View Full Version : V.14762 BETA Errors
luthier
06-21-2011, 03:43 PM
Please post your beta errors here
If they show up in the game console, enable logging in your conf.ini by setting
LOG=1
and
LOGKEEP=1
And then find the relevant lines in the log.txt file created alongside your conf.ini.
Then copy and paste the relevant error in here, along with the brief description of how you got there.
Thanks everyone for your help!
(the patch itself is located here: http://forum.1cpublishing.eu/showthread.php?p=300117)
Orpheus
06-21-2011, 04:32 PM
No error logs to speak of, but I notice that after installing the beta, I can no longer change my ammo loadouts. The 'save', 'save as' & 'delete' buttons no longer work (at all, clicking does nothing). Likewise with the individual ammo types - the 'add', 'remove' etc buttons don't work, so I cannot swap one ammo type for another.
Tested in Spit 1a, Spit 2, Hurricane Rotol & BF110.
csThor
06-21-2011, 04:38 PM
Not exactly an issue with the Beta but one that had been there since release.
If I try to place an object within the STATIC -> ENVIRONMENT section in the FMB the GUI menus disappear. They reappear if I remove said object. Please check the attached file - it contains the logfile content after one of such occurences. For the record I selected the static camouflage net for AT-guns this time but I have had this with ammunition boxes, sandbag walls and other objects from said category.
anavas44
06-21-2011, 05:02 PM
On every single mission, when starting I got no flight Force Feedback effects (weapon effects and near stall effects are there) with my MSFFB2 joystick. I have to make some fast movements in order to have flight Force Feedback effects again. During the mission, when firing weapons sometimes (maybe 1 of 10 times) this makes flight Force Feedback effects disappear having to do the same to have them again.
Tiger27
06-21-2011, 05:05 PM
When in game I hit escape to go to the options menu, I accidently hit esc again and when i re-entered the game my graphics were set in a very low res and my plane was invisible, checked video options and my graphics showed the correct res but to fix I had to reset it again and restart the game. Tested this and it was intermittent but was able to repeat the problem two out of three times.
Prop pitch seems to be about the right speed which is great thanks, but you still have the cockpit graphic of ythe lever reversed, so the users controller works opposite to what it does in other planes and the info page tells you the lever is up when it is down, we are back to pre hotfix, which is much better but still not right.
skouras
06-21-2011, 05:08 PM
the explosions of the aircraft when hitting the ground is gone:rolleyes:
only fire and smoke:(
Vengeanze
06-21-2011, 05:13 PM
the explosions of the aircraft when hitting the ground is gone:rolleyes:
only fire and smoke:(
I noticed this in the Black Death track too. Got Visual Effects set to HIGH.
Btw in the Black Death track some things have changed.
- Trucks are gone
- Plane skins are more weathered
- The scene with the AA is zoomed in so one only see the ground
- AND dustclouds when the bombs hit the soil (before exploding)
Siegfried
06-21-2011, 06:19 PM
Propeller's grafics hide behind near clouds...
Zorin
06-21-2011, 06:35 PM
FMB - SHIPS
1. Only AA armament actually does fire
2. AA armament fires at enemy ships, which is a fault that already exists in IL-2 and I had hoped would not repeat itself
3. You can not set targets in the ship's waypoint menu
4. All heavy guns track the enemy but do not open fire
5. The new "Minensuchboot 1935" should be listed as such and not just Minensuchboote, which is even grammatically wrong
6. The new Minensuchboot 1935 is apparently made out of paper as it will sink after two hits from a 3inch AA cannon that strike its super structure
7. Selecting a skin for the tanker does cripple my GUI and I have to RTD and restart the entire game
A sidenote that is entirely irrelevant to 95% of all players, but the Minensuchboot 1935 depicted is either M1 or M2 as all others had conventional propshaft propulsion and no longer the Voight Schneider setup seen on the ships ingame.
Troll2k
06-21-2011, 06:46 PM
It is probably me and not a bug since it has been with me since I got the game(and no one else has mentioned it.W7 x64).On certain multiplayer,choose army,select plane, and weapons load out screens the mouse and keyboard are very erratic.The mouse freezes and then jumps about.It is hard(but not impossible) to select items.
I think this is a bug.
I made a test map in FMB with version 14588.When I select it under the multiplayer server the birthplace shows up and I can select from the plane set.(after selecting army).Now with beta 14762 there is no "choose army" and no birthplace to choose from the flyable plane set.
I get no error messages.
LcSummers
06-21-2011, 06:51 PM
First CTD! Launcher.exe
Single Mission Spit vs Bf 110. Shot down two, after no ammo heading home, activated autopilot, switch to third Bf 110 wich i severly damaged, this flying very low outside view. After viewing for some secs LAUNCHER.EXE
Nearly everything set to high except trees, no grass, mirror switched off.
Dont know if this meant to be: Tried solo flight mission training, many ground objects, tent, trucks,kitchen, bikes etc. are missing.
Can somebody confirm me that the STUKA is shaking or is it me who is doing something wrong?
baronWastelan
06-21-2011, 07:19 PM
many ground object, tent, trucks,kitchen, bikes etc. are missing.
They appear to have gone deep into the earth because when flying over, the tell-tale grey dots are still there.
Ivan Fooker
06-21-2011, 07:30 PM
Cant change ammo belt nor fuel.
Tree_UK
06-21-2011, 07:41 PM
Ok only tried in Multiplayer so far.
1. No sound bug is still there, i thought this was being addressed in this patch but no such luck. This no sound makes people leave in droves its a real must fix please Luthier.
2. Sound bug, when you take off you sometimes get the sound of your wheels rolling on grass even with your gear up, very annoying.
3. In multi player many of us suddenly experienced a black screen without engaging the enemy, never had this before.
All in all, weapon load outs worked and skins saved which is good but all completely useless without sound, Please fix the sound!!!
4. Still no flyby sound, your stationary no engine running and a plane flys over your head and you hear zip, Please fix this.
PLEASE PLEASE PLEASE Fix the Sound Luthier, this must be your number one priority, people are leaving in droves on the servers and its killing your game.
__________________
furbs
06-21-2011, 07:44 PM
Ok...missing sound online, this happens after a few mins play, it will be fine at first, sometimes for a whole sortie then it will cut out and not return.
also sometimes the wheels rolling sound will stay after gear up and will remain on while flying.
Luthier...this is a 100% game killer, i really hope this gets fixed as its a online killer.
Warhound
06-21-2011, 07:59 PM
While playing on an updated server (both client and server running the beta) I got these errors in the log :
SteamClient: onP2PSessionConnectFail:90083433007323141
=> followed by a timeout
[73081] ERROR [SOUND] Sample $bob/speech/gb/Actor1/Feet.wav not found
=> 50! times in a short amount of time, followed by the old stuttering sound and eventual complete loss of sound.
SteamClient: onP2PSessionConnectFail:90083433389885445
=> again followed by a disconnect..this error n° repeated itself 7x in succession
Ivan Fooker
06-21-2011, 08:09 PM
Sound bug really keeps me off the servers and thou off Clodoof, sry.
Pls fix urgent things and not issues which seem to be secondary, but well i am the wrong person to tell aynone what to do.
Well, i expect the retail version to be proper.
What i noticed so far:
1.Sound bug in MP '( first just stutter then dead)
2.land stripes still present
3.fuel & loadout not working in SP but MP
ECV56_LeChuck
06-21-2011, 08:17 PM
Stop posting about the sounds and MP. This was not corrected on this patch.
PLEASE READ! For god sake:
http://forum.1cpublishing.eu/showthread.php?t=23532
check the TIME FRAME of sound and other corrections.
roadczar
06-21-2011, 08:49 PM
Stop posting about the sounds and MP. This was not corrected on this patch.
PLEASE READ! For god sake:
http://forum.1cpublishing.eu/showthread.php?t=23532
check the TIME FRAME of sound and other corrections.
The link does not specifically mention the MP sound bug. I'm not even installing beta if the MP bug is still there. :-x
zoopyzook
06-21-2011, 09:01 PM
The link does not specifically mention the MP sound bug. I'm not even installing beta if the MP bug is still there. :-x
It's still there :evil::evil::evil:
ECV56_LeChuck
06-21-2011, 09:21 PM
No? are you sure?
* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
A few more months: More than one.
Date posted 06/03: 06-03-2011, 03:20 PM
So. At least two more months for sound bug correction.
Tree_UK
06-21-2011, 09:26 PM
No? are you sure?
* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
A few more months: More than one.
Date posted 06/03: 06-03-2011, 03:20 PM
So. At least two more months for sound bug correction.
Great a few more months, still we have the fantastic campaigns to play offline....
skouras
06-21-2011, 09:30 PM
they never said about fixing the sound with this patch
they work the sound from scratch
and will take some months:rolleyes:
i'm wonder why they did not shows us a list for this beta:confused:
Kanalkrank
06-21-2011, 09:33 PM
Stop posting about the sounds and MP. This was not corrected on this patch.
PLEASE READ! For god sake.
Stop posting about bugs? Why? because CLOD was released, people paid for this game and expect full valuable product?;)
For god sake.:) It isn't patch, it is beta patch.
Blackdog_kt
06-21-2011, 09:49 PM
While playing on an updated server (both client and server running the beta) I got these errors in the log :
SteamClient: onP2PSessionConnectFail:90083433007323141
=> followed by a timeout
[73081] ERROR [SOUND] Sample $bob/speech/gb/Actor1/Feet.wav not found
=> 50! times in a short amount of time, followed by the old stuttering sound and eventual complete loss of sound.
SteamClient: onP2PSessionConnectFail:90083433389885445
=> again followed by a disconnect..this error n° repeated itself 7x in succession
This is how a bug report should be made, Warhound made sure there were correct conditions before testing anything and then also described them and the errors in detail.
Bug reports from multiplayer mean nothing if the server and client are running different versions: you can join just fine but that doesn't mean they are compatible, you will get all sorts of glitches...Luthier has confirmed this in a previous update/beta patch thread.
If you are flying on a non-updated server and you get bugs, try to reproduce them on a server that runs the same version as you. If you can't the bug is fixed, if you can then it's not fixed ;)
RE77ACTION
06-21-2011, 09:52 PM
Thanks for the beta. Keep up the good work! After one and a half hour flying I found the following negative points:
- The new leather border around the map is to thick (personal opinion).
- Nice that the location of the map is remembered. It would be nice if also the size would be remembered (personal opinion).
- Pitch change in 109 is faster but still the wrong way around. In other words, my slider on the joystick goes down while the lever in the cockpit goes up. I can reverse that in the key settings, but then I have the same problem with for example the Hurricane.
- Blue lines at the horizon are still there with my ATI 6970 card. This is probably driver related but I had to mention it. Maybe the devs could give ATI a little pressure.
- Planes often still keep continuously moving after landing after complete shutdown of the engine.
- Did I miss the new plane or will we see it in the official release?
- The command structure has changed but... In the German campaign I can't give commands to other aircraft when flying the Ju87 part of the campaign (at least certain missions, didn't try all). This has the effect that wingman still follows me when landing (and often crashes) before it's officially my turn.
Of course there are also a lot of good things about the sim and my comments should only be interpreted as constructive. I really like this sim and all the work you put in it. Thanks again!
Tree_UK
06-21-2011, 10:03 PM
Getting CTD's which I never had previous to this patch. :(
ECV56_LeChuck
06-21-2011, 10:03 PM
Stop posting about bugs? Why? because CLOD was released, people paid for this game and expect full valuable product?;)
For god sake.:) It isn't patch, it is beta patch.
I'm not saying that you can't post bugs. I'm saying that post bugs of THIS version (this beta version), because I think the devs know about OLD bugs.
JG14_Jagr
06-21-2011, 10:23 PM
Getting CTD's which I never had previous to this patch. :(
And you posted the LOG files where??? Did you read the purpose of this thread? Did you follow the directions to help find and eliminate crashes?
Thee_oddball
06-21-2011, 10:37 PM
No? are you sure?
* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
A few more months: More than one.
Date posted 06/03: 06-03-2011, 03:20 PM
So. At least two more months for sound bug correction.
chuck he was not talking about the bug that came with the last patch...he was talking about making a new sound engine because everybody is complaining about how bad the current one is.
We started out with sound in MP ..people just want it back.
S!
zoopyzook
06-21-2011, 10:53 PM
We started out with sound in MP ..people just want it back.
thats pretty much where I stand, i'm loving the other improvements but the MP sound-cutting-out bug is a game-breaker for me
roadczar
06-21-2011, 11:09 PM
My point exactly.
chuck he was not talking about the bug that came with the last patch...he was talking about making a new sound engine because everybody is complaining about how bad the current one is.
We started out with sound in MP ..people just want it back.
S!
Skoshi Tiger
06-22-2011, 12:59 AM
FMB - SHIPS
2. AA armament fires at enemy ships, which is a fault that already exists in IL-2 and I had hoped would not repeat itself
Why is this an error? Historically German ship use AA weapons against surface targets. For example in the sinking of the HMAS Sydney by the German auxiliary cruiser Kormoran in 1941. German eye witnesses tell of how they used their AA guns extensively once they were within range.
jojovtx
06-22-2011, 02:07 AM
I have had no sound errors playing online in Repka/Syndicate/Leadfarm. I turned off the voice sound since the game voice announcing formation or enemies is what triggered my sound dieing. Seems to have worked for me. This was done last retail patch.
Zorin
06-22-2011, 02:40 AM
Why is this an error? Historically German ship use AA weapons against surface targets. For example in the sinking of the HMAS Sydney by the German auxiliary cruiser Kormoran in 1941. German eye witnesses tell of how they used their AA guns extensively once they were within range.
German auxillary cruisers, merchants with hidden guns, are a rather special breed. Besides, they were closer than 1000m when they opened fire with the 2cm Flak guns.
But seriously, a ship like the Minensuchboot, when attacking a merchant, would never fire its 2cm guns, that is just a waste of ammo.
ptisinge
06-22-2011, 04:36 AM
thats pretty much where I stand, i'm loving the other improvements but the MP sound-cutting-out bug is a game-breaker for me
+1
I (+1 friend who tested in the same time as me) still have sound cutting out in MP. I will try to turn off voice and also have logs reporting to see whether it solves anything, but Luthier, this has killed the game for us, we just tried again with the beta patch, but if it is not solved with a hotfix before you reword the sound engine, we'll have to shelve the sim for an undetermined amount of time (and keep in mind that we were still in the process of convincing friends to move to CoD, which we can't reasonably do now...)
LcSummers
06-22-2011, 06:42 AM
I dont know if this mentioned, its not a big bug but the109 s gunsight dimmer has changed from brown now to a grey/glass color. This wasnt in the previous patch.
Now with this patch i can activate clouds and shadows again Luthier. This is a great improvement for me.
Thanx
Raggz
06-22-2011, 06:51 AM
Radio communication seems to work but why has it been stripped down?
There are no rejoin, different attack orders and such!
Now that the radio finally works i can't do much else than changing formation. Please consider adding more options to the radio commands in the final patch!
Kanalkrank
06-22-2011, 07:11 AM
BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
ERROR: HierMesh: Can't find chunk 'UC0_1'
ERROR: HierMesh: Can't find chunk 'UC1_1'
Chat: StrangerTJ: Есть кто нить в живых?
Chat: dmitrimull: яживой,нотокапервыйраз
Chat: dmitrimull: как всамолетсесть?
Chat: StrangerTJ: Где тут кнопка выбора стороны? Красной или Синей
Chat: dmitrimull: на флажокнажми
Chat: StrangerTJ: Я наверное слепой, где флажек
Chat: StrangerTJ: Ни фига не вижу, подскажите
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Load landscape...
Load bridges
Load static objects...
Battle starting...ok
Load landscape...
Load bridges
Load static objects...
Battle starting...ok
Chat: vit_unit: привет всем
Chat: SC/JG_Ivank: Dobra utra
Chat: vit_unit: i have afternoon here))
Chat: SC/JG_Ivank: Yes same here :)
Chat: vit_unit: u said as good morning))
Chat: SC/JG_Ivank: Yes I am a cripple at Russian :)
Chat: vit_unit: ))
Chat: vit_unit: where's anybody here?
Chat: SC/JG_Ivank: Dover
Chat: vit_unit: k
Chat: SC/JG_Ivank: So far so good no sound drop outs
Chat: vit_unit: i had it yesterday
Chat: vit_unit: maybe it depens on servers
Chat: vit_unit: can't see anybody((
-------------- END log session -------------
------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: =UAi=Shkrab: памагите не вижу кудысь идти
ERROR: HierMesh: Can't find chunk 'UC0_1'
ERROR: HierMesh: Can't find chunk 'UC1_1'
-------------- END log session -------------
Mattius
06-22-2011, 07:26 AM
No menu option to cobtact ground control anymore. All landing comms are automated now. This reduces immersion greatly:(
Phazon
06-22-2011, 09:15 AM
ATI blue line horizon bug still there. There will be alot of unhappy fliers until this is fixed. See screenshot attached. This is with fresh config and cache files, all settings maxxed out. PC specs are in my signature.
Cpt_Farrel
06-22-2011, 09:17 AM
Something seems to have happened to the aircraft reflections, they're so much over the top that I suspect that it's an unforseen consequence of a change made somewhere rather than deliberate. The 109 is shinier than a polished natural metal warbird for example.
So I sure HOPE that is a bug rather that the way it's supposed to be.
It's great to finally be able to select skins though so thanks a lot for that! :-)
Phazon
06-22-2011, 09:19 AM
Yes I noticed that too. Kind of defeats the point of the matte camo paint heh.
Edit: I think the shiny effect is meant for weathered sections of the aircraft only, but it seems to be showing up on the whole skin regardless of its weathering. Hopefully a bug.
csThor
06-22-2011, 10:05 AM
Not exactly new, either, but any kind of AI flown fighter (even your own aircraft if you activate autopilot) has a messed-up aiming point for the weapons. I've tried this with Hurricanes, Spitfires, 109s and 110s and all of them are aiming slightly above the target -and that means without deflection and with deflection. In the latter case the AI pulls too much lead and frequently misses its target. This way hits become the product of coincidence. :(
furbs
06-22-2011, 10:12 AM
Airfield lights showing through aircraft...
http://img815.imageshack.us/img815/6729/lightsk.png
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2011-06-22
Raggz
06-22-2011, 10:17 AM
Airfield lights showing through aircraft...
http://img815.imageshack.us/img815/6729/lightsk.png
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2011-06-22
Happened before beta to.
Skoshi Tiger
06-22-2011, 11:26 AM
German auxillary cruisers, merchants with hidden guns, are a rather special breed. Besides, they were closer than 1000m when they opened fire with the 2cm Flak guns.
But seriously, a ship like the Minensuchboot, when attacking a merchant, would never fire its 2cm guns, that is just a waste of ammo.
Sorry! You haven't convinced me.
In the unlikely event of war ships coming close together durring combat, as in the case of the Sydney and the Kormoran, I would expect the combatants would use any and every means at their disposal to inflict damage on the enemy.
Yes the Kormoran was a auxillary cruiser, but her capitan Theodor Detmers (recipient of the knights Cross) had been serving in the German navy since 1922 and would have had a better knowledge of naval strategy and tactics than either of you or me.
Apparently the action he took was to suppress the Sydney's use of it's secondary armament ie it's smaller calibre guns, torpedo launchers and it's AA weapons.
Now unfortunately we don't have smaller war vessels like torpedo boats, MTB, E-boats and the like , but when we do, I wouldn't want an artificial restriction emplaced upon the AI not to use their smaller calibre guns upon this threat!
Cheers
Orpheus
06-22-2011, 11:29 AM
stuff
Easy tiger, let's keep this for bug reports only and avoid the historical discussions, eh? ;)
335th_GRAthos
06-22-2011, 11:44 AM
I would not call it a "bug", rather a "big mistake":
Luthier, give us on the Bf109 a view centered at the gunsight like in the original IL2FB!
(or, remove the head restriction from the "gunsight view").
I may sound stuborn, I think it is appalling to have to go and buy a TrackIR5 in order to be able to see through the center of the Bf-109 gunsight because on this game version a programmer decided not to implement what we had before (in IL2FB).
~S~
PS. Before anybody jumps on me regarding "historical correctness" it is as correct as the tracers which appeared suddently after a patch on the Spitfires.
Zorin
06-22-2011, 12:07 PM
Sorry! You haven't convinced me.
In the unlikely event of war ships coming close together durring combat, as in the case of the Sydney and the Kormoran, I would expect the combatants would use any and every means at their disposal to inflict damage on the enemy.
Yes the Kormoran was a auxillary cruiser, but her capitan Theodor Detmers (recipient of the knights Cross) had been serving in the German navy since 1922 and would have had a better knowledge of naval strategy and tactics than either of you or me.
Apparently the action he took was to suppress the Sydney's use of it's secondary armament ie it's smaller calibre guns, torpedo launchers and it's AA weapons.
Now unfortunately we don't have smaller war vessels like torpedo boats, MTB, E-boats and the like , but when we do, I wouldn't want an artificial restriction emplaced upon the AI not to use their smaller calibre guns upon this threat!
Cheers
As I said before, make it target dependant. Against smaller offensive vessels or in very close combat against warships, let them use the AA guns but even then only when their is no threat from aircraft that should be counter with the AA guns.
Yet when a warship attacks an unarmed target, never use the AA guns. Simple as that.
Stefem
06-22-2011, 12:41 PM
The new multiplayer GUI is great compared to the last one (only the server name are missed on the server's home screen), the improved reflections are wonderful especially on Thiger Moth's windshield and also on instrument's glass and some propeller hub (even if it's too pronounced on other parts like exhaust manifold).
The debris when a bomb hit the ground is a nice addition, and the improved night lighting too, now we wait for moonlight shadows :).
Problems accessing Tiger Moth's loadout screen, buttons (LOADOUT, OK, BACK) doesn't work as they should, you have to press both to get in or out, this happen both in single and multplayer.
On single player you can't change weapons and fuel loadout (all aircraft).
BF-110-C4 and C7 canopy (the upper part) doesn't get closed.
Sing of crash on the terrain are missed.
Playing track I found that some ground object are missed or maybe lies under the ground.
P.S.
thanks for the advice FG28_Kodiak :), I'm flying with the keyboard (since the release) until the new rudder pedals arrive, so it's a bit hard looking behind the cloche while I'm flying.
Stefem
06-22-2011, 01:08 PM
I would not call it a "bug", rather a "big mistake":
Luthier, give us on the Bf109 a view centered at the gunsight like in the original IL2FB!
(or, remove the head restriction from the "gunsight view").
I may sound stuborn, I think it is appalling to have to go and buy a TrackIR5 in order to be able to see through the center of the Bf-109 gunsight because on this game version a programmer decided not to implement what we had before (in IL2FB).
~S~
PS. Before anybody jumps on me regarding "historical correctness" it is as correct as the tracers which appeared suddently after a patch on the Spitfires.
You can change head position by keeping pressed the right mouse button (on mouse look mode, F10) and move the mouse to center the view (and eventually zoom pressing del), there's a valid reason if developers has chosen to do this, the misaligned gunsight is what real pilots had in his 109, so this is a natural disadvantage of the 109.
FG28_Kodiak
06-22-2011, 01:12 PM
BF-110-C4 and C7 fuel indicator show constantly 0L.
In cockpit, you will find a switch under that indicator, click it!:rolleyes:
skouras
06-22-2011, 01:37 PM
You can change head position by keeping pressed the right mouse button (on mouse look mode, F10) and move the mouse to center the view (and eventually zoom pressing del), there's a valid reason if developers has chosen to do this, the misaligned gunsight is what real pilots had in his 109, so this is a natural disadvantage of the 109.
agreed:grin:
skouras
06-22-2011, 01:39 PM
no explosions when the aircrafts hit the ground
only fire and smoke:confused:
Ali Fish
06-22-2011, 01:57 PM
not a bug reported via an error log as such but more of an observation.
applied skins do not "all" load correctly as mentioned by someone. heres a test to confirm. Possibly the first section always works ok and whoever you assign yourself too (plus wingman or lead wingman)
http://i.imgur.com/A4d4Fl.jpg (http://imgur.com/A4d4F)
----------
no explosions when the aircrafts hit the ground
only fire and smoke:confused:
planes explode fine for me when hitting ground. they also leave some parts behind with the 14762 patch.
Hi all.
Firstly, I followed Blackdog's recommendations regarding patching.
Flying over England with a variation of the Manston QMB mission (Flying a Spit). I got great performance pretty much capped at the v-sync limit of 60 FPS all the way through..no degradation in FPS over the course of the mission (which had been a really frustrating problem for me) - so a cautious thumbs up so far as I have not done enough testing to confirm if the FPS degradation issue is completely sorted.
Flying over France is a different story however... Using the "British - Attack Column" QMB mission...
FPS basically halved (low 30s FPS dipping into the high 20s), but I had always have had lower FPS flying over France. The really bad thing is I am getting crash to desktop every single time I try this mission. I have tried it 8 times and have crashed to desktop each time a few minutes into the mission. I have ever only had one or two crashes across all patches (beta and official since game release.
I tired the log thing and it gave me the following;
------------ BEGIN log session -------------
Loading mission ...
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Spawn.get( Armor.custom_chief47 ) NOT FOUND
Server: SFChammer will fly for the Red forces.
Mission loaded. time = 10.688
Battle starting...
It doesn't say anything after the mission has started. Hope this is of some help. :)
EDIT: just been flying over England again...Manston QMB mission again. No crashes (again), but the log gave the following errors;
[6400] ERROR [SOUND] Sample $bob/speech/gb/Actor1/Feet.wav not found
[8576] ERROR [SOUND] Sample $bob/speech/gb/Actor1/Feet.wav not found
[8704] ERROR [SOUND] Sample $bob/speech/gb/Actor1/Feet.wav not found
[15628] ERROR [SOUND] Sample $bob/speech/gb/Actor1/start_pusuit.wav not found
Probably to do with the fact the list of radio commands have been reduced since the beta patch, so that presumably only the ones that are now working are shown on the in game GUI. Devs are no doubt aware that these errors would now show up in the log, but thought I may as well post them anyway.
Phazon
06-22-2011, 02:54 PM
BF-110-C4 and C7 canopy (the upper part) doesn't get closed.
Yup, that bug is still around. Frustrating to be honest, its been around for as long as I remember and it should be a simple thing to fix. :(
Ze-Jamz
06-22-2011, 03:24 PM
Yup, that bug is still around. Frustrating to be honest, its been around for as long as I remember and it should be a simple thing to fix. :(
Its number 1045678... it will be done soon im sure, sleep easy
Blackrat
06-22-2011, 04:04 PM
Dedicated server just got logged out by Steam log file sent by email.
z0ttel
06-22-2011, 04:22 PM
Don't know if this has been already posted, but with the beta patch, there are no more engine sounds in the Black Death track.
Also, some stationary objects are still present, but are not visible any more (trucks, tents, artillery).
Game performance didn't change on my system.
Blackdog_kt
06-22-2011, 04:42 PM
G.50 engine temperature indicator show constantly 0°C.
It has been this way since the first release but it's not a bug, you just need to turn on the gauge.
There's a cockpit switch that you can use to monitor each cylinder head's temperature separately. It's switched off when you spawn (that's why you get 0 degrees showing), but clicking on it will cycle the "sensor" through all available cylinders and you will get a proper readout. ;)
As for the people getting graphical glitches on the black death track, this was not uncommon in IL2 either. A track is actually a set of commands for all units and the sim reflies the mission when you play it back.
For this reason if you play back a track recorded with a previous version while running a newer one, changes made to the sim will affect how the track plays out.
For example, if the terrain elevation has been changed in the patch you could get ground units appearing stuck inside the terrain or above it. In a similar fashion, if the flight model is changed it will affect how a dogfight is played back. I remember making some tracks of me practicing bomber busting in IL2:1946 and when i installed a patch the track was messed up for this reason.
All the track does is tell the aircraft "give this and this control inputs at moment X, fire guns at moment Z" etc, so if the FM has changed the effect of the control inputs will change to. In my case, i had shot down all four bombers on my QMB practice mission but when i played back the track under a newer version every single attack run i made would show me going wide of the target and missing completely.
This is a necessary compromise that has been around since the previous series and it's a trade-off: by making tracks essentially be a text file of control inputs matched to certain points in time and then having the sim refly the mission with these instructions, we are able to get a lot of playback time without using up much disk space.
If they wanted to do away with this issue the could do so, but it might result in a larger file size per minute of track recorded.
Tree_UK
06-22-2011, 04:52 PM
Bug: A massive rectangle lake in the middle of France, just south of St Pol, does not show on map and looks terrible.
Blackrat
06-22-2011, 05:19 PM
Multiplayer on beta server
Attacking formation of AI, on fourth pass screen froze, no sound, no CPU activity. ESC to exit to desktop with no game running or error message
Server log was this
[17:09:42] Server: Pilot of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Ventral Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Top Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Nose Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Do 17 Z-1 () (AI) was destroyed by SYN_Blackrat’s Hurricane (Rotol) ().
[17:13:04] Server: SYN_Blackrat has left the server.
[17:13:09] SteamServer: onP2PSessionConnectFail:76561198039725327
baronWastelan
06-22-2011, 05:56 PM
Not exactly new, either, but any kind of AI flown fighter (even your own aircraft if you activate autopilot) has a messed-up aiming point for the weapons. I've tried this with Hurricanes, Spitfires, 109s and 110s and all of them are aiming slightly above the target -and that means without deflection and with deflection. In the latter case the AI pulls too much lead and frequently misses its target. This way hits become the product of coincidence. :(
There are different skill levels configurable for AI. Believe it or not it's a feature. Start a thread in Gameplay subforum with your usage questions rather than in a bug reporting thread, please!
csThor
06-22-2011, 06:45 PM
There are different skill levels configurable for AI. Believe it or not it's a feature. Start a thread in Gameplay subforum with your usage questions rather than in a bug reporting thread, please!
I am quite aware that the AI can be configured, thank you very much. :rolleyes:
My statement stands - even set to Ace with insane shooting skills the AI will aim too high (and often enough above the wingtip) and waste so much ammunition that it ain't fun. A rookie who wouldn't hit a barn from the inside, yes and well, but an ace? :-?
AARPRazorbacks
06-22-2011, 07:04 PM
campaign gb Campaign3
http://www.youtube.com/watch?v=bShbJzebqg4
MOBO- Gigabyte GA-EP45_UD3P.
CPU-Intel core Duo E8600 @ 3.33GHz.
Ram 4GB.
PSU-(Duel power supply.
500 and 550 watt on the GPU.
550 watt on MOBO.
500 watt on HD and CD/DVD player)
GPU-Video card GTX 470 1280 MB GDDR5.
Internal HD-Seagate Barracuda SATA 1TB/TO 32MB 7200RPM.
External HD-Seagate USB2.00 500 GB 7200RPM.
OS-(Duel partition on Internal HD.
Windows XP Pro 32bit.
Windows 7 PRO 64 bit.)
CFS3 and Expansions on XP 32 bit
CLoD, FSX and RoF in W-7 Pro 64 bit.
MSWFF Pro 2.
2 saitek x52 throttles.
Saitek Pro Flight PZ35 Rudder Pedals
Monitor- HP-19, HP-24 or a VIZIO 42in screen.
Turtle Beach Gaming Headset and Mic.
TIR5.
Fraps.
baronWastelan
06-22-2011, 07:21 PM
@csThor: your subjective observation is not a V.14762 BETA Error. Please stop spamming this thread.
Back ON TOPIC:
I agree with Cpt Farrel on the new aircraft reflections. Even though I understand it is probably "by design", the problem is that the "shinyness" appears to be constant regardless of the amount of weathering. Ideally the "shinyness" would be reduced as the weathering is increased; if that isn't feasable, then I would prefer the new look to be abandoned for now, in favor of the previous look.
csThor
06-22-2011, 07:31 PM
You can stow your accusations of spamming. This is a valid issue that needs to be sorted, regardless if it is connected with the current BETA or the gamecode itself. And who gave you any authority here? Thought police, or what? :roll:
Warhound
06-22-2011, 08:06 PM
While making a loadout for the 109 online I got disconnected from the server, server seems to have crashed but came back up a minute later. (unlike what happens with steamdisconnects)
Server involved was Repka #3 ,running the betapatch..maybe they can see something in their logs as well.
Went from 35 players online, then didn't show up in the server broswer for a bit and came back with 0 players so it probably wasen't just my client. (feels like this error did crash the server though, client itself suffered no ill-effects except the timeout)
Had this happen yesterday aswell while making a Hurricane loadout online but didn't have logging on yet.
=================================================
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Edit : A nearly identical errormsg was repeated 11 more times but now without servercrashes.
Note the lack of 'Creating' after netinput on line 6, and the difference in the lines directly before and after it.
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
And these showed up after extended play aswell :
ERROR: HierMesh: Can't find chunk 'UC2'
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at corelib.CoreERROR(SByte* )
at maddox.core.WHMesh.SetCurChunkByName(String name)
at oCkgPj2Q1I5tDhkbKQb.I1XxBF2yXVOXERkE3tD.innmlMhp7R t(String )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.ngQHSi2CZS R(UmJVtCTExgs1XOEL1Wm )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.YrqHSEbxS0 P(JR6hAFTfq3FE38jrpaS , LimbNames )
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.CxLx3NfI1Y (pXrsIrQNSt2tWhCbUl8 , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.fKR8YKjZZS 3q8JC08Op4(Object , Object , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
soundbug showed up aswell,same errorcode as yesterday : [11036] ERROR [SOUND] Sample $bob/speech/gb/Actor1/Feet.wav not found
Thee_oddball
06-22-2011, 09:03 PM
Multiplayer on beta server
Attacking formation of AI, on fourth pass screen froze, no sound, no CPU activity. ESC to exit to desktop with no game running or error message
Server log was this
[17:09:42] Server: Pilot of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Ventral Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Top Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Nose Gunner of a Do 17 Z-1 () (AI) was killed.
[17:09:42] Server: Do 17 Z-1 () (AI) was destroyed by SYN_Blackrat’s Hurricane (Rotol) ().
[17:13:04] Server: SYN_Blackrat has left the server.
[17:13:09] SteamServer: onP2PSessionConnectFail:76561198039725327
SEE IF YOU CAN RECREATE IT BUT THIS TIME DO A shift+tab AND SEE WHAT MESSAGES ARE GOING THROUGH YOUR CONCSole...caps sorry,
Ivan Fooker
06-22-2011, 09:29 PM
Dunno if it was posted already...
In SP the loadup and fuel option doesnt work anymore.
In MP it does.
I guess it was also posted b4...the AI aiming procedure seem to be bugged now.
No AI is able to shoot me, even in level flight.All tracers seem to pass me 1m too high.
Blackrat
06-22-2011, 09:49 PM
SEE IF YOU CAN RECREATE IT BUT THIS TIME DO A shift+tab AND SEE WHAT MESSAGES ARE GOING THROUGH YOUR CONCSole...caps sorry,
Have switched logging on in my client so hopefully that should pick it up, first time the game has crashed on me like that though.
Redroach
06-22-2011, 09:54 PM
Radio communication seems to work but why has it been stripped down?
There are no rejoin, different attack orders and such!
Now that the radio finally works i can't do much else than changing formation. Please consider adding more options to the radio commands in the final patch!
I hope... no, I expect that this is due to the patch's status as beta and will be completed with the retail patch. The radio comms 'fixed' as it is now is just an insult to every intelligent being and they have to know that. Besides that, there's an occasional 'come_on_in' and other 'underscore' commands thrown in by the AI Comms.
Also, I just had a wacky thing happening to me. Flying in a 110, after some time, the Rudder axis didn't seem to work anymore - in fact, I believe it was somehow 'remapped' onto the rudder trim axis. After going down with no real rudder control and having the rudder trim totally messed up, I tried again and the rudder worked normally again. Strange... could it be a feature, i.e. random damage by flak splinters or something? Or could it be a bug?
335th_GRAthos
06-22-2011, 10:34 PM
Has not changed because of the Beta but it is annoying:
While online, selecting the Chat window and typing text, the game intercepts the letters S and T as commands and opens the network statistics window.
~S~
Tiger27
06-23-2011, 01:51 AM
@csThor: your subjective observation is not a V.14762 BETA Error. Please stop spamming this thread.
Back ON TOPIC:
I agree with Cpt Farrel on the new aircraft reflections. Even though I understand it is probably "by design", the problem is that the "shinyness" appears to be constant regardless of the amount of weathering. Ideally the "shinyness" would be reduced as the weathering is increased; if that isn't feasable, then I would prefer the new look to be abandoned for now, in favor of the previous look.
Baron, seeing as how you are so keen on trying to keep this thread on topic regarding bugs from 14762, please apply this to yourself, this isnt really a bug but a design choice/preference, in my opinion csThor's comments are more relevant even though not a bug from this Beta it is a bug that needs fixing, the shinyness (sic)is a feature believe it or not and although it may need tweaking it is not a bug.
Phazon
06-23-2011, 01:59 AM
I'm not sure if this is an ongoing bug or intentional.
With all animated cockpit controls assigned to an axis (throttle, joystick etc), their animations are not smooth or 1:1 to the input being recieved. It looks like the animation drops frames and it looks awkward especially when its 60+ FPS.
The funny thing is if I drag a throttle or other control using the mouse, its animation is smooth as I would expect? Why aren't all the animations smooth when using joystick axis controls as it is in other sims with fully 3d cockpits?
Blackdog_kt
06-23-2011, 04:08 AM
The FM is the same in both cases because the mirror was not retractable. Turning it off is just for gaining some FPS, similar to IL2:1946.
baronWastelan
06-23-2011, 04:34 AM
Baron, seeing as how you are so keen on trying to keep this thread on topic regarding bugs from 14762, please apply this to yourself, this isnt really a bug but a design choice/preference, in my opinion csThor's comments are more relevant even though not a bug from this Beta it is a bug that needs fixing, the shinyness (sic)is a feature believe it or not and although it may need tweaking it is not a bug.
Thank you very much for your agreement to keep the thread on topic. Luthier posted:
"V.14762 BETA Errors
Please post your beta errors here"
I didn't say it was a bug, that's your lack of reading comprehension. I stand by the point made by Cpt Farrel that this new reflection visual introduced in 14762 BETA is erroneous in the way it applies a gloss or "shinyness" equally to a 0% weathered A/C as to a 99% weathered A/C. We don't know whether or not it is by design because to my knowledge the feature hasn't been described by luthier. If you have reliable information that shows that RAF would apply several coats of wax to a weather-beaten A/C with paint flaking off in order to polish it up to an "air show finish", then we will all understand that it is not an error and be happy to see the ever-present shinyness. :eek:
Additionally we have as many reasons to believe the AI is operating within its design parameters which luthier has already stated is slated for revision. This is clearly not a "bug" [sic] nor an "error" introduced by 14762 BETA.
Thanks again for helping to get this thread back on topic!
Space Communist
06-23-2011, 04:58 AM
In SP the loadup and fuel option doesnt work anymore.
The loadouts have never worked in SP. They just let you set them before but it did nothing when you actually flew. Stock loadouts only unless you alter the plane in the FMB.
fireflyerz
06-23-2011, 05:32 AM
With installation of the new beta patch I now seem unable to set or have any wheel brakes in the controls section , the tiger moth ground handling is still very poor and although I love the new shiny effect it is not so good on tyers.
Ps , I would like to see the return of the bale out animation in one of these patches.
Jafa.
LcSummers
06-23-2011, 05:41 AM
Quote Redroach
Also, I just had a wacky thing happening to me. Flying in a 110, after some time, the Rudder axis didn't seem to work anymore - in fact, I believe it was somehow 'remapped' onto the rudder trim axis. After going down with no real rudder control and having the rudder trim totally messed up, I tried again and the rudder worked normally again. Strange... could it be a feature, i.e. random damage by flak splinters or something? Or could it be a bug?[/QUOTE]
This also happend to me but with a STUKA. Before flying the Stuka, the rudder worked well on a Hurri, after switching to the STUKA, i had always right rudder, trying to trim didnt help.
109, Spit, Hurri and 110 worked well.
=M=TYGRA
06-23-2011, 07:34 AM
1. A dedicated server is unstable. Periodically, some times 3-5 in the day, it is disconnected from the Steam service.
2. Sound after 15 minutes of flight in an online lost. Next, begin to appear then, that disappear again.
3. In the selection of aircraft and as well as the airport, with every new departure must again choose the airfield.
2 luthier, you said, quote: We are however in the process of creating a full-time community manager position and setting up an old team member who will interact with you guys daily, answer questions, and keep you up to date on all events .
It's been over a month, there is no such person as he appears?
FG28_Kodiak
06-23-2011, 07:41 AM
After Patch many of the static objects are in the ground, but the zoffset is 0
http://img836.imageshack.us/img836/3913/2011062300001.jpg (http://imageshack.us/photo/my-images/836/2011062300001.jpg/)
Do any other have this problem or it's only me?
Raggz
06-23-2011, 08:02 AM
not sure if this is due to beta but the HE-111 P-2 Superchargers do not work in cockpit with mouse.
Hi Kodiak
me to, the static objects are in water level, this is very bad and must fix it!
desastersoft
06-23-2011, 09:11 AM
Anyone who has Time next days, please go to Moscow and help digging out the Static Objects. By fixing bugs, there came a big fault: all Static Objects are now a bit burried.... 1-2 yards deep...
So 1C needs urgently 100 Men to digg them out...
:-P
FG28_Kodiak
06-23-2011, 09:20 AM
I tested it again after Steam checked the files:
Before Beta Patch:
http://img811.imageshack.us/img811/6525/fahrzeuge01.jpg (http://imageshack.us/photo/my-images/811/fahrzeuge01.jpg/)
Same after installing Beta Patch:
http://img825.imageshack.us/img825/2978/fahrzeuge02.jpg (http://img825.imageshack.us/i/fahrzeuge02.jpg/)
Bobb4
06-23-2011, 09:33 AM
Bug: A massive rectangle lake in the middle of France, just south of St Pol, does not show on map and looks terrible.
Seen it too.
Also wish washy distance graphics, looks like tearing almost.
Will post screenshots later.
ATI stripes still there
Ground water textures mixing on shoreline (a claim was made that this was fixed, it has not been.) What has happened is it appears less frequently and dissappears the closer you get to the shore.
Can the developers please tell us (please this is not a whine) if the ATI blue stripes that only seem to effect 6xxx series cards is a game engine problem or a driver problem and whether this has been addressed with AMD?
Have the developers even managed to replicate the issue?
Bobb4
06-23-2011, 09:39 AM
I tested it again after Steam checked the files:
Before Beta Patch:
http://img811.imageshack.us/img811/6525/fahrzeuge01.jpg (http://imageshack.us/photo/my-images/811/fahrzeuge01.jpg/)
Same after installing Beta Patch:
http://img825.imageshack.us/img825/2978/fahrzeuge02.jpg (http://img825.imageshack.us/i/fahrzeuge02.jpg/)
Looks like their solution for the water land texture merging was to add and extra layer of land;) That explains a lot lol
Is the vehicle sink only on land at sea level or everywhere?
senseispcc
06-23-2011, 09:53 AM
If you modify the skin of your plane in the track your plane has two skins superposed to each other.
http://s2.postimage.org/gt43l2mo3/track_001.png (http://postimage.org/image/2mocpubfo/full/)
Weather "overcast with breaks" does crash the game in the FMB.
The other local weathers does work fine if you accept the fact that you get a notation "thunder" even if it is not.
I like this game, a lot!
and please fix the bad hole in the map, it is no grafic problem, you forgot the terrain, see picture
David198502
06-23-2011, 10:17 AM
not a bug, but new ai behaviour.i can now fly offline against 36 spits,without beeing shot down.but i mean totally alone.no wingman or any other comrades.before the patch i didnt survive the first minute,trying this.
they seem to engage only for a really short time, and then only cruise around, ignoring me beeing on their six or even on their twelve.
furbs
06-23-2011, 11:06 AM
weapon loadouts not saving for the Spit-1
Kwiatek
06-23-2011, 12:24 PM
I got frequently crashes after patch
and also graphic artefacts sometimes - flashing black boxes
Win7 64bit, Quad 3.2Ghz, GTX 280, 4 GB RAM
Tiger27
06-23-2011, 01:00 PM
I got frequently crashes after patch
and also graphic artefacts sometimes - flashing black boxes
Win7 64bit, Quad 3.2Ghz, GTX 280, 4 GB RAM
Have you cleared your cache, renewed your .ini files etc?
Ze-Jamz
06-23-2011, 01:08 PM
Still have ATI lines
Still have artifacts on coast
NO FPS increase
Does the mirror even work?..if it does its magnified way too much
...to add to my post at #60 in this thread.
Have been flying a bit more after work today.
Still getting crashes over France (same QMB mission as before). i am no longer getting the 60 FPS over England anymore either (no changes to any of the settings in the game or with my system at all!) ... getting around 40-50 FPS over Manston now... pretty much the same as pre patch.
My log has today shown up with the following lines....I am sorry but I cant remember if this is from a flown mission or from running the black death track today...I had the log on for a fair bit of time and i have gotten confused which entries relate to which session....but hope it is of some help anyway...
------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
4>fps START SHOW
ERROR: HierMesh: Can't find chunk 'UC1'
=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at corelib.CoreERROR(SByte* )
at maddox.core.WHMesh.SetCurChunkByName(String name)
at oCkgPj2Q1I5tDhkbKQb.I1XxBF2yXVOXERkE3tD.innmlMhp7R t(String )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.ngQHSi2CZS R(UmJVtCTExgs1XOEL1Wm )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.YrqHSEbxS0 P(JR6hAFTfq3FE38jrpaS , LimbNames )
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.CxLx3NfI1Y (pXrsIrQNSt2tWhCbUl8 , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.fKR8YKjZZS 3q8JC08Op4(Object , Object , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC2'
=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at corelib.CoreERROR(SByte* )
at maddox.core.WHMesh.SetCurChunkByName(String name)
at oCkgPj2Q1I5tDhkbKQb.I1XxBF2yXVOXERkE3tD.innmlMhp7R t(String )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.ngQHSi2CZS R(UmJVtCTExgs1XOEL1Wm )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.YrqHSEbxS0 P(JR6hAFTfq3FE38jrpaS , LimbNames )
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.CxLx3NfI1Y (pXrsIrQNSt2tWhCbUl8 , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.fKR8YKjZZS 3q8JC08Op4(Object , Object , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC1'
=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at corelib.CoreERROR(SByte* )
at maddox.core.WHMesh.SetCurChunkByName(String name)
at oCkgPj2Q1I5tDhkbKQb.I1XxBF2yXVOXERkE3tD.innmlMhp7R t(String )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.ngQHSi2CZS R(UmJVtCTExgs1XOEL1Wm )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.YrqHSEbxS0 P(JR6hAFTfq3FE38jrpaS , LimbNames )
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.CxLx3NfI1Y (pXrsIrQNSt2tWhCbUl8 , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.fKR8YKjZZS 3q8JC08Op4(Object , Object , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC1'
=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at corelib.CoreERROR(SByte* )
at maddox.core.WHMesh.SetCurChunkByName(String name)
at oCkgPj2Q1I5tDhkbKQb.I1XxBF2yXVOXERkE3tD.innmlMhp7R t(String )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.ngQHSi2CZS R(UmJVtCTExgs1XOEL1Wm )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.YrqHSEbxS0 P(JR6hAFTfq3FE38jrpaS , LimbNames )
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.CxLx3NfI1Y (pXrsIrQNSt2tWhCbUl8 , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.fKR8YKjZZS 3q8JC08Op4(Object , Object , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC1'
=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at corelib.CoreERROR(SByte* )
at maddox.core.WHMesh.SetCurChunkByName(String name)
at oCkgPj2Q1I5tDhkbKQb.I1XxBF2yXVOXERkE3tD.innmlMhp7R t(String )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.ngQHSi2CZS R(UmJVtCTExgs1XOEL1Wm )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.YrqHSEbxS0 P(JR6hAFTfq3FE38jrpaS , LimbNames )
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.CxLx3NfI1Y (pXrsIrQNSt2tWhCbUl8 , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.fKR8YKjZZS 3q8JC08Op4(Object , Object , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC0'
=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at corelib.CoreERROR(SByte* )
at maddox.core.WHMesh.SetCurChunkByName(String name)
at oCkgPj2Q1I5tDhkbKQb.I1XxBF2yXVOXERkE3tD.innmlMhp7R t(String )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.ngQHSi2CZS R(UmJVtCTExgs1XOEL1Wm )
at uXP2wFTr2VdymEGZhcU.yife3YTLnA7YBX0RyIn.YrqHSEbxS0 P(JR6hAFTfq3FE38jrpaS , LimbNames )
at PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.CxLx3NfI1Y (pXrsIrQNSt2tWhCbUl8 , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.fKR8YKjZZS 3q8JC08Op4(Object , Object , LimbNames , Double , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
at eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
at Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
at 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
I also flew a different mission over France (the Calais QMB mission) in a Spit...did not crash to desktop this one time, but there were huge slowdowns and freezes....I had turned the log off unfortunately, but I looked in the console and saw some references to "null exception error" and seemed to refer to some files or something that looked like it was Cryllic writing? (I have international version of the game).
Sorry I cant be more specific.
EDIT: Forgot to mention...still get the odd landscape stripe/artifact appearing on the shoreline as well... a lot rarer than pre-patch (only seen them once or twice) but it has not been completely fixed.
cheers
quebecyankee
06-23-2011, 03:23 PM
The parts of the wings and fuselage or the paint has disappeared appear in aluminum too brillant. It was much better before.
furbs
06-23-2011, 04:56 PM
When viewing a online track, the view settings can not changed. your stuck with the server settings(ie no outside view)
skouras
06-23-2011, 05:59 PM
no explosions for the aircraft when hitting the ground
only smoke and fire and a big hole
jumomar
06-23-2011, 08:59 PM
Hi,
When selecting a new plane in multiplayer (REPKA nº3 server with BETA), launcher.exe crashed.
This is the log:
------------ BEGIN log session -------------
-------------- END log session -------------
------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...------------ BEGIN log session -------------
Load landscape...
Load bridges
Load static objects...
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Battle starting...ok
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
S!
Tree_UK
06-23-2011, 09:15 PM
I have had a lot more crashes to desktop since this beta patch, I have cleaned all my cache and installed new conf's as per instructions.
Multiplayer is far worse for sound dropping, before patch my sound would drop after 2 or 3 refly's, now it drops within 1 to 2 minutes. I have given up flying online now.
Still get awful flicking/shimmering when shadows are enabled.
still getting micro stutters, the game never feels its running smoothly even when the FPS is high and constant. Good luck fixing that lot. :grin:
335th_GRAthos
06-23-2011, 09:31 PM
Water cooling system of Spit 1a
I was flying at the REPKA #3 server.
Got shot at the radiator and saw the damage message. White steam trail out of the radiator.
Nevertheless, I did a couple of dogfights at full throttle, went easy on the throttle to cool down my oil temp (which had reached maximum), did a "touch and go" on the runway (it was then I realised that something must be wrong with the water cooling damage model) did one more dogfight, run out of ammo and landed.
Water temperature atall tmes, normal.
This makes me assume that the water cooling system damage is shown on the damage window, has however no effects to the cooling temperature (thus no engine overheating).
~S~
PS. Water cooling of Spit was always a bit of magic, since the IL2FB days... ;)
Tree_UK
06-23-2011, 09:38 PM
I thought we were putting all the bugs up here so that Luthier could read them and make tweaks before the official patch is released, but seeing as he last visited the forum on tuesday (day of beta release) is there any real point to this?
Zorin
06-23-2011, 10:07 PM
I thought we were putting all the bugs up here so that Luthier could read them and make tweaks before the official patch is released, but seeing as he last visited the forum on tuesday (day of beta release) is there any real point to this?
Been wondering myself. Why ask for bugs and then not be here to comment on them?
furbs
06-23-2011, 10:13 PM
pissing in the rain it seems.
Vengeanze
06-23-2011, 10:17 PM
They're probably busy building a new torpedo boat or something useless. ;-)
335th_GRAthos
06-23-2011, 10:27 PM
chk, chk, some good manners gentlemen, after all, we are waiting for a new patch that will solve all our problems!
Contenance!
~S~
TheEnlightenedFlorist
06-23-2011, 11:36 PM
In multiplayer maps, at spawn points, if you try to create a flight of 3 or greater, the flight is automatically reduced by one. In other words, if I try to create a flight of 4 JU-88s, I get 3. If I try to create a flight of 3 HE-111s, I get 2. This only seems to happen at blue spawn points and is not dependent on the type of aircraft.
335th_GRAthos
06-24-2011, 12:12 AM
Disproportionate vibration intensity of the Bf109 engine compared to other planes
Flying Bf109, engine problem leads to serious vibration, making aiming and shooting nearly impossible
(whereas flying Spit Ia, engine problem is hardly noticed).
Testing some Bf109s at the REPKA server...
EDIT: Maybe the Spitfire Ia has the same kind of violent vibrations as well, I do not know, maybe I have not "cooked" a Spit engine until now, you can not do it by overheating the water system (prove me wrong ;) ). The best case I had was "overcooking a Spit engine by flying too long at max throttle, oil temp exceeded the limit and got a "grosvenor failure" message but even then there were no serious vibrations either...
Albtraum23
06-24-2011, 12:56 AM
------------ BEGIN log session -------------
Load landscape...
Load bridges
Load static objects...
=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Battle starting...ok
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Highlander: bb to all
=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
=================================================
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm )
bei eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm )
bei Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
Chat: =RedScoty11=: nawet nie trafil ha ha
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: 335th_GRAthos: S!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: 335th_GRAthos: rtb out of ammo
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: 335th_GRAthos: Time for some sleep, thanks for the game, bb guys!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
Chat: Server: !!! НА ЭТОМ СЕРВЕРЕ ВУЛЧ ЗАПРЕЩЕН !!!
=================================================
System.Exception: Eine Ausnahme vom Typ "System.Exception" wurde ausgelöst.
bei CBTA34u3L5usNq3Rflq.VuX8T3uKOSpDJEhQh8i.nextEntry( GifnZ6vMcUWSZ0jjPvj )
bei y7PuHhu4iTg8XLEt57O.ixykIoujoNxtAokcCnY.8h9rlcgJWT d(Boolean , Int32 , Boolean )
bei 4GRtUUuSkXbCVkxaRDd.UnRoZIuJ88PZkxT2Mvm.vAGeMm5EEY xqGaS2aNhh(Boolean , Int32 , Boolean )
bei 4GRtUUuSkXbCVkxaRDd.UnRoZIuJ88PZkxT2Mvm.MtxBCk5ZHR 7(Int32 , Boolean )
bei ptFgr1caRCjNDn4wiFm.E6gqKcc4W9ug8pfJjCM.IkMBaSUbm5 h(Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object )
bei 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object )
=================================================
-------------- END log session -------------
ca 40 min. online the sound begin stuttering(Fps drop down in this moment) ,and it stutter til end off the misson 10 min.
Forcefeedback is gone simultanously ,but it came back after 5 mins.
I7 920@3500 ,6gb1600Corsair@1333 ,275.33WHQL Gtx570@800-2000-1600 ,Gigabyte EX58-UD3R F11 ,Vista 64 bit ,1680x1050 all Settings High shadowsoff.aaoff.Fullscreenon.Vsyncon.
Blackdog_kt
06-24-2011, 03:12 AM
With installation of the new beta patch I now seem unable to set or have any wheel brakes in the controls section , the tiger moth ground handling is still very poor and although I love the new shiny effect it is not so good on tyers.
Ps , I would like to see the return of the bale out animation in one of these patches.
Jafa.
My wheel brakes work fine, both in Luftwaffe and RAF aircraft. Did you try any other aircraft since the patch or just the Moth and the Stuka?
The reason i'm asking is that
a) seeing your latest mod preview video i suppose you were mostly flying these two
b) if i'm not mistaken, the real Moth didn't even have wheel brakes at all and
c) the Stuka was bugged and they didn't work in the sim
In other words, a string of coincidences where after the patch i happened to only fly the aircraft that have no brakes would be easy to confuse everyone into thinking that the patch bugged the brakes, that's why i'm asking if you have tested other types as well ;)
not sure if this is due to beta but the HE-111 P-2 Superchargers do not work in cockpit with mouse.
The He-111P has DB engines similar to the ones on the 109/110, these come with automatic supercharger control. The levers in the cockpit are probably there due to using the same interior 3d model as the He-111H variant.
In other words the behavior is correct, it's the supercharger controls that are redundant.
Water cooling system of Spit 1a
I was flying at the REPKA #3 server.
Got shot at the radiator and saw the damage message. White steam trail out of the radiator.
Nevertheless, I did a couple of dogfights at full throttle, went easy on the throttle to cool down my oil temp (which had reached maximum), did a "touch and go" on the runway (it was then I realised that something must be wrong with the water cooling damage model) did one more dogfight, run out of ammo and landed.
Water temperature atall tmes, normal.
This makes me assume that the water cooling system damage is shown on the damage window, has however no effects to the cooling temperature (thus no engine overheating).
~S~
PS. Water cooling of Spit was always a bit of magic, since the IL2FB days... ;)
I had damaged radiators when flying 109s/110s in the past and they don't immediately come to a stop either. In one case i managed to finish the dogfight and then go back to France, the engine with the damaged radiator did seize but it was after i had almost crossed the entire channel.
I think that first the coolant has to sufficiently reduce in quantity (through a leak in the damaged radiator) before we get any damage. If you were flying closer to your base then maybe there was still some water in that radiator and that's why you didn't overheat. ;)
fireflyerz
06-24-2011, 06:19 AM
No brakes.
Bobb4
06-24-2011, 08:15 AM
Planes still move while idle.
Ground objects sink in terrain.
Ditched plane in water. It did not sink, it drop to about the same level vehicles on land sink to and then stopped.
No crater on ground when plane crashes. Have not checked whether bomb craters are missing (anyone know?)
Right hand 109 sliding window does not work?
Still have sound of wheels rolling along ground long after i have taken off and they are safely retracted.
furbs
06-24-2011, 08:56 AM
i get the wheels rolling sound bug also.
xnomad
06-24-2011, 09:53 AM
I just tried the Syndicate server which is patched to the current beta.
I can confirm that FFB drops out whenever I pulled the trigger in the bf109. As per this thread.
http://forum.1cpublishing.eu/showthread.php?t=24021
This hadn't happened to me in single player. FFB does drop out occasionally in single player but comes back. I sometimes get that the stick flexes when firing in single player mode but in multiplayer FFB just drops out. Pull some G's it comes back again, fire it and you lose it again.
Plt Off JRB Meaker
06-24-2011, 11:29 AM
One small bug I have noticed is whilst loading one of my saved FMB missions a lot of the ground enviromental static objects were not showing up,sandbag lines,fire extinguishers,starters and more just gone.
They were definatley there the day before the Beta,the object label descriptions are still present on the airfield I fly from,it's the physical presence of the objects that are no longer sowing up.
Bit of a bugger,maybe they'll return when the update is made live on Steam tonight,who knows.
LcSummers
06-24-2011, 12:12 PM
I have noticed many crashes when playing single player missions by switching to outside view. Many Launcher.exes.
Its faster than the original release but much more CTDs.
Ali Fish
06-24-2011, 12:18 PM
One small bug I have noticed is whilst loading one of my saved FMB missions a lot of the ground enviromental static objects were not showing up,sandbag lines,fire extinguishers,starters and more just gone.
They were definatley there the day before the Beta,the object label descriptions are still present on the airfield I fly from,it's the physical presence of the objects that are no longer sowing up.
Bit of a bugger,maybe they'll return when the update is made live on Steam tonight,who knows.
read a comment somewhere else that the objects are now below the ground. replacing the items should help. It may be improper to construe this as a bug actually. a PITA for sure but if the scenery got updated to eliminate bugs FMB retouches should be expected theoretically and alongside all the missions requiring updating if necessary
jimbop
06-24-2011, 01:28 PM
I thought we were putting all the bugs up here so that Luthier could read them and make tweaks before the official patch is released, but seeing as he last visited the forum on tuesday (day of beta release) is there any real point to this?
Yes. No posts or acknowledgment of Insuber's bug thread either (or any other for that matter). Seems odd not to use the community under the circumstances? Or perhaps they are in which case the lack of posts is even more odd.
Plt Off JRB Meaker
06-24-2011, 01:36 PM
read a comment somewhere else that the objects are now below the ground. replacing the items should help. It may be improper to construe this as a bug actually. a PITA for sure but if the scenery got updated to eliminate bugs FMB retouches should be expected theoretically and alongside all the missions requiring updating if necessary
If the devs have to update certain objects to eliminate bugs,I don't mind at all having to re-add my objects I have used,in fact bring it on,the pursuence of a bug free sim has to be top priority.
I have no problem with that,thanks Ali for the tip off re the objects heading below ground,if tonight's update has'nt cured the problem I shall start adding the objects again,tar.
SNAFU
06-24-2011, 01:59 PM
OT:
Concerning the sunk objects...
Did anybody try to just open the FMB save the map and copy and paste the objects of the pre-beta map into the new *.mis file per Notepad? I do not think the objects or the location itself were changed, but I rather guess the channel map was reworked, so maybe the copy and paste per notepad could solve that? But ff I remember correctly the relativ Z-height in the *.mis is saved in relation to the actual surface, so the fault would be in the surface data of the map?
I am still in office and will have no chance for testing before monday, but that would be my approach for the next try...- :rolleyes:
FG28_Kodiak
06-24-2011, 02:06 PM
No it didn't work, i've tested it.
If you place your Objects in FMB (Beta) they also 'sunk' into ground. It's a BUG.
SNAFU
06-24-2011, 02:12 PM
Ok, thought I read that the objects are right if placed after installing the beta.
csThor
06-24-2011, 02:19 PM
Been fiddling with the FMB a bit and I think certain object categories are being set to sea level and not the land level at the location.
Blackdog_kt
06-24-2011, 05:37 PM
OT:
Concerning the sunk objects...
Did anybody try to just open the FMB save the map and copy and paste the objects of the pre-beta map into the new *.mis file per Notepad? I do not think the objects or the location itself were changed, but I rather guess the channel map was reworked, so maybe the copy and paste per notepad could solve that? But ff I remember correctly the relativ Z-height in the *.mis is saved in relation to the actual surface, so the fault would be in the surface data of the map?
I am still in office and will have no chance for testing before monday, but that would be my approach for the next try...- :rolleyes:
Doesn't the FMB have the ability to select multiple items and copy/paste them? This might save you the trouble of doing it in notepad, hold down alt and left mouse button while dragging a box around the objects, select copy, delete the objects and then paste.
If it's just a case of having to having to reposition the objects so they "take" to the new map properties that could save a lot of time.
I'm not very well versed in the dark arts of the FMB mind you, just going by memory of what i've read in previous posts by other people in case it might help someone ;)
Ivan Fooker
06-24-2011, 08:38 PM
Are the dmp files also interesting to post from the
\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash
folder?
Or just the log.txt
Shall we post thiose crashes in here, or a new thread, refering to the latest patch release?
SireCampin
09-18-2011, 03:26 PM
Even with the patch, I still get a black screen at the main menu.
http://dl.dropbox.com/u/19196889/Launcher%202011-08-22%2012-43-03-46.jpg
http://dl.dropbox.com/u/19196889/Launcher%202011-08-22%2012-43-15-28.jpg
SireCampin
09-18-2011, 03:48 PM
Even with it up to date version, it still does it. I'm currently using "1.02.14821" according to the main menu.
buzzard
09-28-2011, 05:10 PM
New beta patch has great colour, great sound, the mg's could be a little louder...
BUT
I get regular and constant freezes (have to force-quit), or sonic assault-type lockups which force a reboot. The dump errors usually involve an ATI module.
My frame rates have also dropped a touch, though the game seems smoother overall.
The game was formerly very stable on the previous patch.
I have:
WIN 7 Pro 64 bit
8 GB GSKill RAM
AMD Phenom II 3.4 BE
2 x 5830 Crossfire
buzzard
09-28-2011, 06:47 PM
Roger, re-posted in the right spot
Friedric
10-03-2011, 11:46 AM
The gunner position dont shoot with the left mouse button (default)
also the mouse movements are fault , when you move mouse up de gun go down , when you move mouse down the gun go up
Redthorn
10-05-2011, 07:26 PM
Downloaded from megaupload. The game doesn't start anymore, or better, it apper the target aim on blak screen, and nothing else happens for almost a minut, then the target disappears and the screer remain black. Aborted through task manager, reboot, launched again.. same outcome.
I tried the copy from Torrent but it didn't fix nothing.
I'm going to do a roll back, to the previous windows savepoint, hope this will let me to get back 1.3 version.
My PC: Intel sandy bridge 2700K, MB ASUS, Nvidia 580GRTX, 8 GB corsair 1600 Mhz, 2 x 120 GB Corsair HD Solid state, 2 x 520 GB WD, Logitec G15.
PS, it didn't works, my copy of CoD os definitely ruined, I'm afraid I'll have to download it again from steam... :-(
Warhound
10-05-2011, 08:09 PM
I'm afraid I'll have to download it again from steam... :-(
You can make Steam check all the files and revert to the last official patch.
Open steam and rightclick CLOD in your gameslist, choose "properties" and then "local files"/"verify integrity of game cache".
It will check all your files and replace the new ones after which you'll be back at the last official patch
Redthorn
10-05-2011, 08:32 PM
Thanks for tip, Warhound. It works, CoD is back now. This Steam... not bad :)
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