View Full Version : Game use Anisotropic filtering?
Flying Pencil
04-27-2011, 05:36 PM
does it use anisotropic filtering (and will it make a difference, since it is a flight sim?)
baronWastelan
04-27-2011, 06:10 PM
It is not at all important in CloD. I notice it in Il-2 1946 on concrete taxiways. The white paint stripes are sharper and are visible for longer distance when Aniso is increased. Such airbases are the only places where it would make a significant visible difference in a flight sim, AFAIK.
sfmadmax
04-27-2011, 08:39 PM
I've switched back and forth while sitting on the ground parked. I really didn't notice any difference in the scenery so just leave it off until they release a few more patches.
Letum
04-27-2011, 09:18 PM
It is not at all important in CloD.
It bloomin' well is!
The jaggies look horrible.
Flying Pencil
04-27-2011, 11:16 PM
It bloomin' well is!
The jaggies look horrible.
Anti-aliasing deals with jaggies.
Letum
04-28-2011, 03:55 AM
Anti-aliasing deals with jaggies.
...yes....that's what I was sayying.
TonyD
04-28-2011, 12:08 PM
I have used 8xAF (forced in the driver) previously to get rid of the texture-edge lines in the sea, about 2 betas ago, but not since. To simplify its use, AF works on colour edges similarly to how AA smooth’s the edges of objects, which is particularly important in race simulators where you’re looking down a long piece of track with white lines on the edges. It has a somewhat limited benefit in flight sims though, but also doesn’t generally impact performance as much as AA.
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