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View Full Version : Anyoen managed to make FSAA work?


Winger
07-25-2011, 01:19 PM
For me it seems to be no matter what i set up either in the driver settings or ingame. FSAA doesnt work. Anyone maybe more luck on that and a screenshot that actually shows it REALLY works?

I am using GTX 480 with latest drivers.

Thanks

Winger

Fansadox
07-25-2011, 01:21 PM
It wont work.....

For me this was one of the reasons to not play the game anymore if i wanna look at wings build out of square pixels ill play 1942 on the atari

furbs
07-25-2011, 02:05 PM
Some people claim to have made it work, but i have not seen it working.
At least i have not seen any FSAA better than X2.
The development team has never spoken of it at all since the release.
Before that i think Oleg had said COD uses a "special" in game version of FSAA that nobody had used before.

I think personally its something to do with the full screen problems that has plagued COD since the start.

Until that is fixed i dont think we will see FSAA get any better in COD(if ever).

Tree_UK
07-25-2011, 02:08 PM
Its a game built for 2013 so luthier said, so try it then.

Jaws2002
07-25-2011, 02:16 PM
Its a game built for 2013 so luthier said, so try it then.



God you are boring.:rolleyes:

ParaB
07-25-2011, 02:28 PM
I can't get more than a very basic kind of 2x FSAA on my NVIDIA card with CoD no matter what I try. It's one of many major disappointments for me, the jaggies on a 24" screen are just so annoying, especially since no high-quality FSAA also causes very nasty shimmering in the scenery.

SYN_Repent
07-25-2011, 02:37 PM
are you sure its working cheese?? ive tried all ways and it just dont work.

furbs
07-25-2011, 02:39 PM
Cheeshawk, nothing you do in the nvidia CP affects COD mate(well, not for me anyway).

honestly ive tried everything.

all you get is off or X2 but no better.

post 2 pics of the outside of a hurri like this, one with X2 and one with X8.

http://img695.imageshack.us/img695/8632/launcher201107201259499.jpg
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2011-07-20

http://img43.imageshack.us/img43/3374/launcher201107201259127.jpg
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2011-07-20

ParaB
07-25-2011, 02:41 PM
Cheesehawk, that doesn't work for my GTX 470 with the same drivers.

It's still the basic sort of 2x FSAA.

Plt Off JRB Meaker
07-25-2011, 03:02 PM
Nah....it's porked......,needs a fix,people have said it works on their systems but I have my doubts.

I certainly have'nt noticed any improvements and I've got a fairly reasonable kit.

Tree_UK
07-25-2011, 03:09 PM
God you are boring.:rolleyes:

Very strange how Luthiers fans take such offence at the statements he has made. :grin:

Les
07-25-2011, 03:30 PM
I haven't been able to force anything more than what looks like 2XAA either.

Would be good if they had someone on hand who could implement that new kind of anti-aliasing nVidia have developed, as mentioned here - http://forum.1cpublishing.eu/showthread.php?t=24658

From what I've read about the way game developers can choose to use it, it looks like it could be a solution to the shimmering that's always been a problem for long-distance landscape views, as well as a more fps friendly way of doing AA in general.

-------------------------------------------------------------------------------------------------------------------

"...Before that i think Oleg had said COD uses a "special" in game version of FSAA that nobody had used before..." - Furbs.

I don't remember hearing about that, just about them meeting with nVidia representatives once for some unspecified reason, way back when. Would be funny if it's the same thing I referred to above, but they haven't got it working properly or it's limited somehow. The fact that AA can't be forced by the usual methods suggests to me there might be something different going on, if it's not just broken because of their other DirectX Full-Screen problems, or for some other reason.

Winger
07-25-2011, 03:46 PM
Do you mind if I ask your age?

Cant be out of school yet since he has abviously so much time to waste wich is needed to troll like that around here:)

Winger

Tree_UK
07-25-2011, 04:02 PM
Tree, you're getting like a child screaming because no one is giving you the attention you so desperately crave. It's equally annoying that you are in every post, contributing nothing, and just trying your best to find any little negative comment you can add to the discussion.

Do you mind if I ask your age?

Just quoting the great man, why are you getting all 'wet' about that?

SYN_Repent
07-25-2011, 04:34 PM
hes bringing something equally as important as you are to the table, i admire his persistance, he must really really want this game to work, if you could help him you would have, and then he would be playing not "whining", but as it stands, not many are playing.

Winger
07-25-2011, 05:50 PM
hes bringing something equally as important as you are to the table, i admire his persistance, he must really really want this game to work, if you could help him you would have, and then he would be playing not "whining", but as it stands, not many are playing.

I do every day...:) 248 hours up to now.

Winger

GOA_Potenz
07-25-2011, 05:52 PM
as people keep paying for their copy's and get a bugfest in exchange, with almost 0 support from devs, people will keep going mad, and i remember that luthier's statement that tree has quoted.

Melbourne, FL
07-25-2011, 06:21 PM
Actually the ingame MSAA is working...but just on parts of the picture. Last time I checked it works very nice on all polygon edges (like the boundary between plane and sky) but not on any of the wires and lines where it is most obvious. I didn't check different levels of MSAA though.

Alexander

Tree_UK
07-25-2011, 06:22 PM
Seriously though, has far as im aware Luthier as not mentioned anything about fixing FSAA, he's not acknowleged its broken.
When myself and others were asking during development why he kept showing screen shots with no FSAA on he avoided answering, eventually he said it was because his PC was not powerful enough, I offered to build him one free of charge (you may remember) anyhow, it seems this was another one of Luthiers little jokes that we enjoy so much because as it turns out FSAA didn't work and never as.

ParaB
07-25-2011, 06:36 PM
Actually the ingame MSAA is working...but just on parts of the picture. Last time I checked it works very nice on all polygon edges (like the boundary between plane and sky) but not on any of the wires and lines where it is most obvious. I didn't check different levels of MSAA though.

Alexander
Sorry, but it doesn't work. At least not more than the very basic 2x FSAA. It's very obvious on polygon edges as well. I've spent lots of time trying to get it to work, taking screenshots, comparing, and it does not work. And I haven't seen a single screenshot so far that shows otherwise.

furbs
07-25-2011, 06:38 PM
And it is really needed as planes at about 1000 yds looks worse than IL2 with no FSAA, IMO it makes the fantastic aircraft models look terrible

Why Luthier refuses to even speak about FSAA is anyones guess.

skouras
07-25-2011, 07:09 PM
we need a supershampling option in game just like ROF
At least i had the same problem until they put it us an option

ParaB
07-25-2011, 07:20 PM
Supersampling just eats massive performance. What we need is plain old working FSAA.

RocketDog
07-25-2011, 07:41 PM
Why Luthier refuses to even speak about FSAA is anyones guess.

I think we can guess.

skouras
07-25-2011, 08:18 PM
Supersampling just eats massive performance. What we need is plain old working FSAA.

yes this is would be the best option for all of us
but i doubt :cool:

Gamekeeper
07-25-2011, 11:31 PM
Very strange how Luthiers fans take such offence at the statements he has made. :grin:

Trouble is you misquoted him
Basically we had built a 2013 game and had to pull it back into the present.

Tree_UK
07-26-2011, 12:10 AM
Trouble is you misquoted him

lol, I dont know which is worse! They went back in time to far!

MD_Titus
07-26-2011, 11:20 PM
i think the basic gist of that statement stands true for il2 as well. how much graphic and performance improvement did we see the further it got into it's life? how many could play it maxed out at high resolutions with fps in the high 80s as an average, in 2008 even?

the engine is built to last. but that means that it's not properly tuned yet, nor are the vast majority of users machines capable of running it at full whack.

i also refer to rof, which also had it's teething and performance problems. however that engine appears not to have been built to last, as already i have seen postings from devs there intimating that users need to upgrade their machines to get use of the new effects that have been inserted, and that the limits of the engine are approaching. after only two years i add.

also tree, you weren't just quoting the man, you were twisting it to bait people - which is pretty much what all of your posts do. there's a difference between bug reporting and baiting, of which you are well aware. any of your issues that are answered are swiftly forgotten, any other issues that are not met are taken up in their stead to use as your latest chew toy. your signature being a case in point.

justme262
07-27-2011, 09:46 AM
I've spent ages trying to get AA to work as well...
It seems to me that it works satisfactorily through the canopy glass, but then if I look from out side it is horrible.
http://img9.imageshack.us/img9/2044/aacanopy.jpg

http://img30.imageshack.us/img30/8553/aaoutside.jpg

I do have transparency AA set to multisample in the Nvidia control panel but I doubt it is doing anything...