View Full Version : Compilation of Aircraft Systems Errors/Bugs/Modelling Mistakes
csThor
02-04-2012, 03:50 PM
Aircraft Systems Errors/Bugs/Modelling Mistakes
The Intention of this thread.
Cliffs of Dover models a considerable amount of aircraft systems and unfortunately also contains a number of errors/bugs while doing so. The intention of this thread is to create a centralized place to collect said errors/bugs and help provide 1C with information what is wrong and how it should be. As we all know pictures (or videos) can explain a lot better than words it would be very helpful to provide screenshots or videos showing the problem.
What this thread is not about.
This thread is not for discussions how this or that system worked or how it should be operated in the game. It's not a place to argue about FM/DM or historical details, either. Please keep such posts in separate threads.
Layout of the posts.
Similar to the requests thread please use a standard layout for the post to make reading the thread easier. The layout is simple. It contains
Aircraft type (exact designation)
System Affected (flaps system, gear, engine etc)
Description of the problem (and, as far as possible, screenshots, videos and original material)
Thanks. :)
csThor
02-04-2012, 03:56 PM
Aircraft type: Junker Ju 87 B-2
System affected: Flaps & Dive Break Controls
Description of the problem(s):
The current Ju 87 B is missing a label on the Flaps Control Box (see screenshots below).
http://home.arcor.de/csthor/Ju87_MissingTexture.jpg
http://home.arcor.de/csthor/Ju87_FlapsOperation_real.jpg
Also the central position is not accessible for either the player or the autopilot. This means the Take-Off position for the flaps is not available.
On top of this the AI is not using the flaps and dive break system as it should be. First the excerpt from the manual on flaps and dive break procedures ...
http://home.arcor.de/csthor/Ju87_FlapsOperation_Manual.jpg
http://home.arcor.de/csthor/Ju87_DiveBreakOperation_manual.jpg
Currently the AI keeps the flaps and dive break control levers in the setting it wants to achieve (i.e. if it wants to set them to Landing it keeps the lever in the Landing position).
http://home.arcor.de/csthor/Ju87_FlapsOperation.jpg
This screenshot shows the setting after the player enters the plane. The lever is fully forward in "Reise - Steigen" while it should be either in "Start" (the currently unlabeled central position) or in one of the idle settings (labeled with '0').
The electric indicators (red arrows) show once a certain setting was achieved and, according to the manual I posted above, the pilot was to switch to one of the idle settings (yellow arrows) to "keep unnecessary pressure off the system".
Now, if we switch on the autopilot the AI will obstinately keep the lever in the position it wants to achieve and NOT switch back to an idle setting. According to the manual this is wrong and not permissable since the flaps and dive break are hydraulically operated and share the same system. If one of the two sub-systems is set to a specific position the other will be idle and not accessible.
The same is true for the dive break which operates the very same way.
http://home.arcor.de/csthor/Ju87_DiveBreakOperation.jpg
robtek
02-04-2012, 03:59 PM
Aircraft type:
Bf109 all; Bf110 all; more ?
System Affected:
engine; prop
Description of the problem:
no warm up needed since the last patch
Switching between magnetos, while running the engine on the chocks, should bring rpm differences of about 50 rpm, actual its > 500 rpm
Oil pressure independent of the oil temperature
Reaction of the water temperature to radiator setting is only marginal, while cruising at higher altitude closed rads are normal.
No feathering implemented, Props of seized/stopped engines continue windmilling
ATAG_Snapper
02-04-2012, 04:10 PM
Aircraft Type: Spitfire I, Ia, IIa
System Affected: Engine
Description of the problem: Mixture Control Lever animation is incorrect; it is reversed to how the lever operates in the real aircraft. CoD Spitfire: lever pushed fully forward for Full Rich which is incorrect; lever should be pulled fully back for Full Rich. The CoD Hurricane (all marks) models this correctly.
Aircraft type Spifire Mk1/1a
System Affected Engine Performance - Boost Cut Out
Description of the problem No measurable change in performance when Boost Cut Out engaged/disengaged
HR_Naglfar
02-04-2012, 07:29 PM
The CoD Hurricane (all marks) models this correctly.
Not exactly...
Aircraft type: Hurricane Mk I DH 5-20
System affected: Engine
Description of the problem: Mixture control lever reversed (should be backward for auto rich) and not linked to the throttle control, causing a "ghost" effect when it's suposed to pull the mix control back. This is correctly modeled in the Hurri Rotol.
http://i242.photobucket.com/albums/ff249/Naglfar_90/Hurri_DH_Mix.jpg
Aircraft type: Blenheim Mk IV
System affected: Engine
Description of the problem: The mixture control seems to do absolutely nothing; it should be auto rich back and auto lean forward. Also the RPMs have nothing to do with what the pilot's notes says (neither with the real aircraft I assume), so the oil is always too cold and the engines doesn't refrigerate well.
salmo
02-05-2012, 12:43 AM
Aircraft type: Hurricane, Spitfire, ? all others
System affected: Canopy hatches
Description of the problem: Air speed should be reduced when canopy is opened. Presently no air speed change is detectable.
Foo'bar
02-05-2012, 08:56 AM
Aircraft type: Messerschmitt Bf 110 C-4 and C-7
System affected: Missing and wrong cockpit instrument labels
Description of the problem:
http://forum.1cpublishing.eu/attachment.php?attachmentid=7684&d=1320577899
http://forum.1cpublishing.eu/attachment.php?attachmentid=7685&d=1320577905
http://forum.1cpublishing.eu/attachment.php?attachmentid=7686&d=1320577910
http://forum.1cpublishing.eu/attachment.php?attachmentid=7688&d=1320596241
http://forum.1cpublishing.eu/attachment.php?attachmentid=7726&d=1321211869
Please see my previous post with images: http://forum.1cpublishing.eu/showthread.php?t=27644
csThor
02-05-2012, 08:57 AM
Aircraft type: Ju 87 B-2
System Affected: Armament Switchboxes ASK-V and ASK-L
Description of Problem:
http://home.arcor.de/csthor/BombArming_Ju87.jpg
At the moment the red indicator signs (see yellow arrows in screenshot) are always on if a bomb is loaded. This is wrong as the manual LDv 576/4 clearly states that these lights only come on once the selected safety is being shut off.
http://home.arcor.de/csthor/BombArming_Ju87_Manual.jpg
Excerpt from LDv 576/4 on pre-flight testing of ETC and ASK
Bottom line is: The red indicator light must not show unless the bomb safety for that particular bomb has been switched off.
Aircraft type: Ju 87 B-2
System Affected: Armament Switchboxes ASK-V and ASK-L
Description of Problem:
http://home.arcor.de/csthor/BombArming_Ju87.jpg
Currently ASK-V is being treated as Master Arm Switch which is wrong. ASK-V controlled only the centerline ETC-500 with either a 250 or 500kg bomb and was NOT a Master Arm Switch for the bombload. This means arming a SC50 on one of the wingracks must not change the state of the ASK-V switch!
Aircraft type: Ju 87 B-2
System Affected: Missing Fuse Selector ZSK 243
Description of Problem:
The manual for the bombload of the Ju 87 B-2 (LDv 576/4) states
http://home.arcor.de/csthor/ZSK243_Manual.jpg
and
http://home.arcor.de/csthor/TargetApproach_Manual.jpg
It's talking about setting the attack mode (dive or low level), switching on the main safety and setting the fuse (with out without delay) on a device called ZSK. No such device can be found in the current Ju 87 B-2. The manual also shows its position (to the right of the pilot's seat).
http://home.arcor.de/csthor/ZSK243_Location.jpg
http://home.arcor.de/csthor/ZSK243_Location_2.jpg
The last picture shows the the three switches on the ZSK 243. The leftmost controls the attack method (Horizontalanflug or Sturzflug), the middle the fuse (oV or mV) and the last is the main safety.
Foo'bar
02-05-2012, 09:20 AM
Aircraft type: Messerschmitt Bf 110 C-4 and C-7
System affected: Cockpit instrument lighting
Description of the problem:
1. The "Fahrwerkanzeiger" ("Vierlampengerät") has a switch to cut-off the indicator lights. Though the switch has been modelled there's no way to map a key to the function.
2. The Horizon was shut-off in normal flying by day. Pilots only switched it on at "Blindflugbedingungen".
3. Generally, there are too many light sources in 110-cockpit wich are blinding the pilot by night. There's no way to cut off all light indicators.
http://forum.1cpublishing.eu/attachment.php?attachmentid=8553&d=1328436969
http://forum.1cpublishing.eu/attachment.php?attachmentid=8554&d=1328436975
csThor
02-05-2012, 09:27 AM
Aircraft Type: Ju 87 B-2
System affected: Cockpit label
Description of the problem:
http://home.arcor.de/csthor/Kraftstoffvorrat.jpg
Typo in cockpit labeling. Currently it's Kraftstoffrat but it must be Kraftstoffrest. (Thx to VO101_Tom and robtek.)
Aircraft Type: Ju 87 B-2
System affected: Wheel Brakes
Description of the problem:
Currently the wheel brakes have no or grossly insufficient function. It is not possible to keep the aircraft in place while warming up, it moves forward even with minimal throttle.
Foo'bar
02-05-2012, 10:12 AM
Aircraft type: Messerschmitt Bf 110 C-4 and C-7
System affected: Prop-pitch automatic switch
Description of the problem: The C models didn't have any prop pitch automatic, so the switch is needless. See image what to do.
http://forum.1cpublishing.eu/attachment.php?attachmentid=8555&d=1328440323
Foo'bar
02-05-2012, 10:14 AM
Aircraft type: Messerschmitt Bf 110 C-4 and C-7
System affected: Cockpit instrument tank switch warner
Description of the problem: The C models didn't have the "Umschaltwarnung" indicators since these were introduced with D models first. See image for details.
http://forum.1cpublishing.eu/attachment.php?attachmentid=8556&d=1328440434
5./JG27.Farber
02-05-2012, 10:22 AM
Aircraft type: Messerschmitt Bf 110 C-4 and C-7
System affected: weapons
Description of the problem: No minegeschoss ammunition.
VO101_Tom
02-05-2012, 10:50 AM
Aircraft type: Messerschmitt Bf 109 E-1, E-3, E-4
System affected: Fuel system, Landing Gear Emergency System
Description of the problem: The emergency opening now works this way: you have to pull the emergency release lever (Fahrwerk Notzug), then have to use the nearby hand pump. This is wrong. That pump is connected to the fuel system, you can pressurize the fuel system with it (before engine start).
Description of proper operation:: You have to pull the "Fahrwerk Notzug" lever, and the gravity opens the landing gear, and locks in open position (It's working only, if the landing gear system lost the hydraulic pressure). No need any handpump.
Sources: Bf 109 E Betriebs- und Rüstanleitung (http://www.4shared.com/rar/dU8B4yS9/Bf109E_Betriebs-und-Rstanleitu.html), page 68, 69, 97
109 E Fuel system (top view)
http://iaro.3dmax.hu/images/2012/02/05/fuel_pump_1.jpg
This pump is the part of fuel system:
http://iaro.3dmax.hu/images/2012/02/05/fuel_pump_2.jpg
A single wire pulled by emergency lever, which pull a safetly lock
http://iaro.3dmax.hu/images/2012/02/05/fahrwerk_notzug1.jpg
Shematic draw of the landing gear system (no handpump)
http://iaro.3dmax.hu/images/2012/02/05/fahrwerk_notzug2.jpg
335th_GRAthos
02-05-2012, 11:42 AM
Pitot-Heater indicator of the Bf109
The pitot-heater (Staurohr) lamp does not indicate when the heater is ON
It has been reported to Ilya by Blacksix already http://forum.1cpublishing.eu/showthread.php?t=28341&page=8
VO101_Tom
02-05-2012, 11:54 AM
Aircraft type: Messerschmitt Bf 109 E-1, E-3, E-4
System affected: Flap, Skin
Description of the problem: The flap indicator markings is missing from the official Skins.
xnomad linked a couple of picture a long time ago in this topic: Flap setting indicator on Bf109 (http://forum.1cpublishing.eu/showthread.php?t=20588&highlight=bf+109+flap).
http://iaro.3dmax.hu/images/2012/02/05/flap_indicator.jpg
http://old.messerschmitt-bf109.de/pics-bf109e/bf109e_602-swfoto.jpg
http://old.messerschmitt-bf109.de/pics-bf109e/bf109e_517-swfoto.jpg
http://old.messerschmitt-bf109.de/pics-bf109e/bf109e_301-swfoto.jpg
VO101_Tom
02-05-2012, 12:09 PM
Aircraft type: Messerschmitt Bf 109 E-1, E-3
System affected: Prop Pitch lever
Description of the problem: The lever center position is wrong, because it have only 3 position in the game, instead of 4.
- Größer - "greater" (rpm)
- Drehzahl - "rev/min"
- Kleiner - "lesser" (rpm)
- Segelstllg (Segelstellung) - "Glide-standing" increase to maximum AoA of Propeller, because this causes the smallest wind resistance, if the engine stopped. This function now totally missing in the game.
http://iaro.3dmax.hu/images/2012/02/05/bf109_pp_1.jpg
JG53Frankyboy
02-05-2012, 12:12 PM
Aircraft type: Ju88A-1 & Bristol Blenheim Mk.IV
System Affected : Bombbaydoors
Description of the problem :
The bombbaydoors in the Ju88 are opening and closing automaticly when you relese a SC50 bomb. The movement is very slow. The bombbaydoors were pure manual!
In the opposite, the bombbaydoors in the Blenheim SHOULD be automatic, they they were opened by the bomb's weight, but are not automatic in game
Aircraft type: Ju88A-1 & FIAT Br.20
System Affected: Gyrocompass
Description of the problem:
in both planes the Gyrocompass is not working.
VO101_Tom
02-05-2012, 12:20 PM
Aircraft Type: Ju 87 B-2
System affected: Cockpit label
Description of the problem:
http://home.arcor.de/csthor/Kraftstoffvorrat.jpg
Typo in cockpit labeling. Currently it's Kraftstoffrat but it must be Kraftstoffvorrat.
Hi. Have you photo from this label? I ask, because this may be an unusual method of abbreviation? Like here: PP switch (http://iaro.3dmax.hu/images/2012/02/05/bf109_pp_1.jpg) Segelstllg instead of Segelstellung...
robtek
02-05-2012, 12:48 PM
from csThor....
Aircraft Type: Ju 87 B-2
System affected: Cockpit label
Description of the problem:
Typo in cockpit labeling. Currently it's Kraftstoffrat but it must be Kraftstoffvorrat.....
Hi. Have you photo from this label? I ask, because this may be an unusual method of abbreviation? Like here: PP switch (http://iaro.3dmax.hu/images/2012/02/05/bf109_pp_1.jpg) Segelstllg instead of Segelstellung...
According to this picture it should be "Kraftstoffrest"
http://www.cockpitinstrumente.de/downloads/Bilder/Ger%E4tebretter2/Original/gross/Ju87-B1/links%20gross.gif
VO101_Tom
02-05-2012, 01:14 PM
According to this picture it should be "Kraftstoffrest"
http://www.cockpitinstrumente.de/downloads/Bilder/Ger%E4tebretter2/Original/gross/Ju87-B1/links%20gross.gif
Yes, it could be, but it is a B-1.
I just wrote it, because the "Kraftstoffrat" may be abbreviation instead of misspelling.
VO101_Tom
02-05-2012, 01:31 PM
Aircraft type: Messerschmitt Bf 109 E-1, E-3, E-4
System affected: Water Cooling system
Description of the problem: In the real aircrafts, the Water Cooling system have overpressure valve, prevent of the overpressure causes damage on the system. If i dont open radiator in the game, the cooling system boils (it's ok), and damaged (it's not ok). The valves in the front-top positions. The pilot immediately notice if the steam burst out.
Description of proper operation: The coolant leaves the system only for the time while in an excess pressure. There is no permanent damage (except for the loss of coolant).
Sources: Bf 109 E Betriebs- und Rüstanleitung (http://www.4shared.com/rar/dU8B4yS9/Bf109E_Betriebs-und-Rstanleitu.html), pages 101, 102
http://iaro.3dmax.hu/images/2012/02/05/1_109_watercooler_1.jpg
http://iaro.3dmax.hu/images/2012/02/05/109_watercooler_2.jpg
JG53Frankyboy
02-05-2012, 01:57 PM
Aircraft type: Ju88A-1
System Affected : Propellersystem
Description of the problem :
the CoD Ju88A-1 has a Constanst Speed Propeller unit. Thats would be correct for later versions, but not for the A-1.
It should have a manual variable propeller system (like the ingame Bf109E-1/-3 and Bf110C-4-/-7) with an additional 'automatic' setting, that would keep the rpm at 2350, used for start and dive.
http://www.franky.fliegerhospital.de/ju88a-1Propeller.gif
VO101_Tom
02-05-2012, 02:33 PM
Aircraft type: Messerschmitt Bf 109 E-1, E-3, E-4
System affected:Warning sounds
Description of the problem: The 109 was a safety device: In the case where the Flap is open, but the Langing Gear is not, a horn (E11 - "Boschhorn") warn the pilot. As the old Il-2-it worked well, now completely missing. Not only the later models, the "E" also was equipped with it.
Source: Bf 109 E Betriebs- und Rüstanleitung (http://www.4shared.com/rar/dU8B4yS9/Bf109E_Betriebs-und-Rstanleitu.html), pages 82-87, 89 ( <-- this is a link. Don't have to ask the source docs in PM :wink: )
http://iaro.3dmax.hu/images/2012/02/05/boschhorn_1.jpg
http://iaro.3dmax.hu/images/2012/02/05/boschhorn_2.jpg
http://iaro.3dmax.hu/images/2012/02/05/boschhorn_3.jpg
http://iaro.3dmax.hu/images/2012/02/05/boschhorn_4.jpg
Foo'bar
02-05-2012, 04:01 PM
Aircraft Type: Bf 110 C-4 / C-7
System affected: Elektrischer Wendehorizont (Artifactical Horizon): On/Off switch
Description of the problem:
The horizon device isn't switched on by standard but will be used only when needed. Its lifetime is very short when be used constantly so the pilots regularly left the horizon shut off.
When switched on a special generator did start wich could be heard very clearly. Check this video to get a sound sample:
http://forum.1cpublishing.eu/attachment.php?attachmentid=8556&d=1328440434
FFCW_Urizen
02-05-2012, 04:43 PM
Aircraft Type: Spitfire mk1/1a/2a
System Affected: Fuel Gauge
Description of the Problem:
Currently, the fuel Gauge in the above mentioned Planes isn´t working, showing always full tanks, making very long flights bit of a gamble.
Edit: Ok, nevermind, its working, thanks banks.
41Sqn_Banks
02-05-2012, 05:13 PM
Aircraft Type: Spitfire mk1/1a/2a
System Affected: Fuel Gauge
Description of the Problem:
Currently, the fuel Gauge in the above mentioned Planes isn´t working, showing always full tanks, making very long flights bit of a gamble.
It is working. It only shows the last 40% as it only measures the 37 gallons of the bottom tank and not the 48 gallons of the top tank. The attached screenshot shows 25% fuel.
Robo.
02-05-2012, 05:18 PM
Aircraft Type: Spitfire mk1/1a/2a
System Affected: Fuel Gauge
Description of the Problem:
Currently, the fuel Gauge in the above mentioned Planes isn´t working, showing always full tanks, making very long flights bit of a gamble.
This is not true I am afraid. The fuel gauge is showing only the bottom tank in a Spitfire which is correct for a Mk.IIa model. (it even says so on the instrument!)
The issues regarding the fuel gauges / fuel system in Spitfires are as follows:
Aircraft Type: Spitfire Mk.I, Mk.Ia, Mk.IIa
System Affected: Fuel System
Description of the Problem:
Early Spitfires marks modelled in the sim have had 2 fuel tanks with one fuel cock each:
http://dl.dropbox.com/u/10668862/CloD/pitbugs/Mk.I_II_fuelsystem.jpg
There were 2 fuel cock levers operating respective fuel cocks:
http://dl.dropbox.com/u/10668862/CloD/pitbugs/Mk.II_port.jpg
Left hand side was TOP TANK (48 gallons), right hand side was the BOTTOM TANK (37).
As modelled in game (single fuel cock) is later Mk.V.
http://dl.dropbox.com/u/10668862/CloD/pitbugs/spit_V.jpg
-----------------------------------------------------------------------------------------
Aircraft Type: Hurricane Mk.I, Spitfire Mk.I, Mk.IIa
System Affected: Fuel System (Fuel gauges)
Description of the Problem:
Fuel gauges are incorrect in both function and appearance.
Hurricanes have a Spitfire's 37 gallon instrument installed:
http://dl.dropbox.com/u/10668862/CloD/pitbugs/Hurricaneingame.jpg
This is what it should have:
http://dl.dropbox.com/u/10668862/CloD/pitbugs/FG_Hurricane.jpg
Spitfire Mk.IIa has got the correct instrument (37 gallon) showing the bottom tank only (correctly), but in normal conditions, the gauge should read zero. Reading has been obtained by pressing the button as shown. (Only then, with the button pressed, the needle would move and show the amount of fuel left in the respective tank. It would obviously move back to zero when pilot released the button).
http://dl.dropbox.com/u/10668862/CloD/pitbugs/Mk.II_fuelg.jpg
http://dl.dropbox.com/u/10668862/CloD/pitbugs/FG_spitfire.jpg
Spitfire Mk.I (and Mk.Ia) did in fact have 2 fuel gauges in this starboard side of the cockpit - one calibrated to 37 gallons for the bottom tank (right hand side), next to it on the left was identical instrument calibrated to 48 gallons. Both operated via button as described above, e.g. reading such as TAIL ON GROUND or LEVEL FLIGHT were identical, scale have had different reading due to different calibration - 0 5 10 15 20 30 40 48 on the top scale (rather that 0 5 10 15 25 30 37) and 0 5 10 20 30 40 48 on the bottom scale (rather than 0 5 10 20 30 37). There was obviously no alloy label above the 37 instrument.
Layout visible here on a early example (iron gunsight and manual gear lever):
http://dl.dropbox.com/u/10668862/CloD/pitbugs/MK%201%20cockpit%20photo.with%20ring%20sight%20jpg .jpg
Or here, items 72 and 77:
http://dl.dropbox.com/u/10668862/CloD/pitbugs/spitnotes.jpg
Source:
Spitfire Mk.I pilot notes
Spitfire Mk.II pilot notes
Blackdog_kt
02-05-2012, 05:19 PM
Aircraft type: Messerschmitt Bf 109 E-1, E-3, E-4
System affected: Water Cooling system
Description of the problem: In the real aircrafts, the Water Cooling system have overpressure valve, prevent of the overpressure causes damage on the system. If i dont open radiator in the game, the cooling system biols (it's ok), and damaged (it's not ok). The valves in the front-top positions. The pilot immediately notice if the steam burst out.
Description of proper operation: The coolant leaves the system only for the time while in an excess pressure. There is no permanent damage (except for the loss of coolant).
Aircraft type: Spitfire
System affected: Same as the above quote.
Proper operation: Same as the above quote. There is a pressure relief valve in front of the cockpit, on the right side of the nose.
Of course, in both cases if the coolant is left boiling for too long and the valve remains open, then the amount of coolant will decrease too much and overheating will occur.
Aircraft type: He-111P
System affected: Compasses
Description of problem: The magnetic compass on the starboard cockpit wall is displaying the tooltip correctly when mousing over with the cursor, but the actual animation is bugged (you need to mouse over to get a heading, you can't do it just by looking at it). The other compasses show the correct tooltips, but the 3D instruments are reversed. For example, when flying a heading of 90 the repeater compass either shows 270, or the course setter is aligned the opposite way (need to test this out because i can't exactly remember right now, if someone remembers tell me and i'll edit my post)
Aircraft type: All Luftwaffe aircraft with autopilots
System affected: Gyrocompass (DG) and autopilot (AP)
Description of problem: Normally, to keep level the pilot will align the "heading to hold" readout with the DG's readout and then engage the AP. In the sim however, the aircraft turns until it settles at an offset of about 9 degrees between the two. For example, if the DG shows 90 degrees and i want to engage the AP and stay level, i need to set the desired heading to 99 degrees. I don't know if this is a bug or a realistic limitation of the system.
Aircraft type: He-111H, possibly the other Luftwaffe bombers too (He-111P, Ju-88 )
System affected: Lofte bombsight
Description of problem:
a) The bombsight is calibrated wrong in terms of airspeed units when calculating the release point. Using the correct data results in the bombsight tracking the aiming point correctly once automation is engaged, however the bombs release way too early and miss. After personally testing it, i can confirm what the people who fly on ATAG say: the bombsight treats airspeed inputs as mph instead of km/h and that's why it releases earlier and misses. Converting airspeed to mph (divide the km/h by 1.6) and using that value in the bombsight gives a correct release time, but then the sight tracks too fast and the aim point moves to the bottom of the sight: the player has to periodically turn off automation, place the crosshairs on the target again (with the bombsight increase/decrease distance keys) and re-enable it.
This is all because the bombsight tracking treats airspeed inputs correctly as km/h, but the release point calculations treat airspeed units as mph.
b) The on-screen text readouts don't display all the intervals for altitude. It is possible to set the sight at 10 meter intervals, but the text only displays hundreds. So for example, when adjusting the sight altitude you see repeating scrolling messages of
1400
1400
1400
1500
1500
instead of
1470
1480
1490
1500
1510
c) The markings on the bombsight reticule seem wrong, they definitely work different than they did in IL2:1946. In 46, a release point is calculated based on player inputs of altitude and TAS and a yellow triangular marker is moved around on the circular scale around the crosshairs to reflect the release point's position/distance. Then, when automation is engaged a second marker moves from up the scale towards the bottom as the bombsight tracks the target. When the two markers coincide the bombs are released. In CoD however, even when the bombs are aimed correctly and score hits (using the workaround described above), the release always occurs when the marker is at the 9 o'clock position of the crosshairs: it seems that the marker moves at variable speed and the release point location is constant on the scale, instead of the other way around. Also, two bombs always release last when the marker reaches the bottom of the scale and this could be related to the following, final issue.
d) In the He-111 it's not possible to set the bomb series size for all bombs when carrying 32 SC50s. The maximum setting available is 30 bombs. The Ju88 doesn't suffer from this, because it also has an "unlimited" setting for bomb series.
P.S. Great job on this thread. Apart from correcting the spelling mistakes which is purely an immersion/historical correctness issue, it also helps identify problems with systems and these matter a lot during actual gameplay. Keep up the good work everyone ;)
VO101_Tom
02-05-2012, 06:07 PM
Aircraft type: Messerschmitt Bf 109 E-1, E-3, E-4
System affected: Pitot heater
Description of the problem: The pitot heater switch is bad, and as has already been written, the warning light does not work. The following drawings show that the wing placed pitot heating (D1) and the dashboard lights (D2) connected to the A7 switch ("Heizdüse").
The problem is, that in the game, the A7 switch have another name. The pitot heater switch took over the A12, which is wrong. The other button names -according to my sources- is fine.
Source: Bf 109 E Betriebs- und Rüstanleitung (http://www.4shared.com/rar/dU8B4yS9/Bf109E_Betriebs-und-Rstanleitu.html), pages 31, 33-34, 82-87
http://iaro.3dmax.hu/images/2012/02/05/pitot3.jpg
http://iaro.3dmax.hu/images/2012/02/05/pitot1.jpg
http://iaro.3dmax.hu/images/2012/02/05/pitot1b.jpg
http://iaro.3dmax.hu/images/2012/02/05/pitot2.jpg
http://iaro.3dmax.hu/images/2012/02/05/pitot2b.jpg
http://iaro.3dmax.hu/images/2012/02/05/pitot4.jpg
Foo'bar
02-05-2012, 07:55 PM
Aircraft type: Messerschmitt Bf 109 E-1, E-3, E-4
System affected: Pitot heater
Description of the problem: The pitot heater switch is bad, and as has already been written, the warning light does not work. The following drawings show that the wing placed pitot heating (D1) and the dashboard lights (D2) connected to the A7 switch ("Heizdüse").
The problem is, that in the game, the A7 switch have another name.(...)
I read there "Staurohrgzg" what should be "Staurohrhzg" abbr for "Staurohrheizung". And this is absolutely what it should be. Staurohr -> pitot tube, Heizung -> heating.
VO101_Tom
02-05-2012, 09:50 PM
I read there "Staurohrgzg" what should be "Staurohrhzg" abbr for "Staurohrheizung". And this is absolutely what it should be. Staurohr -> pitot tube, Heizung -> heating.
Ok, thx, i could not read what is there :)
Any idea what could be the "F.T. Anlage"? I can't find this name in the text, only in the drawings (the drawing does not show much)...
robtek
02-05-2012, 10:11 PM
FT for Funk Telefon or voice receive/transmit radio
VO101_Tom
02-05-2012, 10:34 PM
FT for Funk Telefon or voice receive/transmit radio
Thx. :)
Robo.
02-06-2012, 10:28 AM
Added pictures and further details regarding fuel system issues at post No.30:
LINK (http://forum.1cpublishing.eu/showpost.php?p=388169&postcount=30)
----------------------------------------------------------
Aircraft Type: Spitfire Mk.I, Mk.Ia, Mk.IIa
System Affected: Cockpit equipment
Description of the Problem:
- Rudder trimming tab not animated (Mk.Is, Mk.II)
- Elevator trimming tab not animated (gauge working OK) (Mk.Is, Mk.II)
- Slow running cut-out not animated (Mk.Is, Mk.II)
http://dl.dropbox.com/u/10668862/CloD/pitbugs/crco.jpg
----------------------------------------------------------
Aircraft Type: Spitfire Mk.I, Mk.Ia
System Affected: Cockpit equipment / hydraulic system
Description of the Problem:
Landing flaps indicator missing.
http://dl.dropbox.com/u/10668862/CloD/pitbugs/flaps.jpg
http://dl.dropbox.com/u/10668862/CloD/pitbugs/flapind.jpg
VO101_Tom
02-06-2012, 12:10 PM
Aircraft type: Messerschmitt Bf 109 E-1, E-3, E-4
System affected: Oil Temperature Gauge
Description of the problem: The aircraft measured the temperature of the oil in two places: where the oil gets into the engine, and where it go out. This temperatures was measured with a combined instrument, in which shows the outlet temperature of the oil, but there is a button (upper right corner) by pressing the inlet oil temperature can be checked. This is missing from the game.
The Oil and Water Temperature Gauge is connected to the A8 switch.
Source: Bf 109 E Betriebs- und Rüstanleitung (http://www.4shared.com/rar/dU8B4yS9/Bf109E_Betriebs-und-Rstanleitu.html), pages 32, 82, 84-87
http://iaro.3dmax.hu/images/2012/02/06/oiltemp_1.jpg
http://iaro.3dmax.hu/images/2012/02/06/oiltemp_2.jpg
http://iaro.3dmax.hu/images/2012/02/06/oiltemp_3.jpg
KG26_Alpha
02-06-2012, 04:55 PM
Correct ....... theres 2 temp sensors.
Here's a simplified diagram of M2 M3 M4
.
Kodoss
02-06-2012, 05:15 PM
@Krupi, if you look more closely you can see 4 wires getting in one cable and then at the oil gauge again 4 wires out of the cable.
KG26_Alpha
02-06-2012, 05:15 PM
I read there "Staurohrgzg" what should be "Staurohrhzg" abbr for "Staurohrheizung". And this is absolutely what it should be. Staurohr -> pitot tube, Heizung -> heating.
Yes here's the fuse panel.
topgum
03-12-2012, 12:33 PM
Aircraft type Bf 110 Bf109
System Affected opened canopy
Description of the problem No phyiscal FX when you open it, while you are flying, no destruction of it neither
topgum
03-12-2012, 12:44 PM
Aircraft type Hurricane
System Affected Stall & spinning FX
Description of the problem When "cut off" a part off your opponents wing, the AC should spinning. It happens twice that the Hurri carried on one-and-a-half wing????
Verhängnis
03-12-2012, 12:58 PM
Topgum, that is sorta true, some aircraft did manage to get back to base with half a wing sawn off, because most of the lift was towards the center, but I agree in that it should still not be flying aswell as it is.
GraveyardJimmy
03-12-2012, 01:23 PM
Topgum, that is sorta true, some aircraft did manage to get back to base with half a wing sawn off, because most of the lift was towards the center, but I agree in that it should still not be flying aswell as it is.
I am not a good pilot and I can routinely land a hurricane with no wingtip or about 40% of the wing gone. You dont even seem to need full rudder trim.
III/JG53_Don
03-12-2012, 03:57 PM
The devs are working on it currently. This shouldn't happen again with the reworked FM ;)
vnvv_stea
03-13-2012, 07:27 AM
Aircraft type Bf 109 E1/2/3/4
System Affected rediators operating handle, landing flaps operating handle,
Description of the problem (I might be wrong!!!) The "hanldes" for open/close water radiator and landing flaps are actuality a wheels! If we set them to an axis (i have mine on X52 Pro) they are not properly working. The game react/accept the axis only on 0 or 100%. which means the axis is working as a button. We are not able to set the axis to 50% and then the radiator or the flaps are to be set also on 50%.
p.s. i have create a new profile so i am shoore that there is not overlaping of button and axis for this functions!
Adding a noise filter on the axes is needed, while we have full realism with antromorph on
pupo162
03-13-2012, 08:41 AM
Aircraft type Bf 109 E1/2/3/4
System Affected rediators operating handle, landing flaps operating handle,
Description of the problem (I might be wrong!!!) The "hanldes" for open/close water radiator and landing flaps are actuality a wheels! If we set them to an axis (i have mine on X52 Pro) they are not properly working. The game react/accept the axis only on 0 or 100%. which means the axis is working as a button. We are not able to set the axis to 50% and then the radiator or the flaps are to be set also on 50%.
p.s. i have create a new profile so i am shoore that there is not overlaping of button and axis for this functions!
+1, tough i think they consider this a "feature"
Varrattu
03-15-2012, 02:55 PM
Aircraft type:
German Aircraft
System affected:
7,9 mm ammunition
Description of the problem:
7,9 mm ammunition names do not show their real performance.
The conventional munition types have been produced in a version "verbessert" (improved). These cartridges are of high-velocity type for maximum performance in aircraft machine guns and give higher pressure than other 7,9 mm rounds.
The 7,9 mm v-munition types are thankfully compiled in iL2CoD and therefore should be renamed as follows:
B.-Patrone-v
Observation cartridge; in fact an explosive-incendiary, improved.
S.m.K.-v.
Pointed bullet with steel core, improved.
S.m.K.L'Spur 100/600 -v
Pointed bullet with steel core, tracer, improved.
P.m.K.-v.
Light pointed bullet with steel core, incendiary, improved.
vranac
03-15-2012, 06:33 PM
Description of the problem When "cut off" a part off your opponents wing, the AC should spinning. It happens twice that the Hurri carried on one-and-a-half wing????
http://www.youtube.com/watch?v=Vj-QNUSP0R4&feature=player_embedded#!
I didnt experience that with hurri, but on 109 is very hard go back home.
It is easy to balance plane with rudder, but you lose to much lift.
vnvv_stea
03-16-2012, 05:21 AM
http://www.youtube.com/watch?v=Vj-QNUSP0R4&feature=player_embedded#!
I didnt experience that with hurri, but on 109 is very hard go back home.
It is easy to balance plane with rudder, but you lose to much lift.
+1!
Luno13
03-16-2012, 06:47 AM
My 2 cents:
If you pause at 0:47 you can see full aileron deflection, and at 0:39, the slip indicates full rudder.
It's important to remember that the A5M is extremely light with moderately large control surfaces. It's not 1 and 1/2 wings that it's flying on, but closer to 1 3/4 or even 1 4/5 (look at the break-point and realize that the eliptical shape of the wings means that a length of the tip has much less area than an equal length at another part of the wing.)
The upturned bit of metal at the leading edge probably contributed a great deal to its stability.
That's not to say that flying with this much damage isn't possible....It just takes a variety of specific circumstances to come together perfectly. Think of all the pilots who lost that much wing area and didn't make it back. Those are the ones that never appear in films. ;)
Compare this to the Hurricane screenshot:
1) clean break of the wing. No protruding bits to influence roll.
2) Ailerons are small, and roll authority is sub-par to begin with, especially compared to the A5M
3) Considerably greater area of the wing is lost, including the entire right aileron (The A5M still had 1/2 of its left aileron).
4) Hurricane has no rudder or even fin left.
Conclusion: Hurricane should not be flying straight and level.
Zachariasx
03-16-2012, 08:51 AM
J.E. Johnson mentiones in his book ("Wing Commander") the occurrence of a Spit 9 having a damaged wing after a midair collition with another Spit.
Backtranslating to English he says "...and I saw, that the largest part of the starboard aileron as well as the wingtip was torn off."
The pilot managed to keep flying for some time, but lot long enough to fly from the french coast (wher the collision happened) all th way to english soil. The pilot was struggling with all his force to hold the controls. The plane was rolling more and more until it was not possible to hold it level flight. As his canopy was blocked and closed, the pilot, Shouldice, perished in the sea.
So it can be debated wheter the theoretical possibility of keeping a plane somehow aloft is realistic when done with a joystik, when in the real world control forces prohibit such.
The impact of control forces were also a real world debate: As Hanna Reitsch complained (to the Führer!) that the control forces of a Me 321 are unacepptably high (It had just one pilot seat) Willy Messereschmitt retorted (also to the Führer) "Well, she's not really a big warrior, is she?"
(She wasn't really tall... http://upload.wikimedia.org/wikipedia/commons/1/17/Bundesarchiv_B_145_Bild-F051625-0295%2C_Verleihung_des_EK_an_Hanna_Reitsch_durch_H itler.jpg)
Cheers!
My 2 cents:
If you pause at 0:47 you can see full aileron deflection, and at 0:39, the slip indicates full rudder.
It's important to remember that the A5M is extremely light with moderately large control surfaces. It's not 1 and 1/2 wings that it's flying on, but closer to 1 3/4 or even 1 4/5 (look at the break-point and realize that the eliptical shape of the wings means that a length of the tip has much less area than an equal length at another part of the wing.)
The upturned bit of metal at the leading edge probably contributed a great deal to its stability.
That's not to say that flying with this much damage isn't possible....It just takes a variety of specific circumstances to come together perfectly. Think of all the pilots who lost that much wing area and didn't make it back. Those are the ones that never appear in films. ;)
Compare this to the Hurricane screenshot:
1) clean break of the wing. No protruding bits to influence roll.
2) Ailerons are small, and roll authority is sub-par to begin with, especially compared to the A5M
3) Considerably greater area of the wing is lost, including the entire right aileron (The A5M still had 1/2 of its left aileron).
4) Hurricane has no rudder or even fin left.
Conclusion: Hurricane should not be flying straight and level.
vnvv_stea
03-16-2012, 12:46 PM
J.E. Johnson mentiones in his book ("Wing Commander") the occurrence of a Spit 9 having a damaged wing after a midair collition with another Spit.
Backtranslating to English he says "...and I saw, that the largest part of the starboard aileron as well as the wingtip was torn off."
The pilot managed to keep flying for some time, but lot long enough to fly from the french coast (wher the collision happened) all th way to english soil. The pilot was struggling with all his force to hold the controls. The plane was rolling more and more until it was not possible to hold it level flight. As his canopy was blocked and closed, the pilot, Shouldice, perished in the sea.
So it can be debated wheter the theoretical possibility of keeping a plane somehow aloft is realistic when done with a joystik, when in the real world control forces prohibit such.
The impact of control forces were also a real world debate: As Hanna Reitsch complained (to the Führer!) that the control forces of a Me 321 are unacepptably high (It had just one pilot seat) Willy Messereschmitt retorted (also to the Führer) "Well, she's not really a big warrior, is she?"
(She wasn't really tall... http://upload.wikimedia.org/wikipedia/commons/1/17/Bundesarchiv_B_145_Bild-F051625-0295%2C_Verleihung_des_EK_an_Hanna_Reitsch_durch_H itler.jpg)
Cheers!
I agree that to fly with half wing should be very hard (i know from a real life). But what i want to say is that 109 has very well modeled flight behavior without a wing, yes i can keep forward but not to keep combat and defensive. while in spits and hurry they save 95% of thear roll rate and lift, this sholdnt be possible (i will not comment AI, without wing and ailerons and ruder and elevator they have the same performance as on a brand new one plane)!
TomcatViP
03-17-2012, 12:10 PM
I agree that to fly with half wing should be very hard (i know from a real life).
!!!! :shock:
HorrorRoach
04-03-2012, 10:57 PM
Here's a bug I experienced:
It's happened in the Stuke/G.50... So basically, if i pan around with the keypad or my logitech G510's G keys, my pitch/mix get set to 50%. I've double checked for any key conflicts. It's incredibly annoying. My joysticks' hat switch works though. Anyone know why this happens? I had to disable steam cloud, to default my settings. Fixed it.
I don't want this to happen to new COD players who aren't diligent enough to take care of it themselves.
chris16787
05-15-2012, 05:30 PM
The spitfire mk1a that is in the game didnot have a rotol propeller, instead it was more like the mk1 with a dehavilland unit fitted.
There were 30 spitfire mk1b's that were fitted with cannon but were prone to jamming due to insufficient heating.
The throttle control unit in the cockpit is modelled on a mk5 and later unit and the mk1-1a-2a which didnt have the bomb release control fitted to it.
the landing light control unit is missing from the cocpit and should be positioned under the control panel between the compass and the throttle control unit.
there should be both two seperate fuel gauges where the one fuel gauge is and two fuel cocks as the spitfire had two fuel tanks, and a vickers pressure release cock to the left of the fuel cocks
also the coolant tank is missing and should wrap around the front of the spitfires engine( around the scew gear casing)
also the performance of all the spitfires that are in the game should be almost unnoticable and like the mk2a, at the moment the mk1-1a are underpowered especially on accelleration.
all the aircraft should have the controls activated for landing and navigation lights
the radio control unit on the mk2a should be the tr133 unit and not the tr9d which it currently is.
Here is a video that shows a mk1a being inspected.
http://www.youtube.com/watch?v=tyJiAdMD8AM
http://www.youtube.com/watch?v=nv2x6RQxFDo
http://www.youtube.com/watch?v=ZUnun6QmVXk
http://www.youtube.com/watch?v=5__b34cEORE
322Sqn_Dusty
05-27-2012, 06:44 PM
Aircraft type:
Spitfire
System affected:
Mixture control
Description of the problem:
Mixture lever in Rich position in cockpit is Lean mixture
Aircraft type:
British aircraft
System affected:
Crashed / damaged plane
Description of the problem:
On crashlanding the cockpit doubles with static components
With mirror off, if damage is sustained a fake mirror appears.
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