if i remember right in "spitfire on my tail" Ulrich Steinhilper didnt notice that he was indeed shot, until he saw his engine failing...

Anders_And
05-06-2012, 09:35 AM
from experience, you cant hear a similar engine plane from 10 meters way both with canopy closed and open.

well I should be able to when my engine IS NOT running and there is a 1200hp engine running 10m away... Canopy closed OR open..

von Brühl
05-06-2012, 09:42 AM
Artificial horizon on Tiger Moth no longer works.

simast
05-06-2012, 09:50 AM
nvm

David198502
05-06-2012, 09:51 AM
Minor, but the grass seems to grow everywhere. Grass on runway in the screenshot..

was already there before the patch...

pupo162
05-06-2012, 09:52 AM
well I should be able to when my engine IS NOT running and there is a 1200hp engine running 10m away... Canopy closed OR open..

you didnt specify that. true then. sorry.

bongodriver
05-06-2012, 09:56 AM
Minor, but the grass seems to grow everywhere. Grass on runway in the screenshot..


it's a grass runway........

bongodriver
05-06-2012, 09:56 AM
Artificial horizon on Tiger Moth no longer works.

Tiger moth has no artificial horizon.

Ploughman
05-06-2012, 09:58 AM
Cleared my cache.

Launched from steam. Starts up with a black screen with a red oblong at the centre. Thought the install was fubar but the game ran after about 30 seconds.

Confirmed the game was patched, right install nr.

The results are clearly much better for me. After taking up a Spit against 6 He-111s in the quick missions it was quickly apparent that the patch had significantly improved things for my system, I appear to have AA as well, although it seems to be much better for the cockpit (window frames are really smooth now, no jaggies) than for distant aircraft. Up close enemy bombers now are now visually very smooth. I don't get stutters caused by particles now where as pre-patch me diving into a formation of 6 He-111s with defensive fire rattling my windows would've been a bit of a slide show, but there are still some stutters that don't really seem to be clearly associated with anything.

My system is:

Q6600, 4gb RAM, GT9800 1gb, Vista32.

Flanker35M
05-06-2012, 10:01 AM
S!

Did some testing I could as do not have the flight controls at the moment :( But some observations while flying Quick Mission over France. Actually managed to trim/throttle the plane to fly level :)

+ Better average and maximum FPS with VSync Off in Black Death at least.
+ Better average FPS with VSync On.
+ Less stutters except those mentioned in the readme (trees/grass).


- Some effects are missing, like the exhaust flames on Bf109E-4 for example(disabled for some reason?).
- Terrain can be seen through the Bf109E-4 throttle cord.
- Visual weathering does not work, at least on Bf109E-4.
- Bomb craters in Black Death can be seen through planes.
- Intruments look blurry, not all but some of them. Before were sharp.
- When plane hits ground the crater appears first and after a short delay the fire/smoke. Before was more or less simultaneous.
- Opening Console still gives extra frames at an average 15FPS or more.

Overall I would say the patch did improve some things, but still some work to do as mentioned in readme. Now it takes longer for textures to load in the beginning of track/mission, running again speeds up a bit. I have not experienced the conical smoke mentioned, looked allright to me. But again need to test more.

Anders_And
05-06-2012, 10:11 AM
it's a grass runway........

love it! hahaha

SG1_Lud
05-06-2012, 10:20 AM
it's a grass runway........

A keeper hahah

Ataros
05-06-2012, 10:26 AM
You are welcome to use the bugtracker to report new bugs:
New version number 1.06.17582 is entered into the bugtracker. Please use it to report and vote for new bugs. http://www.il2bugtracker.com/projects/cod/issues?set_filter=1

bw_wolverine
05-06-2012, 10:27 AM
I'll try to get a picture of it later today, but I saw this bug which is repeatable at will:

If you are flying towards a cloud (dead centre in your reticle) and you open the cockpit and lean outside to the left or right, you can see the reticle overlaid on the cloud as if it were being projected onto it like a bat signal.

It's hard to describe so I'll try to get a screen shot.

apparition
05-06-2012, 10:27 AM
Game now drops to desk top if i disable shadows.
i can still hear sounds but i cannot get back in game??????.
this is the biggest bug among the ones ive found guess it goes back on the shelf agian.

Helrza
05-06-2012, 10:51 AM
Thanks for the patch luthier and Co.

Gained an extra 10 fps (runnin nicely at 40 :) )higher average offline with everything on med or high with the expections of: land shading, SSAO on low - clouds, grass, shadows vsync, AA Ep filter off.

I aint been able to have a good run today, so hopefully tomorrow i have a bit more of a run, but so far -

Gettin the red box on startup where the crosshair logo is supposed to be.

Some hoses in the 109, hurr are now windows.

Online (only tried ATAG server) i have found 2 problems.
1st - When i spawn on the runway, the game completely freezes, i have to shutdown via task manager.

2nd - When i enter the lobby of a server i sometimes receive a runtime error and game shuts down.

Im thinking these two problems are machine specific, and will be reinstalling the game tomorrow to test a fresh copy, just thought it might be worth a mention in case someone else has the same prob :)

Gourmand
05-06-2012, 10:52 AM
is it the final graphical engine?
red layer stuck always... and white layer is ok...
could you just uses the same technic for colored layer????

klem
05-06-2012, 11:17 AM
Curious results for me.

Using the BlackDeath track my lower spec laptop with low settings has improved a lot, fps around 30-40%. I found with my laptop (ATI 5850 1Gb) that the Logo made a difference and taking it off increased my new average fps of about 120% to 140%. My High end Gaming PC (see sig) has suffered about a 13-15% fps drop.

On line with the Gaming PC I get much more stuttering when scanning over Ramsgate with TrackIR althiugh my fps at a few thousand feet or more are pretty much banging the refresh rate of 60Hz although inclined to drop more readily in and out of the 40s with action and nearby aircraft.

The Spifire MkIa is too slow as sea level (no time to check yet at altitude) and gives 248mph instead of 284mph, a whopping 36mph too slow.

The Spitfire MkIIa gives 270mph instead of 290mph, 20mph too slow.

The Huricane MkII gives 234mph instead of 262mph, nearly 30mph too slow.

The Spitfire throttle seems insanely sensitive requirong about 10% movement to get from minus 4 to 0lb boost and hitting a full 6lbs boost by about 2/3 throttle travel.Also the brakes don't seem to be very effective now and if you aren't careful to keep the throttle completely closed you will roll with them on when you start the engine.

I've attached some results in case they're of use to anyone (settings etc). Results like fps during Bomb Bursts were the absolute minimum noticed and generally a fair bit better on average.

Blackdog_kt
05-06-2012, 11:25 AM
I don´t think the low resolution textures inside cockpit are related to that texture loading. It can be seen clearly that geometry is also changing so I guess is related to some LOD problem, like the low cockpit model rendering over the high cockpit model or something like that.

Well, i'm not sure how it works out in a technical sense but i can tell you it's not new.

I've had this since for ever on my system, it just happened to surface for more systems with this patch.

I initially thought it was my low RAM (i got only 3GB of RAM and an Ati 4890 1GB graphics card) and it couldn't load all the textures in aircraft with a lot of details: it mostly happened to me on twin engined aircraft, bombardier stations and bombsights, plus the text and marking on the outside/wings of some planes, like the 109.

Well, the good thing is that now that it's a well known issue i can expect some kind of improvement :-P

Bug still exists on joining servers - (ATAG beta servier in this case) where you get into the server, but no flags show so cant select a side. Intermittent bug, happens maybe 1 in 5 joins.

I can also confirm this, had to exit/rejoin to get the flags to show on ATAG.


Six months for this?:confused: Oh, come on. Dumbing down the overall textures quality and effects to get a slight FPS increase? :mad:

Uninstalled.

Please read the patch notes again. The blurry textures thing is a known bug to them, not an intentional change.


how the HECK did the launcher ctd get past software assurance? I mean come on, it ruined the whole patch, it is not minor, it's the killer of COD... I can't speculate, but it is almost if someone wanted it to fail... if it is happening to 90 percent, if not 100% of eveyrone, then it's inexcusable... Someone really really really really totally totally royally epically failed..!

Most people have had the issue resolved and many that didn't, eventually found out that it was fixable once they followed the usual patching procedure for optional patches like this one.

The official/final patches are automatically handled by Steam, but when installing an alpha or beta there's some more legwork involved to make it work properly. Here's what i do:
1) Verify file integrity through Steam: This makes sure i have the correct files for the latest official version, ie the one before the optional patch.
2) Defragment game files through Steam.
3) Go inside my documents\1c softclub\Il2 CoD\cache folder and delete all files within it and the shaders subfolder.
4) Extract the optional patch into the sim's main directory (if prompted to overwrite existing files, choose "yes").
5) Run the sim and wait for it to rebuild the cache i deleted with the correct files for the new version.
6) Run a quick mission and fly around for a couple of minutes to "force" it to load anything it might need to load.
7) Exit the sim.

From that point on, it's safe to launch the sim again, test and fly. I've been following this routine through all the Beta patches and each one has been an improvement for me.

Phazon
05-06-2012, 11:47 AM
Control animations still animate at a different, much lower frame-rate than the game's actual framerate. Not really a bug, but every other flight simulator including the previous IL-2 game got this right. Should've been on the to-do list if you gonna be rewriting the rendering pipeline and all.

Volksieg
05-06-2012, 11:53 AM
Overall I am rather satisfied....

I'm not getting the amazing fps boost the dev team spoke of but it is certainly a lot more stable. I very rarely dip below 20fps anymore, which was a constant problem..... though it has to be said that was noticed more often than not whilst flying through or near clouds and, as the clouds are off, that may not show any actual improvement due to optimization.

I can use shadows now, which is a massive improvement, as well as my native resolution (1600x900) which, obviously, improves graphical display.
(Switching them off doesn't give as much of an fps boost as one would suspect so.... I'm happy to have them, if slightly underwhelmed by the supposed amazing "boost" that was lauded constantly leading up to the patch). - of course I have also noticed that a lot of ground shadows/ cloud shadowing is missing so I do suspect that this is not so much a case of optimization as omission.

The only real bugs I have come up against is the much reported red rectangle at the beginning (Not really something which bothers me) and the also reported dim sites in the 109..... turning up the illumination seems to make very little difference.

Overall: I am very happy as I can turn on more eye candy and the game is certainly more stable.

I am a tiny bit concerned that all these months of "optimization" seems to have involved turning off the troublesome features and sweeping them under the carpet.

REALLY GLAD that I am getting better performance and better visuals.

REALLY DISAPPOINTED that this "patch" isn't really much of a patch at all..... bit like replacing Crysis 2 with Crysis..... still a great game but of course it runs better when you turn off all the things that were supposed to make it great.

I am giving this patch a 7/10. :) That said, of course I am majorly happy with it.... just not for the reasons I should have been.

EDIT Scrap what I wrote above. After further flying I am giving this patch -1 out of 10. This really is a joke and I would like to see some evidence that any work has actually been done on this game??? I am made all the more suspicious by the relatively small size of the patch... this is not the "Huge" patch we were promised and, from what I can see, all the dev team have actually done is take stuff out thus leading to a small improvement in performance.... at first... and then the performance degrades and along come the CTDs. I honestly don't actually believe anything has been done to fix this game and it has all been smoke and mirrors. I hope I am wrong but all evidence seems to point to me being totally right. To say I am disgusted is an understatement! To think..... I actually loved this game warts and all... now? I'm not even sure I can be bothered anymore.

phoenix1963
05-06-2012, 12:11 PM
Hi all, generally the graphics has improved for me with more realistic integration of the target dots with the landscape.
Not a great deal of fps change on my ati 6970.

The big down side for me is that I still get major slowdown in framerates when multiple aircraft are nearby.

I was hoping this and the CTDs would be fixed.

Please vote on http://www.il2bugtracker.com/issues/253 if you have the same. I'm surprised there wasn't already a "issue" raised pre-patch.

56RAF_phoenix

Plt Off JRB Meaker
05-06-2012, 12:45 PM
Ok,some observations re the new patch of last night that might or might not have been picked up,if they have,great......here goes.

1.Mission Editor in game menus are now screwed,text all mixed up,rendering it pretty impossible to choose from Type/Group Properties/Waypoints etc.

2.Whilst using Mission Editor aircraft markings cannot be taken off easily if box unchecked,the markings stay on the aircraft in the 3d viewer for a period of time.so if using custom skins the original markings still appear on the aircraft if your not careful.

3.I like the new Hurricane sounds that variate using different RPM,very good.

4.Can't believe this is giving us a 50% rise in the average fps,don't buy that,sorry devs,especially that since this new patch there is a lot of content not enabled now.

5.Game freezes more frequently than before,can't escape,having to use task manager to escape.

Hope is a much used word on here at the moment,but maybe a break through will be made very soon,who knows;)

senseispcc
05-06-2012, 12:52 PM
The empty mirror is back on the Spitfire and Hurricane...very strange.
:(http://simhq.com/forum/files/usergals/2012/05/full-25120-33639-mirror_bug.jpg

FFCW_Urizen
05-06-2012, 12:56 PM
I had that happen even before the beta, it´s just a lot more frequent now.

Strike
05-06-2012, 12:58 PM
OK I'll bite.

I've been testing the new patch on and offline since yesterday, and I must say the first impressions were not good.

First thing I did was to delete the cache contents, apply the patch, and start the game. First thing I did was to fly a quick mission. Dogfight even - low level. Seemed to run fine. Noticed all control column 3D animated hoses, tubes and wires are "see-through" rendering the ground textures in background. Try looking at 109 throttle tube, spit/hurri stick wires, 109 canopy support wire etc... Also any kind of effects caused FPS slowdowns. Shooting bombers with 8x .303's caused stutters and general slowdowns. Taking off and looking down in the cockpit caused stutters. Looking through the dust from outside behind the plane when taking off caused HUGE fps drops.

Sometimes bullet ejected casings appear like black debris? When planes crash into water there is only a faint splash sound, does not sound like a plane impacting water.

Online I had one huge PC freeze (could not press restart button, had to unplug it) and this happened when I was ctrl+F2 cycling through ground units in a MP mission. No crash dump file unfortunately.

Although I did not have any CTD during playing, my two friends had a few (2-4 crashes during about 2 hours) when playing on my server online.

One of my friends switched on his gunsight (hurricane) and the entire plane/cockpit disappeared? He had to rejoin the server to fix it.

So after playing for about 4 hours yesterday evening, I had 1 computer lockup, my two friends had a total of 6-8 crashes, I had numerous launcher.exe crashes in the menu (trying to select a server in client lobby).

I just called quits early and said to myself, this patch is probably broken.

Today, I fired up a few quick missions again and altered a few settings in graphics (turned AA from 8x to 2x, set textures from High to Original) and jumped in again. Wow, that felt totally different. I was seeing an overall fluid gameplay with no stutters or micro-freezes flying 6 hurris against 9 heinkels. I could shoot 1 bomber to shreds while wingmen were hitting others and NO slowdowns whatsoever. That was very different from the results I was getting yesterday, when there were frequent slowdowns when shooting bombers. As a result of the increased framerate, the tracers now look 100 times better and realistic. They no longer seem like they warp forwards, but rather flow rapidly towards the targets!

I noticed a new bug though (I think). Fuel leaks are not rendered anymore at high speeds. When you slow down, you can see the droplets, but you can't see the streaks of fuel/oil any more when you are leaking.

I also noticed you have seemed to fix the sound when bailing out. You can hear the plane veer off into the distance now, instead of a constant engine loudness until the plane crashes.

Will test more, results seem better now!

Ataros
05-06-2012, 01:15 PM
Please make sure you send crash dump files from
Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash

to ishevchenko@1cpublishing.eu

furbs, could you include the address into the 1st post?

furbs
05-06-2012, 01:24 PM
done.

joker68
05-06-2012, 01:28 PM
After the patch, the game doesn't even launch anymore.

1) launching the game shows the "small aircraft on sight" symbol and then simply vanishes (CTD) - no error displayed.
2) Sorry, there's no log created (yes, LOG=1 on conf.ini)
3) On the cache/shaders folder there's only a single file with 0 bytes length, named "1.06.17582"
4) Tried to reinstall the game from scratch, same problem.
4.1) *edit* Tried to apply the patch from other sources, too.
5) Using DX10 with 12.4 Catalyst drivers.

My Specs:
Q6600@2,98Ghz, 4Gb RAM, Win7 x64, HD5850 1Gb video, 1920x1080 full screen.

Fall_Pink?
05-06-2012, 01:37 PM
- still large stutters and jumping around of landscape while game loads land textures (tested with single mission '005 - Cross-Country')
- large red square when full screen is set to on. In Pseudo the square does not appear
- AI: too much to mention. A complete overhaul of AI is needed to bring it up to par with il2 4.11.1
- Changing formation or spacing is executed too quickly. Wingmen sometimes collide.
- AI: changing formations, e.g. when wingman moves to your six o'clock to provide cover are far too sudden and defy physics. Sometimes they seem to halt in mid air and to hit some magic brakes.
- radio commands: a lot of work needs to be done. Some items still do not work. Auto pilot seems to be a real auto pilot that cannot be influenced. Issueing "attack fighters" does nothing and AP follows pre-scripted scenario.
- Viewing aircraft (f2) and rotating the view is slow and sluggish.
- CTD: sometimes changing your viewpoint with mouse generates a CTD. Launcher stopped responding...
- Sound hiccups: engine sounds sometimes change for no reason (distance stays the same, angle of view point).
- Propellor animation is poor. Frames seem to be missing. Propellors animation stops and half a second later it spins again.
- Textures look washed and less detailed.
- Loading of textures in cockpit while mission starts is very slow and it takes at few seconds before cockpit is completely drawn.
- icing up of cockpit windows has been simplified.
- fps: somewhat higher fps. Difference between high fps and minimal fps looks to be better however and no longer seems to go to single digits.
- edit: mirror still does not work (using 12.4 ATI and vid card (see sig))

In all, very, very disappointing. I expected a lot more of this patch and I can't believe it has taken them 6 months.

Ataros
05-06-2012, 01:51 PM
Anyone who has frequent crashes try disabling HyperThreading in BIOS.

Does it make any difference?

ACE-OF-ACES
05-06-2012, 01:57 PM
Today, I fired up a few quick missions again and altered a few settings in graphics (turned AA from 8x to 2x, set textures from High to Original) and jumped in again. Wow, that felt totally different.
I had a simular experance.. I also saw some other posts where people were talking about the FIRST TIME they ran it it ran like crap.. Than restarted, not sure if they did a PC re-boot, and it ran much better. I wonder of those people how many, like me, deleted the cache prior to the 1st run? Who knows all I know is it ran much better the 2nd time I started the game.. Which only goes to show how complex modern game software is and how one little thing out of wack can make or break you experance.. With that said, it is not too suprising that some of the hard core people who had problems in the past are 'still' having problems post patch.

Insuber
05-06-2012, 02:10 PM
Small graphics error:

http://img.photobucket.com/albums/v20/Insuber/shot_20120506_150203-1.jpg

In the Bf109 (E3 and E4) the throttle cable has a "transparent" texture. The same for the cable retaining the hood behind the pilot's head.

PhilG
05-06-2012, 02:10 PM
Shadow flickering from trees appears worse than before and quite off putting . Also there is no longer a terrain bump map which previously added to the realism of the landscape. There is a slight improvement in FPS, but at what cost? I wonder if SpeedTree is the cause of a lot of the problems here with this sim, with so many trees to cope with and the tree movement (dynamics) to calculate, and individual shadows it must put quite a burden on the CPU.

Baszkupapa
05-06-2012, 02:32 PM
I can still see the horizon through the control panel.
It was like this before the beta patch and it's still like that.

The image is zoomed, so you can see it clearer.


http://iaro.3dmax.hu/images/2012/05/06/faxkivan.jpg

furbs
05-06-2012, 02:35 PM
Why dont they either turn off shadows for the tree's or stop them waving about, pretty sure that would stop the flickering.

15.Span_Valalo
05-06-2012, 02:41 PM
Sorry guys, but this patch is a rubbish... Why???

More bugs thant later patch...

In 5 - 15 mins to play in ATAG and offline... and very desaster... more launcher crash and more grapich fails bugs...

I didnt play game with new patch, I use DX10... ...more gosht and shoters... FPS low...

I reinstalled game yesterday to run new patch... and now I clean this rubbish to me Pc...

Sorry to negative coments, but... this is a rubbish.

I hope that 1c repair this game...

GF_Mastiff
05-06-2012, 02:47 PM
I seem to be landing now at 60 mph and still to fast for the grass runway, and took more than the whole field to stop. Spit 1a. Hawking.

Also I can destroy 109's and 110's by ramming them and no damage to my plane.

This was on line.

Gun sight Revi visable outside cockpit.

I took screen shots and nothing in my user screen shots folders.
this is from my fraps screen shots.

WWSandMan
05-06-2012, 02:50 PM
Just wanted to bump this little gem. Looks like good advice to follow.

....
Most people have had the issue resolved and many that didn't, eventually found out that it was fixable once they followed the usual patching procedure for optional patches like this one.

The official/final patches are automatically handled by Steam, but when installing an alpha or beta there's some more legwork involved to make it work properly. Here's what i do:
1) Verify file integrity through Steam: This makes sure i have the correct files for the latest official version, ie the one before the optional patch.
2) Defragment game files through Steam.
3) Go inside my documents\1c softclub\Il2 CoD\cache folder and delete all files within it and the shaders subfolder.
4) Extract the optional patch into the sim's main directory (if prompted to overwrite existing files, choose "yes").
5) Run the sim and wait for it to rebuild the cache i deleted with the correct files for the new version.
6) Run a quick mission and fly around for a couple of minutes to "force" it to load anything it might need to load.
7) Exit the sim.

From that point on, it's safe to launch the sim again, test and fly. I've been following this routine through all the Beta patches and each one has been an improvement for me.

alado
05-06-2012, 03:10 PM
I can still see the horizon through the control panel.
It was like this before the beta patch and it's still like that.

The image is zoomed, so you can see it clearer.


http://iaro.3dmax.hu/images/2012/05/06/faxkivan.jpg

i see this in previus version

JG52Krupi
05-06-2012, 03:21 PM
Sound bug, constant looping machine gun fire in the BF109 E1.

FS~looksharp
05-06-2012, 03:30 PM
on the plane selection screens while online in atags i cannot choose any other aircraft from the boxes... as a matter of fact my mouse pointer does nothing while clicking to select another planes... i also have to keybord TAB through and use the enter or escape key buttons to navigate away from the plane selection screen....

this used to happen from time to time while trying to select aircraft in ATAGs but its alot worse since the beta....

other online servers seem to let me choose any aircraft availible and its also fine offline.... anyone els experianced this ???

alado
05-06-2012, 03:49 PM
http://www.youtube.com/watch?v=H4zcFwZBQp0&feature=youtu.be

Ailantd
05-06-2012, 03:51 PM
After trying the patch some more I still have CTDs even offline ( yes, cache cleared and installed from B6 first link ). Also I thought that for me was no fps improvement, but actually I think the fps is worse than pre patch. Or it can be a feel related with so much sttuter I have now even in solo missions over terrain where before patch it ran perfectly smooth. Online flying low I have continus almost 1 second freezes. That not happened before patch either.
Also in quick missions before patch I can fought even with clouds pretty well. Now if there is a cloud even in the distance is all a slow slide show.

Bonkin
05-06-2012, 03:52 PM
The official/final patches are automatically handled by Steam, but when installing an alpha or beta there's some more legwork involved to make it work properly. Here's what i do:
1) Verify file integrity through Steam: This makes sure i have the correct files for the latest official version, ie the one before the optional patch.
2) Defragment game files through Steam.
3) Go inside my documents\1c softclub\Il2 CoD\cache folder and delete all files within it and the shaders subfolder.
4) Extract the optional patch into the sim's main directory (if prompted to overwrite existing files, choose "yes").
5) Run the sim and wait for it to rebuild the cache i deleted with the correct files for the new version.
6) Run a quick mission and fly around for a couple of minutes to "force" it to load anything it might need to load.
7) Exit the sim.

From that point on, it's safe to launch the sim again, test and fly. I've been following this routine through all the Beta patches and each one has been an improvement for me.

Not sure if this helps anyone but below is the listing of all the extracted files for the patch I downloaded. I'm not experiencing the problems that many seem to be having so it might be useful to someone.


Directory of C:\IL2COD_17582

05/05/2012 18:04 <DIR> .
05/05/2012 18:04 <DIR> ..
05/05/2012 19:12 <DIR> parts
0 File(s) 0 bytes

Directory of C:\IL2COD_17582\parts

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
05/05/2012 19:12 <DIR> bob
05/05/2012 19:12 <DIR> core
0 File(s) 0 bytes

Directory of C:\IL2COD_17582\parts\bob

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
05/05/2012 12:55 42,358,317 bob_update05.SFS
04/05/2012 10:26 11,012,716 files.SFS
05/05/2012 19:12 <DIR> fsamples
05/05/2012 19:11 <DIR> mission
04/05/2012 10:26 281,600 partBob.dll
05/05/2012 19:12 <DIR> speech
3 File(s) 53,652,633 bytes

Directory of C:\IL2COD_17582\parts\bob\fsamples

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
04/05/2012 17:25 352,784 bob.fev
04/05/2012 17:25 115,718,720 bob_bank01.fsb
2 File(s) 116,071,504 bytes

Directory of C:\IL2COD_17582\parts\bob\mission

05/05/2012 19:11 <DIR> .
05/05/2012 19:11 <DIR> ..
05/05/2012 19:11 <DIR> campaign
05/05/2012 19:11 <DIR> Quick
0 File(s) 0 bytes

Directory of C:\IL2COD_17582\parts\bob\mission\campaign

05/05/2012 19:11 <DIR> .
05/05/2012 19:11 <DIR> ..
05/05/2012 19:11 <DIR> campaign_de
05/05/2012 19:11 <DIR> campaign_gb
0 File(s) 0 bytes

Directory of C:\IL2COD_17582\parts\bob\mission\campaign\campaig n_de

05/05/2012 19:11 <DIR> .
05/05/2012 19:11 <DIR> ..
04/05/2012 10:26 28,457 87 0815 Hawkindge Attack.mis
1 File(s) 28,457 bytes

Directory of C:\IL2COD_17582\parts\bob\mission\campaign\campaig n_gb

05/05/2012 19:11 <DIR> .
05/05/2012 19:11 <DIR> ..
04/05/2012 10:26 5,614 Incoming Dorniers.briefing
04/05/2012 10:26 6,863 Incoming Dorniers_de.briefing
04/05/2012 10:26 6,238 Incoming Dorniers_es.briefing
04/05/2012 10:26 7,378 Incoming Dorniers_fr.briefing
04/05/2012 10:26 6,145 Incoming Dorniers_it.briefing
04/05/2012 10:26 7,044 Incoming Dorniers_pl.briefing
6 File(s) 39,282 bytes

Directory of C:\IL2COD_17582\parts\bob\mission\Quick

05/05/2012 19:11 <DIR> .
05/05/2012 19:11 <DIR> ..
04/05/2012 10:26 26,733 020 - British Attack - Airfield.mis
04/05/2012 10:26 27,801 021 - British Attack - Column.mis
04/05/2012 10:26 1,648 022 - British Attack - Bridge.briefing
04/05/2012 10:26 23,314 022 - British Attack - Bridge.mis
04/05/2012 10:26 1,648 022 - British Attack - Bridge_de.briefing
04/05/2012 10:26 1,648 022 - British Attack - Bridge_es.briefing
04/05/2012 10:26 1,648 022 - British Attack - Bridge_fr.briefing
04/05/2012 10:26 1,648 022 - British Attack - Bridge_it.briefing
04/05/2012 10:26 1,648 022 - British Attack - Bridge_pl.briefing
04/05/2012 10:26 26,879 023 - German Attack - Airfield.mis
04/05/2012 10:26 6,942 024 - German Attack - Column.mis
04/05/2012 10:26 1,640 025 - German Attack - Bridge.briefing
04/05/2012 10:26 7,479 025 - German Attack - Bridge.mis
04/05/2012 10:26 1,640 025 - German Attack - Bridge_de.briefing
04/05/2012 10:26 1,640 025 - German Attack - Bridge_es.briefing
04/05/2012 10:26 1,640 025 - German Attack - Bridge_fr.briefing
04/05/2012 10:26 1,640 025 - German Attack - Bridge_it.briefing
04/05/2012 10:26 1,640 025 - German Attack - Bridge_pl.briefing
18 File(s) 138,876 bytes

Directory of C:\IL2COD_17582\parts\bob\speech

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
05/05/2012 19:12 <DIR> de
05/05/2012 19:12 <DIR> gb
0 File(s) 0 bytes

Directory of C:\IL2COD_17582\parts\bob\speech\de

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
05/05/2012 19:11 <DIR> Actor1
05/05/2012 19:11 <DIR> Actor2
05/05/2012 19:12 <DIR> Actor3
05/05/2012 19:12 <DIR> Actor4
0 File(s) 0 bytes

Directory of C:\IL2COD_17582\parts\bob\speech\de\Actor1

05/05/2012 19:11 <DIR> .
05/05/2012 19:11 <DIR> ..
04/05/2012 10:26 4,000 All_targets.ogg
04/05/2012 10:26 4,000 Defiants.ogg
05/05/2012 12:55 4,000 Feet.ogg
05/05/2012 12:55 4,000 Gaggle.ogg
05/05/2012 12:55 4,000 Landing_Denied.ogg
05/05/2012 12:55 4,000 Mission_target.ogg
05/05/2012 12:55 4,000 Need_Assistance.ogg
05/05/2012 12:55 4,000 Request_Assistance.ogg
04/05/2012 10:26 4,000 Sunderlands.ogg
05/05/2012 12:55 4,000 Target_All.ogg
05/05/2012 12:55 4,000 Target_All_Affirmate.ogg
05/05/2012 12:55 4,000 Target_Bombers.ogg
05/05/2012 12:55 4,000 Target_Fighter.ogg
05/05/2012 12:55 4,000 Target_Fighter_Affirmate.ogg
14 File(s) 56,000 bytes

Directory of C:\IL2COD_17582\parts\bob\speech\de\Actor2

05/05/2012 19:11 <DIR> .
05/05/2012 19:11 <DIR> ..
04/05/2012 10:26 4,000 All_targets.ogg
04/05/2012 10:26 4,000 Defiants.ogg
05/05/2012 12:55 4,000 Gaggle.ogg
05/05/2012 12:55 4,000 Landing_Denied.ogg
05/05/2012 12:55 4,000 Mission_target.ogg
05/05/2012 12:55 4,000 Need_Assistance.ogg
05/05/2012 12:55 4,000 Request_Assistance.ogg
04/05/2012 10:26 4,000 Sunderlands.ogg
05/05/2012 12:55 4,000 Target_All.ogg
05/05/2012 12:55 4,000 Target_All_Affirmate.ogg
05/05/2012 12:55 4,000 Target_Bombers.ogg
05/05/2012 12:55 4,000 Target_Fighter.ogg
05/05/2012 12:55 4,000 Target_Fighter_Affirmate.ogg
13 File(s) 52,000 bytes

Directory of C:\IL2COD_17582\parts\bob\speech\de\Actor3

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
04/05/2012 10:26 4,000 All_targets.ogg
04/05/2012 10:26 4,000 Defiants.ogg
05/05/2012 12:55 4,000 Gaggle.ogg
05/05/2012 12:55 4,000 Landing_Denied.ogg
05/05/2012 12:55 4,000 Mission_target.ogg
05/05/2012 12:55 4,000 Need_Assistance.ogg
04/05/2012 10:26 4,000 Sunderlands.ogg
05/05/2012 12:55 4,000 Target_All.ogg
05/05/2012 12:55 4,000 Target_All_Affirmate.ogg
05/05/2012 12:55 4,000 Target_Bombers.ogg
05/05/2012 12:55 4,000 Target_Fighter.ogg
05/05/2012 12:55 4,000 Target_Fighter_Affirmate.ogg
12 File(s) 48,000 bytes

Directory of C:\IL2COD_17582\parts\bob\speech\de\Actor4

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
04/05/2012 10:26 4,000 All_targets.ogg
04/05/2012 10:26 4,000 Defiants.ogg
05/05/2012 12:55 4,000 Gaggle.ogg
05/05/2012 12:55 4,000 Landing_Denied.ogg
05/05/2012 12:55 4,000 Mission_target.ogg
05/05/2012 12:55 4,000 Need_Assistance.ogg
05/05/2012 12:55 4,000 Request_Assistance.ogg
04/05/2012 10:26 4,000 Sunderlands.ogg
05/05/2012 12:55 4,000 Target_All.ogg
05/05/2012 12:55 4,000 Target_All_Affirmate.ogg
05/05/2012 12:55 4,000 Target_Bombers.ogg
05/05/2012 12:55 4,000 Target_Fighter.ogg
05/05/2012 12:55 4,000 Target_Fighter_Affirmate.ogg
13 File(s) 52,000 bytes

Directory of C:\IL2COD_17582\parts\bob\speech\gb

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
05/05/2012 19:12 <DIR> Actor1
05/05/2012 19:12 <DIR> Actor2
0 File(s) 0 bytes

Directory of C:\IL2COD_17582\parts\bob\speech\gb\Actor1

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
04/05/2012 10:26 4,000 All_targets.ogg
04/05/2012 10:26 4,000 Defiants.ogg
05/05/2012 12:55 4,000 Gaggle.ogg
05/05/2012 12:55 4,000 Landing_Denied.ogg
05/05/2012 12:55 4,000 Mission_target.ogg
05/05/2012 12:55 4,000 Need_Assistance.ogg
05/05/2012 12:55 4,000 Request_Assistance.ogg
04/05/2012 10:26 4,000 Sunderlands.ogg
05/05/2012 12:55 4,000 Target_All.ogg
05/05/2012 12:55 4,000 Target_All_Affirmate.ogg
05/05/2012 12:55 4,000 Target_Bombers.ogg
05/05/2012 12:55 4,000 Target_Fighter.ogg
05/05/2012 12:55 4,000 Target_Fighter_Affirmate.ogg
13 File(s) 52,000 bytes

Directory of C:\IL2COD_17582\parts\bob\speech\gb\Actor2

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
04/05/2012 10:26 4,000 All_targets.ogg
04/05/2012 10:26 4,000 Defiants.ogg
05/05/2012 12:55 4,000 Gaggle.ogg
05/05/2012 12:55 4,000 Landing_Denied.ogg
05/05/2012 12:55 4,000 Mission_target.ogg
05/05/2012 12:55 4,000 Need_Assistance.ogg
05/05/2012 12:55 4,000 Request_Assistance.ogg
04/05/2012 10:26 4,000 Sunderlands.ogg
05/05/2012 12:55 4,000 Target_All.ogg
05/05/2012 12:55 4,000 Target_All_Affirmate.ogg
05/05/2012 12:55 4,000 Target_Bombers.ogg
05/05/2012 12:55 4,000 Target_Fighter.ogg
05/05/2012 12:55 4,000 Target_Fighter_Affirmate.ogg
13 File(s) 52,000 bytes

Directory of C:\IL2COD_17582\parts\core

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
05/05/2012 19:10 5,309,440 core.dll
04/05/2012 10:26 3,173,603 core_update02.SFS
05/05/2012 19:10 13,434,555 files.SFS
05/05/2012 19:12 <DIR> fsamples
04/05/2012 10:26 35,840 gameWorld.dll
05/05/2012 13:54 10,761,216 maddox.dll
5 File(s) 32,714,654 bytes

Directory of C:\IL2COD_17582\parts\core\fsamples

05/05/2012 19:12 <DIR> .
05/05/2012 19:12 <DIR> ..
05/05/2012 19:10 121,618 core.fev
05/05/2012 19:10 86,359,296 core_bank01.fsb
2 File(s) 86,480,914 bytes

Total Files Listed:
115 File(s) 289,438,320 bytes
59 Dir(s) 262,502,821,888 bytes free

FFCW_Urizen
05-06-2012, 03:54 PM
other online servers seem to let me choose any aircraft availible and its also fine offline.... anyone els experianced this ???

Yes, though it never happened that fast pre-patch. May i ask what mouse you have and if you have installed for example Logitech´s Software or similar?

My Mouse: Roccat Kone and yes, Roccat OSD is installed, as this software is required to use the mouse at all, as it provides the driver necessary.

_YoYo_
05-06-2012, 04:12 PM
No offline cold and dark start (as CoD could) after the patch.

Please vote it: http://www.il2bugtracker.com/issues/255

Melbourne, FL
05-06-2012, 04:29 PM
Single Player: Flying Bf109 E4 against Spitfires I pressed the trigger to fire (I already had fired quite a few bullets in the mission without problems) and suddenly my plane was stuck in midair and not moving in any direction (not falling down or anything, engine still running). Joystick input didn't move any of the control surface anymore and throttle didn't work as well but I could watch around in the cockpit using the Coolie Hat of the joystick. Everybody else around me was still flying normal. After restarting the mission everything worked normal again.

Alexander

SiThSpAwN
05-06-2012, 04:43 PM
I flew on ATAG for a little over a half an hour last night, ran smooth except for the occasional "hard pause", someone suggested it was custom textures loading, I didnt try disabling to test though.

I have not so far gotten a CTD, I did fly close to a few planes, but no fomation flying yet. So far pretty positive for me considered its Alpha status of a beta patch....

klem
05-06-2012, 04:48 PM
specs:
i5 2500k
p8z67
8gb ddr3 1600
saphire 7870

- RED SQUARE AT LUNCH. GAME WONT LUNCH. we have to alt tab in and out of the game.

-LAUNCHER EXE CRASH!-
happened on multiplayer when cycling objects.

- SOMETHING WEIRD ON SPITFIRE WHEN YOU GET DAMAGED:
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/560482_325471697521588_100001762816824_777365_1071 576325_n.jpg

- tracers dissapear some times when shooting bf109E1

-game crashed when trying to lunch a multiplayer mission from lobby, as soon as i clicked the mission. (in mission selection menu)

- bug with hangars:

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/577833_325477487521009_100001762816824_777378_4259 97849_n.jpg

-No borders are shown (red and blue)
https://fbcdn-photos-a.akamaihd.net/hphotos-ak-prn1/548542_325486204186804_100001762816824_777404_6430 77617_a.jpg

-AT LOW RPM, sometimes yo usee the prop as static for a mcirosecond. "stuttering Prop" as its described ahead in the tread.
reproduce: 109e4, power 0. look dead ahead

-bug with 109E4

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/529810_325478360854255_100001762816824_777383_2407 06472_n.jpg

-some instruments go Low-res at some distance inside the cockpit: didnt happen before

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-prn1/549424_325496864185738_100001762816824_777427_4101 63781_n.jpg

-objects can still be seen throw terrain!!!!!

-spitfire Ia top speed at 0k seems to be as low as 360km/h. the 109 easely gets to 450km/h

Hey, pupo, you raised a 'grass in hangar' BUG in the Tracker but you didn't vote on it, sitting at 0 votes atm. Just thought I'd mention it.

JG52Uther
05-06-2012, 04:50 PM
Offline seems ok, but constant CTD's online, some after only 5 minutes and I hardly had them at all before. Crash files sent.
Textures in the 110 very low res, and unreadable for me.

salmo
05-06-2012, 05:14 PM
Offline seems ok, but constant CTD's online, some after only 5 minutes and I hardly had them at all before. Crash files sent.
Textures in the 110 very low res, and unreadable for me.

I also rarely had CTD online, but have experienced 3 CTD's in 4 online missions using alpha patch. Logs & crash files emailed to Ilya.

von Brühl
05-06-2012, 05:16 PM
Tiger moth has no artificial horizon.

Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

Continu0
05-06-2012, 05:33 PM
Bullet-Tracers don´t always work (invisible)

observed in Spitfire, Quick-Mission.

Martin77
05-06-2012, 05:40 PM
Bullet-Tracers don´t always work (invisible)

observed in Spitfire, Quick-Mission.

Can confirm it. I made a quick df mission and was 20m behind a hurricane and the plane began to smoke and then the Tracers dissapears. The plane drag left and when out of my front window the tracers where visible again

ATAG_Snapper
05-06-2012, 05:46 PM
Spitfire IIa flies to different curve online to offline at full overboost and 2800 rpms. Note my attached chart in Post #6: http://theairtacticalassaultgroup.com/forum/showthread.php?1516-Spitfire-Trials-CoD-vs-A2A&p=12238#post12238

Fall_Pink?
05-06-2012, 05:46 PM
Anyone who has frequent crashes try disabling HyperThreading in BIOS.

Does it make any difference?

I doubt it. As far I can see CoD only uses real cores and no the HT ones (which is good).

What isn't good is the fact these real cores (I have a I7 2600) are only 30% used and never more than that. I really doubt cpu overclocking helps CoD at this time since I've flown a few missions with my cpu only running at 2.4 Ghz and still I got avg fps ~ 40 or 45.
It's still not the cpu that's the bottleneck right for this game. It's the crippled game engine and large problems with loading and processing textures.

I ran the single mission cross country (1 plane and just a couple of objects) and the only time I got a really smooth ride was when everything was set at very low. When the Blenheim takes off at the end of the runway, some houses and few small valleys show up.

Each and every time when the Blenheim flies over this part of the landscape - and using f2 to view - long stutters start. Frames look to be skipped completely because of delays on texture loading. And what's really strange is the fact the avg fps still shows 50 fps when this happens.

Rgs,
FP

1PL_Lucas
05-06-2012, 05:59 PM
1. When using simple controls, I can not take off in Blenheim. The engines are running, but a-c can not get speed at all.
2. All cockpit textures are blurry if they are set to medium or lower. Before the patch, the most important ones (like gauge textures) were always displayed at the highest resolution. Now, setting the textures resolution below high makes no sense at all.
3. You still did not rework the low-detail ground textures which are being displayed around those with the high detail. So, below the a-c the ground textures are green, but arond the horizon they are yellow (just like before the 1.05 patch). The higher you are, the uglier it looks :(

Tavingon
05-06-2012, 06:03 PM
Meschersmitt 109 engine seems too loud

Blenhiem machine gun (wing) has too different sounds that play when firing alternatively

Blackdog_kt
05-06-2012, 06:14 PM
Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

Bongo was perhaps being literal and if we would decide to be, then he is right: that is technically a pitch angle indicator and not an artificial horizon.

I suspect the reason he is being technically accurate has to do with the fact that he is a pilot and they tend to keep their terminology specific, so that they know what is going on in times of emergency. I think he has even flown real Tiger Moths so he's got more first hand knowledge than anyone of us around here ;)

Frequent_Flyer
05-06-2012, 06:27 PM
I want to Alpha test properly, how do I empty the game Cache and do i turn off V-Synch on the graphic card ?

fruitbat
05-06-2012, 06:28 PM
Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

How many hours do you have in a real Tiger moth?

Cause i know Bongo has quite a few.

von Brühl
05-06-2012, 06:46 PM
What's real, and what's in game are two different things... go check!

_YoYo_
05-06-2012, 06:53 PM
My Saitek Combat Rudder dosent work now, till the 1.05.15950 no problem. The game see it but rudder doesnt work.

BF-109 :(, in Ju-87 is ok. New Bug.

Vote: http://www.il2bugtracker.com/issues/258

fruitbat
05-06-2012, 06:56 PM
What's real, and what's in game are two different things... go check!

Yes but his point was that a real one doesn't, this is supposed to be a simulator yes/no.

and as you said yourself,


Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.


;)

anyway, considering everything else thats wrong at the moment, its minor.....

chris455
05-06-2012, 07:00 PM
My Saitek Combat Rudder dosent work now, till the 1.05.15950 no problem. The game see it but rudder doesnt work.

BF-109 :(, in Ju-87 is ok. New Bug.
My Saitek Combats are working fine.

bongodriver
05-06-2012, 07:00 PM
Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

Bongo was perhaps being literal and if we would decide to be, then he is right: that is technically a pitch angle indicator and not an artificial horizon.

I suspect the reason he is being technically accurate has to do with the fact that he is a pilot and they tend to keep their terminology specific, so that they know what is going on in times of emergency. I think he has even flown real Tiger Moths so he's got more first hand knowledge than anyone of us around here ;)

Yes I have 270 hours on real Tiger Moths, horizons move in 2 relative axis pitch and roll, the pitch angle indicator would be more of an inclinometer and to be honest about as usefull as chocolate underpants which is probably why the instruments aren't used any more.

Von Bruhl.......you might consider not shooting your own mouth off taking things into consideration, you had no reason to be so rude with your response, I do expect an apology.

p.s. the clue is in my sig....thats me sat in a tiger moth

NATotal
05-06-2012, 07:07 PM
Redbox at launch

Weathering inop

I noticed a "frame shift" every two seconds. That's the only way I can describe it. Flying level over towns or trees and the view outside would noticeable shift like it was advancing forward 2-3 frames.

Turning the ingame AntiAliasing off stopped the problem.

Ingame control stick movements seems a little choppy

Performance increase is not really noticeable

_79_Viper
05-06-2012, 09:17 PM
~S~

Up until now I have not experienced this error, but on my first online flight with the beta patch I got the "Launcher stopped working" crash :rolleyes:

Tonyhippo
05-06-2012, 09:20 PM
Hurricain Apply the key command for rudder trim result CTD
Can`t trim spitfire at all.

Hippo

BGs_Ricky
05-06-2012, 09:27 PM
I reverted back to the previous version via Steam, emptied cache and then re-installed the patch.

Didn't have launcher.exe in single player but first one apperaed after 15min on ATAG server. Before I could expect to complete at least one sortie (30min-1h+) before it happened. On this point I see no improvement, it has even gotten worse.

On the fps side, I went from an average ~30 online on ATAG to about ~45-50, so a good improvement, and also the game feels much smoother, I don't feel that kind of micro-stutters like before.

I don't understand how the team nearly doesn't see any launcher.exe while it seems it has gotten worse for a lot of us....that quite worrying...:-?

Edit: launcher.exe happening also in single player quick mission, didn't happen with last version...

Bloblast
05-06-2012, 09:40 PM
Small visible fps improvement. Game was running fine before patch already. Lot of ctd wich I did not have before.
Trees are still glittering like x-mas trees. I think we really need new trees, may be they can use the ones from battle for Moscow.

Engine are pre-heated so that you can take off with other ai, strange is that engine turns off because fuel cock is closed. Rather warming up engine together with ai.

I saw different ai behaviour, no more silly formation flying while player is fighting. Ai do not crash any more they make landing at homebase.

Contact with home base is working, way to homebase is working. Happy about this.

JG26_EZ
05-06-2012, 10:16 PM
Lots of new messiness in the FMB now.
When you're looking at the object browser for example..

1. When you open a drop-down menu, you can see through the menu and see all of the text that is behind it now.

2. The objects only appear in the view 3d box when you're zoomed out of the map to a certain extent. When you're zoomed in to the map too close, the 3d image is gone.

3. The object in that window I mention above is zoomed in so close that only 3/4 of the vehicle is seen in the window.


And when I fly a mission, this is what happens..

4. A CTD with a Launcher.exe failure window popping up roughly 2-5min into a single player mission. Over and over and over and over and over and over and over.

5. And over and over and over and over and over and over and over....

Skoshi Tiger
05-06-2012, 10:53 PM
Oh Dear!

DUe to the increased performance give by the patch, I bumped up my textures to original and landscape to high and ad a game on ATAG last night and after about 20 minutes I experienced my first Launcher crash in COD ever. :(

Have put them back to High and Medium and will try again.


I guess Life isn't ment to be easy! ;)

MD_Titus
05-06-2012, 11:15 PM
Lots of new messiness in the FMB now.
When you're looking at the object browser for example..

1. When you open a drop-down menu, you can see through the menu and see all of the text that is behind it now.

2. The objects only appear in the view 3d box when you're zoomed out of the map to a certain extent. When you're zoomed in to the map too close, the 3d image is gone.

3. The object in that window I mention above is zoomed in so close that only 3/4 of the vehicle is seen in the window.


And when I fly a mission, this is what happens..

4. A CTD with a Launcher.exe failure window popping up roughly 2-5min into a single player mission. Over and over and over and over and over and over and over.

5. And over and over and over and over and over and over and over....

getting that as well, only chanef is turning on aa, will test with it off. weird thing is it seemed to not mind playing tracks. on the plus side, AA seems to be working and i had an increase in fps.

5card
05-06-2012, 11:20 PM
Bugs from latest patch.

1. 109 seems to have a lot of nose bounce, rudder very sensitive.

2. 109 tracers disappear

3. 109 engine noise seems low even when rpm's are above 2500

4. First day of the patch everything was fine. Today alot CTD's and major stutters.
The server I fly on has custom skins enabled, that might be some of the problem.

5. Please put the Hurricane FM back to pre-patch, It takes the fun out of the game
with red having only one competative fighter.

6. Throttle in spits is messed up.

7. Gauges in 109 blurry.

8. 109 is no longer trimed for 400km level flight.

sorak
05-06-2012, 11:40 PM
Oh Dear!

DUe to the increased performance give by the patch, I bumped up my textures to original and landscape to high and ad a game on ATAG last night and after about 20 minutes I experienced my first Launcher crash in COD ever. :(

Have put them back to High and Medium and will try again.


I guess Life isn't ment to be easy! ;)

Actually this happen to me as well.. It could be a bug in maybe when changing Textures settings.. I bumped up my textures to medium from low... and got a crash slightly soon after.

Rince
05-07-2012, 12:00 AM
After a couple of hours testing:
Offline-more fluid gameplay, with higher details in grafic, but I`m not sure if this is coming from the disabled clouds and...at least it`s not signifikant rise of fps.
Had no ctds, but pre-patch aswell. Couple of bugs in the terrain (spuares)
Pedals still not working, but i wasn`t looking after that, that much.

Online was fluid aswell, but with loads of lags, to much for being playable. I`ll concentrate on bombing...btw, can somebody confirm, that they changed the scales in the bombers from german metric-system to the british (on the bombing adjustments!) A friend told me so today!

Bf110pilot
05-07-2012, 01:31 AM
The new BETA sound of the DB601 is unrealistic and sounds poor. What I mean is the doppler effect of the engine droning. It was good last patch. It sounds like a dronning sound of radial engines off a bomber, not fighters/ fighter bombers. I ask please fix or return to last patch engine sounds. You had it right last round.

Thanks

SEE
05-07-2012, 02:06 AM
Trees, Clouds, Shadows, Grass, SSAO, AA, Epilepsy - OFF

Cache cleared, No AA.

Single Player seemed better but LE crashed exiting mission.

16 consecutive attempts in MP all ended with Freeze and CTD within exactly 5 minutes of TO (in each case with FPS at 60). Rarely had a LE crash in MP prior to this patch. Each attempt was followed by a change in settings (game Video and Nvidea CP settings).

Changed Textures from Med to High and managed 15 minutes in MP, yippee I thought, but some one took got the last objective in the mission and server restart......damn!

Giving up and will try SP and MP again tomorrow. Some people are having many problems whilst others are having fewer with similar systems which I find odd!

Best of luck to the devs in ironing out these bugs - I remain ever hopeful and will send my crash files as requested.

O_Smiladon
05-07-2012, 04:29 AM
prop pitch is on or off no in between

Taipan246
05-07-2012, 05:21 AM
16 consecutive attempts in MP all ended with Freeze and CTD within exactly 5 minutes of TO (in each case with FPS at 60). Rarely had a LE crash in MP prior to this patch. Each attempt was followed by a change in settings (game Video and Nvidea CP settings).


I only ever fly online and usually on ATAG...so the Launcher.exe CTD is all I care about. I just want to DF.
I have gone from 2-3hrs without CTD to 10minutes just about every time.
I have spent my whole Sunday trying this and that.
ie.
Deleted Cache folder - it re-built on start
Re-installed ATI graphic Drivers & CCC
Re-installed old Driver
Disabled Steam 'in-game' overlay
Disabled Steam 'synch to Cloud'
Monitored Graphics card temp & activity
Disabled 'sound=0' in conf
Disabled TrackIR
Disabled CH Manager
Substituted files here & there...
Increased my Pagefile

Please also note: I have reinstalled this on a fresh Win7 x64 OS

Whatever it is ...when in MP, it happens in 10-15mins when only in the air...on ground is okay...was sitting for over 1hr on ground engine running.
Though it does NOT happen in Single Player (40mins).... if it is a memory leak, woulnt it occur in Single Player as well?

When I returned to last patch...all was good.

For the little time I do get to fly.....sweet.
PLEASE MAKE THE CTD's YR FIRST PIORITY..

Will send Crashlog...

_YoYo_
05-07-2012, 06:01 AM
prop pitch is on or off no in between
Where? In Bf-109 and Ju-87 works well!

III/JG53_Don
05-07-2012, 09:31 AM
Originally Posted by O_Smiladon View Post
prop pitch is on or off no in between

Which airplane? The Blenheim for example got now a 2stage prop pitch, just fine or coarse pitch possible (-> either 100% or 0%)
Its now completely right!

Pls guys, make detailled bug descriptions! These oneliners without any further explanation helps no one! It just pushes the confusion furthermore!

Stirwenn
05-07-2012, 10:26 AM
Fps were not the massive worry i encounter except over London in qmb... with this patch i got more CTD till i remember to switch off the Desktop window manager. I get an ugly desktop but for the first time i could have an 1hrs30 on ATAG w/o CTD.
Spec as follow :

JG52Uther
05-07-2012, 10:45 AM
Use the other thread to discuss the patch, keep this one for bug reporting please.

senseispcc
05-07-2012, 10:52 AM
$
Doing this in the conf.ini helps a lot in my case;
DepthBits =64
from the original 8 to 64
If you have problems landing with the Spitfire MK Ia and the MK IIa this is due to the Beta patch. The dev. team did fiddle with the speed control settings. Also due to this the plane cannot slow down once on the ground.:!:

Ze-Jamz
05-07-2012, 11:00 AM
$
Doing this in the conf.ini helps a lot in my case;
DepthBits =64
from the original 8 to 64


What does that do exactly

Buchon
05-07-2012, 11:06 AM
$
Doing this in the conf.ini helps a lot in my case;
DepthBits =64
from the original 8 to 64
If you have problems landing with the Spitfire MK Ia and the MK IIa this is due to the Beta patch. The dev. team did fiddle with the speed control settings. Also due to this the plane cannot slow down once on the ground.:!:

The original is 24, maybe you made a mistake tweaking the file, the original values looks like this :

DepthBits=24
StencilBits=8

The maximum Depth is 32 but 8 bits are left for the Stencil buffer so it is 24.

Insuber
05-07-2012, 11:22 AM
The original is 24, maybe you made a mistake tweaking the file, the original values looks like this :

DepthBits=24
StencilBits=8

The maximum Depth is 32 but 8 bits are left for the Stencil buffer so it is 24.

So, is this tweak useless?

Buchon
05-07-2012, 11:29 AM
So, is this tweak useless?

Yep, I tried in past set the Depth buffer to 32, killing the Stencil buffer to 0, but I saw no difference in performance or graphics so my guess is that change those values have no effect because they are there as placeholders.