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View Full Version : DCS: P-51D bailing out animation


Duke88
05-05-2012, 08:19 AM
Dear developers, please see this...

http://www.youtube.com/watch?feature=player_embedded&v=kIL8385ERy0

jibo
05-05-2012, 08:28 AM
and what about that
http://www.youtube.com/watch?v=yPEbzwWk90I

David198502
05-05-2012, 08:41 AM
yes i would really love to have this implemented...
and also the ability to look around in first person few after the chute has deployed.

Ataros
05-05-2012, 08:58 AM
Dear developers, please see this...

http://www.youtube.com/watch?feature=player_embedded&v=kIL8385ERy0

How does it look when bailing out from inverted flight, from a normal spin, flat spin, inverted spin?

I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.

This is a reason Oleg did not want to put a pilot's body into cockpit.

albx
05-05-2012, 09:23 AM
How does it look when bailing out from inverted flight, from a normal spin, flat spin, inverted spin?

I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.

This is a reason Oleg did not want to put a pilot's body into cockpit.

agree, need different animations for every airplane's position. With the modern jet it is easy with the ejection seat, but wold be very complicated for an old era plane.

@Duke88 if you have the DCS: P-51D, have you tried bailing out with the inverted plane? how is the animation? or in a 90° turn?

Plt Off JRB Meaker
05-05-2012, 09:26 AM
and what about that
http://www.youtube.com/watch?v=yPEbzwWk90I

Yep,I've been banging on to resurect this animation since day one,apparently the dev's did'nt put it in the final COD build as they thought it would hit the fps too much.

Now we have been informed that the new patch coming will improve the average fps by half,maybe they could consider installing this again.Or even as an add on to those of us that do pocess fast rigs to run it on,but to leave it out is a travesty!

B6 please,please beg,beg this is just too good just to leave out,it needs to be in the sim,ok rant over,I'll get me coat.:)

Duke88
05-05-2012, 09:40 AM
I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.


The pilot model there isn't in the cockpit. You can see the arms and the belts of the paracute only during the bailing out... So, if it isn't a problem, why they haven't put this animation after a year from release?
Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)? :-P

Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9

DCS: P-51D is a Beta yet because it was released about 5 days ago, but for many reasons, it is better than IL-2 Cliffs of Dover. Yes, it is only a plane, but I think this product deserves attention just like other DCS products (not Flamming Cliffs, I find this one too much arcade)... ;)

This is a tutorial about the startup by Fighters Combat Sims team:
http://www.youtube.com/watch?v=lcmmYPx0Jjo

This is an exsample about takeoff and landing:
http://www.youtube.com/watch?v=GM_5bbqCrTc&feature=related


In conditions of inverted flight, or spin, sincerly I've not tried the bailing out yet. If I have some news I will post that here! :)

Ataros
05-05-2012, 10:17 AM
agree, need different animations for every airplane's position.

Not only for for every position but for every different cockpit it should be different if we do not want hands and legs go through cockpit textures, etc.

Ataros
05-05-2012, 10:31 AM
The pilot model there isn't in the cockpit. You can see the arms and the belts of the paracute only during the bailing out... So, if it isn't a problem, why they haven't put this animation after a year from release?
Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)? :-P

Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9

There is no point in polemic because a pilot is not a windmill, one animation is not several animations, DCS P-51 is not CloD and "WIP" is not a "promise".

Please support DCS and buy everything they produce but post about it in this section http://forum.1cpublishing.eu/forumdisplay.php?f=205 where it belongs. In the main section it is offtopic prohibited by the forum rules.

ATAG_Dutch
05-05-2012, 10:35 AM
Yep,I've been banging on to resurrect this animation since day one,

I'd love to see this included in the game, but we only ever saw this one clip of a RAF pilot 'baling out' of a spit. If he is actually baling out and the animation wasn't intended to be used on the ground.

As Ataros suggests above, how many different bale-out animations would be necessary for all the aircraft in the game, for all the crew positions? Not to mention the different attitudes of the aircraft at bale-out time.

But I really do hope they're there. :grin:

Ataros
05-05-2012, 10:40 AM
Last summer Luthier mentioned they hired a specialist in human animation. Hope he is still there and kicking :)

PotNoodles
05-05-2012, 10:42 AM
The pilot model there isn't in the cockpit. You can see the arms and the belts of the paracute only during the bailing out... So, if it isn't a problem, why they haven't put this animation after a year from release?
Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)? :-P

Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9

DCS: P-51D is a Beta yet because it was released about 5 days ago, but for many reasons, it is better than IL-2 Cliffs of Dover. Yes, it is only a plane, but I think this product deserves attention just like other DCS products (not Flamming Cliffs, I find this one too much arcade)... ;)

In conditions of inverted flight, or spin, sincerly I've not tried the bailing out yet. If I have some news I will post that here! :)

The only problem with this sim is that I am still looking for information about what it is about. Below is a list of questions hopefully someone can answer.

1) What planes are you up against in single player mode?
2) Are there any bomber escorts?
3) Are the ground targets all WorldWar 2 models?
4) Can you make your own battles?

Sternjaeger II
05-05-2012, 10:53 AM
wow, DCS Mustang's canopy is powered by rocket fairies..

The canopy release mechanism doesn't shoot it in the air like that, it's just a spring release, the slipstream does the rest.

Duke88
05-05-2012, 11:18 AM
The only problem with this sim is that I am still looking for information about what it is about. Below is a list of questions hopefully someone can answer.

1) What planes are you up against in single player mode?
2) Are there any bomber escorts?
3) Are the ground targets all WorldWar 2 models?
4) Can you make your own battles?

I answer at your questions posting two string of the DCS FAQs:

Q: How is the P-51 supposed to fit into DCS? This makes no sense to me.
A: DCS is an open simulation environment, not confined to any one era, level of fidelity, or 1st party development. In the future ED and 3rd parties may add all sorts of different units ranging from gliders to X-51s.

Q: How is a P-51 supposed to fight in a modern Georgian war against modern aircraft and air defense systems?
A: It simply does not need to. It is up to the mission designer to put what units he or she wishes into the mission.

Prabably in future we will see other aircrafts and veicles. For now you can fly the missions in single player with the Mustang and you can use a easy mission builder to create your personal missions.

PotNoodles
05-05-2012, 11:41 AM
I answer at your questions posting two string of the DCS FAQs:

Q: How is the P-51 supposed to fit into DCS? This makes no sense to me.
A: DCS is an open simulation environment, not confined to any one era, level of fidelity, or 1st party development. In the future ED and 3rd parties may add all sorts of different units ranging from gliders to X-51s.

Q: How is a P-51 supposed to fight in a modern Georgian war against modern aircraft and air defense systems?
A: It simply does not need to. It is up to the mission designer to put what units he or she wishes into the mission.

Prabably in future we will see other aircrafts and veicles. For now you can fly the missions in single player with the Mustang and you can use a easy mission builder to create your personal missions.

Thanks for the reply. You state that you can use a easy mission editor to build and create missions, but what models are there to choose from World War 2? I wouldn't like to be up against modern APC etc. I just need to know if there are any models from World War 2 I can build my missions around.

Strike
05-05-2012, 12:12 PM
Regarding the bail out animations in IL-2

Bailout is already more immersive than 1946 in the manner that you need two steps to perform a bailout, 1 : Open/Jettison canopy, 2: Bail out.

I think one thing that would make the bailout more immersive to me right now is if the pilot wasn't in a spread-eagle stance, but rather a more tumbling fashion. Like a bag of potatoes just tumbling through the air. The spread eagle just looks like a rotating skydiver. Skydivers and bailed out crew are not the same :p If I am not mistaking, the harness of the chute is so tight, a pilot can't actually fully stretch out. At least that is the case with modern day ejection seat harnesses. Last thing pilot does is fasten his harness properly before climbing into the cockpit, because it cripples him from moving properly.

159th_Jester
05-05-2012, 12:24 PM
I can concur with you Strike.

When I was a teenager I was in the Air Training Corps a flew a few times in air experience flights in the old DeHavilland Chipmunk which had the bucket seat set up where you are sitting on your parachute once in the aircraft. The parachute harness made it impossible to stand up straight.

Duke88
05-05-2012, 01:32 PM
Thanks for the reply. You state that you can use a easy mission editor to build and create missions, but what models are there to choose from World War 2? I wouldn't like to be up against modern APC etc. I just need to know if there are any models from World War 2 I can build my missions around.

ED developers are using a new tipology of development: they want make DCS an open simulator and they want give at the modders the opportunity to create new aircraft models, ship models or ground models.
With this idea is coming up DCS world, a platform where the flight simmers can play together online with every ED products like A-10, Ka-50, Mustang, Flamming Cliffs 3, the next Mig-21 and all future aircrafts or veicles (with their "Combined Arms" (another product) probably we will see a virtual world like Arma II, where pilots can cooperate with ground units).

ED doesn't want create a WW2 Sim, but with the help of 3rd party developer maybe we will see other WW2 aircrafts or ground veicles.

For example, the first aircraft developed by 3rd party is the Mig-21. You can see it here: http://forums.eagle.ru/showthread.php?t=87621

Maybe I'm really OT now... :rolleyes::grin:

PotNoodles
05-05-2012, 01:52 PM
ED developers are using a new tipology of development: they want make DCS an open simulator and they want give at the modders the opportunity to create new aircraft models, ship models or ground models.
With this idea is coming up DCS world, a platform where the flight simmers can play together online with every ED products like A-10, Ka-50, Mustang, Flamming Cliffs 3, the next Mig-21 and all future aircrafts or veicles (with their "Combined Arms" (another product) probably we will see a virtual world like Arma II, where pilots can cooperate with ground units).

ED doesn't want create a WW2 Sim, but with the help of 3rd party developer maybe we will see other WW2 aircrafts or ground veicles.

For example, the first aircraft developed by 3rd party is the Mig-21. You can see it here: http://forums.eagle.ru/showthread.php?t=87621

Maybe I'm really OT now... :rolleyes::grin:

I have just looked at there site and I read this >>

>> A powerful yet easy-to-use mission editor allows you to create your own missions and campaigns. A one-click Mission Generator also allows you to instantly create battles as small or large as you wish.<<

So I am right in thinking that you will be up against modern warfare? If that's the case how are you suppose to survive in these one click mission generators? Not sure I can buy a game on the hope that someone out there will build World War 2 models and weapons.. Wouldn't that be a bit like waiting for the patch in this game, it will be months or even years away.

mcmatt
05-05-2012, 04:28 PM
When I bought COD I've expected something like DCS: P51d is. In beta state it's stable, flight sensation is exceptional. With my PC I can get decent FPS and flying experience, which is not a case with COD.

Madfish
05-05-2012, 05:12 PM
When I bought COD I've expected something like DCS: P51d is. In beta state it's stable, flight sensation is exceptional. With my PC I can get decent FPS and flying experience, which is not a case with COD.
DCS is not exactly looking good at all. It's like comparing apples and bananas. And yes, Blackshark performed horribly on my machine, similar to CloD when it came out. Never really touched it again ever since... :rolleyes:

jibo
05-05-2012, 05:24 PM
look at the vivid colors, the dynamic lightning, the subtle gestures while the other P51 is like vomiting the pilot after a binge drinking

mcmatt
05-05-2012, 05:39 PM
What's the use of vivid colour, dynamic lightning when flying is choppy. COD shows me more FPS than I have in DCS but is almost non playable. And I'm not comparing how it something performed back some time. I compare now, on same computer. I still believe that COD will be almost as good as IL2 in it's time. But now it is not.

Duke88
05-05-2012, 06:17 PM
So I am right in thinking that you will be up against modern warfare? If that's the case how are you suppose to survive in these one click mission generators? Not sure I can buy a game on the hope that someone out there will build World War 2 models and weapons.. Wouldn't that be a bit like waiting for the patch in this game, it will be months or even years away.

Sincerly, I've bought DCS: A-10C some months ago and I've loved immediately that Flight Sim. I was fascinated for the extreme level of detail of the 3D model, cockpit, FM, DM, and the complexity of the avionic.

When ED announced the P-51D, I've thought that this is a good proof to test the hard flight model of that plane. I've purchased the game and installed quickly... Finally I've found a very good simulation of a warbird!

You are right about waiting for the WW2 models and weapons, but I prefer to fly only an aircraft instead waiting a patch that delays the release. :)

This is my opinion, because I've bought IL-2 COD since it was in preorder and until today I've played with that only 30 minutes... It is very sad! :(
I hope the patch will be released soon.

billeinstein
05-06-2012, 12:22 AM
The only problem about the DCS is the prize. You shall pay $39.99 for every single flyable aircraft. And if ED develped all the aircrafts in IL2 series, it would need more than 300 years.

MB_Avro_UK
05-06-2012, 01:24 AM
I don't care about it. If I have to bail out, the game is over. Why waste time and effort on the feature??

Best Regards,
MB_Avro.

1./JG2_Miller
05-06-2012, 02:27 AM
I've just tested the bail out animation in the P-51 while flying inverted, it's the same as if I was flying straight. Looks a little bit silly, but if I really have to bail out I don't care what animation is being used, usually I just hope to survive :-P

simast
05-06-2012, 09:00 AM
I don't care about it. If I have to bail out, the game is over. Why waste time and effort on the feature??

Oh wow. Why should devs bother implementing landing mechanics at all? :) If you have to land - the game is over anyway.

Seeker
05-06-2012, 06:48 PM
It might be worth remembering that Aces High only had the P51-D on release.

Its second model was the Spit IX.

Doesn't seem to have held it back any.

And I'll gladly pay 300 kroner per plane. I always have for FSX stuff. After all, considering the investment I made for CLOD: 30,000 kroner for a PC, 3000 kroner in controls and 4000 kroner for a new screen, 300 for flight sim software that actually works is a bargain!

JG52Krupi
05-06-2012, 07:04 PM
Oh wow. Why should devs bother implementing landing mechanics at all? :) If you have to land - the game is over anyway.

lol... I think this sums up what you just did to Avro (Avro is the guy prancing around at the start ;))

http://www.youtube.com/watch?v=IhJQp-q1Y1s