View Full Version : What do I like the most in CloD - today!
Insuber
03-23-2012, 11:16 AM
Hi,
Everyone has reasons to complain these days, someone does it quite often and with the same stuff chewed and spitted again and again. Boring. Moreover our three or four official fanboys are having a surcharge of work to fight the whiners. It cannot continue like this forever. The overall image is bleak, too much bleak.
I believe that there is a lot of good in the current game, and that people at MG put already a lot of passion and years of dedicated work in Cliffs of Dover.
I believe also that it is big time to say what is good, very good or exceptional in this sim. Things that make us go back playing the game, and - often - enjoying it.
I would like that this thread becomes the place for B6 and Luthier to have a fresh breath, remotivate themselves - and have no more excuses about updates ;-)
So unleash yourself:
WHAT DO I LIKE MORE IN CLIFFS OF DOVER?
Have fun,
Insuber
PS: please refrain to post here bugs, complaints, whines and the like. Heaven knows if we have reasons to be unsatisfied of the current state of affairs, but there are 100's of other threads to vent the frustration. Please mods help me and delete all the OT posts.
Insuber
03-23-2012, 11:18 AM
Here's one of my favorites:
I love watching at the beobachtung rounds landing on the wings of red planes, the "quick flashes" are hyperrealistic! Exciting!
banned
03-23-2012, 11:20 AM
Hi,
Everyone has reasons to complain these days, someone does it quite often and with the same stuff chewed and spitted again and again. Boring. Moreover our three or four official fanboys are having a surcharge of work to fight the whiners. It cannot continue like this forever. The overall image is bleak, too much bleak.
I believe that there is a lot of good in the current game, and that people at MG put already a lot of passion and years of dedicated work in Cliffs of Dover.
I believe also that it is big time to say what is good, very good or exceptional in this sim. Things that make us go back playing the game, and - often - enjoying it.
I would like that this thread becomes the place for B6 and Luthier to have a fresh breath, remotivate themselves - and have no more excuses about updates ;-)
So unleash yourself:
WHAT DO I LIKE MORE IN CLIFFS OF DOVER?
Have fun,
Insuber
PS: please refrain to post here bugs, complaints, whines and the like. Heaven knows if we have reasons to be unsatisfied of the current state of affairs, but there are 100's of other threads to vent the frustration. Please mods help me and delete all the OT posts.
Saw that you were opening this thread mate. Good idea. There's heaps I like about CoD. One particular part I was really impressed with was the explosions on the ships when bombed. I was following another plane, which gave me an excellent view. The bits of ship blasting into the ocean was awesome.
Artist
03-23-2012, 11:25 AM
The shadows of the cotters (cotter pins?) from the side window of the Spitfire moving over the instrument panel...
Geronimo989
03-23-2012, 11:37 AM
Bringing a damaged plane back to base, not knowing what exactly is wrong with it, the plane shaking, the oil splattering. It is so immersive.
150GCT_Veltro
03-23-2012, 11:37 AM
As soon as we'll have the patch, i'll give my feedback about it. To give it now about a trashed alpha is a nonsense.
Today is 23 march 2012, there are no more excuses for this silence.
However......i love DB601 sound, the only good improvement we have had in 12 months of frustration.
FG28_Kodiak
03-23-2012, 11:38 AM
The scripting possibilities of the engine.:rolleyes:
Volksieg
03-23-2012, 11:40 AM
1) Flying low with those famous white cliffs just to the left of me in a 109...... beautiful even on my system!
2) The thud of my cannons firing that almost convinces me I have force feedback!
3) The feeling I am actually flying... something I haven't felt, even remotely, with the competition.
It has to be said that, even in its current broken state...... I haven't touched Skyrim for months since getting my hands on this. Nothing else really seems to satisfy like CloD does.
banned
03-23-2012, 11:42 AM
1) Flying low with those famous white cliffs just to the left of me in a 109...... beautiful even on my system!
2) The thud of my cannons firing that almost convinces me I have force feedback!
3) The feeling I am actually flying... something I haven't felt, even remotely, with the competition.
It has to be said that, even in its current broken state...... I haven't touched Skyrim for months since getting my hands on this. Nothing else really seems to satisfy like CloD does.
I hope you're not married. If she sees this she won't be a happy camper.
Volksieg
03-23-2012, 11:44 AM
I hope you're not married. If she sees this she won't be a happy camper.
I am... for how long, I don't know... let's see how the performance patch does. LMAO
SlipBall
03-23-2012, 11:47 AM
CEM and hoping for a few add ons to that
Heinz Laube
03-23-2012, 11:53 AM
the adrenaline, if i fly in my lovely Ju 88 in 300m , searching for targets, while my crew is crying "Jäger 8 Uhr" :)
carguy_
03-23-2012, 11:54 AM
I like the cockpits, in them gauges the most. They look very suggestive. In IL2 they were just flat. Switches move, dials shudder when the plane shakes. It is just fun looking at them. IL2 low res pits didn`t really allow that, but now, I can recognize most digits, and with the excellent cockpit dial instructions from the forum members it is easy. It makes me smile when the gauges react to every correction in CEM, the temps, the pressures. I finally understood that the speedbar is not needed when one wants to fly full switch. It is all part of the immersion. You can`t just padlock the bogey and turn the joystick. You have to watch him and the dials, even if for just a second. So now, I have like 7 buttons managing the CEM alone and have to watch it very carefully not to break the Daimler in front of me. The special gunsight view goes to show just how the Bf109 cockpit was - a cramped box in a relatively small, very nimble aircraft.
Kupsised
03-23-2012, 11:54 AM
As people have mentioned, the 109's just sound spot on. I've even made myself a mission in the FMB where there's a static camera on a runway and I go up in a 109 to buzz it then switch to the camera just to enjoy the sounds.
Other than that, the satisfaction of keeping an aircraft in the air without the engines exploding (nothing beats the Blenheim for this. It's my favourite aircraft in CloD just for how rewarding it is when it all goes right) and most of all, properly navigating. I never really tried it on Il2, but the satisfaction of working out a heading, flying to the target in my Blenheim and then seeing the target appear, knowing I got the heading right, is extremely rewarding. Especially if I can find my way home afterwards. Also when I get lost in a dogfight, trying to find my location and barings based on what I can see is great fun for me, especially if fuel is getting low.
The best thing though, as people said here, is getting shot at. When things start to go wrong and you turn for home, those times when the white cliffs surely couldn't be approaching any slower, you're losing altitude and your engine is screaming at you, those are the best parts of CloD I think. All the better if you make it back, but still amazing even if you don't.
EDIT: Actually, as Carguy said, the gauges are also a brilliant part. I'm actually learning to use them properly. Since, as I said, I spend most of my time in the Blenheim I've got used to what readings should be considered 'normal' and can now fly the aircraft with only glancing at the instruments every now and then. It's also the first place I turn when trying to figure out what went wrong when I get shot at, and if I'm about to plummit earthwards or not :P
Heliocon
03-23-2012, 11:58 AM
The desktop shortcut.
Sutts
03-23-2012, 12:01 PM
To me the feeling of flight is fluid and like no other sim. Very well done IMO.
The sky feels big like it should.
Also the terrain mesh is a great improvement on past sims. You can really appreciate it when the setting sun casts shadows over the landscape.
Oh, and of course the super realistic cockpits with 6DOF and the amazing sounds of aircraft from the ground.
ParaB
03-23-2012, 12:16 PM
The cockpits, the scenery under certain lighting conditions and the improved sounds, especially the 109.
Oh, and the bomb explosions. They look amazing.
6S.Tamat
03-23-2012, 12:19 PM
The adrenalinic delay time between the trigger pushing and the explosion on the wing of the target.
To take off in the early morning lightening up the intruments.
There is a good taste in little things that let always open the door of the hope.
The problem is that for every bit of good taste there is another bitter.
But let's hope...
What I like most about Cliffs of Dover is the people, the community, the one with generous
attitude that keeps trying to maintain CloD afloat.
The admin of Servers, always ready to shelter the few who still fly online. Yeah, one of the few...;)
People who is putting time into the mission building, a lost battle without support.
Triggers, macros, AI, objectives, maps, weather... working in the shadows of the the unknown.
The Training Videos in YouTube, combat videos, engine starting videos, tutorials, movies...
People making skins, beautiful skins, historical, researched skins...
People discussing technical data about warplanes, performance, flight models, data, envelopes...
The simulation in all its glory, never complete, never satisfied.
People who is immune to discourage.
They are searching for new opportunities to make this thing grow and loudly claiming for what
belongs to them in righteousness.
The generous people belonging to the few, to the best... our last chance.
Salutes Majo.
41Sqn_Banks
03-23-2012, 12:23 PM
Most things have been mentioned already.
I'd like to add: Visual damage model and damage effects (smoke, explosions, flashes, parts falling off, dropping undercarriage, ...), including bullet holes right at the spot where bullet hit.
Screamadelica
03-23-2012, 12:28 PM
Well said Majo. +1 to that, and thanks to all of those you mentioned, the work that goes on in the shadows is very much appreciated.:)
All of the above and that damage model, some days I can get it right and saw the wing of a 111 with a two second burst, other times I'll use and entire load of ammo and it'll still be flying :)
This really is an epic piece of work that can only get better :D
bolox
03-23-2012, 12:49 PM
most have been mentioned before but i would like to highlight the 'user generated content' (and all the helpful advice given by those who pass on their findings)- to everyone who has contributed, my heartfelt thanks.
Also, as one of my personal areas of research is instruments, i cannot fail to mention the cockpits
Ploughman
03-23-2012, 12:57 PM
I'm not taking the piss when I say the thing I like most in the sim is its potential. It's early days at the moment, but the sim seems to have so much growing room in it. Otherwise it's just the look of it, the great cockpits, the big sky.
JG52Krupi
03-23-2012, 01:02 PM
The ground damage model physics, shooting off a hurris wing as it flew low over hawkinge and watch it not explode on impact but hit the ground and slide along before coming to a rest in dust!
Jammy git and very very cool
d.burnette
03-23-2012, 01:24 PM
Very new user here gang, both to CLoD and to the forums here - after spending the last few days trying to read as much as I can on these forums to gain as much knowlege as I can before delving into flying the sim - I must say this is a great thread and a great breath of fresh air for this forum over a lot of what I have been reading.
I have very much enjoyed this thread so far.
DroopSnoot
03-23-2012, 01:25 PM
The ground damage model physics, shooting off a hurris wing as it flew low over hawkinge and watch it not explode on impact but hit the ground and slide along before coming to a rest in dust!
Jammy git and very very cool
You! :o
I like the idea of it becoming moddable with user made cockpits to some of our AI planes.
Enjoying currently the sound of the engine damage, loud and scary.
vranac
03-23-2012, 01:31 PM
All of the above and I like to add that few days ago I was flyn on ATAG mission
with beautifull sunrise and there were two fires, reservoairs probably,at Calais
that looked so realistic.
I almoust allowed to be shot down by some RAF pilot becouse i could't
move my eyes from that sight:)
Also as a big fan of the old il2 I would add that FM is much,much more realistic.
Feel of inertia is fantastic,I got a feeling that I'm flyin something
that has 2 or more tons.
Earlier when I was jumping between two sims old Il2 seemed like flying RC model.
CaptainDoggles
03-23-2012, 01:36 PM
One thing this sim does very well is the sort of "on again, off again" staccato nature of air combat. One minute you can be in the middle of a furball, and the next you'll be facing clear skies.
You get that a lot in pilot accounts, things like "a 109 appeared out of nowhere, right in front of me" etc.
SG1_Lud
03-23-2012, 01:39 PM
What I like most about Cliffs of Dover is the people, the community, the one with generous
attitude that keeps trying to maintain CloD afloat.
The admin of Servers, always ready to shelter the few who still fly online. Yeah, one of the few...;)
People who is putting time into the mission building, a lost battle without support.
Triggers, macros, AI, objectives, maps, weather... working in the shadows of the the unknown.
The Training Videos in YouTube, combat videos, engine starting videos, tutorials, movies...
People making skins, beautiful skins, historical, researched skins...
People discussing technical data about warplanes, performance, flight models, data, envelopes...
The simulation in all its glory, never complete, never satisfied.
People who is immune to discourage.
They are searching for new opportunities to make this thing grow and loudly claiming for what
belongs to them in righteousness.
The generous people belonging to the few, to the best... our last chance.
Salutes Majo.
Quoted for truth.
S Majo!
drewpee
03-23-2012, 01:47 PM
I love how after many hours (Adding up to weeks) I can still be surprised by some thing I've never seen before. The first time my chute fail was one. Another was getting caught low and slow over my base in a spit with two 109s on my tail. My engine was fried and I was kissing the stall. I was only 20 feet off the deck and and one of the 109s in frustration had slowed to my speed. I saw a radio tower just in front of me and wondered if I could sucker the 109. I lined up the tower and at the last moment pulled back the stick. I only just got over when the nose dropped. I regained level flight and looked back.
The 109 lifted his nose to go over(he would stall if he tried to turn) but to late and cut through the tower. The tower broke in two where his wing hit then he and the tower toppled to the ground. It ended with a beautiful explosion. I laughed so much at my cleverness that I didn't even mined his wingman finishing me a few seconds latter.
S! fellow pilots and S! 1c.
Kupsised
03-23-2012, 01:49 PM
Also as a big fan of the old il2 I would add that FM is much,much more realistic.
Feel of inertia is fantastic,I got a feeling that I'm flyin something
that has 2 or more tons.
Earlier when I was jumping between two sims old Il2 seemed like flying RC model.
That's one of the first things I realised when playing it as well. In Il2 particularly the FM felt as if you were the actual plane, whereas CloD feels like you're actually a person in the cockpit flying the thing. As you said as well, everything has a great sense of weight that Il2 never had either.
kendo65
03-23-2012, 01:52 PM
The incredible cockpits combined with the clickable controls, the amazing depth of what has been modelled in the game (in many cases for the very first time e.g. ammo loadouts), the lighting and how it looks over the Channel looking back towards the White Cliffs.
bw_wolverine
03-23-2012, 02:01 PM
Couple of things for me:
I love the damage model. It's second to none in the air combat sim world right now, I think. I absolutely love how connected it feels to the aircraft. I can take damage, look out my starboard side and see I'm trailing smoke and then scan my guages to find out what it could be. I keep the damage notices turned off for this reason (I highly recommend!). You get such a good feeling of being in that aircraft when things are going wrong...assuming you get time to assess what's going wrong :P It needs some tweaking, sure, but even in its current state I believe that, yes, it's the best going.
I love that, despite the problems with the game, there is a whole group of players trying to get on with it and make it work. Mission designers working around the problems. Players making adjustments to their strategies to take into account the problems. Plenty of people not giving up on what is clearly a classic in the rough. Salute to them! You know who you are.
I love the ships! I never thought this would be something I love about a flight sim, but it's true! Just watch a ship get bombed and sink and you'll be amazed that they've put that level of detail in for a combat flight sim. Masts and stacks come exploding off, great fires, the listing of the ship, the water coming up around it - it's quite something. Makes me want to be a bomber pilot! Almost.
I love the feeling you get after a combat you survive by the skin of your teeth, coming out on top. Bullet holes in your wings and a fuel leak from your tank, but you got the guy and you're heading home. It's a thrill that very few games know how to replicate and might be unique in many ways to combat flight sims. Cliffs of Dover has this feeling many times a night for a lot of us. Very few games offer that reward for playing smartly. Almost every time I get shot down, I can point to the reason why and 9 times out of 10 its because I did something I shouldn't have or didn't do something I should have. There are those instances where superior equipment or superior skill will always win out, but in those cases I usually feel that I knew it wasn't my fight to win and I shouldn't have engaged. It's rare to get a game that offers that much fairness to a player in nearly every situation.
KG26_Alpha
03-23-2012, 02:13 PM
As a mud mover.....
It has to be the blast effect of the bombs, ground objects trains, aircraft, vehicles being moved and or lifted by the bombs effects throwing them around :)
The shipping going evasive when I'm dive bombing, and the effects of the damage modelling and sinking.
Black Death track has a nice moment in it where some Hurris are blasted upwards & backwards on the airfield.
.
Manu22
03-23-2012, 02:22 PM
For me, it is this thread... After so much #$%... ;)
What I like the more is to fly in formation, you can stick 10m-75m easily with you other partner with only a little adjustement on the CEM (pitch) and adjust slightly the throttle. Actually we are able to fly in tight formation, only with 109 for the 110 we need spread the formation of a minimum of 50m (because of the lag with bi-moteur).
Un grand merci à tous ceux qui particpent à notre communauté !
Insuber
03-23-2012, 02:23 PM
Couple of things for me:
I love the damage model. It's second to none in the air combat sim world right now, I think. I absolutely love how connected it feels to the aircraft. I can take damage, look out my starboard side and see I'm trailing smoke and then scan my guages to find out what it could be. I keep the damage notices turned off for this reason (I highly recommend!).
How do you disable the damage notices?
JG52Uther
03-23-2012, 02:27 PM
How do you disable the damage notices?
Close the info window.
louisv
03-23-2012, 02:31 PM
Pulling the trigger and watching the bullets hit hard and the effect on the enemy...
Sooooo satisfying !
Only in CoD :grin:
Insuber
03-23-2012, 02:46 PM
Ammo belting is wonderful! And the damages seem to be related with the ordnance that you loaded! Also, I absolutely love the possibility not to load tracers ... as it was in RL ...
I had a blast last weekend, when approaching on my E-3 a Spitfire climbing unaware during an engagement with another 109. I started fire from 300+ m with the MG loaded with Beobachtung - no tracers. I saw the "quick flashes" on the left wing, and the Spit contiunuing to climb, as if the elevators were disabled. When at short range I gave a burst of the cannons, loaded with a mix of incendiary and tungsten grenades, to see the Spit nose bursting to flames. The Spit stalled and then went down with a black smoke trail. A parachute deployed close to the sea. Mythical!!!!!!!
Insuber
03-23-2012, 02:54 PM
Close the info window.
I would miss the chat and the kills notice. So, no selective suppression of the damage info?
robtek
03-23-2012, 02:54 PM
Today i liked Luthiers post the best!! :D :D :D :D :D
GraveyardJimmy
03-23-2012, 03:07 PM
I would miss the chat and the kills notice. So, no selective suppression of the damage info?
If you go to info box properties (alt right click iirc) then you should be able to click on damage output in the list of ones that exist then press the >> to take it off the list. Then you can keep chat etc.
You can also add other things, for example I added the system time.
Insuber
03-23-2012, 03:13 PM
If you go to info box properties (alt right click iirc) then you should be able to click on damage output in the list of ones that exist then press the >> to take it off the list. Then you can keep chat etc.
You can also add other things, for example I added the system time.
OK, thank you I vaguely remembered something similar!
Raggz
03-23-2012, 03:21 PM
I would miss the chat and the kills notice. So, no selective suppression of the damage info?
press "ALT" and click on the window. Then customize. Now move "vehicle damage" to the right window with the "arrow" button and save. Damage will not be reported.
Insuber
03-23-2012, 03:34 PM
press "ALT" and click on the window. Then customize. Now move "vehicle damage" to the right window with the "arrow" button and save. Damage will not be reported.
Thank you!
6S.Manu
03-23-2012, 03:40 PM
As soon as we'll have the patch, i'll give my feedback about it. To give it now about a trashed alpha is a nonsense.
Today is 23 march 2012, there are no more excuses for this silence.
However......i love DB601 sound, the only good improvement we have had in 12 months of frustration.
Me too... I love to increase the RPM and return idle in a sharp way.
SlipBall
03-23-2012, 03:46 PM
Me too... I love to increase the RPM and return idle in a sharp way.
It's hard to explain but I'm around big engines in my work, and they really nailed it with the feel/sound of a big strong engine.
Ze-Jamz
03-23-2012, 03:56 PM
Not much I dont like apart from crashing (ctd) every now and then..a bit more depth and things to do, more players and its gold for me
Jugdriver
03-23-2012, 04:12 PM
I like when you are flying at 12K + half way between Calais and Manston and you can see from Foulness Island all the way down to Hastings and from the France Belgium border well past Wissant point, It is a beautiful view!
JD
AKA_MattE
Tettie
03-23-2012, 05:31 PM
I fell of my chair with amazement when I was flying through a cloud and suffered from ice on my cockpit windows. I was like wtf is that! Kept me smiling untill I landed.
Apart from that: graphics, flight model, the complex engine management, custom belting, the map. This game has huge potential.
KG26_Alpha
03-23-2012, 05:38 PM
I fell of my chair with amazement when I was flying through a cloud and suffered from ice on my cockpit windows. I was like wtf is that! Kept me smiling untill I landed.
Apart from that: graphics, flight model, the complex engine management, custom belting, the map. This game has huge potential.
There's a smiley face in the ice on the Ju87 right side cockpit glass when that happens.
.
Jatta Raso
03-23-2012, 07:57 PM
ships explosions; was flying very low recently, and looking right side i saw ship's masts breaking and projected to the air, very detailed, very immersive
explosions from bombing run; look like lifted from a movie
overall handling of AC; much better than old IL-2 in every aspect, though it could sometimes convey the 'feel' of engine power a bit better, but that's difficult in a sim right?
AC and DM detail; nothing short of amazing (have you seen the landing wheel going down through a holed wing?)
landscape and terrain; for me somewhat short of its potential, needs colour tuning and some haze in the distance (last beta was much closer to ideal as many have stated), shimmering needs to go and the detail area border is too much evident, could be more populated with various models already in the FMB, but still
some random nature of flight; happens frequently to heat up over 100ºc just after take of, or to the make the entire flight under 97ºc; gunnery effects also vary, DM is very detailed
sound; some aspects can improve, like MG fire and engine sounds when broken, but very promising right now
CEM; great overall, while some rough edges like being able to increase/decrease pitch and throttle without breaking the engine; in IL-2 i remember once, just for the sake of experimenting, went into a dive with a Spit MkV, put fine pitch, and gave throttle from 100% to 0% and back to 100% on a very fast sequence, the engine screeched just like a saw and stopped; i don't think that can happen in CLoD yet.
Insuber
03-24-2012, 08:00 AM
I suggest to make a sticky of this thread, as a presentation of the good things of our sim for the new visitors. The image of CloD would benefit IMO.
sorak
03-24-2012, 08:35 AM
The girl in the Heartbreaker with her boobs in your face.... I demand working physics for her in next patch.
Flanker35M
03-24-2012, 10:08 AM
S!
The cockpits and shadows in them. A lot of small details in graphics engine as well.
addman
03-24-2012, 10:30 AM
1. Yes, the cockpits is the first that comes to mind. Absolute works of art with only a very few exceptions that could've gotten some more love.
2. Feel of flight, back in the early il-2 days I thought to myself, flying a computer sim will never feel better than this, then CloD was released.
3. Sounds, after the sound patch absolutely amazing, everything from the distant fly-by sound of a 109 to the delay in time from when a 20mm cannon shell explodes a few hundred meters in front of you.
4. Lightning and shadow, gorgeous, best (realistic) I've played in any game. Very subtle and not over-used effects.
5. Weapons & bomb effects, also stunning. Ships exploding, dirt cascades from bomb explosions on the ground, hit flashes and debris falling of enemy planes when hitting them. Fantastic.
6. Water, I know some people have some gripes with this but I absolutely love flying over the channel, the water is just alive IMO, love the color too.
There are more things to love and mention about CloD but these stand out the most for me.
HessleReich
03-24-2012, 12:20 PM
1. Ripping a blenheim apart so it appears to be a flying skeleton plane, makes me chuckle every time.
2. Having the south of england stretching into france as a single map is phenominal, the historic missions that are possible is breathtaking.
3. The sound of a spitfire as it fly's past and the groan of the merlin engine as it climbs away from the player, I have seen real spits flying and omg its so realistic.
4. The Scrips for coop, I use the Lobby Maps and play almost every single player mission the depth that we are able to get with the FMB rivals anything else in the same market.
5. Not made by the money hungry DCS team as this update we are getting soon would be a paid addon... and you know it. Im not hating on them just pointing out the dedication of Luthier and co.
Ps this is a great topic.
d.burnette
03-24-2012, 01:08 PM
Well I am very new to CLoD, having just recently installed and not really played much yet. In the process now of creating a joystick file for my Cougar for it, and assigning all the key commands I think I may use one day - whew, quite the task... was a late night last night just assigning key commands to controller commands.
I have flown just a little in the training missions, maybe around an hour total, but OMG the sound man - the sound of the engine on my Klipsch 5.1 soundsystem cranked up - it is incredible - so for me in this extremely early stage, I can say the sound without question! And as I get more into it, I imagine the sound will still rank right up there near the top, if not at the top. I do love great sound, and from what I have heard so far , I am going to love it!
Jaws2002
03-24-2012, 01:46 PM
What I like the most is to taunt the red fliers in ATAG to get them motivated to kill us.:twisted:
Two nights ago right after we won the mission, ATAG_Doc switched to the Red Teamspeak chanel and played the Luftwaffe March for the defeated RAF players. http://img.photobucket.com/albums/v258/<FA>Jaws/mockface.gif
That was a hoot. :lol:
6S.Manu
03-24-2012, 02:42 PM
what i like the most is to taunt the red fliers in atag to get them motivated to kill us.:twisted:
Two nights ago right after we won the mission, atag_doc switched to the red teamspeak chanel and played the luftwaffe march for the defeated raf players.
that was a hoot. :lol:
:lol:
For me, the greatest CLOD moments are on the ATAG server, i. e.:
Returning home in a 109 or 110 from a successful mission over England with hardly any fuel and no ammunition left, but a Spitfire in my six. And then, in the very last second, looking behind me and spotting the beautiful cannon rounds from another 109 tearing the Spitfire apart. Especially, if this 109 followed my support request on Teamspeak.
Of course, saving a friendly plane from certain death is also quite satisfying. ;)
He111
03-25-2012, 08:00 AM
Quality of the models .. i can watch them for hours! :)
.
Ataros
03-25-2012, 11:58 AM
Attention to details like wheels keeping rotating after a crash, damaged wingcovering fiddling in airflow, flat tyres, modelling of different types of cooling systems, inscriptions on bolts, cockpit textures & reflections, differences in ammo loadouts, etc, etc., etc. Everything that makes this beast too complex and tough to handle ))
I suggest to make a sticky of this thread, as a presentation of the good things of our sim for the new visitors. The image of CloD would benefit IMO.
Yes, please :)
pupaxx
03-25-2012, 05:52 PM
What I like the most in clod is the feeling in dogfight in high altitude, and finally a 1/1 scale scenario.
Insuber
03-25-2012, 06:23 PM
Have you noticed when you do skip bombing on the sea, and the bomb makes visible splashes, whose distances decrease progressively? :-)
6S.Tamat
03-25-2012, 06:28 PM
What I like the most in clod is the feeling in dogfight in high altitude, and finally a 1/1 scale scenario.
:confused::confused::confused:
Insuber
03-25-2012, 06:29 PM
:confused::confused::confused:
MEDIUM altitude, I guess.
BigC208
03-25-2012, 07:34 PM
This is what I love. Even though it's still porked for most, it's the best WWII sim out there by a landslide. I cannot even imagine what's it going to be like when it's optimized with double the framerate and some of the locked features activated. Time to get a 120hz monitor and enjoy it as smooth as il2 is now.
6S.Manu
03-25-2012, 07:43 PM
MEDIUM altitude, I guess.
I don't know what HIGH is meaning for our friend pupaxx, but knowing the attitude of many online players out there I understand that 6-7km can be called high altitude.
pupaxx
03-25-2012, 11:05 PM
13000ft in Clod is more realistic than in il2, just my opinion. Ok 109e 34000ft service ceiling is not modeled, 13000ft is medium altitude ok, sorry if my rubbish words confused u three times. Considering that most of people snakes at 1000ft all the time on servers for me 13000ft is so high! ;);)
Cheers
Insuber
03-25-2012, 11:21 PM
13000ft in Clod is more realistic than in il2, just my opinion. Ok 109e 34000ft service ceiling is not modeled, 13000ft is medium altitude ok, sorry if my rubbish words confused u three times. Considering that most of people snakes at 1000ft all the time on servers for me 13000ft is so high! ;);)
Cheers
I understood well, and agree with you mate. When flying at 4500 m CloD's landscape is gorgeous. Cheers to you as well!
6S.Manu
03-26-2012, 01:39 AM
13000ft in Clod is more realistic than in il2, just my opinion. Ok 109e 34000ft service ceiling is not modeled, 13000ft is medium altitude ok, sorry if my rubbish words confused u three times. Considering that most of people snakes at 1000ft all the time on servers for me 13000ft is so high! ;);)
Cheers
;)
When I fly at 4k I'm like this...
http://images.memegenerator.net/instances/250x250/10428086.jpg
bw_wolverine
03-26-2012, 03:43 AM
What I like the most is to taunt the red fliers in ATAG to get them motivated to kill us.:twisted:
Two nights ago right after we won the mission, ATAG_Doc switched to the Red Teamspeak chanel and played the Luftwaffe March for the defeated RAF players. http://img.photobucket.com/albums/v258/<FA>Jaws/mockface.gif
That was a hoot. :lol:
We don't need motivation. We need Spitfires that work and/or more IIas ;)
pupaxx
03-26-2012, 10:26 AM
It seems I have to reformulate what I like the most in Clod; previously I mentioned the 1/1 scale map and 3d world, but in an other thread someome talks about a 2/3 scale map. So guys, I'm asking to u, can someone explain what scale Clod is designed in? 1/1 scale should be what I like the most in a combat flight sim and Clod in particular...
I should have become aware about this, effectively fuel consuption is a bit low...
Sorry if a bit OT.
FG28_Kodiak
03-26-2012, 11:03 AM
I think this guy mistaken 1946 with CloDo. 1946 has a 2/3 ratio. If i get the distance between for example Dover and Calais in CloDo it around the same as i get it on a regular map.
Sutts
03-26-2012, 12:03 PM
I think this guy mistaken 1946 with CloDo. 1946 has a 2/3 ratio. If i get the distance between for example Dover and Calais in CloDo it around the same as i get it on a regular map.
Yes, it has been stated that CloD is 1:1 which it the way it should be. Scaling down really sucks in my opinion.
BaronBonBaron
03-27-2012, 04:07 AM
For me, the greatest CLOD moments are on the ATAG server,
+1 Same here.
ATAG_MajorBorris
03-27-2012, 08:01 PM
The sim is so deep regarding the damage models and landscape textures.
The bombers even in there current state are alot of fun to fly.
Dropping the last bomb on a target in the ATAG server and seeing the "Blue has completed all objectives, Mission over, Great Job Blue!" message splash across my screen!
Others have said it but the guys I fly with on coms realy make it!
Damixu
03-28-2012, 07:53 AM
What I like most of IL-2 Sturmovik: Cliffs of Dover it gives us WW2 era simmers new hope to have current level and the best yet flight and combat simulation of those awesome warbirds. It's a promising foundation.
edit: the hope and promise is not yet realized but I am confident it will be. Those 1C guys are pretty much the best in the business. If some can pull this off, those are da men to do it. Don't get me wrong, I'm expecting the stellar performance from them and to deliver The Best WWII era combat simulation yet, par none!
Basha
03-28-2012, 05:15 PM
What else can i say that hasn't been said already but .....the wife gave me the wink ;) the other night and asked if i wanted an early night....i carried on flying !! :-P
Loving it cant wait for the fixed game :cool:
addman
03-28-2012, 05:18 PM
What else can i say that hasn't been said already but .....the wife gave me the wink ;) the other night and asked if i wanted an early night....i carried on flying !! :-P
Loving it cant wait for the fixed game :cool:
She must really love CloD now....
SlipBall
03-28-2012, 05:35 PM
What else can i say that hasn't been said already but .....the wife gave me the wink ;) the other night and asked if i wanted an early night....i carried on flying !! :-P
Loving it cant wait for the fixed game :cool:
Your wife knows of the Spit girl...cat fight!
No1 Cheese
03-28-2012, 05:47 PM
I'm not taking the piss when I say the thing I like most in the sim is its potential. It's early days at the moment, but the sim seems to have so much growing room in it. Otherwise it's just the look of it, the great cockpits, the big sky.
here here
Cheese
Insuber
03-29-2012, 08:30 AM
The markings of the planes are individual, customizable and unique. I'm no expert, but it looks that MG did a huge research on groups/squadrons and naming conventions. Again, kudos!
335th_GRAthos
04-07-2012, 10:59 PM
This is why:
http://forum.1cpublishing.eu/showthread.php?t=30948
~S~
Insuber
04-08-2012, 01:21 AM
Yeah amazingly good work ...
priller26
04-08-2012, 07:10 AM
Yup...pretty amazing scenarios!
Insuber
04-23-2012, 06:51 PM
The "quick flashes" of the Observer rounds on the wings and fuselage of a Spit in a mild deflection shot ... did I say that already? :-D
trademe900
04-23-2012, 09:13 PM
I have to say I'm a big fan of being amongst a group of Hurricanes darting about the huge formation all picking together on one bomber and clawing it down out of the formation.
dragon9
04-23-2012, 11:26 PM
The shadows of the cotters (cotter pins?) from the side window of the Spitfire moving over the instrument panel...
Lol mate that was the very first feature i noticed as well,I thought they were flying bunnies....(and i do not take drugs) until i realized they were cotter pins.
The shadows and graphics are great!
mazex
04-24-2012, 07:46 AM
What always draws a smile on my face when playing a game are those moments where you notice those small details that only a labor of love produces. There is so much love poured into this game by the developers in all the tiny details, the huge map, the endless possibilities that it hurts even more that it still suffers from the premature birth, and with all the stuff they have tried to achieve it would take a team of twice the size to do it completely stable at the release day unfortunately... There is so much potential...
/mazex
il_corleone
04-24-2012, 03:03 PM
Hello!, For me its the feeling of "you are in a war" of the sim, especially in the ATAG server,the shadows, the cockpits, the illumination and all helps in the Atmosphere, i always love to take off when i enter atag, an cross the chanel whit my 109 and then returning to home whit a smile and a bunch of holes in mi wings!, and of corse, the satisfatcion of take down a plane, no mater what plane its is, its an event to see how you damaged the plane and how is going down
SiThSpAwN
04-24-2012, 03:13 PM
Bringing you plane home safely (and mostly intact) in multiplayer. Nothing more immersive to me than trying to RTB with or without damage. I had a BF-109 hounding me one time as I was out of ammo and just trying to get back to base...
topgum
04-26-2012, 01:24 PM
to late to add something realy new, but i aggree with 98%.
The control configurations are great, because it allows to run the sim with so much differnet & important (some are homemade) control devices.
My cockpit is my castle.
stendec
04-27-2012, 01:06 AM
Hi,
Everyone has reasons to complain these days, someone does it quite often and with the same stuff chewed and spitted again and again. Boring. Moreover our three or four official fanboys are having a surcharge of work to fight the whiners. It cannot continue like this forever. The overall image is bleak, too much bleak.
I believe that there is a lot of good in the current game, and that people at MG put already a lot of passion and years of dedicated work in Cliffs of Dover.
I believe also that it is big time to say what is good, very good or exceptional in this sim. Things that make us go back playing the game, and - often - enjoying it.
I would like that this thread becomes the place for B6 and Luthier to have a fresh breath, remotivate themselves - and have no more excuses about updates ;-)
So unleash yourself:
WHAT DO I LIKE MORE IN CLIFFS OF DOVER?
Have fun,
Insuber
PS: please refrain to post here bugs, complaints, whines and the like. Heaven knows if we have reasons to be unsatisfied of the current state of affairs, but there are 100's of other threads to vent the frustration. Please mods help me and delete all the OT posts.
Great thread, nice to share some optimism. I bought CloD just recently and feared the worst in terms of performance and bugs etc but I'm absolutely loving it. It looks gorgeous, runs nicely and plays wonderfully.
I'm still new to flight/combat sims in general but I've learned a huge amount in the week I've been flying in this sim. CEM and general flight control was so daunting at first but I dove right into the deep end. I feel fairly confident in general flight now, though I'm still rather dire when in combat lol
When I feel more confident I look forward to take to the skies in multiplayer, still a lot of learning to do first though.
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