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View Full Version : Smoke draw distance?


Flanker15
05-06-2011, 02:03 AM
In a future patch is it possible to have the draw distance of smoke coming off plane fires (both big and small) to be bumped up to realistic levels? The particles stop spawning at a very short range right now (fuel leaks render further than smoke).
I did some test with smoke emitters that do render at long range and even with stacks of smoke it didn't really effect frame rates until you stick the camera right into the particles (which isn't a problem here!).

1. Plane on fire (bonus Sunderland error with that door frame that wanted to stay with the fuselage)
2. Same plane viewed from 2.22 distance seconds later (smoke from first shot still there but no new smoke)

JG52Krupi
05-06-2011, 06:28 AM
+1,000,000,000.00

I couldn't believe it when I saw the smoke suddenly turn off. The smoke need to rendered for a much longer distance.

Kakashi
05-06-2011, 06:57 AM
agreed, such details definately kill the immersion more than the couple FPS they probably save.

Plt Off JRB Meaker
05-06-2011, 08:07 AM
Agreed,we want to keep the realism in the game.

BigPickle
05-06-2011, 08:25 AM
+infinity :-P

i definitely want long smoke trails, it is one of the factors that makes a game good for me.

BigPickle
05-07-2011, 11:14 AM
is there anyway in the conf to increase the distance of the smoke trails?

JumpingHubert
05-07-2011, 11:20 AM
wow, i canĀ“t belive such a immersion killing "optimization" is currently in the game.