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View Full Version : Nvidia GeForce 280.19 Driver BETA


hc_wolf
08-01-2011, 12:43 PM
Sadly nothing in it to fix thw poor SSAO and anti aliasing etc... on my gtx 580 with 3gb of memory.

Poor thing runs the game smooth as silk on full graphics... just all the edges don't look smooth at all outside of the cockpit.

another month or so waiting i guess.

Love the game :D 1c team you rock!

LoBiSoMeM
08-01-2011, 01:25 PM
Sadly nothing in it to fix thw poor SSAO and anti aliasing etc... on my gtx 580 with 3gb of memory.

Poor thing runs the game smooth as silk on full graphics... just all the edges don't look smooth at all outside of the cockpit.

another month or so waiting i guess.

Love the game :D 1c team you rock!

Strange... SSAO works really nice and with good performance here in one 560 Ti. This beta driver have OK perfotmance too, maybe a little bit more FPS.

skouras
08-01-2011, 02:50 PM
i've got the previous drivers with everything in high and very high and the sim runs great
no ssao no really test it with it
i've got some stutters over terrain but is very playable
don't expect the drivers to do anything
wait untill the devs optimised the game better ;-)

Heliocon
08-01-2011, 10:24 PM
Ram doesnt make a difference to SSAO, SSAO needs calculations, the reason why its slow is most likely bad or no optimization. I cant run it in ROF for example, but thats because its not great on DX9. A big problem with COD seems to be the programming lagging behind the technology and techniques that are needed to pull the game off.

hc_wolf
08-01-2011, 11:12 PM
Skouras & LoBiSoMeM,

If I post up my config and nvidia control settings can you compare to yours and let me know if there are any suggested changes that may improve image quality thanks.

I just get the feeling that my settings could be tweaked to improve the overall visual. things in the distance and edges of planes just look jaggard.

I know patches will come along to address all this, but I see some vids and screen shots where everything looks as it should when played at 1920x1080.

Will post tonight when I get home

NedLynch
08-02-2011, 02:17 AM
It seems SSAO has no real negative impact on me as well, what kills my framerate are clouds, less than half fps with heavy clouds on (60-80 down to 30 in quick mission bomber intercept channel).

hc_wolf
08-02-2011, 04:17 AM
Frame rates are not an issue it is the quality of picture. Smooth llines.. The worst bug in this game that gets me is seeing the wire from the tail to behind the canopy on planes and it looks like a perferated line on the road. you know dash..dash...dash.. should be a fine line.

anyway will post my images, config and nvidia setup tonight for review

NedLynch
08-02-2011, 04:31 AM
Yeah, that wire, been playing around with screen resolutions, but alas it remains perforated.

skouras
08-02-2011, 08:51 AM
they have to find a solution about AA [ASAP]

furbs
08-02-2011, 09:00 AM
*speculation*

There is no fix for FSAA if there was Luthier would of spoken about it.
Luthier has NEVER once spoken of the lack or fixing of FSAA, this is it.

CLOD uses a in game version of FSAA, thats it. its not getting better.

Nothing you do outside the game will affect it.

we have FSAA x2 in sim released in 2011, End of story and it sucks.

skouras
08-02-2011, 09:22 AM
what about make it work at x8
it has a value of x8 and you only see the x2
so its broken ..;-)

furbs
08-02-2011, 09:47 AM
Correct.

X4 and X8 are a placebo.

jimbop
08-02-2011, 10:24 AM
Correct.

X4 and X8 are a placebo.

Yes, at the moment. I think it is reasonable to assume that they are meant to work but, like much of the rest of the interface at release, are bugged. Hopefully they will be fixed at some point for increased FSAA.

hc_wolf
08-02-2011, 03:08 PM
ok so i have bad image on screen with my gtx 580

here is my config. can anyone see if I should chage something to see if I can improve the poor image quality?

I am running latest nvidia drivers, default settings.

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1600
height=900
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=25000
localPort=27015
serverName=HellsCircus IL2 COD
serverDescription=IL2 Cliffs Of Dover Australia
serverInfo1=Melbourne 90% realistic mode
serverInfo2=Ask on steam for IP port: 27015
serverInfo3=Full complex management tonight.
serverInfo4=click on country flags then create plane.
VAC=0
maxPlayers=20
socksEnable=
socksHost=58.111.168.220
socksPort=1080
socksUser=
socksPwd=
lobbyName=HC2lobby
lobbyPlayers=HC2lobby
host=58.111.168.220
port=27015
localHost=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=0
TexFlags.FastTransparency=1

Heliocon
08-04-2011, 10:14 PM
They need to remove the FSAA then and put in selective object AA or a mixture of both. Really some level of FSAA or variation thereof is needed (there are many ways to do it, like rendering a fram at high resolution then shrinking it for display, or blending instead etc). Kinda sad that it isnt in the game.

furbs
08-04-2011, 10:21 PM
Any idea why that could be the case?

something to do with the full screen problems?

Heliocon
08-04-2011, 10:40 PM
Sadly nothing in it to fix thw poor SSAO and anti aliasing etc... on my gtx 580 with 3gb of memory.

Poor thing runs the game smooth as silk on full graphics... just all the edges don't look smooth at all outside of the cockpit.

another month or so waiting i guess.

Love the game :D 1c team you rock!

Oh btw it isnt a issue with nvidia drivers that are the problem.

tintifaxl
08-05-2011, 07:25 AM
ok so i have bad image on screen with my gtx 580

here is my config. can anyone see if I should chage something to see if I can improve the poor image quality?

I am running latest nvidia drivers, default settings.


[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1600
height=900


If you have a LCD and 1600x900 is not the native resolution then try to switch the resolution to your monitors native resolution.

klem
08-05-2011, 07:44 AM
*speculation*

There is no fix for FSAA if there was Luthier would of spoken about it.
Luthier has NEVER once spoken of the lack or fixing of FSAA, this is it.

CLOD uses a in game version of FSAA, thats it. its not getting better.

Nothing you do outside the game will affect it.

we have FSAA x2 in sim released in 2011, End of story and it sucks.

Are you sure? I turned off AA in-game and set AAx4, AFx16 in my Nvidia Settings and it seemed to improve. Unless I'm deluding myself (which wouldn't be the first time, ask my first wife!).

GTX570 btw.

'scuse my ignorance but what's the difference between AA and FSAA?