View Full Version : Hollywood props...?
mazex
05-24-2011, 09:20 PM
EDIT: This bug is due to me running a 120hz monitor, on 60hz I see what most of you see, and probably what the guys at MG saw while developing it... They need to add an option for us 120hz guys to remove it - or fix it!
Well, is it only me that has a constant Hollywood movie effect since the last patch?
Looks like this and drives me mad...
http://www.youtube.com/watch?v=pGJEYJNweTA
At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch).
IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off...
So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting.
And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about?
Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature.
And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
Strike
05-24-2011, 09:26 PM
Well, is it only me that has a constant Hollywood movie effect since the last patch?
Looks like this and drives me mad...
http://www.youtube.com/watch?v=pGJEYJNweTA
At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch).
IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off...
So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting.
And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about?
Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature.
And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
Interesting, when I go 3000 rpm in my sim with spit or 2500 RPM with the 109 I pretty much don't get this effect. I do get it at lower RPM though..
Jatta Raso
05-24-2011, 09:33 PM
i also get something similar and i hate it. i think it seemed much more real before...
Peril
05-24-2011, 09:34 PM
Well, is it only me that has a constant Hollywood movie effect since the last patch?
Looks like this and drives me mad...
http://www.youtube.com/watch?v=pGJEYJNweTA
At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch).
IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off...
So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting.
And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about?
Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature.
And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
The only thing that I can say is 'you can't please everyone'.
I'm happy with this effect, it works for me as immersive, and yes I know it's not reality. Prop is a matter of personal choice and always has been in every sim, damed if you do, damed if you dont. I'm happy to move on to some other more pressing inaccuracies that don't require a personal persective argument for right and wrong.
mazex
05-24-2011, 09:37 PM
yep thats similar to what mine looks like...its a bit ott..
check out this youtube vid and it gives a better idea of what the props should look like inside the cockpit...its a spifire but the same effect is similar for any ww2 aircraft...
Its worth watching the whole Video!...its a great vid!...but the bits about the prop are about 5 mins into it if you just want to see what i mean...but i agree since the latest 14588 patch the props do look a bit ott... :confused:
Mmm, the problem is that it's a movie (and a great one), therefore it gets the "visible prop effect a la western movies with wagon weels" as a movie camera captures a fast string of stills where the prop is "seen". IRL you just don't see the prop at all at high RPM, and hardly at low either. Never flown a Spitfire but I have flown a Tiger Moth with a very invisible prop...
Strike
05-24-2011, 09:43 PM
The only thing that I can say is 'you can't please everyone'.
I'm happy with this effect, it works for me as immersive, and yes I know it's not reality. Prop is a matter of personal choice and always has been in every sim, damed if you do, damed if you dont. I'm happy to move on to some other more pressing inaccuracies that don't require a personal persective argument for right and wrong.
Just to find a perfect real-life example in regards to visibility realism.
If you made a computer game showing a classroom with 3 CRT monitors amd the ingame footage showed perfect screens, would you complain about the screens not flickering?
http://www.youtube.com/watch?v=TzoO6-gktKk
The human eye is the standard if you want to have your gametitle labeled "Simulator", just like they said the tracers were the most accurate rendering ever because they used a real "shutterspeed" effect similar to that of a humans eye to re-create length. Why not do the same for the props?
41Sqn_Stormcrow
05-24-2011, 10:07 PM
yep thats similar to what mine looks like...its a bit ott..
check out this youtube vid and it gives a better idea of what the props should look like inside the cockpit...its a spifire but the same effect is similar for any ww2 aircraft...
Its worth watching the whole Video!...its a great vid!...but the bits about the prop are about 5 mins into it if you just want to see what i mean...but i agree since the latest 14588 patch the props do look a bit ott... :confused:
http://www.youtube.com/watch?v=FzsJBjbCyvM
OT but this is perhaps the coolest clip I've ever seen on the spitfire. Now if we could get something similar for the 109E ...
Redroach
05-24-2011, 10:20 PM
Yeah, guess you have to say big thanks to the folks who wanted to have the prop disc 'more realistic', albeit their idea of 'more realistic' is that it has to look exactly like the 25-fps-on-tv (or is it 24? hmm, anyway :rolleyes: ) issue, as mazex explained above.
The looks of the prop disc was pretty much like the real thing imo, but, sadly, those people generally not having the slightest idea of... well, anything, got their way. Again, like it was with the negative g cut-out on merlin engines before.
I really don't get why the devs give in to this :(.
Ze-Jamz
05-24-2011, 10:21 PM
OT but this is perhaps the coolest clip I've ever seen on the spitfire. Now if we could get something similar for the 109E ...
Agreed, great clip..
Seriously a nice looking plane
Positronic
05-24-2011, 10:30 PM
You can change back to the old props by selecting the epilepsy option, Unsure if you can just change the prop type without the filter, maybe in the config files.
I prefer the new look.
Heinz Laube
05-24-2011, 10:32 PM
that happens, if peoples have her knowledge only from films and games and claim it as real, and never was real flying or in the near of a real plane... sad part about it is, that the are devs very close to move away from a "Sim" to a "easy fly-starter and cinematic pseudo sim" to provide the whiners quietly
Ali Fish
05-24-2011, 10:46 PM
yep thats similar to what mine looks like...its a bit ott..
check out this youtube vid and it gives a better idea of what the props should look like inside the cockpit...its a spifire but the same effect is similar for any ww2 aircraft...
Its worth watching the whole Video!...its a great vid!...but the bits about the prop are about 5 mins into it if you just want to see what i mean...but i agree since the latest 14588 patch the props do look a bit ott... :confused:
http://www.youtube.com/watch?v=FzsJBjbCyvM
lol the awkward squeek of the throttle @2:38 made me really laugh. didnt they have WD40 back then ? and great example of external sounds ! brilliant video.
Strike
05-24-2011, 10:50 PM
I think the new prop-effect looks absolutely fantastic, if you were at around idle... It should not be as visible at higher RPMs and I purposely try to keep my plane at high RPMs to avoid this effect :p it's annoying as hell when I know what a prop looks like over the cowling of a cessna 172 or piper cherokee warrior. But like I said, effect represents what you see in real life at LOW rpms :p
Like somebody already said, take a model plane if you have one, or take a cooling fan from your PC or just a normal cooling-fan for summerdays and watch the prop go at medium/max RPM. That should clarify some things for the hollywooders. You can only make out this effect if you try to concentrate on the propeller or try to follow the propellers rotation with your eyes, because your eyeball shifts viewdirection so fast you can actually make out the detail of a blade during this small time-window.
Like I previously stated, if we were to do the same realism with a CRT monitor instead of a propeller, we'd get the flickering effect. Try capturing a video with your mobile phone camera, then you'll get an even worse effect of some horizontal lines, because the phone captures the image so slowly. Example:
http://www.youtube.com/watch?v=KyinbCLuQLY
I probably shouldn't have posted this, we might actually end up with this ingame now as this is new proof of propeller visuals!!!
Strike
05-24-2011, 11:14 PM
...and great example of external sounds ! brilliant video...
Not directed at you specifically, but again on the common perception of TV-pilots of today is that these sounds are recorded from the actual camera's postition during flight.
Not saying that you meant "realistic exterior sounds for the environment", I think you ment "Wow those sound clips are great standalone spitfire sounds" (disregarding the video footage).
Because anyone can hear that these soundclips from the external footage have been recorded on the ground as the spitfire does a flyby. As is with nearly all guncam clips featuring sounds and gunfire. There is absolutely no point in attaching a microphone to an aerial camera. Why? Because all you'd hear is a hurricane-force windgust going "SCHWOOOOOOOOOOOSSSSOSOSOSOOOCCCCHHHFFFFFFF". You'd have an extremely boring soundtrack that nobody watching it could relate to, because how many people actually get to fly spits? Nobody knows what they sound like in air, unless they've actually flown it in person. Hence the groundrecordings for sound, because everyone who has been at an airshow can relate to THAT.
Actually rise of flight (i hate comparing it, but that's not what this is... this is just referencing) does a good job on simulating wind sounds. You'll hear the wind better at higher speeds and when pulling sideslips or leaning out of the protection of the windscreen. IRL I believe the engines would make so much noise you would have a hard time even hearing the guns very well when firing. And definately not able to hear surrounding planes unless you are at a very low RPM. But if we were to have a sim with realistic audio effects, it would be very "unusual" to the basement-simmer because suddenly you have no audio feedback when firing guns or listening for enemies. It would frustrate people that like to feel immersed by hearing every mechanical linkage move within the gun or hear the overheated pistons grinding against the engine cylinderblock, or hear the bullets tear through fabric...
I admire the modern games like BlackOps that do a really good attempt at weapon sounds with dynamic range effects. They have a different sound for firing from 1st person and standing next to the weapon from when you are far away. It's a lot less defined at a distance with more of a echoing snap/pop. On the firing range in the RNoAF I experienced and recalled this when firing the AG3; Up close, while leaning your cheek against the stock/butt of the AG3, you can feel the mechanical parts interact within the weapon between each shot as the recoil spring dampens the recoil, rechambers a bullet and fires it off giving a very metal "Clank" sound between each shot. If you fire it from your shoulder without aiming down the sights (not touching the stock with your head) you will NOT hear this, but only a loud bang. Stand next to the muzzle when it's being fired by someone else, and it's an even louder PANG-like sound and you can clearly feel the overpressure.
But the exterior sounds from that vid clip is not realistic. I agree we need a compromise on sounds between realism and hollywood, but not visuals. I want it to represent reality as much as possible. But that's me.
White Owl
05-25-2011, 02:30 AM
Mazex, that propeller would make me crazy. No, my prop ingame doesn't look like that. At high RPM, my prop all but disappears; it's nearly invisible, just like before the hotfix patch. At low RPM the rotating, flickering effect is visible, but still it doesn't look so unrealistic as yours.
I wish I knew what the solution is.
Blackdog_kt
05-25-2011, 02:36 AM
It doesn't look hollywood-ish on my installation either. All i get is a somewhat more visible disc at low RPM and maybe a flicker of prop blades if there's sunlight bouncing off the prop at the correct angles.
In short, it looks pretty realistic on my installation and it's invisible 99% of the time at high RPM unless viewed under the correct combination of viewing angle and light.
Space Communist
05-25-2011, 03:44 AM
Yeah I do not know what is going on with your game, mine does not do that. Practically invisible at normal flying rpm.
Tiger27
05-25-2011, 04:03 AM
Mine looks pretty much invisible, with just the odd flicker of what i assume is the sun glinting off the blades.
Havoc04
05-25-2011, 06:34 AM
@Col123 thxs for that Video mate. Was awesome to watch. After i watched you're Video i looked at the Op video again. I wasn't looking at the Prop stuff just listening to the sound.. Need i say more :(
Off topic sorry about that ...
Rattlehead
05-25-2011, 09:13 AM
Prop at higher rpm's are basically invisible for me too. I start seeing the prop on the 109 at around 1500 rpm, and for the Spit it's around 2000 rpm (I think, maybe a bit higher for the Spit)
Anyway, the revs have to be pretty low for the prop to start showing in my case.
adonys
05-25-2011, 11:03 AM
I think it's an effect scalable with the PC's performance, ie FPS..
On my computer, the propeller effect is the same as I understood (the bold is for the guys accusing people who asked for a slowly rotating propeller arc, as in the movies, that they requested this new effect, when in fact after the looong discussion we had about this, I think everyone understood that is it not how it is seen in real life by direct observation) that it should be from people who experienced it by themselves: visible variable rotation speed blades on very low RPM, and a translucent (almost invisible arc) with flashes of blades lights now and then (depending on the eye/sun position). Which is exactly what am I seeing on my computer.
If you're seeing something else, it must be either the FPS, or drivers (or amd/ati vs nvidia videocards maybe)..
swiss
05-25-2011, 11:40 AM
Sounds like wee need another button in the video option screen...
Strike
05-25-2011, 12:04 PM
Yes what we need are new graphics settings
- Realistic
- Cinema
Redroach
05-25-2011, 12:15 PM
http://www.youtube.com/watch?v=iXP8mwViK9o
WTF? Props are going waaay to fast in CoD! Please fix that bug, as it completely kills my immersion!
http://www.youtube.com/watch?v=rVSh-au_9aM
...and from time to time, Propellers used to come to a halt IRL. The helicopter in this video just had his rotor blades filled up with hot, liquid hydrogen, thereby providing lift (a technique invented by Quetzalcoatl in 1801). For helicopters, this is called 'auto-rotation' or 'the Quetz effect' (the 'Q' is always capitalized).
Clearly, this should be implemented in CoD as well. I mean, CoD prides itself with high standards in terms of realism!
P.S.: Mute the sound in the first video! Mute it! You've been warned... :twisted:
philip.ed
05-25-2011, 12:30 PM
Redroach: that's not an accurate representation of real life buddy. :cool:
Ze-Jamz
05-25-2011, 12:34 PM
Ok whos first to put there hand in between those rotors...they are not spinning really :rolleyes:
Peril
05-25-2011, 12:34 PM
Yeah, guess you have to say big thanks to the folks who wanted to have the prop disc 'more realistic', albeit their idea of 'more realistic' is that it has to look exactly like the 25-fps-on-tv (or is it 24? hmm, anyway :rolleyes: ) issue, as mazex explained above.
The looks of the prop disc was pretty much like the real thing imo, but, sadly, those people generally not having the slightest idea of... well, anything, got their way. Again, like it was with the negative g cut-out on merlin engines before.
I really don't get why the devs give in to this :(.
MM..
All I can say is 'Amen Brother'.
Typically letting the Gen Y win again so as to save the peace! Well I HOPE it's 'intential', as we all know it's not realistic, don't we???
Peril
05-25-2011, 12:42 PM
Just to find a perfect real-life example in regards to visibility realism.
If you made a computer game showing a classroom with 3 CRT monitors amd the ingame footage showed perfect screens, would you complain about the screens not flickering?
http://www.youtube.com/watch?v=TzoO6-gktKk
The human eye is the standard if you want to have your gametitle labeled "Simulator", just like they said the tracers were the most accurate rendering ever because they used a real "shutterspeed" effect similar to that of a humans eye to re-create length. Why not do the same for the props?
PS, pritorities gentlemen.
Lets see how you react to the Spit or 109 that flies beyond it's real life performance spec. I'm happy to accept a simple and inconsiquential hollywood 2D prop FX in preferance to the hollywood '''PERFORMANCE FM''' of a Spit or 109 in game. One effcts the end result of an hours battle and years of study, the other is?? Well, more self indulgence ;)
Would you choose something different in priority?? Would you prefer a personal choice of 2D to a reality in FM performance??
Sorry, Luther is in charge now and 'reality' is surly 'TANGIBLE' not just the visable as in the past IL2?
So, what ever the 2d prop FX is defined as is incosiquental to the outcome of the game, the 'end result' is more important to me personally.
Hollywood FX or blur prop, just choose so we can free up time to the more game impacting aspects.
Redroach
05-25-2011, 12:43 PM
Redroach: that's not an accurate representation of real life buddy. :cool:
Yes it is! I'm a commercial pilot, having come from military aircraft. I've logged more than 9000(!) hours on the A-1 skyraider alone, my friend is an aircraft mechanic at the smithsonian (tasked with restoring countless vintage aircraft) and my other friend is CEO of Airbus. So I know something about propellers, dude :cool:
...arguing with arguments directly taken from 10-year-olds is quite fun, as I just found out. This is how to get your way nowadays! ^-^
philip.ed
05-25-2011, 12:57 PM
I don't really understand what you're advocating. Are you suggesting that the props be visible, even on high RPM? It's just that, as far as videos are concerned, they will never really show us what the eye can see ;)
Redroach
05-25-2011, 01:38 PM
It's just that, as far as videos are concerned, they will never really show us what the eye can see ;)
Yet people kept advocating the 'film view' because of 'realism'. Hence the thread title: 'Hollywood props...?'
adonys
05-25-2011, 01:49 PM
I beg your pardon, but.. which people are you seeing in here asking for, or even advocating, the filmed (hollywood) propellers?
And you have heard some people in here stating that the propeller arc from the new patch seems ok to them (and they've described it as a translucid arc, ie not the filmed propeller effect, on high RPM), while others are stating that they are seeing the filmed propeller effect on high RPM.
Which means, either
- some of them are lying
- some of them don't know how to interpret what they are seeing
- both of them are right, and there's a cause (read bug/hardware dependency) that makes some of them seeing it in a way, and the rest in the other
Just use the damn logic.
Buchon
05-25-2011, 02:12 PM
Well, is it only me that has a constant Hollywood movie effect since the last patch?
Looks like this and drives me mad...
http://www.youtube.com/watch?v=pGJEYJNweTA
At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch).
IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off...
So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting.
And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about?
The first time that I was read you about this, I think in the patch thread, I was think that was just that you disliked the new prop, so i give it no importance because is just a taste matter.
Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature.
And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
The first time that I was read you about this, I think in the patch thread, I was think that was just that you disliked the new prop, so i give it no importance because is just a taste matter.
But thanks to that video I think that we are dealing with a bug here.
That prop is really annoying indeed, but that is not how the prop should be in the version 1.01.14588, I dont know what is going on in your IL2COD installation but there a problem.
The new prop is not visible at high rev, once you reach 3000 rev, for example , the prop is hardly visible.
Here is how looks in my IL2COD installation (rev counter over 3000) :
http://i54.tinypic.com/k4whle.jpg
So I guess there a problem, this is not bad because you can do a problem tracking to shoot down this bug.
The new prop is awesome, hope you can properly see it soon.
Heinz Laube
05-25-2011, 02:17 PM
same at me...
uploading a vid later with a Spit...
Spit prop: http://www.youtube.com/watch?v=1wvv3Hk72Io
or check my other Video... u see the new Propeffects there, too
http://www.youtube.com/watch?v=1yW-Zi6SSdohttp://www.youtube.com/watch?v=1yW-Zi6SSdo
warbirds
05-25-2011, 04:06 PM
It does not matter if you are the worlds formost expert on props, these guys would still think your wrong..I know a guy that flew P47's and Mustangs in the war and he also flew on line with me and others and he said many times that the real planes did not spin out and stall or break as easy as the virtual planes do. but no one paid any attention and went on even today with planes spinning to the ground with the slightest input.
proton45
05-25-2011, 04:10 PM
I completely "miss-read" the title of the thread topic...lol
http://www.youtube.com/watch?v=oKafExE4jMQ
mazex
05-25-2011, 04:27 PM
The first time that I was read you about this, I think in the patch thread, I was think that was just that you disliked the new prop, so i give it no importance because is just a taste matter.
But thanks to that video I think that we are dealing with a bug here.
That prop is really annoying indeed, but that is not how the prop should be in the version 1.01.14588, I dont know what is going on in your IL2COD installation but there a problem.
The new prop is not visible at high rev, once you reach 3000 rev, for example , the prop is hardly visible.
EDIT: Found the problem, see below - also updated my first post!
Yep, I understand most don't see what I see ;) The thing is that half of my video is at 3000 rpm. I start at idle and go to full throttle 3000 rpm. The external view is at that rpm too...
Having said in the beginning that I know one thing that I think could be the cause was that I have a 120hz monitor. I just can't understand that I did not previously test to run it in 60hz which is what most use. I did that now and then I see what you see ;) I get a solid disc at high rpm and then the Hollywood one at low rpm. I could live with that even though I think it's overdone and the blades should really only appear while the engine is shutting down, but it's rather OK.
So - the bug is that it looks like crap on a fast computer with a 120hz monitor, where the Hollywood effect is there at all RPM, and it gets really silly at idle. I have the same effect on 3000 rpm as you 60hz guys have on idle... I simply see a lot more frames than you do on 60hz and then it just gets silly with blades all over ;)
So for me the alternatives are to run the game at 60hz and loose all those nice extra smooth fps I get on a 120hz monitor running at above 100 fps (which is really nice), or use the anti epilepsy filter which supposedly removes a lot of other effects and destroy the fps...
Ilya needs a 120hz monitor and a fast rig to see this bug :)
EDIT AGAIN: After flying around more now in 60hz I actually like the new prop effect as seen by most of you, and I realize why I got comments about me being a whiner pulling up old IRL experiences to prove you wrong ;) You really should see it in 120hz to understand my dislike of the new effect!
adonys
05-25-2011, 04:45 PM
I think you are wrong, because my monitor/game resolution is running at 120 Hz too, and I don't see the hollywood propeller effects, but the realistic one. Maybe you have vsync activated (as I have it deactivated from both he game settings and videocard's drivers)?
mazex
05-25-2011, 04:52 PM
I think you are wrong, because my monitor/game resolution is running at 120 Hz too, and I don't see the hollywood propeller effects, but the realistic one. Maybe you have vsync activated (as I have it deactivated from both he game settings and videocard's drivers)?
I had vsync off at first and tried vsync on to try to get rid of it, but it was Hollywood all over on both settings. Works great on 60hz though... Maybe caused by my 580 being faster than your 560 so you don't see enough frames to mess it up?
Redroach
05-25-2011, 04:56 PM
I have a don't-know-what-Hz monitor (vsync enabled) and I see the hollywood effect as well. Actually, I think this is what epilepsy patients should be worried about. But thankfully, we've got the filter.
Bryan21cag
05-26-2011, 05:33 AM
im running at 60Hz on a 60Hz TV and still seeing the flickering props as well as some flickering at the edge of the screen.
mazex
05-26-2011, 06:36 AM
no such thing as an invisible prop!..the laws of physics would not allow it!..even if you thing its invisible the rotating disc would still be some magnitude darker than the areas it never covered...as the prop spins past it STOPS some of the light and therefore reduces overall light density and produces a darker area..the fact you look through it and hardly notice does not make it invisible!...
I have flown in cessnas and pipers on many occasions and you CAN see the disc!...as in the video i uploaded it is obvious and changing dependent on RPM and light reflection....
Stop moaning about Visible prop being akin to some movie or ott effect!...its real!..:cool:
I was a bit unclear, you are certainly right that you get a "disc" of slightly reduced sight (like looking through a light grey plastic film). What you don't see at all are any prop blades or oscillations... I have more than 400 hours stick time IRL myself in various ac accept that Moth ride so even though many here have a lot more I guess it's enough to say I know what a prop looks like from behind...
The problem as I now have identified is that running at 120hz on a fast computer the prop effect freaks out and I see oscillations and flickering blades at 3000 rpm, the same as I see at idle when running at 60hz... It's actually totally unplayable so I have to stick to 60 Hz until they fix it, or give us an option to remove it (and only the prop effect so not the whole anti epilepsy).
I guess the problem is that most don't run at above 100 fps "för real" that I do as they have 60hz monitors that cap them at 60...
adonys
05-26-2011, 07:35 AM
well, as I've already told you, I don't think is this.
I am running it at 120 Hz, with vsync and antiepilepsy filter off, and I don't see the hollywood effect on propeller. it must be something else, most probably FPS and/or videocard type (amd/nvidia).
I'll do a recheck tonight when I'll be home.
ARM505
05-26-2011, 07:52 AM
As I mentioned in the other thread on this subject, the prop effect is far, far too dependent on fps and not totally dependent on prop rpm as it should be. Simply turning to a fps reducing scene (ie towards or away from London/an island in the online maps) will induce flickers in the prop, without any change in rpm - that fact makes each persons impression of the prop different, as we all run different resolutions, detail settings, monitor refresh rates etc. So, I'm guessing we'll see this discussion over and over again.
So, to recap CLOD repeated discussions:
Tracers! - Too thick
Props! - Might be too flickery at low rpm, hard to tell since its different for all of us!
Landing! - Ground too forgiving!
AI! - Disastrously good roll rates, painfully addicted to barrel rolls!
Etc. :) :)
Prop artifacts are definitely fps related on my system, but it's all over the place. The first time I tested it out I was getting intermittent white flickering blades (which I assume isn't a deliberate effect) only when my fps went up as high as they could go, as can be seen in this video at 2:20 - http://www.youtube.com/watch?v=xkH7I4QZB_A
Then the next time I played the game the props had a different, larger, darker, constant kind of rotating flickering at all fps. Hopefully if they fix the blades disappearing altogether behind some types of cloud they'll also address some of these other inconsistencies at the same time.
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