View Full Version : 4-12 wish list (Merged)
Aviar
04-01-2012, 07:35 AM
Can ships be sunk by gunfire - and if not, can you add this to the Simulation?
Yes they can. As an example, I have sunk torpedo boats with gunfire (4 cannons) from a Tempest. However, anything bigger than that probably will not sink with gunfire alone.
Aviar
Anton88
04-01-2012, 07:56 AM
Kawanishi H6K "Mavis" flying boat!
must have
http://img98.imageshack.us/img98/3396/hidrohs1.jpg
i'm not part of DT but about Dgen Generator i know something...
in topic near by Asura working on new Dgen Generator ... new Dgen supported many new plane from 4.11 and Mods ...
may be DT look closely at his work ... i hope so ..
and for example i can fly in Dgen company in my SB with that new Dgen...
Lagarto
04-01-2012, 09:30 AM
5) Western Europe map in future ...
(Bohmen und Mahren - Czech map is on the way, near Poland)
Thank you for the info! This must be the first time we heard something official about future maps, very much appreciated.
Pershing is right that a Belorussia map is badly needed, if only for Barbarossa scenarios.
_1SMV_Gitano
04-01-2012, 10:53 AM
Pershing is right that a Belorussia map is badly needed, if only for Barbarossa scenarios.
AFAIK there is one Belarus map in the works by a 3rd party map-maker. If it meets the requirement for textures and objects it could be a welcomed addition...
Ace1staller
04-01-2012, 02:16 PM
I'd like to see some tracks of you shooting that much in an enemy aircraft and it not going down.
That said... there are many stories from WWII that support the notion that light calibre machine guns were insufficient to bring down the better constructed and better armored aircraft. Here's one:
http://en.wikipedia.org/wiki/Robert_S._Johnson
Exceptional but not entirely unheard of.
The Buffalo Mark I which I presume you were flying against was one of the better protected Buffalo models (also one of the heaviest) and in general it was fairly well constructed. I'm not surprised that it would take a significant number of bullets to bring down. Particularly if the shooter were engaging from dead 6 and firing into the fuselage instead of aiming for the engine or wing roots where the more vulnerable components are.
What does shortchange the lighter calibres are some of the smaller finely detailed damage model components. The kind of thing they did right away with Cliffs of Dover but just weren't part of the original IL-2.
Yeah I heard the story of that P-47 pilot, I think I'm aiming at the wrongs spots then.
Ace1staller
04-01-2012, 02:26 PM
My wishlist for 4.12 :grin:
one or two new aircrafts from this list :
D.520
M.B.152
Loire 130
Westland Lysander
Westland Whirlwind
Hawker Typhoon
Bristol Beaufort
Do 18
Do 24
Heinkel Uhu
Hs 126
Curtiss Helldiver
Lockheed Hudson
Vultee Vengeance
Vought Kingfisher
Mitsubishi Nell
Mitsubishi Pete
Aichi Jake
Airspeed Horsa
Waco Hadrian
(question : are Glenn Martin aircrafts allowed ?)
New Features :
-extended DM models for ships
-New effects for ships (oil, fire...)
-submarines escaping/diving ability
one or two new ships from this list :
Dunkerque (with Loire 130)
Lorraine Class
Mogador Class
Vittorio Veneto
Conte Di Cavour
Pola Class
Scipione Africano Class
Yamato
Kongo Class
Prinz Eugen
Ark Royal
Repulse
County Class
City Class
Lexington / Saratoga (allowed ?)
one or two new maps from this list :
Lybia
Tunisia
Sicily, South Italy
Kunming, Yunnan (allowed ?)
Anchorage, Aleutian Islands
Big stuff. But I'm rather realistic, 1 or 2 per categories is enough for me. :grin:
(ok I now, maps..)
Cheers !
Macwan.
Agree with the D-520 and M.B. 152 because we need more French fighters and more French bombers. Don't have anything I like to concern about ships. Also I now there is a tunsia map for mods and I agree about the Anchorage,Aleutian Islands map is what we need for 4.12
IceFire
04-01-2012, 02:29 PM
Yeah I heard the story of that P-47 pilot, I think I'm aiming at the wrongs spots then.
Probably :) If you want to start a separate topic on effective gunnery I can try and put together a few pointers. I find most people in general tend to spray rather than aim and they tend to begin firing well beyond the effective range. I started this way as well. My little mindgame I play with myself is when I think I'm in range... I hold my breath for a quick moment and then open fire. Gives myself time to mentally calculate the deflection and it means I'm that much closer to the target.
The rest is technique. I'm sure several would be willing to help you out.
Ace1staller
04-01-2012, 08:22 PM
Probably :) If you want to start a separate topic on effective gunnery I can try and put together a few pointers. I find most people in general tend to spray rather than aim and they tend to begin firing well beyond the effective range. I started this way as well. My little mindgame I play with myself is when I think I'm in range... I hold my breath for a quick moment and then open fire. Gives myself time to mentally calculate the deflection and it means I'm that much closer to the target.
The rest is technique. I'm sure several would be willing to help you out.
K, you can do that Icefire
Lagarto
04-02-2012, 07:26 AM
IMHO the problem with firing at close range in this game is that aircraft, when hit, tend to explode mid-air, much too often to my taste. I've ruined many of my offline campaigns this way, caught in the blast of my exploding adversary. I daresay this feature is exaggerated and could be toned down a little.
SaQSoN
04-02-2012, 11:06 AM
Ok, here is my ultimate wishlist for all remaining IL-2 development life:
At least 92 men, with experience in game development, with their own work-place, which includes all necessary hardware and software, willing to work for free at least 18 hours a day, no days off, no vacations, capable and willing to obey orders of their respective leads, whatever those orders could be (in strictly professional sense, offcourse), without questioning them. All workers should posses extensive knowledge of aerospace engineering and military history.
This people should include following specialties:
2 low-level graphics/sound/hardware programmers
20 Java programmers
20 3D modlers
50 2D texture srtists
As a bonus, would be nice to have a top-level US-based lawyer firm, ready to work on the same conditions, as listed above. It's task would be to represent interests of DT, Maddox and 1C against Northrop-Grumman corp.
With this resources, I can assure you, every and each wish, listed in this topic would be added to the game quickly and easily!
PS In ideal case, I would like to double the number of workers, I listed and add to them some super-model secretary with big boobs, willing to obey any orders (in any sense), a coffee machine, a Bentley car with a driver and a skyscrapper office, all for free, obviously. Yet, I know, it's hardly possible, so, I can go with just the basic list.
_1SMV_Gitano
04-02-2012, 11:12 AM
PS In ideal case, I would like to double the number of workers, I listed and add to them some super-model secretary with big boobs, willing to obey any orders (in any sense), a coffee machine, a Bentley car with a driver and a skyscrapper office, all for free, obviously. Yet, I know, it's hardly possible, so, I can go with just the basic list.
I would be happy with the super-model secretary... :mrgreen:
magot
04-02-2012, 11:27 AM
I listed and add to them some super-model secretary with big boobs, willing to obey any orders (in any sense)
yeah, this is in IL2 development really miss :grin:
char_aznable
04-02-2012, 01:45 PM
add to them some super-model secretary with big boobs, willing to obey any orders (in any sense), a coffee machine, a Bentley car with a driver and a skyscrapper office, all for free, obviously.
I can't, I'm married. ;)
Moreover, I don't like too much Bentleys... Could I have a Ferrari instead? :mrgreen:
310thDiablo
04-02-2012, 01:48 PM
hahahahahaha tooo funny.
SaQSoN
04-02-2012, 02:11 PM
I can't, I'm married. ;)
Well... Let's say so: there are many men out there, who don't see a connection here. :twisted:
Moreover, I don't like too much Bentleys... Could I have a Ferrari instead? :mrgreen:
In a Bentley one can ride on a back seat... with the secretary. While Ferrari (most of them, at least) doesn't have the back seat at all.
Monguse
04-02-2012, 02:16 PM
Lucky me, the only thing on that list I have is a coffee machine.
_1SMV_Gitano
04-02-2012, 04:36 PM
In a Bentley one can ride on a back seat... with the secretary.
LOL... that's what I call a true professional!
Luno13
04-02-2012, 05:02 PM
Although DT have worked miracles so far, I don't think anyone expects DT to do anything and everything...a wishlist is fun to make, and it's not to be taken as a demandlist. It's a daydream put into writing, not strict orders to be followed.
I think everyone understands that the work is hard...Don't take offense at our long lists, please! :-P
Das Attorney
04-02-2012, 07:44 PM
As much as I like playing in new planes, I'm more into gameplay enhancements so I'd like to see the following:
1) Support for large resolution monitors
2) Planes appear larger than 1 pixel at distance (impossible to see planes at distance on large res monitors atm)
3) Reload, Rearm and Refuel
4) Able to spawn in as a gunner in dogfights
Obviously, this is just a wishlist :)
Good job on 4.11 btw, classic patch.
SaQSoN
04-03-2012, 05:45 AM
Lucky me, the only thing on that list I have is a coffee machine.
Well, actually, I don't drink coffee at all. So, I am not even sure, why I would need that. But anyway. :grin:
a wishlist is fun to make, and it's not to be taken as a demandlist. It's a daydream put into writing, not strict orders to be followed.
I believe, my wishlist fits that idea exactly.
I think everyone understands that the work is hard...Don't take offense at our long lists, please! :-P
Ditto. :cool:
magot
04-03-2012, 02:32 PM
btw my personally wish is from first days existing IL2 was have in game flyable P-61 and Do-24. P-61 was dismiss due NG issue ...
And above Do-24 and campaing in East India in Dutch army still stay question mark :grin:
nic727
04-03-2012, 02:37 PM
I will just repear what I say before to be sure that it's not lost:
1. Perfect water in DirectX
2. OpenGL working correctly with Intel HD Grpahics
3. New smoke effect.
http://www.johnwallin.net/site/misc/smokescreens/smoke1.jpg
http://www.youtube.com/watch?v=d8R3WTJVYOU&feature=player_embedded
4. New crater
http://imageshack.us/photo/my-images/822/newcrater.jpg/
5. Forced antialiasing option for the people who don't have Nvidia card.
Luno13
04-03-2012, 04:24 PM
btw my personally wish is from first days existing IL2 was have in game flyable P-61 and Do-24. P-61 was dismiss due NG issue ...
And above Do-24 and campaing in East India in Dutch army still stay question mark :grin:
Do24....Awesome choice! Triggers and new mission objectives such as recon and water-rescue would really make it shine!
I'm wondering what you guys feel about "study sims" and Il-2. Games like DCS:Black Shark model one airplane, but with a lot of precision and features. You guys are doing a lot of great work updating CEM, but it would be an immense undertaking to make global updates that update each plane and to make sure it all works. What if, instead, one plane was picked to have a super-accurate cockpit and engine/systems management. The Catalina, for instance, had a reputation for being extremely difficult to fly because of the complexity of systems management. The Tempest has the busiest cockpit in the game, but only a few features are ever explored.
This would also be perfect for the Dornier 24 which had a multitude of systems. I realize this is sort of CloD territory, but who knows how long it will be until proper East Indies scenarios could be made (We would need an SDK without the map-size limits imposed, and aircraft SDK or other tools).
Once again, this is just thinking out loud, but it's cool to hear your ideas :)
zxwings
04-04-2012, 09:33 AM
...
3. New smoke effect.
http://www.johnwallin.net/site/misc/smokescreens/smoke1.jpg
...
Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.
-
nic727
04-04-2012, 01:37 PM
Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.
-
Ok, but do you agree with me that we need new smoke effect?
Ace1staller
04-04-2012, 02:07 PM
Ok, but do you agree with me that we need new smoke effect?
Yeah, we do need new smoke and fire effects
ECV56_Guevara
04-04-2012, 02:56 PM
If this future patch will have some "Nigthfigters love" (I don t know really if this is correct, apologize me if this is not true) and with the inclusions of navigation aids in previous patch, will be posible to add "OBOE"??? It is not very diferent that the other navigation sistem I think...
there was a german system like OBOE usedin BoB...i can´t remember the name...I´ll google it.
zxwings
04-06-2012, 04:24 AM
Ok, but do you agree with me that we need new smoke effect?
It depends. If the new smoke effect is better, more like the real thing than the stock one is, then yes, of course. However, the new effect may be worse. For instance, the flames in IL2 CoD, despite being technically more sophisticated (such as having more particles to calculate) and thus more refined, are in fact worse than those in IL2 1946.
Orangeman
04-06-2012, 06:29 PM
Japan
I would like the Ki-44 as this was such an important IJAF fighter especially in home defence. Japancat's mod looks good and perhaps it could be ported across. The Judy and Kate would be good too but I don' know how much cockpit data is out there
Italy
A flyable Fiat G-55 would be great - I remember that someone was working on the pit.
Germany
Flyable Me210 would be nice too
USA
Helldiver - if permitted by licensing issues
UK
Late mark Spitfire (there seems to be some good modded ones out there) and Hawker Typhoon (probably a lot of work needed)
JaboMan
04-07-2012, 10:22 AM
Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
IceFire
04-07-2012, 02:01 PM
Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
Although the game does lack true widescreen support, you can eliminate the strips by modifying the Config.ini:
[window]
width=1920 <-manual entry
height=1200 <-manual entry
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0 <- removes the back bars
Use3Renders=0
Do not open the video settings area in IL-2 after you do this as it will overwrite these changes back to an IL-2 default.
The only problems with this are that the speedbar, comms menu, and map will continue to be rendered in a 4:3 aspect but I find that a small annoyance.
JG27_PapaFly
04-08-2012, 07:28 AM
Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.
302_Corsair
04-08-2012, 03:31 PM
Ability to use 2048x2048 textures on aircrafts, objects and terrain.
Whacker
04-08-2012, 03:43 PM
Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.
Take a gander at this, I think it's what you're referring to.
http://www.sas1946.com/main/index.php/board,201.0.html
Whacker
04-08-2012, 03:46 PM
I realized today that no matter what aircraft, I can stand on the brakes or abuse the crap out of them when landing and they'll never overheat or fail (explode, catch fire, melt/shred tires, etc).
I think it'd be wonderful if in the future this could be modeled. It's probably way too involved researching brake data per aircraft, but one can still dream. :cool:
csThor
04-08-2012, 04:52 PM
Ability to use 2048x2048 textures on aircrafts, objects and terrain.
For miracles please refer to BenedictXVI[at]vatican.va. :rolleyes: Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
Bearcat
04-08-2012, 11:35 PM
I'm guessing that this will be next to impossible to do, but it would be great if when you are flying western allied planes, the maps/grids were in miles and the icons (if using) in yards.
Be a real nice touch, its a bit of a pain when flying in a SEOW or something similar, your gauges are in mph, but the grids are in km, especially doing blue water nav.
Just a dream i know.....
Yeah that wold be nice .. but I agree with you .. maybe not next to impossible .. but too much work for the team to have to do on every map. There would be so much that would be affected by that.
302_Corsair
04-09-2012, 11:56 AM
For miracles please refer to BenedictXVI[at]vatican.va. :rolleyes: Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
How do you know? Did you try it? Were FPS drop down drastically?
csThor
04-09-2012, 12:16 PM
A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.
swiss
04-09-2012, 12:27 PM
I will just repear what I say before to be sure that it's not lost:
1. Perfect water in DirectX
2. OpenGL working correctly with Intel HD Grpahics
3. New smoke effect.
4. New crater
5. Forced antialiasing option for the people who don't have Nvidia card.
I suggest you do yourself a favor a get a decent PC.
Do you have the slightest idea what exactly you are requesting?
IceFire
04-09-2012, 09:32 PM
I will just repear what I say before to be sure that it's not lost:
1. Perfect water in DirectX
2. OpenGL working correctly with Intel HD Grpahics
3. New smoke effect.
4. New crater
5. Forced antialiasing option for the people who don't have Nvidia card.
Regarding the smoke and crater effects those look pretty good but do they always look good or just from certain perspectives? I suspect some really good things can be done with the effects. I have seen some mod effects that look brilliant in places but less effective in others.
As for some other points you may be asking for impossibilities.
DirectX is a compatibility wrapper meant to get the lower spec systems running the game rather than offering the maximum capability. IL-2s engine was written with OpenGL in mind. In DirectX mode the IL-2 engine talks to OpenGL and then a third piece of software intercedes and translates the various calls to something DirectX can understand. It's sort of cool but it's designed to give the bare minimum experience.
OpenGL working with Intel HD is a Intel problem. Intel cards have always had quite a bit of trouble with anything that uses OpenGL. My understanding is they use the bare necessities for basic compliance and that is it.
I am curious about forced anti-aliasing for people who don't have nVidia cards. What is that about?
Whacker
04-09-2012, 11:07 PM
OpenGL working with Intel HD is a Intel problem. Intel cards have always had quite a bit of trouble with anything that uses OpenGL. My understanding is they use the bare necessities for basic compliance and that is it.
I am curious about forced anti-aliasing for people who don't have nVidia cards. What is that about?
The problem is he wants the game to run perfectly at a million hojillion FPS, at max settings, on his work-oriented laptop with crappy integrated Intel graphics, which are NOT designed for gaming at all. He started a thread on this IIRC a month or two back, but I could be confusing him with someone else. The anti-aliasing is probably more of the same, wanting his Yugo to run like an Porsche. /facepalm
IceFire
04-09-2012, 11:12 PM
The problem is he wants the game to run perfectly at a million hojillion FPS, at max settings, on his work-oriented laptop with crappy integrated Intel graphics, which are NOT designed for gaming at all. He started a thread on this IIRC a month or two back, but I could be confusing him with someone else. The anti-aliasing is probably more of the same, wanting his Yugo to run like an Porsche. /facepalm
Indeed the Intel HD graphics are a tiny bit better than the older Intel GMA cards of yesteryear but not by much. Enough to accelerate Windows Vista/7 and offload some of the HD video requirements from the CPU...definitely a smart move even on a business class machine but they definitely are not oriented towards gaming. Even less so towards simulation gaming which is another level of requirements up in my mind.
I think it telling that IL-2 1946 is based on code over 10 years old and yet it will still take everything you can throw at it. I acknowledge that it doesn't support newer standards at the base level and yes it has been upgraded, but in terms of the raw GPU, CPU, and memory throughput... the old IL-2 still requires serious hardware.
martinistripes
04-13-2012, 02:03 AM
An idea for a future patch which may be very simple to implement. When selecting aircraft, for QMB or multiplayer, can we have small country flags by the aircraft so we know which country they come from and also maybe a small fighter or bomber icon depending on it's roll?
I know some will say I should know my aircraft better, blah de blah de blah... but I'm sure many of us don't have the time or inclination to memorise the (now) exhaustive list of options.
I play LAN with a friend. And typically our conversion goes like this:
Me: Ok, lets have russian vs german, 1943 aircraft only
friend: Ok
Me: Ok, I'll go in the Yak-3, choose an axis aircraft
friend: Which aircraft are axis? Is this axis?
Me: Don't know
friend: Is this one axis
Me: Not sure
You get the picture.
I know we could exit the server and go into the museum to check, but my idea of small flag & aircraft role icons next to the aircraft designation codes would be extremely helpful and a better way to do things.
Daniël
04-13-2012, 06:47 AM
An idea for a future patch which may be very simple to implement. When selecting aircraft, for QMB or multiplayer, can we have small country flags by the aircraft so we know which country they come from and also maybe a small fighter or bomber icon depending on it's roll?
I know some will say I should know my aircraft better, blah de blah de blah... but I'm sure many of us don't have the time or inclination to memorise the (now) exhaustive list of options.
I play LAN with a friend. And typically our conversion goes like this:
Me: Ok, lets have russian vs german, 1943 aircraft only
friend: Ok
Me: Ok, I'll go in the Yak-3, choose an axis aircraft
friend: Which aircraft are axis? Is this axis?
Me: Don't know
friend: Is this one axis
Me: Not sure
You get the picture.
I know we could exit the server and go into the museum to check, but my idea of small flag & aircraft role icons next to the aircraft designation codes would be extremely helpful and a better way to do things.
I don't find it difficult to recognise from which country an aircraft comes, and what about captured aircraft?
Maybe there could be an option like: Only show German planes - only show fighters - only show bombers - only show Russian bombers - show all planes. Or something like that. I don't think this is high priority for TD, but for new pilots this would make it a little easier because there are so many planes :grin:
Pursuivant
04-13-2012, 07:19 AM
Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.
Volcano ash has a different color and texture. More like an oil-rig fire. :)
Anyhow, something that would be very nice indeed, and possibly not too hard to implement, is multiple smoke/fire effects.
That way, you could model white smoke from a smoke shell, gray smoke from a building fire, black smoke from an oil fire and colored smoke from smoke grenades or air show smoke generators.
Likewise, for fires, you could have small fire (campfire), big fire (burning airplane) and really big fire (burning building).
martinistripes
04-13-2012, 03:13 PM
I don't find it difficult to recognise from which country an aircraft comes
Yeah, I just knew someone would say that. :rolleyes: There are no doubt many enthusiasts here on the forum. Congratulations to you sir. But for the more casual player that doesn't have a degree in WWII aircraft, I'm telling you, it would be useful.
Also, after my revisit (LAN play) last night. I still don't understand why the multiplayer setup screen is so limited. For example, why can't I choose not to have enemy flak? Why can't I specify the weather? It can all be tailored to your desires in the quick mission builder. So, why not in multiplayer? When you want to fly head to head against a friend, the flak becomes an annoyance.
Luno13
04-13-2012, 04:36 PM
You can delete the flak in the full mission builder. There is no QMB for online scenarios. I'm sure one of the stock multiplayer scenarios has no flak. If not, it should be easy enough to delete the units you want to - literally five minutes of work.
Although I already know most planes in the game like the back of my hand, I do agree that it would be a nice feature for new players.
Avala
04-14-2012, 12:18 AM
For miracles please refer to BenedictXVI[at]vatican.va. :rolleyes: Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
Engine IS ALREADY up to it.
It runs smooth, looks cool and dandy, does not affects FPS and sure is great overall. It even runs with 4094x4096px textures.
Here is the example map and needed files for download:
http://dispersalfield.ru/main/index.php/topic,705.120.html
There are new ground textures, plane texture, and even new tree textures (those are looking wonderful, almost as some ground first person shooter game). Bear in mind that the textures are made in short time and by the person who is not genius in graphic editing, and are just for showing, it can be much better. (and yes, there is new way for making Bump textures, so that maps are looking way better than anything in Clod with its shiny dds textures. (let alone plain IL2)
A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.
You either don't have knowledge of what you are talking about, or you are lying (for some reason . . . ) Engine has problems with many objects, but not because of textures. If you have one house with one texture, and you place it thousand times on the map, it's texture still takes ONLY ONE slot in graphic memory, there is no 1000 textures for 1000 houses, it is one (1) texture. So, what did you tell in those two posts are just as Americans would put it: bunch of horse hockey :)
But, you and TD guys already knew that :) And for the new textures too, since you are already dismissed them when they was showed to you, for some reason. (strange are the ways of the dark side).
1. So, you (and TD, and I don't care if you are not TD) know what you are doing and dismissing this for some ominous reason (such as phasing out IL2 in favor of Clod, and if that is the case, all of us here are being duped and fooled around)
2. Or, you (and TD) don't know what you are doing exactly (and that could be even the worse then the first)
Sorry for little bit lose tongue, but you will delete this post anyway (again: strange are the ways of the dark side) as any other I made recently . . .
csThor
04-14-2012, 06:29 AM
Avala ... please drop the conspiracy thingy. Thank you.
As for the rest. If you cram a DB 605 A engine into a car you may actually get it to run but I severely doubt driving it is going to be any fun, not to mention the horrid fuel costs. Just because something is possible that doesn't mean it makes sense. Nuff said. ;)
Luno13
04-14-2012, 06:58 AM
Well, at least it was entertaining to read! ;)
302_Corsair
04-14-2012, 10:33 AM
If you cram a DB 605 A engine into a car you may actually get it to run but I severely doubt driving it is going to be any fun, not to mention the horrid fuel costs.
Maybe not with a DB605 A, but with Merlin 55 ...? ;)
http://www.youtube.com/watch?v=SIj2GVfua84&feature=related
And don't worry about fuel costs. Your Zotac GTX480 and mine GTX560Ti have enough fuel.
Besides, I didn't say "coercion". I said ability or maybe (better word) possibility to use 2048x2048 textures. That means if someone don't want to use HI res textures, won't be forced to use them. Give us the option to choose.
IMO this should be done many years ago istead of creating new sim (CloD) which is full of bugs and offers less aircrafts and maps.
Pershing
04-16-2012, 11:18 AM
A
Me: Ok, lets have russian vs german, 1943 aircraft only
friend: Ok
Me: Ok, I'll go in the Yak-3, choose an axis aircraft
friend: Which aircraft are axis? Is this axis?
Me: Don't know
friend: Is this one axis
Me: Not sure
You get the picture.
Yeah, and this picture shows me you should think twice before play Il-2. There are many other games, why don't you try them?
Whacker
04-17-2012, 12:49 AM
An idea for a future patch which may be very simple to implement. When selecting aircraft, for QMB or multiplayer, can we have small country flags by the aircraft so we know which country they come from and also maybe a small fighter or bomber icon depending on it's roll?
I know some will say I should know my aircraft better, blah de blah de blah... but I'm sure many of us don't have the time or inclination to memorise the (now) exhaustive list of options.
I play LAN with a friend. And typically our conversion goes like this:
Me: Ok, lets have russian vs german, 1943 aircraft only
friend: Ok
Me: Ok, I'll go in the Yak-3, choose an axis aircraft
friend: Which aircraft are axis? Is this axis?
Me: Don't know
friend: Is this one axis
Me: Not sure
You get the picture.
I know we could exit the server and go into the museum to check, but my idea of small flag & aircraft role icons next to the aircraft designation codes would be extremely helpful and a better way to do things.
Ignore the snobby responses. Your point is a good one, but...
It is true that most of the existing IL-2 player base are more "sim" minded gamers. As such, most of the players are going to recognize the aircraft and which side used them, in what roles, and have relatively high familiarity with their characteristics, quirks, and backgrounds.
The main problem with implementing your idea is that some aircraft were used by multiple countries in multiple roles, some of them even by opposing sides. For example, the Spits were primarily British, but they had a large number of ex-pat European refugees flying for them, including the Czecks, Polish. Many Americans also flew them in the earliest parts of the war. Likewise, several American built aircraft were used at various points by the British, including the P-38. Regarding roles, some aircraft had rigidly defined roles, others varied. Clearly a B-17 or Lancaster isn't going to be a heavy fighter. :) The Bf-110 worked in several roles, including heavy fighter, night fighter, and light bomber.
So, assigning icons that indicate national use and/or role can sometimes be a bit precarious. It's not a bad idea, just that implementing it would probably take much more time than it'd be worth, if you'll pardon the expression.
You stated that you and your friend(s) are casual gamers, which there is nothing wrong at all with that. Perhaps you might find it interesting to take a little bit of time and do some basic research and reading up on the histories of the planes you like flying. History can be extremely interesting and revealing, and put some of the aircraft into a better context so you and your friends can understand them better.
Just some food for thought...
zxwings
04-17-2012, 04:19 AM
Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.
Just a clarification: by thick was meant dense. However, looking at the screenshot again, I find that the smoke is perhaps too thick in the other sense as well.
-
martinistripes
04-17-2012, 12:00 PM
Yeah, and this picture shows me you should think twice before play Il-2.
Hah! Really? Tell me why I should think twice before playing ANY game. I've owned Sturmovik since the original Forgotten Battles (2003), and been playing flight sims in one form or another since F/A-18 Interceptor (at least 1988 ). So please tell me why I need to think twice before playing 1942. Will I endanger somebody's life by not knowing the details of every single aircraft off by heart? Do you really take your games so seriously Pershing, that I have offended you with my lack of knowledge and ludicrous suggestion? If so, I really pity you. There's a saying that goes something like, "If you've got nothing worth saying, don't say it". Maybe you should consider that one before posting next time.
@Whacker Thanks for your response. Trouble is, I don't have the patience to study WWII aircraft. And with the choice available now, it really would be a case of studying. My friend has far less patience than I. For example, he would not sit and play a campaign or coop mission, to much straight flying and waiting around for him. We just like to duel and gloat (mostly after a few beers!) -a tradition since we were both teenagers. But I like to at least setup realistic encounters for us both.
To be honest, compared with other features and functions the developers have added, it seems a simple one to me. I appreciate the ambiguity that you mention, but surely you would just go with country of initial origin and purpose originally intended for (not what they were later adapted to do). If it's multi-role, you have a multi-role icon, or list a couple of icons side by side.
PS. I fly DCS: Black Shark 2. It's one aircraft and learning that is plenty for me.
sniperton
04-17-2012, 01:11 PM
Ignore the snobby responses. Your point is a good one, but...
As to possible implementing problems, I think two things could be done in any case.
First, upgrading the object viewer and/or making it a bit like Hardball's Aircraft Viewer, so that the user can have the needed info from inside the sim itself.
Second, the various roles played by aircrafts used by various countries do not exlude each other. I mean each aircraft can have multiple "roles" flags and multiple "countries" flags, so that a Bf-109F4 could be found both as fighter and fighter-bomber, or both as German and Hungarian. Two more selection list slots on the QMB panel, listing e.g.
All
All Axis
All Allied
USA
GB
etc
or:
All planes
Fighters
Fighter-bombers
etc.
A more ambitious project would be to link both functions, I mean if there were a possibility in the plane customization section in the QMB to show the aircraft info also available through the object viewer.
martinistripes
04-17-2012, 02:02 PM
Second, the various roles played by aircrafts used by various countries do not exlude each other. I mean each aircraft can have multiple "roles" flags and multiple "countries" flags, so that a Bf-109F4 could be found both as fighter and fighter-bomber, or both as German and Hungarian. Two more selection list slots on the QMB panel, listing e.g.
All
All Axis
All Allied
USA
GB
etc
or:
All planes
Fighters
Fighter-bombers
etc.
Exactly, like a filter. But the filter should be available in the multiplayer arming screen as well as the QMB.
OVERSKY
04-17-2012, 04:36 PM
this has probably been suggested before, but it's called a wishlist soo
My wish is for proper widescreen support...
And to a lesser extent, a Sea Hurricane of some variant.
tk471138
04-18-2012, 12:35 AM
There are enough of us here, perhaps a fund raiser is in order?
YEA forget that....my grandparents and great-grandparents PAID for those planes with their taxes and sacrifice (building the planes having to go on food rationing)....not to mention they also fought and died in those planes....
the american people at least OWN those planes....its cuz of the american people that those planes exist and were used to the extent they are...
the only thing worse than these policies by NG is the DT and 1c Company actually going along with such fraudulent claims and color of law....seriously stand up for yourselves dont tolerate such heavy handed determinations by some external, FOREIGN corporations (not to mention these corporations had only 1 thing on their mind between 1950-1990s and that was the destruction of the USSR (thats you people devs), why would you even care what these people think or the legal claims they make in fact they really didnt care who were being killed as long as people were dying and they were getting paid to make their war materials)...what a joke
ALSO
in regards to the ME410 the game ACES HIGH is adding the ME410, which gives one more reason why it should be added in game...
tk471138
04-18-2012, 12:44 AM
An idea for a future patch which may be very simple to implement. When selecting aircraft, for QMB or multiplayer, can we have small country flags by the aircraft so we know which country they come from and also maybe a small fighter or bomber icon depending on it's roll?
I know some will say I should know my aircraft better, blah de blah de blah... but I'm sure many of us don't have the time or inclination to memorise the (now) exhaustive list of options.
I play LAN with a friend. And typically our conversion goes like this:
Me: Ok, lets have russian vs german, 1943 aircraft only
friend: Ok
Me: Ok, I'll go in the Yak-3, choose an axis aircraft
friend: Which aircraft are axis? Is this axis?
Me: Don't know
friend: Is this one axis
Me: Not sure
You get the picture.
I know we could exit the server and go into the museum to check, but my idea of small flag & aircraft role icons next to the aircraft designation codes would be extremely helpful and a better way to do things.
one of the main reasons i started to play aviation simulations and ww2 aviation simulations in particular is my interest in ww2 in general and ww2 aviation....one of the BEST things to come from my experiences with games like this (mainly aces high and IL2, and a little WW2OL, among others) is the stuff that i have learned, both on my own and through the forums...
if you are having trouble figuring out what planes go to which country you should do some more research, trust me it will make a world of difference, and you will never stop learning new things trust me...
i know speaking for my self when i was new to this game i was overwhelmed by the amount of planes on the list, compared to many games IL2 has a HUGE plane list, every plane i didnt recognize or have not heard of i would look up and learn what i could about it....
basically just look these things up it will not only make you more efficient at these games but learning history and new things is always good...
Hah! Really? Tell me why I should think twice before playing ANY game. I've owned Sturmovik since the original Forgotten Battles (2003), and been playing flight sims in one form or another since F/A-18 Interceptor (at least 1988 ). So please tell me why I need to think twice before playing 1942. Will I endanger somebody's life by not knowing the details of every single aircraft off by heart? Do you really take your games so seriously Pershing, that I have offended you with my lack of knowledge and ludicrous suggestion? If so, I really pity you. There's a saying that goes something like, "If you've got nothing worth saying, don't say it". Maybe you should consider that one before posting next time.
@Whacker Thanks for your response. Trouble is, I don't have the patience to study WWII aircraft. And with the choice available now, it really would be a case of studying. My friend has far less patience than I. For example, he would not sit and play a campaign or coop mission, to much straight flying and waiting around for him. We just like to duel and gloat (mostly after a few beers!) -a tradition since we were both teenagers. But I like to at least setup realistic encounters for us both.
To be honest, compared with other features and functions the developers have added, it seems a simple one to me. I appreciate the ambiguity that you mention, but surely you would just go with country of initial origin and purpose originally intended for (not what they were later adapted to do). If it's multi-role, you have a multi-role icon, or list a couple of icons side by side.
PS. I fly DCS: Black Shark 2. It's one aircraft and learning that is plenty for me.
ok just saw this so im adding it in via an edit.
First of all you wont have to STUDY anything...over time after enough research you will figure it out...american planes generally have one letter usually a P or a B in front of a number (usually 2 digit number)
british planes have names like spitfire and Halifax followed by their MARK (MK)number (MK14 or MK XVI)
german planes are named after the company who makes them...think of the HE111, or the BF109 ME262 FW190 JU 87 those are the main prefixes...
these are things that a normal person after doing some light research from time to time will generally learn or figure out the country a plane is from is generally one of the easier things to figure out using basic knowledge of ww2 aviation...
trust me man if you are playing ww2 aviation simulators chances are you have SOME inherent interest in the subject, surely you are curious about the topic otherwise you wouldnt be here...do your self a favor and look up somethings...because what you are asking for is to be spoon fed information, even with general knowledge (like on my first day playing these simulators), i could figure out what country a plane is from that was before i delved in to the subject of ww2 aviation...dont sell your self short you are capable of learning new things, please just try...
all you have to do is type in the plane name you are confused about and look at wikipedia, ive found it to generally be pretty accurate and if you are ever unsure of what is presented to you in wiki use the bottom to find the sources, or try and confirm what WIKI says on other credible sites...
Kittle
04-18-2012, 02:36 AM
YEA forget that....my grandparents and great-grandparents PAID for those planes with their taxes and sacrifice (building the planes having to go on food rationing)....not to mention they also fought and died in those planes....
the american people at least OWN those planes....its cuz of the american people that those planes exist and were used to the extent they are...
the only thing worse than these policies by NG is the DT and 1c Company actually going along with such fraudulent claims and color of law....seriously stand up for yourselves dont tolerate such heavy handed determinations by some external, FOREIGN corporations (not to mention these corporations had only 1 thing on their mind between 1950-1990s and that was the destruction of the USSR (thats you people devs), why would you even care what these people think or the legal claims they make in fact they really didnt care who were being killed as long as people were dying and they were getting paid to make their war materials)...what a joke
ALSO
in regards to the ME410 the game ACES HIGH is adding the ME410, which gives one more reason why it should be added in game...
Of course, you're absolutely right about all of this. My grandfather served as well in the Navy, fortunately his ship class (Fletcher DD) made the original PF sim :D This fact of the matter is, we will never live to see these in game by fighting the man. Our kids might, as the cause is a just one, but we never will. Sometimes, bowing to the man is the only way to get things done quickly.
Reggie Mental
04-19-2012, 12:40 PM
Can we have the Blackburn skua and the Blackburn rock in 4.12?Why? Do you want to fly a deathtrap, that even unnopposed was a liability to its pilot and carried an offensive load that an enemy would call 'very slightly annoying, but harmless'
Probably two of the worst aircraft ever foisted upon the FAA
Can we have a Gloster Meteor?
A Westland Whirlwind With bombs and cannons?
How about a Westland Lysander and some covert moonlit SOE ops in occupied Europe?
Reggie Mental
04-19-2012, 01:11 PM
....And, since it's IL2:1946, can we perhaps have a He162C and D with Hirth S01 engines and 30mm cannons so I can rip up B29s over Berlin? How about a fire extinguisher option like the D0335?
ooh, ooh...Some more Mistel Missions? Bridges at Remagen (Good mission for Arado 234, that) Normandy Beachheads, Mulberry Harbour, anti shipping (take out a battleship!)
...Arado 234 misions over UK, like Op Steinbock Raids in 1944 or low level/high level photo recce missions dodging fighters and flak.
redarrows2006
04-19-2012, 09:55 PM
Why? Do you want to fly a deathtrap, that even unnopposed was a liability to its pilot and carried an offensive load that an enemy would call 'very slightly annoying, but harmless'
Probably two of the worst aircraft ever foisted upon the FAA
Can we have a Gloster Meteor?
A Westland Whirlwind With bombs and cannons?
How about a Westland Lysander and some covert moonlit SOE ops in occupied Europe?
Sry my mistake. I have seem some interesst for the Skua aircraft but it seems like the blueprint do not exist for this AC and that the only thing is that they are trying to build one in Norway that they pulled out from a norwegian fjord. And the reason i like to have this AC in IL-2 is that is a plane who did an crusual role in the beginning of ww2 in north of norway. Also i planning to build an Norwegian mission from that timeperiod. We now have the map for that.:)
SPITACE
04-20-2012, 02:33 PM
can team daidalos tell us what they are working on instead of us asking when the 4.12 update is out.:) i am sure they are working on the P36 and p40 cockpits and the rear cockpit of the beaufighter hope i am right.
fruitbat
04-20-2012, 10:20 PM
can team daidalos tell us what they are working on instead of us asking when the 4.12 update is out.:) i am sure they are working on the P36 and p40 cockpits and the rear cockpit of the beaufighter hope i am right.
I can tell you with absolute certainty that they are working on a 4.11 bugfix patch, ie 4.11.1
redarrows2006
04-21-2012, 01:00 AM
Is there a posebillety to make the Blackburn Skua?
I found these printing and there also is an whole cockpit of the Skua. Therefor there is printing of the Skua:)
Anton88
04-22-2012, 04:15 AM
Please remove "bomb rack" on the IAR-81 heavy fighter, as it never carried this in combat anyways.
Please fix 'radiator' under the nose of the IAR-81C aircraft
http://img815.imageshack.us/img815/2210/iardb.jpg
PS: IAR aircraft had fire extinguishers on board - (the white intrument that says 'Extinctor Automat') - please simulate this in game
PS: Please add IAR-80A fighter (6 machine guns & reflector gunsight) to game. - This was the most mass produced IAR-80/81 of them all, and is not in game - surprisingly.
Anton88
04-22-2012, 04:22 AM
6. Make some of the torpedo planes flyable, TBF may be off limits but Kate,Jill etc.
9.Me-210/410 flyable
absolutely a must have - this is what I have most wished for.
B5N/B6N Flyable / Me-210/410 Flyable
:!::!:
Anton88
04-22-2012, 06:35 AM
The landing light for the Ki-43-II & III does not work - this is an old bug.
Please fix this in the upcomming update v4.12.
http://img140.imageshack.us/img140/4456/ki43.jpg
================================================== =============================
================================================== =============================
+ Please add drop-tanks to all Ki-43 planes in game
================================================== =============================
================================================== =============================
Macwan
04-22-2012, 09:11 AM
Hey keep cool mate ;)
The Ki-43 series need some polishing treatment, I'm sure it got listed by DT.
BTW thx for the fix point.
However some other major aircrafts really need to be upgraded and corrected.
Let's wait and see.
Cheers,
Macwan.
Jaws2002
04-22-2012, 05:42 PM
The Iar80/81 are modeledpretty bad in game, but some users that sent Oleg half assed info are part of the blame.
You bring in half truths as well. The Iar81/iar81c did carry bombs. It's enough to google iar81 images and you'll see plenty photos of 81's loaded with a pair of 50kg bombs on the wings and a centrl 250kg bomb. Actually most 81's did come from the factory with the racks installed. On many planes, that were used as pure fighters, the racks were removed. The white 344 in your post is a clear example. The plane was based on popesti leordeni and did fighter duties against the US bomers. No point to carry the bomb rack since it just slowed them down in fighter duties.
I think you need to do a bit more research and then ask for changes. There's a newer book out, that explains all the versions of iar80/81 very well. You should get it,so you understand it a bit better and don't ask for things that would hurt more than fix, like other people before.
http://www.radubstore.com/index.php?main_page=product_info&cPath=118&products_id=373&zenid=6bb0ec1d3ca43266362d285e43f79aa7
And no. The six 7.9mm guns IAR80 was not the most produced version. That was the IAR-81C.
There is quite a bit of confusion around about the IAR80/81 versions. Many were very close in mames and equipment, so the confusion is explainable. For example, IAR 80C and 81c were different versions the 80c came without bomb rack and used 4x7.9+2x20mm (mgFF) and the 81C version came from the factory with bomb racks, 2x7.9+2x20mm(MG151/20).
Anton88
04-22-2012, 06:45 PM
I think there is no point to carry the bomb rack around if you will use this plane as a heavy fighter. The 81C is best known for fighting heavy bombers over Romania, not dive bombing.
So I suggest removing the bomb rack 'temporarily' and when you attach a bomb to it, the bomb rack can stay.
Team D did a good job with the I-16 summer and winter type.
When you select summer you get the plane on wheels - when you select Winter you get it with Skis -
So, I say do some remodeling on this plane, but the default should be with no rack. [period]
PS:
Show me one single photo of IAR-81C, engaging B24s over Ploiesti while carrying a bomb rack around ...and I'll buy you a bottle of best romanian red wine ~
:rolleyes:
Anton88
04-22-2012, 06:50 PM
Most IAR's I see (in both photos and diagrams) don't carry any rack unless they have a bomb attached to them
From books I have written by veterans, and from many sources on the net I see the IAR could carry big and small bombs simultaneously - one under the fuselage and two under the wing- we dont have that in game.
http://www.radubstore.com/images/IAR81_91to105.jpghttp://www.radubstore.com/images/IAR81_151to175.jpg
http://img.wp.scn.ru/camms/ar/312/pics/12_15_b1.jpg
Anton88
04-22-2012, 06:56 PM
Appreciate it MacWan -
I'm a great fan of your skins - I have your full set of Ki43II and others
-just as long as team D knows about it, that's all I care
Jaws2002
04-23-2012, 01:34 AM
Actually when the IAR was introduced, both the 81a and 81c could carry both all three bombs.
That was until some w@nker that pretended he knows it all, sent some whrong info to oleg and ever since that patch, the Iar81 was reduced to either one 250kg in the center, or a pair of 50kg bombs on the wings. But not all three boms as seen in most pics of loaded iar81's. In the same patch, the Iar also got the wrong allied constant speed prop.:evil:
Your idea to limit the iar81 loadout to a single mission type, like the Ploiesti defense would negate the rest of the jobs it did on the front line. The iar81 was used both against Russians and Germans. On the front line the plane was used as fighter bomber in many ocasions. It wasn't the dedicated dive bomber, what some planes were suposed to be, because the Romanians got Stuka from Germany, but a fighter/fighter bomber.
When you don't load bombs I don't think the drag created by the rack is taken into account. I may be wrong tho. I didnMt play the old il2 for a while.
Anton88
04-23-2012, 06:13 AM
Don't want to limit this plane as Fighter but the 3D model we have now looks awefull - especially with that 'so called bomb rack' hanging down like that, and that poorly designed radiator in front.
I think we both agree this plane needs a touch-up.
When I make skins for Il2, I try to take a screenshot of the plane from an angle that does not show what's underneath the plane...:S :( !?* That's how bad it is!
http://img836.imageshack.us/img836/586/iar81c3441944c.jpg
Maybe I should have sent Oleg the info on the IAR - or you, the expert of Romanian aircraft! ;)
There is room for improvement here -so if you can get one of the Daidalos team guys to have a look - that's all I ask
What about the fire extinguisher, - the so called 'extinctor automat' - can this be simulated in game? Does it flash red if there is a fire on board? That would be something if we can get it to work.
Macwan
04-23-2012, 12:20 PM
Sure, it's good to remind it. :)
Actually, the Ki-43-II is much more complicated than it looks.
I think, if someone has a plan to upgraded it, this would certainly require 3D improvements as well. At least to make the engine cowl more accurate and maybe publish additional versions.
Let's wish DT have some time to edit the current Hayabusa. :-P
There are other in-game aircrafts in the same situation than the Hayabusa (or even worst), like the P-40E series (mesh + loadout), P-47 (loadout), C-47 (mesh at least)... and maybe some Luftwaffe specialists would add requests about Bf109 / Fw-190 series ; I dunno exactly.
Its a matter of hope and patience for us now. :D
Cheers,
Macwan.
Could you please try and use the dedicated 4.12 wishlist topic and to use less bold letter? Or maybe post there and add a link. One topic is easier to search for suggestions and wishes than a whole forum, well formatted posts easier to process than yellow press style headlines.
=FPS=Salsero
04-23-2012, 10:18 PM
1. A lot of people on the dogfighting servers would greatly appreciate if on most of the maps some patches of the terrain will be levelled making these patches good for placing there airstrips. No need to change the bitmaps. Just level out the mesh, and remove the auto-generated trees. Lvov, Chekhoslovakia, Bessarabia, Ardennes, Kiev, Crimea, and Kurlandia are the prime targets for such mod. I can highlight the appropriate places on request.
The sample map, with airstrips placed on some suitable places is attached.
2. It seems that the most powerful ordnance set against the soft targets carried by Il-2 family planes is 4*ROFS-132+4*FAB-100, carried by on the Il-2 late 42. Later versions are much less effective, like Il-2 Type 3 with 4*FAB-50+4*ROFS-132, with Il-10 seemingly being the worst one with his 4*RS-82+ 4*FAB-50. Is it possible to supply late Il-2s and il-10 with a more decent set of ordnance, e.g 2-6*fab50 + 4* rs-132/rofs-132/m13? By the way, Il-10 could carry OFAB-100, which were much more efficient than FAB-100, and a pair of FAB-250.
3. It is known that some A-20Gs in USSR were fitted with a navigator seat (between the pilot and a turret) and a Soviet bombsight. Is there any possibility for a such field mod? actually, only having a bombsight view for a navigator would be sufficient.
4. Is it possible to rename german AB-1000 and AB-500 as RRAB-1000 and RRAB-500 and make them available for Soviet bombers of the 1939-1942 period? Changing the skin for these bombs to one resembling the true RRABs would be beneficial too. RRABS were uses quite a lot during that time.
5. USSR was using incendiary bombs - e.g. ZAB-100-40p, made from paper. It would be nice to have some of these.
6. A set of vertical textures of a different forest types would be extrremely handy to solve the problems of "invisible trees" near the airfields-targets-etc.
_1SMV_Gitano
04-24-2012, 10:23 AM
Flyable: TBF [...]
Flyabe TBF or any other NG-related material is a no-go. There is nothing we can do about it.
Flyabe TBF or any other NG-related material is a no-go. There is nothing we can do about it.
NG? :confused:
Vulcanel
04-24-2012, 10:44 AM
NG? :confused:
Northrop Grumman royalties related issue... you know, lawyers.
SaQSoN
04-24-2012, 10:44 AM
NG? :confused:
Someone, please, add NG story into FAQ section!!!
Do we have one, BTW?
Northrop Grumman royalties related issue... you know, lawyers.
But TBF is more than 70 yers old, and Il-2 alredy have nonflyable model of TBF! It's sooooooooo stupid... :(
_1SMV_Gitano, Hmm... What about TBY?
MicroWave
04-24-2012, 11:25 AM
But TBF is more than 70 yers old, and Il-2 alredy have nonflyable model of TBF! It's sooooooooo stupid... :(
_1SMV_Gitano, Hmm... What about TBY?
10 pages about NG issue:
http://forum.1cpublishing.eu/showthread.php?t=27537&highlight=ng+issue
=FPS=Salsero
04-24-2012, 05:31 PM
6. Make a special setting to turn on and off the searchlights at the desired time. Searchlights add a lot to the atmosphere, whilst the engine usually turns them on too late.
Luno13
04-24-2012, 07:30 PM
1. A lot of people on the dogfighting servers would greatly appreciate if on most of the maps some patches of the terrain will be levelled making these patches good for placing there airstrips. No need to change the bitmaps. Just level out the mesh, and remove the auto-generated trees. Lvov, Chekhoslovakia, Bessarabia, Ardennes, Kiev, Crimea, and Kurlandia are the prime targets for such mod. I can highlight the appropriate places on request.
The sample map, with airstrips placed on some suitable places is attached.
2. It seems that the most powerful ordnance set against the soft targets carried by Il-2 family planes is 4*ROFS-132+4*FAB-100, carried by on the Il-2 late 42. Later versions are much less effective, like Il-2 Type 3 with 4*FAB-50+4*ROFS-132, with Il-10 seemingly being the worst one with his 4*RS-82+ 4*FAB-50. Is it possible to supply late Il-2s and il-10 with a more decent set of ordnance, e.g 2-6*fab50 + 4* rs-132/rofs-132/m13? By the way, Il-10 could carry OFAB-100, which were much more efficient than FAB-100, and a pair of FAB-250.
3. It is known that some A-20Gs in USSR were fitted with a navigator seat (between the pilot and a turret) and a Soviet bombsight. Is there any possibility for a such field mod? actually, only having a bombsight view for a navigator would be sufficient.
4. Is it possible to rename german AB-1000 and AB-500 as RRAB-1000 and RRAB-500 and make them available for Soviet bombers of the 1939-1942 period? Changing the skin for these bombs to one resembling the true RRABs would be beneficial too. RRABS were uses quite a lot during that time.
5. USSR was using incendiary bombs - e.g. ZAB-100-40p, made from paper. It would be nice to have some of these.
6. A set of vertical textures of a different forest types would be extrremely handy to solve the problems of "invisible trees" near the airfields-targets-etc.
Regarding point 1: These maps have plenty of flat areas. These can be turned into "airstrips" by placing a Home Base object, setting the desired radius, and setting "friction" (bumpiness of terrain) to 0 so it can be landed on. Then it's just a matter of adding objects to indicate a runway (fires, tarps, etc).
Regarding point 2: It is my understanding that Soviet ground attack doctrines changed. Before, it was "drop as much ordinance as possible - destroy the target completely or stick around to use all ammo". After a great deal of losses, this became "hit and run, live to fight again".
The outcome is reduced load-outs. The Il-10 was built to be much smaller than the Il-2, and never carried as much as its predecessor. It has enough ammo, rockets, and bombs to make one pass and then return home.
About point 5: Incendiary explosives confer no advantages in the game, besides looking cool. Il-2 just doesn't have the right targets and target density for these to be effective.
Fix for trees would be nice. I've tried placing tree objects around the treeline, but these are very short compared to the canopy of the layered forests.
=FPS=Salsero
04-24-2012, 08:46 PM
Point 1 stands, just because there IS some difference between flat patch, where there is some space for plane "birthplaces", and not level terrain.
Point 2 stands, because Il-10 could carry 2*FAB-250,
http://crimso.msk.ru/Images6m/AK/AK2001-12/13-1.jpg
Have no time to fetch other examples, sorry.
Point 5: These bombs are light (40 kg in dimensions of 100 kg) and could be carried by all planes that carry FAB-100. Some patches ago incendiaries (like АЖ were the only weapon effective for the soft targets covered by the nets)
nic727
04-24-2012, 08:51 PM
Can you delete this topic and make another one with all idea from the begining or have to do that myself?
SgtPappy
04-24-2012, 10:09 PM
I don't know if people have been asking already but the F4U-4 would be a mighty addition to the plane set...
I mean this thing is beastly! 374 - 383 mph on deck and a max speed of 443-461 mph. Here's the proof report: http://www.wwiiaircraftperformance.org/f4u/f4u-4.pdf
IceFire
04-24-2012, 11:01 PM
I don't know if people have been asking already but the F4U-4 would be a mighty addition to the plane set...
I mean this thing is beastly! 374 - 383 mph on deck and a max speed of 443-461 mph. Here's the proof report: http://www.wwiiaircraftperformance.org/f4u/f4u-4.pdf
Vought was later bought and consumed into the mighty Northrup Grumman empire of which their aircraft are off limits due to legal issues. Stupid but nonetheless there will not be a F4U-4 added to the official version of the game... sadly I do agree.
What a beast of a fighter!
SgtPappy
04-25-2012, 12:05 AM
That is so lame. Oh well, no uber carrier planes for us then!
When did this happen exactly? It has to have been before Aces High and IL-2 managed to get the F4U's first.
IceFire
04-25-2012, 12:33 AM
That is so lame. Oh well, no uber carrier planes for us then!
When did this happen exactly? It has to have been before Aces High and IL-2 managed to get the F4U's first.
Just after Pacific Fighters was released. It's why you've seen virtually no American aircraft added to the series since then. Their lawyers got a little bloodthirsty and went nuts on video games and plastic model makers...
The tide seems to have shifted a bit recently. The company that owns the AH-1Z Super Cobra recently went after EA for including that helo in Battlefield 3. EA fought back and nothing seems to have happened since then. So maybe that will be the end of it for a bit.
Luno13
04-25-2012, 01:53 AM
Point 1 stands, just because there IS some difference between flat patch, where there is some space for plane "birthplaces", and not level terrain.
Point 2 stands, because Il-10 could carry 2*FAB-250,
Point 5: These bombs are light (40 kg in dimensions of 100 kg) and could be carried by all planes that carry FAB-100. Some patches ago incendiaries (like АЖ were the only weapon effective for the soft targets covered by the nets)
2: Sure, it could carry 2 Fab-250s, but did it do it in combat? The Sm.79 could carry 2 torps, but never did except for ferry missions....
Anyway, I'll try to look it up. I've got nothing wrong with extra ordinance for any plane :grin:
It would be great to see some proper incendiaries too.
Mysticpuma
04-25-2012, 08:18 AM
I would love to see the P-47 cockpit remodelled. Seeing that we have had this beauty in the game 'forever', it is really sad to see that the Cockpit is nowhere near what it could ever be.
I know it's not right to point towards the modding community, but they did (with repaints (I think) do an incredible job of updating/improving the quality and experience of being inside the '47 and I really hope that TD can do something to make the P-47 at-least near to what it should be like, rather than the Polygon embarrassment that it is currently?
Secondly, can we have the proper loadout for the P-47 which would allow 2x1000lb bomb under each wing and 1x 500lb under the fuselage? There are many more tweaks that could be applied, see here for example (and I did read the forum rules before posting this link):
http://www.sas1946.com/main/index.php/topic,19365.0.html
The P-47 was a true workhorse of WW2 but sadly in it's current IL2 state, it's more of a an old nag :(
Cheers, MP
SPITACE
04-25-2012, 12:34 PM
+1! your are right about the P-47 cockpit and the 109 f,g, need to be done in one of the updates but i can not see it being done. :(:| i allways look at the update read me with hope.
TheGrunch
04-26-2012, 12:15 AM
Would be super cool to allow the option to display the manifold pressure in the info-text instead of Throttle: x% and Pitch: x%, preferably in the aircraft's relevant units, i.e. +x.xlb/sq.in., x.xx ata or x.x inHg, for example Throttle: 1.32 ata. Not sure how this ought to respond to changes in altitude but it would still be cool.
Robo.
04-26-2012, 06:35 AM
I would love to see the P-47 cockpit remodelled. Seeing that we have had this beauty in the game 'forever', it is really sad to see that the Cockpit is nowhere near what it could ever be.
It is being worked on. ;)
shelby
04-26-2012, 01:34 PM
is there any chance to see north africa campaign? that would be a interesting addition
=FPS=Salsero
04-26-2012, 07:03 PM
2: Sure, it could carry 2 Fab-250s, but did it do it in combat? The Sm.79 could carry 2 torps, but never did except for ferry missions....
There are quotes in Russian claiming it did so, during the Korean campaign.
http://www.airwar.ru/enc/aww2/il10.html
It would be great to see some proper incendiaries too.
BTW There was such thing like ZAB-250-200: metal casing (same as FAB-250), 48 kg of kerosene and 8 kg of rags, with 4 kgs of TNT explosive charge, producing a flame cloud with the diameter from 15 to 20m, using the APUV family fuze. Bomb full weight was 200 kg.
Lagarto
04-26-2012, 08:59 PM
After all those excellent tweaks to the AI, the one thing that stands out like a sore thumb is their ability to outmaneuver a human player because they never black out. I'm reluctant to switch off this option in the difficulty menu but some nimble fighters are very hard to fight the way things are now. Could this be looked into and possibly fixed? Thank you.
Juri_JS
04-27-2012, 07:54 AM
Not sure if this has been asked before. Would it be possible to add suppression of anti aircraft guns to the game? I think it is unrealistic when an anti aircraft gun is strafed and still keeps firing.
There was a mod some time ago that added AA suppression, it even showed the crew running away from the gun, so I guess it wouldn't be too complicated to add this feature.
Aviar
04-27-2012, 07:55 AM
After all those excellent tweaks to the AI, the one thing that stands out like a sore thumb is their ability to outmaneuver a human player because they never black out. I'm reluctant to switch off this option in the difficulty menu but some nimble fighters are very hard to fight the way things are now. Could this be looked into and possibly fixed? Thank you.
Since 4.11, I can't really say that I see much of this anymore.
Aviar
Lagarto
04-27-2012, 09:46 AM
Since 4.11, I can't really say that I see much of this anymore.
Aviar
Well, I've seen it last night with 4.11.1, fighting late-war Yaks in a Bf 109G-14 I was almost constantly blacked out.
magot
04-27-2012, 10:23 AM
is there any chance to see north africa campaign? that would be a interesting addition
On the way is Central Tunisia map with new desert buildings and trees.
So there will be possible prepare any Campaign in this territory.
North Africa campaign still really miss in official update.
Aviar
04-27-2012, 04:12 PM
Well, I've seen it last night with 4.11.1, fighting late-war Yaks in a Bf 109G-14 I was almost constantly blacked out.
I just had a few sessions in the QMB. I was flying Bf 109G-14 vs 1944 Yaks. I never blacked out once and yet I was able to stay alive in every session. In fact, I was in a one-on-one with a Yak in my last session and forced the Veteran AI Yak pilot to crash into the ground (flat area, not a mountain). That was impressive AI (simulating human errors).
I don't know why you are blacking out so much. Individual flying styles vary. It may even be that you might want to look into adjusting your joystick settings.
Aviar
Lagarto
04-27-2012, 05:56 PM
I just had a few sessions in the QMB. I was flying Bf 109G-14 vs 1944 Yaks. I never blacked out once and yet I was able to stay alive in every session. In fact, I was in a one-on-one with a Yak in my last session and forced the Veteran AI Yak pilot to crash into the ground (flat area, not a mountain). That was impressive AI (simulating human errors).
I don't know why you are blacking out so much. Individual flying styles vary. It may even be that you might want to look into adjusting your joystick settings.
Aviar
The fact that you never blacked out once and yet were able to stay alive in every session means nothing to me. I wish the issue were looked into by someone knowledgeable and with open mind, not just someone keen on blowing his own horn.
Mysticpuma
04-27-2012, 07:01 PM
It is being worked on. ;)
Is there a link to this information anywhere? The P-47 is one of the most tragically modelled aircraft in this sim and to see any detail of possible work being done would be a great bonus?
Link?
Cheers, MP
beepee
04-27-2012, 07:37 PM
Is there any chance that you introduce support for a true widescreen aspect without cropping edges?main reason I dont fly 4.11-no widescreen support!
Aviar
04-27-2012, 08:18 PM
The fact that you never blacked out once and yet were able to stay alive in every session means nothing to me. I wish the issue were looked into by someone knowledgeable and with open mind, not just someone keen on blowing his own horn.
Let's get something straight between you and I, Lagarto. There was a specific reason that I mentioned being able to stay alive in every session.
If I had been getting killed by the AI, you could have said that's why I never blacked out (because I was not able to keep up with the AI and thus not 'matching' their moves...which apparently causes YOU to black out.)
Well, I WAS able to match the AI maneuvers and yet never black out. Is that humble enough for you? I really don't need to be 'blowing my own horn', especially since I'm very much an average pilot.
Aviar
=FPS=Salsero
04-28-2012, 06:02 AM
On the way is Central Tunisia map with new desert buildings and trees.
I hope you might consider sending me a sketch of the terrain (as much details as you can, and I won't make it public) so that I could make a few hints for the places for temporary airstrips for dogfight servers.
If you don't like to show me the map, I hope you might consider yourselves providing us with some suitable flat terrain patches, located in the interesting scenery. They have to be arranged in chains of 4 patches at the distance of 15-20 km from each other. Center ones will be front AF's (btw, it would be nice to have an appropriate terrain, maybe a river, to make a credible front line between them); other will be backup ones. There are some other good configs, but what is described above is the most popular one.
JFYI, I am a very active map designer for the il2.kubannet.ru server.
_1SMV_Gitano
04-28-2012, 08:27 AM
I hope you might consider sending me a sketch of the terrain (as much details as you can, and I won't make it public) so that I could make a few hints for the places for temporary airstrips for dogfight servers.
Default airfields will be those actually used in the campaign. You could place custom bases anywhere, using spawn points and changing the bumpiness of the terrain.
Lagarto
04-28-2012, 10:31 AM
Could we see some work-in-progress screenshots of the Tunisia map? :) How big is it going to be?
Pershing
04-28-2012, 10:48 AM
Could we see some work-in-progress screenshots of the Tunisia map? :) How big is it going to be?
+1
=FPS=Salsero
04-28-2012, 01:22 PM
Gitano, this really does not work (e.g. if you get a slope), plus you can easily get the trees growing in the middle of a runway.
Let me stress one more time - we need
1. A few patches of level terrain, at least big enough to accomodate type 5 temprorary runway OR, which is really much better- a proper airfield (maybe stripped of all buildings - just an airstrip...)
2. No trees there
3. Prefererably, but not mandatory a slightly different bitmap, good for a landing strip, not for a ploughed field.
You can see something like in Normandia pre-invasion maps in places that later on become the airstrips on the post D-Day map.
--------------
BTW...
Is it possible to expand the "Atlantida" island on the Normandy2 map, making it 3-4x bigger, with another 1-2 airfields, and maybe a seaport on it?
I have attached a sketch of such map, plus the suggested AF locations for a few other maps. I would dearly like to see the proper "field airstrips" in the indicated places.
_1SMV_Gitano
04-28-2012, 04:42 PM
I'd say is too early to show some screenshots. In any case the map will cover from Sousse to El Guettar (north to south) and from Youk-les-Bains to the coast (west to east), incuding Kerkennah Island, in front of Sfax.
List of planned airfields.
Youk-les-Bains
Tebessa
Le Kouif
Kallat Djerda
Gafsa
Thelepte
Sbeitla
Kairouan
La Fauconniere
Mezzouna
Sfax El Maou
Sfax Polo Range
Mezzouna
El Djem
Sfax seaplane base
Sousse seaplane base
Some additional, historical airfields could be added in the list.
nic727
04-28-2012, 04:58 PM
can you say if you plan a new smoke model for 4.12
viktor94
04-28-2012, 05:13 PM
Please add all the new aircraft into the DGEN in 4.12!
And the FM-2 should get some rockets ;)
You did a great job with 4.11!! Love it!
Thanks for your work.
Lagarto
04-28-2012, 06:41 PM
In any case the map will cover from Sousse to El Guettar (north to south) and from Youk-les-Bains to the coast (west to east), incuding Kerkennah Island, in front of Sfax.
roughly like this :)
Luno13
04-28-2012, 06:45 PM
There are quotes in Russian claiming it did so, during the Korean campaign.
http://www.airwar.ru/enc/aww2/il10.html
BTW There was such thing like ZAB-250-200: metal casing (same as FAB-250), 48 kg of kerosene and 8 kg of rags, with 4 kgs of TNT explosive charge, producing a flame cloud with the diameter from 15 to 20m, using the APUV family fuze. Bomb full weight was 200 kg.
The Korean war Il-10 was a different "beast". :cool: Larger area wings with square-cut tips, ventral tail fin, longer fuselage, and 4x NR-23 cannons (Il-10M).
B-33s, produced under license in Czechoslovakia, could carry 400L fuel tanks too.
From the url:
Composition of experimental weapons of IL-10 AM-42 included: two guns VYa-23 (300 rounds), two machine guns ShKAS (1500 rounds), a mobile defensive unit VU-7 with a gun W-20 DB-15 to IEC 150 ammunition rounds, four RO-82, 10 aviagranat AH-2 and the normal bomb load of 400 kg (600 kg into overdrive).
In the attack aircraft provided for the installation of 4 beams (two on each console) for the three types of rockets: RS-132, ROFS-132 and RS-82. In addition, it was possible suspension himpriborov UHAP-250 (for external bomb racks). Rockets and himpribory suspended due to bomb load:
Fragmentation and incendiary bombs caliber from 1 to 25 kg, inclusive, and AF-2 ampoules were loaded into two bomb bay (instead of 4 on the IL-2) formed by the walls of the center section ribs on both sides of the aircraft hull, as in the bunker.
Unlike conventional fission bombs PTAB-2 ,5-1, 5, were placed in the bomb bay warhead ago. This was done to ensure that as long as possible to keep the safety device on a bomb on a roll it out of the compartment. The bombs were placed along the bay in three rows. Between the rows of attached septum.
In the bomb bay and L-10 during normal bomb load was placed:
144 PTAB-2 ,5-1, 5 - 230 kg,
136 SA-2, 5, SC (Steel cast iron) - 400 kg,
82 SA-2 ,5-2 (from 45-mm projectile) - 400 kg,
56 AO-8M4 (short) - 400 kg,
40 bombs, such as AO-10 SC (Steel cast iron) - 392 kg.
As the plane accelerated version could take 2 FAB-250 - 500 kg,
176 SA-2, 5s.ch. -520 Kg,
200 SA-2 ,5-2 (from 45-mm projectile) - 440 kg,
80 AO-8M4 (short) - 570 kg,
80 bombs, such as AO-10-6, 5 bis - 552 kg.
The maximum bomb load of 600 kg was achieved by suspension of 2 HAB-250-200 and 2-HUB-100.
Chemical vials AF-2 (125 mm, weight 1.5 kg) attack could take 166 units in both compartments, which provided the load of 250 kg.
At the locks DZ-42, located on a center-ribs, hung bombs caliber from 100 to 250 kg.
They also hung Spetspribor smoke screens. Bombs from 50 to 250 kg lifted from an airplane wing with a winch BL-4.
Suspension 4-RS-82 increased the weight of the payload of 28 kg, and 4 RS-132 - 92 kg.
So again, the 2x FAB-250s is an overload condition. I can't find any info to state whether it was carried into battle in 1944 and '45. Korean war, sure. It's interesting to note the wide variety of ordinance carried, so it would be nice to see these implemented. :)
_1SMV_Gitano
04-28-2012, 07:42 PM
roughly like this :)
Got it! ;)
Mabroc
04-28-2012, 10:11 PM
I posted this about a year ago in a MODing site, but didnt get many replies so...
Hello gentlemen, I have a humble request for the DM of the in-line engines of Russian fighters and P-39/P-63 (what a coincidence! the soviets used those too!). As all we know, in the bf-109, Spitfire, P-51, etc when you get hit on the engine and it starts to leak oil and/or glycol the engine will overheat by lack of cooling sooner or later (sooner at more high RPM´s), you have to disengage and run if possible, but you will be gliding soon enough (5-10m). I suppose the latest patches changed this somehow, need to test it so don´t beat me to death if it already fixed.
The Il-2 have the same real issue if you hit it on the big oil cooler on the belly. But the damn P-39/63 can fly all day long leaking, they don´t lost power during the fight, I have been fighting them online sometimes more than 10m after I get some hits on them, and they continue to fight without problems, climbing, running, turning hard, etc. That was applied to the LaGG´s, and Yak´s too, but I don´t usually met them online so I not so sure. I suppose the latest patches changed this somehow, need to test it so don´t beat me to death if it already fixed.
By the way, the La-5 are pretty though with the delta wood construction (maybe too much?) but the Yak´s are only a little weaker, not by much. If Im not mistaken (correct me if Im wrong please) the soviets wanted to make a very light combat fighter interceptor the Yak-1/3 (very light) and a more standard Yak 7/9 (more normal weight, endurance and range). They were more or less constructed like a zero, with the minimum possible weight so they had great performance. So a 20mm hit that a Spitfire or La-5 could withstand would make more damage and weaken the structural integrity much more on the Yak. I don´t see that on the game, which leads to my next request....
The game seems to lack structural limitation after damage (like when we now pull too much G) at almost any case. Tempest and Typhoons for example loose the tail easily with only a couple hits of 20mm, I suspect that its intended because the tail was problematic on that plane at structural level, they needed to reinforce it to withstand combat maneuvers (they usually came off on the first typhoons in dives) so when you weaken that tail section the tail just break, its not the power of your gun, its the plane weak spot so the high structural pressure there brake it when the strength is lower. So I suppose they put very little HIT POINTS there to mimic a weak structural point. But the real limitation on amount of G you can pull without breaking that wing full of holes, loose your perforated tail or elevator is not there really.
I remember fondly the ¨Red Baron II/3D¨ game, when you got some damage into the plane it would squeal and scream more easily (wood creaking, canvas tensing) and you could not make the same maneuvers than before without loosing a wing. And when you came to land, the people on the ground seeing your damaged plane coming back would send the fire truck to the ¨runway¨ in your general direction, the ambulance too when you got wounded if Im not mistaked, because IT WAS 13 YEARS AGO!!!!
Could be it possible to add combat structural failure?? I mean, we have the damage system there, and now the G stress system too, we only need to link those two. You have a very big hole on your wing, you try a hard pull or roll and it will came off, more easily to happen in a Fw-190 for example than in a Spit (rolling hard) because of the high roll speed. Im tired of seeing Russian and Allied planes full of big holes doing perfectly controlled tight maneuvers, like their planes were almost intact. I can barely fly straight in a damaged Fw-190 or Bf-109 (I mean with big holes on the wings, not the little MG holes)
Any input or discussion is welcome!!!
nic727
04-29-2012, 04:19 PM
ADD NUMBER TO ADD YOUR WISH. ALL OF THIS WISH WAS TAKED BY THE OTHER TOPIC...
1. P-51 ordnance tweaks and remove the fin fillet from the -5. need the rockets on the later -20 series, perhaps as a loadout option? -5 thru -30?
2. Mosquito now has rockets, should it be able to carry mixed loads, such as rockets and bombs at the same time?
3. Hawk-P40 series upgrades with new wings and a P-40N.
4. B-25 upgrades with a dedicated PBJ with rockets/torpedo/depth charge options, even the multi gun strafers.
5. Hud upgrade with Tas and a bomb bay door key setting.
6. Make some of the torpedo planes flyable, TBF may be off limits but Kate,Jill etc.
7. Tropical Hurricanes and tropical filters for the Bf 109s as needed.
8.Ordnance upgrade for FM-2.
9.Me-210/410 flyable
10. beaufighter variants or upgrade the ordnance on existing model.
11. Send me a bunch of money so I can go to computer school and help to do some of these things!!
12. As UP3 isn't compatable with 4.11, I too would like a flyable official release of the me410
Also possibly;
ME110 night fighter
BV141
FW189
HE219
ME262 night fighter
13. Map of the Darwin area.
14. Widescreen support
15. Better resolution of grass on the runway or other grass plates
16. Cosmetic thing: You may try to add propeller sound (which you can hear in external view on the left or right side of plane) to cockpit view (now the sounds, especialy in BF-109 are a little bit weak).
17. -New standard cockpits in BF-109 (which are propably worst of all planes). Cockpits don't have animations of trim, flaps, and quality is weak.
18. new flyable planes
19. I know it's not an extraordinary request, but a "damage profile" for the stationary objects "Light" numbers 1 to 4 would be very nice to see.
An example of why...
If we add lights to a hangar (hanging from the ceiling) and that hangar gets destroyed, the lights remain floating in the air.
20. Can the 109g6 have it's missing 50-60 kph added in the next patch? So that 1.3 ata @2600rpm =530kph at sea level? At the moment at those settings properly trimmed gets 460kph. Dive to achieve 530 or more at those settings level out, trim, and plane loses speed to 460kph. Finland pilots said there was little difference between G2 and G6 in flight, G6 just had better weapons...
21. More functionality for ships.
Working catapult on Tirpitz to use with Arado floatplane.
Animated catapult trolley?
"Land" by taxing to crane position and engaging chocks?
Facility in FMB to create convoy/fleet groups and plot single waypoints for the group.
Introduction of basic AI for ship v aircraft.
Ships to deviate from plotted course to avoid obstructions, like wrecked ships.
Ship response to air attack, course changing, torpedo avoidance, etc
Ship v Ship AI not so important.
22.Tropical Hurricanes with the 40mm cannons the mk IID i think [the can opener] in the sim plus new cockpits for the p47 and bf109s
23. Sea Hurricane variant
24.better cockpit for he111. The pilot is too high compared to COD
25.New pit textures for P47, Bf109. Bf109 view should be reduced by the presence of the dessicant patch (low right corner of the windshield) and by adding the missing metal cover on top of the panzer galland hood (late BFs).
26.New gunsight position (higher) for P47 earlies and P51B/C
27.New cowling for Fw190A: at the moment the antons just don't look right: the frontal part of the cowling is way too wide open, and doesn't not look like a Fw190A at all.
28.Better aux fuel tank for LW would be nice too...
29. New wings for P40
30.removing filet on early P51D
31.Better detailed and colored gunsights would add immersion without costing too much in performance?
32.New real fov for larger screen
33.New hit effect for canon shells: there should be no more 3 sec lasting orange yellow fireball but a flash effect when a shell hits. Also 50 cals should produce thin smoke puffs when they hit a target.
34.New engine sound
35.A flyable P-61 Black Widow.
36.New fire, smoke and fuel leak effect.
37.New 3D craters model
38.A server ability to fill each side according to a ratio.
Like 2:1, 4:1, etc.
39.The TBD-1 as flyable.
40.A flyable Lancaster (or non-flyable)
41.A B-17 (E or G) as flyable
42.Create a patch for 4.07m owner
43.Me-410
44.Late model Focke Wulf Dora's (D-11, D-13, D-14/15)
45.Spitfire XVI
46.put trees in all maps please. ODESSA suks
47.better and more complete KICK MISSION BUILDER with more groups of planes, maps, stiuations, etc
48.New damage model if possible.
49.More option in the option menu (in-game) instead to go into conf.ini
New graphical option. Remove the high setting for texture, etc. Add something like COD with quality of trees, quality of water, quality of cloud, building, planes, etc. Remove the coding for "not able to have this graphic" (greyed option).
50.Be able to have perfect water in directx 9 with software added in the game. http://www.top4download.com/free-aquatica-water-rendering-engine-directx9/
51.smoke shadow for DirectX
52.Intel HD graphics support for the game
53.Antialiasing option in the game for the owner of poor graphic card.
54.Forest with seperated trees like COD (need optimization) or just HD trees for forest
55.Realistic cloud
56.New default texture for all map.map.http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=25842&hilit=desert&sid=761d7dc8aa5ef3948b8ceb9c15cd0f43 (http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=25842&hilit=desert&sid=761d7dc8aa5ef3948b8ceb9c15cd0f43)
57.New smoke from crashed plane.
58.self shadowing + cockpit shadow.
59.New real historical roads and railway
60.New maps
- Desert online and Sand of time from Redko --- http://www.sas1946.com/main/index.php/topic,7458.0.html
- Tunisia from Redko ---- http://ultrapack.il2war.com/index.php?topic=3838.0
- Great Britain with campain
- France
- Hawaii/Pearl Harbor from porto72
http://www.youtube.com/watch?v=kSWKCXnIQKc
-- download link for you daidalosTeam : http://www.mediafire.com/file/jgt2onmii1n/map.zip
- Retextured Iwo Jima -- http://allaircraftsimulations.com/fo...o+Jima#p344228
61.New planes
- Do-17
- TBFM Avenger
- TBD Devastator
- SB2C Helldiver
- B-17
- More fyable torpedos : B5N and/or B6N
62. Possible respawn in coop mission (take place of AI planes in the list)
63.Possibility to have an option under 'Ground control' to rearm/repair/refuel at base with a little animation or not (Multiplayers only) When you do that, you learn your points too, because you land.
64.An object that generates panicked people when doing low level passes. -- civilian and/or civilian vehicles
65.Level Autopilot for Bf110.
66.More AI commands: Two options for the AI Bombers / Bombdropping Planes:
1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where.
2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead.
And also a new AI option for Flighters in FMB:
3) "Target Priority" do define if they should rather engage the Bombers or the escort.
4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations)
67.correct markings for USAAF fighters/bombers for ETO and PTO
68.swastikas on German planes (I know, but it's historical and there is no film, plane model/replica, or even sim without them)
69.New map for mission builder
70.Creating airport in mission builder + deleting default map trees ot put the airport Instead to put stationnary ship and have trees in the airporté
71.Better AI
72.Beaufighter backseat
73.stepdown for bombers when flying in formation
74.Adding killmark on your planes (campain only or if it's possible multiplayer too)
75.Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery.
76.New map: english channel
77.flyable Ki-45 (or D4Y)
ADD YOUR NUMBER IF YOUR WISH IS NOT HERE...
Mysticpuma
04-29-2012, 06:17 PM
78. Correct load-outs for the P-47:
http://www.sas1946.com/main/index.php/topic,19365.0.html
shelby
04-29-2012, 09:11 PM
The north africa campaign will begin from western desert campaign and will finish with invasion of italy?
And is there any chance to see a italian campaign?
nic727
04-29-2012, 10:34 PM
79.The north africa campaign will begin from western desert campaign and will finish with invasion of italy? And is there any chance to see a italian campaign?
I fixed the number
Lonestar
04-29-2012, 10:35 PM
Hi,
Is it possible to replace some of the 3D wood textures in the north of Kara airfield in the Solomons maps?
I play often DCG campaigns with these maps and I noticed that some AI planes (like D3A1 or Ki-61) crash shortly before landing in this woods textures!
Same result during a test mission in FMB!
Thanks!
Anton88
04-29-2012, 10:43 PM
81. Please add the A6M3-22 Zero fighter - (longer range, rounded wing tips) - please
http://www.bravobravoaviation.com/Prints/A6M%20Zero/DD-011%20-%20Mitsubishi%20A6M3%2022,%20Hiroyoshi%20Nishizawa ,%20251%20Kokutai,%20Rabaul,%201943.jpg
Anton88
04-29-2012, 10:45 PM
Please add IAR-80a (6 Machine guns, reflector sight)
A6M3-22 Zero ~ round wingstips, more internal fuel
http://www.bravobravoaviation.com/Prints/A6M%20Zero/DD-011%20-%20Mitsubishi%20A6M3%2022,%20Hiroyoshi%20Nishizawa ,%20251%20Kokutai,%20Rabaul,%201943.jpg
fruitbat
04-29-2012, 10:47 PM
For the love of all things holy, widescreen support, Something like ecran wide combined with one of the FoV mods.
please please please please please pretty please:grin:
Anton88
04-29-2012, 10:54 PM
Could you please try and use the dedicated 4.12 wishlist topic and to use less bold letter? Or maybe post there and add a link. One topic is easier to search for suggestions and wishes than a whole forum, well formatted posts easier to process than yellow press style headlines.
I posted there before but no one pays attention or replies back. There are so many 'requests' that I believe no one bothers to look or read them
:(
GF_Mastiff
04-29-2012, 10:58 PM
How about Catapult launch system for the more modern carries to get these dam Corsairs up?
Whacker
04-30-2012, 12:12 AM
For the love of all things holy, widescreen support, Something like ecran wide combined with one of the FoV mods.
please please please please please pretty please:grin:
Ecran is great until you start running Eyefinity or surround, things get seriously fubar'd with those higher resolutions. I asked in the thread on SAS if they could add something to a future version of that mod that would allow a menu screen setting in the [mods] section, like "menuscreensize=1920x1080". That would basically fix it for everyone. The two FOV mods are sorely, sorely needed.
nic727
04-30-2012, 12:22 AM
don't forget the number. It's easier to find something.
80.Is it possible to replace some of the 3D wood textures in the north of Kara airfield in the Solomons maps?
I play often DCG campaigns with these maps and I noticed that some AI planes (like D3A1 or Ki-61) crash shortly before landing in this woods textures!
Same result during a test mission in FMB!
81.Please add the A6M3-22 Zero fighter - (longer range, rounded wing tims)
SgtPappy
04-30-2012, 01:06 AM
82. Spitfires XIV/XVI, although since the XIV is a true late-war beast, I think that should take priority.
83. Bombs on the Spitfire VIII's too please! Says here they can hold at least one 500 lb. bomb: http://www.spitfireperformance.com/spit8adsaussie.jpg
And here's some pics with it carrying 2x250 lb bombs from http://www.discovertawau.com/news-and-events/liberation-of-tawau-from-the-japanese-part-1-of-5/: http://www.discovertawau.com/wp-content/uploads/2010/05/spitfire_1.jpg
Anton88
04-30-2012, 03:50 AM
84.
N1K1-J & N1K1-Ja fighters (flyable), cockpit is already done. Please please please
http://img.wp.scn.ru/camms/ar/1046/pics/65_4.jpg
85.
IAR-80A (most numerous version of all IARs produced ~~, 6 machine guns, reflector sight)
http://www.model-making.eu/zdjecia/1/5/3/1635_rd.jpg
86. Mitsubishi F1M 'Pete' (AI) (and perhaps a Japanese Cruiser to be launched from) !!!!
http://i7.photobucket.com/albums/y256/JeffCadenhead/PetePart1002-1.jpg
Anton88
04-30-2012, 04:27 AM
How about Catapult launch system for the more modern carries to get these dam Corsairs up?
Or deck elevators on the carrier to have the planes come up and come down.
That would be awesome if they make it!
- Catapult launched planes from Cruisers and Battleships!
EJGr.Ost_Caspar
04-30-2012, 09:33 AM
If we would answer every suggestion, we would need a special com guy for that task. That special thread is been read by us regularly, but we rather recive input, than doing discussing there.
shelby
04-30-2012, 09:51 AM
a great addition would be western front campaign, norwegian campaign, more south east asian campaigns, second sino-japanese war campaign, battle of madagascar and soviet invasion of romania campaign along side with siege of odessa and battle of kiev 1941 and 1943
P-38L
04-30-2012, 12:05 PM
Hello
87. Add the option to have Rearm/Refuel/Repair.
Thank you.
-=MadCat=-
05-01-2012, 10:30 AM
Ability to disable the natural spawn positions at an existing airfield.
If you try to establish your own airfield layout with test runways and place that at a flat ground over a naturally existing airfield, let's say in the desert, those default spawn positions mess up your own airfield layout and, when unlucky enough, even make you spawn inside your test runways and explode instantly.
On a second note, the ability to raise the generic spawn aircraft to test runway level.
A sort of ramp to get from the flat test runways to the high ones would be great too.
Huge thanks for the patch btw, awesome work once again!
iMattheush
05-01-2012, 12:47 PM
Please add to 4.12:
-PZL.37B "Łoś"
-PZL.23 "Karaś"
Pre-war Polish Air Force was equipped with both planes
-Messerschmitt Bf-109D, or E-1
-Flyable B-29
Whacker
05-01-2012, 11:48 PM
Probably getting into the "too much work" territory, but still some nice thoughts:
88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.
89. Invulnerable option for any aircraft in full mission builder. So what spawned this was I'd like to be able to continuously dogfight against a certain aircraft, or work on bomber formation attacking without any of us getting shot down. Invulnerable player + infinite ammo + invulnerable AI planes = good solution, instead of continuously having to restart.
Ace1staller
05-02-2012, 01:28 AM
Probably getting into the "too much work" territory, but still some nice thoughts:
88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.
89. Invulnerable option for any aircraft in full mission builder. So what spawned this was I'd like to be able to continuously dogfight against a certain aircraft, or work on bomber formation attacking without any of us getting shot down. Invulnerable player + infinite ammo + invulnerable AI planes = good solution, instead of continuously having to restart.
I agree with #88 I know that Switzerland attack planes that violated their airspace. This is a big one. Plus the Swiss flew 109s
Aviar
05-02-2012, 02:45 AM
88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.
The FMB already has 'Red', 'Blue' and 'None'. Isn't 'None' what you are asking for?
Aviar
darktatka
05-02-2012, 06:59 AM
90. Ability to add/remove waypoints via DS devicelink to all actors.
91. Ability to spawn/despawn objects through DS devicelink
92. Ability to change properties of existing objects through DS devicelink
Im thinking 3rd party software. This would be HUGE help to all online wars out there, generals moving their ground units and requesting air support.
93. Multiplayer crew for dogfight mode.
94. Flyable Gloster Meteor and Avro Lancaster (with Grand Slam loadout :)
=FPS=Salsero
05-02-2012, 07:02 PM
The Korean war Il-10 was a different "beast". :cool: Larger area wings with square-cut tips, ventral tail fin, longer fuselage, and 4x NR-23 cannons (Il-10M).
Korean campaign(1945) not equals to Korean war(1950).
Here is a part of the text related to the subject from the airwar.ru, loosely (but correctly) translated by me.
Before the beginning of war with Japan the program of sevrvice training on Il-10 was completed by 26-th ShAP of 12-th ShAD of Pacific Fleet Air Force ( ВВС ТОФ). It was the single attack regiment .... equipped with the new attack planes. There were 35 planes in it on 09 Aug 1945.
At 10.25-10.45 23 planes of 26th ShAP escorted by 31 Yak-9 from 14th IAP attacked ships in the Rasin seaport. Three groups of Il-10s, 6 planes in each attacked japanese ships using the shallow dive aiming to suppress the AA guns on the ships and on the moorings. In three minutes after these the tranport ships in the harbour was attacked at topmast level by the fourth group led by regiment commander mayor A Nikolayev. The bomb load for the top mast attack was 2 FAB-250.
So, FAB-250 were used in 1945 on normal Il-10s, not Il-10M. Again, I would like to see incendiary ZAB-250-200, which were 200 kg's only each, thus completely within ordnance weight limits.
Again, I would dearly like to see the ENTIRE Il-2 line carrying the maximum load of FAB-100+RS-132/M-13 , not FAB-100+BRS-132 - that is, high explosives, not antitank config,
BTW, BRS-132 were much more rare thing than RS-132, AFAIK.
hafu1939
05-02-2012, 07:06 PM
95. Ability to tow gliders for Ju 52 and Ju 87.
96. 900 l drop-tanks for Bf 110 and Do 217.
And thank for all your efforts, DT:)
Wolkenbeisser
05-02-2012, 07:19 PM
+1 for the following (in my eyes most important) things:
- P-40 late models: corrected dihedral angle (looks ugly now)
- Multicrew dogfights
also cool would be:
Ability to drop cargoboxes like C-47 (if there is a player plane that can carry them). It would make missions much more interesting, if there is one who tries to hide during the flight, because he has to drop cargo somewhere. Others would have to protect him. He has to rely on them (and sweat, and pray).
A solid Nose B-25 maybe
=FPS=Salsero
05-02-2012, 07:23 PM
96....
97. Make provisions for the "temporary" airstrips on all new maps (level spaces w/o trees/buildings), and edit old maps to make them. I can supply the possible locations, but generally they should be arranged at the distance of 15-20 km, approximately in line, in sets of 4, 2-4 sets per map, with no big cities too near, and stationary AF can be a part of such "chain"
98. Make RRAB-500 a standard weapon for TB-3/DB-3
99. Make sure that Il-2 line carries the HE bombs/HE rockets combo (FAB-100+RS-132) in the maximum ordnance config, not HE bombs/AT rockets (FAB-100+BRS-132)
100. Make Il-10 carry 2-4*OFAB-100+4*RS-82 as the maximum ordnance load.
101. Make ZAB-100-40p (paper casing incendiary bomb) and ZAB-250-200(steel casing incendiary bomb) available for Soviet planes.
102. Make a Soviet field mod of A-20Gs with a a navigator seat (between the pilot and a turret) and a Soviet bombsight. Only the Soviet-type bombsight view is needed, and ability to carry FAB-1000.
103. A set of vertical textures of a "forest border" to solve the problems of "invisible trees" near the airfields-targets-etc.
Alien
05-03-2012, 08:40 AM
103. A set of vertical textures of a "forest border" to solve the problems of "invisible trees" near the airfields-targets-etc.
+1!!!
Pershing
05-03-2012, 10:09 AM
+1!!!
+100
Lagarto
05-03-2012, 10:39 AM
104. Remove that bloody "MISSION COMPLETE" thing flashing across the screen. It's such an immersion killer.
shelby
05-03-2012, 11:10 AM
p-36 and morane flyable
105. Ricochets off ground (and possibly off armour)
Many thanks TD for all your effort!
nic727
05-04-2012, 01:05 AM
106. Can have a new otpion to put water=4 (if include in the patch). http://www.sas1946.com/main/index.php?topic=15180.0 and plz add more option in the graphic option like COD. forest=good, cloud=good, visibility=big, etc.
shelby
05-04-2012, 11:10 AM
add all a6m and me109 variants and raf, finland, raaf, nl, rnzaf, france, ussr, slovakia and hungary bomber campaign
Cloyd
05-04-2012, 07:37 PM
107: Get rid of the stupid cartoon bubbles in arcade mode. Arcade mode can be useful for checking on hit accuracy, but those comments are useless. Make it an option: Arcade=0,1,2?
108: Wingman commands in the controls menu so we can assign them to joystick.
Cloyd
darktatka
05-04-2012, 08:28 PM
109: Turret gunner should pause for few secs when changing magazine.
Ace1staller
05-04-2012, 09:16 PM
110. French tanks, like the Char B, the game lacks French tanks anyway
111. Any French warships that we can add for 4.12 ?
112. We should have the country "Vichy France" as it should be on the Blue side so we don't have to make any skins for the vichy French planes
113. I think we should have a command in the control tower part where if a pilot gets lost, maybe the home base can guide the pilot back to the waypoint.
114. Fix the NTRK track format
115. maybe more luft 46 aircraft ?
Treetop64
05-05-2012, 05:02 AM
116: Get rid of, or make a conf.ini option, the "MISSION OVER/COMPLETE" hud message. God, I hope that's not hardcoded in...
chantaje
05-05-2012, 12:21 PM
Hi! great patch TD! im sure it will only get better :)
i know that these issues have been asked mny times, but IMO are "minor" things that can improbe the experience greatly in any aircraft and any scenario
117: please Mute the engines of near aircraft when you are in cockpit
(its not too "realistic" to hear other aircraft engine from inside the cockpit unless you are REALLY close -10 meters and even then is extremely difficult)
118; ability to drop the bombs one by one instead of pairs (theres a mod for that in the up forum http://ultrapack.il2war.com/index.php/topic,2359.0.html)
fantasy desires not really importnt
119: please make heavy flak visible at high distance (now the "little clouds" of heavy flak dissapear very near)
http://www.384thbg.iwarp.com/images/cHeavyFlak%26VaporTrails44.jpg
120; i dont know if im correct in this one , but if you can make the light AA tracers "intermitent" intead of a stream of lasers like they are now it would be great, it look a little artificial to look the light aa firing, i have the sensation that the tracers are not that close , instead i think that are more common bullets between the tracers. obiously im not sure about this i never fired a ww2 AA light gun
S Thanks for the great work!
Bearcat
05-05-2012, 05:30 PM
(cough cough...) FFB (cough ..cough ...cough) WIN/ALT TAB Key. (cough ... cough cough...... cough) dissappears....
What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?
fruitbat
05-05-2012, 08:35 PM
What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?
you looses fov though, so you actually see less on a widescreen monitor.
Its by far the most annoying thing with stock il2.
What do you mean by losing fov? You see more than nothing, still, don't you? You mean it gets cut off on top and bottom? Or you can't change zoom?
Sorry for the dumb questions, but the only time I've seen Il-2 on a widescreen the wide screen was vertical and it seemed to work great. I didn't pay much attention, though.:oops:
Whacker
05-05-2012, 08:54 PM
It depends on the widescreen display method used. You'll hear terms like Hor+ and Vert-. Hor+ means that the view aspect remains the same, it just "adds" additional viewable space on either side, hence "horizontal plus". Vert- sucks, and that's the one that chops off the top and bottom of the viewable area to fit. Needless to say Hor+ is the preferred method.
119. Regarding "smoke". Please make ships a bit smokier during normal operation. Also, please make them smoke big time after suffering battle damage.
stovak
05-05-2012, 09:08 PM
Standard resolutions -
On a widescreen monitor, this gives you the full FOV but leaves black bars at the sides.
https://i.imgur.com/Bz8wqWK.jpg
If you use a widescreen resolution, you get this FOV, it fills the screen, but the top and bottom are cropped -
https://i.imgur.com/sQuChkh.jpg
The blue box shows the cropped zone-
https://i.imgur.com/EPl5bO7.jpg
fruitbat
05-05-2012, 09:46 PM
What do you mean by losing fov? You see more than nothing, still, don't you? You mean it gets cut off on top and bottom? Or you can't change zoom?
Sorry for the dumb questions, but the only time I've seen Il-2 on a widescreen the wide screen was vertical and it seemed to work great. I didn't pay much attention, though.:oops:
See stovak's pics, show it perfectly.
basically you still have the same horizontal view range, but this means you loose vertical, at the top and at the bottom of the screen.
You have to use either Sans fov changer a third party app, which is not perfect, or theres a few little mods around that do it better.
Ace1staller
05-06-2012, 02:52 AM
121. we need super tanks in the game like the P 1000 and P 1500
122. a map of Greece ?
123. Italian carriers, we lack those too.
Bearcat
05-06-2012, 03:18 AM
How about a change in the QMB so you can assign yourself to any position in the flight 1-4. I believe Mission Mate does this.
@stovak, fruitbat - thanks for the explanations.
Guess the cropping was the reason the guy flew with vertical monitor, gave him Vert+. Made the instruments very easy to read, and rear view mirrors also were in the standard field of vision. In fact, if I ever go wide screen, I'll probably flip it 90°, too.
Pershing
05-06-2012, 05:03 AM
Bf-110C,D,E or F...
Bf-110G-2 - too powerful for missions 1940-1942
There were many of them, for example, in North Africa in 1941. Also widely used in Norway (1940) during Weserubung Operation....
Asheshouse
05-06-2012, 09:02 AM
121. we need super tanks in the game like the P 1000 and P 1500
122. a map of Greece ?
123. Italian carriers, we lack those too.
121. no operational tanks produced.
122. Agree
123. The Regia Marina also lacked these (outside of the shipyards). Some Regia Marina escort vessels would be more useful for setting up missions.
[URU]BlackFox
05-06-2012, 12:03 PM
It would be a great addition for mission building to have the chance to set "global objectives", like "Destroy Ground Type" (the mission is won when you destroy a certain number or % of a determined ground object type), or "Destroy Air Type" (say, for example, 6 B-17s are shot down).
Right now when you are intercepting bombers, for example, setting the mission objectives implies to ask for each individual group to be attacked.
There are always workarounds and ways to make objectives achievable, but it seems more natural to just ask for the destruction of 50% of the trucks, or 6 Ju-88s to be shot down as a condition to win.
As always, this is not a demand, and I really appreciate everything TD has done so far. Just trying to contribute with fresh ideas.
Aviar
05-06-2012, 02:03 PM
What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?
Let me add a little bit more info to stovak's excellent post earlier.
The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor:
http://img204.imageshack.us/img204/5624/43aspect.jpg (http://imageshack.us/photo/my-images/204/43aspect.jpg/)
The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here.
First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor).
Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally.
Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.)
*There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of.
http://img534.imageshack.us/img534/7438/untruewidescreen.jpg (http://imageshack.us/photo/my-images/534/untruewidescreen.jpg/)
Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen.
The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen.
http://img440.imageshack.us/img440/3232/truewidescreen.jpg (http://imageshack.us/photo/my-images/440/truewidescreen.jpg/)
Aviar
I understood already, but thanks anyway. I'm experimenting a bit with it right now, and even if it still is 4:3 I've turned my monitor by 90° and am getting to see a lot more. See attachment.
ZaltysZ
05-06-2012, 03:47 PM
I understood already, but thanks anyway. I'm experimenting a bit with it right now, and even if it still is 4:3 I've turned my monitor by 90° and am getting to see a lot more. See attachment.
If you choose 16:10 resolution, then you will loose upper and bottom parts compared to 4:3 resolution. If you choose 10:16 resolution, you will gain more in upper and bottom parts compared to 4:3. You will see exactly the same at sides in both cases when compared to 4:3. This is because "horizontal" FOV in IL2 is always 90 degrees at most, whatever resolution you choose.
It is common to tie FOV to aspect ratio in so called "wide screen aware" games. It would probably be enough if attached function was used in IL2 to achieve what people want.
fruitbat
05-06-2012, 04:04 PM
With proper widescreen, i'd be equally happy flying HSFX or stock 4.11.1 CRT=2.
Ace1staller
05-06-2012, 04:06 PM
121. no operational tanks produced.
122. Agree
123. The Regia Marina also lacked these (outside of the shipyards). Some Regia Marina escort vessels would be more useful for setting up missions.
I know number 121 shows no tanks produced, however it would be nice to see the p 1000 and p 1500 in the game.
also my continued list :
126. map of vietnam for stock so that the japanese campaigns in asia would be much easier to make.
127. agree that we need more bf-110s which we need the bf 110 early versions for the 1940s.
128. we need a Junkers 88A-4, maybe some early Do-217s
dFrog
05-06-2012, 04:43 PM
What version of game do you have ? Ju-88A-4 is in for a looong time...
fruitbat
05-06-2012, 10:00 PM
What version of game do you have ? Ju-88A-4 is in for a looong time...
yeah that's what i thought when i read that, lol.
pencon
05-06-2012, 10:12 PM
How about some functional AI that actually obeys commands and shoots down opposing aircraft instead of just buggering off ? What would be really cool is if some of the buildings down below had Bombed out damage instead of all being in pristine condition .
fruitbat
05-06-2012, 10:15 PM
How about some functional AI that actually obeys commands and shoots down opposing aircraft instead of just buggering off ? What would be really cool is if some of the buildings down below had Bombed out damage instead of all being in pristine condition .
Both of these can be done already.
Ace1staller
05-06-2012, 10:36 PM
What version of game do you have ? Ju-88A-4 is in for a looong time...
oops, I mean much earlier types of Ju-88s and plus I have 4.11.1 and also can we have the Ju-88B
This aircraft is sorely needed.
B26 Marauder
Start up, takeoff and landing.
http://www.youtube.com/watch?v=JSIsoj1QPAc&feature=related
Wikipedia
“the aircraft distinguished itself as "the chief bombardment weapon on the Western Front" according to a United States Army Air Forces dispatch from 1946.[citation needed] The Marauder ended World War II with the lowest loss rate of any USAAF bomber.”
cheers,
Ibis
stugumby
05-07-2012, 03:42 PM
I would like to ask for ordnance upgrades for the Pe-2 and pe-3 series, the pe-3 has a 5 bomb load out but only displays 4 bombs when selecting 2 fab 100 and 3 fab 50. Aslo underwing rockets and rearwards defensive rockets as an option would be interesting.
basic upgrade to allow use of captured german bombs and some type of cluster bombs for pe-2 and 3. Something along the line of the modded pe-2 and 3's available on the mod sites.
SPITACE
05-07-2012, 09:42 PM
what ever happened to the old JU88 website for il2? i think the guy was making a JU88C for il2 also there is a flyable B26 Marauder in the ACES HIGH sim hope we see it in IL2.
magot
05-07-2012, 09:53 PM
what ever happened to the old JU88 website for il2? i think the guy was making a JU88C for il2 also there is a flyable B26 Marauder in the ACES HIGH sim hope we see it in IL2.
Jippo did Ju-88 cockpit´s for IL2 and had old web page´s about Ju-88.
http://www.ju88.equitatura.de/Index2.htm
Yes was there version C-6 and C-6 field mod.
Maraz did updates on Ju-88´s was released Jippo´s version A-17 and Maraz´s A-4 torpedo version.
Am not sure if had Maraz in plan done too version C-6.
I don´t have info about any B-26 model for IL2.
This medium bomber really miss in IL2. But in DT it´s not started yet ..
omi89
05-08-2012, 08:10 AM
I read somewhere that artillery spotting is in development for 4.12.Is this true?Can you explain what kind of spotting?Will we actually "talk" to artillery battery commanders/coordinators and send corrections?
I woud like to see ability to damage/disable vehichle.Also, shared kills would be nice.
Thanks DT for everything you have done.
sermen
05-08-2012, 08:21 AM
Is it possible to change the wing shape and size in Yak-3 VK-107? Of course they should look like those from standard Yak-3 but for unknown reason they were just copied from Yak-9U since the beginning...
magot
05-08-2012, 09:02 AM
Is it possible to change the wing shape and size in Yak-3 VK-107? Of course they should look like those from standard Yak-3 but for unknown reason they were just copied from Yak-9U since the beginning...
If you have any hi-res blueprints of Yak-3 VK-107, please send to DT gmail.
The stock is really bad.
Thanks,
mag
Mysticpuma
05-08-2012, 09:11 AM
and so are the wings on the P-40 :(
darktatka
05-08-2012, 11:55 AM
129: Fix radios (BBC and so) starting their playlist always from the beginning when player switches to their frequency. Makes using them pretty anoying.
Asheshouse
05-08-2012, 12:23 PM
The ability to change the "black screen of death" into something else.
3) Another crew position in the same plane, or another plane, so you can continue the mission.
Reminds me of "1942 The Pacific Air War" the ability to swap aircraft at any time. Great for off line play where you could fly as bomber escort, then carry out the ground attack, then switch to escort again. Not a feature that everyone likes, but then you don't have to use it.
Ace1staller
05-08-2012, 12:43 PM
The ability to change the "black screen of death" into something else.
Options:
1) A player- or server-controlled image.
2) The QMB or campaign mission briefing window.
3) Another crew position in the same plane, or another plane, so you can continue the mission.
No I think the black screen of death sounds realistic, I think that DT isn't going to remove the black screen from the death of your own pilot.
1. I have no idea what you mean (sorry I have disabilities that makes me struggle on understanding on something)
2. Thank god I agree (:
3. In another airplane, uh... No. However The player has his own aircraft. He can't switch to another airplane. Sorry TD isn't adding it which would be my guess.
129: Fix radios (BBC and so) starting their playlist always from the beginning when player switches to their frequency. Makes using them pretty anoying.
+1
Asheshouse
05-08-2012, 03:14 PM
No I think the black screen of death sounds realistic
How do you know. I was always told it would be a long tunnel with a bright light at the end. :)
_1SMV_Gitano
05-08-2012, 04:12 PM
How do you know. I was always told it would be a long tunnel with a bright light at the end. :)
LOL,
I want a picture of 72 virgins waiting for me then... :mrgreen:
csThor
05-08-2012, 04:45 PM
How do you know. I was always told it would be a long tunnel with a bright light at the end. :)
Haven't you heard? Due to the financial crisis the light at the end of the tunnel had to be switched off. ;)
dFrog
05-08-2012, 07:34 PM
How do you know. I was always told it would be a long tunnel with a bright light at the end. :)
No, it's the forthcoming locomotive.
Pfeil
05-08-2012, 07:48 PM
129: Fix radios (BBC and so) starting their playlist always from the beginning when player switches to their frequency. Makes using them pretty anoying.
This appears to be a bug in standard IL2 functionality. There are console commands to play music, but the function that should play a random track always uses the same order.
You can however skip to the next track by entering "music STOP" into the console while you're tuned to a radio station.
darktatka
05-08-2012, 07:50 PM
LOL,
I want a picture of 72 virgins waiting for me then... :mrgreen:
Meh. I heard best looking one of them is called Bill and he's no beauty either.
darktatka
05-08-2012, 07:53 PM
This appears to be a bug in standard IL2 functionality. There are console commands to play music, but the function that should play a random track always uses the same order.
You can however skip to the next track by entering "music STOP" into the console while you're tuned to a radio station.
Best case scenario would play music in hidden loop on the background, even when player is not listening to it. I dont mind it playing in particular order (it might even be desirable)
talonite
05-09-2012, 08:56 PM
Please fix the ntrk/trk issue.
Would it be difficult to automatically start a ntrk-recording at the beginning of a flight and automatically delete it if player choses not to save the video afterwards?
Whacker
05-09-2012, 10:44 PM
Please fix the ntrk/trk issue.
Would it be difficult to automatically start a ntrk-recording at the beginning of a flight and automatically delete it if player choses not to save the video afterwards?
ntrk's have proven to not be accurate as well, in some rare(r) instances.
steppie
05-10-2012, 11:29 AM
how about expanding the game to the Korean conflict.
and new aircraft
F 86
p 80
F9F panther
mig 15.
Korean map.
Pershing
05-10-2012, 11:43 AM
Remember one more thing..
Ability to control altitude of static objects.
It needs, for example, when I want to depict a pontoon bridge with tanks and other military hardware. Now all units are at water level and I can not put them on pantoon (only IN pantoon) - looks not very good.
Also very actual for lights, weapons in mountains and so on..
_RAAF_Roodster
05-11-2012, 10:16 AM
+1 on the Beaufighter. Rear gunner should be made available.
Map of the Darwin area.
And also agree on the P40N.
Agree that a map for Darwin would be fantastic. I haven't seen any new maps released with any new updates for years.
And agree that the Beaufighter needs to be remodeled to reflect accuracy on historical modelling..
I dare say all previous patches with the exception of 4.11 included new maps.
shelby
05-11-2012, 09:57 PM
add all p-36 p-38 p-39 and p-40 variants
Pursuivant
05-12-2012, 12:49 AM
107: Get rid of the stupid cartoon bubbles in arcade mode. Arcade mode can be useful for checking on hit accuracy, but those comments are useless. Make it an option: Arcade=0,1,2?
I disagree. the "PK" message = pilot killed, RTB = "return to base". Both give you valuable info about the enemy plane's situation, as does the more obvious "on fire, bailing out" message.
While the idea of Arcade 0,1,2 is a good one, in Arcade = 2 mode, there should be even more info about the enemy's situation, like "Low fuel" "Pilot left arm injured" or "out of ammo".
ECV56_Guevara
05-12-2012, 04:29 AM
Remember one more thing..
Ability to control altitude of static objects.
It needs, for example, when I want to depict a pontoon bridge with tanks and other military hardware. Now all units are at water level and I can not put them on pantoon (only IN pantoon) - looks not very good.
Also very actual for lights, weapons in mountains and so on..
+1
It will be possible to use flak on top of bunkers in another example.
Wiesel
05-12-2012, 03:15 PM
I think we need the B5N. This plane was involved in all major battles in the Pacific - why we can't fly it?
It would be great to see some other new planes, maybe another version of the Ju-88 (C). No matter how it is, you do a great job and I'm really looking forward to the patch!
magot
05-12-2012, 06:12 PM
No, it's the forthcoming locomotive.
...in progress :grin::-P
gaunt1
05-13-2012, 09:25 AM
Hi DT!
- I think later versions of Ju-88 and He-111 would be nice. Im thinking of Ju-88 A14 and He-111 H16 (or H11)
- Zerstörers/heavy fighters for Luftwaffe: Ju-88 C6 and Me-410
Lagarto
05-14-2012, 04:49 PM
Please, fix the following phenomenon - many times I damaged AI aircraft badly enough to make its pilot bail out, but the aircraft just flew on and on, pilotless, often mutilated, climbing away. I'd have to wait until it runs out of fuel to be credited that kill.
Whacker
05-14-2012, 06:24 PM
Please, fix the following phenomenon - many times I damaged AI aircraft badly enough to make its pilot bail out, but the aircraft just flew on and on, pilotless, often mutilated, climbing away. I'd have to wait until it runs out of fuel to be credited that kill.
Well... if you trim it up real nice before you jump... :cool:
Lagarto
05-14-2012, 07:00 PM
Well... if you trim it up real nice before you jump... :cool:
Even so, the fact that the pilot bailed out should instantly translate to a confirmed kill, because his pilotless aircraft is as good as dead anyway :)
RegRag1977
05-14-2012, 07:38 PM
Let me add a little bit more info to stovak's excellent post earlier.
The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor:
http://img204.imageshack.us/img204/5624/43aspect.jpg (http://imageshack.us/photo/my-images/204/43aspect.jpg/)
The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here.
First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor).
Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally.
Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.)
*There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of.
http://img534.imageshack.us/img534/7438/untruewidescreen.jpg (http://imageshack.us/photo/my-images/534/untruewidescreen.jpg/)
Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen.
The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen.
http://img440.imageshack.us/img440/3232/truewidescreen.jpg (http://imageshack.us/photo/my-images/440/truewidescreen.jpg/)
Aviar
+1
True widescreen would be so nice indeed :))
Late war P47 razorback and Ki44 would also be nice...
Mysticpuma
05-14-2012, 07:59 PM
More than one frame of animation to show that static vehicles/aircraft have been destroyed?
Could we have maybe 5-10 frames to show destruction?
Currently static aircraft are fine, then next-frame smouldering wrecks :(
Could we also have smoke effects rather than the 2D sprite (looks like a row of stripes) effect?
Also is it possible that Locomotives can sustain damage and produce steam rather than the one frame animation and dead-stop in tracks?
Cheers, MP
RegRag1977
05-14-2012, 08:09 PM
MiG3 desperately needs a new 3D model and a new pit: this ac is often forgotten, but many have come to love it very much. Please try to do smthg for this one too, it really deserves it!
fruitbat
05-14-2012, 08:26 PM
As much as i love the plane, could we have P38's that can't fly for ever with an engine on fire?
llama_thumper
05-14-2012, 10:24 PM
http://forum.1cpublishing.eu/showthread.php?t=29282
this has been posted and acknowledged before, but, for good order and to have things in one place, i'm posting it here in the 4.12 wishlist thread - as per the above link, there's a bug that doesn't correctly, in multiplayer, display on/off state of engines. would be great if this could get fixed in 4.12.
Fenrir
05-14-2012, 10:25 PM
As much as i love the plane, could we have P38's that can't fly for ever with an engine on fire?
+1. Can we have F, G & H variants too? The Slot map feels so incomplete without them... ;) :grin:
Fighterace
05-15-2012, 05:58 AM
[QUOTE=P-38L;425655]Hello to all of you.
In early developments, 1C start creating a cockpit will all realism in damage. I am talking about the P-38 Lightning, but we never saw the updated.
http://img232.imageshack.us/img232/4921/p3878.jpg
I think this is one of the only cockpits that does not have this kind of realism.
Perhaps you can add it.
And dont forget the R/R/R (Rearm, Refuel, Repair) option. Is one of the important items in the game.
Thank you.[/QUOTEA
P-38 Lightning with a Gyro-Sight? Which version is this for?
EJGr.Ost_Caspar
05-15-2012, 09:17 AM
In early developments, 1C start creating a cockpit will all realism in damage. I am talking about the P-38 Lightning, but we never saw the updated.
What do you mean with 'all realism damage' ? The only difference, that I see, is the additional glassholes on the armor screen.
shelby
05-16-2012, 09:20 PM
i hope to see lagg3 series 1 and 11 and yak-4
=FPS=Salsero
05-16-2012, 10:08 PM
One more sketch of a pre-D-Day Normandy map. Not exactly realistic, but maybe MG will permit it.
Dogfighting servers will be more than happy to see it.
{HVY-E}Jinxx
05-17-2012, 02:50 AM
My requests:
New pit textures for P47, Bf109. Bf109 view should be reduced by the presence of the dessicant patch (low right corner of the windshield) and by adding the missing metal cover on top of the panzer galland hood (late BFs).
View isn't obscured by the patch. The patch is clear for the most part unless there is moisture in between the panes of glass on the windscreen. Then it starts to change colors. Light blue to dark pink.
S!
hafu1939
05-17-2012, 03:49 PM
View isn't obscured by the patch. The patch is clear for the most part unless there is moisture in between the panes of glass on the windscreen. Then it starts to change colors. Light blue to dark pink.
S!
Note: desiccant patches were applied only in Bf 109s with pressurized cockpits (i.e. BF 109G-1, -3, -5, which are not modelled).
Rot Bourratif
05-17-2012, 05:40 PM
I fail to see any realism in repairing any A/C with battle damage in the time span of one online battle...
For example, how long do you think it would take to dismount an engine, inspect it, repair it if repairable and replace it in position?
http://www.asisbiz.com/il2/Bf-109E/Bf-109E-JG2.7-%28W6+~%29/pages/1-Bf-109E-JG27-%28W6+~%29-engine-overhaul-France-1940-01.html
Oh well...
Z1024
05-17-2012, 07:20 PM
+1 for widescreen support
Please move FW190D9 Late to 44: http://forum.1cpublishing.eu/showpost.php?p=426980&postcount=103
Please add FW190 D11 and D13
Please review the overheat issue
Late war La7s and Yak3 VK107 are indeed over-modeled (top speed wise)
gaunt1
05-18-2012, 11:24 AM
Late war La7s and Yak3 VK107 are indeed over-modeled (top speed wise)
+1
Moreover, VK107 was a very poorly engineered power plant, with extremely low durability, and serious overheating problems. We dont see either ingame.
Shortly after the war, the soviets tried to fix the lubrication problems (which was responsible for overheating and engine seizure), but despite the improvements, the engine remained very unreliable.
The VK 107 driven Yaks overheat more than for instance a Fw 190D-9.
Oktoberfest
05-19-2012, 12:32 PM
Would just like to have flyable Me210/410 with real cockpits !
EAF331 Starfire
05-19-2012, 02:09 PM
Sorry shauncm, didn't know you're such a gliding fan. 99% of us actually have their enigne on most of the time.
Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic.
If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled.
How does that sound?
Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them.
TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.
How about a compromise!?
Servers can get the ability to force on/off in the difficulty settings.
That way the player can vot ewith their feet.
Tropical Storm
05-19-2012, 03:31 PM
Ok, here is my simple wishlist to improve immersion and gaming experience on any dynamic campaign:
- Fix the number and information position of the waypoints on the map (they often mix or get too close one another);
- Make always the flight leader take off first (sometimes the wingman do it first, specially on aircraft carriers);
- When the squadron leader is flying, always make him the flight leader;
- If it is not an emergency/ scramble mission, make the planes circle and enter formation just after take off, before they go to the first waypoint (sometimes I will only form with my group several miles and minutes after take off);
- Include an option to disable the text messages on the screen (engine overheat, aileron failure, etc), making the player rely on his instruments and instincts;
- Include an option to hear only the radio chatter of your flight, not all planes on your side;
- Make the AI flight leader a little less annoying and a little smarter (do not get angry and order us to enter formation when we are forced to break it, like being attacked, are damaged and RTB, etc; sometimes free all the flight to attack anyone and fire at will, not cover him all the time);
- End the time compression and come back to normal time automatically when we see the enemy;
- Make the directions radio chat more precise (they are divided now in 30 degrees, make it to 10 or something);
-Make the maps more precise (contour lines), so we can know the altitude of a target when level bombing;
- Put the last (landing) waypoint very close to the aircraft carriers, so we don't need to reduce speed and open the canopy miles and miles away;
- When the group get back to base, make then land on the same order they took off, one by one, and not ask permission for the tower all at the same time, making the radio chatter a hell;
- Keep the base damage and aircraft carriers position between missions;
- When the player bails out and is rescued, do not let him fly at least for the rest of the day, to simulate the time spent on rescuing;
- Change gradually between the wide/normal/close views, so we can see the perspective getting wider/closer;
- Fix the Japanese Pearl Harbor mission (put lots of planes with droptanks to attack and some US resistance, like AAA or a few aircraft).
EAF331 Starfire
05-19-2012, 05:44 PM
129. Add the German most common light recon vehicle SdKfz.222 (with 1xMG and 1x20mm autocannon).
130. add in Continues Radar intercept messages instead of radar picture (subscribe/unsubscribe in comms menue)
131. No tracers option on aircrafts guns
132. Aircraft overload indication
133. Emergency barrier nets on carriers (controlled by radio?) (http://thanlont.blogspot.com/2010/10/barriers-and-barricades-one-more-time.html)
134. Better aircraft stacking on aircraft carrier = increasing number of a/c TO from the deck.
If they can't be parked parallel due to AI wing extension, maybe displaced
http://www.europeanaf.org/shared/starfire/pictures/CarrierACstack2.jpg
http://www.europeanaf.org/shared/starfire/pictures/Akagi_model_at_Pearl_2.jpg
Bionde
05-20-2012, 02:13 AM
-I think the temperature in the desert regions of the maps are too low, I saw a documentary once the infantry soldiers of fried eggs on top of the tanks
-maps the temperature varies with day and night and seasons would be a good.
sorry for my bad english, i'm using the translator to better comprehension
FenbeiduO
05-20-2012, 03:14 AM
https://lh4.googleusercontent.com/--gwKRIBu3GM/T5psT8eSL_I/AAAAAAAAADo/VSj8UnDTuBw/s568/grab0010.jpgthere always a big squa sign on the left side of plane under canopy. I have never seen such a big sign on 109 in a historcal photograph before.Would you plz move it to the nose?
shelby
05-20-2012, 10:22 AM
Mig-1 and Mig-7
spitfire mki and mkii
seafire Mk Ib, F Mk IIc, L Mk IIc, F Mk XV, F Mk XVII, F Mk 45, FR Mk 46, F Mk 47
sermen
05-20-2012, 12:08 PM
If you have any hi-res blueprints of Yak-3 VK-107, please send to DT gmail.
The stock is really bad.
Thanks,
mag
The biggest problem is not the paintscheme but the fact that Yak-3VK-107's wings are too big - they should be as small as in Yak-3.
SPAD-1949
05-20-2012, 06:57 PM
Farther range of POV like POV-mod but not so exagerated. 10 to 110° would do I think. Attachable to a scrolling device or similliar, so POV can be zoomed stepless.
Warm-up-time for the non old fashioned starting patterns.
SB2C flyable or just in the game.
He61 and Hs123 flyable.
Hawker Hart and Fury.
Arado and Kingfisher floatplanes flyable, catapults on warships working for such planes.
Hurrcanes for convoys on liberty-ship cats.
All this ugly british twinmot pre war Bombers like the Hapeden or the Stirling to annoy your eyes and get us angry enough to shoot at.
Fairey Firefly, Swordfish and Battle (sink the Bismark! Attack the Tirpitz)
"Objects" sorted by category and name like: "Buildings" -> "Rural Norway 1 Winter", "City House 7 Summer" or "Airport" -> "cammo net Summer", "Wooden Tower", "Small Hangar"...
Spanish civil war maps
Enlargend Online 4 (mountains) map with real gorges and passes as high as "the hump"
(Oh I forgot c46 commando and c87 Liberator express....)
Aleutians
Sicily to Monte Cassino Map.
Im a little kidding, but only slightly. ;-)
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