View Full Version : Friday Update, April 13, 2012
BlackSix
04-13-2012, 01:13 PM
Good day everyone!
We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone
We're ready to release details on some of the improvements you'll see in the patch. Here we go:
Performance
We've performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see a roughly double average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely redone.
Some of the changes include:
• Completely rewritten rended pipeline, which reduced CPU load;
• Rewritten texture manager, reducing stutter when loading new textures;
• Moved landscape geometry generator to its own CPU core, reducing stutters;
• Optimized tree code, reducing stutters when moving across landscape or rotating camera;
• Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
• Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up;
• Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.
Finally, we need to mention the launcher.exe crashes. This was a very hard issue to address as it wasn't caused by a single 100% reproducible bug, but rather rare combinations of various uncommon events. The work described above, coupled with a huge volume of general bug-fixing performed, should have at least minimized the number of instances that lead to crashes. We haven't encountered one in months, but determining whether that'll be the case for the general player base will be one of the leading goals for this beta test.
Flight Model
We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing.
More specifically:
G.50
Temperature models of the engine were wrong due to incorrect data. The engine could not get up to required power at all altitudes. We've also added +100 boost for WEP mode.
Spitfire Mk.II
The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing.
Spitfire Mk.I
Fixed the top speed dip above 18,000 ft.
Hurricane Mk.I
Speed performance was also too good at all altitudes, similar to the Spit II.
Blenheim Mk.IV
Had many problems with the engine model. The engine overheated at normal RPM, the plane could not get up to stated airspeed at all altitudes. Maximum allowed airspeed was too great, and the plane could get up to 560 mph in a dive. A huge amount of work was performed to improve the plane's FM and bring it up to speed.
For a better example, here's a comparison of the old and new speeds of the Fiat G.50. The data was taken by a special internal module that tests speeds at a range of altitudes using optimal engine settings. Human players will likely not be able to set their engine precisely the same way, or fly exactly level at the exact altitude, so testing this for yourselves may give you slightly different results. The vertical axis is the speed in kph, the horizontal is the top speed.
Artificial Intelligence
Partial list:
• Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.
• Added a request for available targets;
• Turned off friendly fire for ground battles (improving FPS);
• Added the ability to query current waypoint for scripts;
• Told AI pilots not to commit ritual suicide when their leader crash-lands;
• Fixed out of turn take offs for AI pilots;
And there's lots more!
Finally, we continue to introduce you to the upcoming sequels. Here's some more village landscapes, showing the few churches still left around 1940s Russia. Once again, these are all coming from an external team that is very eager to do a great job and please the community. We'd also like to remind you that parts of the landscape such as the grass and the trees are temporary placeholders and will definitely not be a part of the final landscape.
Have a great weekend!
BlackSix
04-13-2012, 01:16 PM
And more:
Kupsised
04-13-2012, 01:18 PM
Brilliant news, sounds great! Thanks B6
fruitbat
04-13-2012, 01:18 PM
Great news thankyou:cool:
d.burnette
04-13-2012, 01:18 PM
Indeed very good news, thanks for the update today!
SG1_Lud
04-13-2012, 01:19 PM
Very promising!
Thanks B6
drewpee
04-13-2012, 01:19 PM
Great news.:grin:
VO101_Tom
04-13-2012, 01:21 PM
More specifically:
G 50...
Spitfire Mk.II...
Spitfire Mk.I...
Hurricane Mk.I...
Blenheim Mk.I...
Hi BlackSix, thx. the update.
Can you give any information about the 109?
SlipBall
04-13-2012, 01:21 PM
Thank you B6...but now wishing I have more cores...nice pic's!
LcSummers
04-13-2012, 01:21 PM
Great news indeed. A few days for the beta patch WOW!!!:-P
Thanks B6 and have a nice weekend
Wonderful!
Love you, guys!
Artist
04-13-2012, 01:22 PM
Great! Thanks for the detailed info.
Artist
mazex
04-13-2012, 01:22 PM
Awesome news! Thanks a lot!
FG28_Kodiak
04-13-2012, 01:23 PM
• Added the ability to query current waypoint for scripts;
Excelent news! ;)
310_cibule
04-13-2012, 01:23 PM
Finally, I can't wait. Sounds very good. Thx for the info.
GraveyardJimmy
04-13-2012, 01:23 PM
Looking forward to testing it out.
Last week I said the landscape looked like RO2, this week Men of War Assault Squad springs to mind (one of the maps with a church in).
Bugger internal testing, let us have it :)
Thank you BlackSix, please pass my thanks on to the team as well, sounds like it's going to be a pretty significant patch when we get it!!!
addman
04-13-2012, 01:24 PM
First off, thanks soooo much for fixing the G.50! Look at those curves, that's what I'm talking about. Thanks B6, I hope the G.50 manual helped you a little. Really nice update. A question though, will there be one big patch with all the things you mentioned in the update or only the graphics/performance part? Thanks again and have a nice orthodox Easter!
P.S Oh, the outcry when the Spit II will be nerfed, oh dear indeed.:cool:
FG28_Kodiak
04-13-2012, 01:29 PM
FM - Discussions reloaded :rolleyes:
Charly_Owl
04-13-2012, 01:29 PM
Great news!
Flanker35M
04-13-2012, 01:30 PM
S!
Thank you for the information! Let's hope the testing goes well! :D
Bobb4
04-13-2012, 01:31 PM
The best news ever, faith is restored and all is well with the world
Falstaff
04-13-2012, 01:32 PM
At least the tumbleweed can now take a well-earned rest.
What are the plans for Clod, specifically, after this patch? Will it be supported as a legacy app?
Will there be further patches to address other aspects of Clod?
(Apologies if I've forgotten my cheerleader's outfit and baton-twirling skills...I have a memory).
'Moderately hopeful' welcomes you to the village (again). Please drive slowly.
Ben
csThor
04-13-2012, 01:32 PM
Don't worry Kodiak. It's gonna get interesting. I guess I better stock up on popcorn and beer. ;)
@ BlackSix
I have a question with regards to the village layouts. Are they hand-placed or was a template used? I wonder because one particular feature that appears again and again in various german Eastern Front books is that russian villages often "clung" to a road and were therefor rather "long and thin". This is what we germans call Strassendorf (Street Village).
Red Dragon-DK
04-13-2012, 01:32 PM
This is Great new. Thanks for the update.
FS~Phat
04-13-2012, 01:33 PM
Great job Luthier and team, looking forward to the beta! :)
5./JG27.Farber
04-13-2012, 01:35 PM
Very good update, this is what we have been waiting for! :-P
What about the axis aircraft?
Especially the 110 and 109?
335th_GRAthos
04-13-2012, 01:36 PM
Dum spiro spero
Thanks!
It still means nothing (because we do not hold the real thing) but it is a reason for hope.
And it sounds very promising...
Happy Easter!
~S~
hc_wolf
04-13-2012, 01:36 PM
Awesome!!! Another 5 days or so give me enough time to upgrade my ATAG mission to take advantage of some new features coming. Yhanks Blaksix!. Thanks 1c Team!
5./JG27.Farber
04-13-2012, 01:37 PM
Don't worry Kodiak. It's gonna get interesting. I guess I better stock up on popcorn and beer. ;)
@ BlackSix
I have a question with regards to the village layouts. Are they hand-placed or was a template used? I wonder because one particular feature that appears again and again in various german Eastern Front books is that russian villages often "clung" to a road and were therefor rather "long and thin". This is what we germans call Strassendorf (Street Village).
So the Russians can only have linear settlemetns and not nucleus settlements? Are not settlements down to the land scape and geographic conditions and terrain?
taildraggernut
04-13-2012, 01:38 PM
I thought the FM fixes and some other stuff were a bit of a unexpected surprise, this was supposed to be a pure performance fix as far as we were lead to believe, My guess is the fixes for the LW stuff will come later as they are less porked.
VO101_Tom
04-13-2012, 01:39 PM
For a better example, here's a comparison of the old and new speeds of the Fiat G.50. The data was taken by a special internal module that tests speeds at a range of altitudes using optimal engine settings. Human players will likely not be able to set their engine precisely the same way, or fly exactly level at the exact altitude, so testing this for yourselves may give you slightly different results. The vertical axis is the speed in kph, the horizontal is the top speed.
Is it possible, that you give us such a graph of all aircraft, when the patch comes out? Max level speed, climb rate, turning speed / time as well (like the old il-2 compre)?
Birdflu
04-13-2012, 01:40 PM
Tnks you!! , and Happy Easter to all orthodox.
ATAG_Dutch
04-13-2012, 01:42 PM
Oh wow.
Am I going to have to re-do the Blenheim tutorials again??? :lol:
Fantastic news all round and much looking forward to a thorough testing of the patch.
A little concerned regarding the FM alterations, but I'll wait and see.
Thanks B6. :grin:
bw_wolverine
04-13-2012, 01:45 PM
A great update! Thank you!
One thing scares me: the flight model stuff.
I cannot believe that the RAF planes are going to be getting WORSE instead of better. I just cannot believe it. And no changes to the 109s. Reduce the IIa, sure (though 60mph seems a bit of a too big reduction), but the Ia is a joke currently.
I guess we'll have to wait and see. I hope this doesn't put me off flying vs other human pilots though. I hadn't even considered this until reading those changes, but the way things are going regarding the flight models I might go back to flying against the AI.... There's only so many times I want to take-off and offer myself up as target practice for the blue 109s. Right now, it's not too bad.
Just have to wait for the patch and see, I suppose.
You could make it up to us Red pilots by giving us a Spitfire V though! :) :) :)
Tree_UK
04-13-2012, 01:46 PM
Thank you Blacksix, a question if I may, regarding the launcher.exe CTD, how have you tested this? I am sure you are aware that in the main its an online issue (Multiplayer). have the dev's been flying online to test for crashes?
many thanks
S!
ATAG_Doc
04-13-2012, 01:47 PM
BlackSix the pictures are stunning. I'm not going to be paying attention to what I am supposed to be doing and just some sightseeing. Very impressive work. I show the people where I work and the results are unanimous they love it!
Allons!
04-13-2012, 01:48 PM
Ps 118:
22 The stone which the builders refused is become the head stone of the corner. 23 This is the LORD' doing; it is marvellous in our eyes. 24 This is the day which the LORD hath made; we will rejoice and be glad in it.
+ + + + XB + + + +
<< Happy Easter >>
OutlawBlues
04-13-2012, 01:49 PM
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
csThor
04-13-2012, 01:50 PM
So the Russians can only have linear settlemetns and not nucleus settlements? Are not settlements down to the land scape and geographic conditions and terrain?
I asked because I haven't seen a single village with that layout, yet. ;)
luthier
04-13-2012, 01:53 PM
Can you give any information about the 109?
German flyables were in a much better state than the British ones, so we can't report anything dramatic. You will probably notice some changes in the 109 if you fly it a lot, but the others will be even less perseptible, just seen on the graphs that we decided not to make public.
What are the plans for Clod, specifically, after this patch? Will it be supported as a legacy app?
Hard to say, after how long this patch took. There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.
This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release".
I have a question with regards to the village layouts. Are they hand-placed or was a template used? I wonder because one particular feature that appears again and again in various german Eastern Front books is that russian villages often "clung" to a road and were therefor rather "long and thin". This is what we germans call Strassendorf (Street Village).
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.
Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.
That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.
jayrc
04-13-2012, 01:54 PM
This is all great news, thanks for the update
recoilfx
04-13-2012, 01:54 PM
A great update! Thank you!
One thing scares me: the flight model stuff.
I cannot believe that the RAF planes are going to be getting WORSE instead of better. I just cannot believe it. And no changes to the 109s. Reduce the IIa, sure (though 60mph seems a bit of a too big reduction), but the Ia is a joke currently.
I guess we'll have to wait and see. I hope this doesn't put me off flying vs other human pilots though. I hadn't even considered this until reading those changes, but the way things are going regarding the flight models I might go back to flying against the AI.... There's only so many times I want to take-off and offer myself up as target practice for the blue 109s. Right now, it's not too bad.
Just have to wait for the patch and see, I suppose.
You could make it up to us Red pilots by giving us a Spitfire V though! :) :) :)
Well maybe then it'll be 109s vs Spitt IIas on ATAG.
I asked because I haven't seen a single village with that layout, yet. ;)
and i hope for more grassland in the map, the france map have to many fields.
Can't wait to try it! Thanks a lot for this massive update, and congratulations on reaching this milestone!
I hope everything will pan out as expected during the weekend, best of luck with the testing sessions!
Sammi79
04-13-2012, 01:56 PM
Really promising update, Thanks BlackSix and Luthier and team.
Can't wait to try it out!
Happy Easter,
Regards, Sam.
addman
04-13-2012, 01:57 PM
Hey luthier! quick questions. Will the changes listed in the update be in one single beta patch? Also, about multi-core CPU support, in the update it says different things will be off loaded on to seperate cores, will that mean for us that have let's say just a dual core CPU worse performance than before? Stupid question but I'd like to know. Cheers!
lensman1945
04-13-2012, 01:58 PM
..excellent update..many thanks to the whole team for their hard work.
Have a peaceful Easter
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.
.
you know, in the Clod map you get no historical map it is all like in "Google map" see Dunkirk, Boulogne sur mer and Le Havre Ports
bw_wolverine
04-13-2012, 01:59 PM
Well maybe then it'll be 109s vs Spitt IIas on ATAG.
Not a great prospect if you fly a virtual squadron that flew Hurricanes until the Spit V came along.
seaeye
04-13-2012, 02:01 PM
Thanks for the update, really looking forward to this.
Can you say if FSAA is something that has had attention in this patch?
luthier
04-13-2012, 02:02 PM
Is it possible, that you give us such a graph of all aircraft, when the patch comes out? Max level speed, climb rate, turning speed / time as well (like the old il-2 compre)?
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.
I cannot believe that the RAF planes are going to be getting WORSE instead of better. I just cannot believe it. And no changes to the 109s. Reduce the IIa, sure (though 60mph seems a bit of a too big reduction), but the Ia is a joke currently.
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.
The Hurricane got about 20 mph slower, sorry. It's historically accurate.
The Blenheim got a major boost though, so - no reason to cry the way I see it.
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.
Will the changes listed in the update be in one single beta patch? Also, about multi-core CPU support, in the update it says different things will be off loaded on to seperate cores, will that mean for us that have let's say just a dual core CPU worse performance than before? Stupid question but I'd like to know. Cheers!
Yes all of this goes into the one beta patch you'll be seeing in a matter of days.
If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.
Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
xpzorg
04-13-2012, 02:04 PM
I asked because I haven't seen a single village with that layout, yet. ;)
Church especially with kremlin(fortress) was core in any settlement(Moscow kremlin, Rostov kremlin). Village in other options builded along roads, rivers and coast of lake.
moilami
04-13-2012, 02:06 PM
A great update! Thank you!
One thing scares me: the flight model stuff.
:grin:
No über spits anymore :D
Once online I thought I saw an UFO, but on a second glance it happened to be a Hurri :grin:
Glad those buggers are being fix't :D
bw_wolverine
04-13-2012, 02:07 PM
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.
The Hurricane got about 20 mph slower, sorry. It's historically accurate.
The Blenheim got a major boost though, so - no reason to cry the way I see it.
Thanks for the response. We'll have to wait and see, I guess. Thanks for your hard work! I can't comment regarding the Blenheim stuff since I don't really fly it or know about it.
Would it be possible to post a graph like the G.50 one you put up? We'd love to see it if the speeds are more accurate. For both the Hurricane and the Spit I/II.
Ataros
04-13-2012, 02:07 PM
Finally, we need to mention the launcher.exe crashes. This was a very hard issue to address as it wasn't caused by a single 100% reproducible bug, but rather rare combinations of various uncommon events. The work described above, coupled with a huge volume of general bug-fixing performed, should have at least minimized the number of instances that lead to crashes. We haven't encountered one in months, but determining whether that'll be the case for the general player base will be one of the leading goals for this beta test.
You could not encounter it because it is not present offline. As far as I know you do not run your own MP servers because your office does not have external IP address. At least this was the case 1 year ago when we provided server bugreports from Repka servers. Also you could not test if the bug is fixed on ATAG because it runs a different game version.
Please run closed online beta test to see if CTDs are still present. If you run open beta with CTDs not fixed and tested as it sounds to me now (knowing Russian vague wording), you will be publicly crucified.
@ all
Do not hold your breath yet. Another 2 weeks might be needed for online CTDs tests and subsequent fix.
addman
04-13-2012, 02:07 PM
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.
The Hurricane got about 20 mph slower, sorry. It's historically accurate.
The Blenheim got a major boost though, so - no reason to cry the way I see it.
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.
Yes all of this goes into the one beta patch you'll be seeing in a matter of days.
If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.
Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
Ok thanks for the answers. Looking forward to the patch!:)
smink1701
04-13-2012, 02:08 PM
Gulp… I seem to have swallowed my tongue.
BlackSix
04-13-2012, 02:10 PM
+1 screenshot
http://forum.1cpublishing.eu/showpost.php?p=408448&postcount=2
BRIGGBOY
04-13-2012, 02:11 PM
thx b6 and team for the update its nice to hear that we are finally going to get the patch. and it does sound very good.
RCAF_FB_Orville
04-13-2012, 02:11 PM
Luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in RAF aircraft or not? It was mentioned some time ago by Blacksix that you and team were persusing info for 100 octane fuel performance in RAF aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?
Has the infuriating 'barrel rolls' of bombers and F16 109 rolls etc been addressed at all? They can currently be mitigated somewhat by changing values in FMB, but it is still really annoying.
Also, have the bugged bombsight systems and implementation in many aircraft received any attention yet?
This is good news overall though, look forward to testing it hopefully next week. :)
Cheers.
zapatista
04-13-2012, 02:12 PM
BlackSix and Luthier
thank you for the detailed information on bug fixes added to the gfx engine rework patch
but ........
can you please include the "FoV preferences/setup fix" in this release ? it should be a simple quick edit of your files, and not something lengthy and complex (so not time consuming or a cause for delay)
right now we have the problem that "normal" view is locked for all players to 70 FoV, and this 70 degree field of view is only normal for somebody sitting approx at arms length from a 30' monitor. however if you have a 24' monitor "normal" FoV should be about 45 FoV, and for a 27' monitor it would be about 55 FoV etc...
please understand the importance of this ! eg, when those 20', 22', or 24' or 27' monitor users have the 70 FoV setting set as normal, ALL INGAME OBJECTS SHRINK IN SIZE AND EITHER LOOK MUCH SMALLER OR LOOK MUCH FURTHER AWAY FROM THE USER, this distorts our sense of speed and distance to objects when we fly in the il2 virtual world BY AS MUCH AS 30 - 50% !
we need to be able to assign a FoV value in the preferences/options setup are (as we were able to do in the later versions of the il2 sim in previous years), so the "normal, "wide' and "zoomed" views can be specifically chosen by the user (with valus from 35 to 90 FoV) to suit their display hardware and personal FoV choice
a number of previous threads in this forum have raised this issue, and it has been reported in the "bug fix request" thread
Strike
04-13-2012, 02:13 PM
Luthier, if I may ask, are you currently saying that the sequel to Cliffs of Dover will not be backwards-compatible with cliffs of dover?
I personally think one of the great contributors to IL-2 1946's success was the expansion pack system. You could use the original planes with the newest releases, creating a huge library of combat vehicles and aircraft from many theatres.
How do you currently plan to do it? And if you cannot make it backwards compatible, will there be made work to upgrade the cliffs of dover content, and add it to the sequel in the future?
moilami
04-13-2012, 02:14 PM
Thanks for the response. We'll have to wait and see, I guess. Thanks for your hard work! I can't comment regarding the Blenheim stuff since I don't really fly it or know about it.
I am terrible sorry to say this, but may I recommend you to rather learn to fly (l2f) instead
:grin::grin::grin::grin::grin::grin:
SORRY, but I just can't keep it to myself now :grin::grin::grin::grin:
Gonna need some good pint of ale today!
Cheers :DDD
luthier
04-13-2012, 02:14 PM
You could not encounter it because it is not present offline. As far as I know you do not run your own MP servers because your office does not have external IP address. At least this was the case 1 year ago when we provided server bugreports from Repka servers. Also you could not test if the bug is fixed on ATAG because it runs a different game version.
Please run closed online beta test to see if CTDs are still present. If you run open beta with CTDs not fixed and tested as it sounds to me now (knowing Russian vague wording), you will be publicly crucified.
@ all
Do not hold your breath yet. Another 2 weeks might be needed for online CTDs tests and subsequent fix.
I guess I can't blame you for not being overly optimistic.
We can run our own server though, and we do fly online :confused:
recoilfx
04-13-2012, 02:14 PM
Not a great prospect if you fly a virtual squadron that flew Hurricanes until the Spit V came along.
Hurricanes were never competitive against 109s - they were largely responsible for hunting down bombers and great at it.
SG1_Lud
04-13-2012, 02:16 PM
@Luthier, I can see you feel pretty confident and optimistic! That's the best news, seem you have achieved a big step forward. Wish you all the luck and thanks!
bw_wolverine
04-13-2012, 02:17 PM
Hurricanes were never competitive against 109s - they were largely responsible for hunting down bombers and great at it.
Yes, that's great if the new patch allows big bomber formations. I'd be happy to go up against a 30+ group with my squadron. That's fun.
Being target practice isn't.
Plt Off JRB Meaker
04-13-2012, 02:18 PM
Very promising,thanks B6
luthier
04-13-2012, 02:18 PM
Luthier, if I may ask, are you currently saying that the sequel to Cliffs of Dover will not be backwards-compatible with cliffs of dover?
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.
The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.
But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
Nephris
04-13-2012, 02:19 PM
Smeeling like FM Discussion flies in again Luftwhiners vs Sissyfiremen Vol. II.
Keep it comin, Popcorn ready!
Maybe someone could leave a word on working Anti-Aliasing with the new or the updated grafic engine. Was AA adressed to this update or planned for another one, or maybe not planned at all?
zapatista
04-13-2012, 02:21 PM
+1 screenshot
http://forum.1cpublishing.eu/showpost.php?p=408448&postcount=2
a pretty stunning screenshot :)
Smeeling like FM Discussion flies in again Luftwhiners vs Sissyfiremen Vol. II.
Keep it comin, Popcorn ready!
Maybe someone could leave a word on working Anti-Aliasing with the new or the updated grafic engine. Was AA adressed to this update or planned for another one, or maybe not planned at all?
i think Black6 new screenshots have AA ;)
bw_wolverine
04-13-2012, 02:24 PM
I am terrible sorry to say this, but may I recommend you to rather learn to fly (l2f) instead
:grin::grin::grin::grin::grin::grin:
SORRY, but I just can't keep it to myself now :grin::grin::grin::grin:
Gonna need some good pint of ale today!
Cheers :DDD
I'm not even going to get into this. Enjoy your ale!
JG26_EZ
04-13-2012, 02:28 PM
Thanks for your time, info and responses Luthier and BlackSix, it's appreciated.
recoilfx
04-13-2012, 02:28 PM
Yes, that's great if the new patch allows big bomber formations. I'd be happy to go up against a 30+ group with my squadron. That's fun.
Being target practice isn't.
Oh I know the ATAG blue bombers would love to join in on the formations!
They can't currently because of launcher crashes when flying close. Also, there is a new rotating mission on ATAG with armada of AI bombers, and shooting them down actually contributes to team score!
Viking
04-13-2012, 02:32 PM
Thank you!
And have a good weekend.
Viking
III/JG53_Don
04-13-2012, 02:33 PM
Very nice update gents! Thank you for that! :grin:
One question though: Will the new beta contain an updated version of the sound engine? Like in one of your ground vehicle videos, where you can clearly hear better sounds for the Ju-87 e.g.
Would be really nice to have that included as well. :-) I just love the new sounds since the last patch! I would really like to hear loud formations of bombers... ( He-111, Blenheim etc are pretty quiet at the moment)
GraveyardJimmy
04-13-2012, 02:33 PM
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.
In some quick missions there are problems such as enemy aircraft refusing to engage and flying off on the straight path home. This is not quite the same as AI efficiency, but more a refusal to trigger into combat AI. Has this been fixed for offline fliers?
Strike
04-13-2012, 02:33 PM
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.
The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.
But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
Thank you for the answer!
So basically, no more patches for those who don't own the sequel, I totally understand that, but the sequel will act as an expansion to the original (cliffs of dover) and will now be a combined product, which you will continue to support.
That is good news :) As long as you are doing like you did with the previous series of IL-2 sturmovik I believe you are working in the correct direction :)
Good luck with the closed beta, it sounds very promising :)
VO101_Tom
04-13-2012, 02:34 PM
German flyables were in a much better state than the British ones, so we can't report anything dramatic. You will probably notice some changes in the 109 if you fly it a lot, but the others will be even less perseptible, just seen on the graphs that we decided not to make public.
Thak you the answers.
What I miss in the current 109 FM, is the "notleistung" system (WEP, afterburner, whatever). We see on graphs (http://iaro.3dmax.hu/images/2012/04/13/chart01.jpg), that the "notleistung" increase the engine performance about 15-20%, but the in-game top speed increase only a fraction of this value (+10 km/h ~ +2%). Is there a chance that it will be fixed in the future?
bw_wolverine
04-13-2012, 02:37 PM
Oh I know the ATAG blue bombers would love to join in on the formations!
They can't currently because of launcher crashes when flying close. Also, there is a new rotating mission on ATAG with armada of AI bombers, and shooting them down actually contributes to team score!
Yep, it's a great addition to the mission roster! Still too much emphasis in that one on RED making ground attacks in France, though, and on fighter/fighter points.
Like I said. Hopefully the patch will resolve some of the issues we have in putting up historical missions. I'm all for making a simulator simulate reality because that's fun to recreate stuff. But if you're not recreating history, you're just sending people up to shoot at each other in the air and any game like that is no fun for one side if it's not balanced. If you create realistic flight models, we need realistic situations to employ them.
VO101_MMaister
04-13-2012, 02:39 PM
Absolutely stunning news!:) Thank you guys!
David198502
04-13-2012, 02:39 PM
Luthier, you said there are some minor changes to the 109FM...could you tell us what exactly they are?
garengarch
04-13-2012, 02:40 PM
thanks blacksix and team
moilami
04-13-2012, 02:40 PM
Yep, it's a great addition to the mission roster! Still too much emphasis in that one on RED making ground attacks in France, though, and on fighter/fighter points.
Like I said. Hopefully the patch will resolve some of the issues we have in putting up historical missions. I'm all for making a simulator simulate reality because that's fun to recreate stuff. But if you're not recreating history, you're just sending people up to shoot at each other in the air and any game like that is no fun for one side if it's not balanced. If you create realistic flight models, we need realistic situations to employ them.
Very well spoken.
JG5_emil
04-13-2012, 02:41 PM
A quality update
:)
Taff in Exile
04-13-2012, 02:45 PM
What a great way to end the week.
Great news B6 and Team.
Widow17
04-13-2012, 02:46 PM
Maybe i should start working on my broken quad core PC soon. Didnt care about it for one year now, but this sounds as if the time might have come....
Ploughman
04-13-2012, 02:46 PM
So close I can taste it. Thanks for the big update. Look forward to trying out the beta patch (been a while since I last was on CloD). And I'm looking forward to pastures new too, those Rata's are a blast, and my old friend the Friedrich.
Thanks again.
Gourmand
04-13-2012, 02:48 PM
so close ;)
i hope they aren't critical bug who delay the release ;)
this sound good
kestrel79
04-13-2012, 02:49 PM
Thank you team for the update! I'm looking forward to using more of my i5 2500k in this patch for an increase in fps. Right now I have the game already running at pretty good fps, can't wait for even more fps! Less micro-freezes will be nice, they are an immersion killer. I'm also looking forward to flying the Blenheim more.
My questions:
Luthier will the in-game AA work better now with the new patch? Right now the jaggies for me are a big turnoff. If not can we expect an improvement in the sequel?
Will this patch contain any further sound updates? I LOVED the new sounds from the last patch and want to see more added. Or has the sound guy been working on the sequel?
katdogfizzow
04-13-2012, 02:49 PM
Thanks for your continued work!
NaBkin
04-13-2012, 02:51 PM
Thank you for the update, good work!!! Looking forward to the patch :-)
Question:
- Will the patch include AA?
- What do you think about the 777's business model of selling single planes? Could you imagine doing the same for the Il-2 CloD series? Like the Focke 190 for 15$ or something?
Thank you again sir!
FIrst of all, good to have you back Luthier....Having you back here, is indeed very good news ! ;)
How about new clouds and dynamic weather system, pilot's bailout animation and all those beautiful visual effects that were shown during developpement ?
Are any of those will be in the final CLOD issue or only in the sequel ?
Thanks !
VO101_MMaister
04-13-2012, 03:04 PM
It is also a common problem, that the planes as dots appear at a long distance and when we get closer they simply disappear (or blur into the background) at a given distance and they pop up again when they are close.
Is it addressed in the new engine?
cheers
MM
smink1701
04-13-2012, 03:06 PM
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
Yes...I am hoping that BS comment "And there's lots more!" will include
-Fixing the stunt pilot AI antics
-The amazing new sounds Luthier mentioned four months ago
But, I am very excited to see the patch. After such a long time I'm sure the Dev Team will want to impress the community.
:)
king1hw
04-13-2012, 03:06 PM
YOU HAVE GOT TO BE KIDDING RIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
What data have you been reading I am sorry to hear that the allied planes are dumb down again to meet the German Blue demand much like il2 1946. This sim is going the way of the dodo and the allied bird in your series have never met the correct speeds at sea level and still to this day even with the mods in 46 they still are tanks.
So at low alt the spit Ia still performs like a joke and you have to only fly above 18000 ft to see a performance increase. This is laughable. Who won the war for gosh sakes. what pilot notes are you reading are they Germans.
I am sad to hear this.
king
SlipBall
04-13-2012, 03:15 PM
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.
The Hurricane got about 20 mph slower, sorry. It's historically accurate.
The Blenheim got a major boost though, so - no reason to cry the way I see it.
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.
Yes all of this goes into the one beta patch you'll be seeing in a matter of days.
If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.
Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
I do like their marksmanship!...but some of their maneuvers in bombers are breath taking.
Seyou
04-13-2012, 03:16 PM
It is also a common problem, that the planes as dots appear at a long distance and when we get closer they simply disappear (or blur into the background) at a given distance and they pop up again when they are close.
Is it addressed in the new engine?
cheers
MM
+1 pls, let us know, I have to use my monitor to 1240 res (instead of 1920) otherwise I cant see a dot:(
Ataros
04-13-2012, 03:18 PM
I guess I can't blame you for not being overly optimistic.
We can run our own server though, and we do fly online :confused:
Sorry for playing devil's advocate :) I was disoriented by vague wording about CTDs. It would seem much more convincing wording to me if you write in release patch notes regarding CTD: "Tested flying a formation of 20 Bf-110 and He-111 online for at least 30 minutes using a variety of office PCs" (multi-engine planes in close formation cause CTDs in 5-10 minutes usually in MP).
Frequent_Flyer
04-13-2012, 03:19 PM
Hello Luither,
If you are still about this forum. I had a question regarding the business plan for the COD/BOM franchise. Are you depending on the success of BOM to determine your next theater of operation ? For example if BOM is outragously sucessful will you hire more staff and tackle a more diverse and complex scenario, i.e. the PTO ? Will you evaluate the staff vs. workload to determine the next " installation ",or has this been predetermined?
Thanks in advance, and for the deligent efforts of the entire team.
Rickusty
04-13-2012, 03:20 PM
That's great!
This has to be the unofficial Fiat G.50 day for me :grin:
I'm glad the continous question for implementing the +100 mm/hg to the engine has been answered, thank you Luthier and team.
This if fantastic news!
Can't wait to test it once the patch is out.
And now a picture, just to add to the excitement. :cool:
http://photos.elle.it/photo/1518119518/aviazione/fiat-g50-133573.jpg
Cheers
Rick
VO101_Tom
04-13-2012, 03:20 PM
YOU HAVE GOT TO BE KIDDING RIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
What data have you been reading I am sorry to hear that the allied planes are dumb down again to meet the German Blue demand much like il2 1946. This sim is going the way of the dodo and the allied bird in your series have never met the correct speeds at sea level and still to this day even with the mods in 46 they still are tanks.
So at low alt the spit Ia still performs like a joke and you have to only fly above 18000 ft to see a performance increase. This is laughable. Who won the war for gosh sakes. what pilot notes are you reading are they Germans.
I am sad to hear this.
king
Write it down 100 times:
"i will read the whole thread before whining"
V.4_Pogi
04-13-2012, 03:23 PM
Write it down 100 times:
"i will read the whole thread before whining"
:grin:
+1
Ataros
04-13-2012, 03:24 PM
What data have you been reading I am sorry to hear that the allied planes are dumb down again to meet the German Blue demand much like il2 1946. This sim is going the way of the dodo and the allied bird in your series have never met the correct speeds at sea level and still to this day even with the mods in 46 they still are tanks.
So at low alt the spit Ia still performs like a joke and you have to only fly above 18000 ft to see a performance increase. This is laughable. Who won the war for gosh sakes. what pilot notes are you reading are they Germans.
I am sad to hear this.
king
There is an entry regarding Spit Ia in the IL2 bugtracker http://www.il2bugtracker.com/issues/84
Please vote up and add reference data if you have some.
BTW there is no entry regarding 109 performance. Anyone has good reference to add if its performance is not correct?
badaboom
04-13-2012, 03:25 PM
Outstanding news on the leaps made in the coming patch,Can't wait to try out the performance upgrade.
Black6 the screenshots look fantastic,Thank You and have a gret weekend,Cheers
mazex
04-13-2012, 03:27 PM
Write it down 100 times:
"i will read the whole thread before whining"
:)
philip.ed
04-13-2012, 03:28 PM
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.
The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.
But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
This is perfectly understandable (if somewhat sad because CloD does feel like it's being scraped under the carpet somewhat) but if the ETO is further expanded in the future, will these changes affect the core structure of the expanded CloD? So the game will be improved, but not directly...? e/g any map changes to Britain and France will transcend.
Additionally, if there is ever a larger 1:1 scale map made of Britain and France, will this be able to take the place of the older one?
So many possibilities...
von Brühl
04-13-2012, 03:30 PM
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.
Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.
That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.
We can live with that, thanks!
Thank you for the update!
Thank you for trying to maintain as the leit motiv for your work the "It's historically accurate" sentence.
Data might or might not be perfect, manipulated or misused. Working this way, the "It's historically accurate" way, in simulation is always the right path.
Of course this can be a little naïve but still all honest work attitudes affected by limitations are.
Thank you for not mixing up "air power" vs "aircraft performance".
Salutes.
addman
04-13-2012, 03:37 PM
That's great!
This has to be the unofficial Fiat G.50 day for me :grin:
I'm glad the continous question for implementing the +100 mm/hg to the engine has been answered, thank you Luthier and team.
This if fantastic news!
Can't wait to test it once the patch is out.
And now a picture, just to add to the excitement. :cool:
http://photos.elle.it/photo/1518119518/aviazione/fiat-g50-133573.jpg
Cheers
Rick
Here's another picture from me:
http://www.avionslegendaires.net/Images/imagemai04.jpg
Friday the 13th is now officially Fiat G.50 day!:grin:
zapatista
04-13-2012, 03:37 PM
- What do you think about the 777's business model of selling single planes? Could you imagine doing the same for the Il-2 CloD series? Like the Focke 190 for 15$ or something?[/COLOR]
that has to be the most ignorant question of the month. i paid 15$ for the whole CoD, and it was/is so broken i havnt even been able to use it or enjoy it (i have a mid level pc according to initial release specs, and my system should run it fine on medium specs with some elements toned down). and you now want to get them to start selling individual planes ?
lol, send me your email address i got a bridge you might be interested in buying, its located in Brooklyn and only has had some light use by a few granny pedestrians, will be a good investment for you :)
JG52Uther
04-13-2012, 03:37 PM
Luthier can you say if the bombsights have been fixed?
Clu43
04-13-2012, 03:37 PM
Great news Luthier and team:),,Just don't go breaking nothing over your weekend beta testing.:grin:...best of luck.
von Brühl
04-13-2012, 03:39 PM
Thak you the answers.
What I miss in the current 109 FM, is the "notleistung" system (WEP, afterburner, whatever). We see on graphs (http://iaro.3dmax.hu/images/2012/04/13/chart01.jpg), that the "notleistung" increase the engine performance about 15-20%, but the in-game top speed increase only a fraction of this value (+10 km/h ~ +2%). Is there a chance that it will be fixed in the future?
You'd have to get into serious graphs to prove it either way, but I think its as it should be, at higher speeds, you need exponentially more HP to accelerate against the drag. You can see it easily in cars, 50% more HP doesn't translate into a 50% increase in top speed.
Talisman
04-13-2012, 03:42 PM
Luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in RAF aircraft or not? It was mentioned some time ago by Blacksix that you and team were persusing info for 100 octane fuel performance in RAF aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?
Cheers.
Luthier,
Regarding the 100 octane fuel and the operation of the boost cut out for red fighters, please would you let us know whether we will see proper operation and performance from the boost cut out as recorded in the combat reports of the time from the BoB. If red fighters are not provided in this sim to the correct specification that was used in the BoB, the people who fly red are going to continue to feel that history is being changed.
You appear to not want to say much about this matter. Are you and the team avoiding it?
Thank you for your consideration and attention to this matter.
Talisman
McFeckit
04-13-2012, 03:45 PM
But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
If I buy the sequel will it improve my CoD ? I ask because I want to continue playing BoB and would rather not be forced to play BoM.....no offence, i'm just English.
fruitbat
04-13-2012, 03:45 PM
Here's another picture from me:
http://www.avionslegendaires.net/Images/imagemai04.jpg
Friday the 13th is now officially Fiat G.50 day!:grin:
meh, find it hard to get to excited about a plane that flew its first op in the BoB on what is classified by many historians as the last day of the BoB.
that said its nice to have another plane fixed, won't be in any of my missions though, since i want to simulate BoB.
addman
04-13-2012, 03:52 PM
meh, find it hard to get to excited about a plane that flew its first op in the BoB on what is classified by many historians as the last day of the BoB.
that said its nice to have another plane fixed, won't be in any of my missions though, since i want to simulate BoB.
and I find it hard to get excited about the umpteenth re-incarnation of the Spitfire/Hurricane/109 which I have flown in a myriad of different sims, yaaaawn.;)
chris455
04-13-2012, 03:59 PM
Black SIx, Can you speak about improvements (if any) regarding the enemy fighter AIs lack of aggressiveness at present? Has anything been done to this aspect of the game?
Great news on the update; thank you.
Talisman
04-13-2012, 04:00 PM
There is an entry regarding Spit Ia in the IL2 bugtracker http://www.il2bugtracker.com/issues/84
Please vote up and add reference data if you have some.
BTW there is no entry regarding 109 performance. Anyone has good reference to add if its performance is not correct?
I find it a bit strange that we would be expected to have to vote to get the correct performance for the aircraft in the sim. Correct performance and historic specification of aircraft should already be a priority top ten objectives for the developers I would have thought. Still, I will start voting then.
Talisman
bboborino
04-13-2012, 04:01 PM
Woo, looks like the perfect update.
Those shots of the russian villages/churches look epic as well, can't wait :D
Great news! Hope it pans out as planned.
Jaws2002
04-13-2012, 04:05 PM
Surprinsingly great news. :-P
Thank you for your hard work. I was a bit worried.:) Lots of fixes on the way and that's awesome. I sure hope we can all forget this hard frustrating months.:)
I'm really happy to see the old awesome golden sun sets coming back: :-P The sun glare at sunset is beautiful orange again. Bless you guys.:-P
http://forum.1cpublishing.eu/attachment.php?attachmentid=9079&d=1334322644
I have one question , if I may. Any changes in the SLI/Crossfire support?
It breaks my heart looking at half that GTX590, with 1.5GB of fast memory, sitting there idling, while the other half is strugling.
Thank you.
6BL Bird-Dog
04-13-2012, 04:05 PM
Thanks BlackSix for the update and Screenshots & Luthier for the additional information.
Have a Happy Easter .
fruitbat
04-13-2012, 04:08 PM
Jaws, see here,
http://forum.1cpublishing.eu/showthread.php?t=31080&page=2
SLI and AA will not be fixed in first beta.
CharveL
04-13-2012, 04:10 PM
Soooo, no radar vectoring to actually make CloD immersive?
I appreciate the dedication put forth to improve the graphics engine and performance, the lack of which has kept me from playing what is still an impressive sim, as well as the new theater of battle. I also understand the necessity of bringing out the sequel in order to be able to afford keeping the entirety of 1C's flight sim aspirations afloat.
But...
...even as one of the most optimistic around here I can't help but be a bit disappointed that we didn't get the full experience for Battle of Britain.
In a niche industry like this surrounded by bland console fare I'll take what I can get and be thankful for it though.
Jaws2002
04-13-2012, 04:17 PM
What a beautiful surprise.
The new shots look so much better!!!! Early morning bombing missions are going to be a beautiful experience again.:)
Here's a quick comparation:
Older shot:
http://img.photobucket.com/albums/v258/<FA>Jaws/Screenshot5979.jpg
new fixed sunrise:
http://forum.1cpublishing.eu/attachment.php?attachmentid=9074&d=1334319354
Love it. Thank you.:-P
Volksieg
04-13-2012, 04:17 PM
Today has turned out to be one of the best days I've had in a long time and I would like to thank Luthier and B6 for sticking the cherry on top of the cake :D
Good times ARE coming! :D
Jaws2002
04-13-2012, 04:20 PM
Jaws, see here,
http://forum.1cpublishing.eu/showthread.php?t=31080&page=2
Thanks. With all the other improvements I'll be fine. I can wait for it. I'm getting around 50+fps average online anyway.
Thank you.:grin:
fruitbat
04-13-2012, 04:22 PM
what i find most interesting about his line, is 'first beta'........
king1hw
04-13-2012, 04:23 PM
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.
king
Combine
04-13-2012, 04:23 PM
Huzzah!
I'm so very thankful for the news. I am very impressed with the team and how they managed to have a message for us every friday so far. I can't wait for the patch and I'm sure the changes will improve the game greatly.
Can't wait ! :-P:grin:
F19_Klunk
04-13-2012, 04:25 PM
"It's going into wide internal testing today, which will last through the weekend and probably a couple of days more."
Thank you for a very informative update....not to be a party pooper but I guess people should not expect an imminent release. If you start testing internally now, it seems to me that a release would be realistic within 2-3 weeks, giving you time to fix minor issues which are bound to show up at a testphase.
Either way, I am happy we see progress.
fruitbat
04-13-2012, 04:26 PM
"It's going into wide internal testing today, which will last through the weekend and probably a couple of days more."
If you start testing internally now, it seems to me that a release would be realistic within 2-3 weeks, giving you time to fix minor issues which are bound to show up at a testphase.
http://www.youtube.com/watch?v=Xyh-JpWdGmQ
but i wouldn't bet against it lol!
bw_wolverine
04-13-2012, 04:26 PM
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.
king
I'm also a little nervous to see how the updates shake out, but let's wait and see how the patch actually changes things before getting TOO crazy about it.
Maybe the Spit IIa will be a good adversary and the server will allow it. Maybe the Ia will have improved enough to be competitive. If those things are the case, then I'm sure we'll be fine.
I may just have to hop from my Hurricane into a Spitfire though :P
jimson8
04-13-2012, 04:27 PM
Allright then. This is the one that will get me off the fence to buy the game and try it on my older machine.:)
Talisman
04-13-2012, 04:27 PM
Soooo, no radar vectoring to actually make CloD immersive?
I appreciate the dedication put forth to improve the graphics engine and performance, the lack of which has kept me from playing what is still an impressive sim, as well as the new theater of battle. I also understand the necessity of bringing out the sequel in order to be able to afford keeping the entirety of 1C's flight sim aspirations afloat.
But...
...even as one of the most optimistic around here I can't help but be a bit disappointed that we didn't get the full experience for Battle of Britain.
In a niche industry like this surrounded by bland console fare I'll take what I can get and be thankful for it though.
Charvel,
Agreed! I am a big fan of this sim and fly many many hours on-line (ATAG mostly), but find that I have now accepted that the devs have failed to deliver the BoB we had hoped for, but we are starting to get a good flight sim with potential for the future. The sad failure of the BoB product has split our squad though; many have left CloD and gone to WoT or RoF.
Talisman
kestrel79
04-13-2012, 04:28 PM
I was going to say wow, I think the sunsets look much better in those update screenshots. But I was going to wait for Jaws to give the final say since he knows his suns.
They look great, can't wait to see them as well as have more fps! The sim already runs pretty good for me so maybe I can turn up some more eye candy now.
JG26_EZ
04-13-2012, 04:28 PM
If I buy the sequel will it improve my CoD ? I ask because I want to continue playing BoB and would rather not be forced to play BoM.....no offence, i'm just English.
The improvements we recieve in BOM will be "tacked" on, by the look of Luthier's response McFeckit.
moilami
04-13-2012, 04:28 PM
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.
king
So did mr. Churchill say in wain "all I can promise to you is blood sweat and tears"? And what did the pilots say? Fight or whine on :grin:
No matter...............there is always a choise..... :)
http://24.media.tumblr.com/tumblr_lx8mzisu6q1qf0gljo1_500.jpg
Corto
04-13-2012, 04:32 PM
great news....
thank you Black six
BadAim
04-13-2012, 04:34 PM
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.
king
If you are going to try to argue a point from logic, you are not allowed to ignore FACTS. If the developers are indeed using FACTS, you know, like actual numbers written on actual paper and stuff, and the FACTS of the historical evidence line up with the FACTS of the games measurable performance then maybe our argument has to be adjusted to suit the FACTS not the other way around. Just saying.
jamesdietz
04-13-2012, 04:34 PM
Beta-beta-Mo-beta-Banana-mana Bo-beta...YES!
BadAim
04-13-2012, 04:36 PM
As for the development team......
Great news! I knew you could do it. Methinks I shall blow the dust off my 'ole CLod.
5./JG27.Farber
04-13-2012, 04:37 PM
http://i1020.photobucket.com/albums/af321/farber82/SoWC/SoWCsoon.jpg
Nearly there! :-P
http://forum.1cpublishing.eu/showthread.php?t=31042
http://i1020.photobucket.com/albums/af321/farber82/SoWC/SoWCsoon.jpg
Nearly there! :-P
http://forum.1cpublishing.eu/showthread.php?t=31042
Coming.
moilami
04-13-2012, 04:41 PM
If you are going to try to argue a point from logic, you are not allowed to ignore FACTS. If the developers are indeed using FACTS, you know, like actual numbers written on actual paper and stuff, and the FACTS of the historical evidence line up with the FACTS of the games measurable performance then maybe our argument has to be adjusted to suit the FACTS not the other way around. Just saying.
Here are some facts by Hans Wind:
The easiest one to shoot down of the enemy fighters is the Hurricane. It is totally helpless against us below 3,000 meters. It is slow and very clumsy and unmanoeuvrable. Whenever you meet a Hurricane, engage it in a turn-fight, where it is totally at our mercy. It is best to shoot this plane in the forward part of the fuselage when it almost immediately bursts into flames.
http://www.virtualpilots.fi/hist/WW2History-CaptainWindsAirCombatTacticsLecture.html
moilami
04-13-2012, 04:45 PM
http://i1020.photobucket.com/albums/af321/farber82/SoWC/SoWCsoon.jpg
Nearly there! :-P
http://forum.1cpublishing.eu/showthread.php?t=31042
S!
Wow, that appears to be Epic CoD campaign. Great work!
Vonte
04-13-2012, 04:55 PM
Great news B6.. Just my luck, waited patiently for months then just as the update to cure all my ills is due, I'm going on holiday for 2 weeks. Ah well, something to think about as I soak up the sun in the Canary Isles sipping cool beers. Must be the first time that I will look forward to coming off holiday!!
C'est La Vie
Vonte
Gourmand
04-13-2012, 04:56 PM
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.
The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.
But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
seems legit.
csThor
04-13-2012, 04:58 PM
Interesting that the number of Hurricanes in the fight number 534 planes during the battle of Britain and this fight must have competed well with ROOKIE pilots. Also was flying @ 12lbs boost before the war even got started:evil:. Also the Spitfire flown by Rooks. with no more then 10 plus hours were engaging 109s far superior pilot skills but yet the only thing to keep the lads alive was the MACHINE if so poor to your historical standards then Britain would have been German. This is getting so frustrating to get any plane in the game that can compete what the heck. I don't care what you call me this is really up setting. to now fight an even harder fight against the 109s. which just need a boost not a dumbing of the British planes:evil:. Bring back the head shake and plane shine and I will at least fly the sim offline for the scenery.
king
You make the mistake of equating raw aircraft performance with the historical results their missions produced. Performance is just a part of a long and convoluted equation that - in the end - brought the results we know as history today. A lot of it simply has to do with the way both sides used their available forces ...
To expect that a computer game can depict history 1:1 is ludicruous. For starters no sane player would adhere to historical tactics or orders if they ran contrary to his common sense. Or would you, as a german fighter pilot, not tell Hermann Meier to go kriff himself and not do close escort? ;)
PotNoodles
04-13-2012, 05:03 PM
I am a bit confused to be honest about what this patch will achieve as far as online game play goes. I welcome the patch but it is my understanding after reading these forums that game is ruined by the 109's superiority. I have no idea what people are talking about when they say this so can you fill me in on this and tell me if it's a game killer.
BH_woodstock
04-13-2012, 05:09 PM
Thank you B6...but now wishing I have more cores...nice pic's!
ditto!!! :grin:
BGs_Ricky
04-13-2012, 05:09 PM
Here are some facts by Hans Wind:
The easiest one to shoot down of the enemy fighters is the Hurricane. It is totally helpless against us below 3,000 meters. It is slow and very clumsy and unmanoeuvrable. Whenever you meet a Hurricane, engage it in a turn-fight, where it is totally at our mercy. It is best to shoot this plane in the forward part of the fuselage when it almost immediately bursts into flames.
http://www.virtualpilots.fi/hist/WW2History-CaptainWindsAirCombatTacticsLecture.html
Facts yes but Hans Wind was not fighting Hurricanes in a Bf-109E.
Volksieg
04-13-2012, 05:12 PM
I am a bit confused to be honest about what this patch will achieve as far as online game play goes. I welcome the patch but it is my understanding after reading these forums that game is ruined by the 109's superiority. I have no idea what people are talking about when they say this so can you fill me in on this and tell me if it's a game killer.
Well... WW2 wasn't ruined for the allies by the 109s obvious superiority. :D I am a 109 fanboy, it has to be said.
I'm just waiting for csThor's beta patch to stop every thread he comments in from making my PC go mental about malware. ;)
Wolf_Rider
04-13-2012, 05:17 PM
Good to see some multicore support being applied
moilami
04-13-2012, 05:22 PM
Facts yes but Hans Wind was not fighting Hurricanes in a Bf-109E.
Aye, he probably flew Brewster B239 (http://en.wikipedia.org/wiki/Brewster_B239).
He flew that from 1941 to 1943. Though he switched to Bf 109 at 1943 too.
http://en.wikipedia.org/wiki/Hans_Wind
Edit: The lectures were written 1943.
DroopSnoot
04-13-2012, 05:22 PM
BlackSix Luthier
Please could you tell us if the improved/updated sounds will come in the beta patch?
I remember a while back a statement was made by Luthier said that the sounds had been extensively fleshed out? with lots of new sounds making the cockpits feel alive.
csThor
04-13-2012, 05:22 PM
I'm just waiting for csThor's beta patch to stop every thread he comments in from making my PC go mental about malware. ;)
My "beta patch" was scrapping the complete content of my webspace. Some @sshat had hacked it and infected all html files with malware stuff. Off to the trash they went. :evil:
BGs_Ricky
04-13-2012, 05:27 PM
Aye, he probably flew Brewster B239 (http://en.wikipedia.org/wiki/Brewster_B239).
He flew that from 1941 to 1943. Though he switched to Bf 109 at 1943 too.
http://en.wikipedia.org/wiki/Hans_Wind
Edit: The lectures were written 1943.
Ok, that's what I thought, but I didn't know if they still fought many Hurricanes by the time they got G2s. :)
Envoyé depuis mon LG-P500 avec Tapatalk
BG-09
04-13-2012, 05:28 PM
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.
Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.
Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.
Also must to be added along side of the roads, a lot of TELEGRAPH POLES /POSTS, with cables/wires on them.
The roads must have a lot of puddles, and ruts.
Will we get AI birds at all?
What abbout a lot of hey piles on the field?
S!
addman
04-13-2012, 05:30 PM
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.
Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.
Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.
The roads must have a lot of puddles, and ruts.
Will we get AI birds at all?
What abbout a lot of hey piles on the field?
S!
Yes all that plus a home brew vodka distillery is missing, that has to be in the final build.
Meusli
04-13-2012, 05:31 PM
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.
Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.
Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.
The roads must have a lot of puddles, and ruts.
Will we get AI birds at all?
What abbout a lot of hey piles on the field?
S!
Luthier has mentions that the trees are place holders so expect something different. I do like the idea of dead trees though.
Falstaff
04-13-2012, 05:31 PM
Luthier, it is good to see you answer questions directly and factually.
Basically, Clod is being shelved (or, at best, being put in suspended animation) and superceded by the sequel. It's good to have the guessing games laid to rest, since some of us suspected all along (smug hat, strike one cheerleader's outfit). I dont agree with it one iota, but at least we know. Because it is a transferable engine, then any incremental improvements are of course backwards-compatible...but that is very different to directing resources to Clod 'the game' rather than 'Clod the engine'.
>>There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.<<
Again, this leaves a bad taste, but it is what some of us suspected, and it means the more unctuous fans can give it a rest once and for all.
In short, the engine will benefit and is backwards compatible, so Clod will benefit from that - tangentially - but the game, and game-play, will see no major improvements, re-vamp, dynamic campaign or dynamic weather?
>>This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release". <<
At least this is clear. It should mean a few old-school cheer-leader outfits going cheap, at any rate.
Ben
king1hw
04-13-2012, 05:32 PM
Write it down 100 times:
"i will read the whole thread before whining"
Now that is laughable your so bias to Blue it is sick:evil:.
Come up with something ELSE TOMMY.
addman
04-13-2012, 05:33 PM
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.
Didn't someone notice this? That's one of the highlights in this thread IMO. Thank goodness indeed luthier...:)
csThor
04-13-2012, 05:41 PM
Now that is laughable your so bias to Blue it is sick :evil:.
Oh, and you are absolutely neutral? If you managed to converse in a normal tone people may take you serious. But right now you merely resemble an angry little kid who hasn't gotten the sweets he wanted. :roll:
louisv
04-13-2012, 05:42 PM
Beta-beta-Mo-beta-Banana-mana Bo-beta...YES!
:grin::grin::grin:
Thanks for an amazing update and for working late :grin:
Happy Easter !
Lou
Hooves
04-13-2012, 05:43 PM
Great news, so now fighting a 109 will actually be impossible. are the 109's still unbelievably resistant to UK bullets?
This to me is actually bad news. At least with slightly enflated air speeds we stood a small chance of beating the LW aircraft. Now we are all taking a 60 mph hit. Awesome.
Volksieg
04-13-2012, 05:44 PM
Bad! Naughty csThor! Fancy having a favourite side in a war simulator! Next time I suggest you play it safe and support the Swiss..... means you don't get to play but you can sit back and watch and keep all the cash. :D
ACE-OF-ACES
04-13-2012, 05:48 PM
We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone
That is great news! Thanks for the update BS!
Volksieg
04-13-2012, 05:48 PM
Great news, so now fighting a 109 will actually be impossible. are the 109's still unbelievably resistant to UK bullets?
.
Unbelievably resistant to UK bullets? Tell that to the ever increasing collection of dead 109s at the bottom of the channel. :D You just have to learn how to fly and fight better. :p
Trust me....I am the worst 109 pilot in the world and I can assure you, these wonderful planes are quite easy to destroy with me in the cockpit..... I sometimes don't even need "Tommy" on my tail! :D
Jaws2002
04-13-2012, 05:49 PM
......some endless whining......
Could you please wait for the patch and whine after you actually tried it please?
http://1.bp.blogspot.com/_Mpa5mUYVWB0/TDR5eYvlmkI/AAAAAAAAEGA/BWBEiEPgT_U/s1600/chill_pill.jpg
May have to take more than one tho. :rolleyes:
VO101_Tom
04-13-2012, 05:52 PM
You'd have to get into serious graphs to prove it either way, but I think its as it should be, at higher speeds, you need exponentially more HP to accelerate against the drag. You can see it easily in cars, 50% more HP doesn't translate into a 50% increase in top speed.
This is the source site:
http://www.enginehistory.org/German/daimler-benz.shtml
I will check the original manuals, but i don't open any FM ticket, i wait the patch (The 2% rate seems low anyway (2%? Who would call it WEP? :grin:), but would you like something more serious technical "analysis" - from the devs - because of this.)
CaptainDoggles
04-13-2012, 05:55 PM
I'm quite pleased with the news on the whole, but I just want to point something out that was disappointing to read.
Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel.
Not long ago I posted that we could expect 1c not to fix things until after the sequel was out. Looks like I was at least partially correct.
I took a lot of abuse and ridicule from the moderators here and was given some ridiculous number of infraction points because I was "spreading deliberate falsehoods".
Feels good to be right in the face of jerks being wrong.
=AN=Apache
04-13-2012, 05:55 PM
Good news .... Hopefully next Friday we can enjoy this new beta patch.
Regarding the changes in FM unfortunately British aircraft were well below the German aircraft and we all know that. I think the really interesting the FM are very close to reality, even if it affects the competitiveness ingame ... After the CLOD is not a simulator?
The Way is to raise the head and died heroically when flying alone because BF x 109 Spit, 1x1 Messechimits wins in all aspects, largely in the case of the beginning of the war.
I felt sad because I will die more die already ... hahahahaha
bw_wolverine
04-13-2012, 06:00 PM
You make the mistake of equating raw aircraft performance with the historical results their missions produced. Performance is just a part of a long and convoluted equation that - in the end - brought the results we know as history today. A lot of it simply has to do with the way both sides used their available forces ...
To expect that a computer game can depict history 1:1 is ludicruous. For starters no sane player would adhere to historical tactics or orders if they ran contrary to his common sense. Or would you, as a german fighter pilot, not tell Hermann Meier to go kriff himself and not do close escort? ;)
The problem online play suffers is that everyone IS using tactics that support their aircraft and in that sense the aircraft with the performance edge is the one that regularly comes out on top :/
It makes it very tough to be a Red pilot in CloD. Hindsight for the blue side eliminates their one real disadvantage: the poor command directives
We'll have to see for ourselves what the patch does. But I suspect Recoil is right. It's going to end up being all IIas and the odd sado-masochistic Hurricane pilot :P Hardly a 'historical simulator'.
If the game crashes get sorted out, maybe team tactics will help offset all of the aircraft performance issues and we'll see more even fights between larger wings of aircraft.
Edit to add that I think that, even though a lot of online players want to play this battle, the battle of britain, online play is going to switch to the new game's plane set (battle of moscow) based on the aircraft performance differences and the above tactical/historical disparities.
RAF/Red pilots who fly CloD, at least THIS pilot, want to play and get a sense of participating in the greatest air battle of history in which the underdog RAF managed to hold off and achieve victory against the supposedly unstoppable German military machine. CloD certainly gives us the underdog feeling, but the victory bit is lacking a little.
I guess our 'victory' will be a lot like the real one. Pilots will just move on to the Russian front (BoM).
Many thanks BS! Hopefully servers won't have to dilly dally with limiting the plane sets and all the arguments that created.
Looking forward to the beta :grin:
Jaws2002
04-13-2012, 06:03 PM
Good news .... Hopefully next Friday we can enjoy this new beta patch.
Regarding the changes in FM unfortunately British aircraft were well below the German aircraft and we all know that. I think the really interesting the FM are very close to reality, even if it affects the competitiveness ingame ... After the CLOD is not a simulator?
The Way is to raise the head and died heroically when flying alone because BF x 109 Spit, 1x1 Messechimits wins in all aspects, largely in the case of the beginning of the war.
I felt sad because I will die more die already ... hahahahaha
I think you guys need to cool down a bit. You get it bloody wrong. First, we don't know exactly how the planes are going to stack up against eachother in game. The Mk2 spit WAS too fast. So was the rotol hurri at some alts. This are going to be toned down a bit. The mk1 Spit on the other hand will be better, so, online you'll have much more close to real world behaviour. Most people preffered the Hurri over the Spit online, wich was wrong. This will be fixed now.
I'd say let's just wait for the patch, test it and then talk about this please.
JG52Uther
04-13-2012, 06:06 PM
All RAF fighters should fly in three's, in very tight formation, and maybe have a 'weaver' flying at the back, preferably a new poorly trained guy.
You'll be fine...
Later in the battle the LW fighters will all be flying close escort to the bombers anyway, so you RAF guys can bring your 'big wing' into play. If you are smart, you won't engage until the 109's are at the limit of endurance, and have to turn back, then you can attack and break up the bomber formations.
Should be great fun with no CTD's and big formations!
king1hw
04-13-2012, 06:07 PM
So your feeling about correct historical speed at sea level can be reproduced or even close? Please show me a video of a SpitfireMKIa doing this and I will go away at peace and fly them the best I can. Of course I like flying the allied planes for personal reasons and will defend the data that has been presented to this crew over the past 12 years being involved with the il2 series.
Why no 12lb spitfire when they were being flown in FRANCE. So the game would show exactly what happened in history rookie pilots shooting down vets in better machines. However you may say that is not the truth and they were so inferior that it took an act of GOD or a big bang to produce what it said in history.
For the Hurricane being at more bases it must have done well in the fight with rooks behind the flight stick:-). Must have been a better machine with 12lbs of BOOST instead of 9 and yes the game had a 12 lb hurry in it so all they need to do WAS JUST CALL IT A 12lb Hurricane MKIa not dumb it back to 9lbs and make it slower.
Its ok Thor I will still fly the sim just every time a patch comes out it dose not match the data and I will be on here questioning the history. Rooks vs Vets something to be said about the pilots and the machines they flew in.
king
PotNoodles
04-13-2012, 06:08 PM
So does this mean if something is a miss then we will have to wait again? I hope you can just release it and fix whatever is a miss later if that's the case. I take it this isn't the final patch in anycase so it shouldn't matter about a few hiccups. I think the only thing that can be a big miss right now is an exe crash at startup anything else is good.
F19_Klunk
04-13-2012, 06:08 PM
"It's going into wide internal testing today, which will last through the weekend and probably a couple of days more."
Thank you for a very informative update....not to be a party pooper but I guess people should not expect an imminent release. If you start testing internally now, it seems to me that a release would be realistic within 2-3 weeks, giving you time to fix minor issues which are bound to show up at a testphase.
Either way, I am happy we see progress.
http://www.youtube.com/watch?v=Xyh-JpWdGmQ
but i wouldn't bet against it lol!
Hehe.. nah I would say that it's a realistic assessment, based on past experience ;)
addman
04-13-2012, 06:10 PM
All RAF fighters should fly in three's, in very tight formation, and maybe have a 'weaver' flying at the back, preferably a new poorly trained guy.
You'll be fine...
Later in the battle the LW fighters will all be flying close escort to the bombers anyway, so you RAF guys can bring your 'big wing' into play. If you are smart, you won't engage until the 109's are at the limit of endurance, and have to turn back, then you can attack and break up the bomber formations.
Should be great fun with no CTD's and big formations!
LOL! That's comedy gold right there, never gonna happen. LOL!
Hooves
04-13-2012, 06:10 PM
They were too fast, and they still got gobbled up by 109's. Now they are all even slower. You dont need a crystal ball to figure out that 1c just completely screwed the red pilots of this game. Hey we could use the writ flyer against those 109's it be about as effective.
Trust me on the bullet resistance. I have gigs of videos with the 109 on fire still turning with the reds and then zooming away all the way home. You can't argue with video.
I'm sorry but this update is a total joke.
king1hw
04-13-2012, 06:13 PM
Hehe.. nah I would say that it's a realistic assessment, based on past experience ;)
I will tone it down and PRAY HARD!!!
The movie won the fight:grin:
king
JG52Uther
04-13-2012, 06:14 PM
LOL! That's comedy gold right there, never gonna happen. LOL!
;)
VO101_Tom
04-13-2012, 06:15 PM
We should wait the patch, before cut each other's throats. The fact that the IIa will be worse, does not mean that it will be worse than the 109! They have huge advantage now, and if the devs not touched the agility, turning ability, the IIa still have the great advantage of the same energy 1v1 air combat.
(The pre-fight tactics, situation awareness and the teamwork is already independent of the machine's performance... :rolleyes:)
furbs
04-13-2012, 06:17 PM
Good news on what IS coming, though Luthier is a little unsure on the online CTD, he says they have a internal server on which they test, is that the same as us playing online?
If that is not fixed then the will be a lynching.
Still the AI improvements are welcome, though unless they fix the "superman maneuvers and non engaging AI" then its not really going to get anyone playing offline.
What is very disappointing is the lack of news of other fixes and improvements for CLOD, so i guess no COOP's
Tree_UK
04-13-2012, 06:25 PM
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
taildraggernut
04-13-2012, 06:30 PM
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
when you are trying so hard to cause that much damage to the game surely you should be paying twice the cost at least.
F19_Klunk
04-13-2012, 06:31 PM
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
I choose to view the Maddox' way of things as a way to enrich CloD, or rather enrich the platform that CloD and BoM is built on. CLod is dead the day sequels, addons, DLC's, patches and the like has sezied to be developed. Just the way our original IL2 works.
CaptainDoggles
04-13-2012, 06:33 PM
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
I got the feeling as well. If the "full version" of this beta patch ends up being the last patch for CLOD I will be extremely disappointed.
David Hayward
04-13-2012, 06:35 PM
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
Consider yourself fortunate if they don't add a forum ban surcharge.
Tree_UK
04-13-2012, 06:39 PM
Consider yourself fortunate if they don't add a forum ban surcharge.
Please stay on topic sweety, we are talking about the update, please pm me if you want a talk about other stuff, I would hate to see you get an infraction for posting off topic.
recoilfx
04-13-2012, 06:40 PM
They were too fast, and they still got gobbled up by 109's. Now they are all even slower. You dont need a crystal ball to figure out that 1c just completely screwed the red pilots of this game. Hey we could use the writ flyer against those 109's it be about as effective.
Trust me on the bullet resistance. I have gigs of videos with the 109 on fire still turning with the reds and then zooming away all the way home. You can't argue with video.
I'm sorry but this update is a total joke.
Hooves, I'll address that point of 109s being on fire - there are 2 fuel tanks for the 109 in the game. One 'explosion' doesn't mean the 109 will run out as long as the other fuel tank isn't punctured. IMO, the occurrences of fuel tank 'explosions' happen too often compare to the RAF planes, but I don't know if this is a historical trait.
fruitbat
04-13-2012, 06:40 PM
We should wait the patch, before cut each other's throats. The fact that the IIa will be worse, does not mean that it will be worse than the 109! They have huge advantage now, and if the devs not touched the agility, turning ability, the IIa still have the great advantage of the same energy 1v1 air combat.
(The pre-fight tactics, situation awareness and the teamwork is already independent of the machine's performance... :rolleyes:)
+1 To this to all who are already complaining about fm's.
Lets see what the patch brings first eh.
Tree_UK
04-13-2012, 06:40 PM
when you are trying so hard to cause that much damage to the game surely you should be paying twice the cost at least.
Not at all I have never damaged the game in any way shape or form, I had absoloutley nothing to do with its development.
Insuber
04-13-2012, 06:40 PM
Here are some facts by Hans Wind:
The easiest one to shoot down of the enemy fighters is the Hurricane. It is totally helpless against us below 3,000 meters. It is slow and very clumsy and unmanoeuvrable. Whenever you meet a Hurricane, engage it in a turn-fight, where it is totally at our mercy. It is best to shoot this plane in the forward part of the fuselage when it almost immediately bursts into flames.
http://www.virtualpilots.fi/hist/WW2History-CaptainWindsAirCombatTacticsLecture.html
"The Hurricane and Spitfire are slow and clumsy fighters at low altitudes. They seek dogfights at high altitudes (over 5,000 m.) where their characteristics are extremely good. Used these days as night-fighters by the enemy. The Spitfire is faster than the Hurricane."
fruitbat
04-13-2012, 06:41 PM
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
to quote Blacksix,
SLI and AA will not be fixed in first beta.
First repeat first beta patch.
recoilfx
04-13-2012, 06:45 PM
Good news on what IS coming, though Luthier is a little unsure on the online CTD, he says they have a internal server on which they test, is that the same as us playing online?
If that is not fixed then the will be a lynching.
Still the AI improvements are welcome, though unless they fix the "superman maneuvers and non engaging AI" then its not really going to get anyone playing offline.
What is very disappointing is the lack of news of other fixes and improvements for CLOD, so i guess no COOP's
I gotta admit though, after playing online for so long, then going back to single player, even the 'superman' maneuvers don't bother me anymore, they are just somehow easier to shoot down...
Perhaps this is why the devs don't think it's a problem, because they just don't feel the frustrations after playing for so long.
David Hayward
04-13-2012, 06:45 PM
Please stay on topic sweety, we are talking about the update, please pm me if you want a talk about other stuff, I would hate to see you get an infraction for posting off topic.
Thanks for the advice, cupcake. I'll keep that in mind when responding to your off-topic "suggestions".
carguy_
04-13-2012, 06:50 PM
Thank you for the readme. Very soothing. If we can get the performance to be stable, I could finally build myself an Ivy Bridge and go train some gunnery in massive offline flights until the coop feature gets into CloD.
Good luck with the testing.
I think you guys need to cool down a bit. You get it bloody wrong. First, we don't know exactly how the planes are going to stack up against eachother in game. The Mk2 spit WAS too fast. So was the rotol hurri at some alts. This are going to be toned down a bit. The mk1 Spit on the other hand will be better, so, online you'll have much more close to real world behaviour. Most people preffered the Hurri over the Spit online, wich was wrong. This will be fixed now.
I'd say let's just wait for the patch, test it and then talk about this please.
That is just the sign of things to come. If the game gets fixed, the same complainers will find somethin else, anything, to be mad about. Hopefully some day it will be our only problem. Because people like me fought those forum wars in 2002-2005 and can`t be bothered to start them again.
People sniff out a POSSIBILITY of their fav ride being porked and they go on a crusade. I was like that few years ago, now I think it`s just funny. :D
No coop yet. Cool. So maybe we could go on with it when the games fixed first? Wouldn`t that be good? I don`t know why a "step by step" concept is so hard to understand for some people.
zapatista
04-13-2012, 07:13 PM
People sniff out a POSSIBILITY of their fav ride being porked and they go on a crusade. I was like that few years ago, now I think it`s just funny. :D
but we do need an objective and factual way to quantify differences in aircraft performances, and we currently dont have this for CoD (il2 compare filled that purpose in the old il2 series). so people are somewhat justified to cry fire when they feel their favored ride isnt performing as it historically should in comparison to other specific aircraft (eg spitfire vs 109 of the same period)
the only thing we ask for in CoD and the continuing series, is that these historical differences are modeled accurately, AND that information on their modeled performance characteristics in the sim is openly provided (so we can test ingame this is indeed the case)
currently this is not the case, hence there will be a significant increase in paranoia about under-performing aircraft :)
furbs
04-13-2012, 07:15 PM
Hooves, I'll address that point of 109s being on fire - there are 2 fuel tanks for the 109 in the game. One 'explosion' doesn't mean the 109 will run out as long as the other fuel tank isn't punctured. IMO, the occurrences of fuel tank 'explosions' happen too often compare to the RAF planes, but I don't know if this is a historical trait.
I would think ANY sort of fuel tank explosion would put the 109 down, as now they not only carry on flying, they carry on fighting with no negative impact on flight performance.
recoilfx
04-13-2012, 07:23 PM
I would think ANY sort of fuel tank explosion would put the 109 down, as now they not only carry on flying, they carry on fighting with no negative impact on flight performance.
Most of time, when there is a fuel tank explosion the 109 is severely damaged. I'm just explaining why sometimes 109 can continue to fly even though the explosion should've drained all fuel.
We all have had those moments where one plane is Swiss cheesed but it continues to whiz by.
I agree that the 109s are just hardier planes (as long as the engine isn't over-reved). Brit planes are more finicky and more prone to temperature issues. I don't know if this is historical or not, but it seems that the Merlins are due for some changes with the new patch.
carguy_
04-13-2012, 07:26 PM
the only thing we ask for in CoD and the continuing series, is that these historical differences are modeled accurately, AND that information on their modeled performance characteristics in the sim is openly provided (so we can test ingame this is indeed the case)
currently this is not the case, hence there will be a significant increase in paranoia about under-performing aircraft :)
Ofcourse, zapatista. No point denying it. No realistic relative plane performance means no realistic tactics means no realistic battles means arcade gameplay.
I would also like for CloD to have something resembling the IL2 encyclopedia. Which ,even if portrayed the differences pretty blurry, gave an idea of what one could expect from a certain aircraft. For avodining absurdity, I`m perfectly able to see the effort(resources)-wasting with cut`npasting the entire WWII avionics history into the game. Nah, we just need the charts, some numbers (ex. : max oil temperature) that ACTUALLY RESEMBLE WHAT IS IN THE GAME, even if a little off the real data.
That is to say - not to recreate pilot manuals, but to recreate aircraft battles and pilot WWII combat experience.
BigC208
04-13-2012, 07:34 PM
They were too fast, and they still got gobbled up by 109's. Now they are all even slower. You dont need a crystal ball to figure out that 1c just completely screwed the red pilots of this game. Hey we could use the writ flyer against those 109's it be about as effective.
Trust me on the bullet resistance. I have gigs of videos with the 109 on fire still turning with the reds and then zooming away all the way home. You can't argue with video.
I'm sorry but this update is a total joke.
I read a lot of pilot accounts from the Blitzkrieg (both sides) in the lowlands to the Battle of Brittain. I always got the impression that when flown by a competent pilot and using it strenghts, the 109E was a feared and deadly adversary. Fast, small profile and those 2x20mm made quick work out of anything unfortunate enough to fly infront of them. RAF pilots in general were aware that they were outclassed at the higher altitudes when bounced by 109's. Even acknowlegded their fire power inferiority in interviews after the war. In 1940 the 109E was the best fighter in the West, by a country mile. If Goering had used the 109E for what it was designed, unrestrained free hunt with a range extending droptank, the RAF would've been toast by late September.
Flying Spits an Hurries I've blown many 109's out of the sky online. Make sure you get close and in convergence. Bombers take more work but are doable and it feels realistic from what I've read on the subject over the years. Even in a Spit mkI online I do pretty good against 109 drivers that don't use their strenghts. Had a 45 minute dogfight over Le Havre that went from 15k to down on the deck and back up to 15k. He never got a clean shot and I never was able to get on his six. One on one close in I did pretty good. Had it been historical (against experienced 109 driver) I would've been dead in 2 minutes. Experienced 109 driver would've done bnz tacktics with his wingman and extend over and over again. I was in a corner, unable to run away. In the end I noticed I got low on gas and tried to extend with a Split S and a wild course altering, turning dive. Hoping he would lose sight. No such luck, He nailed me, straight and level on the deck. Probably my most enjoyable online 1 vs 1 dogfight ever.
Point I'm trying to make is this. In their historical context and flown with tactics of the time the 109 is supposed to be superior. In online mode, out of historical context, the planes are much closer. After a bit of a turnfight, energy advantage depleted, the 109 becomes a more equal adversary. From that point on individual flying skills and luck will decide the outcome.
Great update. Good to see that more work is spread out over all cores. I hope that's a trend they continue. Bit of a bummer to have a game that only uses 25% of the avalable recources. Now it actually may make sense to get an 8 core machine. Curious to see how the Intel and AMD 8 core processors deal with Il2CoD after the patch. The other big questionmark for me is how they fixed sound. Shooting the guns in the RAF planes is hardly noticible. even the 20mm's in the 109 are muffled. Hope that's fixed.
Hooves
04-13-2012, 07:57 PM
I'm sorry but you have it absolutely backwards. In historical context the RAF actually had an advantage as the LW were ordered to stay with the bombers negating their boom and zoom advantage. In a video game with unrestricted
ROE the 109's make mints meat of the RAF birds as they can do whatever they want to. In an online game arena with no orders. Realism falls on it's face, with one side constantly getting beat for the sake of historical flight model. So tell ya what I'll continue to try to get a height advantage if you 109 drivers never stray from your bombers. After all we are being "realistic" aren't we?
Insuber
04-13-2012, 08:00 PM
Hi Luthier
- have you fixed the sound radar? Approaching a red fighter from behind unnoticed is quite impossible today.
- Also, has the mirror of Spit/Hurri been fixed ?
BigC208
04-13-2012, 08:00 PM
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
Impending death? You're right. we've been basically beta testing this thing for the last year, and paying for it also, so it was. If BoM is needed to keep the financial ship upright and floating, so it be. The combined purchase prise of the Russian and US version was $50 for me. I spend about $2000 on a new rig last year mainly for Il2CoD. When the 110 based Nvida GPU's comes out in the fall I'll built an 8 core IveBridge machine around 2 of those plus 3x27 inch 120hz led monitors. Another 4 grand down the pipeline. This is not a hobby but an addictive obsession. I'm thanking Oleg, Luthier and the rest of the developement team on my bare knees for developing this groundbreaking simulator. Bit over the top maybe? I don't see anyone else out there making my virtual flying dreams come true. They have us addicts (waaaaay beyond fanboism here) by our gonads where it concerns WWII combat aviation. With the program patched up and a SDK released we, the people, can fix the BoB to our hearts content while the developement continues.
SirAthlon
04-13-2012, 08:06 PM
Indeed very good news, thanks for the update today!
Can not wait to try it:)
5./JG27.Farber
04-13-2012, 08:09 PM
I'm sorry but you have it absolutely backwards. In historical context the RAF actually had an advantage as the LW were ordered to stay with the bombers...
Not for the entire battle, that order was mid to late BoB - I cant remember when or find the date, Im assuming late August.
However from the most unreliable of sources, heres this from wiki:
"By September, standard tactics for raids had become an amalgam of techniques. A Freie Jagd would precede the main attack formations. The bombers would fly in at altitudes between 16,000 feet (4,900 m) and 20,000 feet (6,100 m), closely escorted by fighters. Escorts were divided into two parts (usually Gruppen), some operating in close contact with the bombers, and others a few hundred yards away and a little above."
O how I loathe wikipedia. :mad:
It is, through non rose tinted glasses, widely acknowlegded that the most superior fighter, by a margin, in 1940 was the 109. Later in the war the arms race sees the spit and 109 leap frogging each other however many many other factors must be taken into consideration. Its simply NOT who had the best plane won. As you mentioned - orders for one hampered the 109 driver late in BoB.
I have a huge respect for Hurricane pilots, they were the back bone of the BoB and many other theatres where the Spitfire was largely abscent for some time. Sadly the 109 WAS better than the Hurri and the pilots where often better also. However its not just the kite - Its largley the pilot. That brings us to another factor, we as virtual pilots NEVER DIE. We learn from our mistakes, we all have more than 5 Victories (an ace) and more than 10 (Experte ;) )... We live to fly another day! We have the knowledge of the best tactics that those who did this for real did not. So its not all down to the plane, which in this Sim - should be as historic as possible and the rest is up to us.
Bewolf
04-13-2012, 08:17 PM
I'm sorry but you have it absolutely backwards. In historical context the RAF actually had an advantage as the LW were ordered to stay with the bombers negating their boom and zoom advantage. In a video game with unrestricted
ROE the 109's make mints meat of the RAF birds as they can do whatever they want to. In an online game arena with no orders. Realism falls on it's face, with one side constantly getting beat for the sake of historical flight model. So tell ya what I'll continue to try to get a height advantage if you 109 drivers never stray from your bombers. After all we are being "realistic" aren't we?
Depends a bit on the time frame, eh? Only the later stages of the BoB were the 109s tied to the bombers. Then, however, I agree.
Looking forward to the patch, I have an itch in my finger.
Falstaff
04-13-2012, 08:20 PM
David Hayward said:
>>Consider yourself fortunate if they don't add a forum ban surcharge. <<
Oh be quiet. Would you like a big stir-spoon to go with that comment?
Now, back to the fact of Clod being quietly dropped off the radar.
I now fully expect a lot of 'they always intended user-made campaigns and content, what more do you want' type posts, in lieu of the 'it's coming, it's coming, they haven't stopped working on it.'
Well yes, they have. Merged engine enhancements, and that's about it.
Ben
michcich
04-13-2012, 08:23 PM
Carguy,
Skąd jesteś :) ?
priller26
04-13-2012, 08:25 PM
Happy to hear its almost done.
bw_wolverine
04-13-2012, 08:27 PM
That brings us to another factor, we as virtual pilots NEVER DIE. We learn from our mistakes, we all have more than 5 Victories (an ace) and more than 10 (Experte ;) )... We live to fly another day! We have the knowledge of the best tactics that those who did this for real did not. So its not all down to the plane, which in this Sim - should be as historic as possible and the rest is up to us.
This is true but it leads me to another conclusion.
Since we don't die, we all gradually inch towards complete "mastery" of our respective machines. If the 109 is by a margin the better fighter, won't the 109 pilot eventually have complete 'by a margin' advantage over the Hurricane/Spit pilot?
Just an analogy to help the point: I've got a Mazda 3 Sport and I drive it every day. I drive it so much that I think I'm pretty good at pushing it to its absolute limit. Now my buddy gets an Audi r8. While he's brand new at driving it, he spins out in corners or whatever and I pass him. It's an even race...up until he gets skilled with it. No matter how well I drive my Mazda 3 Sport, as long as he doesn't f it up in the r8, he wins. Because we've spent all the hours we need to get mastery with our equipment.
Just sub in a Hurricane and a 109 for the cars.
This isn't a casual game. I doubt we've got too many online pilots who just play a few minutes here and there and will never make their skills improve.
Major Marvel
04-13-2012, 08:27 PM
Good day everyone!
We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone
We're ready to release details on some of the improvements you'll see in the patch. Here we go:
Performance
We've performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see a roughly double average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely redone.
Some of the changes include:
• Completely rewritten rended pipeline, which reduced CPU load;
• Rewritten texture manager, reducing stutter when loading new textures;
• Moved landscape geometry generator to its own CPU core, reducing stutters;
• Optimized tree code, reducing stutters when moving across landscape or rotating camera;
• Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
• Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up;
• Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.
Finally, we need to mention the launcher.exe crashes. This was a very hard issue to address as it wasn't caused by a single 100% reproducible bug, but rather rare combinations of various uncommon events. The work described above, coupled with a huge volume of general bug-fixing performed, should have at least minimized the number of instances that lead to crashes. We haven't encountered one in months, but determining whether that'll be the case for the general player base will be one of the leading goals for this beta test.
Flight Model
We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing.
More specifically:
G.50
Temperature models of the engine were wrong due to incorrect data. The engine could not get up to required power at all altitudes. We've also added +100 boost for WEP mode.
Spitfire Mk.II
The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing.
Spitfire Mk.I
Fixed the top speed dip above 18,000 ft.
Hurricane Mk.I
Speed performance was also too good at all altitudes, similar to the Spit II.
Blenheim Mk.IV
Had many problems with the engine model. The engine overheated at normal RPM, the plane could not get up to stated airspeed at all altitudes. Maximum allowed airspeed was too great, and the plane could get up to 560 mph in a dive. A huge amount of work was performed to improve the plane's FM and bring it up to speed.
For a better example, here's a comparison of the old and new speeds of the Fiat G.50. The data was taken by a special internal module that tests speeds at a range of altitudes using optimal engine settings. Human players will likely not be able to set their engine precisely the same way, or fly exactly level at the exact altitude, so testing this for yourselves may give you slightly different results. The vertical axis is the speed in kph, the horizontal is the top speed.
Artificial Intelligence
Partial list:
• Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.
• Added a request for available targets;
• Turned off friendly fire for ground battles (improving FPS);
• Added the ability to query current waypoint for scripts;
• Told AI pilots not to commit ritual suicide when their leader crash-lands;
• Fixed out of turn take offs for AI pilots;
And there's lots more!
Finally, we continue to introduce you to the upcoming sequels. Here's some more village landscapes, showing the few churches still left around 1940s Russia. Once again, these are all coming from an external team that is very eager to do a great job and please the community. We'd also like to remind you that parts of the landscape such as the grass and the trees are temporary placeholders and will definitely not be a part of the final landscape.
Have a great weekend!
Very good news,cant wait to give it a try
philip.ed
04-13-2012, 08:28 PM
Ben, I completely agree, but this isn't new knews: just regurgitated and rephrased old news. Luthier has been very good at this: he's been 100% honest about the development of CloD from day 1 of release. It's just the same as all previous Il-2 games.
I think it's good. No offence to the team, but I think they are much better placed modelling the Eastern Front: their previous experience and knowledge will be excellent. The same can't always be said for the BoB. They had a good stab, but they're limited in their location, and have access to less resources than we do.
I think the BoB aspect will be handed over to the community, and this will be a good decision.
Obviously one can view this as annoying: we bought a BoB game and were delivered a channel scrap. Hopefully when the team (or a team) goes back to the ETO, they will incorporate the community work and help shape this growing simulation.
#overlyoptimistic?
David Hayward
04-13-2012, 08:29 PM
David Hayward said:
>>Consider yourself fortunate if they don't add a forum ban surcharge. <<
Oh be quiet. Would you like a big stir-spoon to go with that comment?
Now, back to the fact of Clod being quietly dropped off the radar.
You don't even see the irony, do you?
Tavingon
04-13-2012, 08:31 PM
Very happy, I had a feeling something good would surface from the morass today!
http://www.comparestoreprices.co.uk/images/unbranded/c/unbranded-chrysanthemum-bouquet--flowers.jpg
michcich
04-13-2012, 08:32 PM
Personally, I can live with things being imperfect while they`re patching CLOD, this may well be the testing ground.
For BOM however, the bar is going to be raised high and the devs should not expect any leniency (as they`ve received plent of it over the last year) - this needs to be ROF of the WWII theatre, anything less will be disappointment.
David Hayward
04-13-2012, 08:32 PM
and have access to less resources than we do.
You got any examples?
Falstaff
04-13-2012, 08:33 PM
Philip_Ed...actually I completely agree (seriously).
My main jab is not at the dev team (though I think it could have been made more transparent earlier on...) but at the apologists. Now that I've got that out of my system I also think it's quite logical as far as game dev is concerned. Still, it's a shame for what might have been. But clean slate and all that. There are very few dev houses that can handle the albatrossissues and the funding of supporting an old app.
Ben
Falstaff
04-13-2012, 08:35 PM
Hayward said:
>>You don't even see the irony, do you? <<
Yes, but the post outweighs it.
Now, your turn. No, I insist, after you....set high horse to canter, trot....
Dick Tator
04-13-2012, 08:39 PM
First off, thanks soooo much for fixing the G.50! Look at those curves, that's what I'm talking about. Thanks B6, I hope the G.50 manual helped you a little. Really nice update. A question though, will there be one big patch with all the things you mentioned in the update or only the graphics/performance part? Thanks again and have a nice orthodox Easter!
P.S Oh, the outcry when the Spit II will be nerfed, oh dear indeed.:cool:
Good job Addman for providing the credible source for performance information! Keep up the good work and please provide more valuable insight for the stuff you are well versed in the future also...
David Hayward
04-13-2012, 08:39 PM
Hayward said:
>>You don't even see the irony, do you? <<
Yes, but the post outweighs it.
No, it doesn't. It's the same old tripe. They're still fixing the game and you're still complaining.
[URU]AkeR
04-13-2012, 08:42 PM
Sweeet!!!! GReat news from the patch! And the screenshots of the sequel look better and better every time.
Oh, and you are absolutely neutral? If you managed to converse in a normal tone people may take you serious. But right now you merely resemble an angry little kid who hasn't gotten the sweets he wanted. :roll:
+1
BigC208
04-13-2012, 08:48 PM
I'm sorry but you have it absolutely backwards. In historical context the RAF actually had an advantage as the LW were ordered to stay with the bombers negating their boom and zoom advantage. In a video game with unrestricted
ROE the 109's make mints meat of the RAF birds as they can do whatever they want to. In an online game arena with no orders. Realism falls on it's face, with one side constantly getting beat for the sake of historical flight model. So tell ya what I'll continue to try to get a height advantage if you 109 drivers never stray from your bombers. After all we are being "realistic" aren't we?
Don't be sorry, you're right. I dont play a whole lot online. Especially not in historical scenario's. The 109's hands were tied by Goerings orders but the BoB was not lost because of this tactical oversight.
I've read many accounts of RAF Squadrons being jumped by 109's because they arrived thousands of feet below the Germans, despite radar. 109's closely escorting bombers are still going to mess you up if you show up 4000 ft too low. This happend so often that Squadrons would add 5-6 thousand feet to their assigned altitude when being vectored or adjust course for better positioning. What I tried to convey was that "IF" the scenarios and tactics online where followed historically, the 109 would be superior(as it is now and will be even more so after the patch). What Joe sixpack actually does online I have no say over. Most of these things turn into airquake and have, indeed, nothing to do with what happened in the summer and fall of 1940.
What I'm worried about is if you try to balance the planesets performance for game balance sake you cannot ever create a realistic scenario. At some point historical scenario's will be part of the online game by mission design and the real weak and strong points will come out and be utilised. Realistic tactics worked pretty good in the old air warrior days where efforts where made by participating squads to keep it real. If you were asigned to protect your bombers, that's whay you did. They tried to lure us down where they performed better or got the bombers uncovered but we stayed high or B&Z'd and fought on our own terms. Worked well in 40 or 44 scenario's. Maybe a pipedream but I keep my hopes up that the airquake mentality lessens when more squads come over to Il2CoD from Il2 when the game is patched.
Tavingon
04-13-2012, 08:54 PM
Fiat handling was always wrong, I always felt like I was trying to take off in a brick with wings!
addman
04-13-2012, 09:00 PM
Fiat handling was always wrong, I always felt like I was trying to take off in a brick with wings!
And after you passed 3000 meters the brick actually started falling.:grin:
[URU]AkeR
04-13-2012, 09:12 PM
This is true but it leads me to another conclusion.
Since we don't die, we all gradually inch towards complete "mastery" of our respective machines. If the 109 is by a margin the better fighter, won't the 109 pilot eventually have complete 'by a margin' advantage over the Hurricane/Spit pilot?
Just an analogy to help the point: I've got a Mazda 3 Sport and I drive it every day. I drive it so much that I think I'm pretty good at pushing it to its absolute limit. Now my buddy gets an Audi r8. While he's brand new at driving it, he spins out in corners or whatever and I pass him. It's an even race...up until he gets skilled with it. No matter how well I drive my Mazda 3 Sport, as long as he doesn't f it up in the r8, he wins. Because we've spent all the hours we need to get mastery with our equipment.
Just sub in a Hurricane and a 109 for the cars.
This isn't a casual game. I doubt we've got too many online pilots who just play a few minutes here and there and will never make their skills improve.
That is true, and that is the way it should if planes have historical performance, i´m sure there are other games that favor balance versus realism but that is not this game. TEAM TACTICS is something very important in those conditions, in IL2-1946 I allways see that when 2 great pilots meet in combat it all comes down to using your brain and not making mistakes.
Planes don´t win battles, pilots do. One of the planes i love the most in il2 1946 is the mc200, and believe me i have downed all kinds of planes with the little plane, from spits to La7´s
5./JG27.Farber
04-13-2012, 09:18 PM
This is true but it leads me to another conclusion.
Since we don't die, we all gradually inch towards complete "mastery" of our respective machines. If the 109 is by a margin the better fighter, won't the 109 pilot eventually have complete 'by a margin' advantage over the Hurricane/Spit pilot?
No, because we dont all learn the same, fly for the same time, drop our bad habits etc. Plus there is always luck and circumstance...
JG52Uther
04-13-2012, 09:23 PM
So the G50 could become a bit useful now. Mass Regia Aeronautica raids anyone? ;)
addman
04-13-2012, 09:27 PM
So the G50 could become a bit useful now. Mass Regia Aeronautica raids anyone? ;)
Absolutely! Finally we can keep up with the Br.20's when escorting them.:)
VO101_Tom
04-13-2012, 09:28 PM
So the G50 could become a bit useful now. Mass Regia Aeronautica raids anyone? ;)
I'm in! :grin:
RickRuski
04-13-2012, 09:40 PM
I was hoping we would see some official support for Sli/Crossfire mentioned with the new patch, but we will just have to wait and see. Good to see mentioned that they have worked on the stutters/micro pauses that a lot of us have been getting. No mention either about memory leak fixes that some are noticing, another wait and see what happens. This should make some major improvements if it all works as planed. Maybe with the new graphics Nvidia/ATI will come to the party with some Sli/Crossfire coding for CoD. Reading Luthier's comments further improvements will come with the expansions just as the old Il2 series just as I said in an ealier post about the subject. This is now showing signs of becoming all that the development team said it would. Great to see multi core support being optimised, another huge improvement.
I have one question for Luthier, how will the new graphics affect those of us with 1gig of V/ram in our cards?? at the moment my system shows that my 1gig is being used totally in some missions.
Have just noticed a reply from BlackSix in another post, NO SLI/Crossfire or AA fixes in this patch
Jaws2002
04-13-2012, 09:49 PM
Absolutely! Finally we can keep up with the Br.20's when escorting them.:)
interesting times on the way. The big equlizer online is going to be the Blenheim. With the engines fixed there will be a lot of players taking them for a joyride across the chanel. :grin: Can't wait.
Jaws2002
04-13-2012, 09:54 PM
Have just noticed a reply from BlackSix in another post, NO SLI/Crossfire or AA fixes in this patch
He said "not in this beta", so who knows, maybe they'll sneak it in the final release.
Bloblast
04-13-2012, 10:04 PM
I m happy to hear that AI won't be crashing anymore when player has landed. But will they land on their home base I was thinking.
priller26
04-13-2012, 10:08 PM
The new screenshots are great..the large church looks just like the one in Gorkee...except the Volga is missing.but well done..this looks very exciting..Im in for BOM as long as the fps and stutters are fixed.well..particles too. I'm very optimistic.
addman
04-13-2012, 10:13 PM
interesting times on the way. The big equlizer online is going to be the Blenheim. With the engines fixed there will be a lot of players taking them for a joyride across the chanel. :grin: Can't wait.
Sure is, still I thought the Blennie was ok, after taking off anyway. Quite fast and all. Also, I kinda liked the challenge of nursing those engines but I am a bit sadomasochistic so that's just me.:)
Figura
04-13-2012, 10:13 PM
Waiting for update ...;-)
_YoYo_
04-13-2012, 10:28 PM
Antialiasing and aniso will be included too?
ATAG_Dutch
04-13-2012, 10:32 PM
Sure is, still I thought the Blennie was ok, after taking off anyway. Quite fast and all. Also, I kinda liked the challenge of nursing those engines but I am a bit sadomasochistic so that's just me.:)
Nothing wrong with it now! I hope they've re-introduced mixture control though! :grin:
However, Addman old bean, a lot of work seems to have gone in to the G.50, and the Blenheim, and they've altered the Hurri MkI.
Which Airforce do you think that points to for the sequel?
RXMAN
04-13-2012, 10:33 PM
Thanks, looks like my 4 cores will have something to do now.
Might be time to get the other 2 sticks of 4 GB ram.
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