White Owl
05-19-2011, 10:31 PM
In the most recent patch thread, a couple people posted that saving your loadout in the game's main options screen will work, and you can use custom loadouts in the regular missions that way. Specifically, Blackdog posted: The confusion comes from the fact that you need to save at each individual options screen.
Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.
If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.
So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made.
If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.
Hope it helps.
I just tried this step by step. Went into "plane' options at the main menu and changed the Hurri Rotol to fire tracers out of all eight guns in order to visually confirm the loadout changes ingame. I saved a new loadout called all_tracer, and I saved it in every single place I could see an option to save. I chose the free flight mission, confirmed all_tracer was selected, and flew the mission. I pulled the trigger. I saw tracers out of only two guns, just like the default.
How do I get this to work, please?
Understand this is so very much not a whine thread about the loadout selection not working correctly. I understand it will be fixed. Right now I just want to know how to get the ugly workaround functioning while I wait for the real fix.
Thanks in advance for the help. :)
Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.
If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.
So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made.
If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.
Hope it helps.
I just tried this step by step. Went into "plane' options at the main menu and changed the Hurri Rotol to fire tracers out of all eight guns in order to visually confirm the loadout changes ingame. I saved a new loadout called all_tracer, and I saved it in every single place I could see an option to save. I chose the free flight mission, confirmed all_tracer was selected, and flew the mission. I pulled the trigger. I saw tracers out of only two guns, just like the default.
How do I get this to work, please?
Understand this is so very much not a whine thread about the loadout selection not working correctly. I understand it will be fixed. Right now I just want to know how to get the ugly workaround functioning while I wait for the real fix.
Thanks in advance for the help. :)