View Full Version : The silence is deafening...
the Dutchman
07-15-2011, 01:38 PM
15.38
Again nothing???:(
pupo162
07-15-2011, 01:45 PM
YOU BE TIME TRAVELLER!
its still14:45!!!!
to the fire with him!
drewpee
07-15-2011, 01:47 PM
No guys it's 21:47hrs
BigPickle
07-15-2011, 01:48 PM
Whatta We do with Witches?? ..Burn em!
Ze-Jamz
07-15-2011, 01:51 PM
You crazy foxes..
Its 14:51 be sure... better start sharpening the steaks again
CharveL
07-15-2011, 01:51 PM
The silence is deafening...
Good. Let's start with yours.
well, moscow time is 17:52 now :D
TeeJay82
07-15-2011, 01:53 PM
I love you guys... i can allways count on you to entertain me on fridays <3
Ze-Jamz
07-15-2011, 01:54 PM
well, moscow time is 17:52 now :D
Yup so that should be an indication of whether we get a patch or any update today or not...
Id say no given the time
Ataros
07-15-2011, 02:00 PM
Do not be surprised if all updates will go through official channels only from now on (which are UBI and Steam). Luthier's goodwill including Meet the Team update was perceived with too much negativity on these forums. The same happened at sukhoi.ru forums back in 2002 when Oleg stopped posting there after discussion became negative instead of constructive.
1C is the publisher for Russia only. UBI is payed by you for providing support and communication in the rest of the world.
addman
07-15-2011, 02:05 PM
1C is the publisher for Russia only. UBI is payed for providing support and communication in the rest of the world.
Good that you clarified this once again Ataros, everybody plz try to understand this ones and for all! Just try! This is 1c forum, 1c has nothing to do with the publishing of CloD outside of Russia.
everybody!! go to hammering the ubizoo forum :P
carguy_
07-15-2011, 02:25 PM
Finally some thinking.
All non Russian buyers please go http://forums.ubi.com/eve/forums/a/frm/f/8071032709
Anvilfolk
07-15-2011, 02:29 PM
Hey, Jockey, what part of "too much negativity" making Luthier not bother with the community did you not understand? Vicious cycle, the way I see it.
i think luthier may have a hangover from the 1c Russian Consulate Party ...looks like the vodka was free
http://www.gametrailers.com/video/russian-consulate-1c-company/717528
Orpheus
07-15-2011, 02:52 PM
Do not be surprised if all updates will go through official channels only from now on (which are UBI and Steam). Luthier's goodwill including Meet the Team update was perceived with too much negativity on these forums. The same happened at sukhoi.ru forums back in 2002 when Oleg stopped posting there after discussion became negative instead of constructive.
1C is the publisher for Russia only. UBI is payed by you for providing support and communication in the rest of the world.
That would be a terrible loss in my opinion, and frankly the dev team need to grow a much thicker skin if that really is the case. The raging we've seen on this forum is nothing compared to the great majority of other game forums, where opinions tend to be even more polarised and antagonistic, often outright insulting. If you can't take the heat, you shouldn't be in the kitchen - they must have known what kind of response the game would receive in the early stages and prepared themselves for that. To drop communication now because a few idiots have been a bit nasty to them would be childish, irresponsible and insulting to the people who've paid for the game.
And, as another poster mentioned, not communicating because your players are angry just makes them even more angry, so it becomes a vicious circle that will only end when you grow some balls and take the criticism - which, had you communicated in the first place, probably wouldn't be as bad.
Another point - yes, 1C are the Russian publisher, and we know Ubi are responsible for international publishing and distribution.
However - we come here because it is the best way of getting information straight from the people making the game, and because Sukhoi.ru is inaccessible for many of us due to the language barrier. If Luthier & the team posted on the Ubi forums, I expect most of us would be there instead. The only beta patch links posted on the Ubi forums that I can see have been users linking to this forum, not dev posts - so for now the Ubi forums are 'useful' only for user chat about the game, not finding out actual info on progress or other technical issues. If the dev team stop posting here too, the game will die off completely - as very few will be willing to wait in the dark for the myriad technical bugs and problems to be fixed, not knowing if a fix will even happen.
When/if the US release hits this weekend, we're going to see the moaning increase tenfold as they go through all the same crap we've had since release. If the dev team couldn't cope with the 'negativity' before now, come Monday it'll be ten times worse.
From a personal standpoint, if the devs do act like children and refuse to provide at least some information on their progress, I for one will never play CloD again - because to release a game in this state, followed by several patches that in most cases break as much as they fix (if user reports are accurate), and then to just clam up because people are angry is the very height of stupidity and arrogance. I'll have no dealings with a company that refuses to communicate with its customers, or one that slinks off and hides when the going gets tough - especially when the problems are almost entirely of their own making.
Ze-Jamz
07-15-2011, 02:53 PM
i think luthier may have a hangover from the 1c Russian Consulate Party ...looks like the vodka was free
http://www.gametrailers.com/video/russian-consulate-1c-company/717528
Can you tell me where i get my hands on the yellow things please?
Walrus1
07-15-2011, 02:58 PM
Do not be surprised if all updates will go through official channels only from now on (which are UBI and Steam). Luthier's goodwill including Meet the Team update was perceived with too much negativity on these forums. .
That's a lame excuse, if true.
There are obviously quite a few outspoken whiners, but also at least as many hardcore supporters who lavish praise when due.
Friendly_flyer
07-15-2011, 03:02 PM
From a personal standpoint, if the devs do act like children and refuse to provide at least some information on their progress, I for one will never play CloD again
The nature of "cildishness" is debateable. One could argue that not communicationg with the customer base is childish, on th eother hand one could argue that demaning communication from the producers is equally so. Moderation and middel of the road seem to be the golden rule for both sides.
philip.ed
07-15-2011, 03:09 PM
Here we go again....
...people are entitled to their own opinions; if it's negative it's negative. Luthier's a big boy; I'm sure he can handle the negativity. He's already said that it was to be expected from the state of the release.
SYN_Jed
07-15-2011, 03:12 PM
Im trying really hard to keep our 30+ Squad of guys onboard with this simulation. As it stands maybe 4 of em play once a week on our server. A couple of the guys are constantly trying to help the devs by reporting bugs and serverside issues.
If the attitude of the Devs and 1C generally becomes as Ataros says then I cant see us remaining at all interested in the future. I really hope Ataros is just expressing his interpretation of events as he sees them rather than speaking on behalf of the Devs and 1C.
The problem of leaving a void is that someone is going to fill it...usually with inacurate info. Best to keep everyone informed yourselves!
jimbop
07-15-2011, 03:25 PM
Do not be surprised if all updates will go through official channels only from now on (which are UBI and Steam). Luthier's goodwill including Meet the Team update was perceived with too much negativity on these forums. The same happened at sukhoi.ru forums back in 2002 when Oleg stopped posting there after discussion became negative instead of constructive.
1C is the publisher for Russia only. UBI is payed by you for providing support and communication in the rest of the world.
Rubbish. If 1c don't want to promote their own games outside Russia why do they have an English forum up? CoD is their baby, not Ubi's, and they need to keep it alive.
JG52Uther
07-15-2011, 03:35 PM
Do not be surprised if all updates will go through official channels only from now on (which are UBI and Steam). Luthier's goodwill including Meet the Team update was perceived with too much negativity on these forums. The same happened at sukhoi.ru forums back in 2002 when Oleg stopped posting there after discussion became negative instead of constructive.
1C is the publisher for Russia only. UBI is payed by you for providing support and communication in the rest of the world.
Did Ilya tell you that or is it your personal opinion only?
Financial suicide if true.
Orpheus
07-15-2011, 03:43 PM
The nature of "cildishness" is debateable. One could argue that not communicationg with the customer base is childish, on th eother hand one could argue that demaning communication from the producers is equally so. Moderation and middel of the road seem to be the golden rule for both sides.
True I suppose - however the great majority of users on this forum are fairly sensible, and while there are a few that rage, even that isn't anywhere near the scale of vitriol some game developers receive. The point being that if they can't handle this, then they might as well give up now - it will only get worse come the US release.
'Childish' to me is refusing to talk because a few people happen to disagree, and given the state of the game from release until current day they know full well that there are a huge amount of problems - and they must have expected a negative reaction. As I said, I don't think it's been anywhere near as bad as some other forums I frequent.
I suspect that they keep their presence on these forums to a minimum to avoid unnecessary conflict and to continue working hard, but I doubt that they'll cut off communication entirely, simply because if they do their game will fail and they'll be out of a job! ;) I'm pretty sure they have thicker skins than we think, and keeping quiet leads to less accusations of broken promises etc. But there is always a point where not communicating does more damage than communicating - see the recent Eve Online 'NEX/Monocle' debacle for a prime example. :)
carguy_
07-15-2011, 03:52 PM
If you can't take the heat, you shouldn't be in the kitchen - they must have known what kind of response the game would receive in the early stages and prepared themselves for that. To drop communication now because a few idiots have been a bit nasty to them would be childish, irresponsible and insulting to the people who've paid for the game.
Yes, cutting off the communication would be a mistake. It`s one of the reasons why I even put up with this game. Now in the first month Luthier did speak many times about the game`s condition and he has answering those whiners as much as legit complaints. Now how do you expect him answer to the same complaint over and over? We have information on the biggest bugs/holes so we wait for updates. I`m all for a locked update thread where Luthier posts the updates and reports, just the way it was with Oleg`s dev update thread.
And, as another poster mentioned, not communicating because your players are angry just makes them even more angry, so it becomes a vicious circle that will only end when you grow some balls and take the criticism - which, had you communicated in the first place, probably wouldn't be as bad.
Wrong! Those people will be mad whatever the case. Always concentrating on the negative, always demanding the impossible. You mad over 1C ignoring those dombells?
Another point - yes, 1C are the Russian publisher, and we know Ubi are responsible for international publishing and distribution.
However - we come here because it is the best way of getting information straight from the people making the game, and because Sukhoi.ru is inaccessible for many of us due to the language barrier. If Luthier & the team posted on the Ubi forums, I expect most of us would be there instead. The only beta patch links posted on the Ubi forums that I can see have been users linking to this forum, not dev posts - so for now the Ubi forums are 'useful' only for user chat about the game, not finding out actual info on progress or other technical issues. If the dev team stop posting here too, the game will die off completely - as very few will be willing to wait in the dark for the myriad technical bugs and problems to be fixed, not knowing if a fix will even happen.
The game will die off regardless of the condition of this forum if it`s not fixed on time. It`s about 4 months since Europe release and it`s going forward slowly. Poeple will keep checking for patches. 1C needs to provide an entrance for 3rd party improvements like Jiri Footjasek or people will just forget. We`ve had little to no communication from devs on ubi forums since 2005 when the last Oleg`s Ready Room input has been made. But IL2 lived on.
When/if the US release hits this weekend, we're going to see the moaning increase tenfold as they go through all the same crap we've had since release. If the dev team couldn't cope with the 'negativity' before now, come Monday it'll be ten times worse.
I`m on the job. We gonna manage!:cool:
From a personal standpoint, if the devs do act like children and refuse to provide at least some information on their progress, I for one will never play CloD again - because to release a game in this state, followed by several patches that in most cases break as much as they fix (if user reports are accurate), and then to just clam up because people are angry is the very height of stupidity and arrogance. I'll have no dealings with a company that refuses to communicate with its customers, or one that slinks off and hides when the going gets tough - especially when the problems are almost entirely of their own making.
Children? How do you think "I for one will never play CloD again" sounds?! The communication will not stop, but is going to be restricted to one sided reports from dev team on what has been fixed and what not. Because the moaners proved once again that conversations or discussions are dead from the very beginning. Aswell with IL2, with CloD there were discussions with dev team but since they always ended up the same, it`s just a waste of dev`s time.
Ataros
07-15-2011, 03:56 PM
I really hope Ataros is just expressing his interpretation of events as he sees them rather than speaking on behalf of the Devs and 1C.
Of cause I am expressing my own opinion. In case i had any sources I would indicated so in my post.
As you can see from reaction to my post people still make negative assumptions, put negative labels on the devs, trying to insult and threaten them.
8-9 years ago we had the same situation regarding IL-2 at sukhoi.ru and Oleg just stopped visiting it not because he could not handle the negativity but because he did not had to listen to all that subjective give-me-give-me BS resulting from negative psychology of some people back then.
Please be constructive and polite, not negative and rude. This shows what kind of personality you have in the first place.
roadczar
07-15-2011, 04:02 PM
This thread is missing some fish. :-P
JG52Uther
07-15-2011, 04:04 PM
This is official company forum though Ataros.I think Ilya is aware of the trouble CoD is in,and would not cease communication because of angry customers.
Its pointless talking about Oleg and sukhoi.ru 8 years ago, this is 8 years later, a new game, and Oleg is long gone...
BigPickle
07-15-2011, 04:07 PM
Do not be surprised if all updates will go through official channels only from now on (which are UBI and Steam). Luthier's goodwill including Meet the Team update was perceived with too much negativity on these forums. The same happened at sukhoi.ru forums back in 2002 when Oleg stopped posting there after discussion became negative instead of constructive.
1C is the publisher for Russia only. UBI is payed by you for providing support and communication in the rest of the world.
Ah right i see, so because of problems that make some paying customers unhappy, we all get ignored and have to suffer even more making the 1C forums a complete waste of 1C's cash pot? LOL
In another thread you were saying the reason why they didnt communicate was because UBI are paid to do it and 1C dont have the money to do so, well this seems that by ignoring customers they will only be set to loose more fans and in turn then more money.
I hope your logic is wrong. For CoD's Sake.
Ataros
07-15-2011, 04:14 PM
Ah right i see, so because of problems that make some paying customers unhappy, we all get ignored and have to suffer even more making the 1C forums a complete waste of 1C's cash pot? LOL
As you can see from reaction to my post people still make negative assumptions, put negative labels on the devs, trying to insult and threaten them.
Good example. LOL
BigPickle
07-15-2011, 04:17 PM
mate you said it not me, im stating the obvious that if they dont use the forum then it is a waste of their money so i dont see your point, or would you like me to quote what you said so you can see why i've said what i have if there is language barrier.
bongodriver
07-15-2011, 04:18 PM
So do some people believe that reticence from 1C is costing them money? I hear this term 'suffering' alot......quite pathetic if you can suffer over an issue like this.....chill folks, what will happen will happen and not because you moaned enough about it.
Ataros
07-15-2011, 04:20 PM
Seriously speaking, it is not a question if they want to communicate or they don't want to. It is a question if they spend limited resources on development or on communication. It is clear that UBI pays them only for development. Probably there were some hopes on financing a position of English speaking community manager but it looks like the international publisher refused to finance it. English speaking community manager can not be financed from development budget but only from the marketing one.
Orpheus
07-15-2011, 04:20 PM
Yes, cutting off the communication would be a mistake. It`s one of the reasons why I even put up with this game. Now in the first month Luthier did speak many times about the game`s condition and he has answering those whiners as much as legit complaints. Now how do you expect him answer to the same complaint over and over? We have information on the biggest bugs/holes so we wait for updates. I`m all for a locked update thread where Luthier posts the updates and reports, just the way it was with Oleg`s dev update thread.
Wrong! Those people will be mad whatever the case. Always concentrating on the negative, always demanding the impossible. You mad over 1C ignoring those dombells?
The game will die off regardless of the condition of this forum if it`s not fixed on time. It`s about 4 months since Europe release and it`s going forward slowly. Poeple will keep checking for patches. 1C needs to provide an entrance for 3rd party improvements like Jiri Footjasek or people will just forget. We`ve had little to no communication from devs on ubi forums since 2005 when the last Oleg`s Ready Room input has been made. But IL2 lived on.
I`m on the job. We gonna manage!:cool:
Children? How do you think "I for one will never play CloD again" sounds?! The communication will not stop, but is going to be restricted to one sided reports from dev team on what has been fixed and what not. Because the moaners proved once again that conversations or discussions are dead from the very beginning. Aswell with IL2, with CloD there were discussions with dev team but since they always ended up the same, it`s just a waste of dev`s time.
Agreed on all points but the last, and good on you for being around to help if the US release does go ahead (that CEM startup video thread in Gameplay Questions needs a sticky, that'd stop half the posts right there :) )
I see how you could read my comment as an equally childish reaction, but I should say it's not a knee-jerk thing. I've had a lot of patience for this game (though at release I was outraged, along with everyone else - but that was inevitable). I'm happy for it to take some time, as long as it ends up utilising its full potential.
It's more that than anything else which is my main concern - the squandering of potential. With each patch, something else seems to break for someone: AA works, then doesn't, we're told crossfire works, but it doesn't, the game uses more memory since the last patch, it's not utilising multiple cores correctly, the MP is b0rked in so many ways it doesn't bear mentioning, preflight loadouts no longer work... etc etc. The list goes on and on.
This would be at least tolerable with regular communication from the developers outlining roughly what improvements they're making and how long it will take to implement them. Over time I've come to realise that, in terms of launch and post-launch support quality, this is quite literally the worst game I have ever purchased. I have never seen, or even heard of a game released in the state that CloD was, let alone to still have massive, obvious issues this long after release.
If this were any other product, the customer would be outraged and rightly so. In the current gaming climate, it is becoming more and more acceptable to release a game in an unfinished state, then patch it. Sometimes it's not the fault of the devs - see recent articles in the gaming press regarding Magicka, which was actually released before the devs thought it would be - and if it is the case that Ubi forced the game out before it was ready, I'm prepared to be a lot more forgiving.
But to release, then press on with no comment, no response or information is no longer acceptable in this communication age. I'm prepared to be patient, I'm prepared to extol the good points of this game and present the problems in a reasonable manner, and my recent review of the game reflects that. But if all communication ceases because they couldn't cope with a few moaners, when in actuality they've received far less flak (no pun intended) than any other release of comparable quality due to the fact that this is a niche genre with few supporters, I would find that quite insulting, and probably respond by simply giving up and buying a different flight sim. Eagle Dynamics have at least the same complexity of task as the 1C devs, and apparently they nearly always find time to respond to their customers - so the line that there's just too much work to do doesn't wash with me.
I have high hopes for this game, and always have. Each day without communication, even if it were merely a 'hi guys, we're still working on it', reduces those hopes, and by extension my desire to support, and play the game. If communication ceases, then my support ceases - not because I want to give them the finger out of spite, but simply because my goodwill only stretches so far.
ZaltysZ
07-15-2011, 04:21 PM
'Childish' to me is refusing to talk because a few people happen to disagree, and given the state of the game from release until current day they know full well that there are a huge amount of problems - and they must have expected a negative reaction.
Look at this from different perspective:
http://www.youtube.com/watch?v=tpgM9XWS-90&feature=related
BigPickle
07-15-2011, 04:22 PM
that is my point, bongo. not communicating cos someone is moaning only causes more moaning, my opinions about CoD dont even come into it, this is just common sense which is why atros isnt making sense.
Mate where do you come up with the things you do Atros, you talk as if you know these things and you sound very convincing but your just guessing after all right? and you state frequently that guessing gets us nowhere to others, dont you see you are inadvetantly fueling what you dislike?
furbs
07-15-2011, 04:24 PM
Seriously speaking, it is not a question if they want to communicate or they don't want to. It is a question if they spend limited resources on development or on communication. It is clear that UBI pays them only for development. Probably there were some hopes on financing a position of English speaking community manager but it looks like the international publisher refused to finance it. English speaking community manager can not be financed from development budget but only from the marketing one.
Luthier speaks better english than alot of people on these boards.
Limited resources? it would take him less time to post a update than its taken him to visit the toilet on his lunch break today.
bongodriver
07-15-2011, 04:27 PM
Limited resources? it would take him less time to post a update than its taken him to visit the toilet on his lunch break today.
The way things are going I half expect people to demand him to report every time he does take a leak.
BigPickle
07-15-2011, 04:30 PM
you spent your money too bongo, jokes on all of us at the moment
The way things are going I half expect people to demand him to report every time he does take a leak.
I wanna know if Luthier has been drinking enough water :-P
kotka5
07-15-2011, 04:35 PM
Agreed on all points but the last, and good on you for being around to help if the US release does go ahead (that CEM startup video thread in Gameplay Questions needs a sticky, that'd stop half the posts right there :) )
I see how you could read my comment as an equally childish reaction, but I should say it's not a knee-jerk thing. I've had a lot of patience for this game (though at release I was outraged, along with everyone else - but that was inevitable). I'm happy for it to take some time, as long as it ends up utilising its full potential.
It's more that than anything else which is my main concern - the squandering of potential. With each patch, something else seems to break for someone: AA works, then doesn't, we're told crossfire works, but it doesn't, the game uses more memory since the last patch, it's not utilising multiple cores correctly, the MP is b0rked in so many ways it doesn't bear mentioning, preflight loadouts no longer work... etc etc. The list goes on and on.
This would be at least tolerable with regular communication from the developers outlining roughly what improvements they're making and how long it will take to implement them. Over time I've come to realise that, in terms of launch and post-launch support quality, this is quite literally the worst game I have ever purchased. I have never seen, or even heard of a game released in the state that CloD was, let alone to still have massive, obvious issues this long after release.
If this were any other product, the customer would be outraged and rightly so. In the current gaming climate, it is becoming more and more acceptable to release a game in an unfinished state, then patch it. Sometimes it's not the fault of the devs - see recent articles in the gaming press regarding Magicka, which was actually released before the devs thought it would be - and if it is the case that Ubi forced the game out before it was ready, I'm prepared to be a lot more forgiving.
But to release, then press on with no comment, no response or information is no longer acceptable in this communication age. I'm prepared to be patient, I'm prepared to extol the good points of this game and present the problems in a reasonable manner, and my recent review of the game reflects that. But if all communication ceases because they couldn't cope with a few moaners, when in actuality they've received far less flak (no pun intended) than any other release of comparable quality due to the fact that this is a niche genre with few supporters, I would find that quite insulting, and probably respond by simply giving up and buying a different flight sim. Eagle Dynamics have at least the same complexity of task as the 1C devs, and apparently they nearly always find time to respond to their customers - so the line that there's just too much work to do doesn't wash with me.
I have high hopes for this game, and always have. Each day without communication, even if it were merely a 'hi guys, we're still working on it', reduces those hopes, and by extension my desire to support, and play the game. If communication ceases, then my support ceases - not because I want to give them the finger out of spite, but simply because my goodwill only stretches so far.
+++1
BigPickle
07-15-2011, 04:38 PM
++++1 my point too, but put in an educated way. See altos I'm not the only one who see's that communication makes the games problems bearable.
bongodriver
07-15-2011, 04:42 PM
that is my point, bongo. not communicating cos someone is moaning only causes more moaning, my opinions about CoD dont even come into it, this is just common sense which is why atros isnt making sense.
Mate where do you come up with the things you do Atros, you talk as if you know these things and you sound very convincing but your just guessing after all right? and you state frequently that guessing gets us nowhere to others, dont you see you are inadvetantly fueling what you dislike?
Yes this is spot on and works for both sides of the argument, Ataros just expressed an oppinion, but as we can all see oppinions don't always make sense because they are based on gut feelings like pessimism or optimism but it all boils down to speculation, to be honest we could all stop posting completely or double on all our ranting, nothing will happen because of it, it goes back to the 'are we there yet?' analogy....time out guys...life is bigger than a computer game.
Ze-Jamz
07-15-2011, 04:43 PM
Well i have always said i think they should communicate..i think its the biggest gripe and moan on these forums and i dont understand why a locked thread with small updates isnt here..sure with everything that is posted your open another side by side thread moaning and bitching about said topic but at least were know..
jimbop
07-15-2011, 04:46 PM
Seriously speaking, it is not a question if they want to communicate or they don't want to. It is a question if they spend limited resources on development or on communication. It is clear that UBI pays them only for development. Probably there were some hopes on financing a position of English speaking community manager but it looks like the international publisher refused to finance it. English speaking community manager can not be financed from development budget but only from the marketing one.
One post each week... Honestly, not exactly a full-time position, is it! Remember that the US release is supposedly only a few days away so an update on progress would be more than timely.
furbs
07-15-2011, 04:53 PM
Luthier last activity --- 1/7/11
Luthier's post count a day --- 0.18
BigPickle
07-15-2011, 04:55 PM
ok lets not get anal about it (before i get banned I want to state it is a genuine expression) Point taken furbs.
ATAG_Dutch
07-15-2011, 04:57 PM
At the risk of appearing a positive 'fanboy', let's just assume 'no news is good news' eh?
However I've been wrong before, eh Furbs?
Phazon
07-15-2011, 05:15 PM
I 100% agree with what you are saying Orpheus. Honestly I'd happily wait another 6 months for the game to get fixed if they communicated with us more on what is happening.
furbs
07-15-2011, 05:15 PM
I thought we had forgotten about all that Dutch? :) anyway, again i hope your right and im wrong.
roadczar
07-15-2011, 05:36 PM
One post each week... Honestly, not exactly a full-time position, is it! Remember that the US release is supposedly only a few days away so an update on progress would be more than timely.
+1
I'm willing to take that job for the right pay!
ZaltysZ
07-15-2011, 05:45 PM
i dont understand why a locked thread with small updates isnt here..
Because there are no small updates. There is the dev team, and its members do assigned tasks according to schedule. If milestone is reached, we get an update.
More frequent updates are unlikely, because :
a) no sane manager is going to harass workers by querying them for progress constantly, as that interrupts their work;
b) even if huge amount of information is collected from workers, someone needs to translate it to human language and strip specific details, whose have meaning only to devs. That can easily end with boring weekly "Rendering engine has been modified further" or with something similar.
The point is that we maybe don't get an update, because there is nothing to update us with.
Winger
07-15-2011, 06:06 PM
Because there are no small updates. There is the dev team, and its members do assigned tasks according to schedule. If milestone is reached, we get an update.
More frequent updates are unlikely, because :
a) no sane manager is going to harass workers by querying them for progress constantly, as that interrupts their work;
b) even if huge amount of information is collected from workers, someone needs to translate it to human language and strip specific details, whose have meaning only to devs. That can easily end with boring weekly "Rendering engine has been modified further" or with something similar.
The point is that we maybe don't get an update, because there is nothing to update us with.
Maybe. But that doesnt change that more and more people start to get upset. Just like me.
Winger
335th_GRAthos
07-15-2011, 07:57 PM
For me, enough is enough.
I closed an eye looking at pictures of the team (instead of a professional feedback on the status of the game "de-bugging" update) but after two weeks of "incomunicado" this is the end of the game for me.
When it is fixed, I will play again.
Pity but, I have some self-respect and I do not like being mistreated.
I do not regret my two copies of the game and I wish everybody strength and stamina and the hope that the game will be fixed one day and become as popular as IL2!
~S~ and nice summer to everyone ;)
For me, enough is enough.
I closed an eye looking at pictures of the team (instead of a professional feedback on the status of the game "de-bugging" update) but after two weeks of "incomunicado" this is the end of the game for me.
When it is fixed, I will play again.
Pity but, I have some self-respect and I do not like being mistreated.
I do not regret my two copies of the game and I wish everybody strength and stamina and the hope that the game will be fixed one day and become as popular as IL2!
~S~ and nice summer to everyone ;)
I agree....
the Dutchman
07-15-2011, 08:15 PM
~S~ and nice summer to everyone
Right,who needs flightsims anyway!
To the beaches!
http://upload.wikimedia.org/wikipedia/commons/9/94/Delicious_bikini-girl_silvia_%28cropped%29.jpg
bongodriver
07-15-2011, 08:35 PM
Right,who needs flightsims anyway!
To the beaches!
http://upload.wikimedia.org/wikipedia/commons/9/94/Delicious_bikini-girl_silvia_%28cropped%29.jpg
Thats the spirit.
SYN_Repent
07-15-2011, 08:41 PM
hmmm......looking at all that sea makes me want to go play silent hunter 5, another great game :)
ATAG_Dutch
07-15-2011, 08:51 PM
hmmm......looking at all that sea makes me want to go play silent hunter 5, another great game :)
I can't believe I just read that.;)
yellonet
07-15-2011, 09:48 PM
I can't believe I just read that.;)
Yeah SH5 isn't that great.
Thee_oddball
07-15-2011, 09:54 PM
hmmm......looking at all that sea makes me want to go play silent hunter 5, another great game :)
you REALLY need to Repent now :)...i didn't even know she was standing in front of water :)
S!
Orpheus
07-15-2011, 10:25 PM
hmmm......looking at all that sea makes me want to go play silent hunter 5, another great game :)
I can't believe I just read that.;)
From what I understand, if you can navigate your way through the mod soup it's actually pretty good now. SH4 is still my fave but I did order 5 for about £5 the other day, just to see if the mods are any good. Trigger Maru Overhauled is still the best SH4 mod by a mile. :grin:
TheGrunch
07-15-2011, 11:48 PM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
Ctrl E
07-16-2011, 12:52 AM
dissapointed. what happened to the promise of more communication?
guess we can file that with the promise to fix the AI, SLI, mutli-core, multiplayer, etc ... sigh.
machoo
07-16-2011, 01:11 AM
Too much vodka.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :([/QUOTE]
-------------------------------------------------------------
Exactly, I'll stay with UP3.O until COD catches up.
cheers,
Ibis.
baronWastelan
07-16-2011, 01:22 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
One can only hope that half as much thought and care that went into this post goes into the next patch, if and when it appears.
Wolf_Rider
07-16-2011, 03:41 AM
you REALLY need to Repent now :)...i didn't even know she was standing in front of water :)
S!
There's ocean there :confused: I'll be danged
furbs
07-16-2011, 05:03 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
Luthier should print this out and read it each day before work.
Then decide if to post a few lines each Friday
very good post and i guess would sum up alot of people views on COD.
Theshark888
07-16-2011, 05:15 AM
It's a bunch of crap that 1C is so busy that they do not have time to post something on these boards at least once a week----total lies:evil:
I too am completely and utterly disappointed about CoD and how it looks for its future:( This one is just going to fade away I am afraid.
SsSsSsSsSnake
07-16-2011, 06:03 AM
Luthier should print this out and read it each day before work.
Then decide if to post a few lines each Friday
very good post and i guess would sum up alot of people views on COD.
sums up my feelings entirely but i could have never written all that.well done m8.
SsSsSsSsSnake
07-16-2011, 06:05 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
sums up my feelings very well . thanks
Hooves
07-16-2011, 06:26 AM
that would be a terrible loss in my opinion, and frankly the dev team need to grow a much thicker skin if that really is the case. The raging we've seen on this forum is nothing compared to the great majority of other game forums, where opinions tend to be even more polarised and antagonistic, often outright insulting. If you can't take the heat, you shouldn't be in the kitchen - they must have known what kind of response the game would receive in the early stages and prepared themselves for that. To drop communication now because a few idiots have been a bit nasty to them would be childish, irresponsible and insulting to the people who've paid for the game.
And, as another poster mentioned, not communicating because your players are angry just makes them even more angry, so it becomes a vicious circle that will only end when you grow some balls and take the criticism - which, had you communicated in the first place, probably wouldn't be as bad.
Another point - yes, 1c are the russian publisher, and we know ubi are responsible for international publishing and distribution.
However - we come here because it is the best way of getting information straight from the people making the game, and because sukhoi.ru is inaccessible for many of us due to the language barrier. If luthier & the team posted on the ubi forums, i expect most of us would be there instead. The only beta patch links posted on the ubi forums that i can see have been users linking to this forum, not dev posts - so for now the ubi forums are 'useful' only for user chat about the game, not finding out actual info on progress or other technical issues. If the dev team stop posting here too, the game will die off completely - as very few will be willing to wait in the dark for the myriad technical bugs and problems to be fixed, not knowing if a fix will even happen.
When/if the us release hits this weekend, we're going to see the moaning increase tenfold as they go through all the same crap we've had since release. If the dev team couldn't cope with the 'negativity' before now, come monday it'll be ten times worse.
From a personal standpoint, if the devs do act like children and refuse to provide at least some information on their progress, i for one will never play clod again - because to release a game in this state, followed by several patches that in most cases break as much as they fix (if user reports are accurate), and then to just clam up because people are angry is the very height of stupidity and arrogance. I'll have no dealings with a company that refuses to communicate with its customers, or one that slinks off and hides when the going gets tough - especially when the problems are almost entirely of their own making.
+1000
JG52Uther
07-16-2011, 07:00 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
Post of the month (at least) Luthier take note.
furbs
07-16-2011, 07:10 AM
post of the last 4 months, should be a sticky in case Luthier misses it.
Crane
07-16-2011, 07:38 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
Wonderful post, Luthier, read this post and then read it again, then make your staff read it.
Also, Luthier, please tell us that you arn't going to release CLOD in America with broken MP sound and no cooperative play? Surely you wont make this dumb move will you?
Feuerfalke
07-16-2011, 07:40 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
As many people here know, I've always been a defender of Oleg and his team and I was convinced CloD would be the next step into a new dimension of flightsims.
I'm very sorry to admit, that I was totally wrong. And saying so, I'm not sorry I held such high stakes on MG, but because our favorite game died in a matter of days. And our faith, even mine, died in the following weeks of total silence.
So what do we have now? A nice screenshot-generator, if at all.
IMHO worst-case-scenario are the 2 addons mentioned already. If these will be pay-for-addon that are needed to make CloD playworth, than this is probably seen as the worst ripp-off in the gaming history and the definite end of a legend. Please don't make this mistake.
Baron
07-16-2011, 07:43 AM
It's a bunch of crap that 1C is so busy that they do not have time to post something on these boards at least once a week----total lies:evil:
I too am completely and utterly disappointed about CoD and how it looks for its future:( This one is just going to fade away I am afraid.
Its not going to fade away but even I, who usually see these kind of threads as yet another "whine parade", is starting to think its a tad wierd that not a single word is posted, especially so close to the supposed US release. Its even more weird since we all KNOW they are working on it.
If nothing else, until CoD is fixed, and it will be, it creates unnecessary negative vibes. Last update with "meet the team" shows that MOST people don't ask for much.
Just to be extra clear, its not gonnna fade away but the absence of communication until its fixed cause unnecessary hohaw. Im sure that in a year or so all this will be "forgotten" (believe it or not) because we will all be busy reading updates of comming new stuff and play the game. ;). If the same kind of communication is uphold however, well, then its a completely different matter.
A few words goes a long way.
Baron
07-16-2011, 08:07 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
Even though i can stop and disagree and debate with words or comparisons made in your post (what would be the point though) i get what u are saying, and sadly, i agree. Your last part, i think, kind of explains why people are so disappointed as it stands now.
I know we will all look back at this and remember it as a bad dream, but until then i feel we are forced to sleep and dream much, much more than we should have to. (makes no sence, i know:))
addman
07-16-2011, 08:15 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
Wow, thank you Grunch. Now I don't need to post anything here until the game is in good shape because you just summed everything I feel and think up in a nice little package. I could feel my guts turning whilst reading it. Stellar post, unfortunately.:(
RocketDog
07-16-2011, 09:13 AM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
Exactly.
kendo65
07-16-2011, 11:36 AM
...
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
...
I too agree with everything in your post, but the bit quoted above really sums up my own feelings. It's sad, but after the intense excitement and anticipation in the long build-up to the launch followed by equally intense disappointment at the initial state...disbelief...hoping for improvement...more disappointment...more disbelief...I eventually reached the point of detaching from the investment (and I don't mean financial either..) I had in this game. In the months since release I have gradually confronted the possibility that I could let this thing go and not feel too bad about it anymore.
Currently I'm still interested, and hoping that it will come good, but I'm prepared for the possibility that the issues that currently turn me off the game may not be fixed.
timholt
07-16-2011, 12:14 PM
I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.
IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.
At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.
Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.
The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.
In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.
Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.
Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.
That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid. :(
It's like you read my mind and plagerised my thoughts. Spot on mate
furbs
07-16-2011, 12:34 PM
Anyone know Luthiers address? i want to post him this as a letter to make sure he reads it. :)
Rattlehead
07-16-2011, 12:34 PM
I'm usually in MG's corner when it comes to this sim, have been from the start and still am.
But this non-communication from the devs just before an important launch is just totally unacceptable.
bongodriver
07-16-2011, 12:35 PM
Anyone know Luthiers address? i want to post him this as a letter to make sure he reads it. :)
ask tree......I bet he has it.
furbs
07-16-2011, 12:38 PM
Yes of course it just a piece of software, yep just 30 quids worth. We prob all have spent more on a few beers and a curry with the lads or a movie with the wife.
But i would guess the reason i get worked up about COD is that its my hobby...no wait...i wanted it to be my hobby but its not cos its not what we all want it to be yet.(positive)
Alot of us here have been flying IL2 for years now, we have spent thousands of pounds over the years on upgrades or HOTAS systems and many hundreds of hours with our hobby flying IL2. Then we hear about the NEW sim from Oleg that's coming! The Battle of Britain!! Wow we all wondered and talked about just how good its going to be with our sqd mates while still flying IL2.
Its by Oleg and its a new engine with all new stuff!! it must be fantastic, i mean look at IL2 and how good that is.
So we waited, and waited, and waited...all the time still flying IL2 ...lots of SP campaigns, or missions, but best of all for me, flying online with my mates...first for me was with 602sqd (puff, crater, loopy and the rest)...training nights with CO-OPs, then vs other sqds or public players. Best of all though was VEF online wars! that's where the blood got pumping, flying 16 vs 16 in a online war where stats and kills were recorded and you tried to complete your mission.
Then after with my own sqd "Blackhearts" = BKHZ
The best fun ive had online in my life! doing my fave hobby, flying WW2 fighter planes with my mates vs real people.
Ive got hundreds of books on WW2 mostly about the airwar, and again most of them are about the Battle of Britain,
So i would say "The Battle of Britain" by Oleg maddox was something i was REALLY looking forward too.
It has nothing to do with my REAL life, but as a hobby its important.
So when COD(what a crap name) finally was released in the total shambles it was, it was a huge let down, a massive disappointment for me, not just because its a 30 quid piece of sofware but because it SHOULD of been so much better, and because there is nothing out there to take its place.
Sure i can fly ROF and i do and i think its great, i can play any number of games or sims on my PC but none of them are "The Battle of Britain by Oleg maddox".
bongodriver
07-16-2011, 12:53 PM
So effectively you put it on to high a pedestal......you expected too much, and now the rest of us have to watch you writhe in the pain of your dissapointment.
furbs
07-16-2011, 01:11 PM
Expected too much? i don't think so, i would of been happy enough if COD just did what il2 did.
Al Schlageter
07-16-2011, 02:03 PM
So effectively you put it on to high a pedestal......you expected too much, and now the rest of us have to watch you writhe in the pain of your disappointment.
With lots of help along the way from the game developers.
Sammi79
07-16-2011, 02:09 PM
Expected too much? i don't think so, i would of been happy enough if COD just did what il2 did.
That I find hard to believe. Maybe you would at that. But not many of the 'aggrieved' posters here would I'm sure.
furbs
07-16-2011, 02:14 PM
I would be happy to wait as long as it took for the rest of the bugs to be fixed if just 2 things were fixed now...
Sound in MP
CO-OPs
the rest i can work around.
Feuerfalke
07-16-2011, 02:23 PM
Anyone know Luthiers address? i want to post him this as a letter to make sure he reads it. :)
As if that would change anything...
They know well enough what happened and how the community feels about it.
And this is the anwer:
http://forum.1cpublishing.eu/showthread.php?t=19948
We had the same reaction twice in the past 100 years in Germany. Trust me, neither was for the better of what was to be protected...
bongodriver
07-16-2011, 03:33 PM
With lots of help along the way from the game developers.
Isn't it an obligation of a seller to promote their wares? really this should be taken for granted, or do you really believe every bit of hype that you are fed.
BigPickle
07-16-2011, 04:08 PM
As if that would change anything...
They know well enough what happened and how the community feels about it.
And this is the anwer:
http://forum.1cpublishing.eu/showthread.php?t=19948
We had the same reaction twice in the past 100 years in Germany. Trust me, neither was for the better of what was to be protected...
Holy crap I never read that sticky as I have seen most of the users here for years.
But that effectively says if someone moans alot or whines alot report them and we will ban them!
Ok no wonder we have no communication here, they dont give a hoot clearly :evil: I am quite honestly shocked
TheGrunch
07-16-2011, 05:12 PM
So effectively you put it on to high a pedestal......you expected too much, and now the rest of us have to watch you writhe in the pain of your dissapointment.
There are people who have done that, but honestly all that most of us wanted was a good new base to build on for the series, and we didn't get it, we got a game that's only good for dogfight servers, and for the last few weeks we haven't even had that because the sound isn't working online.
Look at this post (http://forum.1cpublishing.eu/showpost.php?p=249780&postcount=192). How is that expecting too much? Not only that AI aircraft can avoid mass-piling into terrain with a HUGE amount of notice that it was in the way, but that mission designers could design a multiplayer mission that shipped with the game that didn't exhibit this issue 100% of the time you ran the mission?
"In addition, every single flight except the one I took the lead of crashed into mountains during their flight, some immediately after takeoff and some mid-mission, due to the sharp terrain and their inability to react to it in any way whatsoever...they didn't even attempt to avoid it, just augered in blindly - in total one flight of Blenheims, one huge flight of He 111s, and two flights of 109s, one of which I spawned myself to see if they'd do it again."
Anyway, I'm glad some of you guys appreciated my post, I'll still be waiting for this game to live up to its promise and I eagerly await the day when it does so. I *know* that the development team we have are *capable* of doing this feat. I just don't know whether they are likely to be able to fix everything that's wrong with this game before they run out of money and the support and goodwill of publishers. All we can really do at this point is wish them good luck, because honestly the more mature posters on here have been as supportive as anyone can really expect us to have been and as constructive in our criticism. Those who continue to bug-test the game have my utmost respect for their patience and dedication. What else can we do, eh?
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