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Robotic Pope
01-03-2012, 12:01 AM
As you may know, World of Planes on the PC is the twin sister title to Birds of Steel on 360/PS3. The Alpha testers have been playing World of Planes for a while now and some movies are starting to appear from the film makers.
These two by DEDA are excellent and give a great preview of gameplay in simulation mode and how our replays will look in both games. Enjoy :)

http://www.youtube.com/watch?v=93Fxu9sBG9k&feature=mfu_in_order&list=UL

http://www.youtube.com/watch?v=wGKMQuq8jF8&feature=mfu_in_order&list=UL

Silverback
01-03-2012, 12:23 AM
Damn that look real good. But is it a sim or an arcade game?

Robotic Pope
01-03-2012, 12:38 AM
Damn that look real good. But is it a sim or an arcade game?

Same as Birds of Prey, Arcade, Realistic and sim modes. These movies are in sim mode. Although I believe you will now be able to customise them, like say enabling 3rd person in sim mode or turning targets off in arcade mode.

aus3620
01-03-2012, 02:01 AM
IMHO looks like where il2 1946 could have been in 2010 if 1C took an easier development path! If you love il2 1946 you will love World of Planes, except if you have played the flawed genius that currently is CLoD. The range of options (planes, scenarios) obviously present in WOP does not make up for the quality and vision of CLoD, albeit an ongoing work.

Interesting to see what players think on its eventual release and what the hardware specs are going to be, would guess it will not be as demanding as CLoD. Maybe somewhere for 46ers to go until they get the cash for a serious hardware upgrade.

Just my first impressions!

bobbysocks
01-03-2012, 03:07 AM
i think you are catching a glimpse of BoS in these videos as well. it may not be as intricate or complex in the controls or other things. but some of the flight models, damage effects, tracers, etc., i am going to imagine are close to being inline.

McQ59
01-03-2012, 08:31 AM
Nice hype Pope. Thanks :)
Seems like the devs has been working good on the gunsounds too. Love that detail...

CrashLanding
01-03-2012, 10:57 PM
It's still funny to me to see how consistent (or inconsistent for that matter) the damage model is. I never noticed it at first and just thought actually having that kind of damage was cool, but I get a kick out of the planes developing the same bullet holes when they're first hit. Sometimes I think I'm shooting the cockpit/engine area and suddenly a wing will fall off. Sometimes I think I'm shoot at a wing and the whole thing explodes.

It does look like they revamped the flame textures/animation. I wonder if they'll have missions dedicated to kamikaze squadrons. I'm hoping for some 1st AVG Flying Tigers action mixed in since the game takes place in the early part of the war.

haitch40
01-03-2012, 11:31 PM
It's still funny to me to see how consistent (or inconsistent for that matter) the damage model is. I never noticed it at first and just thought actually having that kind of damage was cool, but I get a kick out of the planes developing the same bullet holes when they're first hit. Sometimes I think I'm shooting the cockpit/engine area and suddenly a wing will fall off. Sometimes I think I'm shoot at a wing and the whole thing explodes.

It does look like they revamped the flame textures/animation. I wonder if they'll have missions dedicated to kamikaze squadrons. I'm hoping for some 1st AVG Flying Tigers action mixed in since the game takes place in the early part of the war.

I dont quite get what your saying is it that the holes dont appear in the same place each time? If so thats because this game is pure class and will determing a place for a whole in the same area as the bullet (like Bop did an engine hit meant engine holes not wing holes)

Robotic Pope
01-04-2012, 01:05 AM
I dont quite get what your saying is it that the holes dont appear in the same place each time? If so thats because this game is pure class and will determing a place for a whole in the same area as the bullet (like Bop did an engine hit meant engine holes not wing holes)

Well I do kind of agree with Crash. The plane damage texture is always the same for each plane. There are maybe 2 or 3 levels of visual damage sevartity for each aircraft part. Get your wing shot up until black and the same big hole will always show.

I do think its acurate though. When in training the parts of planes I shoot at usually seem to be the parts that recieve damage.

In multiplayer, lag is always likely to make it look like you are hitting a different part of the plane than you actually are (also why with greater lag it feels like your bullets are doing no damage when hitting because actually you are missing).

CrashLanding
01-04-2012, 02:11 AM
Pope follows what I was saying. The damage textures typically the same regardless of where it hits.

bobbysocks
01-04-2012, 05:31 AM
the one thing i did like was the tracers...was reminiscent of some of the gun camera footage.

Anton Yudintsev
01-09-2012, 07:01 PM
Pope follows what I was saying. The damage textures typically the same regardless of where it hits.

Nope.
There are bullet holes appearing eactly where a bullet have hit the plane.
However, there is level-of-destruction for planes as well (3 of them for each big part of the plane), which are pre-defined indeed.
So, you saw the hits where they should be, but if plane's wing was hit with a certain amount of destruction (wing was tored off, for example) - it will be tored off same way. But before that wou will likely to see unique sub-level of destructions (holes), especially if you were damaged with lesser bullets (not direct hit of 30mm cannon).

Robotic Pope
01-09-2012, 08:23 PM
Nope.
There are bullet holes appearing eactly where a bullet have hit the plane.
However, there is level-of-destruction for planes as well (3 of them for each big part of the plane), which are pre-defined indeed.
So, you saw the hits where they should be, but if plane's wing was hit with a certain amount of destruction (wing was tored off, for example) - it will be tored off same way. But before that wou will likely to see unique sub-level of destructions (holes), especially if you were damaged with lesser bullets (not direct hit of 30mm cannon).

Anton, I think you have described what crashlanding ment as he was talking about an aircraft part like a wing, not the whole plane.

Strange you say that about the wing tearing though, because I would swear ive seen wings get torn of in different places. Sometimes the whole wing is shot off other times in say a colision just the tip, maybe i'm getting confused with Il-2 1946 and Flight adventure 2?

CrashLanding
01-09-2012, 09:18 PM
Nope.
There are bullet holes appearing eactly where a bullet have hit the plane.
However, there is level-of-destruction for planes as well (3 of them for each big part of the plane), which are pre-defined indeed.
So, you saw the hits where they should be, but if plane's wing was hit with a certain amount of destruction (wing was tored off, for example) - it will be tored off same way. But before that wou will likely to see unique sub-level of destructions (holes), especially if you were damaged with lesser bullets (not direct hit of 30mm cannon).

Thanks for the reply.

I could be mistaken, but it appears to me when I'm being shot at, though not always taking damage, my wings instantly look like the same shot-up swiss cheese every time. Of course bigger holes develop with more shooting (and contact) but before then it looked to me to just be a specific texture for the aircraft.

Of course I'll concede to the actual developer. My perception is apparently wrong. ;)

Anton Yudintsev
01-13-2012, 11:04 AM
Strange you say that about the wing tearing though, because I would swear ive seen wings get torn of in different places.

There are different places, but limited count of these places.