View Full Version : Ammo loadouts
Krt_Bong
07-15-2011, 03:09 PM
I would like to know if you create a custom loadout how the menu works.
For example, I have to build a loadout for each individual gun, and I give each gun a load of Tracer, Armor Piercing, Incendiary, Ball, Tracer. Lets say that each gun holds 100 rounds, Is my loadout 20 rounds a piece of each type consecutively or 1 round of each in a repeating pattern? Is there an easy way to set all guns up without having to do each one individually?
Ze-Jamz
07-15-2011, 03:38 PM
I believe its one round each and repeats that...
You have to set up each gun im afraid..maybe in future there will be an option for that though cuz it can take a long time doing the Allied fighters
jimbop
07-15-2011, 04:59 PM
From memory you can edit an .ini file which is a little easier. Can't remember which though (on mobile).
Ze-Jamz
07-15-2011, 05:07 PM
From memory you can edit an .ini file which is a little easier. Can't remember which though (on mobile).
That would be the 1cSoftclub/User.ini file
Chips86
07-15-2011, 05:14 PM
Are ammo loadouts fixed yet?
Krt_Bong
07-15-2011, 06:13 PM
Are ammo loadouts fixed yet?
I guess that depends on what it is you think is broken?
White Owl
07-15-2011, 06:40 PM
I still can't select an ammo loadout in the pre-mission screen, so no that isn't fixed. Right now I start most missions in the FMB so I can always select what I want.
Did anybody else ever notice the British fighters' observer rounds don't work at all? It's my understanding these are supposed to break up with a flash and big puff of smoke. Experimenting around, I made a loadout that was all AP and observer... I could barely tell at all when I hit something. The incendiary rounds are much better hit indicators than the observer rounds.
Krt_Bong
07-16-2011, 02:21 AM
Ah, you mean in a single mission, yes that would appear to be true you cannot pick a loadout.
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