Redmarkus4
04-08-2011, 07:13 AM
Don't know if this has been mentioned, but I edited the VisibilityDistance setting in my Conf.ini file to read 2, down from 3, as below:
[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=1
LandDetails=2
Sky=3
Forest=-1
VisibilityDistance=2
Forest is Off and buildings are Low (can't find a switch in the config to turn buildings off).
Anyway, stutter is greatly reduced now (but still present) and the visibility in game actually looks a bit more realistic for a normal day. Certainly still exceeds the distance at which you could hope to spot the enemy by many miles.
Hope that helps somebody.
[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=1
LandDetails=2
Sky=3
Forest=-1
VisibilityDistance=2
Forest is Off and buildings are Low (can't find a switch in the config to turn buildings off).
Anyway, stutter is greatly reduced now (but still present) and the visibility in game actually looks a bit more realistic for a normal day. Certainly still exceeds the distance at which you could hope to spot the enemy by many miles.
Hope that helps somebody.