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BlackSix
04-06-2012, 04:57 PM
Good day everyone!

The patch is still laggy at times. Last week’s problems are harder to crack than expected. Particle and effects-related problems are still there. We’ll be working over the weekend to make sure the patch is ready ASAP because, we know, come on!

Today’s update meanwhile shows off some new ground vehicles made for the sequel as well as the screenshots of WIP Russian villages. The landscape is being built by an external team and they are extremely excited about hearing your feedback. Constructive, if at all possible, but I know, come on.
Hope this will keep you busy over the weekend!

Have a great weekend!

BlackSix
04-06-2012, 05:01 PM
Russian villages part 1:

BlackSix
04-06-2012, 05:04 PM
Russian villages part 2:

BlackSix
04-06-2012, 05:06 PM
Russian villages part 3:

ACE-OF-ACES
04-06-2012, 05:07 PM
wow the detail is amazing! Thanks for the update B6

Insuber
04-06-2012, 05:07 PM
I like them. Honestly.

Tte. Costa
04-06-2012, 05:07 PM
Great Job!
Waiting forward for the patch, for the B.o.M, for the N.A.T.O, for Spanish Civil War, for, for, for...

NSU
04-06-2012, 05:07 PM
nice Easter egg pictures :)

d.burnette
04-06-2012, 05:08 PM
Looking great, thanks for sharing!

GraveyardJimmy
04-06-2012, 05:08 PM
Wow, looking good (I like the grass texture). Reminds me of one of the Red Orchestra 2 maps in a good way- like flying over the area played in other games.

Thanks for the update!

Strike
04-06-2012, 05:10 PM
Whaaat!? Update? :D Cool :)

Ataros
04-06-2012, 05:11 PM
Many thanks for update!

@ALL
While we are waiting for the patch please register and vote for your favourite bugs at IL2bugtracker: http://www.il2bugtracker.com/projects/cod/issues?query_id=1
You can add new bug reports and feature requests to it too.

Luthier commented on some issues there.

How-to and discussion of the bugtracker is here http://forum.1cpublishing.eu/showthread.php?t=30906

Korn
04-06-2012, 05:13 PM
Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise...

NervousEnergy
04-06-2012, 05:16 PM
Wow, looking good (I like the grass texture). Reminds me of one of the Red Orchestra 2 maps in a good way- like flying over the area played in other games.

Thanks for the update!
The last picture of the village from the air looks excellent. The close ups mostly look really good, especially the brushy ground textures. The ony one that looks off is the first few close ups with nothing but short grass textures. They look like indoor carpet. The buildings are excellent as well.

If everything looks like that last shot from the air, though, it will be absolutely stunning. I can see my tracers chewing through those rows of shacks...

Thanks for the update!! Good stuff. I'm sad to hear of anyone having to work over the weekend, but since previous statements from the team have said y'all only do that when it's crunch time for a release that makes me hopefull we'll have one soon.

flyingblind
04-06-2012, 05:17 PM
They look pretty good to me. Hope the last fix goes well as it sounds like you think it is nearly there.

garengarch
04-06-2012, 05:29 PM
nice thanks

Pitti
04-06-2012, 05:29 PM
Thanks for the update. I haven't expected that we will get one today. :grin:
The landscape looks great! :)

Volksieg
04-06-2012, 05:33 PM
No patch? Pictures, yet again, of the sequel???

THAT'S IT! I'm uninstalling..... :D Only joking :D

Those are some great pics, B6! Lovely detailed work there and it looks like the sequel is going to be great. :) Glad to hear the patch is coming along nicely, even if the particles are still playing up!

I am sure I speak for the community (Well... the reasonable members anyway) when I say it is really appreciated that you guys are going to be busy working on the patch this weekend.

As I have said a few times before.....

Good times ahead! :)

On a side note: When are people going to get it into their skulls that the Eastern front is being built with the same engine as CloD and, therefore, no fixed CloD.... no Eastern front? I sometimes have to wonder how people who have no grasp of that concept have the ability to even get their planes in the air...... or switch their PCs on..... :D

Dano
04-06-2012, 05:36 PM
Thanks BlackSix, sad to hear of the issues surrounding particle effects, very frustrating for everybody, even more so to those who are attempting to fix the problem.

New village stuff looks good to me, but I've no idea what a Russian village should look like so I'm unqualified in the extreme :)

Anyway, keep plugging away please, it is very much appreciated from me.

5./JG27.Farber
04-06-2012, 05:40 PM
Good day everyone!

We’ll be working over the weekend to make sure the patch is ready ASAP because, we know, come on!

Excellant! :-P

ECV56_LeChuck
04-06-2012, 05:41 PM
I like the screenshots, good work. I hope the patch issues will be resolved soon, but you know better than us how important it is.

addman
04-06-2012, 05:42 PM
Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise...

Not to mention the window frames! I screamed like a little girl when I saw those. Seriously though, thanks for the update B6! It seems like the patch is very soon upon us considering they are working the weekend, excellent!

http://www.gifs.net/Animation11/Creatures_and_Cartoons/Cartoons_Simpsons/Mr_Burns_3.gif

JG52Uther
04-06-2012, 05:47 PM
Hoping for the patch for CoD soon. At this point thats all I am interested in. If I see a picture of a flyable He123 for the sequel I will get more exited.

addman
04-06-2012, 05:49 PM
Hoping for the patch for CoD soon. At this point thats all I am interested in. If I see a picture of a flyable He123 for the sequel I will get more exited.

Will you marry me?

Kankkis
04-06-2012, 05:49 PM
Great looking pics.

We may have patch even in weekend ;)

VO101_Tom
04-06-2012, 05:50 PM
Hello BlackSix.

Promising, nice landscape, good job!

Would be nice to hear more the gorund units. For example, how much destroyable the environment? For example, a tank passes through the wooden fence, or bounce off from it? The trees. Will be collision-model of the trees? And the soldiers... will be AI soldiers (on foot)?
How can we use the tanks? Where can you create them? There will be "barrack" object, or you can create automatically in the larger cities and airfields? Will be possible to using engineer vehicles? Supply, repair-vehicles? The airplane crash, or fly home, there is no such problem. But you can repair, refuel, rearm the tanks on the field. (of course this is subject to conditions). Any solution to this?
And finally, how many (which type) vehicles will be driveable? 1-5-10/ side? (or all of them? :) )

ps. needless to deny, the intelligence services revealed the true purpose of the driveable tanks feature:
http://upload.wikimedia.org/wikipedia/commons/a/a1/AntonovA40.jpg
We see the VVS conspiracy!! :grin: ;)

6S.Tamat
04-06-2012, 05:53 PM
the only thing that could be a good one is that they hired someone external to make some stuff.
For them I should say that the houses are pretty. Not that i care so much about something that i will see only in useless footages or flying fast and low level over there.
I wonder if it would be possible to hire also programmers to fix other stuff more than the graphic major issue, the list is huge and until now nothing changed, with the excuse of the graphic engine.

mugen
04-06-2012, 06:02 PM
i love the details of the window frames, shutters and the gable, pic 3-1 and 3-2.
Thanks for the update, thumbs up :-P

addman
04-06-2012, 06:03 PM
Hello BlackSix.

Promising, nice landscape, good job!

Would be nice to hear more the gorund units. For example, how much destroyable the environment? For example, a tank passes through the wooden fence, or bounce off from it? The trees. Will be collision-model of the trees? And the soldiers... will be AI soldiers (on foot)?
How can we use the tanks? Where can you create them? There will be "barrack" object, or you can create automatically in the larger cities and airfields? Will be possible to using engineer vehicles? Supply, repair-vehicles? The airplane crash, or fly home, there is no such problem. But you can repair, refuel, rearm the tanks on the field. (of course this is subject to conditions). Any solution to this?
And finally, how many (which type) vehicles will be driveable? 1-5-10/ side? (or all of them? :) )

ps. needless to deny, the intelligence services revealed the true purpose of the driveable tanks feature:
http://upload.wikimedia.org/wikipedia/commons/a/a1/AntonovA40.jpg
We see the VVS conspiracy!! :grin: ;)

Isn't that an il-2 prototype?

Osprey
04-06-2012, 06:04 PM
An update today is a welcome surprise :)

And I guess the patch is close from that wording, still let's see shall we.

~S~

Yvetette
04-06-2012, 06:05 PM
Thank you dev team! The villages look really nice and very much like the ones that I have seen east and northeast from St. Petersburg. (I have never been to Moscow) Only the public sauna and and the post office (painted blue) seem to missing:)

ElAurens
04-06-2012, 06:09 PM
The rendering of the trees into the distance was very convincing.

Thanks!!!

=AN=Apache
04-06-2012, 06:09 PM
Frankly I lost hope of an update in the near future ...

I believe this patch will only be released when it is launched on the Russian front

so thank you for reporting the WIP

GraveyardJimmy
04-06-2012, 06:14 PM
Frankly I lost hope of an update in the near future ...

I believe this patch will only be released when it is launched on the Russian front



This is not what the development team have said. The sequel hasn't even been officially announced yet.

alphasephirot
04-06-2012, 06:14 PM
Looks good! keep up the good work guys, im really looking forward for the patch and the BoM.

AKA_Scorp
04-06-2012, 06:20 PM
Pictures look very good, thanks for the update.

kendo65
04-06-2012, 06:25 PM
The Russian village looks excellent. Very believable. The fences are a really nice touch - give the impression of gardens and help to integrate the individual buildings into the landscape so that they don't seem like they were just thrown onto the map.

Some other nice details too...but brings to mind a question...will that be representative of the level of detail available over the whole map at standard settings when we are flying over it?

If so, please ask the external team to consider bringing their magic to the England map when they get the chance. :)

Thanks for the update and good luck in pulling the last items of the patch together this weekend. Fingers crossed.

P.S. - I'm serious about the England map! :)

Luftwaffepilot
04-06-2012, 06:26 PM
nice, apart from the trees which need a little variety.

@ Blacksix, Luthier and team:
Just one thing that bothers me. You must have been aware of the fact, that it's the particle system causing many stutters almost for a year now?
People have told you on and on and on right from the beginning.
And then you come here one week ago and speak of it as if you only just recognized that it's those naughty particle system? :rolleyes:

Sutts
04-06-2012, 06:57 PM
Well I think it looks great and the village sits very naturally in the surrounding landscape.

Love the detail like the stacks of wood in the shelters, the wells and hay sheds. Grass looks great too. Well done to the team.

Really looking forward to the sequel. Keep up the great work guys.....good things come to those who wait.

mazex
04-06-2012, 07:06 PM
That village looks very much like the only russian villages I have seen in Russian movies like "Idi i smotri"... The problem is that is looks so good that one starts comparing it with villages like the ones in "Red Orchestra 2", which only has levels the size of the scrapyard behind the hangars at one of the airbases in this game that covers thousands of times larger areas...

maki4444
04-06-2012, 07:08 PM
I got the itch to fly over the channel real bad lately, so I am always awiting these updates with great aticipation. Take all the time you need. Listen to hardcore fans not trolls. We are a team, the community and the developers so just stick to your guns because there are a lot of us that appretiate you and your work.

Now for some constructive criticism. The village layout is great as well as the trees and bushes around them. I know that villages in easter europe look like that, sorrounded by grass and trees, like parts of forests.
The walls and roofs look amazing as well.So do the tree trunks. Great stuff very life like and detailistic.

THe negative things are, well the things that could use some work is that the tall grass is too spiky and ruff around the edges. The windows seem kind of small and blurry, like they're not actually a part of the buildings. The grass looks a bit like a carpet aaaaand have you considered gravel roads or muddy roads for the season.

Well there it is constructive criticism. If you stay the course this game is gonna be the new benchmark in the industry.

I love you Russian ethousiasts because you are keeping the aviation dream alive.

Bloblast
04-06-2012, 07:28 PM
Pity that patch progress is difficult, succes with it!
The landscape and houses look great, like from a history book.

B6 I was wondering if there will be tree collision model soon for CLOD?

Thanks.

badaboom
04-06-2012, 07:31 PM
Beautiful detail on the villages :) Congrats to the external team!! Bravo!! :) I didn't think I'd see an update today,Very nice surprise,Thank You and have a wonderful Easter/Holiday.
Cheers :)

tomandre81
04-06-2012, 07:46 PM
Don't rush it. Take your time. I rather have it done properly than rushed.
We have waited one year, we can wait another one.

jayrc
04-06-2012, 07:47 PM
Great job, thanks for the update

Foo'bar
04-06-2012, 07:48 PM
BlackSix, the skin resolution of the buildings seem to be way higher than I know from last specifications. Were there any changes with building specifications (poly count, skin size) since last time?
Kuzma told me to skin buildings with approx. 20 pixels per meter. Your today's buildings look to me at least the double resolution.

ATAG_Doc
04-06-2012, 07:49 PM
Thank you for the update. Outstanding job your developers are doing.

Take your time and get these shutters fixed.

Releasing an update before its ready is not an update.

Stay the course. You're doing a fantastic job!!!

Rumcajs
04-06-2012, 07:51 PM
Don't rush it. Take your time. I rather have it done properly than rushed.
We have waited one year, we can wait another one.
So true. The year will be gone regardless if we wait or not :-)

Kankkis
04-06-2012, 08:00 PM
They are working on weekend, i think it means we are really close to betapatch release :)

Jatta Raso
04-06-2012, 08:13 PM
The Russian village looks excellent. Very believable. The fences are a really nice touch - give the impression of gardens and help to integrate the individual buildings into the landscape so that they don't seem like they were just thrown onto the map.

Some other nice details too...but brings to mind a question...will that be representative of the level of detail available over the whole map at standard settings when we are flying over it?

If so, please ask the external team to consider bringing their magic to the England map when they get the chance. :)

Thanks for the update and good luck in pulling the last items of the patch together this weekend. Fingers crossed.

P.S. - I'm serious about the England map! :)

my thoughts exactly ;); btw take your time with the update, no sense in rushing it just because; ppl may be impatient, well i am, but rather later and better then rushed and sour.

P.S. - can't wait to storm the barn..

Mysticpuma
04-06-2012, 08:31 PM
The WIP is very impressive and thanks for an update, but I just feel a little empty that once-again we see the marketing of "The Sequel" when really it would be great to hear what is actually going to appear in the original CloD that so-many purchased in a broken state?

Honestly, I am willing this game to be fixed. Currently I am still enjoying the original 1946, and waiting for the big patch, but is it true that it is just an FPS fix or will there be actual interface, gameplay, AI changes?

Currently everything we are reading is about the next thing we will have to buy? Could we just have an update saying that the original will be fixed before the Sequel is released or will it contain all the fixes we currently hope for in a patch?

I'm so impressed by the detail in CloD, but please, throw us some news about what you are going to include in the next patch for those who aren't going to be buying a sequel if the original software is abandoned!

Cheers, MP

kristorf
04-06-2012, 08:34 PM
Hmmmmmmm

Stealth_Eagle
04-06-2012, 08:44 PM
@ Blacksix, Luthier and team:
Just one thing that bothers me. You must have been aware of the fact, that it's the particle system causing many stutters almost for a year now?
People have told you on and on and on right from the beginning.
And then you come here one week ago and speak of it as if you only just recognized that it's those naughty particle system? :rolleyes:

They recognized this a long time ago and is one of the primary reasons for the patch. What BlackSix is refering to is that last week, they had a stable graphics engine ready but things like tracers were causing lag so it is an update on that situation. I'm no devolper but just trying to help you out here. If this confuses you even more, let me know and I'll shut up about that. ;)

Thanks for all the hard work BlackSix and do you think you can get any sort of update on the controlling the other things like tanks because I have some friends who would be willing to get this for the tanks possibly. :grin:

Hood
04-06-2012, 08:45 PM
What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.

I can't wait until CLOD is fixed but if the cost is delay while BoM gets developed then the developers really don't understand some of those that want CLOD to work.

Hood

kristorf
04-06-2012, 08:46 PM
What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.
Hood

Couldn't have said it better if I wanted to

kendo65
04-06-2012, 08:52 PM
Don't rush it. Take your time. I rather have it done properly than rushed.
We have waited one year, we can wait another one.

I really don't want to start anything here - but I don't think in all honesty that either we or the game itself can wait that long for the patch to appear.

secretone
04-06-2012, 08:53 PM
Thanks for the Friday update; it is one of the highlights of my week!

ATAG_Doc
04-06-2012, 08:56 PM
P.S. B6 and team we're totally excited and looking forward to the Moscow theater and cannot wait to buy it. It will be one I will add to my collection and it will make a fantastic gift.

[URU]AkeR
04-06-2012, 09:01 PM
Tank you B6.
Screenshots look great! Cant wait to lurk around in a IL2!

What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.

I can't wait until CLOD is fixed but if the cost is delay while BoM gets developed then the developers really don't understand some of those that want CLOD to work.

Hood

The point is to let us know what is coming next. I really like that and many else do. So just because you don´t care I have to be deprived of that?

And how many times do they have to explain that the development of the sequel does not delays the patch? Its been stated so many times in so many ways and still some dont understandit.

And they also want CLOD working perfect.

Force10
04-06-2012, 09:18 PM
AkeR;406475']

And they also want CLOD working perfect.

Actually, we would like COD just "working" instead of getting more info about a sequel than the non-functioning game.

MegOhm
04-06-2012, 09:30 PM
Thanks for the update....nice screens...As for the particle problem...an option would be to take it out ...patch us and reintroduce it later when solved... did not mention the tracers, roundels, decals etc. are we to assume that is fixed?

Ataros
04-06-2012, 09:37 PM
but is it true that it is just an FPS fix or will there be actual interface, gameplay, AI changes?

1st beta - FPS fix only to isolate related issues, 2nd beta - bug fixes, etc.

RazzyMan
04-06-2012, 09:39 PM
Cheers B6. Sounds very positive! and almost there!?:razz:

RickRuski
04-06-2012, 09:41 PM
I like the Russian villages screens but I have a question that I would like explained by the developers. The buildings in the villages look very good but why do the buildings in the other screens look like there has been an earth quake and are about to fall over??. Check the windows and wall aliagnments in the screen shots.

JG1_Wanderfalke
04-06-2012, 09:57 PM
U still dont know how to make good textures. Thats nice.

Bounder!
04-06-2012, 09:58 PM
Thanks for the update Blacksix, hoping the team has some luck with the particle effects problem currently holding the patch up.

Crescendo69
04-06-2012, 10:00 PM
Every week some other "unexpected" pictures... WOW, great job !!
Looking forward for next week with new eastereggs.

Have a nice Easter weekend !

Hood
04-06-2012, 10:10 PM
AkeR;406475']Tank you B6.
Screenshots look great! Cant wait to lurk around in a IL2!



The point is to let us know what is coming next. I really like that and many else do. So just because you don´t care I have to be deprived of that?

And how many times do they have to explain that the development of the sequel does not delays the patch? Its been stated so many times in so many ways and still some dont understandit.

And they also want CLOD working perfect.

They're letting us know what's coming for something that hasn't been officially announced. Announce it, set up a separate forum or thread for it and you'll be happy. Sure BoM will be amazing if it works.

If the patch is purely graphical then development of BoM has delayed fixing CLOD. Smooth gameplay is only part of the picture. And for those that say "wait for BoM it'll fix everything" they're missing the point. I paid for a working game and I get lovely pictures about something that is a long way off. Woopee.

Yes this is a stuck record but it's also a complaint. I trust the developers to get it right, but by god they haven't a clue about PR.

Hood

giovanni the ace
04-06-2012, 10:14 PM
Those pics look like they're from men of war. Thanks for update.

G.C.

taildraggernut
04-06-2012, 10:17 PM
What's the difference from when we were being shown COD (storm of war) screenshots through it's 6 years development and being shown screens of the 'sequel'?

nobody appart from the most avid conspiracists have used the phrase "wait for BoM it'll fix everything", while the rest of us have grasped the basic fact that COD is being patched.

6BL Bird-Dog
04-06-2012, 10:17 PM
Hi Black Six thanks for the update.
Sounds like the particle problem is a real pain in the butt ,thanks to those working the weekend to sort this.
I remember from earlier updates a patch for the GFX would be released for testing first ,this was to be done to avoid burying any GFX issues with other work.
Once confirmed ok another would be released with all the work that has been done already by other team members on FM,MB etc etc.
You have said before there are some team members whose areas of speciality are not related to the bugs etc in CLod so are working on BoM.
I thought to mention this as newer members to the forum might not be aware of these posts.
The detail in the screenies for BoM look quite impressive,perhaps they could put some hedgerows in CLoD:grin:

Volksieg
04-06-2012, 10:18 PM
Yes this is a stuck record but it's also a complaint. I trust the developers to get it right, but by god they haven't a clue about PR.


You may be right there. Perhaps they don't have a clue about PR but, let's all be totally honest with ourselves for a minute here..... we all play a WW2 simulator. They develop a WW2 simulator.... I may be wrong but, according to my calculations, that makes them bigger nerds than we all are! :D

And you expect social skills??? :D

kendo65
04-06-2012, 10:45 PM
I like the Russian villages screens but I have a question that I would like explained by the developers. The buildings in the villages look very good but why do the buildings in the other screens look like there has been an earth quake and are about to fall over??. Check the windows and wall aliagnments in the screen shots.

It's another flightsim first - they've modelled the Russian earthquake of September 1941. The shots show the before and after...

Hood
04-06-2012, 10:48 PM
What's the difference from when we were being shown COD (storm of war) screenshots through it's 6 years development and being shown screens of the 'sequel'?

nobody appart from the most avid conspiracists have used the phrase "wait for BoM it'll fix everything", while the rest of us have grasped the basic fact that COD is being patched.

Partially patched. Please get it right.

taildraggernut
04-06-2012, 10:58 PM
Partially patched. Please get it right.

Partially patched? what do you mean? as far as I understand the game is getting a series of patches to bring us the 'fixed' version we all hoped for, what is partial about that?

Sutts
04-06-2012, 11:09 PM
What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.

I can't wait until CLOD is fixed but if the cost is delay while BoM gets developed then the developers really don't understand some of those that want CLOD to work.

Hood

Because there are many of us who have faith in the team and the product and greatly look forward to its future development. So be a good sport and try not to spoil things for the rest of us please.

I'm afraid it's you, not the devs, who really doesn't understand. The patch is in progress and will be with us very soon. The devs want this thing fixed as badly as we do. They know future sales are dependent on the performance of the current product and since both CloD and sequel share the same engine, we will all benefit from the BoM work whether we buy the sequel or not.

Plenty to be cheerful about from my perspective.

furbs
04-06-2012, 11:09 PM
We have no idea what or if anything is being fixed after the "performance" patch.

BH_woodstock
04-06-2012, 11:14 PM
The rendering of the trees into the distance was very convincing.

Thanks!!!

I noticed the tree's too.It is one of the details I always look @ 1st on any game i play for some reason.

AMD dual core 5400+
6gb ram
GTX460se
Win 7 ultimate
microsoft SWFF2 joystick
trackir

taildraggernut
04-06-2012, 11:17 PM
Some of us have an 'idea', presumably after the 'performance' patch they will work on the remaining bugs, which is pretty much what they have said.

see post below for the evidence I was looking for

Sutts
04-06-2012, 11:19 PM
We have no idea what or if anything is being fixed after the "performance" patch.


Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.

Wolf_Rider
04-06-2012, 11:20 PM
Some great detail is contained the shots there B6, excellent detail in fact, but are they done in the original graphics engine, the new one or some other?

If done in the original, well and good - we know what's what there - let the WIP progress
If, done in some other - no comment - let the WIP progress

but, if, they're done in the new engine.... I'm apprehensive that the same same LOD problems will exist, as far as yellow tinted landscape and neon green forests go.
The forests are nowhere near mottled enough and long shots, for distance, look far to sterile.

Sutts
04-06-2012, 11:34 PM
What I love about these village shots is the variety of buildings and the attention to detail. Anyone notice the axe propped up against the wood pile?

Look at the different types of fence and the way they're not all uniform - broken rails and missing sections etc.

Love the outdoor toilet.:grin: All looks very convincing to me.

SlipBall
04-06-2012, 11:42 PM
Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.


Still, that was a long time ago Oct...I look forward to the Fri update to hear what's new with Clod. Some news on AI or comms would be welcomed, no matter how small.

ATAG_Doc
04-06-2012, 11:44 PM
What I love about these village shots is the variety of buildings and the attention to detail. Anyone notice the axe propped up against the wood pile?

Look at the different types of fence and the way they're not all uniform - broken rails and missing sections etc.

Love the outdoor toilet.:grin: All looks very convincing to me.

Absolutely! This is the kind of attention to detail not see any place else.

The bar is set another notch higher at every update.

GF_Mastiff
04-06-2012, 11:46 PM
they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done"

robtek
04-06-2012, 11:47 PM
Sometimes i wish the moderators of the 777 forum would take over here for a time. :D :D :D

Hood
04-06-2012, 11:50 PM
Because there are many of us who have faith in the team and the product and greatly look forward to its future development. So be a good sport and try not to spoil things for the rest of us please.

I'm afraid it's you, not the devs, who really doesn't understand. The patch is in progress and will be with us very soon. The devs want this thing fixed as badly as we do. They know future sales are dependent on the performance of the current product and since both CloD and sequel share the same engine, we will all benefit from the BoM work whether we buy the sequel or not.

Plenty to be cheerful about from my perspective.


You are completely wrong if you think future sales are dependent on the performance of the current product - soon it'll be less than £10 and the vast majority of the fan base have already bought it. The future of this series depends on BoM, but that in turn depends on fixing everything that is so very wrong with the engine.

The only CLOD update there has been for the last two months is that "We are working on the graphics engine and it'll be fixed "soon"". What about the other issues? That counts as partially patched for me.

And despite my frustrations I'm actually positive and have faith that there will finally be a product worth playing. Announce BoM then shove the pretty pictures in another thread so people can drool over an expansion they won't see for at least another year.

Hood

speculum jockey
04-06-2012, 11:52 PM
Uggh, Always get here too late for the devs to possibly read.

Is there any word on DX11 being implemented in the new graphics engine?

Baron
04-06-2012, 11:53 PM
You are completely wrong if you think future sales are dependent on the performance of the current product - soon it'll be less than £10 and the vast majority of the fan base have already bought it. The future of this series depends on BoM, but that in turn depends on fixing everything that is so very wrong with the engine.

The only CLOD update there has been for the last two months is that "We are working on the graphics engine and it'll be fixed "soon"". What about the other issues? That counts as partially patched for me.

And despite my frustrations I'm actually positive and have faith that there will finally be a product worth playing. Announce BoM then shove the pretty pictures in another thread so people can drool over an expansion they won't see for at least another year.

Hood


Im gonna try this one more time and hope it will sink in.


Originally Posted by Sutts.
Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.




So recap, they are working on:

Performance. (This is what they are working and informing on at the present time. In fact, they gave us a status report about it in this very friday update)
Physics and FM.
Sound
AI.
SDK.

What else is there?

Or is it that you want Luthier to repeat this every friday to make you feel better?

Heinz Laube
04-06-2012, 11:59 PM
are the buildings in the village destructible and can burning, if i drop my full bomb load in the village? or they made of steel or kevlar instead of wood?

looks like we should fight on deck now, to enjoy all the nice details :rolleyes:

335th_GRAthos
04-07-2012, 12:04 AM
An unexpected update, thanks for that and for the good news that the patch is coming asap!

~S~

Hood
04-07-2012, 12:07 AM
Im gonna try this one more time and hope it will sink in.



Congratulations you can quote. Now look at when that information was posted by Luthier, and what concrete information we have received since then about CLOD.

I'll make this nice and simple. We both know what we've been told. We both know when we were told it. Save for information about the graphics there has been no meaningful update about the other issues.

Pretty pictures of Russian pictures (and they do look pretty) are meaningless.

Hood

ps no need to reply as there'll be no common ground except our faith that the game will one day be worthy.

6BL Bird-Dog
04-07-2012, 12:12 AM
This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six
Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!

We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that.

robtek
04-07-2012, 12:16 AM
Save your breath, bird dog, most people here only read and understand what is fitting their agenda.

5./JG27.Farber
04-07-2012, 12:23 AM
they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done"

Thats what I was thinking. :-P

Rjel
04-07-2012, 12:26 AM
Any chance there could be an end to the us vs them crap around here? These update threads are rendered nearly useless week after week by both side's "agendas". Give it a rest for God's sake.

Skoshi Tiger
04-07-2012, 12:53 AM
Thanks for the update!

One of biggest immersion killers for me is flying through a sterile landscape. After seeing the level of detail shown in the Screen shots I can't wait for the sequel.

Bring it on!


Happy Easter to one and all. Thanks to the development team for their on going effort and the update!

Hunden
04-07-2012, 01:02 AM
Throw a few cows and chickens in, along with top heavy milking maid and I'll be real happy....................maybe

dflion
04-07-2012, 01:41 AM
BlackSix, the village looks very authentic, wth high attention to detail. Wood piles in the sheds, drinking wells. Rusty Iron roofed houses, more 'well to do' houses with carved patterns in the wooden exterior. The Russian orthodox church in the background. Picket fences, back yards, wood piles etc etc - well done to the external team.

You can easily see how the Russian village people 'scorched' their villages, during the German advance, by burning them down, with everything made of wood.
Looking forward to some more pics soon.

DFLion

Zorin
04-07-2012, 02:00 AM
Well, I can already build something very similar in IL-2 today. Infact, I did a while ago.

http://i205.photobucket.com/albums/bb107/ZorinW/th_TJ_tankvillage.jpg (http://s205.photobucket.com/albums/bb107/ZorinW/?action=view&current=TJ_tankvillage.jpg)

Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

So I am sorry to say it, but I am not impressed.

Buchon
04-07-2012, 02:16 AM
Well, I can already build something very similar in IL-2 today. Infact, I did a while ago.

http://i205.photobucket.com/albums/bb107/ZorinW/th_TJ_tankvillage.jpg (http://s205.photobucket.com/albums/bb107/ZorinW/?action=view&current=TJ_tankvillage.jpg)

Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

So I am sorry to say it, but I am not impressed.

http://www.youtube.com/watch?v=0x2HzpIHo-w

:D

GF_Mastiff
04-07-2012, 02:32 AM
i lol'ed.

Viking
04-07-2012, 03:59 AM
Thanks for the update Black6.

Chivas
04-07-2012, 04:15 AM
Well, I can already build something very similar in IL-2 today. Infact, I did a while ago.

http://i205.photobucket.com/albums/bb107/ZorinW/th_TJ_tankvillage.jpg (http://s205.photobucket.com/albums/bb107/ZorinW/?action=view&current=TJ_tankvillage.jpg)

Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

So I am sorry to say it, but I am not impressed.

The Slovakia map was one of the best maps by far in the IL-2 series and my favorite. I'm sure the crew in the process of developing the terrain for the Battle for Moscow were impressed with the Slovakia map and may have even drawn some inspiration from it. Maybe you will find their work satisfactory when its finished.

6BL Bird-Dog
04-07-2012, 04:18 AM
9001
The work done on the Slovakian map was eccelent but the detail in CLod is much higher & when you are driving your Vehicle or Tank around the Map you will realy appreciate it

U505
04-07-2012, 05:41 AM
9001
The work done on the Slovakian map was eccelent but the detail in CLod is much higher & when you are driving your Vehicle or Tank around the Map you will realy appreciate it

yes this map is very nice


Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

But for the moment it is impossible to do the same with the stuff in the FMB because you don't have all the objects to do that. I did not even see a bridge to continu a stopping street near a river.:(

salmo
04-07-2012, 05:47 AM
... <snip> If so, please ask the external team to consider bringing their magic to the England map when they get the chance. :)
...<snip>...P.S. - I'm serious about the England map! :)
The dev's are committed to BOM. A better idea would be to open up the map to the community & use their resources to fix bad spawn points & enhance the English Channel map.

speculum jockey
04-07-2012, 05:55 AM
The IL-2 community getting back to what's important. Tiny static details and vegetation.

drewpee
04-07-2012, 06:10 AM
I am always amazed by the lighting in COD. the shots of the houses with the shadows makes it look so real. If detail gets much better I'll be tempted to start looking in the windows.:grin:

LcSummers
04-07-2012, 06:22 AM
Throw a few cows and chickens in, along with top heavy milking maid and I'll be real happy....................maybe

This was my thinking too. :-P

I like those screenshots. Very nice detail. So later a little life in that village, than it looks great.

Ace Cheese
04-07-2012, 07:19 AM
Looking good, but the grass...

Allons!
04-07-2012, 07:26 AM
Indeed, thx for the update to B6 and thx as well for the team for giving their weekend to finish the patch. Gonna be a fine week in between orthodox and western easter.. Христос воскрес!

Greetz, Allons!

Force10
04-07-2012, 07:33 AM
Save your breath, bird dog, most people here only read and understand what is fitting their agenda.

Since I haven't seen you post appreciation or praise the devs on the update, what exactly is your agenda?

ChrisDNT
04-07-2012, 09:11 AM
As I collect WWII pictures from the Eastern front, I can say that the houses look very very good and very very real.
Just fire the trees, which are ugly :cool:

Insuber
04-07-2012, 09:23 AM
This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six
Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!

We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that.

Impressive - of all that stuff I just retained what is fitting into my agenda! :-)

Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you!

Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately.
Long way to go, dear Luthier.

Cheers!

addman
04-07-2012, 09:36 AM
Impressive - of all that stuff I just retained what is fitting into my agenda! :-)

Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you!

Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately.
Long way to go, dear Luthier.

Cheers!

Well said Insuber, well said.

BlackSix
04-07-2012, 10:07 AM
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

He111
04-07-2012, 10:09 AM
..and while I wait, just mellow out ..

[youtube]http://www.youtube.com/watch?v=mQNgcrjRb3Y[\youtube]

.

csThor
04-07-2012, 10:17 AM
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

Simple. Make priorities. Do what you can do and don't fret about what you can't. People will always come back to asking the same questions (which is understandable) but if you can't answer them then just say so. Don't let it get to you, BlackSix. :)

DroopSnoot
04-07-2012, 10:44 AM
Thanks for the update B6 And team, heres to hoping you get your beta out before your easter break.

Cheers

salmo
04-07-2012, 10:56 AM
..and while I wait, just mellow out.
I'd rather mellow out listening to 10 year old Jackie Evancho. Yes, she's just 10, and yes, that's her real voice in live performance.

http://www.youtube.com/watch?v=a5YPC0-gHVo

Wolf_Rider
04-07-2012, 11:17 AM
There's only one way to mellow out...

A big fat one and => http://www.youtube.com/watch?v=5k3JVfxluFU&feature=related

A.Fokker
04-07-2012, 11:28 AM
Very nice, but the color of the trees should be adjusted. They don't fit the overall color balance of everything. Ment as positive and constructive critique, of course. :)

Insuber
04-07-2012, 11:43 AM
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

Just pick three questions, answer them and we will let you free :-)

zapatista
04-07-2012, 12:40 PM
BlackSix,

thanks for the update on letting us know the long awaited patch is close to release. am hopefull we'll get it in the next few days, or week at a max

question re the BoM WiP screenshots:
- are any dx10 or dx11 features going to be used in the future to give these current very flat surfaces of buildings (and vehicles to a lesser extent) more detail ?
- if yes, has that increased detail been currently coded into these ground object, or will they need to be completely redone once dx11 is incorporated into BoB/BoM with future patches

for a 2012 sim, however nice the flightsim part might/will be (and we need many fixes for bugs and omissions there), the buildings lack any kind of 3D surface irregularities or texturing

flyingblind
04-07-2012, 12:41 PM
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...


I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome.

Nephris
04-07-2012, 01:03 PM
I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome.

+1
The more you info you give , the more questions will return.
As BS does his job like now , the comm. can be quiet satisfied.
We are mostly each week up2date, with enough info.

At the end it is like with old style heroin junks, it will never be enough, always going for the next hit.

So let´em make their job, dont treat´em, as you wont change anything.


The screesnhots are as always very welcome, I like the villages, which look very lovely placed and doesnt seem to be created by a layer generator or sth like that.

I agree that the trees look again very "irish" , I call it the "Kerrygold butter effect",....personally I would prefer a darker touch, as I also did regarding the Channel Map.

However, keep it Teams!

SEE
04-07-2012, 01:13 PM
Thanks for the update BS, the pics you posted look great!

Flanker35M
04-07-2012, 01:45 PM
S!

Nice update, a real Easter Egg so to say :D

Foo'bar
04-07-2012, 02:01 PM
Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

So I am sorry to say it, but I am not impressed.

I'm far from telling bad things about the Slovakia map designers. But you really think there are no differences between those two?

http://i205.photobucket.com/albums/bb107/ZorinW/TJ_tankvillage.jpg

http://forum.1cpublishing.eu/attachment.php?attachmentid=8999&d=1333728339

PotNoodles
04-07-2012, 03:04 PM
The buildings look great but they will be of no use if they just pop up from been faceless like they do in the current game. I really hate it when it does this and I hope the patch will sort that out.

Zorin
04-07-2012, 03:06 PM
I'm far from telling bad things about the Slovakia map designers. But you really think there are no differences between those two?


Naturally, due to the higher levels of tris and bigger textures, there are differences, but in my book they are not big enough to shower these new 3rd party guys with praise. Their work is good, no question, but they get paid for it so that is what I expect of them anyway.

Besides that, my point was that we can already recreate such villiages, convincingly enough as far as I am concerned, in IL-2 1946, so this is certainly no trump card for Battle of Moscow.

6S.Tamat
04-07-2012, 03:12 PM
yes there is a difference, a drop of fps for something that probably i'll never see for more than 0,5 sec.

btw hope that will function everything well, but in my personal list of wish things there are tons of stuff about playability before of that.

ChrisDNT
04-07-2012, 03:40 PM
Yep, the houses look very good, but for some reason it looks that this studio can't get the landscape colors, for any places in the world, looking right !!!

mkubani
04-07-2012, 03:46 PM
I have modelled the Slovakia buildings to match the IL-2 tech. requirements and taking into consideration the fact that 90% of time they will be viewed from at least couple hundred meters. So no need for high res textures or overdone 3D models.

Since CloD offers (or will offer) a ground battle simulation, the houses need to be more detailed. I like the models presented in this update. Style and colours nicely match the terrain. I would love to see the damage model as well. I was hoping that CloD would introduce at least 2 stage damage (light an heavy). Maybe next Friday.

EvilJoven
04-07-2012, 04:03 PM
Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise...

Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise...

No patch? Pictures, yet again, of the sequel???

THAT'S IT! I'm uninstalling..... :D Only joking :D

Those are some great pics, B6! Lovely detailed work there and it looks like the sequel is going to be great. :) Glad to hear the patch is coming along nicely, even if the particles are still playing up!


Not to mention the window frames! I screamed like a little girl when I saw those.

http://www.gifs.net/Animation11/Creatures_and_Cartoons/Cartoons_Simpsons/Mr_Burns_3.gif

You people are like the laugh track on Big Bang Theory. These people throw you ANYTHING and you laugh, cheer and clap.

Wolf_Rider
04-07-2012, 04:08 PM
actually, the mottling is looking not too bad (in the image in Foo'bar's post)

6BL Bird-Dog
04-07-2012, 04:12 PM
Naturally, due to the higher levels of tris and bigger textures, there are differences, but in my book they are not big enough to shower these new 3rd party guys with praise. Their work is good, no question, but they get paid for it so that is what I expect of them anyway.

Besides that, my point was that we can already recreate such villiages, convincingly enough as far as I am concerned, in IL-2 1946, so this is certainly no trump card for Battle of Moscow.

I don`t think anyone has tried to do other than show the work being done for the sequel as many of us are interested after all it is just showing us work in progress.
The Towns,Villages and other map features have always been placed on the maps we recieved in previous releases and with the up and coming capability for ground battles the relevance of higher ground detail and object density with more attention to accurate mapping is more far more pertinant .The work looks good, so for those who like to show encouragement then why not tell the designers,it`s their choice ?
No-one has said the GFX detail a trump card in this case but never the less is what we can expect to see when we fly over or drive on the map.I would be happier building missions in FMB for BoM rather than having to build the target towns and villages first .For military targets close to towns and villages ,yes ,many have all built missions with specific installations like transport and equipment depots in 1946 but we do need a well populated map to start with in CloD & BoM.
If what you are saying is you want more access to objects in FMB as in FB 1946 then I agree on that.
I think that more of a concern for many is the hit on FPS if the details are so much higher & will this effect their PC`s ability to run the game with any fluidity at present. Until the new GFX engine is rolled out and any bugs in it are fixed then we wont know.There is the options to turn down the detail as there was in previous releases.

klem
04-07-2012, 04:12 PM
Hello BlackSix.

................... The trees. Will be collision-model of the trees?
..............................)

+1

BlackSix, are these new trees or the old 'fly through them' trees?

Ailantd
04-07-2012, 04:47 PM
In my opinion, while the house models and detail are outstanding for a flight sim, they are only barely good for ground simulators today´s standards.

From the flight sim and aesthetically point of view, there are three items where improvement need to be done to vastly improve the immersion, without which is no important how well done are the buildings or landscape items models:

- Ground surface texture at medium distance.
The nice detail texture and grass is good only for the few closer meters, which you almost don´t see never while flying. The medium distance texture looks always blurred and very low resolution, and I think it´s the bigger landscape flaw in COD right now and it makes spot of ground units very difficult as it fool your sense of scale. So I would add another detail level texture for medium distances and also improve the ground detail texture in cities.

- Landscape life.
For me this is the total immersion killer from a landscape point of view. You have very nicely landscape, but it is a dead landscape. Add some vehicles moving in the road or parked at the cities. Some birds, some animals, some smoke fires... and the magic is done. You have a breathtaking living landscape ( for people with systems that could move that at least ).

- Terrain blending and limits.
While the terrain tiles are very well done and are hardly noticeable but from very high altitudes there are two very clear ways to improve them. Airfields ground texture and blending with surrounding textures could be very improved so it fits in a more believable way.
Roads should impact the textures behind them, may be cutting the terrain tiles patches so roads become real terrain limits like in reality. Also primary roads look smaller than in-texture secondary ones, which looks estrange.

These are my constructive two cents for the landscape.

Red Dragon-DK
04-07-2012, 05:32 PM
I have walked arround the pictures again and again, because I thought it was something I had seen before. ITo me it looks like the buildings in same low resolution as IL2 46. As a paper figure is cut out and glued together. I do not think they live up to the high standard that many other visuellt objects have in Clod. Yes it is a FLYSIM, where many flies + 300 meters I belive it still must be a bette resolution and the models should be well be made ​​whit higher resolution for more realistic view. Why go on compromise with this? It is much easier to correct now rather than later. If it is intended that there should be room to walk on earth, it must also look good. Allso for the future.

Sutts
04-07-2012, 06:14 PM
Naturally, due to the higher levels of tris and bigger textures, there are differences, but in my book they are not big enough to shower these new 3rd party guys with praise. Their work is good, no question, but they get paid for it so that is what I expect of them anyway.

Besides that, my point was that we can already recreate such villiages, convincingly enough as far as I am concerned, in IL-2 1946, so this is certainly no trump card for Battle of Moscow.


Who was suggesting it was a trump card for BoM? Nobody. B6 was good enough to show us some work in progress and ask our opinions, that's all. You guys really have some personal issues. A real lack of common courtesy and respect is evident on these forums. I guess it's just a sign of the times but I find it very sad.

lensman1945
04-07-2012, 06:17 PM
Who was suggesting it was a trump card for BoM? Nobody. B6 was good enough to show us some work in progress and ask our opinions, that's all. You guys really have some personal issues. A real lack of common courtesy and respect is evident on these forums. I guess it's just a sign of the times but I find it very sad.

+1

I normally keep quiet when threads go in this direction...but saddened here too..:(

Osprey
04-07-2012, 06:17 PM
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

Sutts
04-07-2012, 06:32 PM
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.


Have you logged it in the new bug tracker? I know Luthier is monitoring that.

Just out of interest, was there any possibility in real life to use 109 elevator trim to advantage in the heat of battle? Can it be applied too quickly in the sim or is it some other problem? How do you think trim could be better implemented?

Osprey
04-07-2012, 06:42 PM
It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.

I don't know enough about the 109 to describe how it should be implemented, we need a nice honest 109 driver who is interested in accuracy and not stat padding.

The whole thing reminds me of that 1946 thing where you could fly whilst blacked out on trim controls.

No1 Cheese
04-07-2012, 06:43 PM
Yet again utterly bored with the update(as much as i want one) when is the game going to get fixed? A yr on and we get this.Its getting annoying now.
Gents i love the look of the game,the potential but come on guys,stop blowing flowers up there arse,IT NEEDS SORTING!!!!!!


Cheese

Cheese

SlipBall
04-07-2012, 06:49 PM
It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.


Nothing magic here, just good pilots with the discipline to have the mind set to use as necessary (I fail in this area):-P...would you rather to eliminate, and thus be historically inaccurate.

Flanker35M
04-07-2012, 07:00 PM
S!

Flaps on Bf109 needed some 20sec+ to be cranked out. The trim wheel had a LOT less movement(tail plane moved some 2-3deg only) and according to some pilots they used trim in combat to help start the turn faster, was called "ace trick" by Finns. Kyösti Karhila said as little as 1/4 turn of the trim wheel and pulling throttle back a bit helped to get faster into the turn. Basically it was setting the plane a bit "nose up" trimmed and kept level with stick forward pressure. So no magic there IMHO.

Also do not forget AGILITY is not same as MANEUVERABILITY ;) Still recommend reading Robert L. Shaw's book Fighter Combat - Tactics and Maneuvering. Gives some insight and examples on maneuvers, for example using a less maneuverable plane vs more maneuverable plane to get an advantage etc. And again if a blue pilot has flown for example Bf109-series exclusively in every single game that has been released, he for SURE learns fast how the modelling of it is in the new game and adapts. Again no magic.

Back to topic. The update was a nice one and much appreciated info on the patch status :)

major_setback
04-07-2012, 07:03 PM
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

I think that only one essential question has been asked that absolutely requires an answer: Foo'bar's enquiry quoted below, about resolution requirements. As he is a model-maker doing default models for the game it would be good if he could be informed of this.

BlackSix, the skin resolution of the buildings seem to be way higher than I know from last specifications. Were there any changes with building specifications (poly count, skin size) since last time?
Kuzma told me to skin buildings with approx. 20 pixels per meter. Your today's buildings look to me at least the double resolution.

Jatta Raso
04-07-2012, 07:33 PM
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

hmmm you're doing something VERY wrong, i haven't lost a 1vs1 fight in over 2 months now, the only way i get shot is when i'm caught by surprise and blown in first pass, which is also not that frequent btw. i fly Spit Ia always, and alone mostly. in fact once a fight starts with one 109, my main concern is to get him before he pulls the inevitable run away (or his mates arrive).

ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios. :confused:

i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it.

p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it...

Sutts
04-07-2012, 07:39 PM
Thanks for the replies on the 109 trim issue. I don't fly the 109 but I hope the sim correctly models the time required to apply trim in the real aircraft. Other than that I can't see what else can be done to aleviate the problem. As Flanker35 mentioned, partial trim could be applied before entering the turn so workload may not be an issue in that respect.

6S.Manu
04-07-2012, 08:06 PM
In my opinion, while the house models and detail are outstanding for a flight sim, they are only barely good for ground simulators today´s standards.

From the flight sim and aesthetically point of view, there are three items where improvement need to be done to vastly improve the immersion, without which is no important how well done are the buildings or landscape items models:

- Ground surface texture at medium distance.
The nice detail texture and grass is good only for the few closer meters, which you almost don´t see never while flying. The medium distance texture looks always blurred and very low resolution, and I think it´s the bigger landscape flaw in COD right now and it makes spot of ground units very difficult as it fool your sense of scale. So I would add another detail level texture for medium distances and also improve the ground detail texture in cities.

- Landscape life.
For me this is the total immersion killer from a landscape point of view. You have very nicely landscape, but it is a dead landscape. Add some vehicles moving in the road or parked at the cities. Some birds, some animals, some smoke fires... and the magic is done. You have a breathtaking living landscape ( for people with systems that could move that at least ).

- Terrain blending and limits.
While the terrain tiles are very well done and are hardly noticeable but from very high altitudes there are two very clear ways to improve them. Airfields ground texture and blending with surrounding textures could be very improved so it fits in a more believable way.
Roads should impact the textures behind them, may be cutting the terrain tiles patches so roads become real terrain limits like in reality. Also primary roads look smaller than in-texture secondary ones, which looks estrange.

These are my constructive two cents for the landscape.

Thanks!

This is the reason I'm mad about the interactive tanks and flaks. I've to add that a ground vehicle simulator has different priorities... the objects on the landscape need to be far more detailed both in graphic engine and above all in the physical one.

With the introduction of drivable tanks you are exchanging the possibility to have complete and detailed flight sim for an application that can do many average things.

IMO the russian village is really well modelled! It's only that I'll see it in the 0.0001% of my time inflight. :-(

Osprey
04-07-2012, 08:15 PM
Hi Jatta, yes but you are flying the Spitfire and I have less trouble in the dogfight with it, but against somebody very good even being very good won't be enough. Still, good advice for it, i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.

6S.Tamat
04-07-2012, 08:21 PM
well talking about accuracy is well known that the hurricane had a big disadvantage with the emil.

Then we can talk about the FM problems, and would be a long talk, but it is another argument.

VO101_Tom
04-07-2012, 08:39 PM
Hi Jatta, yes but you are flying the Spitfire and I have less trouble in the dogfight with it, but against somebody very good even being very good won't be enough. Still, good advice for it, i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.

Don't want to upset you, but the Rotol Hurri performance (top speed) a quite accurate, compared to other aircrafts. The D-5-20 performance loss is a same amount as the 109... so, if the planes get the correct FM, the Hurri disadvantages will be stand, or grow...

I made a test couple of months ago, this is what i got (http://forum.1cpublishing.eu/showpost.php?p=347529&postcount=29)

Jatta Raso
04-07-2012, 08:39 PM
..., i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.


you're welcome!, well ok the Hurricane is a complete different issue, feels sluggish and heavy for my taste, maybe faster than Spits, but its maneuverability will get me killed at the present; never really learned it yet.

i hope the Spit isn't giving me bad habits, like getting lazy relying too much on super agility and such (i'm always trying to learn how to better keep my energy though); on the other hand, rookie mistakes made by 109s may be more easy to exploit... i have mostly one type of foe atm, so combat is becoming a rather patterned issue for me. (ok i lost a fight against a 109 some days ago but i was drunk :lol:)

Luftwaffepilot
04-07-2012, 10:28 PM
please get rid of these blurry textures. It doesn't look good tbh.

Varrattu
04-07-2012, 10:41 PM
You (plural) take yourself damn serious here, right :confused:

~S~

ATAG_Snapper
04-07-2012, 11:09 PM
hmmm you're doing something VERY wrong, i haven't lost a 1vs1 fight in over 2 months now, the only way i get shot is when i'm caught by surprise and blown in first pass, which is also not that frequent btw. i fly Spit Ia always, and alone mostly. in fact once a fight starts with one 109, my main concern is to get him before he pulls the inevitable run away (or his mates arrive).

ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios. :confused:

i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it.

p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it...

Well, there you go, Osprey; you're doing something VERY wrong. You heard it here first. :-P

Jatta Raso, thank you for these very helpful tips. What name do you fly under in the ATAG Server?

335th_GRAthos
04-07-2012, 11:14 PM
i'm talking about the Hurricane which is what I normally fly.


Hi Osprey,

I think the Bf109 owned the Hurricane in reality.
Actually, in CoD I find the Hurricane more lethal than the Spitfire I series...

No need to flame me, let's wait for the patch and we can complain later... LOL


@Jatta Raso: You must be getting the worst pilots, your technique is good and precise but, in my squadron, any Bf109 wingman that would follow a Spit or Hurri on a right turn, I would have court-martialed...

~S~

ATAG_Snapper
04-07-2012, 11:42 PM
I'm not sure if this upcoming patch will address any FM issues; hopefully it will increase performance to such a degree that heavier cloud formations are possible without killing our framerates. That will change the combat environment and dynamics tremendously for both sides -- fighters AND bombers. I trust the clouds will be more opaque than the little ones we have now!

ATAG_Snapper
04-08-2012, 12:16 AM
Don't want to upset you, but the Rotol Hurri performance (top speed) a quite accurate, compared to other aircrafts. The D-5-20 performance loss is a same amount as the 109... so, if the planes get the correct FM, the Hurri disadvantages will be stand, or grow...

I made a test couple of months ago, this is what i got (http://forum.1cpublishing.eu/showpost.php?p=347529&postcount=29)

Tom, your numbers look spot on to me as far as the RAF data goes; I have no doubts you're equally accurate for the LW fighters, too. If the devs see fit to use these figures in adjusting the FM's it should make for some interesting dogfights.

I'd probably stick with the Rotol for bomber intercepts -- I feel I can "deliver more lead on target" with the Rotol than with the Spit; others may feel differently.

major_setback
04-08-2012, 01:01 AM
You (plural) take yourself damn serious here, right :confused:

~S~

Who? Us???

:-)

Insuber
04-08-2012, 01:19 AM
you're welcome!, well ok the Hurricane is a complete different issue, feels sluggish and heavy for my taste, maybe faster than Spits, but its maneuverability will get me killed at the present; never really learned it yet.

i hope the Spit isn't giving me bad habits, like getting lazy relying too much on super agility and such (i'm always trying to learn how to better keep my energy though); on the other hand, rookie mistakes made by 109s may be more easy to exploit... i have mostly one type of foe atm, so combat is becoming a rather patterned issue for me. (ok i lost a fight against a 109 some days ago but i was drunk :lol:)

Actually on ATAG I see too often lone 109s trying to follow read planes in turn-fight ... tsk tsk ...

Il2Pongo
04-08-2012, 01:22 AM
I like the little shy german tank with a 75mm(Pz IV? Stug III?) peaking around the corner in a few shots.

Stealth_Eagle
04-08-2012, 04:01 AM
I like the little shy german tank with a 75mm(Pz IV? Stug III?) peaking around the corner in a few shots.

I see it as well. It appears to be a German PZ IV due to the hull shape and the gun fitted on it is not historical for the time period (didn't the PZ IV with L/43 come to service in late 1942. Forgive me if I am wrong).

Ailantd
04-08-2012, 04:08 AM
Coming from online session right now... I hope the patch will be available soon... It´s incredibly frustating when game chrash in THAT moment... or the huge fps drop when aproaching a bomber formation.

ATAG_Doc
04-08-2012, 05:46 AM
any Bf109 wingman that would follow a Spit or Hurri on a right turn, I would have court-martialed...

But sometimes its just too hard to resist!!! lol

csThor
04-08-2012, 07:43 AM
I see it as well. It appears to be a German PZ IV due to the hull shape and the gun fitted on it is not historical for the time period (didn't the PZ IV with L/43 come to service in late 1942. Forgive me if I am wrong).

The previous versions with the short 75mm/L24 didn't disappear when the new Panzer IV Ausf. F2 (renamed Ausf. G soon) appeared. Some were still in use the year after. ;)

klem
04-08-2012, 09:20 AM
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

Well while the FMs are SNAFU here's a possibly non-historical tip you could try. Put on about 5 degrees of flap in the Rotol Hurricane (about 1-1.5 seconds Flap Down then Flap Neutral). Tightens the turns a bit.

I don't think the 109 elevator trim trick can be historically accurate or at least widely used or history would tell us that the 109 out-turned the Hurricane and Spitfire instead of the other way round.

salmo
04-08-2012, 09:34 AM
I tried building a simple mission today. Just a red HB & 2 blue enemy Ai flights & no scripts, but every time I ran it in FMB I got a CTD. This is simply unacceptable for a professonaly produced computer game.

We've heard urges for patience, and phases like 'we're working on it' or 'we're nearly there' for over 6 months now. I fear that the next patch (if it comes before BOM), will offer a small improvement in fps for some in the community but not address many of the critical bugs in the game. Anyone noticed how we get pics & info of BOM, but NO information on any of the critcal (non graphical) bugs in COD being fixed?

Quite frankly, (1) the next patch needs to improve gameplay to the extent that it re-engages public interest in the game, & (2) BOM would have to be exceptionally 'clean' & work well right from the start, otherwise IMO the COD franchise is dead.

Osprey
04-08-2012, 09:49 AM
well talking about accuracy is well known that the hurricane had a big disadvantage with the emil.


Not in turning it didn't. My original post was about turning.

Why people are bringing up top speed and climb rates I don't know.


Well while the FMs are SNAFU here's a possibly non-historical tip you could try. Put on about 5 degrees of flap in the Rotol Hurricane (about 1-1.5 seconds Flap Down then Flap Neutral). Tightens the turns a bit.

I don't think the 109 elevator trim trick can be historically accurate or at least widely used or history would tell us that the 109 out-turned the Hurricane and Spitfire instead of the other way round.

Thankfully, an experience Hurricane crew member who agrees! I would rather blame the FM's than me - I've been flying too long :)

I do use flap when I have to but it totally burns my energy. Usually I will try to leave the fight when I've realised that the 109 pilot is not a beginner, but he's used to that too. I have force 109's into spins into the deck using flap, that's the most successful technique so far!

Osprey
04-08-2012, 09:59 AM
I tried building a simple mission today. Just a red HB & 2 blue enemy Ai flights & no scripts, but every time I ran it in FMB I got a CTD. This is simply unacceptable for a professonaly produced computer game.

We've heard urges for patience, and phases like 'we're working on it' or 'we're nearly there' for over 6 months now. I fear that the next patch (if it comes before BOM), will offer a small improvement in fps for some in the community but not address many of the critical bugs in the game. Anyone noticed how we get pics & info of BOM, but NO information on any of the critcal (non graphical) bugs in COD being fixed?

Quite frankly, (1) the next patch needs to improve gameplay to the extent that it re-engages public interest in the game, & (2) BOM would have to be exceptionally 'clean' & work well right from the start, otherwise IMO the COD franchise is dead.

It won't die because there are way too many desperate, stupid people dying to play this or nothing! :rolleyes:

Sutts
04-08-2012, 10:23 AM
It won't die because there are way too many desperate, stupid people dying to play this or nothing! :rolleyes:

I guess that makes you desperate and stupid too. LOL, welcome to the club.

Sutts
04-08-2012, 10:25 AM
I tried building a simple mission today. Just a red HB & 2 blue enemy Ai flights & no scripts, but every time I ran it in FMB I got a CTD. This is simply unacceptable for a professonaly produced computer game.

We've heard urges for patience, and phases like 'we're working on it' or 'we're nearly there' for over 6 months now. I fear that the next patch (if it comes before BOM), will offer a small improvement in fps for some in the community but not address many of the critical bugs in the game. Anyone noticed how we get pics & info of BOM, but NO information on any of the critcal (non graphical) bugs in COD being fixed?

Quite frankly, (1) the next patch needs to improve gameplay to the extent that it re-engages public interest in the game, & (2) BOM would have to be exceptionally 'clean' & work well right from the start, otherwise IMO the COD franchise is dead.


The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.

salmo
04-08-2012, 11:06 AM
The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.
Yes Sutts, that's my point. I think that there are probably a lot of players expecting far too much from the next patch. My understanding is that it addresses the graphics engine performance, and hopefully some bugs associated with graphics. It is unlikely to fix many (if any) of the miriad of other bugs in the game.

Volksieg
04-08-2012, 12:02 PM
...It is unlikely to fix many (if any) of the miriad of other bugs in the game.

It is just a graphics/performance patch. The devs have been incredibly clear on that so, if others are expecting more than a graphics/performance patch, more fool them.... that is their problem and noone else's.

I wouldn't say a 50-100% fps boost was exactly "small" either.... that is the difference between me going from 1280x720 to my native 1600x900...AND switching the shadows on..... infact, if all goes to plan, I'll be able to raise quite a few of those settings and, frankly, I think I've got the game running pretty smooth and looking gorgeous right now! My only real problem right now is the particle issue...... and they are working on that this very minute!

Of course, we could all end up incredibly disappointed but, frankly, that's life.

Even then.... doesn't mean it's over.... shout out to any "Gothic 3" or "Vampire the Masquerade: Bloodlines" players out there ;)

Fredfetish
04-08-2012, 12:23 PM
Vampire the Masquerade: Bloodlines ... my disk is damaged and I can't get the install to run through, otherwise I'd be spending a bit more time in the sewers than in the sky...

Volksieg
04-08-2012, 12:29 PM
Vampire the Masquerade: Bloodlines ... my disk is damaged and I can't get the install to run through, otherwise I'd be spending a bit more time in the sewers than in the sky...

:D Shame about your disk there. Great game.... made great by the community! That's the thing... even if 1C never get this sim sorted and it fades into oblivion... it's only really over when the community says it is and there are enough people in this community with the brains and the knowhow to rustle up something. I sometimes get the feeling that some folks on this forum think that if CloD isn't fixed, someone is going to start executing their family members. :D

Positivity is a wonderful thing! :D

klem
04-08-2012, 12:52 PM
The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.

And you can assist in prioritising fixes with the bugtracker:-
http://www.il2bugtracker.com/projects/cod/issues

If its Spitfire 1a performance that bothers you I've added Feature #84:-
http://www.il2bugtracker.com/issues/84
so go and vote for it. :)

I haven't the research to add items on other aircraft.

ATAG_Snapper
04-08-2012, 01:13 PM
And you can assist in prioritising fixes with the bugtracker:-
http://www.il2bugtracker.com/projects/cod/issues

If its Spitfire 1a performance that bothers you I've added Feature #84:-
http://www.il2bugtracker.com/issues/84
so go and vote for it. :)

I haven't the research to add items on other aircraft.

Done!

You've added some good documentation to back it up. I'm glad you added Tom's data since it gives an excellent summary of comparitive max speeds.

ATAG_Snapper
04-08-2012, 01:48 PM
The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.

That was my understanding as well.

What's NOT been mentioned by the devs is if this patch will remedy the fps-killing aspect of clouds. At present we're flying and fighting in clear, almost cloudless skies. Nowhere to hide except in the glare of the sun. Bombers on both sides are particularly vulnerable, as are slower fighters.

Assuming that heavier cloud formations are more opaque than the joke of clouds we have now, the entire combat dynamics of this sim will change radically for both sides in terms of ambush and escape.

PotNoodles
04-08-2012, 02:06 PM
Was it normal for planes in World War 11 to fly in clear conditions? Or was it always part of the strategy to fly with cloud cover? I'd like this question answering because it will be a big downer for me to find out they always flew with cloud cover.

ATAG_Snapper
04-08-2012, 02:51 PM
Potnoodles, it varied greatly. The summer/fall of 1940 in the BoB theatre was uncommonly good for weather, but there were also days of rain, overcast, and certainly heavy cumulus as to be expected in that part ofthe world. Fighters of both sides would fly high patrols frequently well above the cloud cover below, but would have to contend with whatever Mother Nature served up on ascent and descent. Bombers flew at the height assigned them, but the mission planners usually would take the meteorlogical reports into consideration. Clouds gave cover but also made it tougher to navigate with the inherent risk of icing thrown in.

The weather during the Battle of Britain was well-documented. There WERE cloudless days, just not full time.

SirAthlon
04-08-2012, 03:01 PM
Thanks for the update B6 :)

Waiting forward for the patch

Volksieg
04-08-2012, 05:47 PM
What's NOT been mentioned by the devs is if this patch will remedy the fps-killing aspect of clouds.

Obviously don't quote me on this but wouldn't the clouds come under particles? I'm only guessing, mind, due to the similarity in consistency between dust, smoke and clouds. lol I hope so anyway...... :D

I've found that the clouds aren't as brutal on the FPS when I change CloudsFlags.Detailed= to 0 instead of 1. Only thing I have noticed is they tend to flicker more when flying through them with this .ini change so it would be a nightmare for epileptics...... not that they can play it anyway, what with the antiepilepsy turning the game into a Jefferson Airplane concert. :D

Chivas
04-08-2012, 06:04 PM
Clouds are a critical part of my strategy to stay alive, especially since I no longer have decent vision, and thus lose alot of input to my situational awareness. Unfortunately my simulation commander could give rat's patuty wether or not the flying conditions suited my sensiblilities, much like my commander would have felt in a real conflict. :)

Flanker35M
04-08-2012, 06:07 PM
S!

Clouds are an important tactical asset in aerial combat, at least in those days. So would be nice to have well performing ones in the game :)

VO101_Tom
04-08-2012, 06:25 PM
Not in turning it didn't. My original post was about turning.

...

Thankfully, an experience Hurricane crew member who agrees! I would rather blame the FM's than me - I've been flying too long :)

I do use flap when I have to but it totally burns my energy. Usually I will try to leave the fight when I've realised that the 109 pilot is not a beginner, but he's used to that too. I have force 109's into spins into the deck using flap, that's the most successful technique so far!

Hi. What is the corner speed of the Hurri? What is your turning speed in combat? Please record a track next time, i am curious, how can the 109 outturn the Hurri. We fly 1v1 2v2 very often (usually i fly the red planes), and the 109 only chance the energy fight...

Why people are bringing up top speed and climb rates I don't know.

Because the level speed the only accurrate values, what you can measuring easily. If you have test values (or at least a track), we can discuss. The subjective feelings and speculation can not be taken seriously (IIRC none of us is a professional test pilot :cool: ).

Rumcajs
04-08-2012, 06:46 PM
Obviously don't quote me on this but wouldn't the clouds come under particles? I'm only guessing, mind, due to the similarity in consistency between dust, smoke and clouds. lol I hope so anyway...... :D

I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.

Volksieg
04-08-2012, 07:08 PM
I just hope they do get fixed. lol I can see it now.....

"And we were just about to release the beta patch when we discovered clouds are causing performance issues. The patch will be ready....... in two weeks!"

:D

In all seriousness, though, I doubt they will let that one slip by as, IIRC, that has been a major performance bugbear since day one.

Fingers crossed :D

Ailantd
04-08-2012, 07:18 PM
I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.

Usually you have only one particle geometry quad loaded into memory, and use that to render all particles and/or you have a big enough limited array to store all that particles/transformations even when they are not necessary and/or you have all particles quads geometry joined and real time z-sorted recalculated in only one big dinamic geometry, wich is extremely fast for rendering.
Fieldrate and/or z-sorting are the mayor particles common problems. Fieldrate is usually not so problematic with good GPUs, so that could not be the problem here thought. Z-sorting are only a problem when you are sorting a very huge amont of particles.

But I don´t know what the problem can be here.

Theshark888
04-08-2012, 07:41 PM
What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.


+1

We've seen these types of screenshots before--mere eyecandy will not cut it anymore:confused:

Jatta Raso
04-08-2012, 08:46 PM
Jatta Raso, thank you for these very helpful tips. What name do you fly under in the ATAG Server?

i fly as UFO_113, i have to explain that i may have annoyed some on comms until i realized my mic is broke, i sounded from distorted to alien-like, so i use TS3 but to listen only (i'm getting a new one); i've been making good progress (6 months ago i was way worse in most aspects of CLoD) so i'm happy to talk about it :-)


@Jatta Raso: You must be getting the worst pilots, your technique is good and precise but, in my squadron, any Bf109 wingman that would follow a Spit or Hurri on a right turn, I would have court-martialed...

~S~

well i get a bit of everything i suppose, but some of the best tend to fly on wings and i avoid those, as i usually go alone; anyway you'd see several blue that can't really resist giving some chase on turns, most without stretching the rope too much; those who blindly follow are few. plus there's horizontal turning fight and vertical turning fight, many of my encounters involve dodging vertical passes until i get an opening for a shot, by no means i'm saying tight turns alone will save your a$$ in Spits vs 109s; they just help a lot, combined with other stuff

also don't get the wrong idea, i don't think i'm an ace by all means, a good share of the effort comes from tactics, trying to put yourself in a good position for when a fight starts.. even when it means letting a lone blue sneak on your 6 and reacting at the last moment; there are ways and ways to have the surprise factor ;)

Chivas
04-08-2012, 09:02 PM
+1

We've seen these types of screenshots before--mere eyecandy will not cut it anymore:confused:

Here's on update on the performance code.....

10110011001000111001010101010101001011110101100101 01000010100100100010010100100100101001010001010100 10010110101010110010000101010000101101010101010010 11111010010010010010000100100101001010010001001010 01100010100001010010100001001001010010010100101001 00100100101111010101010100101000111101010101010101 01010010100100100101001001010100101001011001111010 10101110101000101111010101010001010111100110001000 10011111011010100101010010010010100101100010101000 10010100101010110010110010100110100100001110101010 10011010101001010010010101010101001010101000100101 00101001001000101001010100100100101010001010100010 11101001010111010100101010010010010010100101001001 01001001010010110001010101001010001010010101010001 01001010010111010101010010010101101001001010110101 00101001010100101001001001010010100100101010101101 01010101010100101000010010110011010101010101010101 00001010000110011101000010101001010100101001010101 01001010001011010101010000010000010011110111010101 01010010010100100101001010010010101000101010101000 11110101010001010011001010010000011111101000101010 10100100101010100101001001010100101001010010101010 10101010100100101000010101010010100101010101010101 01001010010100101111110101000000110101010100010100 00111100011101100111110100101011110010100010101010 01010111110001010

Rumcajs
04-08-2012, 09:31 PM
10110011001000111001010101010101001011110101100101 01000010100100100010010100100100101001010001010100 10010110101010110010000101010000101101010101010010 11111010010010010010000100100101001010010001001010 01100010100001010010100001001001010010010100101001 00100100101111010101010100101000111101010101010101 01010010100100100101001001010100101001011001111010 10101110101000101111010101010001010111100110001000 10011111011010100101010010010010100101100010101000 10010100101010110010110010100110100100001110101010 10011010101001010010010101010101001010101000100101 00101001001000101001010100100100101010001010100010 11101001010111010100101010010010010010100101001001 01001001010010110001010101001010001010010101010001 01001010010111010101010010010101101001001010110101 00101001010100101001001001010010100100101010101101 01010101010100101000010010110011010101010101010101 00001010000110011101000010101001010100101001010101 01001010001011010101010000010000010011110111010101 01010010010100100101001010010010101000101010101000 11110101010001010011001010010000011111101000101010 10100100101010100101001001010100101001010010101010 10101010100100101000010101010010100101010101010101 01001010010100101111110101000000110101010100010100 00111100011101100111110100101011110010100010101010 01010111110001010
I expected something subtly more polished. The sequence "00010100001111" looks a bit rough.

ATAG_Snapper
04-08-2012, 11:39 PM
i fly as UFO_113, i have to explain that i may have annoyed some on comms until i realized my mic is broke, i sounded from distorted to alien-like, so i use TS3 but to listen only (i'm getting a new one); i've been making good progress (6 months ago i was way worse in most aspects of CLoD) so i'm happy to talk about it :-)


Hopefully we'll have a chance to fly together -- once you get your mic fixed! LOL

TBH I tend to be in Osprey's camp re the underpowered Mk 1 RAF fighters. Like most I just want to see ALL (RAF and LW) flight models corrected to true historical parameters. It will make for more interesting encounters for both sides, IMHO.

Over the past few months I have radically changed the way I fly and fight in the RAF fighters. Athos provided me with some valuable feedback after watching some guncam footage of mine. MK.MR.X. posted some excellent videos recently which demonstrated exceptional deflection shooting. I'm nowhere near that level of skill, but I've been developing and practicing deflection shooting offline (using FMB aircraft that are more "cooperative") that has been helping me in online encounters. And per Osprey's post, I try more for the element of surprise and altitude than I had been doing in the past. I'm far more conscious of my energy state than ever before, and I will stifle my ego and disengage if I sense things are not going to my advantage.

But if I could just get a few more pounds of overboost......

Dano
04-08-2012, 11:59 PM
I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.

Oh yes they do, they are dynamic.

jibo
04-09-2012, 12:06 AM
Well, few words are always better to hear than the sound of silence
regarding the screenshots, traditional houses are great but i'am less enthusiast
with the trees and terrain.

Now back to the game, i'am on your side but the process is very slow,
i know redoing the graphical part is painful and takes a while, but there is so
much remaining, it will take years before we reach a full game.
Plz consider releasing a SDK for the dynamical campaign so the community will take care of it.
Otherwise the lack of background content will hurt the game for a extended period of time.
It's saddens me when i read recent comments on amazon.de, newcomers are still very disappointed.

btw, good easter and good luck

Ploughman
04-09-2012, 02:44 AM
I can't remember the last time I played this sim, and I'm a huge fan of it and flight sims in general, playing mostly off-line. Even when the patch arrives I can't really see myself playing it again any time soon, frankly, the game's been so broke for so long I'm out of the habit of playing it. That doesn't mean I wont' buy the next instalment, I certainly will to support development, but this sim's simply dropped of my 'available to do' menu.

Vengeanze
04-09-2012, 09:16 AM
I can't remember the last time I played this sim, and I'm a huge fan of it and flight sims in general, playing mostly off-line. Even when the patch arrives I can't really see myself playing it again any time soon, frankly, the game's been so broke for so long I'm out of the habit of playing it. That doesn't mean I wont' buy the next instalment, I certainly will to support development, but this sim's simply dropped of my 'available to do' menu.

Exactly how I feel. I visit the forum like once a week...mostly because the shortcut is there in my browser. No news ever.
I will dust off my game when the patch arrives and hope for that loving feeling to return.

furbs
04-09-2012, 10:38 AM
I can't remember the last time I played this sim, and I'm a huge fan of it and flight sims in general, playing mostly off-line. Even when the patch arrives I can't really see myself playing it again any time soon, frankly, the game's been so broke for so long I'm out of the habit of playing it. That doesn't mean I wont' buy the next instalment, I certainly will to support development, but this sim's simply dropped of my 'available to do' menu.

I would say that's how most people feel. Waiting, hoping.

150GCT_Veltro
04-09-2012, 10:43 AM
Considering how is the England landscape, is a good news you guys have changed team for the russian landscape.

For the future, if we'll never have a future for the BoB, would be nice have a new English landscape rebuild from scratch, even if as a third party work.

Volksieg
04-09-2012, 11:15 AM
Considering how is the England landscape, is a good news you guys have changed team for the russian landscape.

For the future, if we'll never have a future for the BoB, would be nice have a new English landscape rebuild from scratch, even if as a third party work.

I'll be honest..... Personally I see no problem with the English landscape. I prefer the french one on a purely aesthetic level but I think they have England pretty much nailed...... apart from the glaring omission of some of our major landmarks- St Paul's, Battersea Power Station....... lol (Are said landmarks being introduced in future?)

furbs
04-09-2012, 11:19 AM
Colors are still not quite right, no way enough hedgerows, trees, roads and buildings dont blend with the landscape, apart from that its ok. :)

Volksieg
04-09-2012, 11:26 AM
Colors are still not quite right, no way enough hedgerows, trees, roads and buildings dont blend with the landscape, apart from that its ok. :)

That is true..... We definitely need a lot more trees and hedges but, sadly, that would make the game a slideshow. :D

I did have to make a few adjustments to my monitor settings as, with it's factory pre-sets, the countryside was a pastel nightmare.... but yeah... I'm 'appy.

I think the buildings blend in ok.... but that's probably because I have bad eyesight and can't wear my glasses as they makes my facetrack go mental. Every cloud has a silver lining and all that. :D

I'm going to have a potter around Berkshire in the Tigermoth later this afternoon to see if Windsor Castle is modelled....... if not, I'll add that to the glaring omissions list. I did see a video of someone doing the tour of london flight and they said they were pleased to see Windsor Castle included..... though I'd have to be a bit concerned as to why Windsor Castle has suddenly found itself in London of all places. LMAO

=FI=Scott
04-09-2012, 11:40 AM
personally I think that is too harsh,

I lived in the south east of England (Canterbury) for three years and go back about twice a year (wifes paternal family from there -Folkestone & Caple Le Ferne) and I think they have done a pretty decent job of the landscape. lots of people complained about the frequent haze but it is very common, even on sunny days. Perhaps the biggest ommission is hedgerows imo but also having lived in Canterbury no Cathedral is a bust. In RL it dominates the landscape for miles around.

Perhaps one of the most difficult RL factors to include is the fact that the sea can change so radically, and in short spaces of time. It can change not only in terms of swell but also colour, from deep blue to light green. I would pay to have that on its own in a sim.

kendo65
04-09-2012, 11:58 AM
I did have to make a few adjustments to my monitor settings as, with it's factory pre-sets, the countryside was a pastel nightmare.... but yeah... I'm 'appy.

After hearing the 'calibrate your monitor' response a few times I bought a Spyder 4 Pro - no good, it's still a 'pastel nightmare' (I'll qualify that a bit - everything looks good from the ground and low-level, it's when you get a few thousand feet up that the pastel tones come in. The devs must surely be aware of this so I hope to see some more tuning of the lighting effects in the new patch to get it right)

I think France works better than England too. Everything seems too haphazard and unstructured in the COD English landscape. The strange thing is that they did a much better job with the old Open GL version (1946 DVD). Even videos of the pre-release demo version from the Russian games show (Igromir) look A LOT better than I see currently on my PC.

furbs
04-09-2012, 12:11 PM
The preview on the DVD looked much better because of the more organic layout, hedgerows and much much better colours.
The terrain blended in much better with the towns and roads which leads to a more realistic feeling.

kendo65
04-09-2012, 12:24 PM
The preview on the DVD looked much better because of the more organic layout, hedgerows and much much better colours.
The terrain blended in much better with the towns and roads which leads to a more realistic feeling.

Agreed. I would LOVE to have something that looked like that.

They absolutely nailed the English countryside with that version.

kendo65
04-09-2012, 12:45 PM
Ok - something strange.

I've wondered about this for a while. I saved a few of the videos from the Igromir show. One in particular showed a Hurricane flying over the English countryside.

I've just done a few screenshots from the video. This is the pre-release DX version of the game remember, but look at the terrain layout...

hedgerows, nice layout - looks very like the Open GL???

So what's going on?

Tree_UK
04-09-2012, 12:49 PM
Thanks for the update blacksix, a couple of questions if i may,

Recently you stated that the patch was going to be released but a last minute glitch with decals prevented this happening, previously to this news there was another last minute problem although I cant for the life of me remember what it was, now we have another last minute issue with the particles. Are we to assume that the first last minute patch killer was fixed but it then affected the decals which when fixed affected the particles?

furbs
04-09-2012, 12:53 PM
Ok - something strange.

I've wondered about this for a while. I saved a few of the videos from the Igromir show. One in particular showed a Hurricane flying over the English countryside.

I've just done a few screenshots from the video. This is the pre-release DX version of the game remember, but look at the terrain layout...

Hedgerows, nice layout - looks very like the Open GL???

So what's going on?


Not sure, but that looks a little different and better to what we have now...maybe just a test of a area?

philip.ed
04-09-2012, 01:04 PM
Ok - something strange.

I've wondered about this for a while. I saved a few of the videos from the Igromir show. One in particular showed a Hurricane flying over the English countryside.

I've just done a few screenshots from the video. This is the pre-release DX version of the game remember, but look at the terrain layout...

hedgerows, nice layout - looks very like the Open GL???

So what's going on?

They've certainly attempted it. I'm not sure what's changed, but the layout looks a lot better.

Currently, it's not a case that they need more trees: rather they need less trees and more hedgerows.

kendo65
04-09-2012, 01:08 PM
Is it possible that what we want IS in there, but for whatever reason (probably performance or bugs) it was removed from the release version??

It's an intriguing possibility. I'd certainly feel very happy if I thought they could put it back to that as easily as they apparently changed it?

p.s. welcome back Tree

ChocsAway
04-09-2012, 01:10 PM
Considering how is the England landscape, is a good news you guys have changed team for the russian landscape.

For the future, if we'll never have a future for the BoB, would be nice have a new English landscape rebuild from scratch, even if as a third party work.

I've only just started to re-visit the forum after a fairly long break.

It has been my opinion for a very long time that the devs 'hearts' have never been included within the development of CloD. I feel they are keen to now use it as a sketchpad for BOM and that CloD may never reach its true potential.

As for BOM...well I for one will not purchase it unless they one day ;) make a decent fist of CloD, ie make it at least playable without the micro-stutters and implement the myriad of missing (promised)features. Even then, I'm not sure I'd be interested in what is essentially (correct me if I'm wrong) a tarted up version of the original IL-2. That is a personal opinion though and I'd have much rather seen the much ignored Korean theatre given a fair crack of the whip this time around.

I'm still on board though and would love to see CloD working in all its glory, but I still have my doubts as I did 6 months ago. I personally feel we've been fed an awful lot of 'waffle' by the devs since the last beta patch was released and I just hope the graphics engine re-write will have been worth the wait. Then there will probably be an even longer wait for the missing features to be implemented...that is if they decide to go that route rather than concentrating all of their efforts on BOM.

The patience of many on here (not speaking for everyone) including me has been pushed to the limit and I think the devs have to do something positive soon to avoid a 'rats leaving a sinking ship' scenario (or did that happen already!). In the end I only want Clod to work as advertised and include the promised features that I payed for.

It has to be said that in a year plus since release very little has improved with the sim and although the 'avid' ;) fans (not going to use the 'fan***s' word :grin:) might disagree with me the devs have IMO deserved the amount of 'flak' that has been directed towards them from digruntled purchasers of CloD.

I hope that they are able to redeem themselves soon and go someway to making CloD into what they claimed it would be before we see BOM. :)

Luftwaffepilot
04-09-2012, 01:12 PM
Ok - something strange.

I've wondered about this for a while. I saved a few of the videos from the Igromir show. One in particular showed a Hurricane flying over the English countryside.

I've just done a few screenshots from the video. This is the pre-release DX version of the game remember, but look at the terrain layout...

hedgerows, nice layout - looks very like the Open GL???

So what's going on?


I wondered that myself. The igromir videos, although mostly taken with a pocket calculator, looked much better, better colors, better contrast and better feel of Britain.

=FI=Scott
04-09-2012, 01:15 PM
Thanks for the update blacksix, a couple of questions if i may,

Recently you stated that the patch was going to be released but a last minute glitch with decals prevented this happening, previously to this news there was another last minute problem although I cant for the life of me remember what it was, now we have another last minute issue with the particles. Are we to assume that the first last minute patch killer was fixed but it then affected the decals which when fixed affected the particles?

Asked 'while you were away' Answer- nothing....

Unless you have a ban fetish Tree, perhaps watching this play out is a better option. Otherwise perhaps Helgas House of Pain would suit better ?

ChocsAway
04-09-2012, 01:55 PM
Thanks for the update blacksix, a couple of questions if i may,

Recently you stated that the patch was going to be released but a last minute glitch with decals prevented this happening, previously to this news there was another last minute problem although I cant for the life of me remember what it was, now we have another last minute issue with the particles. Are we to assume that the first last minute patch killer was fixed but it then affected the decals which when fixed affected the particles?

Lol! Nice one Tree! :grin::grin::grin:

Major Marvel
04-09-2012, 01:59 PM
I've only just started to re-visit the forum after a fairly long break.

It has been my opinion for a very long time that the devs 'hearts' have never been included within the development of CloD. I feel they are keen to now use it as a sketchpad for BOM and that CloD may never reach its true potential.

As for BOM...well I for one will not purchase it unless they one day ;) make a decent fist of CloD, ie make it at least playable without the micro-stutters and implement the myriad of missing (promised)features. Even then, I'm not sure I'd be interested in what is essentially (correct me if I'm wrong) a tarted up version of the original IL-2. That is a personal opinion though and I'd have much rather seen the much ignored Korean theatre given a fair crack of the whip this time around.

I'm still on board though and would love to see CloD working in all its glory, but I still have my doubts as I did 6 months ago. I personally feel we've been fed an awful lot of 'waffle' by the devs since the last beta patch was released and I just hope the graphics engine re-write will have been worth the wait. Then there will probably be an even longer wait for the missing features to be implemented...that is if they decide to go that route rather than concentrating all of their efforts on BOM.

The patience of many on here (not speaking for everyone) including me has been pushed to the limit and I think the devs have to do something positive soon to avoid a 'rats leaving a sinking ship' scenario (or did that happen already!). In the end I only want Clod to work as advertised and include the promised features that I payed for.

It has to be said that in a year plus since release very little has improved with the sim and although the 'avid' ;) fans (not going to use the 'fan***s' word :grin:) might disagree with me the devs have IMO deserved the amount of 'flak' that has been directed towards them from digruntled purchasers of CloD.

I hope that they are able to redeem themselves soon and go someway to making CloD into what they claimed it would be before we see BOM. :)


Could not have said it any better.

Insuber
04-09-2012, 01:59 PM
Welcome back Tree!

Iirc the present landscape colors have been washed out (de-saturated) in one of the patches, together with the cockpits.
As far as the hedgerows ... yesterday I've flown low level between Biggin Hill and Dungeness, and the landscape wasn't so bad.

Cheers!

furbs
04-09-2012, 02:12 PM
Where are the pics Insuber!!??

Insuber
04-09-2012, 02:42 PM
Where are the pics Insuber!!??

What pics mate?

Luftwaffepilot
04-09-2012, 03:01 PM
Tree, the strangest thing is that the particles are a "last- minute" issue.
Either they haven't even tested the game once or they are just talking bs, cause the particles have been an, if not THE issue from day 1!

Tree_UK
04-09-2012, 03:07 PM
Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.

Flanker35M
04-09-2012, 03:15 PM
S!

I remember shooting down Oleg's P39 in my Bf109 during IL-2 beta. He flew well and was great to see other devs there too. He got first hand feedback so to say. I wish Luthier and Co would arrange for example "Catch the Dev" events or something, like World Of Tanks has. Would bring the community more together I think?

furbs
04-09-2012, 03:20 PM
What pics mate?


Sorry, thought you was flying for real :)

ATAG_Snapper
04-09-2012, 03:27 PM
Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.

Good point.

Haven't seen any of the devs in the ATAG Server that I know of but that may be a language issue. To be fair, we get many players showing up at all hours (and logged in our STATS page) that I don't know who they are and may well be members of the dev team evaluating their progress. It's also likely they could be going to the Repka Server for better pings and the language thing.

louisv
04-09-2012, 03:51 PM
Ok - something strange.

I've wondered about this for a while. I saved a few of the videos from the Igromir show. One in particular showed a Hurricane flying over the English countryside.

I've just done a few screenshots from the video. This is the pre-release DX version of the game remember, but look at the terrain layout...

hedgerows, nice layout - looks very like the Open GL???

So what's going on?

That was before speedtrees, and I don't see anymore hedgerows than the current version.

I remember disctintly that this version of the landscape was rejected by many (including the usual suspects...) because of the cartoony look of the trees and the landscape in general.

Opengl has nothing to do with it.

kendo65
04-09-2012, 04:12 PM
That was before speedtrees, and I don't see anymore hedgerows than the current version.

No, it wasn't. This was a couple of months before the release - video is dated 5th November 2010 to be exact.

The Open GL version was way before. This is a DirectX pre-release version (with SpeedTree).

Looks VERY different to me?!?


I remember disctintly that this version of the landscape was rejected by many (including the usual suspects...) because of the cartoony look of the trees and the landscape in general.

Opengl has nothing to do with it.

Reread my earlier posts. I think you're getting confused between two different versions.

jimson8
04-09-2012, 04:25 PM
The fact is that there is a ton of cash out there for the taking. The developers have to know that many of us are waiting to hear that the game is working well, before plopping our money down.

I don't know what the story is behind "eastern front" and other new modules that will be coming out for sale, but I won't be buying anything until I see that most are happy with the performance of the game.

So developers, here I am waving cash in front of the monitor. Give me a reason to spend it.

Another version based on a broken game won't do it.

Here's to hoping you get my money soon.

Volksieg
04-09-2012, 05:09 PM
I was kinda hoping for a "surprise" announcement today, what with the knowledge they were working through the weekend.........

Didn't happen. oh well. :D

I just hope the game is fixed soon as I'm cancelling my Broadband in a few weeks and moving home... (Obviously I'll be setting up broadband again once that's over. lol).... was really clinging to the idea CloD would be fixed by then.

I haven't lost faith, mind. I still think good times are coming and they will be soon! Just hope 1C doesn't make a fool of me for being so positive. :D

Daliaraptor
04-09-2012, 05:21 PM
Yes, there are bugs.
Yes, there are crashes.
Yes, the FM is... well, sometimes wiry.
And yes the AI is crap.

But after countless hours in clod (MP), it is nevertheless the absolute most breathtaking game i've ever played.

I spent about 1000 Euros for my Computer, another 400 for joystick and track ir. I should have spend a litle bit more for the PC:cry: but it works good enough to hunt down the enemy fluently:mrgreen:

Flight Sims are expensive, but worth the money. Be happy that there is at least one developer who made this kind of game/simulation (except 777). Or would you prefer the outcoming Resident Evil 10 with a lot more action than before???
Or a crappy flight shooter, which are very popular at the moment:confused:

I know there are people who cant even play it, im so sorry for those. Really! you miss something great...

Good luck...

This are the specs:
Asus Formula 4, AMD Phenom X6 1080T,Asus 6950 2GB (Settings on verry high, except Trees and Landshading)

bw_wolverine
04-09-2012, 05:36 PM
Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.

If you were a CloD developer at this point, would you use a recognizable name when playing online?

Or maybe better put this way:

If you had a cage of starving lions, would you dress in a three piece bacon suit and wander in?

Osprey
04-09-2012, 06:07 PM
If you were a CloD developer at this point, would you use a recognizable name when playing online?

Or maybe better put this way:

If you had a cage of starving lions, would you dress in a three piece bacon suit and wander in?

Hmmmm, worth an experiment.....

Sutts
04-09-2012, 07:12 PM
Yes, there are bugs.
Yes, there are crashes.
Yes, the FM is... well, sometimes wiry.
And yes the AI is crap.

But after countless hours in clod (MP), it is nevertheless the absolute most breathtaking game i've ever played.

I spent about 1000 Euros for my Computer, another 400 for joystick and track ir. I should have spend a litle bit more for the PC:cry: but it works good enough to hunt down the enemy fluently:mrgreen:

Flight Sims are expensive, but worth the money. Be happy that there is at least one developer who made this kind of game/simulation (except 777). Or would you prefer the outcoming Resident Evil 10 with a lot more action than before???
Or a crappy flight shooter, which are very popular at the moment:confused:

I know there are people who cant even play it, im so sorry for those. Really! you miss something great...

Good luck...

This are the specs:
Asus Formula 4, AMD Phenom X6 1080T,Asus 6950 2GB (Settings on verry high, except Trees and Landshading)

+100
Well said

Chivas
04-09-2012, 07:49 PM
Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.

There is no chance they aren't doing plenty of flight testing online while at work on their own servers (and probably the Repka servers), and are more than well aware of the issues. They've also probably built and tested the performance of a number of revisions of the graphic engine, and will continue to do so until they feel its ready to release.

The particle issue appears to be the last stumbling block for the performance patch. Of course this could be all bullcrap, but what purpose would it serve, they've already sold the majority of the copies of COD there going to sell until its fixed, and the majority of us won't buy the Sequel unless we see and hear positive things from those who have bought it.

The product will have to sell itself this time, passed performance is no longer a positive, that sells sight unseen. Even if there are still issues with the Sequel there maybe enough sales in Russia to keep the development solvent long enough to fix them. Personally I think they will have the performance issues fixed, and probably another patch with some fixes for the AI, Commands, and FM etc either before or in conjunction with the Sequels release. I really don't see the the release of the sequel for quite sometime, which should give them plenty of time for another patch, after the performance patch. They would probably want to community beta test fixes for the AI etc before releasing the sequel anyway.

Tavingon
04-09-2012, 10:06 PM
Fantastic.. Looking forward to it but in all honesty it is CLOD I am looking forward to most with added stuff

PotNoodles
04-09-2012, 10:41 PM
I don't see the point in holding the patch back because of a few lagg problems. Especially when the game is one big lagg for me in it's current condition. I can also be 98% certain that once the patch is released that people will still moan about certain things, so that's another reason not to hold it back. I just want to play the game, but in it's current state I'm not able to do this. I don't think there is such a thing as "The Perfect Game." One without bugs.. Seriously, we would be waiting forever if they tried to make the game totally bug free. I will be more then happy when I am able just to play the game.

BTW - I am just making points here! I don't believe in moaning - My wife and kids moan on at me all the time, so I know how annoying moaning can get.

kendo65
04-09-2012, 11:18 PM
May be a good idea. Been starting to think that myself.

This calls for a poll. :)

http://forum.1cpublishing.eu/showthread.php?t=31011

hiro
04-10-2012, 12:17 AM
thanks for the updates

and the picture are coming along nicely. I like the attitude to keep at it and keep improving things.


there used to be a time when toyota was considered junk and ford + chevy + gm ruled the car biz, but toyota focused on little improvements . . . and now they have quality stuff (well they had problems like all top biz does).

-----

in regarding the devs flying online . . . I used to repair PC's . . . and when I got home, the last thing I wanted to see was a PC or even use one.

Maybe the case is here, the devs are working alot on this game, and when its time to go home after work, they don't want to bring work home :D

But thats just me. I knew some guys that lived and breathed computers, so they'd be working on computers, and then go home and hack or run their p2p seed servers or just program stuff for fun, and their lives revolved around computers, so it depends on the person, some people see their work as their life . . . others may want to balance their lives out more . . .

----

in regarding the game being broke . . . I think the future patches will solve most problems Clod has today, and since the format for old Il-2 is probably being used, we will get the sequel, which is stand alone but it will add on to Clod. So the sequel will also update Clod . . .

-----


i'm totally from the school of measure once, cut twice . . . meaning its better to fully test something, make sure it does what you want it to do, and does it in all sorts of situations from slow to crazy, take your time to do it right, then release it.

Granted there is a balancing act, you cannot waste time and spend forever doing something or suffering from excessive perfectionism, especially with sims or video games in general.

Wolf_Rider
04-10-2012, 12:42 AM
I don't see the point in holding the patch back because of a few lagg problems. Especially when the game is one big lagg for me in it's current condition. I can also be 98% certain that once the patch is released that people will still moan about certain things, so that's another reason not to hold it back. I just want to play the game, but in it's current state I'm not able to do this. I don't think there is such a thing as "The Perfect Game." One without bugs.. Seriously, we would be waiting forever if they tried to make the game totally bug free. I will be more then happy when I am able just to play the game.

BTW - I am just making points here! I don't believe in moaning - My wife and kids moan on at me all the time, so I know how annoying moaning can get.

Well, what happens is... not everyone is ever happy.
The developers roll over to the very vocal minority and release a patch before it is ready and they get shot for releasing a patch with bugs and hounded for doing that.
Look, everyone knows the state of the nation... give the developers space to work and allow them to get to target, giving it the their best shot.
Let them work without pressure or blackmail (financial and emotional).
There is no real point in having an early partial release, is there? (isn't that what got us here in the first place??).

Just do the same thing you tell your youngens, when they moan and carry on - "have patience, it will be ready, when it is ready"

PotNoodles
04-10-2012, 12:53 AM
@wolf_Rider

I see where you are coming from and I am not overly bothered about waiting. The point I was making is that they may just aswell of released it because it will not please everyone when the patch is out. My point is there will always be bugs in games and this fix will not address them all. I will just be happy when I can play the game, unlike some people who just like to moan about the colors in the game and what not. Anyways, it will be ready when it is ready and I except that.

ACE-OF-ACES
04-10-2012, 12:57 AM
If you were a CloD developer at this point, would you use a recognizable name when playing online?

Or maybe better put this way:

If you had a cage of starving lions, would you dress in a three piece bacon suit and wander in?
Bingo!

Same reasoning goes into why I don't fly CoD online with my forum handle.

Tree_UK
04-10-2012, 05:39 AM
Bingo!

Same reasoning goes into why I don't fly CoD online with my forum handle.

Well I fly online using my forum name and join TS channels and I have never had any issues, but I take your point if you are really unpopular you wouldn't want to let yourself be known.

313_Paegas
04-10-2012, 06:19 AM
Don´t release patch until is finished.
After all, if you want to release something, do flayable cockpits for Wellington, Dephiant and repair engine management for Blenheim.
;-)

III/JG53_Don
04-10-2012, 09:23 AM
I mean I am completely in line with those who want a finished patch and not sth. rushed out just to keep bigger parts of the community quiet.

But IF I understand it correctly that particle effects are the last issue they are facing regarding the microstutters and therefore IF these stutters are the same as in our version, then I say: Hey here I am patch, I'm waiting for you :D

But maybe in their current engine build the stutters because of particle effects are worse than ours due to the rewriting of the code. In that case I think nobodys helping anyone with releasing a patch now.

Jatta Raso
04-10-2012, 11:26 AM
Bingo!

Same reasoning goes into why I don't fly CoD online with my forum handle.

Well I fly online using my forum name and join TS channels and I have never had any issues, but I take your point if you are really unpopular you wouldn't want to let yourself be known.

Bingo!

:rolleyes:

Opitz
04-10-2012, 02:11 PM
Nice simulator of russian villages :cool: