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bobbysocks
11-15-2011, 10:52 PM
I am currently putting together an Air Race tournament for after New Years 2012 for Xbox players. So many contests are about dogfighting I wanted to do something strictly on flying. It should consist of at least 6 race courses...possibly 8. It will be set up on a point system (yet to be determined ) so if a player misses a race they arent necessarily out of the picture. As I see it it will be heats of 2 racers only. I would love to have more but this minimizes the chances of mid-air collisions. Depending on the number of participants it will be a single or double elimination. Each course will be with a different aircraft. AND each course may be a different race: figure 8 pylon, Reno "Valley of Speed" course, long distance drag race, Red Bull ( if possible ) course, etc...all to be worked out and determined. ALL aircraft will be disclosed prior to the beginning of the series but the courses will be only disclosed a week prior to the race. It will be set for one ( or 2 ) days a week at a specific time and date. This way you will be able to know whether you are able to participate or not. I will be adding rules descriptions of the race over the next several weeks. I figure it will take that long to get it all ironed out. This is something to do in a month where there isnt a lot going on and before BoS comes out...

TROPHIES:

I have several items of various value that would be of great interest to WW2 flying fans. They are pretty nice in my opinion. The more players we have the better the trophy(s) will be. I will refrain from posting more info on this until the contest becomes more solidified and I see the participation.

pictures and descriptions TBA soon...

bobbysocks
11-15-2011, 10:53 PM
OFFICIAL RULES

#1) I am the official "book". What that means is I get to make the rules and have the final decision. In any circumstance where a judgement or ruling is necessary, my word is final. I am not trying to be a jerk but I am spending the time and effort to organize this. I am the one putting up the prizes ( more on those later ). That doesnt mean I wont listen to suggestions or take advice, but the buck stops here. I will NOT be particapating in the race itself. So I have no vested interest in who wins. I will facilitate each match, set up the course, and fly chase, distribute information, etc...

#2) This will be flown in SIM mode only. The cockpit view, HUD, and sensitivity level selected is entirely up to the pilot. Virtual Cockpit and the best handling sensitivity level for you is recommended for "safety's sake". Crashes are fatal and eliminate you from further races on THAT course at that time...AND award a win to your opponent. The focus is on flying skill and ac handling. Pilots may use the lowering of gear to accomplish flight maneuvers if desired.

#3) The first course will be flown in I-16s and the last race will be in P 51s ( B/D up to the pilot ). Other AC selected ( in no particular order ) are Spitfires ( Mk TBD ), La-5s, Me 109G-2, MC .202. If the race progresses to 8 courses 2 more AC ( TBD) will be added.

#4) All games will be set to "Day/Clear" with unlimited time and fuel. Ammo will be set to limited so pilots, if they believe it makes a difference, can dump all their ammo to lighten their ac. Shooting at an opponent during the race is prohibited and will result in disqualification from the race and/or expulsion from the circuit with the win being awarded to the opponent.

#5) Each course will be set up into 2 zones: the race course and a practice zone. Unless racing entry into the couse area is prohibited. A specified time will be afforded prior to the start of each race for pilots to trim their ac and practice. Crashes at this time will not count agains the pilot. Only crashes on the race course will be counted for elimination. Some of the courses will begin by taking off from an airstrip. This time will be used to land and get sequenced.

#6) The pairing of contestants, issuance of flight times, etc. will be selected by lotto prior to race time. Once a pilot is called to the starting line/position they will have 3 minutes to begin. Failure to show within that time will lead to disqualification and their opponent will be awarded the win and points.

bobbysocks
11-15-2011, 10:53 PM
SCORING:
Points ( TBA ) will be earned for each race. The nature of the race will determine the points available and scoring. Some courses may have pylons, obstacles limiting flight paths. Points will be "docked" for not staying within those obstacles. Examples would be missing a pylon, flying higher than the top of the pylon, failure to complete the specified maneuver between pylons. The pilot with the highest number of points after the last race will be crowned the 2012 Air Race Champion.

Every pilot who participates in the race will receive "1" particapation point. You should get credit for playing...plus this helps to keep someone from coming in for the last couple of races and sweeping the standings.

Races will eliminate pilots down to the final 4. This will be done by either best times...or the winning of a head to head heat. After those 4 have been finalized the scoring starts all over again. Previous times or wins are dropped and a new set of heats begin with each of the 4 pilots racing for a "standing".

1st place will be awarded 4 points...plus the 1 participation point = 5 total for the match. 2nd place will be awarded 3 points ( plus the 1 ), 3rd place 2 points ( plus the 1 ) and 4th is awarded 1 point ( plus the 1 ).


LEADERBOARD


INDIVIDUAL RACE RESULTS

bobbysocks
11-15-2011, 10:54 PM
COURSE INFORMATION PAGE

This page contains the circuits course maps with descriptions and pertinent information week by week. This info will be released on the Sunday or Monday prior to that weeks event. This will give pilots time to practice on a similar course with the ac assigned to fine tune trim and get acquainted with its flight characteristics.

Course Obstacles

Pylons
Pylons are structures that: mark the boundary of the flight path, signal a change in direction or require a maneuver...to pass by going around or over. Pylons are either natural features on the selected course map...buildings, ships, natural terrain characteristics, etc.. or are items placed at a specific location by me. These will most likely be pillars of fire created by placement of a bomb. The fire from bombing as you will note from the picture has little or no smoke making it easily to identify from an aircraft crash. These will be placed at the beginning of match during the contestants practice time. Pylons that are fixed features on the map may also require the pilot to fly no higher than that structure.

http://i1219.photobucket.com/albums/dd426/dalek56/thechicane.jpg

Gates

Gates are 2 pylons placed in close proximity to each other. As with pylons, gates may be existing items already on the selected course map or 2 or more pillars of fire placed at specific locations by me. Gates will most generally be the entry and exit points to the course but are not limited to that. They may be an obstacle requiring the pilot to perform a specified maneuver: loop, half cuban, 360 degree turn, etc. In timed courses the clock will begin when the pilot breeches the "starting" gate and stops upon passing through the finish gate. In head to head competitions the first pilot to break the plane between the 2 pylons at the finish gate will be awarded the victory. Gates that consist of 2 or more fixed features on the map may also require the pilot to fly no higher than that structure.


http://i1219.photobucket.com/albums/dd426/dalek56/gates.jpg

COURSE CONFIGURATIONS

There will be 5 basic configurations for the race tracks:

A) Red Bull Track: Pilots fly through the pylons and obstacles of this track alone. The official time clock starts when the aircraft breaks the plain of the "Starting Gate". penalty seconds will be added to the pilots final score if the route around pylons is "cut short". If whole pylons are missed or an assigned maneuver skipped the pilot is disqualified. The pilots with the 4 shorted times will then fly the course again for final placement and points.

http://i1219.photobucket.com/albums/dd426/dalek56/redbull.jpg

B) Reno Style track: This course is series of pylons staged an a multi sided configuration that does not cross over itself. It is flown by 2 pilots in a "head to head" match against the other. The race will generally begin from an airfield with the pilots side by side on the runway. They will take off and follow the several directional pylons to the course. They will enter the course through the "starting gate" and fly the prescribed number of laps ( generally 2). Penalty time will be added/subtracted to pilots for "shorting" a pylon. The official time clock will begin when the first plane crosses the finish line and stop when the second plane completes the course. Penalty time will then be awarded. If whole pylons are missed the pilot is disqualified.

http://i1219.photobucket.com/albums/dd426/dalek56/reno.jpg

C) Hybrid Reno/ Red Bull Track:
This course is flown like a Reno style race with the start commencing at an airport, 2 pilots head to head, with the time clock and penalties similar. This course will, however also incorporate and include one or more "maneuver" gates requiring the pilots to loop, fly a half cuban, reverse half cuban, 360 degree circle, etc. The same penalties and disqualifications apply as the Reno Style race.

http://i1219.photobucket.com/albums/dd426/dalek56/hybird.jpg

D) Drag Race:
This can be either 1) a straight track beginning with a "Starting Gate" and ending after flying several miles on a prescribed course setting to the "Finish Line". Or can be set up with a "Starting Gate" and several pylons staged in a slalom configuration prior to the "Finish Line". The race will most likely begin from an airfield as will the Reno Style race.
In races without slalom pylons, the first plane to cross the "Finish Line" wins the heat. Winners will be bracketed in subsequent heats to determine placement and overall champion ( and points ).
On courses with slalom pylons, the offical clock will begin when the first aircraft crosses the "Finish Line" and stop witht he final contestant crosses. Any pentaltime will be acessed and awarded. Winners will be bracketed in subsequent heats to determine placement and overall champion ( and points ).

http://i1219.photobucket.com/albums/dd426/dalek56/dragrace.jpg

E) Figure "8":

This race is set between two pylons which the pilots must circle in a figure 8 flight path. The pilots will take off from an airfield and be guided by directional pylons. After entering the starting gate they will fly the prescribed number of laps which will endwhen the first pilot crosses the "Finish Line" ( which is the starting gate )

Fig 8 image...

Circuit Maps

Week #1 Jan 1 - 7
The Queen's Red Bull Challenge

Aircraft: I-16
Type of Race: Timed/ Against the Clock
Number of Laps: 2
Type of Track: Red Bull Obstacle
Starting Position: In air practice zone
Penalties: +1 second for each pylon missed
Disqualifications: Crashing during the race, failure to complete an assigned maneuver ( loop, half cuban, etc)

The Churchill Gambit

Type of Aircraft: Spitfire Mk IX
Type of race: 1 vs 1
Number of Laps: 2
Type of Track: Modified Drag Race
Starting Position: Take off from airfield ( Hawkinge)

Week #2 Jan 8 - 14

HEAD FOR THE HILLS
Type of Aircraft: Me109G2
Type of Race: Against the clock
Number of Laps: 1

The Don Corleone Invitational (and invite you can't refuse)

Aircraft: MC 202
Type of Race: 1 vs 1
Number of Laps: 2
Type of Track: Hybrid Reno/Red Bull Track
Starting Position: Take off from Airfield
Penalties: +1 second for each pylon missed
Disqualifications: Crashing during the race, failure to complete an assigned maneuver ( loop, half cuban, etc)


Week #3 Jan 15 - 21

Korsun Winter Round-Up

Aircraft Type: La-5
Type of Race: 1 vs 1
Number of Laps: 2
Type of Track: Reno
Starting Position: Take off from Shevy South Airfield
Airfield Info:
1 Airstrip: 0/18
Altitude: 235 feet ASL
Field conditions: ICY with possible obstructions ( Hay Bails )


CHAMPIONSHIP RACE
THE BERLIN BLACK TIE AFFAIR

Aircraft type: P 51 B/D ( pilots choice )
Type of Race: 1 vs 1
Number of Laps: 2
Type of Track: Modified Figure 8
Starting Position: Take off from Tempelhof Airdrome
Air Field Info:
3 air strips: 9/27 Left, Middle, & Right
Altitude: 223 Feet ASL

(IF needed ) Week #4 Jan 22 - 28

course 1

course 2 ( Championship Race ??)

bobbysocks
11-15-2011, 10:54 PM
last one for reserved...

olife
11-16-2011, 01:29 PM
I am currently putting together an Air Race tournament for after New Years 2012 for Xbox players. So many contests are about dogfighting I wanted to do something strictly on flying. It should consist of at least 6 race courses...possibly 8. It will be set up on a point system (yet to be determined ) so if a player misses a race they arent necessarily out of the picture. As I see it it will be heats of 2 racers only. I would love to have more but this minimizes the chances of mid-air collisions. Depending on the number of participants it will be a single or double elimination. Each course will be with a different aircraft. AND each course may be a different race: figure 8 pylon, Reno "Valley of Speed" course, long distance drag race, Red Bull ( if possible ) course, etc...all to be worked out and determined. ALL aircraft will be disclosed prior to the beginning of the series but the courses will be only disclosed a week prior to the race. It will be set for one ( or 2 ) days a week at a specific time and date. This way you will be able to know whether you are able to participate or not. I will be adding rules descriptions of the race over the next several weeks. I figure it will take that long to get it all ironed out. This is something to do in a month where there isnt a lot going on and before BoS comes out...
More to come....but PLEASE hold off asking questions or offering me suggestions for anotehr week until i post more info.
Thanks
D

congratulations bobbysocks,a nice idea again with this game...no limits for this fantastic game!!!
hehe...would like to go at RENO!aaargh...u american people know how to do an air shows!!!!i'm ready to live at RENO and eat a lot of american hamburgers!!

nice idea again bud!

friendly
olife

CrashLanding
11-17-2011, 03:19 AM
I am intrigued by this idea.

bobbysocks
11-18-2011, 07:02 AM
thanks guys! i think this could be a lot of fun and challenging. I have a lot of details to work out in the next couple of weeks. I just wish Xbox had the screen shot capability that PS does....that would make things a lot easier. if this turns out successful maybe someone will host one for the PS players.

RuffMonk
11-18-2011, 08:19 PM
Hey bobbysocks,

Nice idea! I was actually thinking of a custom air race for the game and figured I'd give you the details I had worked out so far in case you might want to include this into your event.

The custom mission I was thinking up was actually a relay race with teams of pilots doing a circuit on various maps. My initial plan was centered around the Stalingrad map since there are 7 airfields scattered around the board!

Basically each pilot will land at a different airfield and just like a real relay race, will remain on the deck until a team member either touched down or landed. To add a little extra challenge to this, I envisioned each team possibly having to utilize one of the ground attack aircraft such as a Ju 87 or IL-2 to encourage a little strategic thinking as to where the best position would be for the slower plane to be placed! From there, each team would have to complete a circuit or a number of circuits with the one coming in first the winner.

Just a little something I had been thinking about not too long ago. I never fulled worked it out, but figured it would be a fun break from combat flight. I don't know if this is something you could or want to use, but just throwing this out there, just in case! Take care man and good luck with your event!!!

EDIT: Forgot to add that each team is only allowed to select any given aircraft once in order to keep everyone from taking K-4s. Also I was still up in the air about taking jets and if allowed, I was only planning to let each team take one!

bobbysocks
11-20-2011, 08:28 PM
thanks ruff....i may do that another time but am trying to do a single player type deal. that way teams arent relying upon others to show up...etc. Each player lives or dies by their own flying ability and time restrictions. AND if they arent able to make one week they still may be able to participate. i am close to being ready to open it up for comments and suggestions....probably by wednesday i should have everything i have already figured out entered here. all things are subject to change should i hear of a better way to do something.

Robotic Pope
11-21-2011, 08:15 PM
Its a nice idea but how on earth would you control it? You know it would be so much easier to do this on flight adventure 2 where the game does everything for you.

bobbysocks
11-21-2011, 08:55 PM
yeah i know... but FA2 doesnt work with my flight stick like BoP does. how do you control it? that's why i am not flying in the race. i will set up the course, fly chase plane and run the clock. i will tell the players who's next on deck so they can be ready. i have been messing around with this for a couple weeks now and i dont think its all that hard. like everything else its going to depend on how well others listen...and that is why the rules are out and up front. it frosts me to no end when you are trying to do a BoB enactment....109Es vs hurris or early spits and you get that one joker who insists on flying a G6 or La7 or 163...something other than what 99% agreed upon. I plan to have some practice games later in december for people to try it out. right now i am looking for interested pilots, comments and suggestion. the floor is open........

CrashLanding
11-21-2011, 10:05 PM
I'm going to have to start practicing, especially for the sim difficulty. I typically run realistic, but getting back to BoP today after a month of Battlefield 3 proved more difficult than I anticipated.

sergius186d
11-24-2011, 09:06 PM
Awesome idea man !!!

I will definitely give it a try :)

bobbysocks
11-27-2011, 07:05 AM
Awesome idea man !!!

I will definitely give it a try :)

Cool sergius, I know your schedule...you willing help me out and do a few "test runs" withing the next week or so??

sergius186d
11-29-2011, 06:22 PM
Cool sergius, I know your schedule...you willing help me out and do a few "test runs" withing the next week or so??

No problems :!:

Send me a PM and we will schedule it.

bobbysocks
12-09-2011, 07:15 AM
Early next week i will have at least 1 Demo track for you to fly. since i do not have screen shot capability i will have to rely on good old Yankee ingenuity to make it crystal clear. I hope to have a second demo track shortly after. this will give you a general idea of what the challenge is. you can fly these solo on the "Training" maps or with friends online. I am still working one 1 more track and solving the problems on one or two of the others. everything is on schedule for a Jan 2012 start. so stay tuned.......

Robotic Pope
12-09-2011, 07:23 AM
Looking forward to trying it Bobby.

sergius186d
12-09-2011, 05:19 PM
Looking forward to trying it Bobby.


Same here :)

Robotic Pope
12-10-2011, 01:18 PM
Got to warn you though Ive been practicing my racing on FA2 and I'm good! :P

bobbysocks
12-11-2011, 06:28 AM
haha...well mr. pope i dont doubt that at all. i like FA2 and if it had the options for 8 or more players and the ability to create courses...we would probably be playing this there. but that is a lot to ask from an indie game. SO playing with what we have..... you realize i have been designing the courses and testing them out...so i am pretty dang good too. AH that is right!... i am not competing. if this all come to fruition and goes of well....afterwards if you want i will race....you pick any course and aircraft you wish and we'll go head to head....might even do a gentleman's wager on the out come. i got a few things to wager i think you would like.......but first things first!!!

bobbysocks
12-16-2011, 10:15 PM
PRACTICE TRACK(S)

Here is the same track in 2 different configurations. you may fly it as a straight 4 pylon Reno track or put the criss-cross in and fly it as a Figure "8". I apologize for the poor quality of the pictures but i was experimenting with my camera. Using it as a camera i got blacked portions that were simply annoying. So i filmed it as video and captured a shot from there.

Track Description:

I am sure most of you have raced Dover in some manner. Maybe even the way I have it configured. In the real game I will use bombs which will give flame only and no smoke. but for this purpose i chose just to crash.

RENO Track

The starting gate is the opening with a lighthouse at either end. time begins once that threshold is crossed. Proceed on a heading of ~340 to the castle. Break right to a heading of ~ 50 to the radar tower. Break right on a heading of ~160 to the left most lighthouse. round that back to the starting gate ~220.

Figure 8:

Starting gate is the same but proceed to the 2 fire columns of the criss-cross towards the radar tower. Break left at the tower and proceed to the castle ~230. break left at the castle and back through the criss-cross to the furthest tower on the left. Repeat.

Try this will all the planes listed. The I-16 will require power managment. you will burn up your engine if you run too long in WEP.

This should give you a general idea. race against someone else of time yourself. cornering will be the biggest time saver for you.... enjoy.

starting gate:
http://i1219.photobucket.com/albums/dd426/dalek56/startinggate-1.jpg

castle pylon:

http://i1219.photobucket.com/albums/dd426/dalek56/castle.jpg

radar tower pylon:

http://i1219.photobucket.com/albums/dd426/dalek56/tower.jpg

lighthouse pylon:

http://i1219.photobucket.com/albums/dd426/dalek56/pylon1.jpg

criss-cross: ( is 2 flames. one on the house the other on the slope leading up to it.

http://i1219.photobucket.com/albums/dd426/dalek56/crisscross.jpg

bobbysocks
12-22-2011, 06:26 AM
possible delay due to technical difficulties.

my trusty ace combat stick developed a problem over the past week with its POV ( hat ). i can get up and rear but not side to side. out of the 6 tracks i have designed 4 are complete but 2 i am not totally happy with and with this set back i am having a difficult time being able to explore other options for them. however, i bought another stick off of ebay and should be back up....depending on when i get that. i will have the chance to finalize all the courses, the start date may be push towards the middle of Jan. Sorry for the inconvenience. BUT, next week i will unveil the trophies and after that start sign ups. again my deepest apologizes for the delay. :( :( :(

bobbysocks
12-24-2011, 06:44 PM
TROPHIES:

While I finalize things I will show you what's up for grabs. If there are is a consistent roster of 8 flyers or more per race, the overall winner and champion will have their choice of either:

A (approx size ) 12 x 9 numbered print of the beautiful pencil sketch of two357th FG P51s. G4-E My Bonnie flown by Joe Shea and G4-G Jersey Bounce flown by jame Roughgarden. These prints were bought by Mr. Shea and then autographed by himself and Mr. Roughgarden.

http://i1219.photobucket.com/albums/dd426/dalek56/joesheaandjimroughgarden.jpg

OR.....

They may pick a T shirt with the picture of Lt. Jessie Frey's Aint Misbehavin'. This shirt is signed by Jessie Frey, Pat Buzzeo...Lt. Frey's crew chief, Jim McLane...another 357th pilot, and Joe Shea. The shirt is an XL and is pristine except for one Ooops...and marker slip made by one of the pilots.

http://i1219.photobucket.com/albums/dd426/dalek56/misbehav_painting.jpg

http://i1219.photobucket.com/albums/dd426/dalek56/jessieshirt.jpg

http://i1219.photobucket.com/albums/dd426/dalek56/jimshirt.jpg

The item picked will be mailed to the winner.

If there are less than 8 consistent flyers then I have autographed phamplets ( by all 4 listed above ) from the 357th FG Museum.

If the Race contest fails to draw or particapation dies off prior to the championship match these articles may be used for future contests.

Good luck to all...and more details to follow soon.

bobbysocks
12-31-2011, 07:19 AM
I am back in the saddle again. just got my new ( ebay ...used ) flight stick in the mail. i will need the next week to finalize everything. so far we are a go but it may be pushed back a week....starting on to the weekend of Valentine's day. more info to come BUT....I need to know who is really committed and interested.

Up for discussion is the time and date of the races: I am off Thursday ( possible overtime day ) , Friday, and Saturday (<<< those days are the only ones) . I am EST ( GMT -5 )... SO, I am proposing 4,5,6, EST on Friday....."rain date" the adjacent Saturday. Who's can make it during that time.....OR what day and time can we get get the most pilots??

Oh, and be ready to fly your frick'n @$$es off, cos it ain't gonna be easy, brothers....

bobbysocks
12-31-2011, 06:46 PM
Ok BoPers here we go. Week 1 is all the UK and the first course is my favorite. It presents challenges due to the aircraft and the course. It is multi leveled so the chance of encountering negative Gs is a threat for engine failure as is the over use of WEP. Using WEP the entire time for both laps WILL burn out your engine. The trick here is power/speed management and flying the straightest line through the course.

Pilots who are in the on deck position may "bail out" prior to start to get a fresh AC. Baling out does not litter the ground with burning planes and is encouraged if wrecking is apparent.

The Queen's Red Bull Challenge

Aircraft: I-16
Type of Race: Timed/ Against the Clock
Number of Laps: 2
Type of Track: Red Bull Obstacle
Starting Position: In air practice zone
Penalties: +1 second for each pylon missed
Disqualifications: Crashing during the race, failure to complete an assigned maneuver ( loop, half cuban, etc)

Course description:

Map: Dover/ Dogfight / unlimited fuel and ammo.

The starting position is over the city of Dover. Altitude is highly recommended. The pilot will speed towards the opening to the right with the 2 lighthouses. Height restriction....You must enter the starting gate no higher than the top of the light houses ( ^ -o- ^ ). Your official time starts then. After entering the starting gate you will immediately perform a loop that will bring you back down through the gate again ( no height restriction on this pass ). Your downward leg of the loop must break the plane of the light houses as to being inside/outside the harbor. At the completion of the loop you will break hard left on the outside wall of the break water. You will Barrel Roll over the breakwater to the inside wall and proceed to the opening of the breakwater and the far north lighthouse. Height Restriction...You must pass through the opening and break hard left again ( ^ -o- r ). This will be a hard ~180* turn that will take you back to the staring gate. There is no HR ( Height Restriction ) on the return pass only on the initial pas through the gate. The original staring gate is now a chicane. You must pass through the opening breaking left into the opening...past the lighthouse and then break right past the second. No NR for this gate. After passing the second lighthouse you will break hard right. On the long pier will be 3 pylons of fire. You will keep the first pylon to your right breaking left at the second and hard right at the third and last closer to shore. No HR for this chicane. Ahead of you on the short pier is a 2 pylon gate ( ^ ^ ). You must split the gate ( No HR ) and perform a Half Cuban. The return leg of this will bring you back through the same gate ( you must split the gate on your return but no HR ). After passing through the gate you will break hard right and climb towards Dover Castle. It will be illuminated with fire (possibly smoke if needed ). You will circle this pylon ( no HR ) from the left to the right as you are facing it. You will then head down to the Starting Gate/Finish line and begin lap 2. Lap 2 is exactly like lap 1. same pylons, same restrictions, etc. After you pass Dover castle the second time you must make the Starting Gate/ Finish Line. Height Restriction...You must not be any higher than the tops of the lighthouses. You DO NOT need to be under power. If you burn your engine up on the finishing leg and make the Finish Line, you will get official time and credit for the heat. Top 4 Times will race for placement.

Maps to come....

bobbysocks
12-31-2011, 06:47 PM
The Churchill Gambit

Type of Aircraft: Spitfire Mk IX
Type of race: 1 vs 1
Number of Laps: 2
Type of Track: Modified Drag Race
Starting Position: Take off from airfield ( Hawkinge)

Flyers will land at Hawkinge. The race will be from there to the Lympne. Pilots will go head to head in heats. The starting position will be on the Hawkinge airstrip in echelon. From there they will go to Lympne and Must pass through the 2 pylon gate before making the return leg. There will be a 2 pylon gate at Hawkinge as well. The first pilot to make it through that wins...barring penalty assessment. There are no altitude restrictions. Map for the event will be the CA map. Unlimited fuel and Ammo. Top 4 players will compete for 1st through 4th ranking

Penalty: missing the 2 pylon gate at Lympne will cost the pilot 2 seconds removed from their time.

do you really need a maps?

bobbysocks
12-31-2011, 06:47 PM
course 3 description and diagram to come

bobbysocks
12-31-2011, 06:48 PM
course 4 description and diagram to come

bobbysocks
12-31-2011, 06:57 PM
course 5 description and diagram to come

bobbysocks
12-31-2011, 06:58 PM
course 6 description and diagram to come...

sergius186d
12-31-2011, 07:02 PM
I am back in the saddle again. just got my new ( ebay ...used ) flight stick in the mail. i will need the next week to finalize everything. so far we are a go but it may be pushed back a week....starting on to the weekend of Valentine's day. more info to come BUT....I need to know who is really committed and interested.

Up for discussion is the time and date of the races: I am off Thursday ( possible overtime day ) , Friday, and Saturday (<<< those days are the only ones) . I am EST ( GMT -5 )... SO, I am proposing 4,5,6, EST on Friday....."rain date" the adjacent Saturday. Who's can make it during that time.....OR what day and time can we get get the most pilots??

Oh, and be ready to fly your frick'n @$$es off, cos it ain't gonna be easy, brothers....

I will be able to give it a try :)

Robotic Pope
12-31-2011, 07:14 PM
Epic sextuple post Bobby lol.

I will be waiting to race you Sergius :)

sergius186d
01-01-2012, 06:00 PM
Epic sextuple post Bobby lol.

I will be waiting to race you Sergius :)

You're on my friend :grin:

bobbysocks
01-01-2012, 08:31 PM
Epic sextuple post Bobby lol.

I will be waiting to race you Sergius :)

and all done without one drop of rum... :grin:

just wanted to keep all the maps together but separate.

bobbysocks
01-06-2012, 07:59 PM
Scroll back to page 3. Courses 1 and 2 have been unveiled. I am working on the maps for course 1...but you can figure it out and play around with it before that. enjoy.

bobbysocks
01-12-2012, 10:32 PM
CRAP!! i forgot to do the pics and schematic for the first race. i will have them this weekend....sunday ( evening ) at the latest. SO, first race will be 1/20 4:30 EST (9:30 GMT?). pilots in the lobby will discuss if they want to keep the 6 races or chop it down to 4 to keep with the original time frame. Those intending to participate need to PM me sometime this week. when i set up the game it will be a private match and i will have to send the invitations. sorry about the delay...between old age and chasing moon beams..well you know.