View Full Version : Dynamic Clouds!
Skoshi Tiger
10-24-2011, 02:23 PM
Just one of those things you don't tend to notice.
I was warming up my Blenhiem at x16 and noticed for the first time we have dynamic clouds in the sim. Taken on the cross country single player mission
http://www.youtube.com/watch?v=pUdUvV03_EI
Hadn't noticed it before.
Cheers
pupo162
10-24-2011, 04:24 PM
silly question:
is it fast forward? -nvm, "learn how to read" lesson learned
looks ok, but we can dream for better
skouras
10-24-2011, 04:33 PM
i notice this too
however
IMO i believe this isnt their final art look
if they release sometime in the future a dynamic weather
we will see much better clouds and more close to RL
So this is a pretty rush style clouds
like the terrain in the early days of the sim
ATAG_Dutch
10-24-2011, 04:40 PM
Funnily enough chaps, I noticed this myself in exactly the same situation as Skoshi, but wasn't sure if they'd always been like that or whether it was an improvement in one of the earlier patches.
It's definately not new to this patch, and may have been there from the start. Kinda helps explain why clouds are such a performance issue though.;)
Maybe it shows up most in the cross-country mission because of the strong wind? Maybe.
Mad G
10-24-2011, 08:56 PM
If that so, maybe that´s the why of the performance hit close to clouds.
They've been dynamic since launch as can be seen by my poorly made timelapse video I made back in April:
08z9uxa5Vyc
LoBiSoMeM
10-24-2011, 09:30 PM
The only problem is the graphic optimization of clouds. The "computing" one runs ok, they are moving and changing shape, really beutiful. But need to me more "FPS friendly" in rendering.
41Sqn_Stormcrow
10-24-2011, 09:45 PM
Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.
Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.
Nope, they're currently causing far too much of a fps hit, it's a recent change and thus needs reverting.
I'd go as far to say that similar routines are used for dust generation too as they're causing the same severe fps hit.
LoBiSoMeM
10-24-2011, 09:51 PM
Nanana, leave the clouds as they are and wait for graphic cards to catch up with the demand. Meanwhile just fly in sunny weather. Otherwise we might end up with dumped down ugly clouds.
The clouds as other smoke and particles effects aren't that "marvelous" now. They can be tweaked a lot and be more FPS friendly without losing much visual quality, don't be afraid! ;)
LoBiSoMeM
10-25-2011, 12:17 AM
Other short video with the effect. Really nice, even without dynamic weather yeat!
x_izD16jQ0I
Sokol1
10-25-2011, 10:49 PM
Lobi,
Make a movie with this mission:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=131100&d=1302105176
Sokol1
LoBiSoMeM
10-25-2011, 10:59 PM
Lobi,
Make a movie with this mission:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=131100&d=1302105176
Sokol1
No fun at all... Dynamic weather, multiple layers, FRAPS crashed... LOL! Unplayable!
Meanwhile, another mission with lots of clouds moving!
0zPm4sFlVjg
vBulletin® v3.8.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.