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View Full Version : "Poll" who is getting stutters with what Video Ram


RickRuski
10-19-2011, 07:10 AM
Some of us are still getting stutters in the game play, to help the developers find what is causing the problem please reply to the poll questions: -

(1) I have more that 1 gb of V/R and have stutters

(2) I have 1 gb or less of V/R and have stutters

(3) I have more than 1 gb of V/R and have no stutters

(4) I have 1 gb or less of V/R and have no stutters



I am trying to determine if the stutters some of us have is V/R related



RickRuski

Qpassa
10-19-2011, 07:30 AM
just at low altitude over London ;)
London is the problem :P

pupo162
10-19-2011, 07:51 AM
well 1 or less seems too general since the trend thsi days is 1 gigabyte, and the recommended is 1.

FFCW_Urizen
10-19-2011, 08:12 AM
just at low altitude over London ;)
London is the problem :P

same here, though not as bad as before the patch. they are barely noticeable, you really have to work on it to spot them :D

LoBiSoMeM
10-19-2011, 08:26 AM
Useless topic.

Define "stutters" first, please...

Qpassa
10-19-2011, 08:30 AM
when It stops a bit

pupo162
10-19-2011, 08:34 AM
Useless topic.

Define "stutters" first, please...

freezes fps frops that are not constant, lets say you average a steady 50 fps, and for about a second the game drops to 1 fps, freezes andd then comebacks and so on...


google is your friend too.

Mad G
10-19-2011, 12:10 PM
Useless topic.

Define "stutters" first, please...

Gagueira.

Tavingon
10-19-2011, 12:24 PM
During shooting enemy planes up, fire smoke and dussst

LoBiSoMeM
10-19-2011, 04:10 PM
freezes fps frops that are not constant, lets say you average a steady 50 fps, and for about a second the game drops to 1 fps, freezes andd then comebacks and so on...


google is your friend too.


Well, so we'll ALWAYS have "stutters", because we ALWAYS will need to load map/textures in some point. Perfect streaming in a flight sim, with fast aircraft movingo over terrain is hard to do without some loading points.

As i always said, we have these "stutters" even in IL-2 1946 in today hardware, and we have in ArmA2 and any other big map title...

Maybe with more RAM usage, really x64 suport...

Space Communist
10-19-2011, 11:19 PM
I think what this poll is telling us is that some people are sensitive to these "stutters" and some people just don't notice them. If I fly at low altitude and focus on nearby trees as they go by I can just perceive that there are the tiniest micro-pauses.

When actually playing the game I notice nothing at all.

RickRuski
10-19-2011, 11:38 PM
Stutters that I'm refering to is flack smoke juddering past the aircraft, when looking down at terrain to spot enemy aircraft seeing buildings stuttering past even though settings are down. Some of us are getting this while others claim they aren't, so where is the difference??, settings!! or video ram. Are those that claim that they don't have any just looking at dogfighting situations where most action is moving at the same pace. I agree in that situation I don't have any worth mentioning. I have tried most things to overcome the problem that I can think of. These problems aren't so noticeable when up high but try a ground attack where there are trees and buildings even on low settings and they become very noticeable. According to results of the poll so far about 75% of the replies have the problem in some form. If those with video ram in excess of 1gb are getting the problem also where else do you start looking.

Cheers

Rick


AMD Phenom2 965 x 4 3.4gig
8gig DDR3 Ram
2x GTS 450 Sli (1gig each)
1Tb HDD Partitioned x 5
700w Coolermaster single rail P/S 52a
19" Samsung 931BW monitor
1280 x 960 Resolution

ATAG_Dutch
10-19-2011, 11:40 PM
When actually playing the game I notice nothing at all.

I agree - offline. Online is a nightmare. the stutters and pauses are so long I lose control and don't know where I am. Sometimes goes down to 6 fps then freezes altogether, then picks up again then crashes. Usually when I'm shooting the proverbial out of an opponent..

Yes I've tried disabling realtime scanning in AV and it still happened. It didn't happen before this retail patch, but I'm not at all sure if it's not server related. This is on ATAG btw, which is so far my favourite server.