Ali Fish
04-01-2011, 08:13 PM
this is the performance i got today. for those that have read my other posts, i have reverted back to the dx10 render setting.
point to note is that after loading various maps changing settings from low to high to those in the vid i ended up with 60+ fps over london, yesterday i got about 8 fps and plentyfull stutters. not so today. another point to note is can not replicate 70+fps since. id also like to point out that each plane seems to have its own bugs that compliment the awefull performance many complain off. 1 example i have not documented yet is the tigermoth, when u zoome the field of view out then the high detail LOD's start to load. which is wrong. the severity of the lod changes in that cock pit seems to affect the scenery loading etc etc etc. just a few things ive noticed.
seems that using low settings isnt the correct way to get this running like you might think.
also in my vid i change land shading to low, to gain about 50 fps. i then change model detail to low = no change. i change buildings to unlimited to see not much change etc.
going to take several months of optimisation i think. but i believe its not so broken as some say. optimisation.
http://www.youtube.com/watch?v=TqDGSUz0-mY
point to note is that after loading various maps changing settings from low to high to those in the vid i ended up with 60+ fps over london, yesterday i got about 8 fps and plentyfull stutters. not so today. another point to note is can not replicate 70+fps since. id also like to point out that each plane seems to have its own bugs that compliment the awefull performance many complain off. 1 example i have not documented yet is the tigermoth, when u zoome the field of view out then the high detail LOD's start to load. which is wrong. the severity of the lod changes in that cock pit seems to affect the scenery loading etc etc etc. just a few things ive noticed.
seems that using low settings isnt the correct way to get this running like you might think.
also in my vid i change land shading to low, to gain about 50 fps. i then change model detail to low = no change. i change buildings to unlimited to see not much change etc.
going to take several months of optimisation i think. but i believe its not so broken as some say. optimisation.
http://www.youtube.com/watch?v=TqDGSUz0-mY