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oceanclub
08-10-2011, 01:28 PM
A long time since I posted here before - tried Googling an answer for this with no luck. A combat question: does anyone know if you get bonus for rear/flanking attack in KB games?

Thanks,

P.

Sir Whiskers
08-10-2011, 02:38 PM
A long time since I posted here before - tried Googling an answer for this with no luck. A combat question: does anyone know if you get bonus for rear/flanking attack in KB games?

Thanks,

P.

Nope, no such bonuses in the game. In combat, position rarely affects damage potential, and then only for select units in select ways.

Horsemen do more damage if they can attack across multiple hexes in a straight line. Hayterants have a special ability that functions similarly.

Brontors have a special ability allowing them to attack across any number of hexes so long as it's a straight line.

Assassins have a special ability that can only be used if the target's rear hex is open (not blocked by map edge, another troop, or some obstruction).

oceanclub
08-10-2011, 03:23 PM
Nope, no such bonuses in the game. In combat, position rarely affects damage potential, and then only for select units in select ways.

Horsemen do more damage if they can attack across multiple hexes in a straight line. Hayterants have a special ability that functions similarly.

Brontors have a special ability allowing them to attack across any number of hexes so long as it's a straight line.

Assassins have a special ability that can only be used if the target's rear hex is open (not blocked by map edge, another troop, or some obstruction).

Thanks! So, turns out I've been playing it wrong all along. :}

P.

ShuiMienLung
08-10-2011, 05:40 PM
You can think of Brontors like the new version of Lina's 'Ice Orb' rage spirit ability from The Legend: straight line attack.

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It is not specifically mentioned as a flanking "bonus" per se, but you can think of it as such if you wish: with very few exceptions (griffins [plain & royal], demons & executioners, black knights with Moro's crystal) all of the attacks against a troop AFTER the first one, will not be counter-attacked.

This is a good way to keep all casualties going to a single troop--easiest to resurrect, only one Turn Back Time needed, whatever--while letting other troops stay uninjured and/or getting the Attack value boosted from Frenzy for killing a stack.

(Basically, you have five stacks; one of them attacks an enemy stack and gets counterattacked; the other four attack the SAME enemy stack, and NONE of them take casualties because it has already 'used up' its counterattack.)

Orc Veterans are a prime choice to be the first stack to attack, because when the enemy counterattacks them they counter-counterattack. This gets you two whacks at reducing that stack before any of the rest of your units step into the breach.

Vulture
08-12-2011, 12:41 AM
@ShuiMienLung: What does counter-attacking have to do with flanking ? Flanking means to attack from the side (hence the name "flanking") or even the back to take advantage of the enemy's defenses being focused at the front.
Counter-attacking has nothing to do with that whatsoever.

And for that matter, neither do line attacks or teleports. I confirm the assertions made about flanking, tho. There is no such thing in KB:TL.