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View Full Version : Since we can't have a sim, how about a game?


Fredfetish
08-01-2011, 02:57 PM
For me, the dcg dynamic campaigns for IL2 1946 is the most entertaining aspect of the game, although if I play it too long the short comings of it does present itself.

So since CloD is not very accurate as a sim yet, how about developing the game aspect of it whilst the sim part gets sorted? Currently I'd overlook the problems if the game itself was a bit more entertaining. I guess this is a mod wish list then for when the SDK becomes available, not sure if it would be possible... but:

Can we have a Privateer concept in the WW2/BoB setting? I'd like to buy my plane, my bombs, upgrade it in the manner I wish, buy a landing strip and upgrade it as I see fit, recruit a wingman, squadron or even buy ground forces. I want to be able to earn money for downing planes, sink ships, tanks or a successful escort mission etc...

Anyone else have similar ideas?

Skoshi Tiger
08-01-2011, 03:07 PM
Only if I can have an armour-plated P-40 that can go under water like in that Sky Captain movie and only as long as they don't pork the flight models of the flying robots! Otherwise I rather they further refined the sim aspects of the game.

Cheers!

albx
08-01-2011, 03:12 PM
For me, the dcg dynamic campaigns for IL2 1946 is the most entertaining aspect of the game, although if I play it too long the short comings of it does present itself.

So since CloD is not very accurate as a sim yet, how about developing the game aspect of it whilst the sim part gets sorted? Currently I'd overlook the problems if the game itself was a bit more entertaining. I guess this is a mod wish list then for when the SDK becomes available, not sure if it would be possible... but:

Can we have a Privateer concept in the WW2/BoB setting? I'd like to buy my plane, my bombs, upgrade it in the manner I wish, buy a landing strip and upgrade it as I see fit, recruit a wingman, squadron or even buy ground forces. I want to be able to earn money for downing planes, sink ships, tanks or a successful escort mission etc...

Anyone else have similar ideas?

wow, if everybody in the WWII had to buy their bombs... only people like Bill Gates where able to fight? :-D

Fredfetish
08-01-2011, 03:15 PM
You can have your amour-plated P-40, but only if you buy the premium account from me :) Also, did you seriously watch Sky Captain? lol...

VO101_Tom
08-01-2011, 03:19 PM
For me, the dcg dynamic campaigns for IL2 1946 is the most entertaining aspect of the game, although if I play it too long the short comings of it does present itself.

So since CloD is not very accurate as a sim yet, how about developing the game aspect of it whilst the sim part gets sorted? Currently I'd overlook the problems if the game itself was a bit more entertaining. I guess this is a mod wish list then for when the SDK becomes available, not sure if it would be possible... but:

Can we have a Privateer concept in the WW2/BoB setting? I'd like to buy my plane, my bombs, upgrade it in the manner I wish, buy a landing strip and upgrade it as I see fit, recruit a wingman, squadron or even buy ground forces. I want to be able to earn money for downing planes, sink ships, tanks or a successful escort mission etc...

Anyone else have similar ideas?

World of CloD? :-D

Fredfetish
08-01-2011, 03:30 PM
World of CloD, my man! Been playing WOT and it got me thinking about how much more fun it would have been as a single player game and if there was any campaigns... and preferably in the air :) In Pacific Storm in a sense you could manage almost everything on the map from research to designing and building your own ships, planes and bases. Only problem was that it sucked balls :(

Feathered_IV
08-01-2011, 03:55 PM
Oleg didn't know much about how to make a good "game". Nor does Luthier apparently.

Oleg always thought if he just got the numbers right, the rest would somehow fall into place. I was dismayed about a year ago when in an interview at SimHQ, he was asked if he played Il-2 or the then SoW much. He said no, he had beta testers to do it for him...

Luthier asked what elements of gameplay would truly amaze us. More than 20pages of suggestions were given. Some joked about a love triangle. We got a cancelled Dgen and Spitgirl. "Trust me" Luthier said, "You guys are going to love it!"

Maddox Games badly needs a creative director.

Fredfetish
08-01-2011, 04:08 PM
Oleg didn't know much about how to make a good "game". Nor does Luthier apparently.

Oleg always thought if he just got the numbers right, the rest would somehow fall into place. I was dismayed about a year ago when in an interview at SimHQ, he was asked if he played Il-2 or the then SoW much. He said no, he had beta testers to do it for him...

Luthier asked what elements of gameplay would truly amaze us. More than 20pages of suggestions were given. Some joked about a love triangle. We got a cancelled Dgen and Spitgirl. "Trust me" Luthier said, "You guys are going to love it!"

Maddox Games badly needs a creative director.

:( What beta testers? ...
Jip, does make sense now if you see the state of the sim. In real life, I only get micro stutters like that when I had Mexican food…
Can anyone still remember Wing Commander 3? Very atmospheric and great all-round quality. In my opinion, that's how you make a game...

ParaB
08-01-2011, 04:32 PM
Maddox Games badly needs a creative director.

That and a project manager that actually knows his job.

Feathered_IV
08-01-2011, 04:35 PM
Quite right. Good intentions are not enough.

FFCW_Urizen
08-01-2011, 05:54 PM
World of CloD, my man! Been playing WOT and it got me thinking about how much more fun it would have been as a single player game and if there was any campaigns... and preferably in the air :) In Pacific Storm in a sense you could manage almost everything on the map from research to designing and building your own ships, planes and bases. Only problem was that it sucked balls :(

Define designing in pacific storm pls? actually you are very confined in what you can do, leading to installing everything you can, wherever you can, whenever you can, as long as it is better/superior (though i modified the cleveland into a atlanta, watch the flak baby :D ).

Fredfetish
08-01-2011, 07:09 PM
Ja, Pacific Storm , not so great, but imagine the FM in CloD and fiddling with say engine size which might have an impact on speed, manoeuvrability , dive and climb speeds and the amount of space there is left for other equipment in the plane etc... o and cost.
Well, actually, I always wondered why they didn't fit the 109's with bigger fuel tanks in the internal fuselage of the plane and made a long range version of the fighter or fitted it with laminar flow wings. It would be great to figure out the trade-offs myself whilst flying the plane in CloD.
I also would in the current version of the game have my 109 rather fitted with 4 machine guns instead of the 2 20mm’s, but I want the trade-off in weight also to be reflected in the flight dynamics of the plane. That’s where I’m going with the upgrade my plane part of the suggestion…

robtek
08-01-2011, 07:30 PM
If you really think that 2 MG17 with 500 rounds each are lighter the 2 MGFF with 60 rounds, think again.

Seeker
08-01-2011, 07:35 PM
I agree with the OP, the game seems to have been forgotten.

I'm having so much fun in ROF's career mode, I love the concept of the online/offline leader board, and I'd have thought that Clod's tie in to Steam would these type of cloud gaming services a no brainer

I don't mind grabbing a mission editor to make some thing for an online event, but off line I want surprises, so the content has to be generated for me, I'm not interested in flying missions I've made.

Stats are good. Gunnery stats, bombing stats, current streaks, it's all good.

Field mod are a cool idea too, I'd happily pay for a mirror on some planes, there's enough photo's of modified planes to make it realistic and feasible.

World of Clod is a great idea. Guilds and squads are not inappropriate analogue of each other, and most DF maps are no more than an aerial guild raid. Top ten scoring squads each month get the bragging rights of using their own skins?


I'd hoped that Clod would be a better game than '46, not just a sim upgrade with a restricted plane set.

There's just so much more to a good game than a climb speed chart, I think the dev team took quite a few wrong turns.

NedLynch
08-02-2011, 02:27 AM
One of my first posts here asked for a dcg. I was quickly educated that even IL2 (original) when it was released didn't have a dynamic campaign generator, most of the content even for the original seemd to have been community generated before a dcg was then incorporated into the game, that's the info I was given.
But even then I use Lowengrin's dcg, much better than the "vanilla" IL2 1946 dgc.

But I more than agree, a dcg is a must for a game like this.

A great thing to download is the semi-dynamic campaing generator by the enlightened florist, install according to instructions and it works like a charm.

Tiger27
08-02-2011, 03:59 AM
That and a project manager that actually knows his job.

I personally think this is what is lacking and has been for a while, they seem to focus on trivial things while letting required stuff drop off the radar.