View Full Version : V.14762 BETA Download Links
luthier
06-21-2011, 03:44 PM
Hi everyone,
The beta patch is here.
I want to stress once again that the patch is a BETA. The reason it’s a beta is because we need to test it. If we were sure there were no bugs, we’d be releasing it retail.
The most important change is the new multiplayer GUI. Please test it, and let us know how you like it. A small additional part will be added to it on Friday, which will allow you to switch between the army - player list you see now, and an old-style plane – position list which allows you to quickly switch between available positions a-la Il-2 co-op.
What we’re looking for in this beta is information on any crashes or any other errors you encounter. If you see errors in your console (shift-tab by default) you can enable logging in the game’s conf.ini (set LOG=1 and LOGKEEP=1) and then post any errors encountered along with the brief description of how you got there in
http://forum.1cpublishing.eu/showthread.php?p=300116
Thank you very much for your patience! If everything goes well, we’ll be releasing a more stable more full-featured live version of this patch on Friday.
Download / torrent links:
MegaUpload:
http://www.megaupload.com/?d=GRJ5V5KL
Torrent:
http://www.1cfiles.com/IL2_CliffsofDover/IL2COD_14762.rar.torrent
(or if you have a Russian version of the game, then
MegaUpload:
http://www.megaupload.com/?d=MXYYCTVO
Torrent:
http://www.1cfiles.com/IL2_CliffsofDover/IL2COD_14762_ru.rar.torrent)
GO HERE TO POST YOUR V.14762 BETA Errors
http://forum.1cpublishing.eu/showthread.php?t=23960
If they show up in the game console, enable logging in your conf.ini by setting
LOG=1
and
LOGKEEP=1
And then find the relevant lines in the log.txt file created alongside your conf.ini.
Then copy and paste the relevant error in here, along with the brief description of how you got there.
Thanks everyone for your help!
skouras
06-21-2011, 03:46 PM
thank you Luthier
At last:grin:
Gamekeeper
06-21-2011, 03:47 PM
Thanks for the opportunity to test the Beta Luthier
Do you have a roadmap of planned updates for the sim?
I'm not asking for deadlines or estimated dates of release but could you give us an idea of what areas of the sim will be focussed on in the coming months?
Can you acknowledge awareness of the most frequently commented issues posted in the forums?
ie AI behaviour, radio commands, FMB development and documentation
Is there any further progress on the appointment of a community manager?
Orpheus
06-21-2011, 03:48 PM
Thanks Luthier, we appreciate it! :)
Ali Fish
06-21-2011, 03:50 PM
cheers ! much appreciated. Ignore the ney sayers as usuall and we'll all get there.
nice smileys luthier ! please integrate them on the site here too !
http://i.imgur.com/h7REG.pnghttp://i.imgur.com/11bia.pnghttp://i.imgur.com/xHpan.pnghttp://i.imgur.com/xHpan.pnghttp://i.imgur.com/fC3ls.pnghttp://i.imgur.com/xHpan.png
mcmatt
06-21-2011, 03:51 PM
Tnx. Well, let's try it.
Thank you Luthier, the soul of Strad will protect you :)
jg27_mc
06-21-2011, 03:56 PM
Thank You.
adonys
06-21-2011, 04:01 PM
Thank you, Luthier. Salutes!
Kankkis
06-21-2011, 04:07 PM
i'll test it of course :)
smink1701
06-21-2011, 04:08 PM
Anyone seeing the following...
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!
No1 Cheese
06-21-2011, 04:11 PM
Thanks,ill wait for the official release.
Cheese
Kanalkrank
06-21-2011, 04:30 PM
Thank you very much:)
335th_GRAthos
06-21-2011, 04:31 PM
Excellent, now we will have somethingnew to discuss about! :)
Thanks!
anavas44
06-21-2011, 04:33 PM
Thank you very much for the update. This sim is now a step closer to be the best ever. As I'm an offline flyer, I've noticed the following:
1. Selecting skins in the loadout screen at pre-flight in a quick mission now finally works! (Please let me know if changing the weapon loadout also works)
2. It seems it now works when giving instructions to the AI (please note that you have to select the recipient first)
Keep the good work! And Ilya, could you please post the full changelog?
RCAF_FB_Orville
06-21-2011, 04:33 PM
Cheers Luthier, do you think you will be able to provide more info on changes etc at a later date? Helps in the testing process (unless there's a readme in the download) and it stops people 'imagining' changes which may or may not have taken place lol. You know what folk are like. :grin:
PS are you able to recommend an Nvidia driver version at this present time? I'm running 275.33 atm.
Thanks kindly.
Orpheus
06-21-2011, 04:45 PM
(Please let me know if changing the weapon loadout also works)
None of the 'add'/'remove'/'save'/'save as' etc buttons in the ammo loadouts work for me at all anymore (they did prior to the patch). :(
ATAG_Doc
06-21-2011, 04:50 PM
109 Prop pitch works much faster, and the roll-rate is dramatically improved! Elevator trim seems alot more sensitive, will have to adjust my controls, as something definitely changed there, maybe more elevator authority added...
+1000 :)
I am very happy to read this! Thanks for posting your update result. Very helpful to the community.
MadTommy
06-21-2011, 04:51 PM
*sigh* No change log or even a rough indication of what is included.
My tolerance & good will for this Dev team is wearing pretty thin, but i suppose a beta patch with no change log is better than nothing. (I must have a little bit left!)
I'll let the rest of you pour praise on Luthier for another wonderful release. :lol:
FS~looksharp
06-21-2011, 04:55 PM
thank you so much for your hard work :)
can anyone plz tell me how to install this beta.....
is it a self install or do i have to drop it into a folder....
bongodriver
06-21-2011, 04:57 PM
Beta's are always a manual install, just drag and drop the files into the relevant folder, official releases are updated through steam.
Strike
06-21-2011, 05:02 PM
Thanks for the update, looking forward to test it out, but could you by any means post a more descriptive bug/fix list?
I find almost all of your update lists a little too "general", if you know what I mean?
I was thinking if you guys have a .txt file or something you write down all bugs so that they are organized in a list, then just copy-paste that in the forum post, or include it as a readme.txt with the patch file. That way it's easier for us to test the specific alterations and fully enjoy the patches!
Thank you!
anavas44
06-21-2011, 05:04 PM
None of the 'add'/'remove'/'save'/'save as' etc buttons in the ammo loadouts work for me at all anymore (they did prior to the patch). :(
Well I discovered that you have to enter in Options / Plane and modify the loadouts there. Also, you have to select THERE the ones you want to use in the missions. That's quite a strange behavior, however it seems to be finally working. I'd like to be able to select the loadout on the preflight screen though.
Orpheus
06-21-2011, 05:07 PM
Well I discovered that you have to enter in Options / Plane and modify the loadouts there. Also, you have to select THERE the ones you want to use in the missions. That's quite a strange behavior, however it seems to be finally working. I'd like to be able to select the loadout on the preflight screen though.
Yep you're right, changing it in Options/Plane seems to work fine. Not sure why they changed it tbh (or even if it was intentional), but not being able to swap out ammo on the preflight screen is damn irritating!
Also +1 for patch notes, without them we're testing blind.
csThor
06-21-2011, 05:09 PM
Good lord - that minesweeper really does lay mines. And they work, too! Awesome! :mrgreen:
Ali Fish
06-21-2011, 05:11 PM
im impressed with what im experiencing so far.http://i.imgur.com/sqWIz.png
Bewolf
06-21-2011, 05:15 PM
Good job, several problems have been much improved. Skin selection works in multiplayer now. Also performance for me has one again increased. Three more months at this pace and the Sim is where it should be.
Thanks!
MadTommy
06-21-2011, 05:16 PM
Looking through the files.. at least we got some smilies.. http://img268.imageshack.us/img268/959/rolleyes.pnghttp://img838.imageshack.us/img838/1152/tramp.png
Doc_uk
06-21-2011, 05:17 PM
Anyone seeing the following...
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!
Well the annoying 3 stripes is still There, just about had enough of this XXXX
Im starting to think that you just dont give a dam about ati users
Blackdog_kt
06-21-2011, 05:22 PM
Will be testing today, thanks.
However, +1 on the need for a change log so that we know what to look for. If you guys could give us something like that later during the day or tomorrow, it would greatly help in testing this until it goes live on steam.
109 Prop pitch works much faster, and the roll-rate is dramatically improved! Elevator trim seems alot more sensitive, will have to adjust my controls, as something definitely changed there, maybe more elevator authority added...
Didn't test it yet as i'm just now downloading, but maybe they corrected the trim?
Up till the last patch i could see the 109s elevators functioning like regular trim tabbed surfaces in external view: add trim and the elevators deflect.
In reality, what happened was that the elevators remained level with the stabilizer but the whole assembly (including the horizontal stab) would tilt. In other words, you get your trim and you still have the elevator's full range of motion to work with, which increases the amount of available control authority.
If they corrected it to reflect the historically correct method of operation then we could pull off some really nifty tricks by using trim and stick together, or at the very least be able to exit high speed dives with more ease.
addman
06-21-2011, 05:22 PM
Thanks for the patch Luthier, will try it out ASAP!:)
Kankkis
06-21-2011, 05:22 PM
Good job, several problems have been much improved. Skin selection works in multiplayer now. Also performance for me has one again increased. Three more months at this pace and the Sim is where it should be.
Thanks!
Performance increase at me too :grin:
anavas44
06-21-2011, 05:22 PM
I have a question. If I put this loadout on a plane (On both machine guns):
http://i200.photobucket.com/albums/aa18/anavas44/th_loadout.jpg (http://i200.photobucket.com/albums/aa18/anavas44/loadout.jpg)
I am supposed not to have tracers right? Then, why I'm seeing them?
Shado
06-21-2011, 05:25 PM
Hmm Docw, loaded it up 3 times and so far my sripes have gone, however when I'm skinning up :grin: I allways empty my cache folder, you might want to try that see if it helps.
Right i havent moaned up until now, but..
FFS for love of all things holy why oh why did someone in their wisdom decide to add a shiny bling bling layer to the aircraft, I dont mind these things if they can be turned off, there needs to be matted areas for places like the exhaust marking, if its applied overall then I would like a switch to get rid of it.
:evil:
Redroach
06-21-2011, 05:28 PM
I have a question. If I put this loadout on a plane (On both machine guns):
http://i200.photobucket.com/albums/aa18/anavas44/th_loadout.jpg (http://i200.photobucket.com/albums/aa18/anavas44/loadout.jpg)
I am supposed not to have tracers right? Then, why I'm seeing them?
hmm anavas, no ammo-pro here, but the last bullet type is a phosphorus one - which, I believe, is also a tracer round. leave it out and test it again
Strike
06-21-2011, 05:31 PM
Noticed so far:
-Graphical improvement to planes specular/"reflective" look. Planes look more shiny now!
-Skin selection works for singleplayer and multiplayer, but loadout selection only works in multiplayer. Like others have reported, the loadout screen is "frozen" in SP ???
-German pitch-speed seems fixed, though it's still reversed according to the indication.
LcSummers
06-21-2011, 05:31 PM
Thanks Luthier for this beta patch, downloading now!!!:-P
heidelbergensis
06-21-2011, 05:31 PM
General light and shadowing look much better to me; even to the point that I find that AA works better too!
:grin::grin::grin::grin::grin::grin::grin:
Edit: Nvidia GTX580 card here.....
anavas44
06-21-2011, 05:37 PM
hmm anavas, no ammo-pro here, but the last bullet type is a phosphorus one - which, I believe, is also a tracer round. leave it out and test it again
Thanks for your answer mate. I thought phosphorus weapons were for burning fabric planes. Anyway, I removed them, and I can also see the tracers. Strange :confused:
Norseman
06-21-2011, 05:38 PM
Thanks Alot !
Back with comments..if needed.. ;)
~S~
Plt Off JRB Meaker
06-21-2011, 05:46 PM
Thanks Luthier,off to try it out:grin:
Doc_uk
06-21-2011, 05:50 PM
Hmm Docw, loaded it up 3 times and so far my sripes have gone, however when I'm skinning up :grin: I allways empty my cache folder, you might want to try that see if it helps.
Right i havent moaned up until now, but..
FFS for love of all things holy why oh why did someone in their wisdom decide to add a shiny bling bling layer to the aircraft, I dont mind these things if they can be turned off, there needs to be matted areas for places like the exhaust marking, if its applied overall then I would like a switch to get rid of it.
:evil:
Ok will check it out thanks shado
FS~looksharp
06-21-2011, 05:55 PM
one more question....
once the official retail patch is reliesed on friday, will this simply over wright todays beta patch or do i have to manualy take it out
Bpdslayer
06-21-2011, 05:57 PM
My report,
After brief flight testing in multiplayer.
1) FPS increase, especially on the ground (20-30 FPS), but stutters still occuring. (my res is 2560x1600).
2) 109 prop pitch change is much faster :)
3) The new multiplayer GUI is much easier to use, thanks!!!
4) the multiplayer sound bug, where sound starts to stutter and disappear is still a problem. Not fixed :(
5) 109 roll rate looks to have been increased. :D
Thats all for now. Cheers.
Doc_uk
06-21-2011, 05:59 PM
Jumped the gun abit there:grin:thanks for the tip shado, great patch Luthier
Works a treat now :)
BigPickle
06-21-2011, 06:18 PM
Thanks for the update, although I am shocked that it is only 69 mb with all the things your said were going to be included, I thought it would be bigger.
Will test and report back anyhow
S!
303_Tees
06-21-2011, 06:22 PM
Hi all.
I just try play now on line and ping are huge wtf .
And no fix for MP sound bug thanx for new WARSHIP thats what we need in air sim.
RocketDog
06-21-2011, 06:22 PM
ATI 6970 blue stripes are still there for me.
Ze-Jamz
06-21-2011, 06:23 PM
Ok im not able to test this yet..
I see no word of the porked 1a getting it's proper boost and fuel?
Anyone?
staui
06-21-2011, 06:27 PM
Jumped the gun abit there:grin:thanks for the tip shado, great patch Luthier
Works a treat now :)
Still got the 3 lines below 400 ft. Cache emptied or not makes no difference for me.
I think prepatch they showed up also on higher altitudes, but not sure about that.
Ali Fish
06-21-2011, 06:30 PM
great patch. no more FPS for me but performance and stability is certainly increased to the extents required.
the new reflection is debatable presently, but in the future if/with some american birds that will look lovely. and to be honest i like it. keep it...very much impressed with it alltogether i think the community was on the verge of crumble there. but this is the light i needed to see. thanks again 1C.
Doc_uk
06-21-2011, 06:36 PM
Thanks for the update, although I am shocked that it is only 69 mb with all the things your said were going to be included, I thought it would be bigger.
Will test and report back anyhow
S!Thats strange because mine only says 52.6mb:confused:
We must have different patches m8, lets share lol
senseispcc
06-21-2011, 06:36 PM
http://s3.postimage.org/pqydurup0/shot_20110621_200835.png (http://postimage.org/image/xotu4bb8/full/)
I have the new patch for one hour now and;
1/ you can now put skins on the planes! Hurrah!
2/ the weather in the FMB are still bad! (Overcast with breaks does crash the game).
3/ the Tiger moth is more easy to use on the ground.
4/ I did not try for a long time so I cannot say if fps are better but it is like it is.:-P
5/ I think FAA is not better...
Doc_uk
06-21-2011, 06:37 PM
Still got the 3 lines below 400 ft. Cache emptied or not makes no difference for me.
I think prepatch they showed up also on higher altitudes, but not sure about that.Did you put the parts folder, in the right place and did you let it overight
staui
06-21-2011, 06:44 PM
Hi,
yes i think so, at least it shows the right version number ingame.
Also installed driver 9.6 over 9.5, but the lines are still there.
Free Flight over England is what i tried so far. Fly straight and dive down below 400 ft.
skouras
06-21-2011, 06:50 PM
when the aircraft hitting the ground no explosions
just smoke and fire:confused:
the prop pitch of the 109 is more accurate in speed
fps a little better for me as well
loadouts cannot save in singleplayer
radio commands working
AI still a little superman style
aa still the same...
Doc_uk
06-21-2011, 06:50 PM
The lines are still there just checked again
Sorry for getting your hopes up
shado you might want to check again m8
http://img813.imageshack.us/img813/9296/shot20110621194353.jpg (http://imageshack.us/photo/my-images/813/shot20110621194353.jpg/)
CaptainDoggles
06-21-2011, 06:51 PM
MegaUpload:
http://www.megaupload.com/?d=GRJ5V5KL
Torrent:
http://www.1cfiles.com/IL2_CliffsofDover/IL2COD_14762.rar.torrent
How does the beta patch work with Steam?
Ze-Jamz
06-21-2011, 06:51 PM
Ok so I'm guessing no work to the Spit1a then? either that or everyone here has only tried the 109 which I doubt very much
Baron
06-21-2011, 07:00 PM
Is it me or have they changed the self-destruct shell on the 109. The explosion seems far smaller and doesnt block the view nearly as much as the old one?
Orpheus
06-21-2011, 07:05 PM
Ok so I'm guessing no work to the Spit1a then? either that or everyone here has only tried the 109 which I doubt very much
Had a quick go but didn't see any changes to the Spit1 or 1a FMs, sorry :(
louisv
06-21-2011, 07:12 PM
doc_uk: Driver up to date ?
skouras
06-21-2011, 07:13 PM
no changes for the Spits
Ze-Jamz
06-21-2011, 07:16 PM
no changes for the Spits
Cheers lads for checking ~S~
Well 109 will be my bird then until that plane is fixed or servers add the matchup which is the spit II.
From what I've read the Ia and the 109 now won't be much of a fun fight anymore
TonyD
06-21-2011, 07:18 PM
Thanks for update, luthier. I ran the BD track and noticed that the bombs now kick up dirt when they hit the runway, but explosions are missing when the Hurri hits the deck. In a flight over Dover, the fuel tanks explode with a small flash, and then burn as previous after a short while. Crashing into the ground also does not produce an explosion.
In BD the frame rate is almost the same as previous, but since some elements have changed (no impact explosion, AAA gunner not seen, etc.) it isn’t really comparable to previous runs. Performance when flying over Dover seemed subjectively a bit smoother with less frame rate variation, but I haven’t been flying much lately so I’m not really sure – I find the blue lines too much of an irritation to make it enjoyable. And yes, they are unfortunately definitely still there :(
Tree_UK
06-21-2011, 07:31 PM
Ok only tried in Multiplayer so far.
1. No sound bug is still there, i thought this was being addressed in this patch but no such luck. This no sound makes people leave in droves its a real must fix please Luthier.
2. Sound bug, when you take off you sometimes get the sound of your wheels rolling on grass even with your gear up, very annoying.
3. In multi player many of us suddenly experienced a black screen without engaging the enemy, never had this before.
All in all, weapon load outs worked and skins saved which is good but all completely useless without sound, Please fix the sound!!!
4. Still no flyby sound, your stationary no engine running and a plane flys over your head and you hear zip, Please fix this.
Winger
06-21-2011, 07:33 PM
Is there really still no fix for the MP Soundbug?
I could not believe it if thats the case.
Winger
jg27_mc
06-21-2011, 07:33 PM
After a few tries here's what I found:
Steam still disconnecting; :evil:
MP sound bug still present; :evil:
109 PP faster; :cool:
109 more responsive in general; :cool:
AA still not working; :evil:
Still have the AMD 69xx horizon line bug; :evil:
Game more smooth, but at the same with more micro freezes; :neutral:
In general, I am still getting the same FPS count; :neutral:
Flashing shadows; :evil:
Blinking Clouds; :evil:
Graphical glitches in sea and land. :evil:
... Still no flyby sound, your stationary no engine running and a plane flys over your head and you hear zip, Please fix this...
+1 :evil:
Signing off...
PS: Forgot to say that I also like the improvements in the MP GUI. :cool:
Insuber
06-21-2011, 07:37 PM
Yeah sound bug is not acceptable anymore. BTW when did it appear? After the hotfix if I'm not wrong. Big time to fix it.
Vengeanze
06-21-2011, 07:38 PM
What I've found so far:
- Mixture is still reversed in Allied fighters
- Still blinking clouds
- Still flashing shadows
- Still get the wheels-rolling-on-ground sound after take-off
- Still no animated trimwheels in the Spits
- Still graphical glitches in the sea
- AI Comm seems to work BUT the option to talk to Ground Control (for directions home and landing clearance) seems to be missing. Some waves are missing too (like roger.wav)
Noticed the new map in Single Player. Looks nice but couldn't find the zoom buttons. :-(
Edit: Kinda clear why they don't give us a list of what has been fixed.
mazex
06-21-2011, 07:40 PM
A few quick observations:
* Skins work now as they should, and the wearing works - nice
* The FF support has really become a lot better! Before the stick was limp for 10-20 seconds (or until you did a violent manouvre) - now it works from start! before it just "lost it" after a while too, never had that now either!
* AA works now - on my GTX580 at least!
* The fps is even better? Hard to tell as it was great even on the last patch. On "all high" and 8x AA over London i get around 90 fps a few hundred feet up and 45-50 while passing under the Tower Bridge in the cockpit. No need for more on my rig at least (but it is rather good). No stuttering at all...
* I can not put my finger on it - but the FM:s of the planes I have tried feel better! Could be positive thinking though!
* Previously distant land with a lot of rivers looked like the Nile delta - not any more - and I like that a lot!
Thanks a lot for the patch!
Shado
06-21-2011, 07:45 PM
@Doc Sorry mate for confusing you, I thought you meant these stripes.
https://lh3.googleusercontent.com/-n2aKo1JUxV0/TgD0MOSq3HI/AAAAAAAAEYc/sj4KpEFnXBg/s1600/stripes.jpg
nmind
Das Attorney
06-21-2011, 07:45 PM
Well 109 will be my bird then until that plane is fixed or servers add the matchup which is the spit II
Just tried going online to test Spit II, would be more useful if the server running the beta patch actually included it. Can't really test it online and give feedback if the servers don't have it running! ;)
jg27_mc
06-21-2011, 07:45 PM
* AA works now - on my GTX580 at least!
* The fps is even better? Hard to tell as it was great even on the last patch. On "all high" and 8x AA over London i get around 90 fps a few hundred feet up and 45-50 while passing under the Tower Bridge in the cockpit. No need for more on my rig at least (but it is rather good). No stuttering at all...
Well, if that becomes a proven fact for everyone else... I will dump crappy AMD and grab a new Nvidia card!!! :confused:
On high settings I get between 1 to 20 FPS over London with AA off. :evil:
Regards
Doc_uk
06-21-2011, 07:53 PM
doc_uk: Driver up to date ? yep new ones
Rattlehead
06-21-2011, 07:55 PM
Can someone report on comms and AI behaviour please? (I don't have the time to download and test the patch right now.)
Doc_uk
06-21-2011, 07:55 PM
@Doc Sorry mate for confusing you, I thought you meant these stripes.
https://lh3.googleusercontent.com/-n2aKo1JUxV0/TgD0MOSq3HI/AAAAAAAAEYc/sj4KpEFnXBg/s1600/stripes.jpg
nmindThats ok m8, seems this problem will never get a fix:(
rakinroll
06-21-2011, 08:07 PM
Thank you Luthier.
W32Blaster
06-21-2011, 08:17 PM
Will be testing today, thanks.
Up till the last patch i could see the 109s elevators functioning like regular trim tabbed surfaces in external view: add trim and the elevators deflect.
In reality, what happened was that the elevators remained level with the stabilizer but the whole assembly (including the horizontal stab) would tilt. In other words, you get your trim and you still have the elevator's full range of motion to work with, which increases the amount of available control authority.
If they corrected it to reflect the historically correct method of operation then we could pull off some really nifty tricks by using trim and stick together, or at the very least be able to exit high speed dives with more ease.
Thats exactly the way the trim funktion of 109 is working now.
JokkerFX
06-21-2011, 08:17 PM
Great, thanks for this beta patch.
zoopyzook
06-21-2011, 08:18 PM
Guess its been pulled...
"The file you are trying to access is temporarily unavailable. Please try again later."
EDIT: nvm its working now
Ze-Jamz
06-21-2011, 08:26 PM
Just tried going online to test Spit II, would be more useful if the server running the beta patch actually included it. Can't really test it online and give feedback if the servers don't have it running! ;)
Well I hope it will be included now the 109 has had a bit of love....whatever the reason for not doing anything to the Spit (though it may be coming) sometimes I wonder why they should if they think it's right...we have the II in game which operates as it should, this should now be included in servers, I'm pretty certain there will be a big imbalance in servers now..
It would be really sad if not
Shado
06-21-2011, 08:26 PM
Well after my previous moan it appears to be the weathering layer thats been fixed affecting the skin shine, which will need some work as far as skinning is concerned, where it really does shine (pun intended) is the bare metal effect is stunning, load up a Hurricane in QMB, whack the weathering right up and take an external look at just behind the spinner, how long before we get a bare metal skin to work with :)
Gollum
06-21-2011, 08:43 PM
Sounds to me like not one of my top 4 priority items has been fixed. We'll see when it's released on friday. I hope they don't break my game further then they did last time. I still can't play since last patch when my game was running flawless on max settings before last patch.
Can anyone report? The following problems came out of nowhere when last patch was released.:
AA broken since last patch fixed?
Stutters from last patch fixed?
FPS drop from last patch fixed?
MP Sound bug fixed?
I'de be happy if these were the only items fixed this patch since my buddy and I with the same rig could atleast play again. (same rig, same problems, same lack of a game to play).
Thanks,
Gollum
skouras
06-21-2011, 08:47 PM
Well, if that becomes a proven fact for everyone else... I will dump crappy AMD and grab a new Nvidia card!!! :confused:
On high settings I get between 1 to 20 FPS over London with AA off. :evil:
Regards
AA doesn't work
i've got a GTX580
Tigertooo
06-21-2011, 08:50 PM
i know, still plenty of work to do,but i like the progress and i say:given them 9 more months and a child will be born
VO101_Tom
06-21-2011, 08:52 PM
AA broken since last patch fixed?
Stutters from last patch fixed?
FPS drop from last patch fixed?
MP Sound bug fixed?
Luthier wrote in this topic: Friday June 17 Update – Next Patch Info (http://forum.1cpublishing.eu/showthread.php?t=23877):
* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.
Ali Fish
06-21-2011, 08:54 PM
Isnt it really nice to see somthing positive. im really really happy today with this patch & reactions. I hope everyone can see the light at the end of the tunnel that i can (it even has Bloom lol). Each patch really will draw us closer to that now. The appropriate extra content may start to flow through now the overall stability is improving. However They still need our patience folks, lets not get in a tizzy again, its coming along nicely !!!
zoopyzook
06-21-2011, 08:56 PM
Isnt it really nice to see somthing positive. im really really happy today with this patch & reactions. I hope everyone can see the light at the end of the tunnel that i can. each patch really will draw us closer to that now.
I would love to feel like that but then i went in an MP server and my sound had cut out even before my engine had warmed up :evil:
Gollum
06-21-2011, 09:00 PM
Luthier wrote in this topic: Friday June 17 Update – Next Patch Info (http://forum.1cpublishing.eu/showthread.php?t=23877):
* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.
I remember this post but was hoping Stutters, FPS drop, and AA were not considered "minor" when they render the game unplayable. And I don't mean prissy "oh this isn't perfect so I'm not playing" unplayable. I mean, the game doesn't work unplayable.
Thanks for the reply though. I guess I'll be waiting months to play the game again.:(
Ali Fish
06-21-2011, 09:02 PM
I would love to feel like that but then i went in an MP server and my sound had cut out even before my engine had warmed up :evil:
typed as the last poster has written.
lets just give them a chance here. a respectfull decent mature chance. regards the sound issue. this issue has popped up rather late in preceedngs. Im sure 1C have a list of fixes and a list that has certain fixes prioritised. im sure its very long list if but a little shorter today!. and the sound fix may come soon. hell maybe in actuall fact your reporting of the sound bug has set the wheels in motion to fix it for the retail release via steam. who knows. keep yer kegs on !
regards stutters, what ive found today is that when i push the settings beyond my systems capabilities then they do start to creep in. Dropping them back somewhat has eliminated them. We all want to run top max settings but it really isnt possible for all of us. theres a strong element with this game its bugs its reactions its testing etc etc that to me suggest the user has to create the tru playability for what he requires, this requires dropping some settings for me. just saying. sacrifice the scenery settings and it just works great for me.
David198502
06-21-2011, 09:08 PM
i dont want to complain, because this patch did some improvements, like the prop pitch of the 109.
though water stripes in land and opposite are still present.
but i really would like to have the performance the game had before the last official patch.
my framerates dropped from about 60 to 30....and for that 30fps i had to lower my settings pretty drastically.
also the stutters are still very apparent.and honestly,they seem to be even worse with this beta patch on multiplayer.
i dont know what you changed since the last official patch, but i would really love to see the game performing like it was before.because it ran pretty smooth once upon a time.
Blackdog_kt
06-21-2011, 09:23 PM
Just had a very small test and will keep flying during the night to see if there's any gameplay-issue improvements (Ju88 gyrocompass, bomb release joystick buttons working from bombardier's seat, etc).
I got my first launcher.exe crash today but i fixed it simply by restarting the sim, it plays the same as before (smooth on mostly medium settings on my 2 year old PC:i7 920, Ati 4890 1GB and 3GB of RAM, win7 64 bit) and everything looks good in regards to FPS, i even bumped one of my low settings to medium.
I also had to get the new .ini files (i didn't do it in the previous patch) that do away with a lot of redundant fields. I prefer to get everything in a working order first so i can actually test stuff, instead of having preventable errors give me "false alarms". There is by now a standard routine i do and every patch has been an improvement for me.
First, how to get the new .ini files (the configuration files). If you have only recently downloaded your copy from Steam you probably don't need to do this, i had mine installed early though so i had to change them:
1) Launch the sim, go to controls and select "save as", then tell it to save an .ini file somewhere you can easily find it. I had actually done this a long time ago, saving a "mycontrols.ini" file in my documents folder.
2) Go to documents\1c softclub folder and move the files conf.ini, confs.ini, confuser.ini to a backup folder.
3) Do the same for the files of the same name in steam\steamapps\common\IL-2 sturmovik cliffs of dover, moving them to their own backup folder.
4) Run the steam file verification tool . This will spot you are missing the .ini files (since you moved them to another location) and download the new ones. I have opened and compared the old and new files and their structure is different, so i can confirm this will give you the new files without having to mess with steam cloud settings, just keep the cloud thing off altogether.
5) Probably all your settings have now been reset. Go to controls and load the .ini file containing your previously saved control bindings, then click on the apply button. In my case it happened to keep them stored anyway. My realism settings and graphics options had also been reset so i had to reselect them and i think my transparent on-screen windows also changed so i'll have to customize them again. All in all it's less than 5 minutes of work for a cleaner, leaner config file structure so it's worth it.
I don't know if all this affects single-player career progress but i think it doesn't: i accidentally skipped a mission once and i manually edited another file to revert back to the previous "step" in the campaign but it was a completely different file, so i don't think campaign progress has been affected.
6) EXIT THE SIM. This is probably why i got a launcher crash the first time around (i had just applied the beta patch too, further complicating things) i didn't exit after changing graphics options and tried to fly a mission right away. Next time i just changed settings, restarted the sim and all was fine. It's generally a good habit to restart the sim when changing graphics options.
To get the beta patch up and running:
1) Assuming you have up to date .ini files keep reading, otherwise follow the above routine first.
2) Even if you have current .ini files, make sure you are as close to a stock installation as possible. I run with no mods (i am waiting for the SDK first) so it's relatively easy. I just backup anything i might want to keep or fear i might lose (mainly my controls settings), then run the Steam file verification tool.
3) Extract the beta patch file into the main game folder (steam\steamapps\common\IL-2 sturmovik cliffs of dover) and let it over-write anything it asks you to.
4) Go to documents\1c softclub\cache, select everything under that folder and delete it. This forces the sim to rebuild the shader cache and will prevent problems with graphic glitches and/or FPS that may be caused by running a newer version with cached shaders of a previous version.
Please do this before claiming visual bugs, reduced performance, etc, as it helps A LOT: i've never had degraded performance ever, every new patch is smoother than the last and i'm running a two year old PC.
This cache clean-up happens automatically when you install a live, official patch from Steam but i'm not sure if it happens with beta patches, so i do it manually just to be sure.
5) Start flying :-P
When the patch goes live on Steam:
1) Either revert to the previous version by using the file verification tool, or just patch on top of the beta one.
2) Clear your cache
3) Go flying :cool:
I hope it helps some of the people having problems, it's been immensely helpful for me so i thought i'd pass it on.
Important Edit: Whatever you can test OFFLINE, do so. It's perfectly possible to join a server running a previous version when you are running a newer version beta patch and this will give you all sorts of glitches. You might be able to join but that doesn't mean the two versions are always compatible with each other. Luthier himself said so in one of the previous updates. So, test the aircraft behavior offline and when you go online to test multiplayer specific issues, make sure the server is also running the same version as you are.
Bug reports from multiplayer are pretty much worthless if the server and client are not running the same version. It's also why i don't go online yet, i spend most of my time not flying/playing the sim but testing, bug-hunting and compiling a FAQ for when the US release happens to help get people up to speed fast, so i don't want to have all kinds of "false alarms" caused by incompatible versions and/or mods when trying to see what works, what doesn't and how i can work around any remaining issues.
AARPRazorbacks
06-21-2011, 09:42 PM
Just had a very small test and will keep flying during the night to see if there's any gameplay-issue improvements (Ju88 gyrocompass, bomb release joystick buttons working from bombardier's seat, etc).
I got my first launcher.exe crash today but i fixed it simply by restarting the sim, it plays the same as before (smooth on mostly medium settings on my 2 year old PC:i7 920, Ati 4890 1GB and 3GB of RAM, win7 64 bit) and everything looks good in regards to FPS, i even bumped one of my low settings to medium.
I also had to get the new .ini files (i didn't do it in the previous patch) that do away with a lot of redundant fields. I prefer to get everything in a working order first so i can actually test stuff, instead of having preventable errors give me "false alarms". There is by now a standard routine i do and every patch has been an improvement for me.
First, how to get the new .ini files (the configuration files). If you have only recently downloaded your copy from Steam you probably don't need to do this, i had mine installed early though so i had to change them:
1) Launch the sim, go to controls and select "save as", then tell it to save an .ini file somewhere you can easily find it. I had actually done this a long time ago, saving a "mycontrols.ini" file in my documents folder.
2) Go to documents\1c softclub folder and move the files conf.ini, confs.ini, confuser.ini to a backup folder.
3) Do the same for the files of the same name in steam\steamapps\common\IL-2 sturmovik cliffs of dover, moving them to their own backup folder.
4) Run the steam file verification tool . This will spot you are missing the .ini files (since you moved them to another location) and download the new ones. I have opened and compared the old and new files and their structure is different, so i can confirm this will give you the new files without having to mess with steam cloud settings, just keep the cloud thing off altogether.
5) Probably all your settings have now been reset. Go to controls and load the .ini file containing your previously saved control bindings, then click on the apply button. In my case it happened to keep them stored anyway. My realism settings and graphics options had also been reset so i had to reselect them and i think my transparent on-screen windows also changed so i'll have to customize them again. All in all it's less than 5 minutes of work for a cleaner, leaner config file structure so it's worth it.
I don't know if all this affects single-player career progress but i think it doesn't: i accidentally skipped a mission once and i manually edited another file to revert back to the previous "step" in the campaign but it was a completely different file, so i don't think campaign progress has been affected.
6) EXIT THE SIM. This is probably why i got a launcher crash the first time around (i had just applied the beta patch too, further complicating things) i didn't exit after changing graphics options and tried to fly a mission right away. Next time i just changed settings, restarted the sim and all was fine. It's generally a good habit to restart the sim when changing graphics options.
To get the beta patch up and running:
1) Assuming you have up to date .ini files keep reading, otherwise follow the above routine first.
2) Even if you have current .ini files, make sure you are as close to a stock installation as possible. I run with no mods (i am waiting for the SDK first) so it's relatively easy. I just backup anything i might want to keep or fear i might lose (mainly my controls settings), then run the Steam file verification tool.
3) Extract the beta patch file into the main game folder (steam\steamapps\common\IL-2 sturmovik cliffs of dover) and let it over-write anything it asks you to.
4) Go to documents\1c softclub\cache, select everything under that folder and delete it. This forces the sim to rebuild the shader cache and will prevent problems with graphic glitches and/or FPS that may be caused by running a newer version with cached shaders of a previous version.
Please do this before claiming visual bugs, reduced performance, etc, as it helps A LOT: i've never had degraded performance ever, every new patch is smoother than the last and i'm running a two year old PC.
This cache clean-up happens automatically when you install a live, official patch from Steam but i'm not sure if it happens with beta patches, so i do it manually just to be sure.
5) Start flying :-P
When the patch goes live on Steam:
1) Either revert to the previous version by using the file verification tool, or just patch on top of the beta one.
2) Clear your cache
3) Go flying :cool:
I hope it helps some of the people having problems, it's been immensely helpful for me so i thought i'd pass it on.
Important Edit: Whatever you can test OFFLINE, do so. It's perfectly possible to join a server running a previous version when you are running a newer version beta patch and this will give you all sorts of glitches. You might be able to join but that doesn't mean the two versions are always compatible with each other. Luthier himself said so in one of the previous updates. So, test the aircraft behavior offline and when you go online to test multiplayer specific issues, make sure the server is also running the same version as you are.
What Blackdog_kt said is right for me also.
I do not do MP but the offline gets better with each Up date.
For the sim to run smooth, I have gone with MED settings, and do not see a big change in the quality of the sim.
The interface is better after this update.
Thanks CLoD Team.
Insuber
06-21-2011, 09:50 PM
I've just tested the Bf109, and the maximum height that I could reach after half an hour of struggle was 7300 m. No improvements on this respect.
Before, I've also noticed that a certain type of brick house fall in debris with a short burst of .303 ... mighty Spit :D
Tree_UK
06-21-2011, 10:00 PM
I've just tested the Bf109, and the maximum height that I could reach after half an hour of struggle was 7300 m. No improvements on this respect.
Before, I've also noticed that a certain type of brick house fall in debris with a short burst of .303 ... mighty Spit :D
Hi Insuber, sorry about my chat online, I couldnt type more than 4 letters without it sending it, god knows what you thought i was trying to say lol :grin:
Zimbower
06-21-2011, 10:34 PM
BETA tester reporting for duty for only 30 dollar an hour!
Insuber
06-21-2011, 10:40 PM
Hi Insuber, sorry about my chat online, I couldnt type more than 4 letters without it sending it, god knows what you thought i was trying to say lol :grin:
NP! Honestly I just thought that it was a bit early for the saturday night drinking ! :)
jamesdietz
06-21-2011, 11:06 PM
Steam didn't seem to install this ...so I did it manually...Didn't seem to hurt anything , but didn't notice any great improvements either..Maybe it will take more than one flight?
FS~looksharp
06-21-2011, 11:23 PM
amazing step forward here with this patch... my hats off to the devs...
the 109 is a total joy to pilot now... just had the most enjoyable hours online flight in a while... thank you
just the sound issue to grapple with now ;)
thanks again devs.... keep em coming ~S~
justme262
06-21-2011, 11:53 PM
They enabled the lighting reflections and the planes are shiny! Very nice :cool:
I would like a change log with the official patch please.
AI still doing impossibly fast aileron rolls in high speed dives...
TUSA/TX-Gunslinger
06-22-2011, 12:20 AM
Just had a very small test and will keep flying during the night to see if there's any gameplay-issue improvements (Ju88 gyrocompass, bomb release joystick buttons working from bombardier's seat, etc).
I got my first launcher.exe crash today but i fixed it simply by restarting the sim, it plays the same as before (smooth on mostly medium settings on my 2 year old PC:i7 920, Ati 4890 1GB and 3GB of RAM, win7 64 bit) and everything looks good in regards to FPS, i even bumped one of my low settings to medium.
I also had to get the new .ini files (i didn't do it in the previous patch) that do away with a lot of redundant fields. I prefer to get everything in a working order first so i can actually test stuff, instead of having preventable errors give me "false alarms". There is by now a standard routine i do and every patch has been an improvement for me.
First, how to get the new .ini files (the configuration files). If you have only recently downloaded your copy from Steam you probably don't need to do this, i had mine installed early though so i had to change them:
1) Launch the sim, go to controls and select "save as", then tell it to save an .ini file somewhere you can easily find it. I had actually done this a long time ago, saving a "mycontrols.ini" file in my documents folder.
2) Go to documents\1c softclub folder and move the files conf.ini, confs.ini, confuser.ini to a backup folder.
3) Do the same for the files of the same name in steam\steamapps\common\IL-2 sturmovik cliffs of dover, moving them to their own backup folder.
4) Run the steam file verification tool . This will spot you are missing the .ini files (since you moved them to another location) and download the new ones. I have opened and compared the old and new files and their structure is different, so i can confirm this will give you the new files without having to mess with steam cloud settings, just keep the cloud thing off altogether.
5) Probably all your settings have now been reset. Go to controls and load the .ini file containing your previously saved control bindings, then click on the apply button. In my case it happened to keep them stored anyway. My realism settings and graphics options had also been reset so i had to reselect them and i think my transparent on-screen windows also changed so i'll have to customize them again. All in all it's less than 5 minutes of work for a cleaner, leaner config file structure so it's worth it.
I don't know if all this affects single-player career progress but i think it doesn't: i accidentally skipped a mission once and i manually edited another file to revert back to the previous "step" in the campaign but it was a completely different file, so i don't think campaign progress has been affected.
6) EXIT THE SIM. This is probably why i got a launcher crash the first time around (i had just applied the beta patch too, further complicating things) i didn't exit after changing graphics options and tried to fly a mission right away. Next time i just changed settings, restarted the sim and all was fine. It's generally a good habit to restart the sim when changing graphics options.
To get the beta patch up and running:
1) Assuming you have up to date .ini files keep reading, otherwise follow the above routine first.
2) Even if you have current .ini files, make sure you are as close to a stock installation as possible. I run with no mods (i am waiting for the SDK first) so it's relatively easy. I just backup anything i might want to keep or fear i might lose (mainly my controls settings), then run the Steam file verification tool.
3) Extract the beta patch file into the main game folder (steam\steamapps\common\IL-2 sturmovik cliffs of dover) and let it over-write anything it asks you to.
4) Go to documents\1c softclub\cache, select everything under that folder and delete it. This forces the sim to rebuild the shader cache and will prevent problems with graphic glitches and/or FPS that may be caused by running a newer version with cached shaders of a previous version.
Please do this before claiming visual bugs, reduced performance, etc, as it helps A LOT: i've never had degraded performance ever, every new patch is smoother than the last and i'm running a two year old PC.
This cache clean-up happens automatically when you install a live, official patch from Steam but i'm not sure if it happens with beta patches, so i do it manually just to be sure.
5) Start flying :-P
When the patch goes live on Steam:
1) Either revert to the previous version by using the file verification tool, or just patch on top of the beta one.
2) Clear your cache
3) Go flying :cool:
I hope it helps some of the people having problems, it's been immensely helpful for me so i thought i'd pass it on.
Important Edit: Whatever you can test OFFLINE, do so. It's perfectly possible to join a server running a previous version when you are running a newer version beta patch and this will give you all sorts of glitches. You might be able to join but that doesn't mean the two versions are always compatible with each other. Luthier himself said so in one of the previous updates. So, test the aircraft behavior offline and when you go online to test multiplayer specific issues, make sure the server is also running the same version as you are.
Bug reports from multiplayer are pretty much worthless if the server and client are not running the same version. It's also why i don't go online yet, i spend most of my time not flying/playing the sim but testing, bug-hunting and compiling a FAQ for when the US release happens to help get people up to speed fast, so i don't want to have all kinds of "false alarms" caused by incompatible versions and/or mods when trying to see what works, what doesn't and how i can work around any remaining issues.
THIS SHOULD BE MADE INTO A LOCKED STICKIE!!!!!!
One of the main things we are missing is straightforward procedures. Too often I see problems and "bugs" that are clearly setup issues.
Much of the guidance and workable setup procedures for this sim are buried in long threads. It's no wonder users have so many issues that are attributed to the software.
Great job Blackdog.
Hopefully someone will capture this so it doesn't get "lost"...... Many of the stickies which exist on the forum - are pretty useless to users attempting to configure their systems. Remember Bearcat's stickies over at UBI for Il2? Why not here?
This forum is where everyone comes for real information vs hyperbole.
S!
Gunny
Plt Off JRB Meaker
06-22-2011, 12:25 AM
Steam didn't seem to install this ...so I did it manually...Didn't seem to hurt anything , but didn't notice any great improvements either..Maybe it will take more than one flight?
It won't mate it is a manual Beta patch,bless.
pirke
06-22-2011, 12:42 AM
now bf109 is spit killer :)
baronWastelan
06-22-2011, 12:50 AM
Smoother, much smoother over big cities. May be my imagination but clouds seem to have much less hit on FPS. Also no more AI insta-bail, takes them a little while to get out. Looks like some effects have been updated too. Overall, a very strong step in the right direction!
242Sqn_Prof
06-22-2011, 01:01 AM
Thanks for the Beta Luthier.
Problem Report : I'm one of the User's that has the On-line Map bug, where the map and the "clickable" portion of the airfield are misaligned. There was a workaround whereby you could turn off airfields and move the mouse one or two grids to the lower right, 5 o'clock position of the airfield and search and get a pop up "aircraft spawn" window and click on that.
I've installed the Beta and tried to get on-line to test, but it appears some work has been done on the map. The work around described above doesn't work now, so this may well mean that everyone with the bug can't get on-line into Multi-Player at all now.
My system specs are :
Win 7 Home 64 bit.
Gigabyte GA-EP44-UD3L Motherboard
Core 2 Quad Processor 2.33 Ghz.
4 GB Ram.
ATI 4890 Video Card, 1 Gb Ram.
Dell 1907FP 19 inch Monitor
Microsoft wireless mouse
Track IR-3
Saitek X-52 Pro Joystick
NOTE : I can't be certain what version the on-line server's I tested on is running, but I will repeat the test once I find a server that is certain to be running the Beta. I've just tried it on a server that is definitely running the Beta, same result, the work-around no longer works.
jamesdietz
06-22-2011, 01:05 AM
SECOND FLIGHT:
WHOA!
i HAVE THE ABILITY TO CHANGE SKINS!(Finally!)
I HAVE A WORKING RT!
NEW MAP!
EVERYTHING IS A BIT SMOOTHER!
GUNS WORK WHEN BUTTON PRESSED!
FPS still could be a bit better...Ditto AI.Still can't get screenshots ..- BUT THIS IS THE BIGGEST iMPROVEMENT YET FOR MY RIG!
MANY THANKS!
smink1701
06-22-2011, 01:44 AM
I think they fixed the 109's gunsight. With TrackIR you can line up your prey without zooming in. Fab !!!
wilburnator
06-22-2011, 01:47 AM
i dont want to complain, because this patch did some improvements, like the prop pitch of the 109.
though water stripes in land and opposite are still present.
but i really would like to have the performance the game had before the last official patch.
my framerates dropped from about 60 to 30....and for that 30fps i had to lower my settings pretty drastically.
also the stutters are still very apparent.and honestly,they seem to be even worse with this beta patch on multiplayer.
i dont know what you changed since the last official patch, but i would really love to see the game performing like it was before.because it ran pretty smooth once upon a time.
+1
Multiplayer GUI improvements aside, I see no gain, framerates remain the same and stutters are back , big time. The last time I saw fluid play was the beta before the last official patch.
I7 975E
Gigabyte ga-x58a-ud3r
2 x Powercolor PCS+ 6970 2 gig
6 gig Corsair Dominator GT DDR3 @2000mhz
xnomad
06-22-2011, 02:56 AM
Just a quick one guys.
Everyone who is reporting MP issues; are you testing these on a server that has been patched?
If not then it doesn't count.
I'm at work so can't try things out till later.
I'm a bit bummed that apparently the ground control radio doesn't work. :(
Tiger27
06-22-2011, 03:04 AM
I remember this post but was hoping Stutters, FPS drop, and AA were not considered "minor" when they render the game unplayable. And I don't mean prissy "oh this isn't perfect so I'm not playing" unplayable. I mean, the game doesn't work unplayable.
Thanks for the reply though. I guess I'll be waiting months to play the game again.:(
You dont list your specs and seem to be having issues that not everyone are getting, it still may be at your end?
Tiger27
06-22-2011, 03:10 AM
Just had a very small test and will keep flying during the night to see if there's any gameplay-issue improvements (Ju88 gyrocompass, bomb release joystick buttons working from bombardier's seat, etc).
I got my first launcher.exe crash today but i fixed it simply by restarting the sim, it plays the same as before (smooth on mostly medium settings on my 2 year old PC:i7 920, Ati 4890 1GB and 3GB of RAM, win7 64 bit) and everything looks good in regards to FPS, i even bumped one of my low settings to medium.
I also had to get the new .ini files (i didn't do it in the previous patch) that do away with a lot of redundant fields. I prefer to get everything in a working order first so i can actually test stuff, instead of having preventable errors give me "false alarms". There is by now a standard routine i do and every patch has been an improvement for me.
First, how to get the new .ini files (the configuration files). If you have only recently downloaded your copy from Steam you probably don't need to do this, i had mine installed early though so i had to change them:
1) Launch the sim, go to controls and select "save as", then tell it to save an .ini file somewhere you can easily find it. I had actually done this a long time ago, saving a "mycontrols.ini" file in my documents folder.
2) Go to documents\1c softclub folder and move the files conf.ini, confs.ini, confuser.ini to a backup folder.
3) Do the same for the files of the same name in steam\steamapps\common\IL-2 sturmovik cliffs of dover, moving them to their own backup folder.
4) Run the steam file verification tool . This will spot you are missing the .ini files (since you moved them to another location) and download the new ones. I have opened and compared the old and new files and their structure is different, so i can confirm this will give you the new files without having to mess with steam cloud settings, just keep the cloud thing off altogether.
5) Probably all your settings have now been reset. Go to controls and load the .ini file containing your previously saved control bindings, then click on the apply button. In my case it happened to keep them stored anyway. My realism settings and graphics options had also been reset so i had to reselect them and i think my transparent on-screen windows also changed so i'll have to customize them again. All in all it's less than 5 minutes of work for a cleaner, leaner config file structure so it's worth it.
I don't know if all this affects single-player career progress but i think it doesn't: i accidentally skipped a mission once and i manually edited another file to revert back to the previous "step" in the campaign but it was a completely different file, so i don't think campaign progress has been affected.
6) EXIT THE SIM. This is probably why i got a launcher crash the first time around (i had just applied the beta patch too, further complicating things) i didn't exit after changing graphics options and tried to fly a mission right away. Next time i just changed settings, restarted the sim and all was fine. It's generally a good habit to restart the sim when changing graphics options.
To get the beta patch up and running:
1) Assuming you have up to date .ini files keep reading, otherwise follow the above routine first.
2) Even if you have current .ini files, make sure you are as close to a stock installation as possible. I run with no mods (i am waiting for the SDK first) so it's relatively easy. I just backup anything i might want to keep or fear i might lose (mainly my controls settings), then run the Steam file verification tool.
3) Extract the beta patch file into the main game folder (steam\steamapps\common\IL-2 sturmovik cliffs of dover) and let it over-write anything it asks you to.
4) Go to documents\1c softclub\cache, select everything under that folder and delete it. This forces the sim to rebuild the shader cache and will prevent problems with graphic glitches and/or FPS that may be caused by running a newer version with cached shaders of a previous version.
Please do this before claiming visual bugs, reduced performance, etc, as it helps A LOT: i've never had degraded performance ever, every new patch is smoother than the last and i'm running a two year old PC.
This cache clean-up happens automatically when you install a live, official patch from Steam but i'm not sure if it happens with beta patches, so i do it manually just to be sure.
5) Start flying :-P
When the patch goes live on Steam:
1) Either revert to the previous version by using the file verification tool, or just patch on top of the beta one.
2) Clear your cache
3) Go flying :cool:
I hope it helps some of the people having problems, it's been immensely helpful for me so i thought i'd pass it on.
Important Edit: Whatever you can test OFFLINE, do so. It's perfectly possible to join a server running a previous version when you are running a newer version beta patch and this will give you all sorts of glitches. You might be able to join but that doesn't mean the two versions are always compatible with each other. Luthier himself said so in one of the previous updates. So, test the aircraft behavior offline and when you go online to test multiplayer specific issues, make sure the server is also running the same version as you are.
Bug reports from multiplayer are pretty much worthless if the server and client are not running the same version. It's also why i don't go online yet, i spend most of my time not flying/playing the sim but testing, bug-hunting and compiling a FAQ for when the US release happens to help get people up to speed fast, so i don't want to have all kinds of "false alarms" caused by incompatible versions and/or mods when trying to see what works, what doesn't and how i can work around any remaining issues.
Great work BD, I was having problems with the last patch until I cleaned my cache and updated the
ini files.
My main issue is I can't save my control settings while in game, nor load any saved ones, this used to work?
Just a note Luthier has a link to the bug reporting post in is op, might be worth posting this there as well.
Kanalkrank
06-22-2011, 03:20 AM
BETA tester reporting for duty for only 30 dollar an hour!
Hi! I haven't seen you in a long time...
yeah, we can do this for $30/h, I think this's competitive salary, but they don't have benefit package including medical, dental, and vision insurance, a 401(k) plan, short-term disability insurance etc.
drewpee
06-22-2011, 03:34 AM
The BF-109 is much nicer to fly. only load outs are no longer working.
xpupx
06-22-2011, 04:18 AM
Anyone seeing the following...
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!
No not in my game, also have Equipment gone invisible on pre saved scripted items, flak burst now have a white flash and no black smoke burst! One step forward and three back!:evil:
TUSA/TX-Gunslinger
06-22-2011, 05:40 AM
Well after my previous moan it appears to be the weathering layer thats been fixed affecting the skin shine, which will need some work as far as skinning is concerned, where it really does shine (pun intended) is the bare metal effect is stunning, load up a Hurricane in QMB, whack the weathering right up and take an external look at just behind the spinner, how long before we get a bare metal skin to work with :)
This is what stunned me too. When running TBD track I saw this many times on the Hurricanes. SP also, weathered Italian aircraft look good in this regard also.
1. Real aluminum!
2. "Markings" checkbox working in SP and MP
More testing for me tommorow.
S!
Gunny
mungee
06-22-2011, 06:02 AM
A BIG improvement!
What is VERY IMPORTANT is to delete the contents of the cache folder (documents\1c softclub\cache) before running the new patch - after doing that, the graphic glitches dispappeared, the frame rate INCREASED A LOT and the stuttering REDUCED A LOT.
However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.
When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?
Other than that, it's a big improvement - thanks, and keep up the good work.
I respectfully suggest that resources get prioritised to the STUTTERING ISSUE - with bad stuttering, the game essentially remains unplayable for me and others who have systems a year or two old.
Tiger27
06-22-2011, 06:40 AM
A BIG improvement!
What is VERY IMPORTANT is to delete the contents of the cache folder (documents\1c softclub\cache) before running the new patch - after doing that, the graphic glitches dispappeared, the frame rate INCREASED A LOT and the stuttering REDUCED A LOT.
However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.
When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?
Other than that, it's a big improvement - thanks, and keep up the good work.
I respectfully suggest that resources get prioritised to the STUTTERING ISSUE - with bad stuttering, the game essentially remains unplayable for me and others who have systems a year or two old.
Possibly some of your settings are to high, I have very little stutter and certainly none out the front, but I always turn the mirror off as it is buggy anyway and reduces fps.
addman
06-22-2011, 07:33 AM
Nice that the weathering slider now functions for single plane flights. The Stuka is still shaking though, please look into this luthier.
dflion
06-22-2011, 07:37 AM
A BIG improvement!
What is VERY IMPORTANT is to delete the contents of the cache folder (documents\1c softclub\cache) before running the new patch - after doing that, the graphic glitches dispappeared, the frame rate INCREASED A LOT and the stuttering REDUCED A LOT.
However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.
When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?
Other than that, it's a big improvement - thanks, and keep up the good work.
I respectfully suggest that resources get prioritised to the STUTTERING ISSUE - with bad stuttering, the game essentially remains unplayable for me and others who have systems a year or two old.
Mungee, do you get rid of of everything in the Cache and Shaders file? Can you kindly explain in more detail what is happening when you do this?
DFLion
AARPRazorbacks
06-22-2011, 08:49 AM
Great patch- But--------------This is why thy called this a bate patch oops-- I mean Beta patch.
http://www.youtube.com/watch?v=bShbJzebqg4
IvanK
06-22-2011, 08:52 AM
Great work BD, I was having problems with the last patch until I cleaned my cache and updated the
ini files.
My main issue is I can't save my control settings while in game, nor load any saved ones, this used to work?
Just a note Luthier has a link to the bug reporting post in is op, might be worth posting this there as well.
That is strange Tiger I am happily loading Control settings and Keyboard assignments from the last version.
banned
06-22-2011, 09:01 AM
Ok, I'm going to embarras myself here. I downloaded the patch, which went to my downloads folder. I opened the CoD folder and then dragged and dropped the download into it. It didn't need extracting etc. I can see the download in the list within the CoD folder. I opened the game but the version is still the old one.
I figure I'm doing something wrong. It worries me that people are saying that you 'allow' it to overwrite other files. When I drop it into the CoD folder it doesn't overwrite anything.
Does it sound like I'm doing something wrong?
Orpheus
06-22-2011, 09:06 AM
However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.
When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?
Sounds like an issue with either shadows or terrain loading to me. Frontal cockpit view renders cockpit shadows which are a framerate killer, try the game without shadows (if you don't already).
Looking straight ahead also means you're seeing the terrain being loaded in front of you - the load/draw distance is much smaller than it was at release and so there is frequent load in the area directly in front of you as you travel/load more terrain. Looking to the sides means seeing terrain that, in most cases, has already been rendered by your flight over/past it, hence the framerate being more stable.
On an unrelated note, just noticed the map display in the vid in the post above... did they really revert to the old IL2 map that takes up half the screen and has a massive (and useless) screen-space eating border? If they did, it will be the first 'step backward' for me since release - I HATE the IL21946 map with a passion, while CloD's has, since release been small, un-intrusive and completely lacking borders.
When I tested I didn't think to look at the map. I assume (though I probably shouldn't) that it can still be resized, but for the love of god someone find a way to get rid of that f*cking border!!
Orpheus
06-22-2011, 09:09 AM
Ok, I'm going to embarras myself here. I downloaded the patch, which went to my downloads folder. I opened the CoD folder and then dragged and dropped the download into it. It didn't need extracting etc. I can see the download in the list within the CoD folder. I opened the game but the version is still the old one.
I figure I'm doing something wrong. It worries me that people are saying that you 'allow' it to overwrite other files. When I drop it into the CoD folder it doesn't overwrite anything.
Does it sound like I'm doing something wrong?
Your username doesn't exactly invite confidence that this isn't a troll, but if it's not - the patch is a .rar file that needs to be extracted into your existing CloD directory, it won't do anything unless it's extracted.
Move the file somewhere else, open it with your program of choice (WinRar, 7Zip etc) and direct it to extract the files to your CloD folder. It will replace the entire 'Parts' folder, so when prompted, overwrite any older files with the new ones. Then clear your cache (find your 1C folder in documents and delete everything in the 'cache' folder) and ensure you have up-to-date .ini files, as per the post here:
http://forum.1cpublishing.eu/showpost.php?p=300307&postcount=97
Tiger27
06-22-2011, 09:15 AM
That is strange Tiger I am happily loading Control settings and Keyboard assignments from the last version.
Yeh, I gather that others can as well, not sure of the cause, but I have had steam refresh everything and still no luck, I have redone them manually and they stick with no problems, but just cant save them to a seperate file.
Insuber
06-22-2011, 09:25 AM
The BF-109 is much nicer to fly. only load outs are no longer working.
Above 4'000 m the Bf109 is a marble cat.
banned
06-22-2011, 09:36 AM
Your username doesn't exactly invite confidence that this isn't a troll, but if it's not - the patch is a .rar file that needs to be extracted into your existing CloD directory, it won't do anything unless it's extracted.
Move the file somewhere else, open it with your program of choice (WinRar, 7Zip etc) and direct it to extract the files to your CloD folder. It will replace the entire 'Parts' folder, so when prompted, overwrite any older files with the new ones. Then clear your cache (find your 1C folder in documents and delete everything in the 'cache' folder) and ensure you have up-to-date .ini files, as per the post here:
http://forum.1cpublishing.eu/showpost.php?p=300307&postcount=97
Thank you mate. Much appreciated. I suppose I should change my name but couldn't think of anything else. I'm definately not a troll. Old, grey and slightly wrinkly but not a troll. I appreciate you replying to my message very much.
Kind Regards.
Orpheus
06-22-2011, 09:50 AM
Thank you mate. Much appreciated. I suppose I should change my name but couldn't think of anything else. I'm definately not a troll. Old, grey and slightly wrinkly but not a troll. I appreciate you replying to my message very much.
Kind Regards.
No problem matey, been caught out a few times on other sites and I think I'm just naturally wary now! ;) Hope you get it all working ok :)
Skoshi Tiger
06-22-2011, 10:48 AM
Checked for the patch at lunch time 10 pages on the release! Fantastic! Waited till work was over, got home and downloaded the torrent file and ..... Doesn't seam to be working! Roll on friday and the official release!
Good luck to all with the Beta!
JZG_Con
06-22-2011, 11:08 AM
this patch is much better , working good for me in single player , will try tonight in online ,thanks for the hard work you guys are putting in
..still finding bf109 . hard to fly on complex engine , pitch ect ...my speed drops rapid ..below 300kmh...i think im doing some thing wrong ..lol...
FS~Phat
06-22-2011, 11:10 AM
I got the patch going and noticed some pretty good improvements. I can now turn textures to original and buildings to very high and unlimited and its smooth 99% of the time and looks like AntiAliasing is also working again.
Still massive problems over london though even with medium for buildings.
Orpheus
06-22-2011, 11:27 AM
I got the patch going and noticed some pretty good improvements. I can now turn textures to original and buildings to very high and unlimited and its smooth 99% of the time and looks like AntiAliasing is also working again.
Still massive problems over london though even with medium for buildings.
This confuses me. I've not seen any significant increase in performance whatsoever. The last big increase in performance was the last patch with the new .ini file.
Are those of you reporting big fps increases just now updating to the new ini, or did you have it already?
BigPickle
06-22-2011, 11:32 AM
Looks like an excellent patch so far, love the new specular effect on the aircraft, the bare metal shines in the weathering very nice effect.
I have at least 5 to 10 fps gained which is a massive performance boost. Low over the ground is very nice, still a few stutters but nothing like before. Markings and paintschemes now all work, there are errors to do with the sound engine but this has to be undoubtedley the BEST patch for far. I hope so much it stays this great with the offcial.
BigPickle
06-22-2011, 11:35 AM
This confuses me. I've not seen any significant increase in performance whatsoever. The last big increase in performance was the last patch with the new .ini file.
Are those of you reporting big fps increases just now updating to the new ini, or did you have it already?
I did a full reinstall not so long back so I have new everything, try it and you might notice an increase, i think the devs are aiming to get the lower end machines running smoothly so the code could be being altered in respect of that.
Orpheus
06-22-2011, 11:44 AM
I did a full reinstall not so long back so I have new everything, try it and you might notice an increase, i think the devs are aiming to get the lower end machines running smoothly so the code could be being altered in respect of that.
Might give it a go, I was starting to think that there'd been another new .ini file since the last patch went to retail and I'd missed it! I have the last 'new' .ini file and haven't noticed much except maybe some reduced stutter that could be attributed to a lower mipmap setting on my GPU.
Just getting tired of testing again and again, but them's the breaks. Off I go to test once more! :D
EDIT: yeah, looks like very minor increases for me, a little smoother over lower altitude but that's about it. :/
LcSummers
06-22-2011, 11:46 AM
Yes, i recognized it too. Now i can turn on shadows and clouds it wasnt possible with the last official release. Its working smoother. This is really an improvement. Dev team returned eyecandy on landscape too. Grass and ground is much better and now i can see the leaves waving in the wind.
The only thing i miss are ground objects, no trucks, bikes, tents etc. I know Luthier said its only a beta patch.
Freycinet
06-22-2011, 11:47 AM
Nice that the weathering slider now functions for single plane flights. The Stuka is still shaking though, please look into this luthier.
I realised that the Stuka shaking is because of flying it incorrectly. It happens when the engine isn't treated correctly. RPM's, temps, etc...
LcSummers
06-22-2011, 11:51 AM
I realised that the Stuka shaking is because of flying it incorrectly. It happens when the engine isn't treated correctly. RPM's, temps, etc...
There is a little shaking or just vibration but i think its meant to be so. I mean this aircraft is not streamlined and those "retractable landing gears" are well suited for gliding:rolleyes:
Addman take this advise from VO101_Tom as i had the same problems. Now its nice to fly.
Quote:
I dont know, what you doing, but my mistake was in first flights, that i didnt open enough the water radiator. You see one gauge on the top-right part of the cocpit panel, it shows, how much open the radiator.
Other important things, the engine limitations. Read on the manual page 96. The "cruise settings" is 1100 engine rpm, 1.1 ata manifold pressure. Keep this limitations and temperatures, dont push the throttle without thinking.
The supercharger pull out about 2500m. If you dont touch them, the engine will be weaker in high altitude, but do not shaking.
I hope it helps
Cheers
Gollum
06-22-2011, 11:53 AM
i dont want to complain, because this patch did some improvements, like the prop pitch of the 109.
though water stripes in land and opposite are still present.
but i really would like to have the performance the game had before the last official patch.
my framerates dropped from about 60 to 30....and for that 30fps i had to lower my settings pretty drastically.
also the stutters are still very apparent.and honestly,they seem to be even worse with this beta patch on multiplayer.
i dont know what you changed since the last official patch, but i would really love to see the game performing like it was before.because it ran pretty smooth once upon a time.
Amen. I have same problem but in addition aa stoped working. I have top of the line machine that used to run the game flawlessly. They broke something with the last patch.
Plt Off JRB Meaker
06-22-2011, 11:54 AM
I agree with BigPickle,this is undoubtedly the best patch so far,I am so pleased they have fixed most of the blessed comms,this is a big step in the right direction as far as I'm concerned.
The weathering is now looking even better,although,I personally think they have made the lighting/textures of the aircraft a tad too shiny,but this is personal preference I suppose.
Yup you're getting there Luthier and team for sure,so thanks very much for this patch,I give it a big thumbs up.
Freycinet
06-22-2011, 11:54 AM
Hi LCSummers, I saw that you went and checked out my thread and saw Tom's explanations. He's worth his weight in gold for his knowledge! - now we can fly the Stuka the way it was meant. Also, I am amazed at the depth of the engine modelling... Mindblowing, really.
LcSummers
06-22-2011, 11:59 AM
Hi LCSummers, I saw that you went and checked out my thread and saw Tom's explanations. He's worth his weight in gold for his knowledge! - now we can fly the Stuka the way it was meant. Also, I am amazed at the depth of the engine modelling... Mindblowing, really.
Dont be to optimistic for me, its hard work to get that beast in good mood;)
Cheers
LC
Insuber
06-22-2011, 12:26 PM
Hi LCSummers, I saw that you went and checked out my thread and saw Tom's explanations. He's worth his weight in gold for his knowledge! - now we can fly the Stuka the way it was meant. Also, I am amazed at the depth of the engine modelling... Mindblowing, really.
Excellent, yeah ... but it's amazing also that the Bf109 ceiling is still 7'300 m instead of 10'500 m ...
Winger
06-22-2011, 12:51 PM
is the soundbug still there with a clean install or is it gone? Anyone?
Thanks!
Winger
Ali Fish
06-22-2011, 12:57 PM
is the soundbug still there with a clean install or is it gone? Anyone?
Thanks!
Winger
to the best of our knowledge its still there.
my thoughts on the sound issue. other than my sound reducing to crackling mess in single player ive never had no sound.
BUT ! when i use team speak comms online i do get the sounds going lower in volume ! now i know theres a system in windows 7 that can turn you sound up or down based on microphone levels input. However i do not have mine set up like that. i hate it, but never the less with comms my sound is deminishing. just my 2 cents.
Winger
06-22-2011, 01:00 PM
to the best of our knowledge its still there.
my thoughts on the sound issue. other than my sound reducing to crackling mess, ive never had no sound.
BUT ! when i use team speak comms online i do get the sounds going lower in volume ! now i know theres a system in windows 7 that can turn you sound up or down based on microphone levels input. However i do not have mine set up like that. i hate it, but never the less with comms my sound is deminishing. just my 2 cents.
I dont get that. This should have been priority number one since this bug makes playing other than fast food dogfighting totally worthless since you will just be pissed if you fly all the way over the channel just to arrive witch f*cked up sound. I find that really sad. I had so much hope they fix this major gamebreaker..
Well, hopefully very soon.
Winger
Flanker35M
06-22-2011, 01:38 PM
S!
Installed on a fresh latest official patch version of game. No improvement in FPS, still stripes on land near water + green textures on water. Launcher.exe began to crash on me for the first time. First comes a sound like static or distortion and game hangs. Also inconsistent FPS. Ran Black Death and average was 42fps with maximum being 90fps and lowest 14fps. Next run same settings average 32fps, maximum 76fps and lowest 8fps. What gives?
Time to wait 6 months or more and then come back so devs have time to fix the issues.
Winger
06-22-2011, 01:50 PM
S!
Time to wait 6 months or more and then come back so devs have time to fix the issues.
Sadly thats slowly what i begin to think too. Slowly. And i want to play it soooo badly!
I am kind of Flightsim addicted:P
Winger
JG53Frankyboy
06-22-2011, 01:57 PM
Ju87...............
The supercharger pull out about 2500m. If you dont touch them, the engine will be weaker in high altitude, but do not shaking.
.............................
Cheers
and this needs also a fix, because the Ju87 had two settings:
-automatic setting , with shifting between low blower and highblower was made automaticaly
- low blower only , to force the useage of lowblower even at heigher altitudes
BTW, are the engine temperatures are still set to zero if you change crewposition in a plane ONLINE (!). That makes the Blenheim almost useless in onlineflying :(
Wolf_Rider
06-22-2011, 02:00 PM
Lovely work on the cockpit gauges and canopy reflections... beautiful work
still got to run with Shadows off to be free of stutters though
jayrc
06-22-2011, 02:32 PM
shadows seem to be a problem for me too:(
Vengeanze
06-22-2011, 02:47 PM
BTW, are the engine temperatures are still set to zero if you change crewposition in a plane ONLINE (!). That makes the Blenheim almost useless in onlineflying :(
I'd like to know this too.
Baron
06-22-2011, 02:48 PM
S!
Installed on a fresh latest official patch version of game. No improvement in FPS, still stripes on land near water + green textures on water. Launcher.exe began to crash on me for the first time. First comes a sound like static or distortion and game hangs. Also inconsistent FPS. Ran Black Death and average was 42fps with maximum being 90fps and lowest 14fps. Next run same settings average 32fps, maximum 76fps and lowest 8fps. What gives?
Time to wait 6 months or more and then come back so devs have time to fix the issues.
Regarding stripes (and one could hazzord a guess, the rest to) apparently its because ATI seems to care.....nada about making the driver work with 69xx- series.
Go to thire forum and make them ;)
Phazon
06-22-2011, 03:03 PM
I've already reported it to ATI and so have several other users. Its not hard to tell who's to blame, considering the amount of graphical artefacts that exist in Cliffs of Dover for all brands and series of cards its pretty obvious who is bloody well at fault here. The other major sims play nice with the ATI cards so Cliffs of Dover is doing itself no favours at all.
The longer the blue stripes bug goes unfixed the longer I wouldn't even remotely consider spending any more money on a future IL-2 title.
ChocsAway
06-22-2011, 03:03 PM
S!
Installed on a fresh latest official patch version of game. No improvement in FPS, still stripes on land near water + green textures on water. Launcher.exe began to crash on me for the first time. First comes a sound like static or distortion and game hangs. Also inconsistent FPS. Ran Black Death and average was 42fps with maximum being 90fps and lowest 14fps. Next run same settings average 32fps, maximum 76fps and lowest 8fps. What gives?
Time to wait 6 months or more and then come back so devs have time to fix the issues.
Sadly, I think your last paragraph goes for me also. The last two or three patches seem to have done very little to improve Clod. I'd go as far as to say there are more problems now than a couple of patches ago for me personally. I really would like to see this game/sim in all its glory but the frustrations outweigh the pleasure at this time. I'll look forward to seeing how Clod has progressed (hopefully :neutral:) a few months down the line.
Baron
06-22-2011, 03:20 PM
I've already reported it to ATI and so have several other users. Its not hard to tell who's to blame, considering the amount of graphical artefacts that exist in Cliffs of Dover for all brands and series of cards its pretty obvious who is bloody well at fault here. The other major sims play nice with the ATI cards so Cliffs of Dover is doing itself no favours at all.
The longer the blue stripes bug goes unfixed the longer I wouldn't even remotely consider spending any more money on a future IL-2 title.
Difference is: AMD cares about the other "cool" games, they haven't released a patch that utters a word about CoD.
Neither have NVida but Nvidia users dont have constant graphics errors.
RE77ACTION
06-22-2011, 03:25 PM
Am I the only one here with performance degradation since the latest beta patch??? I play with almost all settings maxed out. Before the latest patch this was playable in almost all situations (except close above industrial area's). Now it's often a slide show above land and sometimes even above sea with a few planes in dogfight.
I like to know if others have experienced the same, because else, I will do a reinstall of the sim.
Vengeanze
06-22-2011, 03:46 PM
Am I the only one here with performance degradation since the latest beta patch??? I play with almost all settings maxed out. Before the latest patch this was playable in almost all situations (except close above industrial area's). Now it's often a slide show above land and sometimes even above sea with a few planes in dogfight.
I like to know if others have experienced the same, because else, I will do a reinstall of the sim.
Cleared the cache?
I didn't notice an improvement whatsoever. Same same but seems graphics are nicer though but that might be in my head only.
Ali Fish
06-22-2011, 03:55 PM
Stability improvment = Performance increase. my current frame rates are currently within a +/- 1 to 3 fps margin of the average FPS indication everywhere now, over sea, over south kent. London still takes a hit. it always will untill the majority our systems exceed the general specs that the game demands.
BigPickle
06-22-2011, 04:20 PM
*Check to see if steam cloud is active* I'm getting odd things happening with this game, steam cloud seems to have spontaniously re-activated itself when i put the patch in.
David198502
06-22-2011, 04:22 PM
what does steam cloud do???is it now better to have it enabled,...or should i disable it?
BigPickle
06-22-2011, 04:34 PM
well i've just checked that and it now appears i have better all round performance with it enabled, go figure. I lost about 5 fps with it disabled.
Gollum
06-22-2011, 05:04 PM
You dont list your specs and seem to be having issues that not everyone are getting, it still may be at your end?
My specs are below. Had a direct conversation with luthier in the thread after the last official patch came out and he stated that I should be having zero problems.
Unfortunately I have 4 Major problems since last official patch and only after last official patch that a few others state they have as well since the last patch that nobody seems to be addressing. Unless what luthier ment in his previous post about "the rest of the performance related issues which are comparitively minor" was supposed to say "the rest of the major performance issues".
1) No AA
2) Stutters
3) Huge drop in FPS
4) Sound bug ( but everyone has this )
I'm just worried that there are only a few of us with these problems and nobody is even aware of it / are working on warships, shinny planes, ect... while the last patch rendered a perfectly working game useless.
Asus P8P67 Motherboard
I7 Processor 3.4 GH not overclocked yet
2X ASUS 6950 crossfire ( tried with and without enabled )
2 solid state hard drives raided (game installed here)
1 terrabite hard drive (nothing on it yet)
8 gigs ripjawx ddr3 ram
mega cooling heat sink to overclock processer when required
windows 7 ultimate
Ali Fish
06-22-2011, 05:05 PM
expereinced that loss of sound bug properly today online. when i tried moving mixture it would then crackle and try come back. but then i couldnt replicate it.
RE77ACTION
06-22-2011, 05:25 PM
Cleared the cache?
I didn't notice an improvement whatsoever. Same same but seems graphics are nicer though but that might be in my head only.
Thanks, clearing the cache did help at first glance. I'll try more later on... ;)
lelek
06-22-2011, 05:40 PM
I had a huge FPS hit after this patch, but after checking the GPU clock speeds I noticed they were stuck at 300 Hz. Geting rid of the UBI-logo video splash screen fixed things. I should also mention that this never hapened to me before either this patch or the latest catalyst drivers (11.6 I think).
I suggest to everyone having a FPS drop to check for this.
David198502
06-22-2011, 05:49 PM
I had a huge FPS hit after this patch, but after checking the GPU clock speeds I noticed they were stuck at 300 Hz. Geting rid of the UBI-logo video splash screen fixed things. I should also mention that this never hapened to me before either this patch or the latest catalyst drivers (11.6 I think).
I suggest to everyone having a FPS drop to check for this.
true!i tried it just now.with the same settings i had average 35fps over a self made channel mission.now after deleting the ubi logo i have average 52fps!!!
dont know how, but it definitely works for me.
Kankkis
06-22-2011, 05:57 PM
Looks like Bugisoft logo put your GPU in 2D mode and speed.
What i need delete to get rid of it?
meplay
06-22-2011, 06:09 PM
I had a huge FPS hit after this patch, but after checking the GPU clock speeds I noticed they were stuck at 300 Hz. Geting rid of the UBI-logo video splash screen fixed things. I should also mention that this never hapened to me before either this patch or the latest catalyst drivers (11.6 I think).
I suggest to everyone having a FPS drop to check for this.
Im thinking it is my ati drivers also, but i cant be totally sure till i role back my drivers as i installed them at the same time as the patch :/
David198502
06-22-2011, 06:11 PM
go to your main steam cod directory,..then open the folder parts,therein should be a folder named core,open it and then open the GUI folder. then you should see the logo file, just delete it!!!
i really can recommend everybody to delete this f..... file. london was unplayable for me.without changing the settings i have now average 40 fps over london sightseeing mission.and almost no stutters!!!its pretty smooth now.its a different game without this file.
the only problem i have now, is that i cannot longer recenter my trackir.but this has nothing to do with the ubi logo file.
i deleted the game and steam, to get a complete fresh installation of cod, hoping that i could gain performance.before that, i disabled steam cloud.after all new installations and a vanilla version of cod, track ir does not react anymore when i launch the game.
i just recognized, that i dont even have to start the game to have this effect.its enough when i open steam, then my trackir no longer responses.as soon as i click on my desktop though(with steam opened) it reacts again.pretty strange and i dont know what to do.any suggestions???
meplay
06-22-2011, 06:14 PM
Looks like Bugisoft logo put your GPU in 2D mode and speed.
What i need delete to get rid of it?
It is in >SteamApps>common>il-2 sturmovik cliffs of dover>parts>core>GUI and is named Logo.wmv. Just put a - in front it or rename
Insuber
06-22-2011, 06:16 PM
expereinced that loss of sound bug properly today online. when i tried moving mixture it would then crackle and try come back. but then i couldnt replicate it.
Ali it has nothing to do with plane controls, it's related with spawning of AI planes.
Cheers.
addman
06-22-2011, 06:22 PM
I realised that the Stuka shaking is because of flying it incorrectly. It happens when the engine isn't treated correctly. RPM's, temps, etc...
Have you ever flown it with CEM online? It flies silky smooth online but offline it doesn't matter if my temps are perfect or where my ATA is at. I just tried offline radiators fully open, not even exceeding 1.0 ATA at take off, still shaking. Try it online yourself and notice the difference. Believe me I have read the manual, I have read the forums, I'm a seasoned IL-2 pilot so I have not missed anything.
Also, FPS are ok after the patch but rubber banding is HORRIBLE, especially down low over land. It's like the plane is doing never ending long jumps, LOL! I'll just put this back into the mothball where it belongs for now.
Blackdog_kt
06-22-2011, 06:33 PM
I've already reported it to ATI and so have several other users. Its not hard to tell who's to blame, considering the amount of graphical artefacts that exist in Cliffs of Dover for all brands and series of cards its pretty obvious who is bloody well at fault here. The other major sims play nice with the ATI cards so Cliffs of Dover is doing itself no favours at all.
The longer the blue stripes bug goes unfixed the longer I wouldn't even remotely consider spending any more money on a future IL-2 title.
Strange, because it works fine on other Ati cards like my two year old 4890 or the 5xxx series. I used to get anywhere between 30-60FPS over any kind of terrain with the previous patch and this one probably made it better since it runs fine without me having to disable the Ubi logo splash screen (i'll try it out and see if i gain anything more).
This blue stripes business is most probably an issue between the drivers and the 6xxx series architecture, otherwise we would all get the blue stripes. However, it's only the 6xxx series that gets it, every other Ati card that meets the system requirements doesn't have this problem.
addman
06-22-2011, 06:36 PM
Strange, because it works fine on other Ati cards like my two year old 4890 or the 5xxx series. I used to get anywhere between 30-60FPS over any kind of terrain with the previous patch and this one probably made it better since it runs fine without me having to disable the Ubi logo splash screen (i'll try it out and see if i gain anything more).
This blue stripes business is most probably an issue between the drivers and the 6xxx series architecture, otherwise we would all get the blue stripes. However, it's only the 6xxx series that gets it, every other Ati card that meets the system requirements doesn't have this problem.
Correction, only 69xx series gets the horizon stripes.:)
RE77ACTION
06-22-2011, 06:48 PM
Correction, only 69xx series gets the horizon stripes.:)
Correction, only 69xx series gets the horizon stripes.:(
The difference here is the smiley. If the problem was wider spread, it would probably be fixed already...
mungee
06-22-2011, 06:59 PM
A BIG improvement!
What is VERY IMPORTANT is to delete the contents of the cache folder (documents\1c softclub\cache) before running the new patch - after doing that, the graphic glitches dispappeared, the frame rate INCREASED A LOT and the stuttering REDUCED A LOT.
However I'm still getting BAD STUTTERING WHEN LOOKING STRAIGHT AHEAD IN 'COCKPIT VIEW'!
Looking out to the wings, the stuttering disappears - it's therefore looks like its being affected by the pixels etc relating to the instrument panel and/or rear view mirror! Obviously stuttering in this view is the most bothersome because one can't aim etc.
When looking sideways (to the wings), I get a consistent and smooth 30+fps, whereas when looking straight ahead I get 30+fps dropping to 7fps after every 2 or so seconds (creating the stutter) - hope that helps!?
Disabling the rearview mirror has sorted my stuttering out. Still some stuttering over built-up areas, so will tune that setting (buildings) done to "medium" (currently on "high").
Much happier now!!!
Other than that, it's a big improvement - thanks, and keep up the good work.
I respectfully suggest that resources get prioritised to the STUTTERING ISSUE - with bad stuttering, the game essentially remains unplayable for me and others who have systems a year or two old.
Disabling the rearview mirror has sorted out my stuttering problem.
Kankkis
06-22-2011, 07:12 PM
I founded that mirror problem too, it put my game stutter really badly now after betapatch, no stutter before patch with mirror like this, now it unplayable with mirror, strange but true.
mungee we have both crossfire cards, maybe that is now problematic with mirror?
Orpheus
06-22-2011, 08:12 PM
mungee we have both crossfire cards, maybe that is now problematic with mirror?
The rear-view mirror fps loss is well documented and not solely related to crossfire cards. That said, when I try to run crossfire it stutters like all hell - I actually get less fps and literally unplayable stutters running xfire, with a single card I get an almost steady 30fps and minimal stutter.
Makes me wonder. I know in the previous retail patch, crossfire was apparently 'fixed', but this certainly isn't my experience. Anyone actually have crossfire working and playing well?
CaptainDoggles
06-22-2011, 08:36 PM
New multiplayer GUI is a HUGE improvement, many thanks to the developers!
Kankkis
06-22-2011, 08:55 PM
The rear-view mirror fps loss is well documented and not solely related to crossfire cards. That said, when I try to run crossfire it stutters like all hell - I actually get less fps and literally unplayable stutters running xfire, with a single card I get an almost steady 30fps and minimal stutter.
Makes me wonder. I know in the previous retail patch, crossfire was apparently 'fixed', but this certainly isn't my experience. Anyone actually have crossfire working and playing well?
Before this patch i don't have problems like that with mirror, now when i enable it my game stutters real badly, never been like that before?
I mean of course mirror is allways get some FPS(about 5fps) loss but now it stutter really badly with mirror.
Havent been played lately, so Atis lastest drivers can be reason for that behauvior too, same for me playing allways without mirror.
Fenice_1965
06-22-2011, 08:57 PM
Improvement in FPS. The game is starting to be interesting.
Doc_uk
06-22-2011, 09:23 PM
Strange, because it works fine on other Ati cards like my two year old 4890 or the 5xxx series. I used to get anywhere between 30-60FPS over any kind of terrain with the previous patch and this one probably made it better since it runs fine without me having to disable the Ubi logo splash screen (i'll try it out and see if i gain anything more).
This blue stripes business is most probably an issue between the drivers and the 6xxx series architecture, otherwise we would all get the blue stripes. However, it's only the 6xxx series that gets it, every other Ati card that meets the system requirements doesn't have this problem.
Us 69xx card user have been shoved to the back of the line, when it comes to fixing this game
Plus the fact is luthier and the team, Must no by now the blues lines are there, but they wont even say wether it is the game or driver related
Well that sucks
Insuber
06-22-2011, 09:28 PM
Sound bug: I flew tonight for around 3 hours in patched servers, and never had the sound bug ... cross fingers.
Phazon
06-23-2011, 01:53 AM
Strange, because it works fine on other Ati cards like my two year old 4890 or the 5xxx series. I used to get anywhere between 30-60FPS over any kind of terrain with the previous patch and this one probably made it better since it runs fine without me having to disable the Ubi logo splash screen (i'll try it out and see if i gain anything more).
This blue stripes business is most probably an issue between the drivers and the 6xxx series architecture, otherwise we would all get the blue stripes. However, it's only the 6xxx series that gets it, every other Ati card that meets the system requirements doesn't have this problem.
AMD or Nvidia have not been releasing driver fixes for Cliffs of Dover because the engine itself is just too buggy and is/was not supporting DirectX standards (no true fullscreen until recently was a big mistake). There are so many existing graphical artefacts on everyone's copy of the game that it is hard for them to determine what is their fault and what is Maddox Games.
Proof in point, Maddox Games is supposably supported by Nvidia yet we have not seen any driver updates from Nvidia showing support for Cliffs of Dover. Nvidia SLI still won't work with Cliffs of Dover, yet Crossfire does. Maddox Games has to fix their engine first before we'll see any driver fixes from either company.
Blackdog_kt
06-23-2011, 03:20 AM
I can understand your frustration but what is there to fix on the part of nVidia/Ati? There's some clear distinction by now, some glitches are part of 1c's job, but the blue lines seem to be a specific issue to the 69xx cards and probably the only thing Ati would be responsible for.
As for why they don't release fixes they didn't for IL2:1946 either, it took months of user reporting on Ati forums to do it and that one had a very stable, bug free engine.
The reason they don't is the limited market share of flight sims first and foremost. Also, the sim's engine is certainly not final and graphics changes occur almost on each patch (for example, lighting effects have already been changed twice), so until there's a final set of features to work with i don't know if it makes sense to go into specific driver tweaks on the part of GPU manufacturers.
In any case, this whole thing of being at the mercy of the GPU manufacturer to release profiles for a niche gaming genre and the fact that it's not possible to use the VRAM on both cards is why i never go for SLI/crossfire. I've always had single GPUs on my PCs and everything worked as it should right from the get go for all games.
I'm not saying the sim is perfect but i have had nothing but improvements with each single new patch, to the point that i'm now starting to expect fixes to a few gameplay elements (certain instruments and controls in certain aircraft) because playability is certainly fixed for me: my frame rates don't get choppy at all unless i fly very very low over London (below 400 feet) and i still get about 25 when flying a bit higher over it, in all other cases it's anywhere between 30 and 60 FPS (capped due to using Vsync) depending on the terrain i'm flying over.
I want Xfire/SLI to get fixed for the people that use it, but i nevertheless think dual GPU solutions are a risky choice for a title of a niche gaming genre with an engine that's constantly being updated.
In other words part of it is 1c's fault, part of it is the fault of GPU manufacturers for ignoring our genre and part of it is the user's fault for going with a hardware configuration that is expected to cause issues for the type of games we like to play due to the reasons described above.
Kankkis
06-23-2011, 07:06 AM
I Can confirm, that UBISOFT intro disabling helps my FPS a LOT, now i get constant 60FPS allmost all settings maxed on Crosscountry mission.
Please Luthier, check that problem, disabling that intro gives me a REAL FPS BOOST.
Rattlehead
06-23-2011, 07:24 AM
In other words part of it is 1c's fault, part of it is the fault of GPU manufacturers for ignoring our genre and part of it is the user's fault for going with a hardware configuration that is expected to cause issues for the type of games we like to play due to the reasons described above.
Sorry, but I disagree with this part of your post. No blame can be laid at the user's door at all, since Sli/X-fire is hardly new tech anymore, and besides many people had dual gpu configurations long before Clod saw the light of day. For many, Clod is also not the only game they play.
People shouldn't have to be restricted to certain hardware choices because of software foul-ups.
ZaltysZ
06-23-2011, 07:26 AM
Have you ever flown it with CEM online? It flies silky smooth online but offline it doesn't matter if my temps are perfect or where my ATA is at. I just tried offline radiators fully open, not even exceeding 1.0 ATA at take off, still shaking. Try it online yourself and notice the difference.
Almost all servers have head shake disabled. It is likely that you don't see your Stuka shaking online because of this.
Helrza
06-23-2011, 07:28 AM
Thx for the patch luthier and team :) Lovin the way the buildings fade in :D
jayrc
06-23-2011, 07:49 AM
I Can confirm, that UBISOFT intro disabling helps my FPS a LOT, now i get constant 60FPS allmost all settings maxed on Crosscountry mission.
Please Luthier, check that problem, disabling that intro gives me a REAL FPS BOOST.
how do you disable intro movie, I couldn't see it in the conf.ini? what's it called? thanks
Kankkis
06-23-2011, 07:59 AM
how do you disable intro movie, I couldn't see it in the conf.ini? what's it called? thanks
Check page 18.
Baron
06-23-2011, 08:05 AM
Sorry, but I disagree with this part of your post. No blame can be laid at the user's door at all, since Sli/X-fire is hardly new tech anymore, and besides many people had dual gpu configurations long before Clod saw the light of day. For many, Clod is also not the only game they play.
People shouldn't have to be restricted to certain hardware choices because of software foul-ups.
The thing is, if u want the best and most stable fps, no microstuttering and as problem free gaming experience as possible, any hardware site worth its salt recommends a single powerful card over two lesser ones. Thats just the way it is. Sli and Xfire is by no means perfect, in any game, and thats a fact.
U said it yourself, sli and Xfire is old technology and far from optimal and that's common knowledge.
BigPickle
06-23-2011, 08:13 AM
I Can confirm, that UBISOFT intro disabling helps my FPS a LOT, now i get constant 60FPS allmost all settings maxed on Crosscountry mission.
Please Luthier, check that problem, disabling that intro gives me a REAL FPS BOOST.
Surely this, yet again shows that fullscreen is not fixed, because if removing a 2D animation segment makes the game perform better doesnt that mean the game is having to try to switch from desktop (2D) state to 3D (Game) state when the game is already underway.
Doc_uk
06-23-2011, 08:20 AM
Does anybody no what was actually fixed with this 60mb patch?
is there more to come?
Rattlehead
06-23-2011, 08:32 AM
The thing is, if u want the best and most stable fps, no microstuttering and as problem free gaming experience as possible, any hardware site worth its salt recommends a single powerful card over two lesser ones. Thats just the way it is. Sli and Xfire is by no means perfect, in any game, and thats a fact.
I doubt it would be so popular with people if dual gpu configurations constantly gave users problems in games. Dual gpu (or should I say multi gpu) configs work just fine in most games.
Hardware scaling is something else, but regardless, multi gpu setups should by rights not degrade performace.
True, one powerful card is better than two lesser ones, but some people can afford the best of the best so that to me is an incidental point.
Simply put, multi gpu tech would not continue to exist if it did not work, so no, I can't accept that users should shoulder a share of the blame here.
csThor
06-23-2011, 08:34 AM
Quite honestly the SLI/Crossfire popularity is simply a result of human psychology. It's the same with pills - if the Doc says one pill will do you good a lot of people will think that two will do twice as good. ;)
Kankkis
06-23-2011, 08:35 AM
Surely this, yet again shows that fullscreen is not fixed, because if removing a 2D animation segment makes the game perform better doesnt that mean the game is having to try to switch from desktop (2D) state to 3D (Game) state when the game is already underway.
Yes, that intro is not fullscreen, but game works fullscreen. Disabled intro and my game is real smooth now.
So it looks when it displays intro after that it doesen't boost your GPU to fullscreenmode.
Now i can enjoy this game, just tested quick missions where was many planes, steady 60fps with Vsync, little stutter at first when fly close to bombers but not after first time.
W32Blaster
06-23-2011, 08:36 AM
Does anybody no what was actually fixed with this 60mb patch?
is there more to come?
maybe we will be informed what should be 'betatested' by the time the official patch is released. :evil:
The amount of information really sucks!
At least a short list what should be tested would really be useful.
The slobby management of the whole project will one day bury the game itself
Vengeanze
06-23-2011, 08:46 AM
Does anybody no what was actually fixed with this 60mb patch?
is there more to come?
Something about the pitch in the 109 or sum and the loadout in MP!?
Everything else was addons - like new map with new features, new ship, new dust debris when bombs hit ground, new MP layout, etc.
banned
06-23-2011, 09:38 AM
Everything running really smooth for me. Only thing I've noticed is planes don't explode when they hit the ground.
Blackdog_kt
06-23-2011, 09:58 AM
Sorry, but I disagree with this part of your post. No blame can be laid at the user's door at all, since Sli/X-fire is hardly new tech anymore, and besides many people had dual gpu configurations long before Clod saw the light of day. For many, Clod is also not the only game they play.
People shouldn't have to be restricted to certain hardware choices because of software foul-ups.
I don't disagree with you in principle.
What i'm trying to say is that if i bought a new PC today to play a game that i don't know much about its inner workings and it has a small following, i would consider myself asking for trouble if i went for SLI/Xfire.
It has caused problems for many users in many different games over the years (especially sims), it's better to use it for stuff that you know are fully compatible with it or just buy a beefier single GPU card.
Also, the reason people use it is not so much performance but the ability to spread the price of said performance over a longer time: "why buy a 6970 if i can buy one 5850 now and another one in two or three months?"
And the answer is because the single GPU will give you less trouble overall, but you have to fork out all the cash in one go. It's all a trade off really.
To cut a long story short, if i really want a certain hardware configuration for whatever reasons i will also take its inherent disadvantages in stride, otherwise i will use something different.
Radick
06-23-2011, 10:18 AM
have anyone soundproblems? after 30 min. i have no sound
Albtraum23
06-23-2011, 10:34 AM
Something about the pitch in the 109 or sum and the loadout in MP!?
Everything else was addons - like new map with new features, new ship, new dust debris when bombs hit ground, new MP layout, etc.
Pitchmovement is fixed.
addman
06-23-2011, 10:40 AM
Almost all servers have head shake disabled. It is likely that you don't see your Stuka shaking online because of this.
Aha! Doesn't explain why the Stuka doesn't shake if you do an airstart instead of taking off yourself. Try a quick mission with air start (no take off) in the Stuka with CEM enabled and maybe you can explain why it's not shaking at all.:)
P.S I've checked the servers I've flown and they have shaking/head shaking enabled.
FS~Phat
06-23-2011, 10:41 AM
I just did an experiment with turning intel hyperthreading off in bios and noticed a lot smoother game play. The black-death track also had less skips in it and a higher avg FPS by about 4FPS.
I also noticed that COD uses mostly CPU core 0 and 2 regularly going to 95%+ on core 0 and 80% core 2. CPU Core 1 and 3 were normally around 30% each.
This is with 4 GPU crossfire setup which runs at 50-60% utilisation each GPU in blackdeath but 90% plus in normal gaming.
Looks like we are CPU restricted for ultimate FPS and smoothness not GPU.
303_Tees
06-23-2011, 10:43 AM
have anyone soundproblems? after 30 min. i have no sound
Know issue not only u but they made new warship so u dont need sound.
addman
06-23-2011, 10:44 AM
I just tried playing the game while standing upside down inside of an airplane at the bottom of the sea on a far away planet while singing "Only you" in hebrew and I noticed a slight increase in FPS....also I enjoy sugarpills.
P.S Also seems as if the anti-aliasing is working better since I bought a new pair of summer shorts.
I just tried playing the game while standing upside down inside of an airplane at the bottom of the sea on a far away planet while singing "Only you" in hebrew and I noticed a slight increase in FPS....also I enjoy sugarpills.
P.S Also seems as if the anti-aliasing is working better since I bought a new pair of summer shorts.
try sitting on the WC, i'm sure you'll gain about 12fps over london...
Kwiatek
06-23-2011, 12:23 PM
I got frequently crashes after patch
and also graphic artefacts sometimes - flashing black boxes
Win7 64bit, Quad 3.2Ghz, GTX 280, 4 GB RAM
lancerr
06-23-2011, 01:11 PM
5 to 10 fps gain
Aa seems slightly better, hard to tell
Skins work
No sound issues on stock.
Bullets seemed to have changed. Much more like they were in il2
Weathering is great.
Metal actually shines like metal at the right angles.
Blue lines still there.
radio commands work
All in all, good step towards the right direction but a ways to go.
Tiger27
06-23-2011, 01:22 PM
AMD or Nvidia have not been releasing driver fixes for Cliffs of Dover because the engine itself is just too buggy and is/was not supporting DirectX standards (no true fullscreen until recently was a big mistake). There are so many existing graphical artefacts on everyone's copy of the game that it is hard for them to determine what is their fault and what is Maddox Games.
Proof in point, Maddox Games is supposably supported by Nvidia yet we have not seen any driver updates from Nvidia showing support for Cliffs of Dover. Nvidia SLI still won't work with Cliffs of Dover, yet Crossfire does. Maddox Games has to fix their engine first before we'll see any driver fixes from either company.
Seems there may be a fix for SLI, just reading this in one of the many sub forums in a post from 335th_GRAthos.
"Giving some feedback on the SLI status after the beta 14762:
SLI works fine for me, using STL's solution:
Quote:
stl Junior Member Join Date: May 2011
--------------------------------------------------------------------------------
Working SLI-Bits to edit with NVIDIA Inspector 1.9.5.5
Click at Profile Settings (besides the "Driver Version"),
create Custom Profile and click "add application to current profile" to add launcher.exe.
edit:
SLI compatibility bits (DX10): 0x000000F5
NVIDIA predefined SLI mode on DirectX 10: SLI_PREREFINED_MODE_DX10_FORCE_AFR
click on "Apply changes" "
Heres the link to the whole thread.
http://forum.1cpublishing.eu/showthread.php?t=23199
Buzpilot
06-23-2011, 01:35 PM
Looks like they changed Spitfire MkI pitch from 1 (fine) and 4 (coarse), to 2 (less fine and 4 (coarse), instead of 1 (fine) and 2 (less fine).
We need 1 (fine) for takeoff and dogfight ,3000 rpm, and 2 (less fine) for climb and top speed 2600-2800.
Very hard to do a takeoff now.
Edit; 1-4 is just to compare with a gearbox in a car, maybe better to understand?
Sounds still disappear after AI respawns online.
csThor
06-23-2011, 02:17 PM
I got frequently crashes after patch
and also graphic artefacts sometimes - flashing black boxes
Win7 64bit, Quad 3.2Ghz, GTX 280, 4 GB RAM
Did you clear the CACHE before launching the game? Often such artifacts are the result of old cache content.
Buzpilot
06-23-2011, 02:27 PM
I just did an experiment with turning intel hyperthreading off in bios and noticed a lot smoother game play. The black-death track also had less skips in it and a higher avg FPS by about 4FPS.
I also noticed that COD uses mostly CPU core 0 and 2 regularly going to 95%+ on core 0 and 80% core 2. CPU Core 1 and 3 were normally around 30% each.
This is with 4 GPU crossfire setup which runs at 50-60% utilisation each GPU in blackdeath but 90% plus in normal gaming.
Looks like we are CPU restricted for ultimate FPS and smoothness not GPU.
Looking at shadow outside cockpit, on moving tall grass, it looks software rendered, or cpu rendered?
Rattlehead
06-23-2011, 03:48 PM
What i'm trying to say is that if i bought a new PC today to play a game that i don't know much about its inner workings and it has a small following, i would consider myself asking for trouble if i went for SLI/Xfire.
And to that I agree but let's take for example, a person who bought a 5970, a dual gpu card manufactured on a single pcb, back in late 2009 to play several types of games on.*
There is no way that person could foresee that he would have trouble with a game launched in 2011. Even worse, he can't simply take out a card and run it as a single gpu. He is literally buggered until a fix is found.
I do see your point, it's just that if blame as such is to be apportioned, then for me it's MG and AMD that should be the ones to look to.
I'm confident a fix will be found for those still having trouble on the hardware end, and I understand that it's never easy to make a game run well on every possible kind of PC in this world, so for me it's just one of those things really.
As long as the problem will be attended to then that's the main thing.
*I would have been sitting with a 5970 right now, had they not been as rare as hen's teeth at the time I was looking for a new card. I guess I got lucky in an odd sort of way :)
TheEditor
06-23-2011, 04:50 PM
Strange, because it works fine on other Ati cards like my two year old 4890 or the 5xxx series. I used to get anywhere between 30-60FPS over any kind of terrain with the previous patch and this one probably made it better since it runs fine without me having to disable the Ubi logo splash screen (i'll try it out and see if i gain anything more).
This blue stripes business is most probably an issue between the drivers and the 6xxx series architecture, otherwise we would all get the blue stripes. However, it's only the 6xxx series that gets it, every other Ati card that meets the system requirements doesn't have this problem.
You say 6xxx cards are the only ones that get blue stripes but thats wrong. I have two 5770 CF and still see the lines in the water.
skouras
06-23-2011, 06:11 PM
Everything running really smooth for me. Only thing I've noticed is planes don't explode when they hit the ground.
same here:confused:
JG52Krupi
06-23-2011, 06:46 PM
Hmm mine exploded....
But I have been experiencing a huge drop in fps when i fire my weapons online, has this problem being here a while?
I only started flying online again today, apart from that it was awesome...
David198502
06-23-2011, 06:52 PM
same here:confused:
same for me.only a small bang and than smoke, but no more explosions for me.this seems to happen with everything which is/was explodable.also the fuel tanks in industrial areas dont really blow up any more.but for me this is not only in multi- but also in singleplayer mode the case.
RE77ACTION
06-23-2011, 06:54 PM
same here:confused:
I have also noticed they don't explode the way they used to. Now when planes crash into the ground it's more like a flash than a huge fireball. The fireball kind of explosion was more realistic for planes crashing with a lot of fuel. I hope the fireball will return some day.
Strike
06-23-2011, 08:04 PM
I have also noticed they don't explode the way they used to. Now when planes crash into the ground it's more like a flash than a huge fireball. The fireball kind of explosion was more realistic for planes crashing with a lot of fuel. I hope the fireball will return some day.
This is probably a bug or mistake made. I hope they do an effect similar to the one when you crash in the ocean. (The direction and speed of plane is taken into consideration, splashing the water in the travel direction of the aircraft). That would make the crashes look even more spectacular and realistic. Fireball and flame won't exactly travel towards the sky initially if there's a shallow impact angle :p
Sorry for posting the following:
http://www.youtube.com/watch?v=FizB1T35Nt0
http://www.youtube.com/watch?v=AG4mCvUfpsk
It's a spectacular display and not hollywood at all. I'm genuinely sorry for the pilots of those accidents.
But it would look awesome in the following scenario...
Imagine you overtaking an enemy down low over the treetops, firing that final, decisive burst into his engine cowl, causing it to catch fire. You continue to overtake him and peer out your side window as his plane leans into the ground causing this huge fireball through the woods/terrain..
RE77ACTION
06-23-2011, 08:11 PM
@Strike: I completely agree with that this would be most realistic and spectacular. I hope it could be implemented without a huge resource drain.
warbirds
06-23-2011, 11:36 PM
after installing the patch I am now getting pauses on occasion, something I never had. Also flashing when going through clouds.
kakkola
06-24-2011, 03:51 AM
No explosion and smoke when crashing on ground!!!
No really fps gain,still no go flying at 200-300 ft above London(low fps and stutters) and above fields if trees or grass is enabled (shadows always on),without trees, grass, building on very low is pretty smooth!!
Waiting for more patches in the future(i`m busy x work anyway so not much time to fly)
Win 7 64
8gig ram
Phenom 965 x4 3.4 ghz
Gtx 570 1280 mb
I just tried playing the game while standing upside down inside of an airplane at the bottom of the sea on a far away planet while singing "Only you" in hebrew and I noticed a slight increase in FPS....also I enjoy sugarpills.
P.S Also seems as if the anti-aliasing is working better since I bought a new pair of summer shorts.
... or better still, take your medication. Anyway, there's nothing special about singing "Only you" in Hebrew. It can only be sung in Hebrew. You need 'that' operation to reach the high notes.
And why does everyone post their errors in here when Luthier asked in his OP to post them elsewhere?
tillobert
06-24-2011, 07:47 AM
Do you also so miss many options in the radio-menu? After the patch I got many missing numbers and so on. I can´t tell my mates to attack or to retreat and so on. Did I miss anything last week??
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