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View Full Version : How is variable zoom done?


SharpeXB
04-17-2012, 03:01 AM
I see gameplay videos where there is a variable zoom view.
Like this one
http://www.youtube.com/watch?v=MExR_rr0704&feature=player_embedded
But I can't find an axis in the game to map this command
How is this being done?

thanks

von Pilsner
04-17-2012, 03:04 AM
http://forum.1cpublishing.eu/showthread.php?p=323115#post323115

or

http://forum.1cpublishing.eu/showpost.php?p=253678&postcount=14

kestrel79
04-17-2012, 02:50 PM
I was always wondering this myself how Freycinet does that awesome zoom in his videos. I thought it was a control option in sim. I didn't know a 3rd party tool was needed.

I wish they would add a smooth zoom an axis similar to Rise of Flight. That works great on the x52 slider, no 3rd party stuff needed.

David198502
04-17-2012, 02:56 PM
it is an option in the sim, unfortunately, it only works with mouse movement by default, therefore you need a third party software like joytokey, or if you have for example ch hardware, one can use ch-manager to achieve this kind of zoom as well.

but its odd, that the devs implemented this, but only half baked, and that one is not able to set this option to a button on the stick, without having to use another software.
its the same like not beeing able to use the mousewheel as an axis, which was no problem in 1946.maybe one day...

GraveyardJimmy
04-17-2012, 03:11 PM
I dont have it but I always assumed people used trackir. I thought you could lean your head in to zoom, can you not do that?

Stublerone
04-17-2012, 03:14 PM
it is an option in the sim, unfortunately, it only works with mouse movement by default, therefore you need a third party software like joytokey, or if you have for example ch hardware, one can use ch-manager to achieve this kind of zoom as well.

but its odd, that the devs implemented this, but only half baked, and that one is not able to set this option to a button on the stick, without having to use another software.
its the same like not beeing able to use the mousewheel as an axis, which was no problem in 1946.maybe one day...
I am in general not satisfied with the whole viewing controls in CoD. I already claimed it in the il2 bugtracker und "Viewing in general" with reference to another bug, which is describing the thing with a missing zoom axes. U must be aware, that a zooming axes will only have its fully benefit, if the viewing methods "free view" and "gunsight ciew" will be changed.

I also posted that into the bugtracker and for me, this is really an essential topic to solve, as everyone will benefit (trackir and joystick hat users). There was good will behind their thoughts, but this is not handy enough and disturbs immersion a lot (my motivation to fly dogfights with the current setup isnearly zero, because I lose my enemies too often).

So PLEASE: VOTE FOR NEW VIEWING IN THE BUGTRACKER. For me and also many others, tjat I have asked, see it as highly recommended to avoid frustration! I personally will start to fly bomber, if this not change.

VOTE, VOTE, VOTE :)

SEE
04-17-2012, 03:17 PM
If you have an X52 you can use the Mouse on the Throttle to zoom in/out. You have to map the mouse button (default 5 in game controls menu ) to a switch on the X52. I use the Pinkie button, while I have this pressed the joystick mouse controls the zoom.

Alternatively, using the SST software, map the Mouse control option (in the game controls menu) to a keystroke or button but set that button to 'toggle' on or off. The throttle mouse will control the zoom without having to keep the pinkie pressed .....I prefer to use the pinkie - its very simple and natural on the X52.

kestrel79
04-17-2012, 03:26 PM
Yes TrackIR does this. But I didn't like all the extra movement using all 6DoF with my TrackIR. I have disabled all axis exept x and y axis movement and some yaw to look out over my hood.

Maybe if someone has a less sensitive profile I could go back to 6DoF.

Stublerone
04-17-2012, 03:36 PM
I have to say that I am using trackIR and priority is not this zoom for me ( i have als different ways to make it work with t.a.r.g.e.t. or foxy on my tm warthog).

But main fact is that the zoom of the"free view" is not coordinated with switching into gunsight mode (with shift+f1 right???). Means, that i always fully zoom in the "REVI" and also get the limted viewing angle in this mode. So, if my enemy makes turns and rolls, I am stuck in this limited view. So I have to press "shift+f1" again to release this view. At this point at the latest, I get back into the old zoom from before and it makes weird movement, as you are already looking in a harder angle than allowed before in the gunsight view. I lose my enemy everytime, when I do this or even when i forget to release the view.

Am I playing with the wrong keys? I just heard others, who agreed with me in that point. So I am currently thinking, that it is like I described. Everybody feel free to help out, comment or even to vote in the tracker, if i am right!

Stublerone
04-17-2012, 03:43 PM
I wanted to get used to 6dof now, but as I already did in 1946: Just switched it back to x and y and performed akdditional important movement with axes or a hat.

Did you also encounter, that the amera is not shaking so much in the good old mode with just 2 or 3 axes. I just heard something about that, too.

But nevertheless the should only go back to old style switching between the modes without limitations in angle anf with zoom factors not affected, when switching modes.

Looking forward to your answers.

justme262
04-17-2012, 03:46 PM
Stublerone I don't know why you are switching to sight view when you have track IR?

Why don't you just lean in and look through the sight. Its the most natural thing in the world compared to hitting shift F1.

I just saw you disabled z axis of track IR and your hitting shift f1.... I can't imagine how you find it easier to hit shift f1 instead of just moving your head.
I hope your not in a wheel chair or have medical reasons why you can't move.

corchard
04-17-2012, 04:09 PM
it is an option in the sim, unfortunately, it only works with mouse movement by default, therefore you need a third party software like joytokey, or if you have for example ch hardware, one can use ch-manager to achieve this kind of zoom as well.

Does anyone have any directions for how to do that in CH Control Manager?

Charlo

Stublerone
04-17-2012, 04:19 PM
I have all axes enabled and that is okay so far. Leaning in is always a little too time consuming and especially in a bf109 with a revi out of the middle you have to look back to centre and lean totally accurate. If you are not fully centered in front of the revi, you will miss several shots. It simply takes too long. For me personally, the Shift+f1 should do nothing else than get a new center position for trackir in front of the revi. And it should not change its zoom.

In 1946 I flew nearly all the time in gunsightmode as soon as I had enemies nearby.

I mean, leanind around and make moves to accuratly fire on enemies is more difficult, than have a new center position and stick with the fact, that u are a little bit out of the middle for looking around.
These are two very similar setups on the first look, but it makes a very big difference. I personally cannot shoot down a plane with just one burst in a hard turning fight. In the old il2, this was very handy. U must also think, that trackir is a good tool ( i cannot live without it), but it is also very far from reality.

So this should be easier. I do not want to waste 3 burst, because my leaning is not accurate. In reality, I could manage it way better (not speaking about high g as influence). It is a small thing to change and it will do a lot for all of us, believe me! ;)

ATAG_Doc
04-17-2012, 04:20 PM
Obtained this from someone else in here long ago.

- Launch JoyToKey (google for it, a lot of download sites): set one HAT position as "mouse up" and another as "mouse down";

- In CloD control settings, set this two HAT positions as "Hold To Adjusts Field of View" in "Camera" tab.

Done! Your HAT will provide +-FOV smooth transitions, as using mouse!

Stublerone
04-17-2012, 04:27 PM
I have all axes enabled and that is okay so far. Leaning in is always a little too time consuming and especially in a bf109 with a revi out of the middle you have to look back to centre and lean totally accurate. If you are not fully centered in front of the revi, you will miss several shots. It simply takes too long. For me personally, the Shift+f1 should do nothing else than get a new center position for trackir in front of the revi. And it should not change its zoom.

In 1946 I flew nearly all the time in gunsightmode as soon as I had enemies nearby.

I mean, leanind around and make moves to accuratly fire on enemies is more difficult, than have a new center position and stick with the fact, that u are a little bit out of the middle for looking around.
These are two very similar setups on the first look, but it makes a very big difference. I personally cannot shoot down a plane with just one burst in a hard turning fight. In the old il2, this was very handy. U must also think, that trackir is a good tool ( i cannot live without it), but it is also very far from reality.

So this should be easier. I do not want to waste 3 burst, because my leaning is not accurate. In reality, I could manage it way better (not speaking about high g as influence). It is a small thing to change and it will do a lot for all of us, believe me! ;)

Artist
04-17-2012, 04:27 PM
The Autohotkey (http://autohotkey.org/) solution (using the North/South of a POV hat), assuming that <Ctrl>+<Insert> ("Control Insert") is assigned to Camera, Keys, "Hold to adjust Field of View":


#Persistent
iIdStick = 1
SetTimer, watchPOV_Stick, 5

watchPOV_Stick:
bFirst := true
while(true){
GetKeyState, iPOV, %iIdStick%JoyPOV ; Get position of the POV control.

; Some joysticks might have a smooth/continous POV rather than one in fixed increments.
; To support them all, use a range:
if iPOV < 0 ; No angle to report
break
else if (iPOV > 31500) OR (iPOV >= 0 AND iPOV < 4500){ ; 315 to 360 to 45 degrees: Forward
zoomViewIn(bFirst)
bFirst := false
}
else if (iPOV >= 13500) AND (iPOV <= 22500){ ; 135 to 180 to 225 degrees: Backward
zoomViewOut(bFirst)
bFirst := false
}
else
break
}
return

zoomViewOut(bFirst){
if(bFirst){
MouseMove 0, 1200, 0
}
Send !{Insert down}
MouseMove 0, -1, 0, R
Send !{Insert up}
return 0
}
zoomViewIn(bFirst){
if(bFirst){
MouseMove 0, 0, 0
}
Send !{Insert down}
MouseMove 0, 1, 0, R
Send !{Insert up}
return 0
}

Artist

ATAG_Doc
04-17-2012, 04:32 PM
Everyone is pounding the website it wont load lol. Obviously a feature that is highly desired.

Stublerone
04-17-2012, 04:54 PM
I have all axes enabled and that is okay so far. Leaning in is always a little too time consuming and especially in a bf109 with a revi out of the middle you have to look back to centre and lean totally accurate. If you are not fully centered in front of the revi, you will miss several shots. It simply takes too long. For me personally, the Shift+f1 should do nothing else than get a new center position for trackir in front of the revi. And it should not change its zoom.

In 1946 I flew nearly all the time in gunsightmode as soon as I had enemies nearby.

I mean, leanind around and make moves to accuratly fire on enemies is more difficult, than have a new center position and stick with the fact, that u are a little bit out of the middle for looking around.
These are two very similar setups on the first look, but it makes a very big difference. I personally cannot shoot down a plane with just one burst in a hard turning fight. In the old il2, this was very handy. U must also think, that trackir is a good tool ( i cannot live without it), but it is also very far from reality.

So this should be easier. I do not want to waste 3 burst, because my leaning is not accurate. In reality, I could manage it way better (not speaking about high g as influence). It is a small thing to change and it will do a lot for all of us, believe me! ;)

Baron
04-17-2012, 05:43 PM
I have to say that I am using trackIR and priority is not this zoom for me ( i have als different ways to make it work with t.a.r.g.e.t. or foxy on my tm warthog).

But main fact is that the zoom of the"free view" is not coordinated with switching into gunsight mode (with shift+f1 right???). Means, that i always fully zoom in the "REVI" and also get the limted viewing angle in this mode. So, if my enemy makes turns and rolls, I am stuck in this limited view. So I have to press "shift+f1" again to release this view. At this point at the latest, I get back into the old zoom from before and it makes weird movement, as you are already looking in a harder angle than allowed before in the gunsight view. I lose my enemy everytime, when I do this or even when i forget to release the view.

Am I playing with the wrong keys? I just heard others, who agreed with me in that point. So I am currently thinking, that it is like I described. Everybody feel free to help out, comment or even to vote in the tracker, if i am right!

This was up for discussion shortly after the release. Apparently the restricted view when using gunsight view is, a odd way imo, to simulate the fact the 109 pilots have to lean to the right and lean forward.

Dont ask me why or how they came up with this cuz i havent got a clue.


And i agree btw, its extremly anoying and abetrary.

David198502
04-17-2012, 06:06 PM
Does anyone have any directions for how to do that in CH Control Manager?

Charlo

yes there you go...i opened a thread on ch-hangar a while ago, and Bob was so kind to help me:
http://www.ch-hangar.com/forum/showthread.php?8035-is-it-possible-to-connect-a-button-of-the-fighterstick-with-the-mouse-movement