intellivibe
11-17-2011, 06:29 AM
Hello all, I am hoping to get game data via DeviceLink from the IL-2 because several of our early adopter customers have requested it. It would be for our tactile feedback seat. The web site is at ivibe.com but we are not trying to advertise in this technical forum. We are very capable in C++ and have found the thread about "GetParameter" on this forum at:
http://forum.1cpublishing.eu/showthread.php?p=342338#post342338
However, I have not been able to learn enough from the scattered information so that I can get from the sim such variables as engine RPM, pitch, yaw, roll, G forces, and so on, as well as weapons status, etc.
Is there any place I can go to for a developer tutorial on how to access the game data so that we can use it to enable intellivibe in our own external app?
There seems to be an expected level of familiarity with how the scripting in IL2 works.
Any help would be greatly appreciated.
A perfect example of what we need is simply to access the game data, and to keep things simple, let's just say this test would require only engine RPM and airspeed (assuming once we get those, other data points are easy to add). For example, what do we actually do to activate the script in the post above?
Our technique is to get the game data from IL2 and send it over a socket so we can use it for our own purpose, which is to make you feel like you are actually flying the craft.
Any help anyone can offer will be GREATLY appreciated!
Thank you in advance for any suggestions!
Best regards from Craig
http://forum.1cpublishing.eu/showthread.php?p=342338#post342338
However, I have not been able to learn enough from the scattered information so that I can get from the sim such variables as engine RPM, pitch, yaw, roll, G forces, and so on, as well as weapons status, etc.
Is there any place I can go to for a developer tutorial on how to access the game data so that we can use it to enable intellivibe in our own external app?
There seems to be an expected level of familiarity with how the scripting in IL2 works.
Any help would be greatly appreciated.
A perfect example of what we need is simply to access the game data, and to keep things simple, let's just say this test would require only engine RPM and airspeed (assuming once we get those, other data points are easy to add). For example, what do we actually do to activate the script in the post above?
Our technique is to get the game data from IL2 and send it over a socket so we can use it for our own purpose, which is to make you feel like you are actually flying the craft.
Any help anyone can offer will be GREATLY appreciated!
Thank you in advance for any suggestions!
Best regards from Craig