View Full Version : Is this technically possible???
jcenzano
04-26-2012, 12:20 PM
I was wondering if what I am about to (not even) suggest can be technically done in Windows and in COD.
I play most sims with my headset on, where I have the mic and the TIR clippro. Besides I have some normal speakers, so I can choose if I want the soud on my headset OR through the speakers.
BUT,
Could it be possible to separate the engine/SFX sounds and the radio so I get the radio and only the radio on my headset and the engine on my speakers???
I know I am maybe being a little picky, but I think it would be the most inmersive way to listen to the different sounds and the radio.
Just wondering anyway. It does not even get to be a porposal to devs.
regards everybody!
HessleReich
04-26-2012, 12:24 PM
I too would be interested in this as i fly coops a lot, it would be really cool (not sure if cool is ther right word?) to have a semi immersive control on your radio for squadmates. With push to talk and so fourth...
Allons!
04-26-2012, 12:29 PM
In short: use Teamspeak or Ventrilo where you can choose which audio system will get the outgoing sound. Thats easy. Greetz, Allons!
jcenzano
04-26-2012, 12:29 PM
I too would be interested in this as i fly coops a lot, it would be really cool (not sure if cool is ther right word?) to have a semi immersive control on your radio for squadmates. With push to talk and so fourth...
but can different signals be sent to different audio output channels on a normal PC?
(not sure if cool is ther right word?)
I think geil is the word you are looking for...:)
jcenzano
04-26-2012, 12:34 PM
In short: use Teamspeak or Ventrilo where you can choose which audio system will get the outgoing sound. Thats easy. Greetz, Allons!
but what about offline players?? And i was mainly referring to COD in-game radio.
In a normal system, can frontal and back audio panels be used independently??
can i do that with only the onboard audio system of my rig?
Ataros
04-26-2012, 12:36 PM
I use old cheap SB Audigy 2zs for game sound and onboard soundcard for TS.
If you have 5 or 7-channel soundcard maybe you may program rear outputs as a separate device. Depends on drivers you use I think. Possible for Creative cards with 3rd party kX drivers IIRC.
Skoshi Tiger
04-26-2012, 12:44 PM
Yes.
Under windows 7, I have the onboard sound as the default playback device and my logitech usb headset as the default communications device.
Game sound goes through my desktop speakers and teamspeak goes through the headset.
jcenzano
04-26-2012, 12:45 PM
If you have 5 or 7-channel soundcard maybe you may program rear outputs as a separate device. Depends on drivers you use I think. Possible for Creative cards with 3rd party kX drivers IIRC.
I will try that, because my 580´s do not leave any available space for another PCI card.
For TS and game sonds it is clear, but what about to split ingame sounds and ingame radio for offliners??
Untamo
04-26-2012, 01:16 PM
S!
For TS and game sonds it is clear, but what about to split ingame sounds and ingame radio for offliners??
I very much doubt it. So, nope, unless the devs specifically create such a feature. And I doubt there is much demand for such feature, so... :-/
Stublerone
04-26-2012, 01:47 PM
See it the same way. Until the devs seperate the sounds or even give us this possibility, it wouldn't be possible easily.
I am starting to dream about a ts3 mod like ACRE for arma 2, if you know that. With this tool, youvget a complete invironment within teamspeak, which is working as in real life. And if you get shot, the enemy has the possibility to rob the radio and listen to the radio commands of the other side as soon as they not change frequency.
But I so not know, what information acre needs and if it is also possible to add it in clod as a mod.
pstyle
04-26-2012, 02:43 PM
You cannot have the in-game radio sent to a different audio device. It runs on the same output channel as the engine, guns etc..
You can, of course, add your VoIP to its own device under most newer windows setups.
vBulletin® v3.8.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.