View Full Version : Serious Sound offer
TUCKIE_JG52
05-26-2011, 10:13 PM
Well, since I can imagine that the sound is a very expensive thing to implement, and considering I have recorded many planes in video with sound, I feel in the debt to freely offer (giver the right to use) all the engine sounds I've recorded, and this public ofer goes to:
- 1C Dev Team
- Daidalos Team
- Modders
I mean you can use sounds I've recorded, like this one:
http://www.youtube.com/watch?v=LxXnRLf3jyA
Or this one:
http://www.youtube.com/watch?v=Pi1O0a_FtOA
You can dig into lots of videos I have in my Youtube non-music aviation channel:
http://www.youtube.com/tuckie10
If you are interested in using a sound, you don't have to ask me. You can download the video at the highter resolution (so Youtube lowers the quality of the sound in low res), and the only thing I request in exchange are credits if my recorded sounds are used.
Hope this will help...
CharveL
05-26-2011, 11:49 PM
Sounds like a great offer and quite generous of you.
But I think the problem lies in their decision to go with dynamic sounds rather than canned ones, or at least some combination of both. To be honest I would rather sacrifice some authenticity for aural indications of what is happening under given circumstances in the engine if thats the case.
Still it would be nice to have the best of both worlds.
speculum jockey
05-27-2011, 12:23 AM
Assuming you are referring to the actual audio in the videos, then that probably would not be appropriate since the sounds used for games are typically recorded under specific conditions with very expensive equipment.
Redroach
05-27-2011, 12:27 AM
I'd suggest you head over to the mods section of these forums.
Lololopoulos
05-27-2011, 01:23 AM
nice recording man. it's really a shame that realistic starting of engine is not modeled in the game. i would really like to see some times failed starts and right after the start the cylinders slowly starts spin when you can clearly hear the interval of the explosions going on. that would be sweet.
TUCKIE_JG52
05-27-2011, 06:39 AM
Assuming you are referring to the actual audio in the videos, then that probably would not be appropriate since the sounds used for games are typically recorded under specific conditions with very expensive equipment.
I know, but if there's a remote possibility... once, a modder used a startup sound I posted in a video and it worked quite fine. Sound is not always good if there are other sounds on top, but I think that better have the possibility to use it...
TUCKIE_JG52
05-27-2011, 06:40 AM
I'd suggest you head over to the mods section of these forums.
It's not only an offer to modders, but also to official dev teams, as I already said.
TUCKIE_JG52
05-27-2011, 07:07 AM
And just one more thing... I've tons of recorded Su-26, so devs can use it's sounds to better release it when ready, but anyway I can imagine they have also access to some Su-26 in Moscow zone...
http://www.youtube.com/watch?v=VL44TMZivOo
Trooper117
05-27-2011, 10:05 AM
Good stuff mate!
Ze-Jamz
05-27-2011, 10:15 AM
Well it's hard work and generosity like this that helps develop games especialy broken ones.
Whether they are used or not hats of to yer pal
Codex
05-27-2011, 12:48 PM
It's a great offer and kudos for providing a great set of videos but I wouldn't want Lutheir to use this form of sound recording. Mainly because sound recorded via video cam is usually close to mono and you won't get positional audio.
Phazon
05-27-2011, 01:20 PM
Positional audio is generated by the game engine. Most game sound effects are in a mono format anyway.
I hope the devs do take up your offer, and do indeed actually make an attempt to give us some realistic sound effects. The Rise of Flight team and DCS team have both worked hard to give us realistic sounding aircraft and they are small teams just like Maddox Games. If they can do it why can't Maddox for Cliffs of Dover where the sounds are very iconic and important to the feel and immersion of the game.
BigPickle
05-27-2011, 03:35 PM
the game needs mono sound, stereo sound wont work.
Sound modded the tiger moth last night, the result was finding out when sound modding the tiger she crashes the game, every time. Changed the sound files to test but still crashes, so i think theres might be something wrong with the tigers code sadly
we need more real life sounds.
(http://www.youtube.com/watch?v=FqjNzFPnPew&feature=related)
Ze-Jamz
05-27-2011, 10:10 PM
we need more real life sounds.
(http://www.youtube.com/watch?v=FqjNzFPnPew&feature=related)
WTF lol..
nice
lol at the flyby sound. Yeehaahhhhh
I do not think the sounds are usable, because of the background sounds, but who knows.
mauld
05-28-2011, 07:30 PM
Her is a selection of relavent aircraft from my channel
http://www.youtube.com/user/auldm?feature=mhee
http://www.youtube.com/watch?v=y7uAKbfddbM
http://www.youtube.com/watch?v=YPxGn70JaIU
http://www.youtube.com/watch?v=l0f5Qxp_3tI&feature=youtu.be&hd=1
http://www.youtube.com/watch?v=fuhdpWWbWXU
Codex
05-29-2011, 02:26 AM
Positional audio is generated by the game engine. Most game sound effects are in a mono format anyway.
By lack of positional audio I meant that when using those videos, the camera is undesirable bacuse the aircraft are constantly moving or your only getting one side of the source which doesn't provide a true experience.
Many game developers will using stereo recordings to replicate sound in the left and right ear. To get true sound replications you need to be sitting in the cockpit with mics covering both sides.
Something like what Scott has done for the Accusim Piper Cub
http://www.youtube.com/watch?v=mx6l7GMc2Ow
http://www.mediamusicnow.co.uk/blog/2007/08/15/recording-equipment-review-zoom-h4-handy-4-track-digital-audio-recorder/
Trumper
05-29-2011, 10:24 AM
:( I have bought this up many times but the fan bois knock you down and insist that Olegs one is best.
Never mind i live near Duxford and i know when i run outside to see what aircraft the Merlin engine is powering overhead i'm not looking at a lawnmower.
CharveL
05-29-2011, 04:19 PM
:( I have bought this up many times but the fan bois knock you down and insist that Olegs one is best.
Never mind i live near Duxford and i know when i run outside to see what aircraft the Merlin engine is powering overhead i'm not looking at a lawnmower.
Yeah but nobody who knows what they are talking about, including the devs themselves, are trying to tell you that the game's sounds are real so I'm not sure what threads you are reading.
They are using sound recordings they have available to them because they simply can't afford to properly record what they need from a real Merlin out of country.
If you want to fly around with a 10 second looped sample at all times you can take one of the videos posted here and put it on your ipod with headphones while you play the sim with the sound off.
However, if you want to hear the engine start up, rev, and change pitch or cadence according to what control inputs are doing then you'll have to settle for what we've got for now.
Yes, it's unfortunate that it's as sterile and un-Merlin-esque as it is and hopefully they eventually go to some better lengths to improve it but again nobody is trying to tell you it's as real as it gets.
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