Ali Fish
04-28-2011, 02:24 PM
im starting this topic because i feel passionatly about discussing this issue i have with how Cliffs of Dover is presented.
my issue is with the fields of view system in CoD and how its been approached.
To start with the manual quotes this.
NOTE: The Close-up or 30° Field of View matches the picture seen by
the naked eye the best. We highly recommend using the 30° lens for most
screenshots or videos.
However this view is not particularly useful in a cockpit as it greatly limits the
viewable area (which however is perfectly in line with what you would see with
a naked eye without having to shift your gaze). The Normal 70° view shows a
larger more useful area but slightly distorts the picture, and the 90° lens shows
an even larger and an even more distorted area of the world. Please be aware of
the distorted dimensions in the Normal and Wide field of views which will render
objects at different distances from the camera with seemingly wrong proportions.
So where does that leave us.
my following sentiments are associated with Trackir camera view system.
When we are in our cockpits and set at 30 degrees we are quite close and personal with the Hud and reticule system. Relating this to real life i will ask the questsion with the pilot staring through the Hud how easy it is for him to glance down and take information from his panels ?
IMO answer= It should be very easy. So within game my experience of this should be equally as easy and comfortable !
the reality of this situation is that it is not easy. Using Trackir i have to twist my view down to the point that my eyeballs are straining to see the monitor with the guages ahead and below of me.
so whats wrong or whats so different. My theory is that the game does not take eyeball movement into account with head movement.
so thats fine. we cant have independant eyeball tracking of course. unless someone develops retinal track devices (RTIR™) lol !
so casting back to the quote from the game manual. we can understand that CoD does not take into account eyeball movement and the extended field of view it can bring.
im sitting here staring at my monitor writing this. and i can see far left most hand wall and the television on the right. to be more precise.. this dimension of field of view spans about 4.5 metres and sitting about 1 metre from the monitor. thats a might large field of view isnt it ?
now we can get to the argument i have.
Projecting the world correctly at 30 degrees FoV whilst being realistic is in actuall fact not realistic at all where realism and situational awareness is concerned.
so you say " Just change the field of view ! "
Voila it appears much more like we might expect. Our eyeballs can adjust over the field of view to many different aspects of the planes interior. Much like a real pilot could do. BUT BUT BUT the world is not correctly rendered in front of you is it ?
According to the the manual it isnt, and from 30 degrees to 70 degrees normal viewing distance is twisted and distorted. You can see evidence in all screenshots of this where the shot is not taken at 30 deg fov both external and internal.
so lets take the gun sights, the convergance and various settings. is there an underlying problem because the chances are you are percieving the game world incorrectly.
i believe that rendering the worlds correct gemoetries should not have been set at 30 degrees FoV. i believe the concept that has led the developers to design the sim this way is just wrong. whilst i can never expect this to be fixed to my desires. it sure is awkward to continue with this. on one hand realism is great on the other realism poorly concieved is another.
let our eyeballs do the talking where this realism is concerned not our TIR heads. and get the game world world gemoetry rendered correctly at a more appropriate field of view for viewing on 21 inch monitors. this isnt the real world its sim displayed on a monitor.
another clear example is without using stupid trackir camera settings, can you look over your shoulder whilst in cockpit at 30 degrees. because i can in reality but not in game.
FoV in cod is seriously flawed thats all im pointing out folks. simulating a static eyeball with only head movement is where this is at fault. thus the Fields of view system is at fault for being specified the way it has.
my issue is with the fields of view system in CoD and how its been approached.
To start with the manual quotes this.
NOTE: The Close-up or 30° Field of View matches the picture seen by
the naked eye the best. We highly recommend using the 30° lens for most
screenshots or videos.
However this view is not particularly useful in a cockpit as it greatly limits the
viewable area (which however is perfectly in line with what you would see with
a naked eye without having to shift your gaze). The Normal 70° view shows a
larger more useful area but slightly distorts the picture, and the 90° lens shows
an even larger and an even more distorted area of the world. Please be aware of
the distorted dimensions in the Normal and Wide field of views which will render
objects at different distances from the camera with seemingly wrong proportions.
So where does that leave us.
my following sentiments are associated with Trackir camera view system.
When we are in our cockpits and set at 30 degrees we are quite close and personal with the Hud and reticule system. Relating this to real life i will ask the questsion with the pilot staring through the Hud how easy it is for him to glance down and take information from his panels ?
IMO answer= It should be very easy. So within game my experience of this should be equally as easy and comfortable !
the reality of this situation is that it is not easy. Using Trackir i have to twist my view down to the point that my eyeballs are straining to see the monitor with the guages ahead and below of me.
so whats wrong or whats so different. My theory is that the game does not take eyeball movement into account with head movement.
so thats fine. we cant have independant eyeball tracking of course. unless someone develops retinal track devices (RTIR™) lol !
so casting back to the quote from the game manual. we can understand that CoD does not take into account eyeball movement and the extended field of view it can bring.
im sitting here staring at my monitor writing this. and i can see far left most hand wall and the television on the right. to be more precise.. this dimension of field of view spans about 4.5 metres and sitting about 1 metre from the monitor. thats a might large field of view isnt it ?
now we can get to the argument i have.
Projecting the world correctly at 30 degrees FoV whilst being realistic is in actuall fact not realistic at all where realism and situational awareness is concerned.
so you say " Just change the field of view ! "
Voila it appears much more like we might expect. Our eyeballs can adjust over the field of view to many different aspects of the planes interior. Much like a real pilot could do. BUT BUT BUT the world is not correctly rendered in front of you is it ?
According to the the manual it isnt, and from 30 degrees to 70 degrees normal viewing distance is twisted and distorted. You can see evidence in all screenshots of this where the shot is not taken at 30 deg fov both external and internal.
so lets take the gun sights, the convergance and various settings. is there an underlying problem because the chances are you are percieving the game world incorrectly.
i believe that rendering the worlds correct gemoetries should not have been set at 30 degrees FoV. i believe the concept that has led the developers to design the sim this way is just wrong. whilst i can never expect this to be fixed to my desires. it sure is awkward to continue with this. on one hand realism is great on the other realism poorly concieved is another.
let our eyeballs do the talking where this realism is concerned not our TIR heads. and get the game world world gemoetry rendered correctly at a more appropriate field of view for viewing on 21 inch monitors. this isnt the real world its sim displayed on a monitor.
another clear example is without using stupid trackir camera settings, can you look over your shoulder whilst in cockpit at 30 degrees. because i can in reality but not in game.
FoV in cod is seriously flawed thats all im pointing out folks. simulating a static eyeball with only head movement is where this is at fault. thus the Fields of view system is at fault for being specified the way it has.