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sod16
04-05-2011, 01:29 PM
I've seen a lot of people asking and asking and asking whether or not this game is 64bit. Well, I will tell you now

Evidence:
I have 6GB of RAM
Set the game to very high
Look at my Logitech G15 CPU/RAM display

79% Ram used over london which is 4.74GB of 6GB

27% for windows which is 1.62GB

4.74GB - 1.62GB = 3.12GB Which is the limit that a 32Bit gives the user.

Based on that alone, I think the game is CAPPED at that not necessarily a 32bit program.
Your thoughts?

doghous3
04-05-2011, 02:03 PM
Hmm.

12 Gb Ram
Game set on very high, but not building/tree's.

I used task manager to view RAM usage.

58% RAM usage over London, 6.96Gb of 12Gb.

Exited CoD, 19% RAM usage, 2.34Gb.

CoD therefore used: 4.62Gb

sod16
04-05-2011, 02:49 PM
I'd say it takes advantage of what ever it see's. Obviously cannot see much on 32bit.

TheEditor
04-05-2011, 03:18 PM
Dev team isn't saying nothing bout 64bit. I'm guessing there would not be a 64bit .exe. Dcs a-10 had both 32bit and 64bit exe's early in the beta stage. Don't you have to write the game for 64bit from the beginning? Any programers here?

mr71mb0
04-05-2011, 03:45 PM
I've seen a lot of people asking and asking and asking whether or not this game is 64bit. Well, I will tell you now

Evidence:
I have 6GB of RAM
Set the game to very high
Look at my Logitech G15 CPU/RAM display

79% Ram used over london which is 4.74GB of 6GB

27% for windows which is 1.62GB

4.74GB - 1.62GB = 3.12GB Which is the limit that a 32Bit gives the user.

Based on that alone, I think the game is CAPPED at that not necessarily a 32bit program.
Your thoughts?

4GB is the limit in a 32bit OS, windows usually splits this 2GB kernel mode & 2GB application. You can allow more for applications with a boot switch but as this reduces the kernel mode reservation it's not advisable as if that runs out of memory, BOOOM!!!!!

64bit os isn't limited like this but a 32bit application would still be, so in theory could use at most 4GB

Also doesn't the exe report it's 32bit WOW in task manager? (not at home right now so can't check).

Triggaaar
04-05-2011, 05:07 PM
79% Ram used over london which is 4.74GB of 6GB

27% for windows which is 1.62GB

4.74GB - 1.62GB = 3.12GB Which is the limit that a 32Bit gives the user.

Based on that alone, I think the game is CAPPED at that not necessarily a 32bit program.
Your thoughts?Have you got a link to show that 3.12 is the limit for 32 bit?
I used task manager to view RAM usage.

58% RAM usage over London, 6.96Gb of 12Gb.

Exited CoD, 19% RAM usage, 2.34Gb.

CoD therefore used: 4.62GbAlthough the devs haven't said anything, it does look like it's designed for 64 bit.

kalimba
04-05-2011, 05:57 PM
What we have learned from how 1C responds ( or not) to embarrassing questions should tell us were it is going...:rolleyes:
In every "patch update" thread Luthier wrote, the 64 bits question has been raised from members witout any feedback from Luthier...No mention either in his 7 point steps toward technical glory about 64 bits...Never heard anything from Oleg nor Luthier about 64 bits...But is it really essential for future developpement ?
If it is, it would have been a risky decision from 1C not to include 64 bits in the code ...;)

Salute !

TheEditor
04-05-2011, 06:01 PM
Have you got a link to show that 3.12 is the limit for 32 bit?
Although the devs haven't said anything, it does look like it's designed for 64 bit.

How does it look like it's designed for 64 bit?

Triggaaar
04-05-2011, 06:32 PM
I used task manager to view RAM usage.

58% RAM usage over London, 6.96Gb of 12Gb.

Exited CoD, 19% RAM usage, 2.34Gb.

CoD therefore used: 4.62Gb

How does it look like it's designed for 64 bit?If CoD used 4.62 GB of ram, then it's designed for 64 bit is it not? Given that a 32 bit OS with a 2 gig video card would have less than 1.5gig available for the game. This is only going on what doghous posted, I haven't tested it. I would also like Luthier to post more details.

mr71mb0
04-05-2011, 06:35 PM
I think that is overly simplistic to assume that you can simply subtract those numbers to find out what cod was consuming. What is the actual process using in task manager / process explorer?

sod16
04-05-2011, 06:45 PM
I think that is overly simplistic to assume that you can simply subtract those numbers to find out what cod was consuming. What is the actual process using in task manager / process explorer?

Well, I garentee its CloD as windows does not magically start eating more ram. Although, I retested today and It took 55%, so I don't know what is going on.

JumpingHubert
04-05-2011, 06:57 PM
i´ve learned a 32-bit system can´t handle more than 3,2GB at all. When Cod is using more than 3,2GB, then.......so the threat makes no sense for me.

b101uk
04-05-2011, 07:11 PM
If you have PAE on on a 32bit system running a 64bit capable CPU then wile what windows can see and report is 4gb less the memory address space of the graphics card & page file, however large address aware programs and applications can use ram >4gb independently & regardless of what windows reports to them.

When I used 32bit XP with PAE on with my i7 CPU some of the application I used could see and use all my 6gb of ram plus any amount of page file which they wouldn’t do if PAE was off or a 32bit CPU was used, simpaly becouse they were 32bit large address aware programs with a 64bit CPU on a 32bit OS. ;)

doghous3
04-05-2011, 07:26 PM
The process, which is called 'Launcher.exe' is followed by '*32' and once you've loaded into the map the process reaches about 1.2Gb.

It was still interesting to see how much RAM was being used, whether what was posted was an over simplification of what CoD used or not.

kingpinda
04-05-2011, 07:28 PM
Lol... whether there needs to be an answer to the question is this program 32bit...

Yes its 32 bit. simply because you can't launch a 64bit program on a 32bit OS even if you have a 64bit capable cpu. There is nowhere any requirement to have a 64bit OS for this game. Therefore its 32bit.

As has been mentioned, a launcher needs to be either 64bit or 32bit just like in DCS A-10C. This game is written in 64bit but can be used with a 32bit launcher if you don't have a 64 bit platform.

Now we have concluded that its a 32bit program, then we know that for this game in particulair all ram over 4gig is overkill. yes you can run photoshop in the background and all other thingies, but IL2 Cliffs of Dover won't use more than approx 3.x gigs.

HanneG
04-05-2011, 07:29 PM
If it was a 64bit executable people on XP32 wouldn't be able to start the game which they obviously can.

sod16
04-05-2011, 07:54 PM
Lol... whether there needs to be an answer to the question is this program 32bit...

Yes its 32 bit. simply because you can't launch a 64bit program on a 32bit OS even if you have a 64bit capable cpu. There is nowhere any requirement to have a 64bit OS for this game. Therefore its 32bit.

As has been mentioned, a launcher needs to be either 64bit or 32bit just like in DCS A-10C. This game is written in 64bit but can be used with a 32bit launcher if you don't have a 64 bit platform.

Now we have concluded that its a 32bit program, then we know that for this game in particulair all ram over 4gig is overkill. yes you can run photoshop in the background and all other thingies, but IL2 Cliffs of Dover won't use more than approx 3.x gigs.

You are correct in some sense, but...
Crysis and Crysis warhead ran on 32bit window (Auto detect) and ALSO ran on 64bit systems and was confirmed to be 64bit.

louisv
04-05-2011, 09:11 PM
Then why the X64 executables...

HanneG
04-05-2011, 10:37 PM
You are correct in some sense, but...
Crysis and Crysis warhead ran on 32bit window (Auto detect) and ALSO ran on 64bit systems and was confirmed to be 64bit.

Both came with two separate executables.