KDN
06-25-2011, 08:53 PM
I am expreriencing a significant difference in the Prop Pitch function between Single player and Multiplayer environments.
The prop pitch dial takes longer to stop once the key is neutralized in Multiplayer. It seems the amount of time it takes for the dial gauge to stop moving is proportional to the amount of time the Increase or Decrease key is depressed.
Has anyone else notice it?
The prop pitch dial takes longer to stop once the key is neutralized in Multiplayer. It seems the amount of time it takes for the dial gauge to stop moving is proportional to the amount of time the Increase or Decrease key is depressed.
Has anyone else notice it?