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View Full Version : I admit - I had a greta fun last night...with this game


Tvrdi
09-29-2011, 07:25 AM
In multiplayer....with latest beta patch...game is smoother now (for me at least). Finally I was able to play without stutters (although I got a few, nothing big) or slowdowns. Ofcourse I reduced some of the settings (texture quality is at high not original, but model detail, land shading and visual effects are set at high, AA at 2x etc.). Still there is a plenty of space for further optimisations as a rig like mine (i7920@3.5Ghz, GTX470TF2@750Mhz, 6GB RAM) should run this even better. Also regarding visuals. Landscape is better now but still isnt in ROF league. External engine sounds are much much better now (original sounds were IL2 stock cra*) and will be tuned further as we heard..cockpits graphics very nice as from the release (although I noticed "stick" - inside cockpit is stuttering when moving, something wrong with the animation?). FM and DM are the best part of this sim. Just feels right. AA seems working now but at distance (in external view) I see shimmers on edges (on wings). Or jagged edges. Dunno about AF since I noticed shimmering at distance, on landscape.
After months of frustrations for the first time I was able to enjoy in this product. And it could be even better with new patches. And when more ppl join multiplayer. Ofcourse I lost some of my nervers, but at least the product wasnt abandoned. This all could be avoided.
Later I will post a screenie with my ingame settings
Thats it.

JG52Krupi
09-29-2011, 07:50 AM
Good to hear, which server were you in?

The landscape at full settings IMO can at times look even better than ROF but like you I had to turn down the settings for a low level performance gain.

Over land I get an fps jump when above ~900m, from 30-40fps it jumps to 45-60fps.

P.s. So no more nuclear green grass moaning from you then? ;)

Skoshi Tiger
09-29-2011, 07:53 AM
Really glad performance has improved enough for you enjoy the sim. It has some very good points.

As you said there is always room for further improvement (Can't let the developers get slack or anything :) )


Cheers!

In multiplayer....with latest beta patch...game is smoother now (for me at least). Finally I was able to play without stutters (although I got a few, nothing big) or slowdowns. Ofcourse I reduced some of the settings (texture quality is at high not original, but model detail, land shading and visual effects are set at high, AA at 2x etc.). Still there is a plenty of space for further optimisations as a rig like mine (i7920@3.5Ghz, GTX470TF2@750Mhz, 6GB RAM) should run this even better. Also regarding visuals. Landscape is better now but still isnt in ROF league. External engine sounds are much much better now (original sounds were IL2 stock cra*) and will be tuned further as we heard..cockpits graphics very nice as from the release (although I noticed "stick" - inside cockpit is stuttering when moving, something wrong with the animation?). FM and DM are the best part of this sim. Just feels right. AA seems working now but at distance (in external view) I see shimmers on edges (on wings). Or jagged edges. Dunno about AF since I noticed shimmering at distance, on landscape.
After months of frustrations for the first time I was able to enjoy in this product. And it could be even better with new patches. And when more ppl join multiplayer. Ofcourse I lost some of my nervers, but at least the product wasnt abandoned. This all could be avoided.
Later I will post a screenie with my ingame settings
Thats it.

Tvrdi
09-29-2011, 07:58 AM
Krupi, I was on two most populated servers, I think one was russian (REPKA?). Btw, where I can find detailed explanation of CEM (takeof procedure and engine management once in the air)? And anybody else having stuttering moves of in-cockpit stick (3d stick)?


"When it stinks - say it stinks.
When rocks - say it rocks."

robtek
09-29-2011, 08:00 AM
I'd like to add a short description of my last online-mission:

Yesterday 2 squadmembers and me visited the Server from III./JG27 which has a working mission system.

As a destroyer-squad we did choose Abbeville where the Erprobungsgruppe 210 is stationed, took a Bf110C-7 each and joined the battle.

With Tab and 4 we could look up if there is a mission in progress, there was none so we generated a mission with the press of a button.

"Fly a fighter sweep in sector AO17 to clear the sky for our bombers which will come from AY18 in 18 minutes."

Ok, we left the planes and switched the loadout from JaBo to fighter with 60% fuel.

Engines started, during warm up setting of the gyro, the heading indicator, the autopilot direction, the fuel-tank indicator, the flaps to 20° and the ReVi illumination on.

Taxiing to the runway, number 2 is too eager and his wingtip and number ones collide, damn, new planes and same procedure, as the time is running number three starts alone, scouting.

Number one and two are starting close thereafter, turn on course, trim for climbing and set autopilot.

After a leisurely 20 min. flight, during which the ground-control called out enemy airplanes in the target sector at "Kirchturm 1" 100m alt.,

Number three, at 5000m, calls out the "Pelikane" as a little convoy of seven medium tankers in the target area, Number one and two are 20 km away at 4000m.

Number two the calls out: 9 unknown contacts (Fragezeichen) at our 2 o'clock high, three v's. course toward target area.

Our conclusion (one and two's): Must be the bombers, enemy target should be at 100 m and are probably climbing toward the Bombers, so lets get down, with energy advantage, and get em.

Three is still shadowing the convoi in about 5000m, one dives toward the convoy and two covers one's back.

Two calls out: The "Fragezeichen"(unknown contacts) are diving now, Rear gunner calls out: enemy airplanes on our six! Tracers all around!

The nine "Bombers" are really nine Spitfires, which are really interested in my 110, like moths to the light, every time i look back i see two or three firing at me.

Small fuel leak, large fuel leak, hydraulik line broken, fuel fire in engine 1, cylinderhead burning engine one, canopy away, hanging under the chute in 200m.

During my f(l)ight the Stukas scored some hits and where escorted uneventful home by two and three.

Mission accomplished, though not the way i had imagined.

Remark to myself: Assumptions might be deadly!

SYN_Repent
09-29-2011, 08:05 AM
tvrdi, you might wanna try shaders down to medium or even low, with them on low i can run shadows on and the game does look pretty good.

Tvrdi
09-29-2011, 08:36 AM
tvrdi, you might wanna try shaders down to medium or even low, with them on low i can run shadows on and the game does look pretty good.

So you think CLOD wil look better with shadows ON and shaders set to med than shadows set to OFF and shaders set at high? Interesting, I wil try that. Thanks.

Ataros
09-29-2011, 08:39 AM
Btw, where I can find detailed explanation of CEM (takeof procedure and engine management once in the air)?

Gameplay forum section and Controls section have some threads on specific aircraft. There some tutorials on startup procedures on Youtube .

Tvrdi
09-29-2011, 08:47 AM
Gameplay forum section and Controls section have some threads on specific aircraft. There some tutorials on startup procedures on Youtube .

I saw youtube vids....they are for startup only...but the guy got something by guessing....
Spitfire startup procedure: http://www.youtube.com/watch?v=vPRex60HGec&feature=player_embedded
BF109 E3 Startup procedure: http://www.youtube.com/watch?v=hK06c2OxWYY&feature=player_embedded
....I was looking for detailed and correct procedure..will check controls section....thanks Ataros

Ataros
09-29-2011, 09:09 AM
I was looking for detailed and correct procedure..

I watched this guy's videos. http://www.youtube.com/watch?v=ueYkaGuwVJk and then searched forum for any remaining questions back in April.

upd. Sorry, did not see your edit. This is the same guy. Try searching forums. I am sure it was discussed back in April. It is really easy if you learn one plane at a time and watch instruments.

JG52Krupi
09-29-2011, 09:13 AM
Regarding the stuttering control stick in cockpit I think that has been there from the start and I'm sure everyone has it, the same thing affects the pedals as well.

Tvrdi
09-29-2011, 09:18 AM
Regarding the stuttering control stick in cockpit I think that has been there from the start and I'm sure everyone has it, the same thing affects the pedals as well.

Do you know why? Im sure it isnt a bug they cant fix in a short time period?

baronWastelan
09-29-2011, 09:44 AM
Hmm.. must be something wrong with my eyes, or brain, or both. I honestly don't see RoF scenery (ground) as better than CloD. RoF does have very good clouds and weather, though.

I see the slight lag of the control column animation too, but also see it in FSX. Probably caused by a limitation of the USB connection from the hardware to OS to software.

JG52Krupi
09-29-2011, 09:48 AM
No idea, I don't think its stuttering though I think the animation just needs a bit of rework to make it smooth, hopefully an easy task and one i expect there leaving till after more pressing issues are sorted.

Over at sukhoi luthier mentioned that they have an animation guy working on pilot animations (bail outs etc) so I assume he will be working on cockpits and aircraft control surfaces as well.

Tvrdi
09-29-2011, 10:21 AM
OK finally I found a proper CEM for takeoff in spitfire:

http://www.youtube.com/watch?v=t4YPOH5341M

ATAG_Dutch
09-29-2011, 11:31 AM
In multiplayer....with latest beta patch...game is smoother now (for me at least).

Landscape is better now but still isnt in ROF league.

although I noticed "stick" - inside cockpit is stuttering when moving, something wrong with the animation?).

As one of the post release 'whiners' myself, I have to agree with Tvrdi regarding the playability. The Beta patch made the game 200% more playable for many reasons. Before I upgraded my card from a 5770, the game became enjoyable on medium settings.

I also play RoF a lot and have to disagree regarding the landscape. It's surprising that when jumping from one game to the other, two completely different approaches to this aspect can look so good in such different ways. With the old card, playing RoF directly after 'Cliffs', the RoF landscape looked bland and boring, but I soon got used to it. However, once I'd upgraded my card to the one in the sig, I could then play both games maxed out, and on these settings, in my opinion 'Cliffs' blows RoF into the weeds. I think it's ten times better, but I'm not criticising RoF, they're just different rather than right or wrong.

The cockpit graphics 'jumping' issue I completely agree with. There's something not quite right, and I'm getting RSI from pressing F12 to centre my TrackIR.

But on the whole, the latest patch is beginning to allow all of the really good aspects of the game to shine through. Before this patch I found it hard to see the good stuff as all the bad stuff got in the way.

As far as Multiplayer goes, I've been on the ATAG server a fair bit and managed to bag a couple of jerries, but I've also spent a lot of time wondering 'where is everyone'? The map is enormous and the info from the server and ground control isn't particularly useful as enemy locations don't get updated often enough. But it's early days for this kind of thing and I'm looking forward to when it all comes together.

Oops, I'm waffling again. Too much time on my hands at the mo.:grin:

Tvrdi
09-29-2011, 12:41 PM
To have all the eye candy on landscape I need to wait for further optimisations...btw, didnt check, are the trees still ghosts?

ATAG_Dutch
09-29-2011, 12:53 PM
To have all the eye candy on landscape I need to wait for further optimisations...btw, didnt check, are the trees still ghosts?

Yeah, 'fraid so. I don't think that'll change anytime soon either.;)

Tvrdi
09-29-2011, 01:07 PM
Yeah, 'fraid so. I don't think that'll change anytime soon either.;)

I admit, its not such a big deal-breaker for me...then again, how can one call this a "serious" "hardcore" simulator when we have ghost trees in the game?....ehh

but lets be optimistic hehe :-)

Blackdog_kt
09-29-2011, 06:01 PM
Well, glad it finally works out for you mate.

If you had reduced your textures earlier you wouldn't have had to wait for the beta patch either (i've been getting no less than 25-30 FPS on a much slower rig than yours ever since April/May by doing this), the sim looks good enough with lowered textures and it "buys" you enough FPS to "exchange" by setting other options higher: more FPS and better looks than running original textures without shadows/grass/other details.

Since you started flying and all, i think it's a good time to wish good luck and safe landings ;)

Tavingon
09-29-2011, 06:26 PM
Stick needs work, its so jerky now like its a peice of hot lego

Kranak
09-29-2011, 06:35 PM
Krupi, I was on two most populated servers, I think one was russian (REPKA?). Btw, where I can find detailed explanation of CEM (takeof procedure and engine management once in the air)? And anybody else having stuttering moves of in-cockpit stick (3d stick)?

If the stuttering you are referring to is happening while flying online that could be from server lag.

Tvrdi
09-29-2011, 07:46 PM
Well, glad it finally works out for you mate.

If you had reduced your textures earlier you wouldn't have had to wait for the beta patch either (i've been getting no less than 25-30 FPS on a much slower rig than yours ever since April/May by doing this), the sim looks good enough with lowered textures and it "buys" you enough FPS to "exchange" by setting other options higher: more FPS and better looks than running original textures without shadows/grass/other details.

Since you started flying and all, i think it's a good time to wish good luck and safe landings ;)

Ive been beta tester for few sims including ROF and have good knowledge of hardware and software optimisation....I tried everything you can imagine and wasnt good before latest beta patch....
thanks for good luck....cheers

If the stuttering you are referring to is happening while flying online that could be from server lag.

Its happening offline too.....nothing to do with server lag as I was on perfectly smooth serverS (two of them)....its has to do with animation


EDIT: tonite was less smooth occasionaly (when more planes are near me) but still much better than before....

Tvrdi
10-01-2011, 12:01 AM
UPDATE: I managed to get the game running very smooth by defraging game cache files (in steam, right click on CLIFFS/properties/local files/ then defrag cache game files) + tuning up my nvidia control panel settings (Texture filtering - from quality to High performance and Power management was earlier on Prefer maximum performance). Also I tuned a bit my ingame video settings and here they are:

http://i54.tinypic.com/jutmdt.png

Game still looks good and while Im waiting for more optimisations (mostly for land objects) from devs this would be OK for now...it runs great...

Also, from day one Im using MSI Afterburner for overclocking my MSI GTX470 Twinfrozr2 (Oc on core 750Mhz) and in BIOS Ive raised my CPU (i7 920) from 2.66 to 3.5Ghz with HT set to OFF).
For fine tuning win7 (64bit) Im using Yamicsoft Win7 manager where I can fine tune the memory usage, registry cleaning and defraging, pagefiles, win processes, SATA speedups etc etc). Although Gamebooster will do the job quite well.
For defraging my HDD Im using excellent (and free) Mydefrag utility. Highly recommended.

SYN_Repent
10-01-2011, 07:14 AM
try forest very low tvrdi, everything else looks good there, but forest very low will make the game look nice, also turn AA off, and use the FXAA hack thats around here somewhere, gives a nice boost.

Ataros
10-01-2011, 08:31 AM
After defragging game cache in Steam Gamebooster defragger still finds many fragmented files. I downloaded several games demos from Steam last week and every time this was the case. Either Steam or Gamebooster is cheating. Anyway it does not hurt to defrag using Gamebooster as well. It defrags a selected game directory only quickly. I did so since release and had very few stutters (high textures, med landscape lightings, shadows on ~40-45 fps). Gamebooster is free.

Ze-Jamz
10-01-2011, 10:51 AM
Gamebooster kept causing desktop crashes for me...its not good for everyone m8

Tvrdi
10-01-2011, 05:57 PM
try forest very low tvrdi, everything else looks good there, but forest very low will make the game look nice, also turn AA off, and use the FXAA hack thats around here somewhere, gives a nice boost.

FXAA hack? Where is it?? Cant find the hack. Btw; I noticed jagged edges on wings when looking from distance which means AA is not working well.....

Ataros
10-01-2011, 06:22 PM
Gamebooster kept causing desktop crashes for me...its not good for everyone m8

I have the same OS and never had any issues. Maybe you shut down some important services by chance? They are configurable in settings. Did you try the latest version?

Ataros
10-01-2011, 06:25 PM
FXAA hack? Where is it?? Cant find the hack.

Here http://forum.1cpublishing.eu/showthread.php?t=25281&highlight=fxaa+mlaa

Tvrdi
10-01-2011, 06:42 PM
Here http://forum.1cpublishing.eu/showthread.php?t=25281&highlight=fxaa+mlaa

thanks alot guys...hope they will fix ingame AA. So I need to copy DX files to steam/steamapps/common/IL2? And to turn AA off in game and to tick FSAA? But how to set the level of AA (2x,4x,8x)?
Krupi said working FSAA will come with next (official) patch....he was joking or what?