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View Full Version : Creating new perks?


Burut
07-18-2020, 07:49 PM
Under perks I mean the unit specific buffs that are written in their unit card. Example for that is Knight's "Valor" (+1 morale), or Robbers "Robber" (-1 morale to all 1-2 level Humans). Was wondering if you can copy them, rename them, change the text when you hover over them, and play with creating new effects, for example if I wanted to create a "Vagrant" perk (+2 morale if no Humans in your army). Is there any way to do this?

Burut
07-18-2020, 08:09 PM
Also I forgot to ask about the creation of maps and mini maps... That seems like the hardest part now.

Space Knight
07-19-2020, 07:04 PM
I'm gonna answer as soon as I get all my data on that together. This is pretty much the hardest part to explain, especially since most such abilities are scripts.

Space Knight
07-22-2020, 07:26 PM
You can still ask other questions if you have some, btw. The creature abilities should be somewhere in a session's .kfs file, containing in their name special and unit. Sorry, I didn't have much time these days to write an actual answer, but I'll try to do it as soon as I can.