Wurschtie
04-01-2011, 01:19 AM
Hi, I noticed a few things:
Depending on which settings i choose, objects are either only visible in a range of ~500m, or (on the next higher setting) rendered till the horizon. Both is kind of unneccessary. If I then turn down the Forests (Tree number), there are half the number of trees everywhere, which makes forests in my close surrounding look like garbage.
Perhaps it is possible for the devs to include some kind of proportional object rendering, rendering more objects close to me, and rendering objects further away with way lower priority, or at all? I noticed that underneath a forest is still the darker area of the ground texture. For a forest 4km away, this would be enough, there's no need to render the exact tree objects, because we just wouldn't notice a difference between tree objects and a dark texture in 4km distance. Same goes for houses.
Additional thought: Back in the old days, forests consisted of three or four horizontal texture layers, and not hundreds of objects. they were semi transparent and had green dots with a subtle noisy texture. This is way enough to display a forest in 4km distance, and would be a great relief for the systems.
Another additional thought:
For me, the performance problems have narrowed down to a point where it seems like that people with at least EDIT: 2 Gigs of GPU memory (or more) are (perfectly?) able to play the game, whereas all others (1Gig) have stutter problems, (almost) regardless of CPU speed or RAM size.
Can anyone confirm?
Hoping for a patch, but still loving the sim.
Depending on which settings i choose, objects are either only visible in a range of ~500m, or (on the next higher setting) rendered till the horizon. Both is kind of unneccessary. If I then turn down the Forests (Tree number), there are half the number of trees everywhere, which makes forests in my close surrounding look like garbage.
Perhaps it is possible for the devs to include some kind of proportional object rendering, rendering more objects close to me, and rendering objects further away with way lower priority, or at all? I noticed that underneath a forest is still the darker area of the ground texture. For a forest 4km away, this would be enough, there's no need to render the exact tree objects, because we just wouldn't notice a difference between tree objects and a dark texture in 4km distance. Same goes for houses.
Additional thought: Back in the old days, forests consisted of three or four horizontal texture layers, and not hundreds of objects. they were semi transparent and had green dots with a subtle noisy texture. This is way enough to display a forest in 4km distance, and would be a great relief for the systems.
Another additional thought:
For me, the performance problems have narrowed down to a point where it seems like that people with at least EDIT: 2 Gigs of GPU memory (or more) are (perfectly?) able to play the game, whereas all others (1Gig) have stutter problems, (almost) regardless of CPU speed or RAM size.
Can anyone confirm?
Hoping for a patch, but still loving the sim.