View Full Version : NEW AND INTERESTING IDEAS FOR Birds of Steel Developers
QBlackDeathQ
06-02-2011, 03:43 PM
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guiltyspark
06-02-2011, 03:51 PM
limited ammo im not sure of
After some time with il21946 i found myself bailing out the second i ran out of ammo instead of returning to base.
If points were on the line it might be a different story though
like a sucessful reload after depleting ammo would earn your team points.
I also like the idea of manning flak guns
QBlackDeathQ
06-02-2011, 04:39 PM
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FOZ_1983
06-02-2011, 04:46 PM
MP FREE FLIGHT!!!!!!
A huge open map,with islands with an airfield, plus also a carrier out to see.
Thats all i would really want more than anything.The ability to just freely fly around WITHOUT a time limit, and be able to enjoy the scenery, some formation flying, and a great few attempts at carrier landing etc with other 360 pilots.
Realistically its not hard to implement this, and we have been asking since BOP so they do know :D
Please Anton sort this and your on my christmas card list.
If you want a present to....
Add a Hawker Hurricane :D
Sink the Carrier -
Allied and Axis face off in the pacific. Each team must take off from their designated carriers, locate the enemy's carrier or carriers and engage. Dead players waiting to spawn man AA/Flak gun.
I like the sound of this. It would be cool to have each teams re-enforcements represented by planes standing by on deck. By attacking and sinking the carriers you reduce the enemy's capacity to re-arm, re-fuel, and re-spawn. The carriers would be heavily defended of course.
StiC
edit:
No time limit, no winning score, last team standing wins.
QBlackDeathQ
06-02-2011, 07:37 PM
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guiltyspark
06-02-2011, 11:01 PM
there would have to be multiple aircraft carriers and escort ships for it to work
considering you can sink a carrier with one bomb
there would have to be multiple aircraft carriers and escort ships for it to work
considering you can sink a carrier with one bomb
Yeah I guess I wasn't clear on that point.
StiC
Gilly
06-02-2011, 11:57 PM
Yeah I guess I wasn't clear on that point.
StiC
That said they make bunkers take 10,000lbs to burst and the cruisers in the Britain strike map take 14,000lbs to sink at the minute so I'm sure you could easily add simlar to a carrier before it sinks...make landing more difficult through fire and smoke.....
Like the original idea too BlackDeath only issue with limited ammo is with regard to bombers in say a strike mode where flying 5-10mins to drop and then either fly all the way back to reload or bailout and start again is no real fun. No issue in any other modes with it...........Then again if it's got tallboy or grand slam Lancasters I'm in all the way in strike too. Like the cockpit view again save for bombing but then I'd ideally like the option to take up a 'prone' type position and view as would be authentic rather than the have to put the nose down view sim currently requires to search for targets. Let me fly the plane from there, it did happen!! Again let two or even three people man a bomber rather than auto gunners.
Whilst on the subject of online strike missions give me factories, viaducts, trains, rail yards, tanks, armoured columns, submarines, sub pens, docks, airfields instead of just plain white bunkers. Give aircraft with rockets or lighter bombs the opportunity too score ground kills, as well those nice big canons on some fighters.
QBlackDeathQ
06-03-2011, 03:34 AM
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MACADEMIC
06-03-2011, 08:27 AM
Hi all,
Sorry to say but it's a bit unlikely your suggestions for the new game are ever going to be noticed here. :(
If you want them to get noticed, post them also on the devs forum where they stop by almost every day.
http://forum.gaijinent.com/index.php?/forum/23-birds-of-steel/
:)
MAC
MACADEMIC
06-03-2011, 12:18 PM
By the way, I was told of some technical difficulties with joining the Gaijin forum. If you have problems please let me know, I'll try to sort it out for you.
:)
MAC
Cryptic Phant0m
06-03-2011, 03:09 PM
Hey Mac, why can't I post in topics over on the gaijin boards?
QBlackDeathQ
06-03-2011, 03:34 PM
цензуре!
Hicks-81
06-03-2011, 06:03 PM
I can not either. I registered, but in the Gaijin forum I can´t enter
MACADEMIC
06-03-2011, 06:49 PM
Allright guys,
Thanks for your feedback. I'll pass it on to the admins and try to get things sorted. Did you use the same nick as here?
MAC
QBlackDeathQ
06-04-2011, 04:20 PM
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vdomini
06-06-2011, 08:54 AM
8. Radar only shows enemy/friendly aircraft when spotted
8. radar shows only:
you position on the map
friendly landmarks ( airfrields or bases )
no enemy or friendly dots :D
That would be challenging, or, frustrating lol
Zatoichi_Sanjuro
06-06-2011, 03:46 PM
that's a great idea to have multiple players man big bombers and have one pilot and 2 players switch between gunners would be interesting and fun. i know that having to go back to base to reload would take some time but in this difficulty "authentic" it would be fun for individuals to have the option to play a more difficult setting and game mode.
They couldn't get it to work with just two people in A:AA, so I doubt they can do it with even more in BoS.
Landing rearmament, and a fixed radar signature, are absolute musts for me in this sequel. Also, an improvement on the respawning, so if someone does have to RTB to refuel/rearm and they manage to force any pursuers to crash, the enemy just doesn't respawn right above them as they land.
That would be fun to have several players on a single aircraft.
I remember a game on the pc a long, long time ago.
Air Warrior 3 I think it was called.
Great fun being in a bellyturret on a bomber.
See our bombs fall over enemy airfield.
Out of my guns reach I could see an enemy shoot our tail to pieces and our tailgunner falling out. Exiting stuff :grin:
The graphics were not that great even back then but it was a fun game with over hundred players in the air with fighters and bombers.
I hope those game elements could be on consoles.
Thought the co-op in Apache: Air Assault would be like that but it was not :(
vdomini
06-10-2011, 11:11 AM
A good and never seen before in flight simulators ( at least, i didn't, maybe on some powerfull machine has been implemented) it could be a dynamic smoke system.
Flying thru smoke trails, or smoke raising from the ground after a bomb explosion would deform it.
http://911research.wtc7.net/essays/pentacon/docs/b757_wake_1.jpg
QBlackDeathQ
06-10-2011, 11:18 AM
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mavrickandgoose
06-13-2011, 04:12 PM
I would like a team battle with 4 separate teams all battling it out I think that would be cool
FOZ_1983
06-13-2011, 04:35 PM
I would like a team battle with 4 separate teams all battling it out I think that would be cool
Or ranked games that automatically pick your team for you, AXIS or ALLIES.
Once your assigned a team you can only use planes from the team your on.
Also... maybe all plane unlocks to be done OFFLINE or in singleplayer.
The majority do have access to PSN/XBL but some users do not, and they do not have the satisfaction of flying some planes in free flight.
mavrickandgoose
06-13-2011, 05:43 PM
I agree on all plane unlocks offline and I am fine with not being able to pick teams but I don't want to be limited to either allied or axis planes I like to fly whatever I want
Shadowcorp
06-13-2011, 06:04 PM
Or ranked games that automatically pick your team for you, AXIS or ALLIES.
Once your assigned a team you can only use planes from the team your on.
Also... maybe all plane unlocks to be done OFFLINE or in singleplayer.
The majority do have access to PSN/XBL but some users do not, and they do not have the satisfaction of flying some planes in free flight.
I completely agree with you on that one in a ranked game it would be a good change of pace to not be able to choose your wingman or aircraft, it would stop some of the the relentless stackers. However in private games you should be given the freedom of choosing sides and aircraft.
And as for all the unlocks being done offline i agree also but how to implement it i'm not too sure.
mavrickandgoose
06-13-2011, 06:32 PM
If a game is going to be RANKED it should not at all limit your plane choices if it does it becomes a matter of who is on the team with the best planes not at all a test of skill if you want a true who is better rank system then no limitations can be placed on planes if there are limits it's a handicap and should not be ranked and if your saying that wouldn't be fair because someone will always pick the best plane then guess what you can pick it too
Shadowcorp
06-13-2011, 06:40 PM
perhaps... perhaps not, i think it would be better the other way. plus i think the private/ non ranked game needs to give the player the option to kick nuissance players those who aren't really in the the same game as everyone else
FOZ_1983
06-13-2011, 07:08 PM
For a player match then by all means pick whatever team and plane you want :)
But for a ranked match i think it should pcik teams for you, as for the aircraft... pick whatever you want as long as it represents the correct team (axis/allies) it would be fair enough i think...
Spitfire v 109 being a prime example... they both go into a 1v1 pretty evenly.
But then again this was only an idea on my part, i do see where you come from with other suggestions or criticism of what i suggest :)
mavrickandgoose
06-13-2011, 07:56 PM
I'm sorry there is NO way a spit v 109 match is close to even I would bow down and kiss the feet of ANYONE who beats me 1v1 with a 109 I don't understand your logic here for ranked matches with a handicapped plane choice. It's like giving one baseball team metal bats and the other wood or in NASCAR give half the teams stock cars and the other Indy cars how about telling boxers withch hand to punch with it's not a even fight and if we are going to do a ranked system like that shooting down a 109 in a spit should be worth 1/2 a point and shooting down a spit with a 109 should be worth 3
mavrickandgoose
06-13-2011, 08:00 PM
Not trying to criticize you foz just saying my opinion of a rank system like that now if it were a who's wining the war axis or allied rank system not a individual player ranking I think that would be ok but ranking an individual being forced to fly a plane they don't want to fly is not a true who's better then who rank system that's my 2 cents
FOZ_1983
06-13-2011, 08:11 PM
I'm sorry there is NO way a spit v 109 match is close to even I would bow down and kiss the feet of ANYONE who beats me 1v1 with a 109 I don't understand your logic here for ranked matches with a handicapped plane choice. It's like giving one baseball team metal bats and the other wood or in NASCAR give half the teams stock cars and the other Indy cars how about telling boxers withch hand to punch with it's not a even fight and if we are going to do a ranked system like that shooting down a 109 in a spit should be worth 1/2 a point and shooting down a spit with a 109 should be worth 3
Sorry maybe i worded my reply wrong.
When i said a Spit v 109 would be evenly matched (roughly) i didnt mean with the in game planes that are currently on show.
I meant i real life. A Spit MkI and a 109E were a good match,theirs was no way one was superior to the other. One could so some things the other couldnt do, and vice versa. They would give each other a very good fight.
The planes in Birds of Prey are not as realistic as they should be, it doesnt take a veteran or proffesioanl pilot to know that, we all as airplane nuts know this :)
To be fair though.. i wouldnt play ranked anyway, not unless i had to to unlock something.
I think they guys will just keep it as it is, maybe add a few new features here or their.
mavrickandgoose
06-13-2011, 08:22 PM
I completely agree foz if the planes in the game were evenly matched that would be great and a whole different story and just to be clear I am not arguing a axis v allied game mode I am just saying it shouldn't be a ranked mode if your forced to pick a certain plane I do think a axis v allied mode is a great idea though
winny
06-13-2011, 08:37 PM
The main problem with the Allies vs Axis atm is the way that the diving and climbing are handled. It totally negates the advantages of the 109..
I'd also love to see the negative G cutouts associated with the Merlin engine.
It would make Spitfire pilots really think about how they get where they want to be. Also no combat flaps for the Spit (or any other a/c that didn't have them).
For the record I love Spits, but I want it realistic too.
WildBoar44
06-13-2011, 09:47 PM
Different issue....diffo topic......Just thought....in CTA.....if there is going to be one....?
How about the option to select start in the Air (as now) or smaller lobby's to start on the ground on the "Home Airfield".....because lets face it...all AC take off from some home ground......But call me a Dweebe..but how about select "start" engine by pressing X and here those big old bad boy V12 / Radial / Jumo's cough into life....:-P:-P:-P......
.......sorry fella's......just AeroPerving....!!!!!! :rolleyes:
The main problem with the Allies vs Axis atm is the way that the diving and climbing are handled. It totally negates the advantages of the 109..
I'd also love to see the negative G cutouts associated with the Merlin engine.
It would make Spitfire pilots really think about how they get where they want to be. Also no combat flaps for the Spit (or any other a/c that didn't have them).
For the record I love Spits, but I want it realistic too.
That negative G problem was only really a big deal for Spit Mk1's because the fuel coul flood the carberetta (I think) however on later modles, a price was inserted to stop the back flow. While you couldn't nose over forever, it allowed you to be less sensitive with the controls. Same (Foz, correct me) with the hurricane I believe. Don't quote on that though.
What would b interesting, however, is the Gyro Gunsight Mk 2. Want realism? Install them in later Hurricanes, Spits and the P-47 (plus more allies). The Germans had a similar device in 190's and 262's I believe.
FOZ_1983
06-13-2011, 10:53 PM
That negative G problem was only really a big deal for Spit Mk1's because the fuel coul flood the carberetta (I think) however on later modles, a price was inserted to stop the back flow. While you couldn't nose over forever, it allowed you to be less sensitive with the controls. Same (Foz, correct me) with the hurricane I believe. Don't quote on that though.
What would b interesting, however, is the Gyro Gunsight Mk 2. Want realism? Install them in later Hurricanes, Spits and the P-47 (plus more allies). The Germans had a similar device in 190's and 262's I believe.
Yeah the old merlins lack of direct fuel injection was an issue, as any negative G's forced the fuel to flood the carberetta. BUT... to "fix" this issue, spits and hurricanes just half rolled before going into a dive.
They kept the carberetta in though because it improved the performance of the supercharger thus increasing the power of engine.
they fixed it ever so slightly with a metal diaphragm, it didnt fix things 100% but did help problems with the carberetta getting flooded. Was invented by a woman to i think. Has a weird name aswell. Will try and find out what it was.
winny
06-13-2011, 10:55 PM
That negative G problem was only really a big deal for Spit Mk1's because the fuel coul flood the carberetta (I think) however on later modles, a price was inserted to stop the back flow. While you couldn't nose over forever, it allowed you to be less sensitive with the controls. Same (Foz, correct me) with the hurricane I believe. Don't quote on that though.
What would b interesting, however, is the Gyro Gunsight Mk 2. Want realism? Install them in later Hurricanes, Spits and the P-47 (plus more allies). The Germans had a similar device in 190's and 262's I believe.
I actually know what I'm talking about, I's II's V's all suffered from negative g..they never really fixed it till 1943 with the true negative g Stromberg Carb.
'Miss Schillings Orifice' the piece you mentioned only deleayed the effect, you still got rich / lean cutouts.
Here's some proof..
A Mk V in 1941 at Castle Bromwich, flown by Alex Henshaw, suffering negative G cutouts, look for puffs of black smoke and listen to the engine. It misfires when inverted.
http://www.youtube.com/watch?v=nCmzYccyBYM
FOZ_1983
06-13-2011, 10:59 PM
Miss schillings office!!
Thanks Winny :D you saved me wracking my brains trying to think of what it was called!!
I actually know what I'm talking about, I's II's V's all suffered from negative g..they never really fixed it till 1943 with the true negative g Stromberg Carb.
'Miss Schillings Orifice' the piece you mentioned only deleayed the effect, you still got rich / lean cutouts.
Here's some proof..
A Mk V in 1941 at Castle Bromwich, flown by Alex Henshaw, suffering negative G cutouts, look for puffs of black smoke and listen to the engine. It misfires when inverted.
http://www.youtube.com/watch?v=nCmzYccyBYM
Sounds like a big misunderstanding here, I thought you meant severe cutouts that the Mk 1 had.
I did imply that it wasn't entirely fixed by the "While you couldn't nose over forever, it allowed you to be less sensitive with the controls" comment. Suggesting that you could, in fact, nose over accidentally and not have an engine out.
Sorry!
winny
06-14-2011, 07:55 AM
Sounds like a big misunderstanding here, I thought you meant severe cutouts that the Mk 1 had.
I did imply that it wasn't entirely fixed by the "While you couldn't nose over forever, it allowed you to be less sensitive with the controls" comment. Suggesting that you could, in fact, nose over accidentally and not have an engine out.
Sorry!
Me too..
I didn't mean to sound like a know it all :)
olife
06-14-2011, 08:30 AM
please!devs!is it possible to have a game without to much disconnections,ghost players,bullets of paper,lag...please...a game where it is possible to play online without too much problems...!
QBlackDeathQ
06-14-2011, 02:51 PM
цензуре!
olife
06-14-2011, 05:30 PM
i think in sim a 109 can beat a spit,choice a fast 109,boom and zoom and with the 109 big guns...boom!!!it is a question of tactic and player.
the ps3 sim online specialists of the 109 as wredmann or walterkuprinski are the perfect exemples...
mavrickandgoose
06-14-2011, 05:46 PM
They are more evenly matched at sim but I still don't think it's better but in realistic(what I play) there is no way a109 beats a spit 1v1 none if you play on realistic blackdeath then I'll play you.at sim I will lose I'm not very good at sim cuase I never play it
olife
06-14-2011, 05:58 PM
They are more evenly matched at sim but I still don't think it's better but in realistic(what I play) there is no way a109 beats a spit 1v1 none if you play on realistic blackdeath then I'll play you.at sim I will lose I'm not very good at sim cuase I never play it
yes agree , harder in realistic to beat a spit than in sim.
Aquila chrysaetos
06-14-2011, 07:13 PM
I'm sorry there is NO way a spit v 109 match is close to even I would bow down and kiss the feet of ANYONE who beats me 1v1 with a 109 I don't understand your logic here for ranked matches with a handicapped plane choice. It's like giving one baseball team metal bats and the other wood or in NASCAR give half the teams stock cars and the other Indy cars how about telling boxers withch hand to punch with it's not a even fight and if we are going to do a ranked system like that shooting down a 109 in a spit should be worth 1/2 a point and shooting down a spit with a 109 should be worth 3
Could not help but share that sentiment about the Spitfire. Honesty on your part is very much appreciated, mavrickandgoose. And this is true especially in realistic mode as it was noted before, so trying to beat Spitfire in the hands of skillful pilot such as mavrickandgoose is an exercise in futility, most of the time. Not so much in sim mode though, as one can take advantage of combat flaps and better speed among other things.
And again there are exceptions, since I've seen what QBlackDeathQ can do with his Fw190-D9 in those few sim games we had recently (CTA and TB).
PSN: PlaviKit
QBlackDeathQ
06-14-2011, 08:33 PM
цензуре!
mavrickandgoose
06-14-2011, 09:17 PM
Lol yeah I'll play you on sim I'll more then likely lose but I'll play. And come on be nice don't talk trash about realistic and if it's so easy play me at realistic lol anyways I didn't mean to highjack this thread and yes darkdeath I do agree that the 109 is a decent match against a spit in aim but I do think if equal pilots in both the spit wins whatever planes anyone chooses just have fun and happy hunting
mavrickandgoose
06-14-2011, 09:18 PM
Lol yeah I'll play you on sim I'll more then likely lose but I'll play. And come on be nice don't talk trash about realistic and if it's so easy play me at realistic lol anyways I didn't mean to highjack this thread and yes darkdeath I do agree that the 109 is a decent match against a spit in sim but I do think if equal pilots in both the spit wins whatever planes anyone chooses just have fun and happy hunting
winny
06-14-2011, 10:20 PM
Is there an echo in here?
in here...
in here..
mavrickandgoose
06-14-2011, 10:25 PM
Oops posted that twice lol
Robotic Pope
06-14-2011, 11:13 PM
It must be Evangelous's microphone :-P
Shadowcorp
06-16-2011, 04:13 PM
Something i've been thinking about is more for sim or realistic. Your airelons and elavator settings should be stored individually for each aircraft from your training session/ free flight session; so every time you change aircraft you don't have to lose the first twenty seconds of a game changing the settings for the new aircraft you've picked.
mavrickandgoose
06-16-2011, 06:10 PM
Yes shadow that would be awesome
Very good Shadow.
Being new to this I tend to forget to change settings in the beginning of the game. Usually I flip through the menu after my first, (of many) deaths :)
QBlackDeathQ
06-17-2011, 05:19 AM
цензуре!
QBlackDeathQ
06-17-2011, 05:45 AM
цензуре!
QBlackDeathQ
06-17-2011, 09:48 AM
цензуре!
MACADEMIC
06-17-2011, 10:07 AM
Good idea but I in SIM mode airelon and elevator sensitivity should be always at max or sensitivity option completely off
Well spoken Peruna,
But I doubt we'll see it happen in the sequel for the general SIM mode. Fingers crossed we'll at least get an option for the host to define his lobby with this restriction.
Would be nice if those of you who want to have their say on features for the sequel would post them on the developer's forum, whatever we say here most likely won't reach them...
Here's a link: http://forum.gaijinent.com/index.php?/forum/23-birds-of-steel/
Cheers,
MAC
QBlackDeathQ
06-17-2011, 10:16 AM
цензуре!
Gilly
06-17-2011, 10:57 AM
Mac i have tired many times it does not work. If you may please forward our request to the developers that would be great. I know it's a lot to ask for since there are many requests here. May you please use your best judgment and forward what you hear the community wants most plz
Speak to Mac. He sorted me out when Olife and I had issues. Try the link below this in my signature. It's definately worth doing as it'll get seen by those that matter!!!
QBlackDeathQ
06-17-2011, 10:59 AM
цензуре!
Gilly
06-17-2011, 11:04 AM
Humph!!! I think we all matter but i will give it a look!:rolleyes: lol
Agreed, what I meant was by those that matter when it comes the guys building the game I.e. The Gods of BoS!!!
MACADEMIC
06-17-2011, 12:44 PM
Mac i have tired many times it does not work. If you may please forward our request to the developers that would be great. I know it's a lot to ask for since there are many requests here. May you please use your best judgment and forward what you hear the community wants most plz
Would prefer to help you sort out the problem why you can't use the forum there. PM me with details please.
MAC
P.S.: Just checked, you registered there on June 3, that was also the last time the system recognized you as signed in. There was a problem with new accounts for some time as they couldn't post, but this should be okay now. Please try again.
Robotic Pope
06-17-2011, 04:04 PM
Good idea but I in SIM mode airelon and elevator sensitivity should be always at max or sensitivity option completely off
Thats ok. But only if you have the ability to fully customise the stick setings such as dead zone and axis range/shape. Actualy your comment comes across as rather elitest.
Sensitivity has nothing to do with skill, its not a difficulty setting, its a controller seting. Someone playing BoP with a long flightstick might easily be able to fly with full sens because the turning sweet spot on the stick for each plane might be as much as an inch in movement making it easy to hold in that position. Compare that to someone using a joypad and a very short stick, the sweet spot is a little as 1 or 2 mm of movement, 1 mm to far an you stall and spin and this accuracy from just one thumb. No warning. 1 twich and... OH DEAR.
BoS definately needs stall identifiers like airframe shake, shuddering sfx and some FFB.
MACADEMIC
06-17-2011, 10:41 PM
Thats ok. But only if you have the ability to fully customise the stick setings such as dead zone and axis range/shape. Actualy your comment comes across as rather elitest.
Sensitivity has nothing to do with skill, its not a difficulty setting, its a controller seting. Someone playing BoP with a long flightstick might easily be able to fly with full sens because the turning sweet spot on the stick for each plane might be as much as an inch in movement making it easy to hold in that position. Compare that to someone using a joypad and a very short stick, the sweet spot is a little as 1 or 2 mm of movement, 1 mm to far an you stall and spin and this accuracy from just one thumb. No warning. 1 twich and... OH DEAR.
BoS definately needs stall identifiers like airframe shake, shuddering sfx and some FFB.
Agree with you RP that the length of your joystick/flightstick would make a difference, but disagree that it has nothing to do with skill. I know a few who fly the P-51D5 in full sensitivity using a DualShock gamepad, and it's working fine (I'm one of those). It's an extra challenge to know how far you can take the airplane without stalling.
But I agree with you unreservedly that full customisation for all should be standard (which we'll see in BoS - Anton has confirmed this on the devs forum), and that a stall buffet would be a good thing to have. Although I must say that with custom control on the PS3, an approaching accellerated stall can be quite well recognized and countered as it is, in full sensitivity.
MAC
Robotic Pope
06-18-2011, 01:29 AM
Agree with you RP that the length of your joystick/flightstick would make a difference, but disagree that it has nothing to do with skill. I know a few who fly the P-51D5 in full sensitivity using a DualShock gamepad, and it's working fine (I'm one of those). It's an extra challenge to know how far you can take the airplane without stalling.
But I agree with you unreservedly that full customisation for all should be standard (which we'll see in BoS - Anton has confirmed this on the devs forum), and that a stall buffet would be a good thing to have. Although I must say that with custom control on the PS3, an approaching accellerated stall can be quite well recognized and countered as it is, in full sensitivity.
MAC
Yes, sorry mac, I said that bit about skill wrong. Of course it takes a lot of skill to fly full sens with the pad. I meant that the skill of having a thumb that is super acurate to 1mm should not be a requirement to fly at the highest difficulty when others are using big flightsticks. I see it more as a gaming skill than a flight skill, If you know what I mean.
olife
06-18-2011, 02:24 AM
hello guys,
i really love bop and very happy to have a sequel,that's very good.
but to be honest,i have a strange sensation...i don't know how is the online confort of bop in xbox,but in ps3,it is a really bad,yes i'm not afraid of my words,it is very bad... it is very interresting to speak about some news things we would have in bos but before,i think it would be good to fix some probs of online comfort...
more of 10 or 11 players out of 16 and u are sure there will be a lot of probs of laging,disconnection or others strange things!
it is that since the game came out!
maybe u will say me that it is "your"connection which is not good...probably but it not happened to me only!in 70 % of the online games ,there are always this sort of prob for 1 ,2 or even more players!why?it is the only game i see like it!
the strange sensation i have is that bop was complete let "for died" and i'm sorry to think ...i have a doubt for bos too.
i'm really sorry to be so wicked but it is a fact,the biggest prob of bop,and a very important prob i think,i just hope it will be better in bos...i understand it is impossible to have no probs in online game,but just want to have a "normal" situation like in many others games....
MACADEMIC
06-18-2011, 02:37 AM
Yes, sorry mac, I said that bit about skill wrong. Of course it takes a lot of skill to fly full sens with the pad. I meant that the skill of having a thumb that is super acurate to 1mm should not be a requirement to fly at the highest difficulty when others are using big flightsticks. I see it more as a gaming skill than a flight skill, If you know what I mean.
No problem RP. I agree, it shouldn't be mandatory for all in Simulator mode. But it would be real nice to have a Custom mode (which Wings of Prey has and which I'm pretty sure will find its way to Birds of Steel) with the option to set up a game for full sensitivity. You're right, it's a gaming skill but for me also somehow a flying skill, although it's true that a real airplane would give you MUCH better clues than a gamepad. For me however (personally) limiting the travel of your primary flight controls so that accellerated stall becomes impossible just robs the airplane of some essential flying characteristics which are part of flight.
MAC
MACADEMIC
06-18-2011, 02:45 AM
hello guys,
i really love bop and very happy to have a sequel,that's very good.
but to be honest,i have a strange sensation...i don't know how is the online confort of bop in xbox,but in ps3,it is a really bad,yes i'm not afraid of my words,it is very bad... it is very interresting to speak about some news things we would have in bos but before,i think it would be good to fix some probs of online comfort...
more of 10 or 11 players out of 16 and u are sure there will be a lot of probs of laging,disconnection or others strange things!
it is that since the game came out!
maybe u will say me that it is "your"connection which is not good...probably but it not happened to me only!in 70 % of the online games ,there are always this sort of prob for 1 ,2 or even more players!why?it is the only game i see like it!
the strange sensation i have is that bop was complete let "for died" and i'm sorry to think ...i have a doubt for bos too.
i'm really sorry to be so wicked but it is a fact,the biggest prob of bop,and a very important prob i think,i just hope it will be better in bos...i understand it is impossible to have no probs in online game,but just want to have a "normal" situation like in many others games....
Hello my friend,
I'm sorry this is still such a problem for you. It's an old story, development and updates for BOP has stopped a long time ago, and this has been much discussed here. We on the PS3 are still better off than our friends on the X360 who haven't even got a patch although Gaijin had made it. No game developer can do anything to improve his game if the publisher says no, which was the case with 505. The exception is only if they have an agreement from the beginning which allows the developer to bypass the publisher and do it themselves. Unfortunately in the case of BOP, Gaijin didn't have such an agreement. So they couldn't do anythng about it.
I personally don't share your fear that we'll this again with Birds of Steel, for various reasons:
Konami is a much more reputable publisher
Gaijin have continued development on their PC platform to improve MP
they have reprogrammed MP from the ground up which now works flawlessly
with BOS, Gaijin has the right to publish DLC and updates themselves in case Konami doesn't want to
Gaijin continues to be very responsive to Community requests (although not here on this website)
So for now I think we have to live with the game as it is, both on the PS3 and on the X360. It has still a lot going for it, but I have no doubt whatsoever that Birds of Steel will have everything and more we dream of.
:)
MAC
winny
06-18-2011, 11:16 AM
No problem RP. I agree, it shouldn't be mandatory for all in Simulator mode. But it would be real nice to have a Custom mode (which Wings of Prey has and which I'm pretty sure will find its way to Birds of Steel) with the option to set up a game for full sensitivity. You're right, it's a gaming skill but for me also somehow a flying skill, although it's true that a real airplane would give you MUCH better clues than a gamepad. For me however (personally) limiting the travel of your primary flight controls so that accellerated stall becomes impossible just robs the airplane of some essential flying characteristics which are part of flight.
MAC
I think a better solution would be to change the input curve rather than the just clipping the end of the range off.. So changing the sensitivity still means that you can get to the full range of movement but it's initially slightly less responsive.
I use a TM Hotas and in the full sensitivity games I've played my main problem has been wobbling from side to side, not stalling, because of the dead spot.
Or maybe a deadspot calibration would sort it out?
olife
06-18-2011, 11:29 AM
Hello my friend,
I'm sorry this is still such a problem for you. It's an old story, development and updates for BOP has stopped a long time ago, and this has been much discussed here. We on the PS3 are still better off than our friends on the X360 who haven't even got a patch although Gaijin had made it. No game developer can do anything to improve his game if the publisher says no, which was the case with 505. The exception is only if they have an agreement from the beginning which allows the developer to bypass the publisher and do it themselves. Unfortunately in the case of BOP, Gaijin didn't have such an agreement. So they couldn't do anythng about it.
I personally don't share your fear that we'll this again with Birds of Steel, for various reasons:
Konami is a much more reputable publisher
Gaijin have continued development on their PC platform to improve MP
they have reprogrammed MP from the ground up which now works flawlessly
with BOS, Gaijin has the right to publish DLC and updates themselves in case Konami doesn't want to
Gaijin continues to be very responsive to Community requests (although not here on this website)
So for now I think we have to live with the game as it is, both on the PS3 and on the X360. It has still a lot going for it, but I have no doubt whatsoever that Birds of Steel will have everything and more we dream of.
:)
MAC
hello teacher,
thanks a lot for this precize reply,it give me a lot of hope and yes i think konami is a reputable publisher.i'm really sorry to say all those bad words before,but day by days it become a real dream to play bop without probs and i finnish to loose my temper.in fact i wait for bos ,even count the months it stay before it will come out and just afraid to can't play confortable this game which will be,no doubts my new favorite!!
i feel better after your reply ,millions thanks teacher!!
Shadowcorp
06-18-2011, 12:11 PM
True but when maximum realism is wanted all sensitivity "aids" should be off because every plane has certain roll-, turn rate and handling behavior. It is true that it is controller setting but i see it also as a skill setting. When everybody has the same starting point it becomes a skill factor.
+1
Sound effects works well (as in il2:1946)
I'm sorry but thats too harsh a learning curve, what you say is fine for sim players, but realistic players wouldn't find it acceptable; i think i'm justified in saying. As people have already said gaijin shouldn't be alienating any part of their demographic just to please one proportion.
olife
06-18-2011, 02:07 PM
i just want too ,please keep the incredible details of bop,and if u can do better...bop is a fantastic beauty...bos will be a divine beauty.u guys of gaijin,the magicians...
just look this bop detail...incredible?no?!!!!
http://nsm05.casimages.com/img/2011/06/18//1106180412451252718342732.png (http://www.casimages.com)
winny
06-18-2011, 03:28 PM
... It is true that it is controller setting but i see it also as a skill setting. When everybody has the same starting point it becomes a skill factor.
The problem is that not everyone is starting from the same point, I use a stick all of the time. It's not the same for me as it is for someone using a PS3 controller. Full sensitivity + stick = over correction central.
A quick point about connection issues - Connection is king in this game. (I have experience of this)
I was good at BoP (last year) on a 8mb connection then I moved house. Had a much poorer internet connection at the new place (3mb download)
All of a sudden I found I couldn't hit anything unless I was right on top of them (even then my bullets seemed to miss when I thought they should be hitting).
2 months ago I got fibre optic - 30mb D/L - 10 mb U/L and surprise surprise, I can now 'explode' people much easier.
I had suspicions that it was lag that made me unable to shoot straight, now I'm sure it is.
MACADEMIC
06-18-2011, 03:34 PM
The problem is that not everyone is starting from the same point, I use a stick all of the time. It's not the same for me as it is for someone using a PS3 controller. Full sensitivity + stick = over correction central.
A quick point about connection issues - Connection is king in this game. (I have experience of this)
I was good at BoP (last year) on a 8mb connection then I moved house. Had a much poorer internet connection at the new place (3mb download)
All of a sudden I found I couldn't hit anything unless I was right on top of them (even then my bullets seemed to miss when I thought they should be hitting).
2 months ago I got fibre optic - 30mb D/L - 10 mb U/L and surprise surprise, I can now 'explode' people much easier.
I had suspicions that it was lag that made me unable to shoot straight, now I'm sure it is.
Interesting observation winny.
I haven't played for a while on the PS3 since the PSN went down, I started flying more on the PC. I seem to have that connection speed problem as well, rarely get my kills counted or can hit anything. What's even more unsatisfying is that people can hit me from positions (as I see them) where they have absolutely no deflection on me, their tracers going way past and behind me in high G turns, and boom, I'm dead.
This problem existed as well on the PS3, but not that much. I believe however that the shooter would have seen me with deflection, and seen his tracers hitting me. I think this also comes down to connection speed, and how the game handles lag. When you are being attacked, you can't see the 'real' position of the attacking aircraft, but only an estimation where the program would think the enemy is.
Connection speed is king.
MAC
olife
06-18-2011, 05:51 PM
The problem is that not everyone is starting from the same point, I use a stick all of the time. It's not the same for me as it is for someone using a PS3 controller. Full sensitivity + stick = over correction central.
A quick point about connection issues - Connection is king in this game. (I have experience of this)
I was good at BoP (last year) on a 8mb connection then I moved house. Had a much poorer internet connection at the new place (3mb download)
All of a sudden I found I couldn't hit anything unless I was right on top of them (even then my bullets seemed to miss when I thought they should be hitting).
2 months ago I got fibre optic - 30mb D/L - 10 mb U/L and surprise surprise, I can now 'explode' people much easier.
I had suspicions that it was lag that made me unable to shoot straight, now I'm sure it is.
complete agree with u my friend,conection is king!
i have 1 mb in internet connection power ,i must put a complete magazine of bullets and even more to down a guy!and a lot of time the guy put me 1 or 2 bullet and i'm died!!lol!!...and even if we flown the same plane ,often ,i have the sensation that his plane fly and turn faster than me easy!
but it is the game...
MATALIEBRES
06-18-2011, 06:14 PM
i just want u too ,please keep the incredible details of bop,and if u can do better...bop is a fantastic beauty...bos will be a divine beauty.u guys of gaijin,the magicians...
just look this bop detail...incredible?no?!!!!
http://nsm05.casimages.com/img/2011/06/18//1106180412451252718342732.png (http://www.casimages.com)
photo fantastic friend I hope to take some from time to time if they let me do it lol
olife
06-18-2011, 07:01 PM
millions thanks my friend MATALIEBRES!
i play this game since september 2009 and today for the first time i see this skull and bones paint on the stuka bombs!!what a fantastic and realistic surprise!!...mmm...what others surprises are in this game?!!
MATALIEBRES,to have the time to do some screenshots without to be too much disturbe by ennemies,select arcade mode in training,and level of ennemy pilots:rookies
MATALIEBRES
06-18-2011, 10:14 PM
millions thanks my friend MATALIEBRES!
i play this game since september 2009 and today for the first time i see this skull and bones paint on the stuka bombs!!what a fantastic and realistic surprise!!...mmm...what others surprises are in this game?!!
MATALIEBRES,to have the time to do some screenshots without to be too much disturbe by ennemies,select arcade mode in training,and level of ennemy pilots:rookies
thanks friend
Robotic Pope
06-18-2011, 10:16 PM
complete agree with u my friend,conection is king!
i have 1 mb in internet connection power ,i must put a complete magazine of bullets and even more to down a guy!and a lot of time the guy put me 1 or 2 bullet and i'm died!!lol!!...and even if we flown the same plane ,often ,i have the sensation that his plane fly and turn faster than me easy!
but it is the game...
Oh its about the lag no question about that. Remember though that for gaming a 1mb connection with low latency beats a 50mb connection if it has high latency.
Ive been thinking about this for a while trying to work out how BoP's multiplayer system works. Its clearly a different system than most FPS multiplayer games have where if you have a slow connection and shoot at someone and kill them you upload that fact to the the host who then uploads it to the killed player and they die even though to them they might now be safe in cover. This system lets the player with slow connection get reasonably good game play. I'd call this a "Tell" system in that the players game tells the hosts game about his kill.
BoP seems to me to be more of an "Ask" system where the players game asks the host's if the plane he is shooting at is being hit. Whether its the host's game that answers that question or if the host has to then ask the player being shot at if they are being hit, I don't know. But you can imagine if someone has bad latency shoots at a plane, by the time that info has gotten to the host the plane being shot at is further ahead and the hosts game sees the bullets fall behind him thus no damage is sent to the player being shot at.
I remember Gears of war being like this, with bad latency you could shoot at a wall point blank range and then wait almost a second before you recieve the info that you had hit the wall and a pit in the wall would appear. In combat you always had to lag shoot by guessing where your enemy would be a second later, it also ment that the host had a huge advantage because he would have zero lag. I think this system is a lot simpler and needing less actual infomation being transmited by the players to the host.
BoP is slightly different than this though in that the host can also suffer lag. I don't know why this is.
I'm hoping that BoS will employ a more advanced netcode so everyone can reiceive simalar and more acurate gameplay no matter what their connection speed.
olife
06-24-2011, 09:32 PM
an other incredible detail : the cathedral of canterburry,in first in a screenshot, and a real photo ,after...fantastic!authentic!
http://nsm05.casimages.com/img/2011/06/24//1106241117521252718377875.png (http://www.casimages.com)
http://nsm05.casimages.com/img/2011/06/24//1106241112251252718377853.jpg (http://www.casimages.com)
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