View Full Version : It all started fine and dandy, but then... (new youtube movie by me)
Freycinet
05-19-2011, 04:02 PM
I am seriously having fun with the missions I am making, so thought I'd share the latest one with you:
http://i1.ytimg.com/vi/04atCxtxVug/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/4/04atCxtxVug)
(Click image for the vid)
It all starts out fine, with an evening intercept of two German floatplanes. Gorgeous sky and landscape, I really love it at that time of day.
However, then things start getting a bit complicated...
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Here are my previous vids, btw:
http://i4.ytimg.com/vi/G90yZNZtU_I/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/0/G90yZNZtU_I) http://i4.ytimg.com/vi/wZLZiYGiCds/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/1/wZLZiYGiCds) http://i4.ytimg.com/vi/s73zSerW6-Y/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/2/s73zSerW6-Y) http://i1.ytimg.com/vi/xv4NBoj7Afg/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/3/xv4NBoj7Afg)
(Again, click the images for the vids)
Shado
05-19-2011, 04:41 PM
Applause, Applause :grin:
Lololopoulos
05-19-2011, 05:12 PM
amazing video man!!!! it's like a movie! my friends love it too.
can u please post some videos of flights during the day so i can see how the new patch improved the lighting?
Freycinet
05-19-2011, 08:59 PM
Improved lighting? Ah, didn't hear about that. How is it improved? - I played with the new patch today and didn't notice any difference in the lighting.
Glad you like it!
mazex
05-19-2011, 09:41 PM
Amazing video. It's so hard to say that this sim is a failure watching stuff like this... When the bugs are gone which is something the patch today shows is not that far away, we will have an awesome game.
Vengeanze
05-20-2011, 05:05 AM
Awesome!!! Your shooting is getting better too.
sigintwarrior
05-20-2011, 11:44 AM
Now that was one heck of a video. The kid and I watched it twice. Near the end, my kid looks at me and says "See dad? He was paying too much attention to that 1st 109." I had forgoten about the 2nd 109.... Nicely done video though.:grin:
Lololopoulos
05-20-2011, 02:26 PM
Improved lighting? Ah, didn't hear about that. How is it improved? - I played with the new patch today and didn't notice any difference in the lighting.
Glad you like it!
Supposedly there is an improvement in the lighting. people are talking about it in this thread (http://forum.1cpublishing.eu/showthread.php?t=23068)
badfinger
05-20-2011, 03:46 PM
My order is supposed to arrive 5/25, and I can only hope it looks as good on my monitor as it does in your video. One comment, though. The gear switch on the panel shows UP before you take off, and then you had to click to raise the gear. Shouldn't it have come up as soon as weight was taken off the gear?
Keep the vids coming. I live for them until I can make my own.
binky9
Freycinet
05-21-2011, 11:04 PM
Hi Binky,
I think you are confusing the flap switch and the gear indicator. The flap thing is a little metal plate, the gear indicator is with a text panel with a red or green lamp behind the text. You can clearly see it in the 1080p video...
machoo
05-21-2011, 11:16 PM
In reality though , all COD is is a bare bones game with a mission editor keeping it alive. With no editor they would be screwed.
nice vid, trim your plane before shooting so you won't go up/down with the ailerons
a barrel roll is also a good idea to keep your speed and protect your 6
unreasonable
05-22-2011, 03:36 AM
I enjoyed this ... can see why so many young pilots ended up in the channel, especially if they:
1) Lose their wingman chasing easy kills
2) Become target fixated and lose SA
3) Fail to keep speed up by unnecessary throttling back and leaving rads open all the time
4) Turn into the tracers when attacked rather than away from them!
Not saying I do any better mind you ;)
machoo
05-22-2011, 03:39 AM
I wonder how many wrecks are in the channel. It must be thousands.
LcSummers
05-22-2011, 07:00 AM
Cool video and comments but it smells like:rolleyes:
Thankx
602Sqn.McLean
05-22-2011, 10:09 AM
I am seriously having fun with the missions I am making, so thought I'd share the latest one with you:
http://i1.ytimg.com/vi/04atCxtxVug/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/4/04atCxtxVug)
(Click image for the vid)
It all starts out fine, with an evening intercept of two German floatplanes. Gorgeous sky and landscape, I really love it at that time of day.
However, then things start getting a bit complicated...
----------
Here are my previous vids, btw:
http://i4.ytimg.com/vi/G90yZNZtU_I/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/0/G90yZNZtU_I) http://i4.ytimg.com/vi/wZLZiYGiCds/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/1/wZLZiYGiCds) http://i4.ytimg.com/vi/s73zSerW6-Y/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/2/s73zSerW6-Y) http://i1.ytimg.com/vi/xv4NBoj7Afg/default.jpg (http://www.youtube.com/user/wwwDOTdalsgaardDOTeu#p/c/981CBC682E928D2A/3/xv4NBoj7Afg)
(Again, click the images for the vids)
Can I ask what the key is to zoom? It appeared like you were doing that in your bid like IL2.
merlin1
05-22-2011, 03:01 PM
Can I ask what the key is to zoom? It appeared like you were doing that in your bid like IL2.
Delete, End, Page down.
rgr.
Freycinet
05-23-2011, 11:38 AM
I enjoyed this ... can see why so many young pilots ended up in the channel, especially if they:
1) Lose their wingman chasing easy kills
2) Become target fixated and lose SA
3) Fail to keep speed up by unnecessary throttling back and leaving rads open all the time
4) Turn into the tracers when attacked rather than away from them!
Not saying I do any better mind you ;)
Hehe, yeah, I wouldn't have lasted long in real life...
About the rads, I am not very good at managing them. Are you saying that it is detrimental to just leave them open? Does the engine perform appreciably worse when colder than optimal?
philip.ed
05-23-2011, 12:38 PM
Unreasonable; Peter Brothers used to say that he would turn into tracers when attacked, because it was the last thing the E/A would expect, and it would usuallyspoil his aim when lining up the next shot.
I think he was instigating that one should only do this when the E/A has stopped firing!
badfinger
05-23-2011, 01:50 PM
Freycinet,
You're right. I should have noticed that. I have a lot to learn.
Again, keep those vids coming, I still have 2 more days.
binky9
Blackdog_kt
05-23-2011, 03:57 PM
Unreasonable; Peter Brothers used to say that he would turn into tracers when attacked, because it was the last thing the E/A would expect, and it would usuallyspoil his aim when lining up the next shot.
I think he was instigating that one should only do this when the E/A has stopped firing!
It's also a matter of geometry.
Turning into the attack has the disadvantage of crossing the line of fire, but it creates an angle that's difficult to manage for the attacker: he doesn't just have to follow, he also has to pull lead on top of it to make the rounds connect.
On the other hand, turning away from the attack makes it very easy for the attacker to follow in a low-G lag pursuit curve. He can throw in a low yo-yo to cut into my turn and transition from lag to lead pursuit and then all he has to do is wait until i am in range. He's effectively been given a free firing solution with minimal amount of G pulled (so he retains his energy), which enables him to keep the advantage even if he doesn't get me in one pass.
The problem of crossing the line of fire can be partially solved (there's not 100% solutions here, just making it harder for the other guy to aim but there's no guarantee he won't land some hits) by incorporating a bit of vertical component.
So, instead of rolling 90 degrees flat and yanking on the stick in a pure horizontal break turn, it's a good idea to make it into a yo-yo maneuver which also has the effect of managing your energy better. Especially when flying blue in CoD this can be combined with a feint: roll one way and then take advantage of your ability to pull negative Gs by making it a negative yo-yo or barrel roll in the other direction, followed by rolling into the turn properly to transition to positive G (since neg Gs usually seem to cause a higher energy loss).
There are cases where it's best to turn away from the attack but they need certain conditions.
For example, if i'm flying a sturdier, harder hitting but slower aircraft and can't catch up with the target after an initial head-on merge (think Fw190A vs P-51 at high altitude in IL2:1946) i might start turning into him to make him commit to a certain direction, but i will reverse after the merge so that we end up going in opposite circles in the hopes of meeting him head-on again.
Then, the smart thing for him to do if he saw what i'm doing would be again to turn away from me to avoid the head-on, plus unload and pick up speed. In such a case i'm denied the head-on where i have the advantage and even though i can easily get on his six i won't be able to get in range because he's faster.
All this of course is theory. I can't even begin to count the amount of times i've botched this stuff online and got shot down, but when it works it's pure satisfaction. I once had a 10 minute duel on spits vs 109s against a P47, just going around in the way described and having one head-on pass after another, it was like jousting :-P
I managed to kill his engine and he dived for home so i didn't get a kill (it was on the half-scale channel map, it's easy to glide back to England from 30000ft with the shorter distances), but man my hands were all sweaty after the encounter :grin:
philip.ed
05-23-2011, 05:22 PM
Blackdog, that was a very interesting read! Thanks for that. (And sorry that I can't repay it by a post which is similarly informative).
Freycinet
05-23-2011, 05:51 PM
By the way, when did I turn into the fire of the 109? I felt I was just hunkering down behind the armour plating to be honest! (When I wasn't looking behind me... - I can guarantee I wouldn't have put my head out in the bullet stream in real life!)
jf1981
05-23-2011, 06:10 PM
Great Job Thanks.
unreasonable
05-24-2011, 01:52 AM
By the way, when did I turn into the fire of the 109? I felt I was just hunkering down behind the armour plating to be honest! (When I wasn't looking behind me... - I can guarantee I wouldn't have put my head out in the bullet stream in real life!)
At 17.34 and 20.02.
The first time was when you were first attacked by the 2nd 109 on your 6, slightly to your right. The tracers go past the cockpit on your right, you turn into them and are hit. You are now toast. The second occasion you get away with it as the the 109 looks as though it is firing a bit high.
On the radiator thing... I do not know exactly how much difference it makes on a Spitfire (I usually fly the 109s), but certainly a few mph, perhaps more at high speed. Higher speed = more airflow = more cooling, so the radiator can be progressively closed = less drag = higher speed!
Since speed = options there is really never any reason deliberately to slow right down in combat. Avoid overshooting by yo-yoing instead. You then get a series of deflection shots so you may not make the kill if you aim is off, but you always have the energy to break away if an unwanted visitor shows up.
unreasonable
05-24-2011, 02:07 AM
It's also a matter of geometry.
Turning into the attack has the disadvantage of crossing the line of fire, but it creates an angle that's difficult to manage for the attacker: he doesn't just have to follow, he also has to pull lead on top of it to make the rounds connect.
On the other hand, turning away from the attack makes it very easy for the attacker to follow in a low-G lag pursuit curve. He can throw in a low yo-yo to cut into my turn and transition from lag to lead pursuit and then all he has to do is wait until i am in range. He's effectively been given a free firing solution with minimal amount of G pulled (so he retains his energy), which enables him to keep the advantage even if he doesn't get me in one pass.
The problem of crossing the line of fire can be partially solved (there's not 100% solutions here, just making it harder for the other guy to aim but there's no guarantee he won't land some hits) by incorporating a bit of vertical component.
So, instead of rolling 90 degrees flat and yanking on the stick in a pure horizontal break turn, it's a good idea to make it into a yo-yo maneuver which also has the effect of managing your energy better. Especially when flying blue in CoD this can be combined with a feint: roll one way and then take advantage of your ability to pull negative Gs by making it a negative yo-yo or barrel roll in the other direction, followed by rolling into the turn properly to transition to positive G (since neg Gs usually seem to cause a higher energy loss).
I agree with all of this if the attacker is coming in at a distance at angle of about 45% or more off your tail, but in this case the OP is attacked by an aircraft close on his 6 flying on about the same vector. He already has a firing solution he is just missing (just!). Both aeroplanes are low and slow so vertical manouvres are tricky. Plus the OP is in a Spitfire :grin: so he wants the 109 in a lag turn - it will never catch him. If he goes low to cut across you pull up and are now above him.
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