View Full Version : Cliffs of Dover MANUAL
Hecke
03-24-2011, 06:54 PM
German one:
http://www.jgzbv.de/downloads/IL2CoD_MANUAL_GER.pdf
Bwaze
03-24-2011, 07:02 PM
Any chance of English one? There's a Russian on Sukhoi.ru.
JG53Frankyboy
03-24-2011, 07:34 PM
i have read the german one now, and only can say "WOW" !!
Matt255
03-24-2011, 07:35 PM
Thanks alot.
Got a shock when i saw this though. I sure hope different flap settings in the Spitfire will NOT be possible with full realism settings...
i have read the german one now, and only can say "WOW" !!
Absolutely, read throught it all, WOW amazing amount of details and functions in the aircraft. :)
Biggs
03-24-2011, 07:44 PM
i have read the german one now, and only can say "WOW" !!
yeah and here I thought the allies won the war.....;)
1.JaVA_Sharp
03-24-2011, 07:44 PM
no kidding on the details, but there's at least something to shorten the week.
Biggs
03-24-2011, 07:49 PM
Ich kann nicht Deutsch lesen!!!!!!!!!!!!!!!
JG53Frankyboy
03-24-2011, 07:51 PM
pitty you won the war ;)
the CEM , the workload to prepare a bombrun , amazing !!
just not nice "only" the Spit, Hurri, 109 and 87 are mentioned more detailed in the manual.
the FMB possibilities :)
UBI or 1C realy should make this Manual available for download in every language before release !!
Fliegenpilz
03-24-2011, 07:56 PM
:shock:
This game will ROCK!!
Just took a brief look at the manual... you can even tighten/loosen your shoulder belt... :eek:
I just hope my lappy will cope on medium settings! :-)
Oh, and there are actually four Spitfire variants in game :-D
Royraiden
03-24-2011, 08:02 PM
pitty you won the war ;)
the CEM , the workload to prepare a bombrun , amazing !!
just not nice "only" the Spit, Hurri, 109 and 87 are mentioned more detailed in the manual.
the FMB possibilities :)
UBI or 1C realy should make this Manual available for download in every language before release !!
+1 They should release a pdf version for everyone in different languages.
RCAF_FB_Orville
03-24-2011, 08:07 PM
Ich kann nicht Deutsch lesen!!!!!!!!!!!!!!!
Neiiiiiiiiiinnnnn!!! Weder kann ich!! Ich bin a f * cking Dumbkopff!! :grin:
I don't like this one bit and demand an English version, the Hun are gaining valuable intel and we are being left behind!
:grin:
LOL hahahahaaa:grin::grin:
Ah what a great moment. On a serious note though, lots of pilots in my unit want me to translate it for them, well I'm not really looking forward to translate all of that, what a load of information phew... So I hope the English one comes soon or they'll eat me alive!:grin:
Meusli
03-24-2011, 08:12 PM
They should do what Paradox does and release the manual behind a private forum that you can only use your game code to get in. Stops the pirates getting the manual.
Fliegenpilz
03-24-2011, 08:13 PM
"Einige Spieler schaffen es tatsächlich schon nach wenigen Stunden in ihrer ersten Flugsimulation, unglaubliche Distanztreffer mit großem Vorhalt zu landen.
Andere, wie der Autor dieses Handbuchs, trifft immer noch keine Scheune, und das nach einem Jahrzehnt Übung und Tausenden von Flugstunden.
Für alle anderen gibt es Bomber." (page 99)
I think I'll need a bomber... :grin:
docmev
03-24-2011, 08:16 PM
I love the manual! :D
"Unscharfe Bomben machen Platsch und nicht Peng." Page 97.
lol ^^
Can't wait to get this game!
tillobert
03-24-2011, 08:21 PM
Im reading the whole manual ast the moment and in some chapters its really funny to read. But now Im sure that this will be the ultimate Simulator;)
JG4_Helofly
03-24-2011, 08:24 PM
Wow! Great read!
There are also a lot of explanations about the different ammo types, basic procedures for spit , hurri, 109 and stuka.
From what I read, the most important and most difficult part will be the complex engine management. It's simple: The realistic setting in il2 1946 is as complex as the arcade setting in cod. And finaly there is water and oil temperature. Not just something called "engine overheat".
Full real will be so much fun! :)
1.JaVA_Sharp
03-24-2011, 08:33 PM
Full real will be so much fun! :)
be sure!
nearmiss
03-24-2011, 08:38 PM
German one:
http://www.jgzbv.de/downloads/IL2CoD_MANUAL_GER.pdf
Link doesn't work, as shown.
Hecke
03-24-2011, 08:38 PM
for me it does.
nearmiss
03-24-2011, 08:42 PM
for me it does.
It may be my location, sometimes that is issue.
Qpassa
03-24-2011, 08:46 PM
http://www.mediafire.com/?xmk4e33xk16titc
nearmiss
03-24-2011, 08:58 PM
for me it does.
Got it
Gimpymoo
03-24-2011, 08:59 PM
YAY
German to English translation from the German instruction manual:
To run the game, the Steam service is needed. Please make
Sure Steam is installed and before the execution of Cliffs of Dover
started.
That sums up that Steam is needed to run the game, end of.
If steam is a requirement as per the instruction manual, then retail will activate on Steam which is great news.
easyhomewin
03-24-2011, 09:01 PM
Translated into English using google translate, no pictures included so if you wanna see them you will need to have the german one open along side it. The translation is'nt the best but I suspect it's more understandable if you dont know german :-P
http://www.megaupload.com/?d=TPHJ1L2K
JG53Frankyboy
03-24-2011, 09:15 PM
Neiiiiiiiiiinnnnn!!! Weder kann ich!! Ich bin a f * cking Dumbkopff!! :grin:
I don't like this one bit and demand an English version, the Hun are gaining valuable intel and we are being left behind!
:grin:
well, we will need it. the 109 has only a manual propeller and till you are ready to release some bombs out of your bombwagon it take some time, äh, work-> DONT overweight your plane ;) , select the dropsequence, select the fuzes,aim the LOTFE, arm the bombs, open the bombdoor... :D
flying a Spit or Hurri with a CSP will be childs play :D
just dont load tracers in all your guns...its NOT recommended for framerate in the manual :D
1.JaVA_Sharp
03-24-2011, 09:28 PM
I just finished reading.
Bloody hell, there's a lot coming!
Shrike_UK
03-24-2011, 09:42 PM
its like all the things the community was wishing for and a whole lot more we didnt even think of. im reading it and gobsmacked.
now full real dogfights will have so much CEM and weather that might render your aircraft inoperable too, that will totally liven it up and people will need to specialise in a certain aircraft, i love that!!!
" Cliffs of Dover benutzt Steam, um Spielpartner zu finden. Sie können aber
auch ohne Steam spielen, wenn Sie im LAN spielen oder manuell eine Server-
IP eingeben. Für frühere IL2-Spiele haben außerdem Fans externe Programme
zum Finden von Spielpartnern geschrieben. Es ist möglich, dass einige davon
auch Cliffs of Dover unterstützen, oder dass neue erstellt werden."
So you do not have to have steam for certain aspects of the MP part, like direct IP connecting, and older programs made for IL2 do not necessary have to be remade.
This however does not mean that you can start CoD without Steam, that's not what it says.
Blackdog_kt
03-24-2011, 10:33 PM
Wow! Great read!
There are also a lot of explanations about the different ammo types, basic procedures for spit , hurri, 109 and stuka.
From what I read, the most important and most difficult part will be the complex engine management. It's simple: The realistic setting in il2 1946 is as complex as the arcade setting in cod. And finaly there is water and oil temperature. Not just something called "engine overheat".
Full real will be so much fun! :)
Exactly what i thought was lacking in IL-2 and just what i wanted in CoD. Not that i didn't trust them when they said they would improve it for CoD, i was sure they would, but you've just made my day anyway ;)
WeReLex
03-25-2011, 12:05 AM
Perverts-translators... :) Do not suffer. Please use:
English
http://www.megaupload.com/?d=JG4G3K6K
French
http://www.megaupload.com/?d=7T6IZJTZ
Italian
http://www.megaupload.com/?d=DXI1V63P
German
http://www.megaupload.com/?d=5NOD0I90
Polish
http://www.megaupload.com/?d=WYWQHYQF
Spanish
http://www.megaupload.com/?d=YF2P8G51
Shrike_UK
03-25-2011, 12:44 AM
Thanks Werelex top man!!!. Hey have you had the chance to play it yet ? hows the FPS?
Blackdog_kt
03-25-2011, 02:51 AM
Thanks for the uploads Werelex, much appreciated :grin:
I've been going through the text file of the translated German manual someone linked a few posts back (thank you too, it's understandably a bit rough but i can still get 99% of what it says) and they have included some very nice features.
Apparently, we'll be able fly radio guided blind bombing raids in Luftwaffe bombers among other things. A whole lot of other things.
This manual is a gold-mine for one reason alone, it provides some much needed insight into the actual scope of the game and will maybe help some people regain focus on what is actually the core purpose of this game. I can wait until they patch away the bugs, i can wait for an alternative server browser and i can wait for all the DX11 goodies, because these are all things that can be patched and brought up to date.
However, the core gameplay mechanics of the engine can't. You either get them right from the get go or they stay problematic forever and this is why i'm glad they focused on exactly this field the most: it's equally critical for the longevity of the sim to many other aspects, but mistakes are harder to reverse in the future.
Everyone who hasn't taken a look yet, do yourself a favor and read the manual.
There's a fundamental departure from the usual philosophy of prop-era combat sims, this one seems like a very balanced cross-over between IL2, civilian sims and study sims all rolled into one. The way the interface works, how the same controls have a different function depending on the aircraft you fly and its particular systems, the need to not only fly but also operate the aircraft when flying full switch, everything so far screams "almost study-sim quality for a dozen separate flyables instead of just one".
Royraiden
03-25-2011, 02:58 AM
English version:
http://www.scribd.com/doc/51503478/IL2CoD-MANUAL-UK#
fearlessfrog
03-25-2011, 02:58 AM
So you're going to sign in to Steam to start the game (as detailed in the manual 'Launching the Game') and then not use the in-game browser so you don't use Steam?
Thanks for the uploads Werelex, much appreciated :grin:
I've been going through the text file of the translated German manual someone linked a few posts back (thank you too, it's understandably a bit rough but i can still get 99% of what it says) and they have included some very nice features.
Apparently, we'll be able fly radio guided blind bombing raids in Luftwaffe bombers among other things. A whole lot of other things.
This manual is a gold-mine for one reason alone, it provides some much needed insight into the actual scope of the game and will maybe help some people regain focus on what is actually the core purpose of this game. I can wait until they patch away the bugs, i can wait for an alternative server browser and i can wait for all the DX11 goodies, because these are all things that can be patched and brought up to date.
However, the core gameplay mechanics of the engine can't. You either get them right from the get go or they stay problematic forever and this is why i'm glad they focused on exactly this field the most: it's equally critical for the longevity of the sim to many other aspects, but mistakes are harder to reverse in the future.
Everyone who hasn't taken a look yet, do yourself a favor and read the manual.
There's a fundamental departure from the usual philosophy of prop-era combat sims, this one seems like a very balanced cross-over between IL2, civilian sims and study sims all rolled into one. The way the interface works, how the same controls have a different function depending on the aircraft you fly and its particular systems, the need to not only fly but also operate the aircraft when flying full switch, everything so far screams "almost study-sim quality for a dozen separate flyables instead of just one".
fearlessfrog
03-25-2011, 03:00 AM
English version:
http://www.scribd.com/doc/51503478/IL2CoD-MANUAL-UK#
Good find.
sfmadmax
03-25-2011, 03:13 AM
Thanks Werelex top man!!!. Hey have you had the chance to play it yet ? hows the FPS?
Me to, Werelex please comment on FPS!!
Blackdog_kt
03-25-2011, 05:05 AM
So you're going to sign in to Steam to start the game (as detailed in the manual 'Launching the Game') and then not use the in-game browser so you don't use Steam?
Bit weird that out of all the stuff i described, you focused on that one single snippet.
To answer your question, unless steam is required for activation i have no reason to use it. The linked manual is contradicting previous information on the issue so i can't really know how it will play out.
As long as we're talking about a boxed edition, up till now we knew that Steam is not needed for activation but is used for matchmaking optionally. The manual states that it's needed to be installed before the game installation starts (while making no mention as to why, it doesn't state anything about activation or DRM for example, maybe it's just a rudimentary check) but again, it's optional for multiplayer.
Chapter "Playing the Game - Multiplayer", top of page 101:
Cliffs of Dover uses Steam for its matchmaking. You can also play non-Steam
games via LAN or by manually entering server IP. Fans have created external
match-making programs for older Il-2 games. It’s possible that some of them
will support Cliffs of Dover as well, or new ones will be created for it. In short,
there are many ways to find an online server. Available servers should offer a
variety of Realism options, ranging from fully arcade to fully realistic.
To me that reads "to join a server you can use a) the already built-in direct IP input b) Steam c) any other suitable 3rd party program". It's hardly a one way street apparently.
EDIT:
For all we know, the manual could be applicable to the digital download edition. If you look at the bottom of each page, you'll see a small piece of text: "IL2CoD_PC_MANUAL_UK.indd" followed by the page number. If that's the case then there is no controversy at all, since DD editions were supposed to activate via Steam, it's the boxed ones that were not.
I don't know how or why this manual would find its way on the disc of a Russian boxed copy if at all in the first place (assuming it comes from one). Maybe they just bundled the multilingual manuals in the Russian release without too much fuss, since the only difference in the entire manual would be that little "how to install" paragraph and people in Russia wouldn't bother to read it anyway because they have one in their own language.
In any case, i'll just have to wait and see until my collector's edition arrives or someone else gets it first and reports back. Since it's clear multiplayer will work with alternative methods i don't mind much even if it needs steam to install, because i can just set it to offline mode and leave it like that.
fearlessfrog
03-25-2011, 05:55 AM
I just focused on that because that was the bit I didn't understand about what you were saying.
Steam only goes offline for about a month, so you'll need to sign in again for that. Or there might be another edition with a different set of manuals coming too, like you said (I'm starting to have doubts though).
I'm just curious, no reason really, on why people are ok to install Steam, have it run off-line as a service on their system (it runs in the background, even off-line) and then not use it to play MP with everyone else?
Seems a bit masochistic :)
Bit weird that out of all the stuff i described, you focused on that one single snippet.
To answer your question, unless steam is required for activation i have no reason to use it. The linked manual is contradicting previous information on the issue so i can't really know how it will play out.
As long as we're talking about a boxed edition, up till now we knew that Steam is not needed for activation but is used for matchmaking optionally. The manual states that it's needed to be installed before the game installation starts (while making no mention as to why, it doesn't state anything about activation or DRM for example, maybe it's just a rudimentary check) but again, it's optional for multiplayer.
Chapter "Playing the Game - Multiplayer", top of page 101:
To me that reads "to join a server you can use a) the already built-in direct IP input b) Steam c) any other suitable 3rd party program". It's hardly a one way street apparently.
EDIT:
For all we know, the manual could be applicable to the digital download edition. If you look at the bottom of each page, you'll see a small piece of text: "IL2CoD_PC_MANUAL_UK.indd" followed by the page number. If that's the case then there is no controversy at all, since DD editions were supposed to activate via Steam, it's the boxed ones that were not.
I don't know how or why this manual would find its way on the disc of a Russian boxed copy if at all in the first place (assuming it comes from one). Maybe they just bundled the multilingual manuals in the Russian release without too much fuss, since the only difference in the entire manual would be that little "how to install" paragraph and people in Russia wouldn't bother to read it anyway because they have one in their own language.
In any case, i'll just have to wait and see until my collector's edition arrives or someone else gets it first and reports back. Since it's clear multiplayer will work with alternative methods i don't mind much even if it needs steam to install, because i can just set it to offline mode and leave it like that.
WeReLex
03-25-2011, 10:30 AM
Me to, Werelex please comment on FPS!!
It was not started at all... :) The Weak computer... I will buy new - then we will look.
Judging by comments on sukhoi.ru necessary a top videocard. At the people in not above 40 FPS even on a top computer...
It is possible to esteem here:
http://translate.google.ru/translate?hl=ru&sl=ru&tl=en&u=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fshowthread. php%3Ft%3D67790%26page%3D1
Biggs
03-25-2011, 02:41 PM
"NOTE: Tracer rounds take up certain resources to render, while non-tracer rounds are only tracked in the physics model and not shown visually. Filling up your guns with lots of tracers will use up system resources. Loading only tracer rounds into every gun on something like an 8-gun Spitfire, however impressive, is not something we would recommend."
ROFL, Please someone do this loadout on a spit or Hurri... I have to see how funny this looks. :grin:
kendo65
03-25-2011, 08:06 PM
...
Everyone who hasn't taken a look yet, do yourself a favor and read the manual.
There's a fundamental departure from the usual philosophy of prop-era combat sims, this one seems like a very balanced cross-over between IL2, civilian sims and study sims all rolled into one. The way the interface works, how the same controls have a different function depending on the aircraft you fly and its particular systems, the need to not only fly but also operate the aircraft when flying full switch, everything so far screams "almost study-sim quality for a dozen separate flyables instead of just one".
Thanks to the folks who posted the English version.
I'm reading it now and the dedication to the art and 'love' (yes) that has gone into this shines through.
It's going to be a blast. Here for the long haul.
harbinger92
07-23-2014, 02:28 AM
Hi Guys, for those that might have missed out on the Cliffs of Dover manual that is in English. Here is the link: http://airwarfare.com/sow/index.php?option=com_jdownloads&Itemid=53&task=view.download&catid=20&cid=35
These guys who produced this game have shaken my faith they can produce a complete game. Meaning that no manual came with my game and like wise no keyboard layout or the ability to print out the keys that were mapped with in the game. Cutting corners to save on costs will eventually cut into sales. As I will think twice on purchasing another one of their products. I am also giving this game's roll out and ensuring a rating that is worse that the roll out of the affordable care act.
Continu0
07-23-2014, 06:44 AM
Harbinger
You are too late with your review. The whole team does not work any longer, so I see no point in doing that...
But as for your game, you might have a look at this thread here:
http://theairtacticalassaultgroup.com/forum/showthread.php?t=5058&p=52711
The game runs actually very wel with these patches!
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