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View Full Version : Separate Weapon Statistics for Cannons and Machine Guns


zxwings
10-24-2011, 09:28 AM
I'd like to suggest to the COD development team that the weapon statistics provide separate data for aerial cannons and for machine guns.

The reasons are rather obvious: (on a fighter with cannons) the cannons are far more important than the machine guns, and often one uses the cannons much more carefully, and at a shorter distance to target, than the machine guns. You definitely care more about the gunnery result of the cannons (if you have them).

What's more, the two types of weapons usually have very different muzzle velocities, as on the Bf-109-E4; so even if all weapons on the fighter are fired simultaneously, the lead that you use when opening fire will be for the cannons, not for the machine guns, since what you care about the most is how many cannon shells land on the target. Yet the current weapon stats give strange information. If with one short burst all the machine gun bullets miss but 2 or 3 cannon shells hit the target, it is still a good shot, but the stats will give you a low hit rate, because much more machine gun bullets are fired than the cannon rounds. It is truly desirable therefore that in COD there be at least separate stats for the cannons.

Thank you for reading it!

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zxwings
10-25-2011, 08:16 AM
Replying in order for the COD team to see the idea. :razz: