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raknefne
05-07-2017, 03:55 PM
The Bonfire Mod

Bonfire is sort of a random generator, or as close to as it can be. It uses the WoTn Ice'n Fire game structure, but with new maps. Futures:

- A Heroes 4 inspired mod, like a completely new KB game, a whole new experience awaits !!!!
- Challenging gameplay. Playing no-loss is not always possible! You will be challenged to think out of the box.
- Short games: Choose to play until level 10, 15, 20 or Endless (normally around level 22).
- 15 Heroes to choose between.
- 9 Companions/Pets: Choose a companion, a creature that fights with you on the battlefield as a 6th stack, but with only 1 in it. It grows in stats when the hero levels up.
- 8 completely new maps made in the KB editor along with the starting map which is the Tungsinn map re-done. All with a lot of randomness and new dungeons too!
- 45 new arenas. You will also find WoTn arenas, but 45 are completely new.
- Each time you play the order you take the maps are different - the enemy grows in strength when the hero level up.
- You only have a few skills in the skill tree from the start, when you level up you can choose between just 1 skill from each skill tree along with a random boost.
- Collect Woodpiles for building buildings in the countryside.
- Build your starting castles that also have room for buildings inside (a little like the Heroes of Might and Magic games).
- No WoTn quests. Few other quests.
- Upgrading and Surpressing items are much easier.
- new medals, items and spells (the last 2 mainly the same as in the Hylfire mod).
- and much more!!

You can read more about the mod in this 1C forum: http://forum.1cpublishing.eu/showthread.php?t=229932

Bonfire 2.8Gb download version 1.1: at Nexus.
Fynnen bug not fixed yet: Don't sail to Fynnen Islands (a sea portal in Fefne Islands, the game will crash if you return to either fefne or fynnen later! sorry didn't have time to fix this in this version.)
Read the patch info txt file in the download, it tells about the changes. The download also include a word file with a guide to find set items. Also a txt file with a overview of the "trooptalk" possibilities.

[B]INSTALLATION:
- find the original WoTn game at C:\Program Files (x86)\Steam\steamapps\common and rename the "Kings Bounty - Warriors...." to for instance "Kings Bounty - Warriors... ORIGINAL".
- unpack the packed download to same directory C:\Program Files (x86)\Steam\steamapps\common, and start a new game by choosing "BONFIRE"
(if you want to play the original game again, then just rename the mod to for instance "Kings Bounty - Warriors... Bonfire" and rename "Kings Bounty - Warriors... ORIGINAL" back to original name).

Allan Hylbaek (Terroin): Main modder, quests and new ideas.
Uffe Bonde Eriksen (RakneFne): Mapmaker, quests. In the past, I made many maps for Heroes of Might of Magic 4 - like “The Hundred Years War” campaign.
We also made the Hylfire mod for Kings Bounty WoTn.

raknefne
05-07-2017, 03:57 PM
If you find inbalances in the game (creatures, heroes, spells, items etc) or bugs, please let us know by making a post here in the forum, this way we can make a patch later.
Also if you have trouble, since it's a new game style, let us know.


FAQ:
-Which hero is best to start with the first time?
Some heroes have an easier start than others, for instance in the Yielder class, the Fire Monger is a good first timer hero. It is a mage with focus on fire spells, having Flaming Arrow from start plus you get a Flaming Arrow scroll after each fight. This is a great help early on but useless later (ofc you can trade the scrolls for a little gold). Choosing the Ice Mage can be more difficult early since it has more tactic spells which is useful later. All Rogue classes are fine, you can build on the Summoning Skill you have which works like an extra stack of creatures that automatically are summoned at the beginning of a fight.
And most important: Bonfire is harder than WoTn so choosing the Normal difficulty is... normal !

- What is the most important to start building/buying in town?
In most games it is building the castle for 3 Kill Proofs, you have 1 from the start so you need to kill 2 easy ones... When you build the castle you get a lot of experience, units of level 1-3 to hire, buying/selling scrolls and items and able to stock troops. Sometimes building a building or two in the landscape for 2 woodpiles each is doable to see which units you can hire, in case you want to have an alliance in the same race when you build the castle.
After castle building often building the inn up to max is a good choice, because you get 25 Leadership each time you do that, and you can buy troops/items/scrolls here. Dumlor is later a choice, or you could gamble, because each time you build you get free units and scrolls and a chance of free items. In some games if you have build the Arena by Arturok, buying a companion for 3 Kill proofs before building a castle is a choice, if you have a tough start.
After that the main focus is to collect 10.000 Gold to buy a map. BTW Dumlor has a good chance of giving a Teeth for free when building the level 4 building besides getting a level 5 (you can find Teeth at different locations in Dansken, not a guarantee to find all 5, but the chance is there).

- I need Woodpiles!!!
In some games Woodpiles are harder to find, that is random... a must is to build a Sawmill in the starting castle. You get 0-1 Woodpiles after each fight, but you have to return to castle to pick them up. You always get exactly 1 woodpile for fights in Bonbong Land, but only 0-1 on all other maps. So building a sawmill asap is rewarded. The building you build are made out of a random pool of around 30 different buildings, some with free units/items/scrolls, others with level 5 etc.

- I can't find Bandril the Mapmaker:
There is ALWAYS a mapmaker on each map, he is always on the surface, never in a dungeon. In the starting map he only appears after a quest in the dungeon "Mountain Realm" - a quest hut that looks like a mushroom.
Bandril will be at random locations each time you play. In the Bonbong Land for instance, he can be at 8 different random locations.

- Where is Randy the drunkard?
He is always on Bonbong Land, either in the starting town at different locations or at the island to the North West.

- I can't find a ship at Bonbong Land:
You can always talk to a guy at the docks and he will grant you a new ship.

- I can't get 10k Gold for the first map:
Sell Woodpiles to Martha and recipies, even sell an item! If you have the League of Assassin building you can sell Kill Proofs for Gold. Sell scrolls. Use cheap creatures from eggs etc. Forget about playing no-loss games, think out of the box! In some games surviving is more important... Another hint is choosing the Economist Skill (Middle Skill tree) if it shows, in the first level you can get 10k here and now for just 2 invested Spirit Runes along with 2% after battle (fully developed that skill gives 100k here and now total).

- Game is too hard on impossible:
Yes, sometimes because of randomness, but that is part of the fun. Impossible is more difficult than a normal WoTn so Easy-Normal-Hard are fine too! Often games will be easier from level 4 when you have the rage skill, Round Attack. After building a building you can also ask Broth the Builder next to Acrimaldo in the hero menu to craft an item for 1-2-3 Runes depending on the level og item and the number of buildings you have build. That can sometimes be a help, but it is a gambling.... and you use runes, still I often use his crafting skills, just can't help it... too curious to see what he offers.

- My rage skills doesn't develope.
You get Icewall as hero level 3, Round Attack at level 4, and at level 5 you will meet Christa where you can buy Christa's Gift. Remember to talk to her to make the rage skills start developing.

- Troops are getting stronger when I return later in game, why?
Since you can go anywhere in the Dansken World after the 1st map, we had to make the challenge according to hero level, else it would be a normal KB game where you did the maps in roughly the same order.
They grow around 100% faster on Impossible than on Easy Difficulty. They grow by adding X amount of troops when your hero level up, so higher level units are getting stronger compared to lower levels. In this way you are rewarded if you take difficult fights early instead of just taking level 1-2... But ofc you have to survive early...

- How does trooptalk work?
Now and then Acrimaldo offers a trooptalk to your level 1-3 units. Most of them can give a bonus like +2 Mana, +1 Attack once etc., it is all listed in the file Trooptalk.txt which you have in the downloaded zip file. Trooptalk also work on your Reserve (we have tried to make it work only for the fighting units, just don't know how yet). This mod hopefully makes lower units more interesting to use and trooptalk is one of the things that helps on that. Only the Undead LIzardmen and Ice Elves don't have trooptalk, but these races are so strong anyhow imo.

raknefne
05-09-2017, 11:43 AM
I'm working on the items. Some of the items have info about what affects the Morality if they have Morality on them, but not all. Adding info for more items, same with info about what you will get when you upgrade an item.

Let me know if you have comments to items, I will make a small zip file you can download and unzip unto the mod with the changes when I'm finished.

IMO some of the low level items I made for the Hylfire mod, is not worth a lot, so I will add upgrade for some of them and make new sets.

Csimbi
05-09-2017, 03:29 PM
Great news, thanks and congrats!

Just one question from the top of my head:
Where do you want the bug reports?

Meh, can't download; all those ad sites are blocked here.
Could someone post a mirror?
Thanks!

raknefne
05-09-2017, 04:12 PM
Bugs report etc. here. All posts about Bonfire here.

Maybe turn off firewall in windows or something when downloading? Or lowering your Security in Windows.

raknefne
05-09-2017, 06:50 PM
The Upgrading and Surpressing fights are the last and most un-tested in the mod, we have reduced the fights a lot, often gremlin towers have only 80-270 Health. In some cases I guess fights can be too easy compared to the reward, so let us know if you find any unbalances.

aristobal
05-10-2017, 09:31 AM
I downloaded and try to start a new game after work.

raknefne
05-10-2017, 10:42 AM
I downloaded and try to start a new game after work.

Good idea, it is really worth playing final version instead of the test version: for instance the scouting bug is fixed (where you could click enemies and they increases in numbers) and the Skills you get from Acrimaldo after fight (now you get 1 of each skill tree always). Plus the easier surpressing/upgrade fights etc.

aristobal
05-10-2017, 06:28 PM
Started a new game as Hunter with Black Hound companion and found 3 items in road-chests: Ghost Armor (+2 def), Sage Scull (+10 mana) and Iron Krakulum (+500 leadership!). I will try select neutrals as allies.

Erkilmarl
05-10-2017, 07:19 PM
About upgrades: The first upgrade of Bronze Ring seems to be about right: impossible at level 5 but doable at level 7. The second upgrade could be somewhat tougher compered to the first, though. Snake Ring feels too easy considering it's price and level.

Is there still supposed to be free stuff there? Pirate Lair has no price on units and other stuff.

raknefne
05-10-2017, 07:22 PM
The buildings have not been changed since your test games. Some are free (zero price on them).

raknefne
05-10-2017, 08:40 PM
Started a new game as Hunter with Black Hound companion and found 3 items in road-chests: Ghost Armor (+2 def), Sage Scull (+10 mana) and Iron Krakulum (+500 leadership!). I will try select neutrals as allies.

Sounds like you have a very good start!! Also the combo with Black Hound that gives +10 Defense to Hyenas... You have the Hunters Pet spell (summon hyena), they last longer... there're items as well that support that combo.

I'm playing Infiltrator Hero now (Rogue type, level 4). I'm thinking if I made the Medals too easy now, lowered them since the test... but let me know about that.

Today I made a Lizard Set that effects both Lizardmen and Dead Lizardmen, since there aren't many that support the Dead Lizardmen. It will be in a later update/patch.

aristobal
05-11-2017, 06:33 PM
raknefne, please check in your save: are you propesed different skills on level-ups? It seems to me I was propose the same on 3 and 4 level up, may be I am wrong.

I am on 4 level, got yotun and has army of griffins with statue.

raknefne
05-11-2017, 07:06 PM
raknefne, please check in your save: are you propesed different skills on level-ups? It seems to me I was propose the same on 3 and 4 level up, may be I am wrong.

It is random which you get to choose, it can be same choice as previous levelup. The lower level the bigger chance to come in in the randomness, so if you pick the lower ones, the bigger chance of the better skills... still you can be lucky to get higher magic as level 3, but it is rare.

Csimbi
05-11-2017, 08:56 PM
So, what's the story with ending the game at a certain level vs. endless game?

I started a new game on Impossible.
The hero has only 1 skill, scouting - interesting.
I go underground, get 8 cannons and I start a fight back on the world map vs a 'very weak' stack.
As soon as the combat starts, I am told "You have been defeated".
I don't get it.

raknefne
05-11-2017, 11:40 PM
So, what's the story with ending the game at a certain level vs. endless game?

I started a new game on Impossible.
The hero has only 1 skill, scouting - interesting.
I go underground, get 8 cannons and I start a fight back on the world map vs a 'very weak' stack.
As soon as the combat starts, I am told "You have been defeated".
I don't get it.

Some armies join you instead of fighting you, that's random, but if you have armies out of controle, that means if you have more than your leadership, then you can't controle them and you die before battle begins, it is so in the Vanilla game too.
Next time you play, another army will join you, not necessary the same, and the armies have different radius of sniffing or seeing, some will chase you a long way, other times they wont...

You have to earn the skill, when you level up, you get a random set of skill choices, 1 from each skill tree, for instance as pic shows:

15428

Only then you can start developing the skill you choose. OFC you can also choose a random boost instead, it can be +6 mana/rage, +3 mana/rage, att/def/int/gold, but random which you get of boost. That's the choice in the bottom with text. In most cases it will be +1 att/def/int, rarely +2 att/def/int, sometimes +3/6 mana-rage, always gold.

I suppose, if you haven't played Hylfire which this mod builds on, there're a lot of changes!! Have patience, it will all make sence in time.

raknefne
05-11-2017, 11:49 PM
I'm working on updating items, adding text info for items with Morale or Upgrade (so you can see what you get, or how morale works on that item). Also new items, this is an item from Hylfire, that were set to off, so you didn't see it, active now, and made it Dead Lizardmen since there ain't so many of those race items:

15429

I made this Lizard/LIzardead set, the shield is a Hylfire item I changed a bit, it need to be upgraded to be a Lizzy Set item, also the Ring has to be upgraded twice to be a set item (and still ok fights, easier than normal):

1543015431

As you can see I have also added text of what you get when you upgrade the item. Especially helpful for new items.
The level 1 boots that give +1 Def and +3% crit, I changed into upgradeable as well, +1 Def, +2% crit, that can be upgr. to +1 Def, +5% crit. :)

Not in the current version 1.0 you are playing, not until the next update.

aristobal
05-12-2017, 06:16 PM
So I am on 5 lvl, and again it seems to me I was proposed the same bonus as on 3 and 4 level-up. I made screen and will compare it with option on 6 level up. I killed all enemy armies on first island and got Hopland map. My army: 1 black dragon, 1 yotun, 4 griffin, 2 royal griffin, and archmage.

aristobal
05-13-2017, 05:09 AM
6 level-up options: http://rgho.st/7QfKGKh6G
5 level-up options: http://rgho.st/7M7Jnv5Bw

In test version there were different options prodided on level-ups.

p.s. From start I select other boni then skills.

Csimbi
05-13-2017, 11:15 AM
Game might be playable on impossible for a warrior, but I started with a mage (tried three times due that 'randomness' factor you mentioned) and but I always got stuck because there are not enough troops and the magic is not strong enough to get out of fights unscratched.
You might want to make adjustments.
For now, I am ditching the impossible difficulty; I will revisit once it's been tweaked.
Thanks!

Edit
Playing on hard, seems to be better.
I got the Artifactor skill - so how do I make artifacts?
All right, got stuck on hard, too. I did not loose any troops, I even had some tier3(?) units joining me, but there is not enough leadership to use those units (they require 450).
Seems I don't have luck with on 'hard' either...
Thanks!

aristobal
05-13-2017, 03:23 PM
Coffin on one arena of Hopland provide 57 skeletons, this was mentioned as fixed.

raknefne
05-14-2017, 02:10 PM
Coffin on one arena of Hopland provide 57 skeletons, this was mentioned as fixed.

Well, we changed the code so it is very strange, but it is noted, hopefully it will work in the update...

And sorry for the long reponds time, been visiting my sister in Copenhagen.

raknefne
05-14-2017, 02:13 PM
6 level-up options: http://rgho.st/7QfKGKh6G
5 level-up options: http://rgho.st/7M7Jnv5Bw
In test version there were different options prodided on level-ups.
p.s. From start I select other boni then skills.

Very strange. It is random here... but if you pick some skills new randomness will appear. The code looks fine. In the test versions there could be anything from none to too many, so you couldn't choose NO SKILLS, this is better even if you see same choice, after choosing just once randomness changes.

raknefne
05-14-2017, 02:16 PM
Edit
Playing on hard, seems to be better.
I got the Artifactor skill - so how do I make artifacts?
All right, got stuck on hard, too. I did not loose any troops, I even had some tier3(?) units joining me, but there is not enough leadership to use those units (they require 450).
Seems I don't have luck with on 'hard' either...
Thanks!

I have said it many times, this is a tough mod, playing on Normal is just fine, Erkilmarl plays on Easy/Normal rarely Hard. Then when you know the game play Impossible. Right now I'm on Impossible level 6 Infiltrator. It is an easy game for me, got +200 Leadership from the Spirit Skill Tree (can't remember the name of the skill). I know the game and what to do, for a first timer, it is too difficult for the most. Eucrysty played until level 19 on Impossible the first time he playtested it... it will be easyer when you get the Rage Skills

This is a mod where you also need to think "out of the box"...

Csimbi
05-14-2017, 05:48 PM
I have said it many times, this is a tough mod, playing on Normal is just fine, Erkilmarl plays on Easy/Normal rarely Hard. Then when you know the game play Impossible. Right now I'm on Impossible level 6 Infiltrator. It is an easy game for me, got +200 Leadership from the Spirit Skill Tree (can't remember the name of the skill). I know the game and what to do, for a first timer, it is too difficult for the most. Eucrysty played until level 19 on Impossible the first time he playtested it... it will be easyer when you get the Rage Skills

This is a mod where you also need to think "out of the box"...

There is a mage class, and I saying it's not playable; balancing is needed.
I'll try a different class then, thanks!

aristobal
05-14-2017, 05:52 PM
My progress: I am on 8 lvl, my stats 17 at, 21 def, 8 int, opened 3 maps, no one ranger unit in my army!

Csimbi
05-14-2017, 05:59 PM
You were very luck with that +500 leadership item ;-)

raknefne
05-14-2017, 05:59 PM
There is a mage class, and I saying it's not playable; balancing is needed.
I'll try a different class then, thanks!

Which of the mages? I find them very doable, actually, and so did the testers. You'll rather quickly find Mana altars. I don't agree with you. In Vanilla (wotn) you startoff with 26 Mana as Mage, totally overpowered... anyway on Normal diff. you have much more mana.

aristobal
05-14-2017, 06:24 PM
You were very luck with that +500 leadership item ;-)

yes. What race did you select as allies? May be you should try snow elves? Use units which attack without retaliation or "furiuos" units or mass attack units.
in first island in underground after talk with witch try to get +5 mana boni, uprgade inn to get some leadership. Check three brothers for + mana items.

see trooptalk file to learn more about troop talk options: for example my griffins give me black dragon and ordinary griffin.

do quest of bank - you can get nice items.

and select companion: kings spider is one of best, it is mobile and has a net.

select skills that give only flat boni: + att, def

Csimbi
05-14-2017, 07:21 PM
Which of the mages? I find them very doable, actually, and so did the testers. You'll rather quickly find Mana altars. I don't agree with you. In Vanilla (wotn) you startoff with 26 Mana as Mage, totally overpowered... anyway on Normal diff. you have much more mana.
I took the ice mage.
Try that on hard or impossible; it's probably fine on normal.

yes. What race did you select as allies? May be you should try snow elves? Use units which attack without retaliation or "furiuos" units or mass attack units.
in first island in underground after talk with witch try to get +5 mana boni, uprgade inn to get some leadership. Check three brothers for + mana items.

see trooptalk file to learn more about troop talk options: for example my griffins give me black dragon and ordinary griffin.

do quest of bank - you can get nice items.

and select companion: kings spider is one of best, it is mobile and has a net.

select skills that give only flat boni: + att, def
I did not get as far as selecting a race - I suppose that requires access to other areas/maps?

raknefne
05-14-2017, 08:23 PM
When you have 3 Kill Proofs, you can pay Kanis in the starting town, he will build a castle, in that castle you can choose an alliance - you also get exp for doing that... so you can get it after just 2 fights since you havce 1 KP from the start

Csimbi
05-15-2017, 03:47 AM
When you have 3 Kill Proofs, you can pay Kanis in the starting town, he will build a castle, in that castle you can choose an alliance - you also get exp for doing that... so you can get it after just 2 fights since you havce 1 KP from the start

The most I could kill on impossible were the random underground troops and maybe one or two on the top. I got only 1 kill proof (not sure from which one of them).
I thought I'd get a kill proof for each kill - the text is not clear what 'bandit' means.

raknefne
05-15-2017, 06:43 AM
The most I could kill on impossible were the random underground troops and maybe one or two on the top. I got only 1 kill proof (not sure from which one of them).
I thought I'd get a kill proof for each kill - the text is not clear what 'bandit' means.

YOU DO GET 1 KP from each kill, no bugs here, perhaps you have spend the 1 kp u startoff with at Dumlor or Arturok?
In some games startoff is hard.

You also mentioned you tried out a Ice Mage, yes, it can be hard at the beginning, but it is good later. Very tactic. It also has extra +2 ice dmg for troops and +10 ice res. Next time try Fire Mage perhaps, it is very strong early game.

raknefne
05-15-2017, 06:47 AM
My progress: I am on 8 lvl, my stats 17 at, 21 def, 8 int, opened 3 maps, no one ranger unit in my army!

Gosh, that sounds as very strong stats!

Erkilmarl
05-15-2017, 06:28 PM
BTW, Acrimaldo's Healing states eg. damage 88 as you hover a mouse over a unit even though it will heal the unit.

raknefne
05-15-2017, 06:50 PM
BTW, Acrimaldo's Healing states eg. damage 88 as you hover a mouse over a unit even though it will heal the unit.

Yes, we are aware of that, but don't know how to fix it. I guess we have to live with that...

raknefne
05-15-2017, 07:25 PM
Hm... Seems to me enemies grow slower than in the test games, what are your experience, testers?

Erkilmarl
05-16-2017, 04:22 AM
Hm... Seems to me enemies grow slower than in the test games, what are your experience, testers?

Yes. I didn't play test games very far, but I've seen four islands now and I've met too many armies weaker than my army. Now that I've gathered some power I'd rather tackle with strong enemy armies.

aristobal
05-16-2017, 06:10 AM
Hm... Seems to me enemies grow slower than in the test games, what are your experience, testers?
it is hard to say now. I meet enemy armies of different strength. There are week, lightly strong, strong, deadly, invisible. Conclusions are worth to make latter. I am on 9 lvl.

raknefne
05-16-2017, 07:40 AM
it is hard to say now. I meet enemy armies of different strength. There are week, lightly strong, strong, deadly, invisible. Conclusions are worth to make latter. I am on 9 lvl.

We keep an eye on this issue. It can be fixed in the next update. It is especially fights against level 4-5 that shouldn't be too easy.

In the next update there will be more scrolls to choose from in the random pool before each fight and more balanced mana price to get the scrolls. Plus more items / item balancing / item text upgrade-morale etc.

aristobal
05-17-2017, 05:16 PM
I got 5 lvl of Iron Knight medal on 9 lvl of my Hunter.

raknefne
05-18-2017, 01:34 PM
I got 5 lvl of Iron Knight medal on 9 lvl of my Hunter.

too easy to get??? Is that what you are saying?

aristobal
05-18-2017, 02:22 PM
too easy to get??? Is that what you are saying?
yes, requirements should be rised to achive 5 lvl of medal at 15-18 lvl of hero.

raknefne
05-20-2017, 06:09 AM
After playing the game yesterday together with Terroin we have these comments to adjust in next patch:

Scary Abonimation Companion: Still bugged (Xev mentioned that in the Hylfire mod which has the same companion in Bonfire), as level 4 mage it sometimes casted an overpowered spell with 2700-3700 damage!! Don't choose this companion in version 1.0. We will change that for 1.1.

Mine building in the starting castle: A little overpowered, gives gold too often, we will lower that in 1.1

Enemy growth: At observation after we changed the growth times after the tests. In the tests enemy also grew when you clicked on them until they reached a certain limit. Not in 1.0 - seems fights gets too easy later in 1.0 - should be as in the tests but without the growth when clicking on them.

Trooptalk with flies: At the moment you have a 50% chance to get 1 dragon out of each 10 flies (red or green), we will lower that in 1.1 to for instance 25%.

Terroin
05-20-2017, 03:08 PM
I started playing an Ice Shaper yesterday - the Ice Mage type.

I played on impossible and focused my choices on getting as much mana as possible:

1: Chose Temple to get up to +5 mana limit through time.
2: A bit lucky with items giving mana
3: Chose Wisdom Skill

After some houres of playing, I was lvl. 4 and my battles went pretty easy, when choosing the right ones.

My alliance was Ice Elves and had Snowflake Fairy, Ice Nymph, Scout, Druid from normal Elves and Ice Thorns..

I was able to use spells to my advantage in different battles .. in some I used the Ice Ball spell, to have a great melee tank which keeps the enemy busy.. in other battles, I used the round attack spell or frost dragon spell..

Go after intellect, as it greatly helps buffing the Ice Ball or the damage from the spells.. didnt use Ice Prison ..

My experience is, that the Ice Shaper hero is good for players wanting to adapt to different battles. Its for players who has flair of creating good strategies.. not for those going after leadership and strenght in numbers.

I dont even have a companion yet but stil im beating armies stronger than mine without loss!

If you are having trouble with a specific kind of hero or hero class.. then maybe its just not for your type of playing.. that doesnt mean the game/mod is faulty or it should be changed.. you must aim to become better.. actually make an effort..

Happy gaming peops!

aristobal
05-21-2017, 12:33 PM
At last I reached 10 lvl. My stats: att-27, def-24, int-11. I got Hrasken map.

raknefne
05-21-2017, 03:57 PM
At last I reached 10 lvl. My stats: att-27, def-24, int-11. I got Hrasken map.

Are you playing endless or just until Level 10?

aristobal
05-21-2017, 05:40 PM
Are you playing endless or just until Level 10?

I selected option to play until 20 lvl.

Crista open only 2 skills? what about other 3 skills?

raknefne
05-22-2017, 12:20 PM
You can buy the skills at certain hero levels. When you talk to her you can buy Golden Trap at level 5, 1 or 2 skills at level 10, one at level 15. The price can be gold / runes etc.

aristobal
05-23-2017, 04:30 PM
I am on 11 lvl, open Mangelangeland map. In Hrasken castle there was only 1 robber.

aristobal
05-24-2017, 05:43 PM
What to do with Royal Prison Guard located underground of Hrasken?

aristobal
05-27-2017, 07:11 PM
So, I am on 12 lvl, got Pnelve map, att-29, def-26, int-15

raknefne
05-27-2017, 08:00 PM
What to do with Royal Prison Guard located underground of Hrasken?

He is just scenarie, same some other places like on Hopland with pirates, and on Fryseland (Polar bears, Ice spiders, ice dragon). If you have played the other big Mod out there, Red Sand, you see the same.

We are working on an update v. 1.1 - I intent to lower the chances a bit on getting Int/att/def/mana/rage instead of skills after leveling up. Just a bit.
Also adjusting the growth of enemies, seems the growth is lower in v. 1.0 than the test version since we changed the growth system by avoiding growth when clicking on enemies. That is fixed along with other stuff. I'll make a list of changes. For all non-map-changes current games can be continued. Map changes which are few and only minors will only work in new games when using v. 1.1.

Ethric
05-30-2017, 02:33 PM
Hi. Found your mod other mod and hoped over to this one once you released it. Looking good so far but have a question or two (they might be bugs on my end).

First one. How do I get my subclass in this one. seen posts saying you get the like the other mod. I'm guessing it's Arturok I need to talk to as he's right next to where I load in but he doe's nothing. Load's up a empty shop screen. Also seen he's supposed to make a building but doesn't do that either.

Secondly. The rage skill round attack crashes straight to desktop when used. Makes the game a bit more difficult.

Not sure how to get screen shots for this to help. I'm guessing I'm installing it wrong somehow but it's just a extract to the right place so...

Anyhow great mod. Hope to see more from you two. Last one I had no problems with.

raknefne
05-30-2017, 03:34 PM
Hi. Found your mod other mod and hoped over to this one once you released it. Looking good so far but have a question or two (they might be bugs on my end).

First one. How do I get my subclass in this one. seen posts saying you get the like the other mod. I'm guessing it's Arturok I need to talk to as he's right next to where I load in but he doe's nothing. Load's up a empty shop screen. Also seen he's supposed to make a building but doesn't do that either.

Secondly. The rage skill round attack crashes straight to desktop when used. Makes the game a bit more difficult.

Not sure how to get screen shots for this to help. I'm guessing I'm installing it wrong somehow but it's just a extract to the right place so...

Anyhow great mod. Hope to see more from you two. Last one I had no problems with.

THE SUBCLASS HERO: It is the choice you make with Arturok before you can go exploring, like the Apprentice, Berserker Hero etc., it is still warrior/mage/paladin, but easch have 5-6 starting statistic, most of them as in the Hylfire Mod.

The Round Attack skill: In this mod you get it at level 4, and it doesn't sound you have reached so far yet - there must be something in the installation. Follow info at the top of this thread, it says how to install. We also haven't seen any bugs with round attack. When you extract the downloaded files, it is VERY IMPORTANT, you have either deleted or renamed the old wotn directory, else it will overwrite and make plenty of bugs...

Erkilmarl
05-30-2017, 06:30 PM
Yup, I'm at level 10 now and the new islands have mostly very weak or weak armies. I am waiting for the update.

The beginning of the mod can be very hard: I had to quit one game (at normal level!) where all the remaining armies on Bongbong land were very strong and capable of wiping my army out. In another try I would have had to do the same, had I not found a Jarl's Helmet and the extra 200 leadership from there. But that's okay, that's what I like here.

I got once stuck during a battle. I suspect that the problem was with the gold pile (created by the Valkyrie) and the Cannon unit beside it, but I didn't explore it further. I'll check this out if I have a chance later.

raknefne
05-31-2017, 04:21 AM
Yup, I'm at level 10 now and the new islands have mostly very weak or weak armies. I am waiting for the update.

The beginning of the mod can be very hard: I had to quit one game (at normal level!) where all the remaining armies on Bongbong land were very strong and capable of wiping my army out. In another try I would have had to do the same, had I not found a Jarl's Helmet and the extra 200 leadership from there. But that's okay, that's what I like here.

I got once stuck during a battle. I suspect that the problem was with the gold pile (created by the Valkyrie) and the Cannon unit beside it, but I didn't explore it further. I'll check this out if I have a chance later.

Until v. 1.1 then you can try sailing between maps 5-8 times, that increases numbers as far as I remember.... we only need to fix the Scary Abodimation companion then version 1.1 is ready for upload. I asked Terroin, he is not 100% sure the enemy growth fix in 1.1 will work on saved games. Most changes in the mod is items, and they work immediately. We have added text info on all Upgradable items, so you can see what they can develop to.

About getting stuck with valkyrie: Can you remember which map and which area? It could be the arena info about valkyrie. If it is you can just return to windows and back to the game and it continues. We had some troubles with Fryseland, is it that map? If it is this bug, it is very easy to fix.

Item upgrade: Any comments on upgrading items? Too easy or still too difficult? Being able to upgrade som items from level 7 is ok IMO since it is shorter games.

Tough starts: I can have tough starts on impossible too, but it is somehow manageable for me since I know the game, so with experience of the mod it will help (ofc in some games patience is needed until level 4). Also we have added a bigger reward from Skillix, often experience to level faster. From level 4 it is easier with round attack.


Let us know about bugs or balances (units, items etc) since we're wrapping up the version 1.1 now.

aristobal
05-31-2017, 09:30 AM
I start to upgrade some my items at 10 lvl. And yes, I met more often easy armies.

Erkilmarl
05-31-2017, 06:45 PM
Upgrading items at level 10: Steel Band and Kerian Shoes felt a bit easy, whereas Comander's Cloak was hard enough.

raknefne
06-01-2017, 06:17 AM
Upgrading items at level 10: Steel Band and Kerian Shoes felt a bit easy, whereas Comander's Cloak was hard enough.

Perhaps increase the fight for Kerian Shoes, they have a big bonus, while keep it for Steel Band, which has a lower bonus.

Ethric
06-01-2017, 12:26 PM
Thanks for the nudge. Seems I unpacked it to much. works fine now for all. Had got to level 9 before but with no class (and no starting exp.) it got a bit to hard to continue that game. The gold from crista rage ability and the cannon trying to pick it up I've had too. Can't remember map though. I just reloaded and didn't use the rage skill on a cannon again.

Erkilmarl
06-01-2017, 05:05 PM
Thanks for the nudge. Seems I unpacked it to much. works fine now for all. Had got to level 9 before but with no class (and no starting exp.) it got a bit to hard to continue that game. The gold from crista rage ability and the cannon trying to pick it up I've had too. Can't remember map though. I just reloaded and didn't use the rage skill on a cannon again.

Cannon doesn't have an animation for being thrown in the air? Is this the reason for the freeze up?

raknefne
06-02-2017, 12:00 AM
Cannon is a creature from the Hylfire mod, it probably doesn't have all the animations it "should"... Ethric's freeze up has to do to with an installation issue.

Erkilmarl
06-02-2017, 04:26 AM
Cannon is a creature from the Hylfire mod, it probably doesn't have all the animations it "should"... Ethric's freeze up has to do to with an installation issue.

What I meant was, if you try to use Christa's goldcoin ability on a unit that doesn't have the appropriate animation, the game will freeze
, I think.

raknefne
06-02-2017, 07:21 AM
What I meant was, if you try to use Christa's goldcoin ability on a unit that doesn't have the appropriate animation, the game will freeze, I think.

I see, let me know if you see this bug. I don't think we can count on his first game to level 9 due to mal installation. :-P

raknefne
06-02-2017, 07:44 AM
Main changes for the Bonfire v. 1.1 which will be out soon:


- Enemy grows faster when u level up (due to a bug in 1.0 enemies didn't grew as fast as in the test games!)
- Trooptalk: the flies that could give dragons (50% chance) are reduced to 25%. Inkvisitors transforming into Rune Mage cost 2 Magic Runes (was 1).
- Acrimaldo offers scrolls before a fight: more versatile, adjusted a lot. A lot more different scrolls in the random pool.
- You can now talk to Acrimaldo and he can tell you which kind of game you play (until level 10-15-20-endless).
- Medal adjustments. (Was lowered too much after test games). But Treasure Hunter is now 15% max (was 10%)
- About half the chance of getting random stats if you choose NO SKILL when leveling up, but still always 100% sure of gold/crystals.
- A little higher chance at the League of Assassins building to get set items.
- The Mine in town has been reduced to half the chance to get crystal/gold.
- Companion Scary Abonimation bug is fixed (could give insane damage with its spell). Now it summons 1 Cudly abonimation (level 3 creature) from level 4 with a reload and has a chance of attracting Cudly abonimations after the fight for the heroes army. The Cudly's are not fully developed yet. The Cudly's summoned in fight are always just 1 also late game, but the reload is reduced.
- More places to find the Dragon Teeth to combine (5 are needed). Read the info in 'Bonfire Sets Guide.docx' which is in the same directory as this file. Still not 100% guarantee you find all 5 Teeth.
- The starting castle can be taken by bandits! Releative easy fight. (was in the code in 1.0 but didn't work...)
- Different minor bugs are fixed.
- Pyromage’s fireball is reduced a little. Giant's Initiative reduced from 7 to 5.
- Skill Learning: Increases to 25% exp and 5 Intellect when fully developed.
- Skill Scouting: Only 4 runes to develop each level (was 5).
- Christa the Valkyrie: When offering regalias now getting 1% - 3% - 5% - 7% - 10% (Was max 5% - not sure if level 5 works, in wotn you needed to do a quest and we havent tested this).
- Skeletons in a coffin on the battlefield was overpowered. "Should" be fixed now. Else let us know.
- Strange texts on some buildings build: "Should" be fixed now (we hope).
- The Infiltrator Hero (Rogue class): Added level 2 Weakness spell and Chargers to the spell book.
- The Farmer Hero (Warmonger class): Added Healing and Haste spells for the spell book. Harvesting is only 1 Gartner per Intellect (was 2, overpowered).
- The Call of Death spell is cheaper on all levels now, and the level 1 only cost 8 mana but with 400 Leadership instead of 500.
- Dumlor now gives a very good bonus for doing his building quest.


Item changes:
- Items with an upgrade option have text information on what to achieve. It was only done on some of them in v. 1.0
- Items with leadership 200+ are harder to find now. Kind of makes the start too easy if you find it before level 5 or so.
- Musket of Thunder: Now 40% damage to canoneers and +5 attack to shooters. (I never bought it before with 20% damage).
- Dragon's Quiver, changed to Fine Quiver. -10% leadership req for bowmen (was 5%). No scrolls to extract. Cheaper.
- Courtly Garb and its upgrade now gives physical resistance instead of leadership req to bowmen, swordsmen and gardeners.
- Ogre Set: now 1000 Leadership, 10% physical resistance to troops (was 2500 Leadership only - too overpow if found in this mod)
- Ancient Mage Set: Increased to +9 Intellect/Mana, 25 extra slots for the spell book. The Leaky Cup which is a part of the set is increased from 10% extra mana to 15% (still gives -5 Intellect)
- New set: The Pissling Set (Invisible Armor and Used Up Sword: +2 att/def to all units, +1 Speed and +10 Phys. Resistance to allied level 1-3). Terroin and I never used these items, so I added a set bonus. Remember the Invisible Armor DO NOT have a picture... hehe, its invisible, it's not a bug.

raknefne
06-03-2017, 08:18 AM
Found a bug in Hrasken map: the army in the castle area can have a hero "arturok" who ONLY should be in Bonbong Land. Bug is fixed in version 1.1 but if you see him, DON'T TALK TO HIM.

raknefne
06-04-2017, 06:22 PM
Terroin doesn't have so much time these days... so it takes a bit before 1.1 is out. Until then you can either play just to level 10 or when travelling to another map, try going from map A to map B and back a few times, then enemies grow to the right strength. It is fixed in 1.1. In this case you can play any game 10-15-20 or endless.

Anyway this seems so far to a forum for the few... there has been only around 50 downloads on the mod, but we haven't advertised any place yet (other than here on 1C). We will do that after version 1.1. I guess there are many other games out there and WoTn's reputation is not that great. I'm 49 years old and don't wanna try a lot of games, if I have found one I like I play that and not much more... especially when modding it is more fun, trying new stuff out I've made myself.

aristobal
06-10-2017, 08:22 AM
What to do with "interesting bird" on Pnelve? It ate 9 killproofs and nothing happen. I am on 13 lvl. att-33, def-26, int-15.

raknefne
06-10-2017, 03:06 PM
it is random - can't remember the % - if the bird agrees to give a location of a hidden treasure. keep talking to it... or give the ent sprouds, same chances of succes.

raknefne
06-12-2017, 07:20 AM
Terroin is coming over tonight, so there's hope ahead for version 1.1 ...

FirstKnight
06-12-2017, 09:49 PM
thanks a lot for this beautiful mod.
well, i noticed the game crash when i re-sail to Fefne Islands and that happened only after i discovered Fynnen Islands.
i had only three Islands: Bonbong, Fefne, and Fynnen .
i noticed i can sail between Fefne and Fynnen through one icon on the map, is that normal?

raknefne
06-13-2017, 04:42 PM
thanks a lot for this beautiful mod.
well, i noticed the game crash when i re-sail to Fefne Islands and that happened only after i discovered Fynnen Islands.
i had only three Islands: Bonbong, Fefne, and Fynnen .
i noticed i can sail between Fefne and Fynnen through one icon on the map, is that normal?

The crash: Is is impossible to get there now or was it just once it crashed?

The sailing between Fefne and Fynnen: Isn't it a sea portal you use? We added Fynnen Island very late, during the tests, to be an area you get access to thru Fefne Islands.

I'm glad to hear you like it. Version 1.1 is expected late this week.

FirstKnight
06-13-2017, 06:32 PM
The crash: Is is impossible to get there now or was it just once it crashed?

The sailing between Fefne and Fynnen: Isn't it a sea portal you use? We added Fynnen Island very late, during the tests, to be an area you get access to thru Fefne Islands.

I'm glad to hear you like it. Version 1.1 is expected late this week.


it's impossible now to sail from Bonbong to Fefne/Fynnen because the game will crash if i tried to.
no, i meant travel through the map, not through the sea portal .. i think the sail icon has to be not active in Fynnen Islands.
the photo i attached show the map when i'm at Bonbong Islands and you can see the label when i hover the mouse over Fefne, the label say "Fynnen Islands" .
i really appreciate your efforts

raknefne
06-14-2017, 12:40 PM
I haven't had that bug nor did Terroin. Did you install it correctly, first rename or delete old WoTn directory, then unpack the downloaded Bonfire (never overwrite)? If you installed it correctly, I'll write it down and observe it.

Terroin is coming over Thursdag the 15th and we check the uploaded version 1.1, if there are no problems, it will be released Friday the 16th.

About creature growth: When you get to a new map some creatures may be too easy, but they will quickly increase in strength on that map, getting stronger after each fight to fit your current hero level. We couldn't make it any other way, in the test versions enemy could grow just by clicking on them, and that didn't work. The positive side is that you will have some easy fights the first time you get to a new island, but only a few.

We had a strange bug in our tests of 1.1, it's and old bug we "should" have fixed: Sometimes a big red ball were sometimes shown at places where there could be random things like shrines, egg, scrolls etc. It was rare, we will check that in our tests tomorrow, it has to do with the right placement of certain files. But often 1 or 2 tests are not enough. We hope that will be fixed for 1.1 else it will be a small inconvenience.

raknefne
06-14-2017, 12:48 PM
Want to tell a little about us:
Terroin is 41 years old, I'm getting 50 later this year. But our minds are "childish", creative. I do some art with stone sculpture and mosaik paintings, and have a hobby with mapmaking/modding. Terroin is very good at getting new ideas for projects. We work very well together, he often bring up ideas, I balance them. And for the last half year or so I also did mapmaking for KingsBounty. We are old friends living 14 km from each other in Aarhus, Denmark. I tell the jokes, he sometimes laugh... I did a lot of campaigns for the Heroes of Might and Magic 4, for instance the "Hundred Years War" which is a historic campaign about the war between England and France. I made it together with an American who did the research and wrote the text. So mapmaking is not new to me.

I was talking about a Bonfire 2 at some point, at the moment we are having some problems with that... so no guarentee... but we keep improving / fixing bugs for Bonfire 1 thru this forum, so keep posting.

FirstKnight
06-14-2017, 05:04 PM
sure, i installed it correctly as you described .
i started a new game and got Skrumpeland as a second Island but then i got Fefne as the third .. i'll avoid Fynnen.
by the way, i'm 53 years old :)
thanks a lot

raknefne
06-15-2017, 05:55 AM
... and I thought I was the oldest playing kings bounty... I guess turn-base games are more calm... that's part of why I like it.

Axeslammer
06-15-2017, 10:11 AM
Lol, so I'm a youngster....of 44 in the current company :grin:

I too have installed the bonfire mod....and am loving it.

I have a few problems with inaccessable cottages/houses, a bunch of birds on a side Island that I can't talk too. But that's not game-breaking.

I have the same problem with Fynnen (I think, will look it up when I'm at home) : I also crash whenever I try to sail to it from any other Island....and that's a major bummer ;)

Erkilmarl
06-15-2017, 02:02 PM
I'm 59 and turn-based games are my favourite, too. I play old favorites and seldom start a completely new game for me. I blame ingame or digital manuals. I miss the time of printed manuals.

raknefne
06-15-2017, 08:41 PM
Lol, so I'm a youngster....of 44 in the current company :grin:

I too have installed the bonfire mod....and am loving it.

I have a few problems with inaccessable cottages/houses, a bunch of birds on a side Island that I can't talk too. But that's not game-breaking.

I have the same problem with Fynnen (I think, will look it up when I'm at home) : I also crash whenever I try to sail to it from any other Island....and that's a major bummer ;)

the birds that are inaccessable are just for the scenaria, there are also some pirats for scenarie and on Fryseland there are polar bears, ice spiders etc also for the scenarie. Only the bird on Pnelve Island can be talked to. Houses are also just scenarie - no quests and rarely trading.

Fynnen bug: can you still sail to Fefne from Bonbong Land after visiting Fynnen? Anyway I will check. I have the v. 1.1 ready, but I'm sick these days... and Fynnen bug is not fixed in 1.1 yet.

raknefne
06-15-2017, 08:43 PM
I'm 59 and turn-based games are my favourite, too. I play old favorites and seldom start a completely new game for me. I blame ingame or digital manuals. I miss the time of printed manuals.

I too 'hate' new games, often I get dissappointed... so back to old games...

Axeslammer
06-16-2017, 09:42 AM
the birds that are inaccessable are just for the scenaria, there are also some pirats for scenarie and on Fryseland there are polar bears, ice spiders etc also for the scenarie. Only the bird on Pnelve Island can be talked to. Houses are also just scenarie - no quests and rarely trading.


The birds are on Pnelve and have the "talking exclamation mark", yet I can't succeed in starting any talk or interaction with them.

Same for a few houses that generate a "door mouse symbol" (don't know how to describe it :)), yet I cannot enter it.

No biggie, but there might be a quest hidden behind it.


Fynnen bug: can you still sail to Fefne from Bonbong Land after visiting Fynnen? Anyway I will check. I have the v. 1.1 ready, but I'm sick these days... and Fynnen bug is not fixed in 1.1 yet.

Travelling between Fryseland, Bongbong and Pnelve goes alright.

If I try to sail to Fynnen from any of those, the game just crashes.

Fefne is the portal-connected island next to Fynnen ? I have been there, but there's no shortcut sailing option on my map to that island.

Still loving this mod :)

raknefne
06-16-2017, 06:28 PM
ok, thx, what probably went wrong with Fynnen is because it didnt have a minimap, we added that and also so you could sail to it, but it is thru a portal from Fefne Islands you get to Fynnen Islands. I'll check.

raknefne
06-17-2017, 09:50 AM
Version 1.1 is out!!! - - - you find the link in the first topic. I haven't had time to fix the Fynnen Island bug, so DON'T SAIL TO FYNNEN THRU THE SEA PORTAL IN FEFNE ISLAND. IF YOU DO, DO IT WHEN YOU HAVE CLEARED ALL IN FEFNE AND ONLY INTEND TO DO FYNNEN JUST ONCE. ELSE THE GAME WILL CRASH IF YOU SAIL TO THIS PLACE LATER. SORRY FOR THAT, BUT DIDN'T HAVE TIME TO FIX IN THIS VERSION. I HOPE YOU CAN LIVE WITH THAT.
When you get to a new map, some fights can seem too weak, but they will grow quickly enough after each fight to suits your current hero level (we couldn't fix the enemy growth any other way at the moment).

The changes regarding spells, creature and items will appear in loaded games also - else you have to start a new game. The patch changes are also included as a file in the download, which are:

Main changes for Bonfire v. 1.1:
- Enemy grows faster when u level up (due to a bug in 1.0 enemies didn't grew as fast as in the test games!)
- Trooptalk: the flies that could give dragons (50% chance) are reduced to 25%. Inkvisitors transforming into Rune Mage cost 2 Magic Runes (was 1).
- Acrimaldo offers scrolls before a fight: more versatile, adjusted a lot. A lot more different scrolls in the random pool.
- You can now talk to Acrimaldo and he can tell you which kind of game you play (until level 10-15-20-endless).
- Medal adjustments. (Was lowered too much after test games). But Treasure Hunter is now 15% max (was 10%)
- About half the chance of getting random stats if you choose NO SKILL when leveling up, but still always 100% sure of gold/crystals.
- A little higher chance at the League of Assassins building to get set items.
- The Mine in town has been reduced to half the chance to get crystal/gold.
- Companion Scary Abonimation bug is fixed (could give insane damage with its spell). Now it summons 1 Cudly abonimation (level 3 creature) from level 4 with a reload and has a chance of attracting Cudly abonimations after the fight for the heroes army. The Cudly's summoned in fight are always just 1 also late game, but the reload is reduced.
- More places to find the Dragon Teeth to combine (5 are needed). Read the info in 'Bonfire Sets Guide.docx' which is in the same directory as this file. Still not 100% guarantee you find all 5 Teeth.
- The starting castle can be taken by bandits! Releative easy fight. (was in the code in 1.0 but didn't work...)
- Different minor bugs are fixed.
- Pyromage’s fireball is reduced a little. Giant's Initiative reduced from 7 to 5.
- Skill Learning: Increases to 25% exp and 5 Intellect when fully developed.
- Skill Scouting: Only 4 runes to develop each level (was 5).
- Christa the Valkyrie: When offering regalias now getting 1% - 3% - 5% - 7% - 10% (Was max 5% - not sure if level 5 works, in wotn you needed to do a quest and we havent tested this).
- Skeletons in a coffin on the battlefield was overpowered. "Should" be fixed now. Else let us know.
- Strange texts on some buildings build: "Should" be fixed now (we hope).
- The Infiltrator Hero (Rogue class): Added level 2 Weakness spell and Chargers to the spell book.
- The Farmer Hero (Warmonger class): Added Healing and Haste spells for the spell book. Harvesting is only 1 Gartner per Intellect (was 2, overpowered). His old 4 animal spells have increase Health.
- The Call of Death spell is cheaper on all levels now, and the level 1 only cost 8 mana but with 400 Leadership instead of 500.
- Dumlor now gives a very good bonus for doing his building quest.
- The spell Lynchmob now cost a little more mana.


Item changes:
- Items with an upgrade option have text information on what to achieve. It was only done on some of them in v. 1.0
- Items with leadership 200+ are harder to find now. Kind of makes the start too easy if you find it before level 5 or so.
- Musket of Thunder: Now 40% damage to canoneers and +5 attack to shooters. (I never bought it before with 20% damage).
- Dragon's Quiver, changed to Fine Quiver. -10% leadership req for bowmen (was 5%). No scrolls to extract. Cheaper.
- Courtly Garb and its upgrade now gives physical resistance instead of leadership req to bowmen, swordsmen and gardeners.
- Ogre Set: now 1000 Leadership, 10% physical resistance to troops (was 2500 Leadership only - too overpow if found in this mod)
- Ancient Mage Set: Increased to +9 Intellect/Mana, 25 extra slots for the spell book. The Leaky Cup which is a part of the set is increased from 10% extra mana to 15% (still gives -5 Intellect)
- New set: The Pissling Set (Invisible Armor and Used Up Sword: +2 att/def to all units, +1 Speed and +10 Phys. Resistance to allied level 1-3). Terroin and I never used these items, so I added a set bonus. Remember the Invisible Armor DO NOT have a picture... hehe.
- Feather Armor (3 Defense to Griffins), changes to 3 levels of upgrade from 4 Defense Griffins to +6 Defense/Attack of Griffins and 20% Physical Resistance. New pictures.
- Unfinished Dress (-1 Defense, +4 Mana), changes into: Unfinished Armor also 3 upgrade levels into max +6 Mana, +2 Mana per round. New pictures.

Erkilmarl
06-17-2017, 02:30 PM
All right, it's goodbye to my latest game, where I played to level 11. I chose the Archer companion and then was lucky to find three different Human and Elf archer units on the first island (eventually accompanied by Archmages and Royal Thorns). I guess I've seen what they can do together.

Erkilmarl
06-18-2017, 11:09 AM
Grass Jacket isn't giving +5 rage as stated.

I did some experimenting with Krista's Golden Trap and new units: Rats were thrown in the air, but when I tried to do the same for Barriers, the game froze (reloading works, though). So my hypothesis about new units seems to have some truth in it.

Otherwise I'm having great fun, of course.

raknefne
06-18-2017, 03:09 PM
so rats worked ok, but not barriers? Is that what you mean? I write it down for future patches.

Erkilmarl
06-18-2017, 04:02 PM
Yes, Barriers should be checked, and Cannon, which I and Ethric have noted before.

Erkilmarl
06-21-2017, 06:16 AM
Would 57 Skeleton Warriors from a coffin be a bit too many? Considering that my leadership would allow only 18 or so. Luckily they were on my side, though. How does the game calculate their number?

raknefne
06-21-2017, 06:25 PM
Would 57 Skeleton Warriors from a coffin be a bit too many? Considering that my leadership would allow only 18 or so. Luckily they were on my side, though. How does the game calculate their number?

Damn it, it was a reported bug, twice, and we "fixed it", but must be somewhere else it shall be fixed in the code. It is only a few fights, right?

Erkilmarl
06-22-2017, 10:07 AM
Coffins seem to be very rare. I've encountered only this one so far.

Erkilmarl
06-23-2017, 06:25 PM
I've encountered a problem: Helplessness quest isn't working. I get the quest, I buy the 4 spells, and when I return to the guild, I get no reaction from the guild.

Then I'm wondering about fire damage for a creature that is in flames. It seems mostly to be only 1 point. If an ice creature (they were of the flying faerie type) suffers two-digit number of cold damage, the damage isn't balanced.

One more thing: Green Dragon's mana ability seems to be useless now: I tried it several times and got 0 - 1 mana with it.

I apologize I present this feedback now and not while testing. I can only say that now both my sons have moved from home and now I have access to our PC that plays this mod without crashes. Besides, this mod is still so much more fun and much more original and creative than eg. Darkside.

Axeslammer
06-24-2017, 08:20 AM
I've started a new session (due to the island travelling bug), but in my previous game I experienced both the helplessness problem and also the green dragon one.

Looking at my current game : crystal collector doesn't seem to give awards (have 27 crystals and it shows as 10/20).

I also noticed in a fight with vikings they got 8 (!!!!) turn guardian angels from their skalds, seems a bit much :)

Yet I'm still over the moon with some new utterly enjoyable new King's Bounty game, so thanks again for all the work !

Axeslammer
06-24-2017, 10:54 AM
Strange : I found 2 crystals.....got the award and now it says 35/40.
All's well that ends well :)

raknefne
06-24-2017, 02:14 PM
Strange : I found 2 crystals.....got the award and now it says 35/40.
All's well that ends well :)

To all: all bugs are noted. I know what's wrong, easy to fix. I guess a version 1.2 is possible one day... Terroin fixed the Fynnen Island bug for that version.

Axeslammer
06-25-2017, 09:59 AM
I've now gotten the Tactics skill for the first time....extremely interesting :)

Only weird thing : when I move a holy statue, the "strength bar" of the statue remains on the original (now empty) space ;)

Axeslammer
06-25-2017, 10:56 AM
On Fryseland there's the Ministry of Cold Farming : that's one of those buildings that I can't enter....am I missing anything ?

raknefne
06-25-2017, 11:12 AM
On Fryseland there's the Ministry of Cold Farming : that's one of those buildings that I can't enter....am I missing anything ?

just scenarie. not missing anything. If a building doesn't say anyting in Bonfire it is just scenaria, as well as creatures.

raknefne
06-25-2017, 11:14 AM
I've now gotten the Tactics skill for the first time....extremely interesting :)

Only weird thing : when I move a holy statue, the "strength bar" of the statue remains on the original (now empty) space ;)

I know, it moves after 1 round, as far as I remember, not sure if it can be fixed.

robizeratul
06-28-2017, 01:28 PM
Are people still working on this?

I am really excited about it, seems like a lot of people like the mod. After I list my Dark Side save at around 80% of the game I stopped playing. Now I want to try something new and I see this mod!

Should I just wait for further development ? Or play it now?

Erkilmarl
06-28-2017, 02:04 PM
I recommend you start downloading right now (it may take some time). As far as I know the mod is ready and playable (we were discussing about minor adjustments here).

robizeratul
06-28-2017, 03:37 PM
Does this only work on steam version? I installed this on a clean Warriors of the north game and now nothing happens. I click the KBwotn.exe and nothing happens.

I can't see any other exe file to click.

This is what I did:

1)Downloaded the file.
2)Unpack in the MAIN game folder(in my case it was D:\me\Games\King)
3)Click on the KbwotN.exe

Nothing happens. what am I doing wrong?

Erkilmarl
06-28-2017, 04:54 PM
The mod is a complete game in itself. You must not install it over the original game. In Steam, you rename WoTN and then put the mod in the same folder and name it King's Bounty - Warriors of the North. I suppose it would not work outside Steam, but I'm not sure.

robizeratul
06-28-2017, 05:06 PM
Well I outlined what I did, the files where rewritten and now nothing happens when I click.

If someone has any ideas or solution I would be glad. really want to try out this mod!

Erkilmarl
06-28-2017, 07:26 PM
As I said, you must not rewrite anything but put the mod where the WoTN was and rename it so that Steam recognizes it.

raknefne
06-29-2017, 11:43 AM
Are people still working on this?

I am really excited about it, seems like a lot of people like the mod. After I list my Dark Side save at around 80% of the game I stopped playing. Now I want to try something new and I see this mod!

Should I just wait for further development ? Or play it now?

Play now, yes, only 1 major bug in 1.1: if you get map to Fefne Islands, don't take the portal to Fyfne Island, you get crash issues, then. Else it is just minors or adjustments, which I note for a version 1.2 later.

We are not working at the moment only doing patches for this Bonfire 1. We talked about Bonfire 2 but at the moment the energy is not there. Awaiting Terrion to make a breakthru first with an issue... having a break this summer too...

raknefne
06-29-2017, 11:45 AM
Well I outlined what I did, the files where rewritten and now nothing happens when I click.

If someone has any ideas or solution I would be glad. really want to try out this mod!

installation guide is at the first post in this thread. VERY IMPORTANT TO RENAME EXISTING WOTN DIRECTORY BEFORE INSTALLING BONFIRE !!!!!!!

If you made this mistake, delete the directory and install again.

robizeratul
06-30-2017, 12:51 PM
installation guide is at the first post in this thread. VERY IMPORTANT TO RENAME EXISTING WOTN DIRECTORY BEFORE INSTALLING BONFIRE !!!!!!!

If you made this mistake, delete the directory and install again.


I do not understand. My directory was named "KING". I installed the game from GOG.

1)Download the file
2)Unpack into main directory (D://Games/King)
3)Overwrite files
4)Klick KBWotN (can't find anything else to click)
5)Nothing happens. Game not working. Worked well before.

raknefne
07-01-2017, 09:18 AM
not sure what you mean by GOG, anyway, Bonfire should be installed in the same directory you have installed WoTn, same place, but you have to either remove or rename existing WoTn Directory. After installation of Bonfire you will see the "same" directory name 'Kings Bounty Warriors of the North' or so, this will be Bonfire, which you will see when you start the game.

hope it helps. We haven't had installation problems before, so you must be doing something wrong.

Erkilmarl
07-01-2017, 09:35 AM
I'll say once more: you must not overwrite. Bonfire is an independent and complete game in itself.

BTW, those 57 Skeletons from a coffin saved me, when a deadly enemy army drove me into a dead end. Although I must say that a deadly army which consists of slow melee units isn't so dangerous, if you have casters and shooters and can keep on casting extra units in front of your army. That's always been my winning strategy.

robizeratul
07-01-2017, 11:59 AM
GOG.com is a website you buy games from, like steam.

I do not know what you mean. Maybe it's the language. I have only 1 Warriors of the north folder. This one:

http://i.imgur.com/gH5E9u5.png

This is where the game is. I clicked the .exe file and it worked(now it doesn't work anymore)

I downloaded the file you linked, and copied the files there. what did I do wrong? I can't copy in main file without replacing normal game files.

I installed this mod and it worked on crosswrolds:

http://forum.1cpublishing.eu/showthread.php?t=190104

SO I don't know what I am doing wrong.

Erkilmarl
07-01-2017, 12:42 PM
I tried to start my Bonfire game outside Steam: it doesn't work.

raknefne
07-02-2017, 07:23 AM
I'll say once more: you must not overwrite. Bonfire is an independent and complete game in itself.

BTW, those 57 Skeletons from a coffin saved me, when a deadly enemy army drove me into a dead end. Although I must say that a deadly army which consists of slow melee units isn't so dangerous, if you have casters and shooters and can keep on casting extra units in front of your army. That's always been my winning strategy.

yes, and it is random, other times it is not slow units you meet at that locations...

raknefne
07-02-2017, 07:28 AM
GOG.com is a website you buy games from, like steam.

I do not know what you mean. Maybe it's the language. I have only 1 Warriors of the north folder. This one:

http://i.imgur.com/gH5E9u5.png

This is where the game is. I clicked the .exe file and it worked(now it doesn't work anymore)

I downloaded the file you linked, and copied the files there. what did I do wrong? I can't copy in main file without replacing normal game files.

I installed this mod and it worked on crosswrolds:

http://forum.1cpublishing.eu/showthread.php?t=190104

SO I don't know what I am doing wrong.

You will have to delete all the files you showed in the first link you show, then re-install Bonfire.

BTW we have only tested this thru steam. But can't see why it shouldnt work.

Red sand is different, they install so you don't overwrite anything. We had hoped to do that too, but our mod is based on a mod, the Ice'n fire which is sort of a mod or extention to WoTn (normal).

I can't really help more, just make sure all old files in WoTn directory are gone, easiest is deleting the WoTn directory, after that install Bonfire at the same place.

robizeratul
07-02-2017, 12:12 PM
I understand that, I can reinstall the game no problem. But I do not know where to copy the files. That is the problem.

Should I copy in "Ice and Fire" in "kings bounty/sessions" ? Or somewhere else? Because main folder doesn't work.

raknefne
07-02-2017, 01:32 PM
I understand that, I can reinstall the game no problem. But I do not know where to copy the files. That is the problem.

Should I copy in "Ice and Fire" in "kings bounty/sessions" ? Or somewhere else? Because main folder doesn't work.

you should install Bonfire to the same place you have the other KingsBounty games. So you have a Kings Bounty - warriors of the north directory next to KB legend and KB crossworld . hope it helps, it is a very good mod, 8 new maps!

fatemoe
08-02-2017, 04:21 PM
I have this weird bug.

After learns rune magic lv1
Game crashes whenever I enter ANY battle.


Load previous save before learn rune magic: everything is fine.


Fight several battles and learn rune magic again: crashes every time.

raknefne
08-24-2017, 02:53 PM
Very strange! Hm... I have no solution at the moment. But it is noted, thx.

neverolvido
10-07-2017, 12:31 AM
This mod is soooo fantstic ! really thanks for your hardworking friend :)

I have something to report if you still progress in this mod. not a big problem just missing text in the level description ( where usually buffs and debuffs are ) of king spider companion.

there is no info about level but saying

[spiderking_master_name] NF
[spiderking_master_hint] NF

thanks again for this mod

Indoctrine
11-04-2017, 05:55 PM
I have a problem with this mod.

1. I have steam version of WotN.
2. I renamed orginal folder.
3. I copied mod folder under orginal name.
4. I started game from Steam.
5. I have main screen, when I choose New Game and after selecting hero "Continue" - I am getting message "You are not allowed to play this game".

What is solution?

Indoctrine
11-04-2017, 10:25 PM
I have a problem with mod.
After trying to start mod, after choosing character, I am getting message:

"You are not allowed to play this game".

I am using Steam version.

raknefne
12-09-2017, 03:14 PM
First of all, we have been having a break from KingsBounty since we spent sooo much time making both Hylfire and Bonfire. I played Neverwinter, but tired of that now, so I have a go with the Hylfire mod. Bonfire I played up to my break, so I'll wait with that.

Thx for posting, I note all bugs ... we probably won't update Bonfire since so far the only major bug is the one posting at loading: a part of a map you cannot enter, or rather you cannot re-enter again.

But if we make it to Bonfire 2 as planned, then we will add the bug fixes... we'll see. Terroin is starting to get some interest in modding again, so we will see. I won't be map making yet, so it will be the same maps for the "map generator", but a new versatile game play experience.... but won't say more, we have to see if it works or not... I'll check the 1C forum now and then.

V0kesss
01-17-2018, 04:02 PM
I'm just starting a game using this mod. Can't wait to see how it turned out.:-P

Csimbi
01-18-2018, 05:45 PM
Still only 1.1

Elektra
01-24-2018, 06:48 PM
looks really cool, am going to install and try now :cool:

raknefne
03-02-2018, 06:49 PM
We are starting to work on Bonfire 2. Just starting. There're probably not many playing this game, but we like modding and playing the mod... so we continue. The main change from Bonfire 1 is that all creatures from the start has zero talents and learn random ones as you develop them.
Usually in WoTn you level your creatures 10 levels up with increased stats like Defence, Attack etc. - in Bonfire 2 there will only be 4 levels, 3 level to level up where you also get attack defence etc, but you learn a random talent that fits the creature. For instance in one game a Cave Spider can learn Haste, then Throw Web (as the King Spider Companion) and as the 3rd talent it could be Eat Corpse (the Undead Spider talent in WoTn). In another game the Cave Spider could learn Mass Web and something else.
With this system each game is very different and it is fun trying new creatures to see what they develope of skills...

That is what we are working on these days...

Csimbi
03-04-2018, 01:09 PM
Is 2 intended as an update or as a completely different story?
I would be playing the game if there were something new to be played ;-)

raknefne
03-05-2018, 02:16 PM
Is 2 intended as an update or as a completely different story?
I would be playing the game if there were something new to be played ;-)

it is more of an update. Same maps, but creatures develope differently.

I might add some quests...

playing with creatures in B2 gives an incurrencement to try new creatures to see which talents they get.

with that said, we DO NOT yet know if we can fix all the problems we find when adding this new system,
so I can't promise it will be released yet, it is at an early stage now.

Shadan
03-13-2018, 09:57 PM
Sadly Bonfire mod doesn't start on my comp. Here is what I did:
1. Renamed KBWotN folder.
2. Downloaded zip file.
3. Unpacked zip file as KBWotN folder
4. Run KBWotN.exe

Game starts, but after the logo screen, it crashes. Report writes several "Call stack function" and mentions SHELL32.dll and Crypt32.dll. It is a Steam verions and I have Win10. What should I do? Can anyone give me a help? Thanks!

I reinstalled the game, and Bonfire also. Normal game starts without any problem, Bonfire still crashes.

raknefne
03-15-2018, 07:33 AM
Sadly Bonfire mod doesn't start on my comp. Here is what I did:
1. Renamed KBWotN folder.
2. Downloaded zip file.
3. Unpacked zip file as KBWotN folder
4. Run KBWotN.exe

Game starts, but after the logo screen, it crashes. Report writes several "Call stack function" and mentions SHELL32.dll and Crypt32.dll. It is a Steam verions and I have Win10. What should I do? Can anyone give me a help? Thanks!

I reinstalled the game, and Bonfire also. Normal game starts without any problem, Bonfire still crashes.

Sounds very strange. Looks like u did everything right - most people have problems if they don't rename or delete old WoTn game, but u did by the book. I'll ask Terroin (the other modder), I can't see what's wrong. right now. Have you tried starting the game from Steam? (not sure if it helps at all). I downloaded Bonfire 1 month ago and installed it with no problem, so the file should be fine.

raknefne
03-15-2018, 07:41 AM
BTW, after having a long break after Bonfire 1 and we started modding Bonfire 2, we noticed a lot of "rust" on us two folks who mod (Terroin mod, I make maps and quests), but it is coming back now... I'm adding quests to the guild, and I'm thinking of a new map(s) to add in the random pool. We're fixing the small buggs reported here (and found ourselves).

In Bonfire 2 it is soo fun to try new creatures to see what talents they will get since they start off with zero talents. they can all get 3 talents when fully evolved from NOVICE-RARE-EPIC-LEGENDARY along with stats bonus (instead of 10 levels in normal game), example:

My Cave spider first learnt RUN, then the gobot skill that doubles in numbers and moves to new location, the 3rd talent was SUMMON SPIDER OFFSPRINGS!
My Paladin first learnt "GIVE OTHER AN EXTRA TURN", then SUMMON/RECRUIT SWORDSMEN (3rd hasnt been learnt yet).
My Snake (red) has learnt: "NORMAL DISTANT ATTACK - cant remember name=WoTn Snake talent", then EAT CORPSE (as undead spider), then STUN.
My Archmage: has only learnt DISPEL as the first talent yet.
My Giant Rat (was named Cuddly Abonimation in Bonfire 1): Has learnt "THE WITCH HUNTER TALENT THAT CAST RANDOM SPELL ON IT SELF", then SUMMON RATS, and now "SWAP PLACE" (as the demoness).

There're are a massive amount of modding and planning of talents to choose from, that has to be modded at each creature. Now we have finished the Human Race, and 2/3 of the Neutral race.

raknefne
03-16-2018, 08:03 AM
to Shadan:
When starting the game in the main menu: did you choose BONFIRE button? To the right in the bottom it says WARRIORS OF THE NORTH by default, click the button for BONFIRE. That could be the issue.

Csimbi
03-16-2018, 09:10 AM
Sounds good, do let us know when you have a Bonfire 2 release suitable for playtesting.
Thanks!

raknefne
03-16-2018, 12:46 PM
Sounds good, do let us know when you have a Bonfire 2 release suitable for playtesting. Thanks!

I will!
I got hooked on modding, ready to make new map(s)... right now I'm polishing the medals, fixing the minor bugs (written here in the forum and found by ourselves), new quest in the guild, map adjustment (minor mistakes that most people won't see, but I see it now after having a long break from KB...).
For instance I lovered the req's for Crystal Collector since Crystal is rather scarce... and its a shorter game etc. Instead of having the Headhunter Medal giving Temp Rage when battling another hero, I added +Mana and Rage permanently for each of the 5 medal level, up to 5 Mana & Rage. More fun hunting heroes now... The Stable in the starting castle is much cheaper, we never bought it before, but actually very useful now.

The testing of creatures is huge... because of the many possibilities for development of the creature talents, and balancing them. But it is fun, and some later updates after a release is the most realistic (normal games do that too anyway...)

It will be easier playing early on and harder later. I find leveling from lvl3 to 4 is the hardest in Bonfire 1 until u get the Round Attack rage skill as level 4. Isn't that your experience too? Anyway, anybody have their max hero level if played as ENDLESS GAME and doing all the Maps? Hero Level 20-25?

And have patience... at least half a year from now...

Shadan
03-20-2018, 06:44 AM
to Shadan:
When starting the game in the main menu: did you choose BONFIRE button? To the right in the bottom it says WARRIORS OF THE NORTH by default, click the button for BONFIRE. That could be the issue.

Thank you for your reply! First of all I tried to run game from Steam and it crshed also. And no, I didn't have a chance to choose BONFIRE button because game crashes before I have to chose. Probably a Win10 issue since crash message mentions 2 dll files. I downloaded and run a dll checker to see if any of my DLL missing or corrupt but it didn't find any problem. So I am clueless, probably I will skip Bonfire. :( Maybe I will try Bonfire 2 later, I hope I will have better luck with that.

raknefne
03-20-2018, 07:29 AM
Thank you for your reply! First of all I tried to run game from Steam and it crshed also. And no, I didn't have a chance to choose BONFIRE button because game crashes before I have to chose. Probably a Win10 issue since crash message mentions 2 dll files. I downloaded and run a dll checker to see if any of my DLL missing or corrupt but it didn't find any problem. So I am clueless, probably I will skip Bonfire. :( Maybe I will try Bonfire 2 later, I hope I will have better luck with that.

Ok. I understand. Could try downloading again. Then try starting the game from within the game folder by clicking the exe file. If it crashes, then try running the game in DEV mod, then the error message box descripes in more details what is wrong and mail uffemander@gmail.com what it says. It doesn't make sense to me, since the same download doesn't crash on other machines. Could u try running antispam software? Hope it helps. To run in DEV mode, you'll have to make a shortcut of the starting exe file, then rightclick the shortcut and alter the name by adding -dev (space bare between name and -dev). You can also find more info in the forum about DEV.

As I understand it, it crashes BEFORE u can choose NEW GAME, LOAD GAME etc?
And I understand if you don't wanna bother - - - Me myself, I hate having troublE installing a mod...

raknefne
03-20-2018, 07:38 AM
MAPMAKING FOR BONFIRE ????

Anyway, if someone is up for making maps for Bonfire 2, then let me know, it could just be 1-2 maps. But I warn u, the editor is like an old lady, but mapmaking is a lot easier than coding and modding, which I leave to Terroin to avoid too much headache. If so, I'll start a new topic here in the KB forum about mapmaking regarding Bonfire 2. You won't be placing creatures or treasures, we have coded some randomness in the editor which is best we do ourselves. So it is just landscaping including relevant caves/dungeons. We will do the more tough stuff like activating portals to and from dungeons or portals from one end of the map to the other, we just have to know where which one shall lead to.

raknefne
03-29-2018, 02:16 PM
I've decided Bonfire 2 should be without new maps, instead I start making maps and quests for a completely new Crossworld mod:

http://forum.1cpublishing.eu/showthread.php?t=230150

So mostly new modding for Bonfire 2 is done by Terroin. It is very fun to playtest it...

CarryNL
05-12-2018, 11:45 AM
Ok. I understand. Could try downloading again. Then try starting the game from within the game folder by clicking the exe file. If it crashes, then try running the game in DEV mod, then the error message box descripes in more details what is wrong and mail uffemander@gmail.com what it says. It doesn't make sense to me, since the same download doesn't crash on other machines. Could u try running antispam software? Hope it helps. To run in DEV mode, you'll have to make a shortcut of the starting exe file, then rightclick the shortcut and alter the name by adding -dev (space bare between name and -dev). You can also find more info in the forum about DEV.

As I understand it, it crashes BEFORE u can choose NEW GAME, LOAD GAME etc?
And I understand if you don't wanna bother - - - Me myself, I hate having troublE installing a mod...

I experience the same problem when trying to play Bonfire.
I use Windows 10 Pro (64-bit) and have Steam installed on my E-drive.
I have WotN and the Ice and Fire add-on.
I renamed the original WotN folder to ORIGINAL and unzipped the 2.8 GB file I downloaded without any errors.

When I started Bonfire (KBWotN.exe) from E:\Steam\SteamApps\common\King's Bounty - Warriors of the North the screen turned black for a few seconds and after a while the error in the attached screenshot appeared.

I tried starting the game from the Steam thingie in the system tray and I saw the count down to the 1C logo, after which the game crashed with the same error.

As a last option I started the game in DEV-mode but nothing changed in the error message.

I also checked the event viewer logs and found this error:
Faulting application name: KBWotN.exe, version: 0.0.0.0, time stamp: 0x52d7fa90
Faulting module name: KBWotN.exe, version: 0.0.0.0, time stamp: 0x52d7fa90
Exception code: 0xc0000005
Fault offset: 0x002205ba
Faulting process id: 0x2ab0
Faulting application start time: 0x01d3e9e50b2eea47
Faulting application path: E:\Steam\steamapps\common\King's Bounty - Warriors of the North\KBWotN.exe
Faulting module path: E:\Steam\steamapps\common\King's Bounty - Warriors of the North\KBWotN.exe
Report Id: 3f2aaf6b-75e2-45ff-a0e7-6784a70d990c
Faulting package full name:
Faulting package-relative application ID:

When I renamed the folders again, I could play WotN and Ice and Fire without any problems.

Any ideas? If you need more info, just let me know.

raknefne
05-12-2018, 12:50 PM
I'll hand it over to Terroin. Annoying if Windows 10 means it cannot be played... hm...

Terroin
05-17-2018, 01:27 PM
Could you try to run the game, the EXE file in compatible mode?

see link for info - I think this would work! :grin:

https://www.laptopmag.com/articles/set-compatibility-mode-windows-10

CarryNL
05-17-2018, 02:30 PM
I tried Windows 8, Windows 7, Windows XP SP3 and even Windows Vista SP2... all attempts crashed :cry:
I first set the compatibility level manually and afterwards let Windows determine it with the troubleshooter but there was no difference there.

The error message changed a bit though, see screendump.
I tried running the executable without any compatibility settings, just to see if I would get the previous error message but the error came back as in the latest screenshot.
I guess that must have something to do with the big Windows update that was installed recently.

CarryNL
05-18-2018, 05:05 AM
Quick update: I have it working, sort of.

This is what I did:
I copied the original game folder to KBWotN ORIGINAL and renamed the unzipped Bonfire folder to KBWotN BONFIRE.
That left me with three folders: KBWotN, ORIGINAL and BONFIRE.
I then compared KBWotN and BONFIRE and copied all different/missing files from BONFIRE to KBWotN, one folder at a time, and tried to run the game after each copy.
I have now copied all files except for sessions\addon\loc_ses.kfs and sessions\addon\ses.kfs and I can start the Bonfire campaign, create a new game and pick a hero, walk around, pick up the rune and leadership flag and talk to the characters in the game. I even had the wizard make a rage fountain and the game keeper sold me a unicorn :)

I have to go to work now but I hope to experiment later today when I get back.

CarryNL
05-19-2018, 06:40 AM
It works!
I added the last two files (loc_ses.kfs and ses.kfs) and the game worked when I started it.
I guess it's some increased security in Windows 10 that blocked the unzipped game from working, but if you only unzip the data, sessions and sourcemedia folders as well as binkw32.dll, Bonfire Sets Guide.docx, GameuxInstallHelper.dll, Patch info.txt, steam_appid.txt and Trooptalk.txt from the downloaded Bonfire zipfile and copy those over the existing files, it works like a charm :)

I'm off to explore an entirely new perspective on Olaf ;)

raknefne
05-23-2018, 01:28 PM
Good to hear. Did u copy ontop of existing wotn original game? That will bring problems if u did...

Seems we should find a way for easy installing in windows 10 ...

CarryNL
05-23-2018, 07:15 PM
I copied on top of an existing WotN + Ice and Fire game.
I'm just a casual gamer and I don't play that often, so I haven't had any problems yet... but I'll make sure to save often.

If you need someone to test out a new way of installing, I'm more than happy to help :)

raknefne
05-27-2018, 07:52 AM
I'm surprised it worked copied ontop of existing. We probably won't do more about Bonfire, working on Bonfire 2. But seems Terroin don't have much time, therefor I'm onto making a complete new campaing for the Chrossworld game (new story, new maps).

http://forum.1cpublishing.eu/showthread.php?t=230150

Indoctrine
05-30-2018, 10:34 PM
What about my problem? I have message "You are not allowed to play this game" after choosing difficult level and clicking continue.

raknefne
06-05-2018, 05:01 AM
I don't understand. Can u say more. Do u have windows 10?

Indoctrine
06-05-2018, 04:45 PM
Maybe screenshot will be better as explanation :)
When I click Continue:

https://image.ibb.co/kxo62o/bonfire_error.png

raknefne
06-06-2018, 03:32 PM
First I thought it was a joke... I have never heard of such a message, can u run normal WoTn? Sounds like something that has NOT to do with the Bonfire Mod.

Indoctrine
06-06-2018, 03:35 PM
Yes, I can run WotN without problem on Windows 10.

Terroin
06-06-2018, 04:30 PM
I remember something about not having the original game from Steam, would show this message.. a cracked version should not work with Bonfire or Hylfire mod.

Do you own an original copy? and from Steam?

Indoctrine
06-06-2018, 09:21 PM
Original from Steam.

raknefne
06-07-2018, 12:19 PM
Did you rename original WoTN before installing Bonfire? Most people that have problems forget that and overwrite the original... It's best to delete or rename original WoTN.

I even tried downloading Bonfire again, just to check if it was hacked... no problems on my machine...

raknefne
06-24-2018, 08:19 AM
About BONFIRE 2:

Terroin has been working on this for some time, but we have encountered a problem we cannot fix. Therefore it is back to scratch to find a new combat system. We tried to make creatures start off with ZERO talents, but when they get experienced in fight they would get random ones that fit that creature, for instance a CAVE SPIDER could get Web, Mass Web, Haste, Run and rarely Summon Spideroffsprings.

We don't know if there will be a Bonfire 2. We will see. I'm working on a new Crossworld campaign instead, I've finished map 6. I also found out how to implement bosses, so they will add to the gameplay experience. It's a NEW campaign, it means new maps (or a few Bonfire maps redone), new quests and story. I probably only need 2 maps more. Check out:
http://forum.1cpublishing.eu/showthread.php?t=230150

Ghoul King
06-27-2018, 08:26 PM
not sure what you mean by GOG, anyway, Bonfire should be installed in the same directory you have installed WoTn, same place, but you have to either remove or rename existing WoTn Directory. After installation of Bonfire you will see the "same" directory name 'Kings Bounty Warriors of the North' or so, this will be Bonfire, which you will see when you start the game.

hope it helps. We haven't had installation problems before, so you must be doing something wrong.

Good Old Games (https://www.gog.com/) is an alternative game distribution service, and it doesn't use a Steam-style approach to the game launching.

I, too, have not been able to get Bonfire working on a GOG install of Warriors of the North. I'm pretty sure Bonfire's current coding is only compatible with a Steam installation in specific. Which is a bit frustrating, because Bonfire sounds pretty cool.

raknefne
07-24-2018, 11:23 AM
THE TRENT WAR

I've finished a completely new campaign for the Crossworld environment. New quests, story etc. Testing fase now. Checkout

http://forum.1cpublishing.eu/showthread.php?t=230196

Erkihlmarl who also tested Bonfire, is testing it now. Need one more tester. Mail uffe@uffekunst.dk

recluce
09-16-2018, 12:58 AM
Good Old Games (https://www.gog.com/) is an alternative game distribution service, and it doesn't use a Steam-style approach to the game launching.

I, too, have not been able to get Bonfire working on a GOG install of Warriors of the North. I'm pretty sure Bonfire's current coding is only compatible with a Steam installation in specific. Which is a bit frustrating, because Bonfire sounds pretty cool.

Pretty big let-down that it does not work with the GOG version. (Moves downloaded mod to trash can). Bizarre that this guy does not even know what GOG is (unless he has been hiding under a rock for the last 10 years or so).

Csimbi
09-16-2018, 10:09 AM
not sure what you mean by GOG, anyway, Bonfire should be installed in the same directory you have installed WoTn, same place, but you have to either remove or rename existing WoTn Directory. After installation of Bonfire you will see the "same" directory name 'Kings Bounty Warriors of the North' or so, this will be Bonfire, which you will see when you start the game.

hope it helps. We haven't had installation problems before, so you must be doing something wrong.
GOG = GOG.com (http://gog.com) - synonymous with DRM-free gaming

hasim
09-25-2018, 04:51 PM
I have built the sawmill and it was working as intended giving me 0-1 woodpiles per win. But now, no matter how many battles I win (1 or 10) it gives me just one woodpile. I resorted to travelling back to bongbong after every battle to get that REALLY necessary woodpile.

Erkilmarl
02-06-2019, 01:47 PM
Don't go anywhere near the link Raknefne has given. Nowadays it will want to install many kinds of malware to your computer. My problem was that two days ago Steam updated WoTN and after that the game crashed. Since the crash report mentioned WoTN exe, I got this idea to replace it with an exe from my backup game files. Bonfire started working again. I thought I had achieved something but now I don't know. I cannot recreate the crash.

Sirlancelot
10-26-2019, 06:08 PM
[B]Bonfire 2.8Gb download version 1.1 link (after skipping the add): http://riffhold.com/3QF4

Would it be possible to change the mod location? The link provided sends you to a web full of advertisements and open a second site at the same time. It worries me a bit.

raknefne
11-08-2019, 02:26 PM
Would it be possible to change the mod location? The link provided sends you to a web full of advertisements and open a second site at the same time. It worries me a bit.

if you wait a little, the link should work. But I haven't tried it for a loooong time. Neither with new WoTn update, as Erkihlmal mentions.

Erkilmarl
11-10-2019, 08:02 AM
if you wait a little, the link should work. But I haven't tried it for a loooong time. Neither with new WoTn update, as Erkihlmal mentions.

I'm not sure anymore about that update thing. Steam did perform an update and immediately after that I had problems. Now, however, Bonfire is working again.:confused: I'd like to recommend the mod once again: it is so much different from the regular KB experience. You'll find that low level units you never otherwise use are very useful and there are new things and many things done differently.

Problems with the site hosting the link were real, I remember Norton reacting to it.

Sirlancelot
11-13-2019, 07:44 PM
Problems with the site hosting the link were real, I remember Norton reacting to it.

In fact, I cannot download the mod, not even after skip the ad. Sigh. It shows a message asking you for allowing something, but no button/whatever to click. :(

raknefne
12-19-2019, 09:17 AM
I have to check...

Erkilmarl
01-01-2020, 12:48 PM
This mod really adjusts to my level. I just have to arrive for the first time to some island, note that enemies are weaker than me, sail somehere else and come back. And note that enemy armies have grown in power. How is that even possible?

raknefne
01-13-2020, 01:13 PM
Erkihlmarl: it is coding, reading the players level and adjusting each map accordingly. Or roughly. Terroin did the coding, I made the maps. The reason for doing this is to have maps to be more randomized, so the 2nd and 3rd map you get access to is different every time. Remember it is a as close to be a map generator as in Heroes 3. Ofc some will not like that... but we chose ranomization higher than just a normal campaign.

Belcanzor
01-22-2022, 06:48 AM
Very addictive.

A word of advice for other users:
- This is full game, use a empty folder.
If you install above other game: Arturk dont speak as soon game star and some missing features. Again: this is full game: dont install over other KB games, use empty folder.

- "You are not allowed to use this game" this mean corrupt or missing "steam_api.dll" and or is INI file.

I cannot play "no loss" in impossible difficult. :p
Also: after defeat I teleport back to village, and they pay for my dead soldiers, this can be exploited. Or is a feature?

Edit: After play several (many) times in all difficult I have some suggestions. This because even in Easy tier 4 and 5 appear. (well, 5 only few times), actually, I think the worst spawn was in Hard difficult.
- Grant 3 woods somewhere in the island as loot treasure, NPC and/or quest.
- Reduce or erase tier 4 and 5 mobs from starting island (make it doable)
- Grant the minimum basic to survive in impossible and not being stuck and need to start a new game, the only way to win most battles in starting island was using the bug/feature of return town after kill few monsters and back again until monsters are gone. Of course, if its supposed to play like this I understand.

I like this mod more than others, these are suggestions because I dont know how to edit spawns in island.

Its there someone still playing this one?

Edit 2: You can have WotN + Hylfire + Bonfire all in different save folders editing D:\1C Company\King's Bounty - Warriors of the North\data\app.ini and changin the path to a new folder. And you can have different config files inside these.
Example: sets ~personal_path "%PERSONAL%\My Games\Hylfire"

bofas75
11-28-2022, 08:12 AM
I'm replaying this mod right now. It's really one of the best. What I like the most is the perfect balance where you can sort of defeat the enemy, but he turns out to be a little stronger. But this is at an early stage.After receiving a round attack, it becomes less exciting.

raknefne
06-17-2024, 11:31 AM
Bonfire can now be downloaded on Nexus. :)