Zorin
04-01-2011, 04:29 AM
As I can't actually play, with a constantly crashing launcher and a slideshow on DX9 with a DX10 card, I spend most of my time in the FMB collecting questions and bugs to report.
1st April
1. A mission that is being worked on can not be started from within the FMB. -> Solved itself. No indication why.
2. There is no option to sort the entries in the the object viewer.
3. The newly created vehicle columns can not be selected (no 3D preview created) put into a country folder or actually costumized. -> Workaround is to give them a one word name and rename them after creation. Though this only effects the listing and not the FMB icon label.
4. The number of vehicles in a unit is too low. 8 is not sufficient to recreate historically correct units. A simple tank company like this: http://www.wwiidaybyday.com/kstn/kstn1171b1feb41.htm needs to be split up into 7 seperate units which will get really tedious when you want to employ a number of historically correct units. Plus, a unit must be allowed to be made up of cars, trucks and tanks.
5. The German tank transport unit is mislabeled as British, yet put correctly in the German folder.
6. The costumization given for number plates and technical markings do not show in the preview screen or during the mission.
7. The Ford V8 truck is only available as a open flatbed for the Germans, while the British have access to a covered bed version as well.
8. Apparently, there is no way to set the speed for vehicle columns. Can we therefor assume that all vehicle columns and vehicles will move at the same speed? PzIV = R71 motorcycle?
9. The choice of ships is especially ecelctic. Why do we only have a single tanker/boiler and no other sea worthy cargo ship? Additionally, there is not a single navy vessel?!
10. The complete lack of french vehicles, trucks, trains and tanks is also very strange.
11. I would like to be able to scroll through the object viewer with my mouse wheel.
12. The object viewer should always snap to the listing of the object selected, which it doesn't do right now. You always start either at the top or bottom of the listings even if your selected object is bang in the middle.
13. Trench objects on the arcade maps only result in swimming pools.
14. Newly created units are lost after game restart.
2nd April
15. When assigning loadouts to train cars the editor jumps to the last waypoint.
4th April
16. Battle recordings of FMB created missions only show default skins (Bf109 only plane tested), even though the pre-selected skin is shown during actual gameplay.
17. Elevated objects get placed back on the ground when the mission is reloaded. Could it be made so that elevated objects stay in that position when the mission is played?
18. Co-op takeoff waypoints result in spawn explosions (examples: Tangmere and BigginHill)
5th April
19. In the 3D preview screen the map grid overlays the view port.
20. All bombs are placed on ground level when assigned as a loadout for bomb trolley, sled or hydraulic lifter in object viewer. During gameplay their placement is correct.
21. When you switch between the arcade maps and the channel map, the grid layer of the arcade map will stay as an overlay on the channel map.
7th April
22. The spawn point window is a step back from the current 4.10 IL-2 version. Especially the loadout restrictions are less userfriendly. Additionally, could you please introduce a unit/squadron restriction menu that will allow us dogfight server mission builders to limit the actual units/squadrons available.
23. There are no accurate version numbers for the different German plane types. Is it a Ju-87B-1 or B-2? He-111H-2 or H-3? A Ju88A-1 or A-5? etc....
24. No German bomber can be outfitted with a SC1000 bomb.
25. Tons of bomb types are simply missing. All mines, canisters, proximity stick versions, the SC1800, the entire PC range plus their rocket assisted subtypes. That is only the Luftwaffe, so there is a good chance the RAF is also short of a number of bomb types. If you just asked me, I would have happily build you all of them...
16th April
26. The routing system for AI waypoints disregards dual carriageways as it will always snap the waypoints to the middle of the road. Only way around it is to use tons of waypoints. Not ideal.
27. Roads are VERY bumpy. Just sent a Horch down a paved road and it jumped and crashed over it like mad.
Apart from these first observations, I have to admit that the new features that can be found in the FMB are just fabulous. A mission builder's dream :)
1st April
1. A mission that is being worked on can not be started from within the FMB. -> Solved itself. No indication why.
2. There is no option to sort the entries in the the object viewer.
3. The newly created vehicle columns can not be selected (no 3D preview created) put into a country folder or actually costumized. -> Workaround is to give them a one word name and rename them after creation. Though this only effects the listing and not the FMB icon label.
4. The number of vehicles in a unit is too low. 8 is not sufficient to recreate historically correct units. A simple tank company like this: http://www.wwiidaybyday.com/kstn/kstn1171b1feb41.htm needs to be split up into 7 seperate units which will get really tedious when you want to employ a number of historically correct units. Plus, a unit must be allowed to be made up of cars, trucks and tanks.
5. The German tank transport unit is mislabeled as British, yet put correctly in the German folder.
6. The costumization given for number plates and technical markings do not show in the preview screen or during the mission.
7. The Ford V8 truck is only available as a open flatbed for the Germans, while the British have access to a covered bed version as well.
8. Apparently, there is no way to set the speed for vehicle columns. Can we therefor assume that all vehicle columns and vehicles will move at the same speed? PzIV = R71 motorcycle?
9. The choice of ships is especially ecelctic. Why do we only have a single tanker/boiler and no other sea worthy cargo ship? Additionally, there is not a single navy vessel?!
10. The complete lack of french vehicles, trucks, trains and tanks is also very strange.
11. I would like to be able to scroll through the object viewer with my mouse wheel.
12. The object viewer should always snap to the listing of the object selected, which it doesn't do right now. You always start either at the top or bottom of the listings even if your selected object is bang in the middle.
13. Trench objects on the arcade maps only result in swimming pools.
14. Newly created units are lost after game restart.
2nd April
15. When assigning loadouts to train cars the editor jumps to the last waypoint.
4th April
16. Battle recordings of FMB created missions only show default skins (Bf109 only plane tested), even though the pre-selected skin is shown during actual gameplay.
17. Elevated objects get placed back on the ground when the mission is reloaded. Could it be made so that elevated objects stay in that position when the mission is played?
18. Co-op takeoff waypoints result in spawn explosions (examples: Tangmere and BigginHill)
5th April
19. In the 3D preview screen the map grid overlays the view port.
20. All bombs are placed on ground level when assigned as a loadout for bomb trolley, sled or hydraulic lifter in object viewer. During gameplay their placement is correct.
21. When you switch between the arcade maps and the channel map, the grid layer of the arcade map will stay as an overlay on the channel map.
7th April
22. The spawn point window is a step back from the current 4.10 IL-2 version. Especially the loadout restrictions are less userfriendly. Additionally, could you please introduce a unit/squadron restriction menu that will allow us dogfight server mission builders to limit the actual units/squadrons available.
23. There are no accurate version numbers for the different German plane types. Is it a Ju-87B-1 or B-2? He-111H-2 or H-3? A Ju88A-1 or A-5? etc....
24. No German bomber can be outfitted with a SC1000 bomb.
25. Tons of bomb types are simply missing. All mines, canisters, proximity stick versions, the SC1800, the entire PC range plus their rocket assisted subtypes. That is only the Luftwaffe, so there is a good chance the RAF is also short of a number of bomb types. If you just asked me, I would have happily build you all of them...
16th April
26. The routing system for AI waypoints disregards dual carriageways as it will always snap the waypoints to the middle of the road. Only way around it is to use tons of waypoints. Not ideal.
27. Roads are VERY bumpy. Just sent a Horch down a paved road and it jumped and crashed over it like mad.
Apart from these first observations, I have to admit that the new features that can be found in the FMB are just fabulous. A mission builder's dream :)