View Full Version : Spit vs 109 COD Server
310_cibule
01-04-2012, 09:58 AM
test phase (http://www.warbirdsofprey.org/), join pls. ;)
=BLW=Pablo
01-04-2012, 11:33 AM
up ;)
Ze-Jamz
01-04-2012, 03:35 PM
Added servers are always welcomed.
Thanks
ACE-OF-ACES
01-04-2012, 04:44 PM
test phase (http://www.warbirdsofprey.org/), join pls. ;)
This is great news!
Espically in light of all the talk (talk is cheap) of how sqds are spliting up over the state of CoD it is nice to see there are actully more making the move to CoD
ElAurens
01-04-2012, 04:52 PM
I'll check in this evening.
furbs
01-04-2012, 05:42 PM
This is great news!
Espically in light of all the talk (talk is cheap) of how sqds are spliting up over the state of CoD it is nice to see there are actully more making the move to CoD
Awsome! thats 3!
(thanks 310 cibue more servers is great, thanks for the effort!)
phoenix1963
01-05-2012, 05:37 AM
It's great to see a server orientated at winning maps by completing mission objectives.
At the moment, the Blue superiority in ground attack aircraft is meaning they win every time.
You'll need to balance that - despite the "unfairness" to Blue - or no Reds will fly on it. I'd suggest longer distances or grouping targets for Blue so they can be more easily defended by Red, rather than numbers of targets.
These considerations were the same on '46 Sv109s, but at least there the Red fighters often had Jabo capabilities. We only have the Blenny.
56RAF_phoenix
JG53Frankyboy
01-05-2012, 11:17 AM
and it will not change :(
instead this BR.20 (and G.50) cockpits, 1C realy should have made the Wellingotn flyable . But thats beatigng a dead horse...............
perhaps the FIAT should be used by red as a "fake" Armstrong Whitworth Whitley.
People able to handle the blenheim engine will also be able to handle the FIAT engine ;)
ElAurens
01-05-2012, 11:31 AM
Well, their new server needs some tweaking.
Very unstable.
Was flying a Blenheim minding my own business over the Thames Esturary when suddenly I was teleported onto an airfield with both props churning up the ground.
LOL.
Tree_UK
01-05-2012, 04:01 PM
Thats good news thanks.:grin:
5./JG27.Farber
01-05-2012, 05:32 PM
Just hopped on your server. It was running Kanalkampf (not the one I sent) and noticed the grid squares are set to 1000km's. This makes it impossible to use the grid coords. You really need to use 10000km squares.
:-P
podvoxx
01-05-2012, 08:38 PM
Nice server :)
Richie
01-06-2012, 01:27 PM
I just want to mention that there's something odd with the counter on how many are on on the server. It's always at 128-128 so you'll probably think no one is in there but take a look see there's a good chance there is. Once 10 - 15 people get on the server especially on the France maps things really start to pep up because you're quite close together. Lots of fun :)
David198502
02-09-2012, 05:44 PM
thank you sooo much guys!
a second full real server which is populated!
btw, your statspage is really nicely made!
today i flew the first time on your server, and i have to say, that i really like the missions.furthermore, i didnt have the problem of ghost contacts like on atag(at least not yet).
thx guys!!!
Oldschool61
02-10-2012, 09:21 PM
thank you sooo much guys!
a second full real server which is populated!
btw, your statspage is really nicely made!
today i flew the first time on your server, and i have to say, that i really like the missions.furthermore, i didnt have the problem of ghost contacts like on atag(at least not yet).
thx guys!!!
Whats the current status of CLoD stability for online play. I'm gettin ready to
pull the trigger
5./JG27.Farber
02-10-2012, 10:00 PM
I just want to mention that there's something odd with the counter on how many are on on the server. It's always at 128-128 so you'll probably think no one is in there but take a look see there's a good chance there is. Once 10 - 15 people get on the server especially on the France maps things really start to pep up because you're quite close together. Lots of fun :)
Server needs to change confs file from 128 players to less than 100.
Whats the current status of CLoD stability for online play. I'm gettin ready to
pull the trigger
Just do it, you wont look back.
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