View Full Version : Ati ccc question
Doc_uk
04-24-2011, 03:13 PM
Not sure if this is right or not
In ccc were is all the different graphic options, all i can see, in 3d application settings is
anisotropic filtering
Tessellation
catalyst AI
wait for vertical refresh
AA
and open gl
is that it:confused:
regards
Doc
Derinahon
04-24-2011, 03:21 PM
Yep, sounds right. There's not much to tweak in CCC. nVidia software is better in that department.
1.JaVA_Platypus
04-24-2011, 03:22 PM
Uhh, yesss. I'm not really sure how everything is rendered. For example, if you set 8X AA in CCC, and 2X AA in Il-2 COD, I'm not sure how much AA will eventually be rendered tough. I have my CCC set to conservative settings. With as much stuff to "use application settings" as possible. It seems to work! But I am interested to hear the settings of others.
kimosabi
04-24-2011, 03:23 PM
Let's see here, I got, in order of appearance:
AA with morphological filtering options and drop down menu with Box, Edge detect etc.
AF
Tesselation (AMD Optimized and a slider goes from OFF to 64x)
Catalyst AI (surface format optimization option)
Mipmap
Wait for vertical refresh
AA mode
OpenGL settings
All courtesy of AMD catalyst suite 11.3.
@ javaplatypus, You don't want to enable 3d options in game while also forcing them through CCC. More often than not you'll see decreased performance from using two commands. If you need to use more options to max out CloD than what is already in game, I want your rig. Use "Applications settings" in CCC if you have those enabled in game.
Ataros
04-24-2011, 10:04 PM
Use ATI Tray Tools in stead of ccc and find a manual for it online.
O_Smiladon
04-25-2011, 01:24 AM
I dont think is works in the game anyway...game wont accept the changes you do through your ATI software
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