Aviar
01-14-2012, 11:06 PM
I'm trying to use the 'Timer' setting in the new Waypoint Options but it doesn't seem to work. The Guide states:
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There are some triggers telling AI when to exit the pattern and continue with subsequent waypoints: time, number of 'circles'.
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I assume that if I set the Timer to 60 (minutes), the flight will continue in the 'pattern' for that long and then exit to the next waypoint. However, that does not happen. The flight goes around the pattern one time and then always exits....even if the pattern only takes 5 minutes to complete one time.
[MAIN]
MAP Okinawa/Online_load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 2
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
IJA_F_C_16z00
[IJA_F_C_16z00]
Planes 1
Skill 2
Skill1 1
Skill2 1
Skill3 1
skin0 A6M5 Zero 201st Kokutai.bmp
numberOn0 0
Class air.A6M5A
Fuel 100
weapons default
[IJA_F_C_16z00_Way]
TAKEOFF_003 111455.43 80706.54 0 0 &0
TRIGGERS 0 0 20 0
NORMFLY 111166.53 81742.27 100.00 300.00 &0
NORMFLY 110511.92 83590.72 500.00 400.00 &0
NORMFLY_401 113163.74 80554.03 500.00 400.00 &0
TRIGGERS 0 60 0 5 100
NORMFLY 113993.87 87682.58 500.00 300.00 &0
LANDING_104 112322.90 81749.80 0 0 &0
[NStationary]
[Buildings]
[Bridge]
[House]
Aviar
------------------------------------------------
There are some triggers telling AI when to exit the pattern and continue with subsequent waypoints: time, number of 'circles'.
------------------------------------------------
I assume that if I set the Timer to 60 (minutes), the flight will continue in the 'pattern' for that long and then exit to the next waypoint. However, that does not happen. The flight goes around the pattern one time and then always exits....even if the pattern only takes 5 minutes to complete one time.
[MAIN]
MAP Okinawa/Online_load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 2
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
IJA_F_C_16z00
[IJA_F_C_16z00]
Planes 1
Skill 2
Skill1 1
Skill2 1
Skill3 1
skin0 A6M5 Zero 201st Kokutai.bmp
numberOn0 0
Class air.A6M5A
Fuel 100
weapons default
[IJA_F_C_16z00_Way]
TAKEOFF_003 111455.43 80706.54 0 0 &0
TRIGGERS 0 0 20 0
NORMFLY 111166.53 81742.27 100.00 300.00 &0
NORMFLY 110511.92 83590.72 500.00 400.00 &0
NORMFLY_401 113163.74 80554.03 500.00 400.00 &0
TRIGGERS 0 60 0 5 100
NORMFLY 113993.87 87682.58 500.00 300.00 &0
LANDING_104 112322.90 81749.80 0 0 &0
[NStationary]
[Buildings]
[Bridge]
[House]
Aviar