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View Full Version : IL2-COD Handbook.....awestruck


KOM.Nausicaa
03-26-2011, 03:13 PM
Ok, I got my hands on a German IL2-COD handbook. Just reading through it, and all I can say is WOW...I am pretty much awestruck by the depth of the possibilities and the simulation.

I have quickly run some passages through google translator. Sorry for the Google speak....
These are just some highlights I thought were interesting, but there is a LOT more.


"Anthropomorphic (humanized) control .. This option limits the number of things you can do the same, typically no more than two as a pilot, you finally have only two hands and most of it. Aircraft at the time of the Battle of Britain possessed removed do not have a HOTAS control at all important tools at their fingertips if you use ie at the same time the control stick and throttle control you use any hand to free the flaps and vice versa."

Most gun sights during the Battle of Britain were reflex sights with a lamp in the visor housing .. To prolong the life of the bulb, this was not switched on constantly .. She could be on during a dogfight and later be turned back .. Most visors also has an adjustable brightness to compensate for different lighting conditions. You can reduce or increase the brightness of the gun sight.


If you use guns but realistic and historical ammunition, you should be prepared and historical quantities of ammunition to use to shoot down an enemy .. In some cases, German bombers returning to a real dogfight with thousands of bullet holes (normal ammunition, incendiary) successful home ..


Realistic bombardment .. The most important reason to incorporate this option is. our realistic replica of bomb detonators .. Cliffs of Dover provides a detailed simulation of historical bomb detonator, which is, quite frankly, held even by some experienced, real pilots too complicated ..

As you learn early to deal with the complex engine management, we strongly recommend that you disable the engine temperature effects. The combination of both options is quite difficult. Some of the aircraft don't forgive any mistakes, if both options are enabled. You risk for example
many British fighters an engine failure within a few seconds when the angle of the propeller or the mixture ratio are not set correctly.



Cliffs.of.Dover contains einFeature, which we think you have seen it yet in any other Flugsimulator .. Depending on your preferences, you can always jump into each other airplanes in the game ..



Loosen shoulder straps. This command simulates the release of the shoulder straps of the pilot and his view of the gun sight .. When you press the command repeatedly to switch between the gun sight and the normal camera position.

Seat lift. This option only works in aircraft with adjustable sitting position .. It allows you to raise or lower your seat, so the standard camera moves up or down.

All windows and hatches are subject to physical effects. Depending on window size and type, the opening and closing go very fast or very long time. For example, it requires a lot of strength to open the glass dome of a Bf.109 flying in an air flow of 450 km / h, while the closing happens immediately and almost automatically.



Arm/disarm bombs The bombs, which are taken in the battle are usually not initially appear to focus. Thus, the bomber is not automatically a death trap that explodes at the slightest incident. The bombs are usually during the target approach is armed, it is certain that they can be thrown off actually .. This command enables you to place the bomb and disarmed .. Disarmed bombs do not explode when dropped, always make sure your switch before the bombs dropped sharply!


Turrets which are not in default position (travel position) cause drag in airspeed

Physical erosion .. With this control you can determine how well the systems of the aircraft work .. 0. %. means that the pilot is working perfectly, 100% means. that the crash is imminent. The actual details of a higher physical erosion are determined by chance, both which are affected, and how much it is damaged and when they fail.

Kills .. On some aircraft the player can enter his victories as labels, for example at the rudder of a German fighter .. The number you enter here will be on the plane back in a certain area as a marker

You can create an ammunition belt that contains any combination of normal, armor piercing, incendiary, trace pulling or other available ammunition for each gun.

major_setback
03-26-2011, 03:34 PM
Interesting.
Thanks.

sigur_ros
03-26-2011, 03:55 PM
This is what is all about. You can't see this in screenshots and videos.

KOM.Nausicaa
03-26-2011, 04:03 PM
The sim seems to have an awful lot of very complex simulation and calculation under the hood. I think that is where it really shines. And the customization possibilities are amazing.
Just started here to quote some examples from the hand book, but there is really a lot more. Running it through Google translator is a pain though, it somehow doesn't like copy pasting from a pdf.

T}{OR
03-26-2011, 04:05 PM
English version:

http://www.megaupload.com/?d=JG4G3K6K

Agreed - you don't need to be Einstein to see the complexity under the hood.

KOM.Nausicaa
03-26-2011, 04:07 PM
English version:

http://www.megaupload.com/?d=JG4G3K6K

Agreed - you don't need to be Einstein to see the complexity under the hood.

Yeah just saw that 2 min ago ! Thanks, hehe. ;-)