jf1981
10-14-2011, 11:27 AM
Hello,
I am happy to share those suggestions but I really hope that devs are more or less aware about what happens on this forum.
Maybe some of you know warbird mod for IL-2 1946, called FreeHost ? Well a very nice work, and it gives an increased level of fun to IL-2, it is as fun as capture the flag and in a certain sense, quite similar.
The teams have to 'close' an ennemy airfield, doing so by destroying ground targets at the selected airbase, down to a certain level below which, the base is considered not live anymore or closed.
At that point, the team which has been attacked just can't anymore take off from such a base, however, when objects start to spawn up to a certain level, the field would reopen again.
During all the time a field is closed, the opposite side has as a mission & objective to send ground forces to that field, by dropping parachutes, and only after a number of paras have safely landed, does the field change side, or is said captured. WHile still closed, the field will soon reopen on opposite side.
The most interesting parts of the battle stands in three steps, as first it is not easy to close fields protected by aircraft and anti-aircraft to an extent where it be closed and keep closed long enough to do the next operation.
So doing that sometimes require team and talentuous jobs, those were very fun parts with IL-2 46, very amazing.
Next, when a field is closed, the opposite side starts to give air-cover and protect their field, and above all, track & destroy the slow moving transport aircrafts e.g. JU 52. So, when you have closed a field, the advantage is that opposite side has to travel from other bases in order to protect it, however, it is sometimes a very difficult job to land safely enough paratroopers in order to capture the field.
So very interesting parts of the game : attack & close a field, protect a closed field, capture a field !
I really hope Cliffs of Dover could implement such an interesting type of multiplayer game, even different but dynamic multiplayer.
This completely changes the interest of the game, in particular when you can program your missions with some mates. I remind going with 3 ground attack and eventually an air cover, planned missions ! real fun, because one alone can do nothing in such a game.
I am happy to share those suggestions but I really hope that devs are more or less aware about what happens on this forum.
Maybe some of you know warbird mod for IL-2 1946, called FreeHost ? Well a very nice work, and it gives an increased level of fun to IL-2, it is as fun as capture the flag and in a certain sense, quite similar.
The teams have to 'close' an ennemy airfield, doing so by destroying ground targets at the selected airbase, down to a certain level below which, the base is considered not live anymore or closed.
At that point, the team which has been attacked just can't anymore take off from such a base, however, when objects start to spawn up to a certain level, the field would reopen again.
During all the time a field is closed, the opposite side has as a mission & objective to send ground forces to that field, by dropping parachutes, and only after a number of paras have safely landed, does the field change side, or is said captured. WHile still closed, the field will soon reopen on opposite side.
The most interesting parts of the battle stands in three steps, as first it is not easy to close fields protected by aircraft and anti-aircraft to an extent where it be closed and keep closed long enough to do the next operation.
So doing that sometimes require team and talentuous jobs, those were very fun parts with IL-2 46, very amazing.
Next, when a field is closed, the opposite side starts to give air-cover and protect their field, and above all, track & destroy the slow moving transport aircrafts e.g. JU 52. So, when you have closed a field, the advantage is that opposite side has to travel from other bases in order to protect it, however, it is sometimes a very difficult job to land safely enough paratroopers in order to capture the field.
So very interesting parts of the game : attack & close a field, protect a closed field, capture a field !
I really hope Cliffs of Dover could implement such an interesting type of multiplayer game, even different but dynamic multiplayer.
This completely changes the interest of the game, in particular when you can program your missions with some mates. I remind going with 3 ground attack and eventually an air cover, planned missions ! real fun, because one alone can do nothing in such a game.