View Full Version : COD 3D modeling team also working on ROF...
Stiboo
02-04-2012, 08:34 AM
From the Rise Of Flight website...
"Our story began in 2004 with a proposal from our leader Vladimir “Saqson” Kochmarskiy to gather a group of 3D artists for the IL-2 Sturmovik : Pacific Fighters project. Our first experience cooperating on such a project was quite successful and was followed by a series of further additions to the IL-2 franchise which included models and maps which were created mostly by our team.
In 2007 our modeling team was refreshed and ready to start work on a new project based on the Korean War, but this game was not destined to be released due to circumstances beyond our control. So we moved on to work on the Battle of Britain project from 1C:Maddox Games. This work produced some very tangible results. In the virtual skies over the English Channel fly eight types of aircraft that were built by our team. Cooperation with 1C: Maddox Games continues and our models for their new simulator sometimes cause heated discussions in the forums and fan-sites.
As time moved on, we felt the need to expand the scope of our activities and started to look for new opportunities. Our friends at 777 Studios reached out to us and offered an opportunity for cooperation on planes for their awesome simulator Rise of Flight. We enthusiastically took up this new direction for us - the history of World War 1. We hope that our work will bring even more fun to the ROF community than it gave creative satisfaction to us. We have enjoyed learning how to create such a cool airplane like the CL.II for ROF."
Interesting....very interesting...
.
Ataros
02-04-2012, 09:31 AM
http://riseofflight.com/Blogs/post/2012/02/03/Ping.aspx
Feathered_IV
02-04-2012, 10:26 AM
This is excellent news. Keeps the experienced aircraft modellers in business and stops them wandering off to work in other areas. If its good for Rise of Flight, it will be good for Cliff's too.
And the Halberstadt does look rather nice!
http://riseofflight.com/SharedResources/Blog/posts/2012_02_03/6.jpg
zapatista
02-04-2012, 10:35 AM
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.
i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.
speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running so quickly without much leadtime (even if very flawed at release time)
the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself (game engine, grafix coding for landscape, dynamic weather, dynamic campaign), which proved a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
150GCT_Veltro
02-04-2012, 11:04 AM
War doesn't help at all, and this is a wonderfull news. RoF is a work of art and we are still waiting for CoD. Collaboration is probably the best way to work (look at the DB601 sound for ex.).
The Cl.II looks superb but is not a surprise now: Vladimir is a real master and i couldn't ask more for Rise of Flight.
Really great news.
Feathered_IV
02-04-2012, 11:05 AM
Sorry to burst your bubble Zap. Happily it turns out that is not the case. Using Kegetys' extraction tool you can pull apart CoD and RoF's files and compare. They are wholly different, right down to the core level. Such allegations are completely deranged.
ATAG_Dutch
02-04-2012, 11:40 AM
our models for their new simulator sometimes cause heated discussions in the forums and fan-sites.
No kidding there. ;)
All seems quite reasonable to me. Did they have anything to do with the RE8? Seems far too aerobatic. :)
41Sqn_Stormcrow
02-04-2012, 11:54 AM
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.
i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.
speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running (even if very flawed at release time)
the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself, a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
I've heared a similar rumour once at a time. Dunno if and how much of this is true though.
I however have to say that spreading this kind of rumours is not a good thing if one does not have a proof for this. This rumour may just have been launched in the wake of a quarrel between some individuals.
If it is used to discredit the ROF team without any evidence I'd say those people who spread this rumour are walking on thin ice - in many respects.
FS~Phat
02-04-2012, 12:02 PM
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.
An interesting fanciful "story" but Im afraid it still remains a mystery along with the speculation and fantasy. ;)
Tavingon
02-04-2012, 01:55 PM
Get them making bonus planes for CLOD pls
ElAurens
02-04-2012, 02:20 PM
get them making bonus planes for clod pls
^this^
JG52Krupi
02-04-2012, 02:46 PM
I imagine that this might have something to do with them borrowing the RoF sound guy ;)
Kupsised
02-04-2012, 03:26 PM
No kidding there. ;)
All seems quite reasonable to me. Did they have anything to do with the RE8? Seems far too aerobatic. :)
I read this earlier, and as soon as I read that I had a little chuckle to myself. Still, it's good they're keeping busy anyway, but by the sounds of things (and the way that was written) it sounded more like they were temping on CloD rather than being full-time modellers, so I'd guess that they were pulled in in order to push the sim out a bit quicker, in which case there's no direct loss to CloD or the sequel.
Either way, I'm not sure if I'm reading in to it a little bit too much, but that's a bit of a shame about what they said about the Korean expansion. By the way that sounds it seems like it's had the stoppers put on it well and truely, when I was sort of hoping it was just on hiatus. Still, I hope it might see the light of day one day, but we'll have to see.
Chivas
02-04-2012, 05:33 PM
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.
i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.
speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running so quickly without much leadtime (even if very flawed at release time)
the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself (game engine, grafix coding for landscape, dynamic weather, dynamic campaign), which proved a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
ROF did not steal the original IL-2 source code. ROF developers originally more than likely licenced the code. It was well known they were going to use the IL-2 Code for ROF, but after extensive work they found it wasn't suitable for the features they intended to have in ROF. Just as Oleg found that the original IL-2 code was no longer suitable for the features he wanted to implement in COD. ROF developers ended up building there own game engine.
kestrel79
02-05-2012, 07:57 AM
I always thought the rumor was some people left working on Clod and moved on to Gaijin working on WoP?
If you compare the early CloD video from years ago (that one mysticpuma tradeshow video) and look at the terrain that is in the game, it looks similar to the Battle of Britain map for Wings of Prey.
I'm fine with the modelers doing other sims. The RoF sound guy did a great job with the new sounds for CloD so I don't see why it's a big deal for something like this to happen. They are freelancer modelers that need to make a living.
Chivas
02-05-2012, 05:44 PM
I always thought the rumor was some people left working on Clod and moved on to Gaijin working on WoP?
If you compare the early CloD video from years ago (that one mysticpuma tradeshow video) and look at the terrain that is in the game, it looks similar to the Battle of Britain map for Wings of Prey.
I'm fine with the modelers doing other sims. The RoF sound guy did a great job with the new sounds for CloD so I don't see why it's a big deal for something like this to happen. They are freelancer modelers that need to make a living.
I agree and thought the same thing when beta testing WOP. I know they borrowed some of the FM from the original IL-2 series, but there were many other similarities. It made me think that some of Olegs personnel problems might have been some of them jumping ship to the Gaijin development.
machoo
02-05-2012, 09:37 PM
They should just use 3D Laser Scanning equipment , scan the aircraft so they are withn 1mm accuracy and then go from that. This is what iRacing does , they scan tracks and cars and get things done alot faster. See what I mean with the video link.
http://www.youtube.com/watch?v=IcqLEIE8MBk
robtek
02-05-2012, 10:22 PM
afaik the outside is the easiest part.
Flanker35M
02-06-2012, 10:59 AM
S!
Well, co-operation between Luthier's and Jason's teams would benefit all as the simulator genre is an underdog in world of "arrow in the knee", "tube running guns blazing" and other so called "AAA" games ;) :D
SharpeXB
02-06-2012, 06:18 PM
They should just use 3D Laser Scanning equipment , scan the aircraft so they are withn 1mm accuracy and then go from that. This is what iRacing does , they scan tracks and cars and get things done alot faster.
Many of the WWI era planes have no surviving originals or even authentic replicas. That's one thing that makes the RoF models so remarkable.
The laser point cloud stuff is cool. They can use it to scan entire buildings, like historic ones where there are no drawings.
That's awesome
That's cool the collaboration, and its good. But there's the saying, and I do hope I'm wrong (I hope they are enough 3D artists to work on both ), you cannot serve two masters.
*IMO alert*
And it could explain partly, note I said partly, the reason why it takes a year for the new engine to make a plane vs a month for 1946 . . . As the modelers may be multi-tasking between ROF planes and CLOD / BOM planes.
But I'm probably wrong and it just me musing . . .
Nice though all flight sim companies have to stick together . . .
ME-109 guard: I used to sortie like you, until I took a bullet in the wing."
that scanning technology the reason why Gran Turismo 5 can get new car updates lightning fast.
ZaltysZ
02-07-2012, 07:03 AM
Don't assume that creating 3D model is the most important and longest task in plane creation. Research, creation of fm, creation of dm and testing can be very time heavy.
Verhängnis
02-07-2012, 07:31 AM
Yes to say that to create the Hurricane or 109 3d model takes a year to make, utter XX! The cockpit is bound to take just as long if not longer than the externals and then you have to code it all in and create an accurate FM to please the mob, the research takes a long time, but to make the 3d model, I don't believe it takes a year at all. (Which makes no sense anyway considering how many aircraft we already have and the fact that BoM is just around the corner.)
Yes to say that to create the Hurricane or 109 3d model takes a year to make, utter XX! The cockpit is bound to take just as long if not longer than the externals and then you have to code it all in and create an accurate FM to please the mob, the research takes a long time, but to make the 3d model, I don't believe it takes a year at all. (Which makes no sense anyway considering how many aircraft we already have and the fact that BoM is just around the corner.)
Just to be clear on what Luthier said:
Things are not the same today. A single plane model can take a year of work or more! Complex tasks such as changes to AI or flight model take many months of coding and testing. The industry reached this strange stage where the end result does not seem to match the amount of time that went into it. If you compare a late-year 1946 plane with a CoD aircraft, it’s hard to believe that one took a month and the other a year to make. Does it really look 12 times better?
He was talking about the whole a/c model, not just the 3D model and a year of work could well mean a man-year with a number of people working in parallel on the different aspects. Man-Hours, Man-Weeks and Man-Years are common ways of expressing total work effort.
I'm probably not the only person to find that 80% of the work takes 20% of the time while the last 20% of the work takes 80% of the time. Its called Murphy's Law: "Anything that can go wrong will go wrong". It only takes one branch to foul up and it holds up everything else.
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